mise a la norme

This commit is contained in:
Yannis Antoine
2025-03-05 14:26:55 +01:00
parent 6d3aa4ade8
commit 9dc326eaf1
6 changed files with 31 additions and 29 deletions
+5 -5
View File
@@ -6,7 +6,7 @@
/* By: yantoine <yantoine@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/02/17 18:58:42 by yantoine #+# #+# */
/* Updated: 2025/02/19 16:50:54 by yantoine ### ########.fr */
/* Updated: 2025/03/05 14:26:08 by yantoine ### ########.fr */
/* */
/* ************************************************************************** */
@@ -16,7 +16,7 @@
static bool check_shadow_sphere(const t_ray shadow_ray, float max_t,
t_scene scene)
{
const float epsilon = 1e-3f;
const float epsilon = 0.001f;
int i;
t_vec3 dummy;
float t;
@@ -36,7 +36,7 @@ static bool check_shadow_sphere(const t_ray shadow_ray, float max_t,
static bool check_shadow_plane(const t_ray shadow_ray, float max_t,
t_scene scene)
{
const float epsilon = 1e-3f;
const float epsilon = 0.001f;
int i;
t_vec3 dummy;
float t;
@@ -56,7 +56,7 @@ static bool check_shadow_plane(const t_ray shadow_ray, float max_t,
static bool check_shadow_cylinder(const t_ray shadow_ray, float max_t,
t_scene scene)
{
const float epsilon = 1e-3f;
const float epsilon = 0.001f;
int i;
t_vec3 dummy;
float t;
@@ -75,7 +75,7 @@ static bool check_shadow_cylinder(const t_ray shadow_ray, float max_t,
// Fonction principale qui détermine si le point est dans l'ombre
bool is_in_shadow(t_vec3 hitPoint, t_vec3 lightPos, t_scene scene)
{
const float epsilon = 1e-3f;
const float epsilon = 0.001f;
t_vec3 to_light;
float max_t;
t_vec3 l;