first commit

This commit is contained in:
H3XploR
2026-05-21 02:19:04 +02:00
commit 357a4ea6cd
5 changed files with 273 additions and 0 deletions
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# Visual Studio
.vs/
*.user
*.suo
*.userosscache
*.sln.docstates
# Build outputs
Debug/
Release/
x64/
x86/
ARM/
ARM64/
bin/
obj/
out/
build/
# C/C++ compiled files
*.obj
*.o
*.lib
*.a
*.dll
*.exe
*.pdb
*.ilk
*.idb
*.ipdb
*.iobj
*.exp
*.lastbuildstate
*.log
*.tlog
*.pch
*.res
# Visual Studio generated folders
*.VC.db
*.VC.VC.opendb
ipch/
# NuGet
packages/
*.nupkg
project.lock.json
project.assets.json
# OS/editor files
.DS_Store
Thumbs.db
*.swp
*.tmp
*.bak
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// GameAnalyzer.cpp : Ce fichier contient la fonction 'main'. L'exécution du programme commence et se termine à cet endroit.
//
#include <iostream>
#include <windows.h>
#include <psapi.h>
const bool affiche_process_handle = 0;
int main()
{
std::cout << "Hello World!\n";
DWORD lpidProcess[99999], lpcbNeeded;
BOOL ret_enum_process = EnumProcesses(lpidProcess,
sizeof(lpidProcess),
&lpcbNeeded);
for (unsigned int i = 0; i < 99999; i++) {
HANDLE hProcess = OpenProcess(PROCESS_ALL_ACCESS, TRUE, lpidProcess[i]);
if (hProcess != NULL) {
std::cout << i << ": " << "pid: " << lpidProcess[i];
if (affiche_process_handle == 1)
std::cout << "-->" << hProcess;
LPSTR lpImageFileName = new char[256];
DWORD nSize = 256;
DWORD lenght_buffer = GetProcessImageFileNameA(hProcess, lpImageFileName, nSize);
if (lenght_buffer != 0)
std::cout << "--->" << lpImageFileName << std::endl;
CloseHandle(hProcess);
delete[] lpImageFileName;
}
}
}
// Exécuter le programme : Ctrl+F5 ou menu Déboguer > Exécuter sans débogage
// Déboguer le programme : F5 ou menu Déboguer > Démarrer le débogage
// Astuces pour bien démarrer :
// 1. Utilisez la fenêtre Explorateur de solutions pour ajouter des fichiers et les gérer.
// 2. Utilisez la fenêtre Team Explorer pour vous connecter au contrôle de code source.
// 3. Utilisez la fenêtre Sortie pour voir la sortie de la génération et d'autres messages.
// 4. Utilisez la fenêtre Liste d'erreurs pour voir les erreurs.
// 5. Accédez à Projet > Ajouter un nouvel élément pour créer des fichiers de code, ou à Projet > Ajouter un élément existant pour ajouter des fichiers de code existants au projet.
// 6. Pour rouvrir ce projet plus tard, accédez à Fichier > Ouvrir > Projet et sélectionnez le fichier .sln.
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<Solution>
<Configurations>
<Platform Name="x64" />
<Platform Name="x86" />
</Configurations>
<Project Path="GameAnalyzer.vcxproj" Id="3cdd9e73-df6e-4aa9-9856-e23c13bd2dc6" />
</Solution>
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<RootNamespace>GameAnalyzer</RootNamespace>
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<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<LanguageStandard>stdcpp20</LanguageStandard>
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<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableSegmentHeap>true</EnableSegmentHeap>
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<Link>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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