mise a la norme

This commit is contained in:
Yannis Antoine
2025-03-05 14:26:55 +01:00
parent 6d3aa4ade8
commit 9dc326eaf1
6 changed files with 31 additions and 29 deletions
+10 -10
View File
@@ -6,7 +6,7 @@
/* By: yantoine <yantoine@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/02/17 18:54:45 by yantoine #+# #+# */
/* Updated: 2025/02/19 16:59:10 by yantoine ### ########.fr */
/* Updated: 2025/03/05 14:23:21 by yantoine ### ########.fr */
/* */
/* ************************************************************************** */
@@ -40,13 +40,13 @@ int init_intersection(t_ray ray, t_cylinder cy, t_calc *calc)
void compute_side_intersection(t_cylinder cy, t_calc *calc)
{
calc->t_side = -1;
if (calc->t0 > 1e-3f)
if (calc->t0 > 0.001f)
{
calc->y = calc->oc_dot_v + calc->t0 * calc->d_dot_v;
if (fabs(calc->y) <= cy.height / 2.0f)
calc->t_side = calc->t0;
}
if (calc->t_side < 0 && calc->t1 > 1e-3f)
if (calc->t_side < 0 && calc->t1 > 0.001f)
{
calc->y = calc->oc_dot_v + calc->t1 * calc->d_dot_v;
if (fabs(calc->y) <= cy.height / 2.0f)
@@ -59,10 +59,10 @@ void compute_side_intersection(t_cylinder cy, t_calc *calc)
void compute_cap_intersection(t_ray ray, t_cylinder cy, t_calc *calc)
{
calc->t_cap = -1;
if (fabs(calc->d_dot_v) > 1e-6f)
if (fabs(calc->d_dot_v) > 0.001f)
{
calc->t_bot = ((-cy.height / 2.0f) - calc->oc_dot_v) / calc->d_dot_v;
if (calc->t_bot > 1e-3f)
if (calc->t_bot > 0.001f)
{
calc->p = vec3_add(ray.origin, vec3_scale(calc->d, calc->t_bot));
calc->cp = vec3_sub(calc->p, cy.center);
@@ -72,7 +72,7 @@ void compute_cap_intersection(t_ray ray, t_cylinder cy, t_calc *calc)
calc->t_cap = calc->t_bot;
}
calc->t_top = ((cy.height / 2.0f) - calc->oc_dot_v) / calc->d_dot_v;
if (calc->t_top > 1e-3f)
if (calc->t_top > 0.001f)
{
calc->p = vec3_add(ray.origin, vec3_scale(calc->d, calc->t_top));
calc->cp = vec3_sub(calc->p, cy.center);
@@ -89,18 +89,18 @@ void compute_cap_intersection(t_ray ray, t_cylinder cy, t_calc *calc)
//proche entre la surface latérale et les capuchons
float select_final_intersection(t_calc *calc)
{
if (calc->t_side > 1e-3f && calc->t_cap > 1e-3f)
if (calc->t_side > 0.001f && calc->t_cap > 0.001f)
{
if (calc->t_side < calc->t_cap)
calc->t_final = calc->t_side;
else
calc->t_final = calc->t_cap;
}
else if (calc->t_side > 1e-3f)
else if (calc->t_side > 0.001f)
calc->t_final = calc->t_side;
else
calc->t_final = calc->t_cap;
if (calc->t_final > 1e-3f)
if (calc->t_final > 0.001f)
return (calc->t_final);
return (-1);
}
@@ -112,7 +112,7 @@ void compute_hit_normal(t_ray ray, t_cylinder cy, t_calc *calc,
calc->hit_point = vec3_add(ray.origin, vec3_scale(calc->d, calc->t_final));
calc->cp = vec3_sub(calc->hit_point, cy.center);
calc->proj = vec3_dot(calc->cp, calc->v);
if (fabs(calc->proj) < cy.height / 2.0f - 1e-3f)
if (fabs(calc->proj) < cy.height / 2.0f - 0.001f)
{
calc->n = vec3_sub(calc->cp, vec3_scale(calc->v, calc->proj));
*hitNormal = vec3_normalize(calc->n);