updated
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@@ -6,7 +6,7 @@
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/* By: yantoine <yantoine@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/02/13 20:02:36 by yantoine #+# #+# */
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/* Updated: 2025/02/17 18:08:03 by yantoine ### ########.fr */
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/* Updated: 2025/02/17 18:19:10 by yantoine ### ########.fr */
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/* */
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/* ************************************************************************** */
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@@ -58,7 +58,6 @@ typdef struct s_calc
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float y;
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float t_cap;
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float t_bot;
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float dist;
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float t_top;
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t_vec3 p;
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t_vec3 cp;
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+113
-15
@@ -6,26 +6,13 @@
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/* By: yantoine <yantoine@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/02/15 19:54:13 by yantoine #+# #+# */
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/* Updated: 2025/02/17 18:08:15 by yantoine ### ########.fr */
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/* Updated: 2025/02/17 18:21:13 by yantoine ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "miniRT.h"
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t_scene parsing_cylinder(const char *line, t_scene scene)
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{
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const char **tokens = get_tokens_secure(scene, scene.numCylinders, MAX_CYLINDERS, 6);
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scene.token_if_exit = tokens;
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scene.cylinders[scene.numCylinders].center = parse_vector(tokens[1], scene);
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scene.cylinders[scene.numCylinders].axis = parse_vector_normalize(tokens[2], scene);
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scene.cylinders[scene.numCylinders].radius = parse_float(tokens[3], scene);
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scene.cylinders[scene.numCylinders].height = parse_float(tokens[4], scene);
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scene.cylinders[scene.numCylinders].color = parse_color(tokens[5], scene);
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ft_free_array(tokens);
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scene.numCylinders++;
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return (scene);
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}
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/*
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float intersectCylinder(Ray ray, Cylinder cy, t_vec3 *hitNormal)
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{
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t_calc calc;
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@@ -103,5 +90,116 @@ float intersectCylinder(Ray ray, Cylinder cy, t_vec3 *hitNormal)
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*hitNormal = (calc.proj > 0) ? calc.v : vec3_scale(calc.v, -1);
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}
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return calc.t_final;
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}*/
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t_scene parsing_cylinder(const char *line, t_scene scene)
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{
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const char **tokens = get_tokens_secure(scene, scene.numCylinders, MAX_CYLINDERS, 6);
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scene.token_if_exit = tokens;
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scene.cylinders[scene.numCylinders].center = parse_vector(tokens[1], scene);
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scene.cylinders[scene.numCylinders].axis = parse_vector_normalize(tokens[2], scene);
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scene.cylinders[scene.numCylinders].radius = parse_float(tokens[3], scene);
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scene.cylinders[scene.numCylinders].height = parse_float(tokens[4], scene);
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scene.cylinders[scene.numCylinders].color = parse_color(tokens[5], scene);
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ft_free_array(tokens);
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scene.numCylinders++;
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return (scene);
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}
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// Initialise les variables de calcul et les coefficients du polynôme d'intersection
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static int init_intersection(Ray ray, Cylinder cy, t_calc *calc) {
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calc->d = ray.dir;
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calc->oc = vec3_sub(ray.origin, cy.center);
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calc->v = cy.axis;
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calc->d_dot_v = vec3_dot(calc->d, calc->v);
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calc->oc_dot_v = vec3_dot(calc->oc, calc->v);
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calc->d_perp = vec3_sub(calc->d, vec3_scale(calc->v, calc->d_dot_v));
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calc->oc_perp = vec3_sub(calc->oc, vec3_scale(calc->v, calc->oc_dot_v));
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calc->a = vec3_dot(calc->d_perp, calc->d_perp);
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calc->b = 2 * vec3_dot(calc->d_perp, calc->oc_perp);
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calc->c = vec3_dot(calc->oc_perp, calc->oc_perp) - cy.radius * cy.radius;
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calc->disc = calc->b * calc->b - 4 * calc->a * calc->c;
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if (calc->disc < 0)
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return -1;
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calc->sqrtDisc = sqrtf(calc->disc);
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calc->t0 = (-calc->b - calc->sqrtDisc) / (2 * calc->a);
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calc->t1 = (-calc->b + calc->sqrtDisc) / (2 * calc->a);
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return 0;
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}
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// Calcule l'intersection sur la surface latérale du cylindre
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static void compute_side_intersection(Ray ray, Cylinder cy, t_calc *calc) {
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calc->t_side = -1;
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if (calc->t0 > 1e-3f) {
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calc->y = calc->oc_dot_v + calc->t0 * calc->d_dot_v;
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if (fabs(calc->y) <= cy.height / 2.0f)
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calc->t_side = calc->t0;
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}
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if (calc->t_side < 0 && calc->t1 > 1e-3f) {
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calc->y = calc->oc_dot_v + calc->t1 * calc->d_dot_v;
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if (fabs(calc->y) <= cy.height / 2.0f)
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calc->t_side = calc->t1;
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}
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}
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// Calcule l'intersection sur les capuchons supérieur et inférieur
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static void compute_cap_intersection(Ray ray, Cylinder cy, t_calc *calc) {
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calc->t_cap = -1;
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if (fabs(calc->d_dot_v) > 1e-6f) {
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calc->t_bot = ((-cy.height / 2.0f) - calc->oc_dot_v) / calc->d_dot_v;
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if (calc->t_bot > 1e-3f) {
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calc->p = vec3_add(ray.origin, vec3_scale(calc->d, calc->t_bot));
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calc->cp = vec3_sub(calc->p, cy.center);
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calc->dist = vec3_length(vec3_sub(calc->cp, vec3_scale(calc->v, vec3_dot(calc->cp, calc->v))));
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if (calc->dist <= cy.radius)
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calc->t_cap = calc->t_bot;
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}
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calc->t_top = ((cy.height / 2.0f) - calc->oc_dot_v) / calc->d_dot_v;
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if (calc->t_top > 1e-3f) {
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calc->p = vec3_add(ray.origin, vec3_scale(calc->d, calc->t_top));
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calc->cp = vec3_sub(calc->p, cy.center);
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calc->dist = vec3_length(vec3_sub(calc->cp, vec3_scale(calc->v, vec3_dot(calc->cp, calc->v))));
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if (calc->dist <= cy.radius && (calc->t_cap < 0 || calc->t_top < calc->t_cap))
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calc->t_cap = calc->t_top;
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}
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}
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}
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// Sélectionne l'intersection la plus proche entre la surface latérale et les capuchons
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static float select_final_intersection(t_calc *calc) {
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if (calc->t_side > 1e-3f && calc->t_cap > 1e-3f)
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calc->t_final = (calc->t_side < calc->t_cap) ? calc->t_side : calc->t_cap;
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else if (calc->t_side > 1e-3f)
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calc->t_final = calc->t_side;
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else
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calc->t_final = calc->t_cap;
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return (calc->t_final > 1e-3f) ? calc->t_final : -1;
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}
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// Calcule la normale au point d'intersection
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static void compute_hit_normal(Ray ray, Cylinder cy, t_calc *calc, t_vec3 *hitNormal) {
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calc->hitPoint = vec3_add(ray.origin, vec3_scale(calc->d, calc->t_final));
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calc->cp = vec3_sub(calc->hitPoint, cy.center);
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calc->proj = vec3_dot(calc->cp, calc->v);
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if (fabs(calc->proj) < cy.height / 2.0f - 1e-3f) {
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calc->n = vec3_sub(calc->cp, vec3_scale(calc->v, calc->proj));
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*hitNormal = vec3_normalize(calc->n);
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} else {
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*hitNormal = (calc->proj > 0) ? calc->v : vec3_scale(calc->v, -1);
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}
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}
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// Fonction principale d'intersection du cylindre
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float intersectCylinder(Ray ray, Cylinder cy, t_vec3 *hitNormal) {
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t_calc calc;
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if (init_intersection(ray, cy, &calc) < 0)
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return -1;
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compute_side_intersection(ray, cy, &calc);
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compute_cap_intersection(ray, cy, &calc);
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if (select_final_intersection(&calc) < 0)
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return -1;
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compute_hit_normal(ray, cy, &calc, hitNormal);
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return calc.t_final;
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}
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@@ -102,6 +102,9 @@ color miniRT.h /^ t_vec3 color;$/;" m struct:s_cylinder typeref:typename:t_vec3
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color miniRT.h /^ t_vec3 color;$/;" m struct:s_light typeref:typename:t_vec3
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color miniRT.h /^ t_vec3 color;$/;" m struct:s_plane typeref:typename:t_vec3
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color miniRT.h /^ t_vec3 color;$/;" m struct:s_sphere typeref:typename:t_vec3
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compute_cap_intersection parsing_cylinder.c /^static void compute_cap_intersection(Ray ray, Cylinder cy, t_calc *calc) {$/;" f typeref:typename:void file:
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compute_hit_normal parsing_cylinder.c /^static void compute_hit_normal(Ray ray, Cylinder cy, t_calc *calc, t_vec3 *hitNormal) {$/;" f typeref:typename:void file:
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compute_side_intersection parsing_cylinder.c /^static void compute_side_intersection(Ray ray, Cylinder cy, t_calc *calc) {$/;" f typeref:typename:void file:
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cp miniRT.h /^ t_vec3 cp;$/;" m struct:s_calc typeref:typename:t_vec3
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create_scene scene.c /^t_scene create_scene(void)$/;" f typeref:typename:t_scene
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cylinders miniRT.h /^ t_cylinder cylinders[MAX_CYLINDERS];$/;" m struct:s_scene typeref:typename:t_cylinder[]
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@@ -117,7 +120,8 @@ fov raytracer_formatted.c /^float fov = 90.0f;$/;" v typeref:typename:float
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get_tokens_secure parsing_utils.c /^inline char **get_tokens_secure(t_scene scene, const int numObject, const int numObjectMax, cons/;" f typeref:typename:char **
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height miniRT.h /^ float height;$/;" m struct:s_cylinder typeref:typename:float
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hitPoint miniRT.h /^ t_vec3 hitPoint;$/;" m struct:s_calc typeref:typename:t_vec3
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intersectCylinder parsing_cylinder.c /^float intersectCylinder(Ray ray, Cylinder cy, t_vec3 *hitNormal)$/;" f typeref:typename:float
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init_intersection parsing_cylinder.c /^static int init_intersection(Ray ray, Cylinder cy, t_calc *calc) {$/;" f typeref:typename:int file:
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intersectCylinder parsing_cylinder.c /^float intersectCylinder(Ray ray, Cylinder cy, t_vec3 *hitNormal) {$/;" f typeref:typename:float
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intersectCylinder raytracer_formatted.c /^float intersectCylinder(Ray ray, Cylinder cy, t_vec3 *hitNormal)$/;" f typeref:typename:float
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intersectPlane parsing_plane.c /^float intersectPlane(Ray ray, Plane p, t_vec3 *hitNormal)$/;" f typeref:typename:float
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intersectPlane raytracer_formatted.c /^float intersectPlane(Ray ray, Plane p, t_vec3 *hitNormal)$/;" f typeref:typename:float
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@@ -171,6 +175,7 @@ s_ray miniRT.h /^typedef struct s_ray$/;" s
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s_scene miniRT.h /^typedef struct s_scene$/;" s
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s_sphere miniRT.h /^typedef struct s_sphere$/;" s
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s_vec3 miniRT.h /^typedef struct s_vec3$/;" s
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select_final_intersection parsing_cylinder.c /^static float select_final_intersection(t_calc *calc) {$/;" f typeref:typename:float file:
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spheres miniRT.h /^ t_sphere spheres[MAX_SPHERES];$/;" m struct:s_scene typeref:typename:t_sphere[]
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sqrtDisc miniRT.h /^ float sqrtDisc;$/;" m struct:s_calc typeref:typename:float
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t miniRT.h /^ float t;$/;" m struct:s_calc typeref:typename:float
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