update norme
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@@ -291,11 +291,11 @@ camera miniRT.h /^ t_camera camera;$/;" m struct:s_scene typeref:typename:t_came
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center miniRT.h /^ t_vec3 center;$/;" m struct:s_cylinder typeref:typename:t_vec3
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center miniRT.h /^ t_vec3 center;$/;" m struct:s_sphere typeref:typename:t_vec3
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check minilibx-linux/Makefile.mk /^check: all$/;" t
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checkShadowCylinder shadows.c /^static bool checkShadowCylinder(const t_ray shadowRay, float maxT,$/;" f typeref:typename:bool file:
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checkShadowPlane shadows.c /^static bool checkShadowPlane(const t_ray shadowRay, float maxT, float epsilon,$/;" f typeref:typename:bool file:
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checkShadowSphere shadows.c /^static bool checkShadowSphere(const t_ray shadowRay, float maxT, float epsilon,$/;" f typeref:typename:bool file:
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check_if_max check.c /^void check_if_max(t_scene scene, const int to_test, const int max)$/;" f typeref:typename:void
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check_sign ft_atof.c /^inline static char *check_sign(char *str, int *sign)$/;" f typeref:typename:char * file:
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check_shadow_cylinder shadows.c /^static bool check_shadow_cylinder(const t_ray shadow_ray, \\$/;" f typeref:typename:bool file:
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check_shadow_plane shadows.c /^static bool check_shadow_plane(const t_ray shadow_ray, \\$/;" f typeref:typename:bool file:
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check_shadow_sphere shadows.c /^static bool check_shadow_sphere(const t_ray shadow_ray, \\$/;" f typeref:typename:bool file:
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check_sign ft_atof.c /^inline static char *check_sign(char *str, int *sign)$/;" f typeref:typename:char * file:
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check_tokens check.c /^int check_tokens(char **tokens, int expected)$/;" f typeref:typename:int
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clean libft/Makefile /^clean:$/;" t
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clean makefile /^clean:$/;" t
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@@ -438,7 +438,7 @@ intersectCylinder parsing_cylinder_utils.c /^float intersectCylinder(t_ray ray,
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intersectObjects trace.c /^bool intersectObjects(t_ray ray, float *tMin, t_vec3 *hitNormal,$/;" f typeref:typename:bool
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intersectPlane parsing_plane.c /^float intersectPlane(t_ray ray, t_plane p, t_vec3 *hitNormal)$/;" f typeref:typename:float
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intersectSphere parsing_sphere.c /^float intersectSphere(t_ray ray, t_sphere s, t_vec3 *hitNormal)$/;" f typeref:typename:float
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isInShadow shadows.c /^bool isInShadow(t_vec3 hitPoint, t_vec3 lightPos, t_scene scene)$/;" f typeref:typename:bool
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is_in_shadow shadows.c /^bool is_in_shadow(t_vec3 hitPoint, t_vec3 lightPos, t_scene scene)$/;" f typeref:typename:bool
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key_a miniRT.h /^ int key_a;$/;" m struct:s_app typeref:typename:int
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key_d miniRT.h /^ int key_d;$/;" m struct:s_app typeref:typename:int
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key_down miniRT.h /^ int key_down;$/;" m struct:s_app typeref:typename:int
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