chercher d'autre bug
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@@ -6,7 +6,7 @@
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/* By: yantoine <yantoine@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/02/14 18:28:42 by yantoine #+# #+# */
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/* Updated: 2025/02/25 01:44:31 by yantoine ### ########.fr */
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/* Updated: 2025/03/05 16:18:05 by yantoine ### ########.fr */
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/* */
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/* ************************************************************************** */
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@@ -24,3 +24,20 @@ int check_if_max(t_scene scene, const int to_test, const int max)
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return (0);
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return (1);
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}
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int check_nb_element(t_scene scene)
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{
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if (scene.num_spheres > MAX_SPHERES)
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return (0);
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if (scene.num_planes > MAX_PLANES)
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return (0);
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if (scene.num_cylinders > MAX_CYLINDERS)
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return (0);
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if (scene.num_lights > MAX_LIGHTS)
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return (0);
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if (scene.num_ambient > MAX_AMBIENT)
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return (0);
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if (scene.num_camera > MAX_CAMERA)
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return (0);
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return (1);
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}
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@@ -6,7 +6,7 @@
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/* By: yantoine <yantoine@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/02/14 01:41:17 by yantoine #+# #+# */
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/* Updated: 2025/03/05 14:53:12 by yantoine ### ########.fr */
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/* Updated: 2025/03/05 16:27:44 by yantoine ### ########.fr */
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/* */
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/* ************************************************************************** */
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@@ -85,8 +85,12 @@ t_scene load_config(const char *filename)
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line = scene.all_file[i];
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if (!line)
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break ;
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if (!check_nb_element(scene))
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{
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ft_free_array(scene.all_file);
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exit(1);
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}
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scene = parsing_line(line, scene);
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}
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ft_free_array(scene.all_file);
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return (scene);
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@@ -6,7 +6,7 @@
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/* By: yantoine <yantoine@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/02/13 20:02:36 by yantoine #+# #+# */
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/* Updated: 2025/03/05 14:29:14 by yantoine ### ########.fr */
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/* Updated: 2025/03/05 16:05:28 by yantoine ### ########.fr */
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/* */
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/* ************************************************************************** */
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@@ -241,6 +241,7 @@ int check_tokens(char **tokens, int expected);
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int isdigit_token(char **tokens);
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int have_extension(const char *line);
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int check_if_max(t_scene scene, const int to_test, const int max);
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int check_nb_element(t_scene scene);
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// Intersection
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float intersect_cylinder(t_ray ray, t_cylinder cy, t_vec3 *hitNormal);
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