update norme
This commit is contained in:
@@ -6,7 +6,7 @@
|
||||
/* By: yantoine <yantoine@student.42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2025/02/13 20:02:36 by yantoine #+# #+# */
|
||||
/* Updated: 2025/02/18 20:43:16 by yantoine ### ########.fr */
|
||||
/* Updated: 2025/02/19 16:27:24 by yantoine ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
@@ -88,6 +88,13 @@ typedef struct s_ambient
|
||||
t_vec3 color;
|
||||
} t_ambient;
|
||||
|
||||
typedef struct s_hit
|
||||
{
|
||||
float t;
|
||||
t_vec3 normal;
|
||||
t_vec3 color;
|
||||
} t_hit;
|
||||
|
||||
typedef struct s_camera
|
||||
{
|
||||
t_vec3 camPos;
|
||||
@@ -184,6 +191,13 @@ typedef struct s_calc
|
||||
t_ray ray;
|
||||
t_vec3 ray_dir;
|
||||
t_vec3 color;
|
||||
t_light light;
|
||||
t_vec3 l;
|
||||
float diff;
|
||||
t_vec3 view_dir;
|
||||
t_vec3 half_dir;
|
||||
float spec;
|
||||
|
||||
} t_calc;
|
||||
|
||||
// Calcul de vecteur
|
||||
@@ -224,7 +238,7 @@ float intersect_sphere(t_ray ray, t_sphere s, t_vec3 *hitNormal);
|
||||
bool is_in_shadow(t_vec3 hitPoint, t_vec3 lightPos, t_scene scene);
|
||||
bool intersect_objects(float *tMin, t_vec3 *hitNormal,
|
||||
t_vec3 *objColor, t_scene scene);
|
||||
t_vec3 calcLighting(t_vec3 hitPoint, t_vec3 hitNormal, t_vec3 objColor,
|
||||
t_vec3 calc_lighting(t_vec3 hitPoint, t_vec3 hitNormal, t_vec3 objColor,
|
||||
t_scene scene);
|
||||
t_vec3 trace(t_ray ray, t_scene scene);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user