utilise des malloc
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@@ -6,7 +6,7 @@
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/* By: yantoine <yantoine@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/02/14 01:41:17 by yantoine #+# #+# */
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/* Updated: 2025/02/25 02:46:22 by yantoine ### ########.fr */
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/* Updated: 2025/02/25 02:50:49 by yantoine ### ########.fr */
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/* */
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/* ************************************************************************** */
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@@ -6,7 +6,7 @@
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/* By: yantoine <yantoine@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/02/17 19:54:03 by yantoine #+# #+# */
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/* Updated: 2025/02/25 02:38:18 by yantoine ### ########.fr */
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/* Updated: 2025/02/25 02:52:11 by yantoine ### ########.fr */
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/* */
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/* ************************************************************************** */
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@@ -62,18 +62,18 @@ static int check_number(t_scene scene)
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int main(int argc, char **argv)
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{
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t_app app;
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t_app *app;
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ft_bzero(&app, sizeof(t_app));
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init_app_config(&app, argc, argv);
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if (!check_number(app.scene) || \
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app.scene.num_camera == 0 \
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|| init_mlx_and_image(&app))
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init_app_config(app, argc, argv);
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if (!check_number(app->scene) || \
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app->scene.num_camera == 0 \
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|| init_mlx_and_image(app))
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return (1);
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update_camera(&app);
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render_scene(&app);
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mlx_hook(app.win, 2, 1L << 0, key_press, &app);
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mlx_hook(app.win, 17, 0, handle_close, &app);
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update_camera(app);
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render_scene(app);
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mlx_hook(app.win, 2, 1L << 0, key_press, app);
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mlx_hook(app.win, 17, 0, handle_close, app);
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mlx_loop(app.mlx);
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return (0);
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}
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