faire la norme

This commit is contained in:
H3XploR
2025-02-17 23:52:47 +01:00
parent 960a2ad8ae
commit c6c13573cb
20 changed files with 539 additions and 440 deletions
+96 -95
View File
@@ -13,16 +13,16 @@
#ifndef MINIRT_H
# define MINIRT_H
# include "float.h"
# include "get_next_line.h"
# include "libft.h"
# include "mlx.h"
# include <fcntl.h>
# include <math.h>
# include <stdbool.h>
# include <stdio.h>
# include <stdlib.h>
# include <string.h>
# include <fcntl.h>
# include "get_next_line.h"
# include "libft.h"
# include "float.h"
# include "mlx.h"
// ----- Taille ecran ----
# define WIDTH 640
@@ -97,8 +97,8 @@ typedef struct s_camera
float rot_speed;
float move_speed;
float fov;
float yaw;// vue de gauche a droite
float pitch; // vue de haut en bas en radians
float yaw; // vue de gauche a droite
float pitch; // vue de haut en bas en radians
} t_camera;
typedef struct s_scene
@@ -115,75 +115,74 @@ typedef struct s_scene
int numCamera;
int numLights;
int numAmbient;
char *line_if_exit;
char **token_if_exit;
int fd_if_exit;
char *line_if_exit;
char **token_if_exit;
int fd_if_exit;
} t_scene;
// ----- Minilibx
typedef struct s_app
{
void *mlx;
void *win;
void *img;
int *pixels;
int bpp;
int size_line;
int endian;
int win_width;
int win_height;
int key_w;
int key_s;
int key_a;
int key_d;
int key_left;
int key_right;
int key_up;
int key_down;
float mouse_sens;
t_scene scene;
void *mlx;
void *win;
void *img;
int *pixels;
int bpp;
int size_line;
int endian;
int win_width;
int win_height;
int key_w;
int key_s;
int key_a;
int key_d;
int key_left;
int key_right;
int key_up;
int key_down;
float mouse_sens;
t_scene scene;
} t_app;
// ----- Calcul
typedef struct s_calc
{
t_vec3 oc;
float a;
float b;
float c;
float disc;
float sqrtDisc;
float t0;
float t1;
float t;
t_vec3 hitPoint;
t_vec3 d;
t_vec3 v;
float d_dot_v;
float oc_dot_v;
t_vec3 d_perp;
t_vec3 oc_perp;
float t_side;
float y;
float t_cap;
float t_bot;
float t_top;
t_vec3 p;
t_vec3 cp;
float dist;
float t_final;
float proj;
t_vec3 n;
float ndc_x;
float ndc_y;
float aspect;
float scale;
float screen_x;
float screen_y;
t_ray ray;
t_vec3 ray_dir;
t_vec3 color;
t_vec3 oc;
float a;
float b;
float c;
float disc;
float sqrtDisc;
float t0;
float t1;
float t;
t_vec3 hitPoint;
t_vec3 d;
t_vec3 v;
float d_dot_v;
float oc_dot_v;
t_vec3 d_perp;
t_vec3 oc_perp;
float t_side;
float y;
float t_cap;
float t_bot;
float t_top;
t_vec3 p;
t_vec3 cp;
float dist;
float t_final;
float proj;
t_vec3 n;
float ndc_x;
float ndc_y;
float aspect;
float scale;
float screen_x;
float screen_y;
t_ray ray;
t_vec3 ray_dir;
t_vec3 color;
} t_calc;
// Calcul de vecteur
@@ -209,49 +208,51 @@ t_vec3 parse_color(const char *token, t_scene scene);
t_vec3 parse_vector(const char *token, t_scene scene);
t_vec3 parse_vector_normalize(const char *token, t_scene scene);
// Parsing utils
char **get_tokens_secure(t_scene scene, const int numObject, const int numObjectMax, const int supposed_nb_token);
char **get_tokens_secure(t_scene scene, const int numObject,
const int numObjectMax, const int supposed_nb_token);
// Check
int check_tokens(char **tokens, int expected);
void check_if_max(t_scene scene, const int to_test, const int max);
int check_tokens(char **tokens, int expected);
void check_if_max(t_scene scene, const int to_test, const int max);
// Intersection
float intersectCylinder(t_ray ray, t_cylinder cy, t_vec3 *hitNormal);
float intersectPlane(t_ray ray, t_plane p, t_vec3 *hitNormal);
float intersectSphere(t_ray ray, t_sphere s, t_vec3 *hitNormal);
bool isInShadow(t_vec3 hitPoint, t_vec3 lightPos, t_scene scene);
bool intersectObjects(t_ray ray, float *tMin, t_vec3 *hitNormal, t_vec3 *objColor, t_scene scene);
t_vec3 calcLighting(t_vec3 hitPoint, t_vec3 hitNormal, t_vec3 objColor, t_scene scene);
t_vec3 trace(t_ray ray, t_scene scene);
float intersectCylinder(t_ray ray, t_cylinder cy, t_vec3 *hitNormal);
float intersectPlane(t_ray ray, t_plane p, t_vec3 *hitNormal);
float intersectSphere(t_ray ray, t_sphere s, t_vec3 *hitNormal);
bool isInShadow(t_vec3 hitPoint, t_vec3 lightPos, t_scene scene);
bool intersectObjects(t_ray ray, float *tMin, t_vec3 *hitNormal,
t_vec3 *objColor, t_scene scene);
t_vec3 calcLighting(t_vec3 hitPoint, t_vec3 hitNormal, t_vec3 objColor,
t_scene scene);
t_vec3 trace(t_ray ray, t_scene scene);
// Peripherique
int key_press(int keycode, t_app *app);
int key_release(int keycode, t_app *app);
int mouse_move(int x, int y, t_app *app);
int key_press(int keycode, t_app *app);
int key_release(int keycode, t_app *app);
int mouse_move(int x, int y, t_app *app);
// Render
void update_camera(t_app *app);
void render_scene(t_app *app);
int update_frame(t_app *app);
void update_camera(t_app *app);
void render_scene(t_app *app);
int update_frame(t_app *app);
// Array
int ft_arraylen(char **array);
void ft_free_array(char **array);
int ft_arraylen(char **array);
void ft_free_array(char **array);
// Conversion
float ft_atof(char *str);
float ft_atof(char *str);
// Info
void print_vec3(t_vec3 vec);
void print_ray(t_ray ray);
void print_sphere(t_sphere sphere);
void print_plane(t_plane plane);
void print_cylinder(t_cylinder cyl);
void print_light(t_light light);
void print_ambient(t_ambient amb);
void print_camera(t_camera cam);
void print_scene(t_scene scene);
void print_vec3(t_vec3 vec);
void print_ray(t_ray ray);
void print_sphere(t_sphere sphere);
void print_plane(t_plane plane);
void print_cylinder(t_cylinder cyl);
void print_light(t_light light);
void print_ambient(t_ambient amb);
void print_camera(t_camera cam);
void print_scene(t_scene scene);
#endif