faire la norme

This commit is contained in:
H3XploR
2025-02-17 23:52:47 +01:00
parent 960a2ad8ae
commit c6c13573cb
20 changed files with 539 additions and 440 deletions
+117 -108
View File
@@ -12,128 +12,137 @@
#include "miniRT.h"
void print_vec3(t_vec3 vec) {
printf("(x: %.2f, y: %.2f, z: %.2f)", vec.x, vec.y, vec.z);
void print_vec3(t_vec3 vec)
{
printf("(x: %.2f, y: %.2f, z: %.2f)", vec.x, vec.y, vec.z);
}
void print_ray(t_ray ray) {
printf("Rayon d'origine : ");
print_vec3(ray.origin);
printf("\nDirection : ");
print_vec3(ray.dir);
printf("\n");
void print_ray(t_ray ray)
{
printf("Rayon d'origine : ");
print_vec3(ray.origin);
printf("\nDirection : ");
print_vec3(ray.dir);
printf("\n");
}
void print_sphere(t_sphere sphere) {
printf("Centre : ");
print_vec3(sphere.center);
printf("\nRayon : %.2f", sphere.radius);
printf("\nCouleur : ");
print_vec3(sphere.color);
printf("\n");
void print_sphere(t_sphere sphere)
{
printf("Centre : ");
print_vec3(sphere.center);
printf("\nRayon : %.2f", sphere.radius);
printf("\nCouleur : ");
print_vec3(sphere.color);
printf("\n");
}
void print_plane(t_plane plane) {
printf("Point : ");
print_vec3(plane.point);
printf("\nNormale : ");
print_vec3(plane.normal);
printf("\nCouleur : ");
print_vec3(plane.color);
printf("\n");
void print_plane(t_plane plane)
{
printf("Point : ");
print_vec3(plane.point);
printf("\nNormale : ");
print_vec3(plane.normal);
printf("\nCouleur : ");
print_vec3(plane.color);
printf("\n");
}
void print_cylinder(t_cylinder cyl) {
printf("Centre : ");
print_vec3(cyl.center);
printf("\nAxe : ");
print_vec3(cyl.axis);
printf("\nRayon : %.2f", cyl.radius);
printf("\nHauteur : %.2f", cyl.height);
printf("\nCouleur : ");
print_vec3(cyl.color);
printf("\n");
void print_cylinder(t_cylinder cyl)
{
printf("Centre : ");
print_vec3(cyl.center);
printf("\nAxe : ");
print_vec3(cyl.axis);
printf("\nRayon : %.2f", cyl.radius);
printf("\nHauteur : %.2f", cyl.height);
printf("\nCouleur : ");
print_vec3(cyl.color);
printf("\n");
}
void print_light(t_light light) {
printf("Position : ");
print_vec3(light.pos);
printf("\nIntensité : %.2f", light.brightness);
printf("\nCouleur : ");
print_vec3(light.color);
printf("\n");
void print_light(t_light light)
{
printf("Position : ");
print_vec3(light.pos);
printf("\nIntensité : %.2f", light.brightness);
printf("\nCouleur : ");
print_vec3(light.color);
printf("\n");
}
void print_ambient(t_ambient amb) {
printf("Ratio d'ambiance : %.2f\n", amb.ratio);
printf("Couleur ambiante : ");
print_vec3(amb.color);
printf("\n");
void print_ambient(t_ambient amb)
{
printf("Ratio d'ambiance : %.2f\n", amb.ratio);
printf("Couleur ambiante : ");
print_vec3(amb.color);
printf("\n");
}
void print_camera(t_camera cam) {
printf("Position de la caméra : ");
print_vec3(cam.camPos);
printf("\nDirection : ");
print_vec3(cam.camDir);
printf("\nRight : ");
print_vec3(cam.right);
printf("\nUp : ");
print_vec3(cam.up);
printf("\nFOV : %.2f", cam.fov);
printf("\nYaw : %.2f", cam.yaw);
printf("\nPitch : %.2f", cam.pitch);
printf("\n");
void print_camera(t_camera cam)
{
printf("Position de la caméra : ");
print_vec3(cam.camPos);
printf("\nDirection : ");
print_vec3(cam.camDir);
printf("\nRight : ");
print_vec3(cam.right);
printf("\nUp : ");
print_vec3(cam.up);
printf("\nFOV : %.2f", cam.fov);
printf("\nYaw : %.2f", cam.yaw);
printf("\nPitch : %.2f", cam.pitch);
printf("\n");
}
void print_scene(t_scene scene) {
int i = 0;
printf("=== SCENE ===\n");
// Ambiance
printf("\n--- Ambiance ---\n");
print_ambient(scene.ambient);
// Caméra
if (scene.numCamera > 0) {
printf("\n--- Caméra ---\n");
print_camera(scene.camera);
}
// Sphères
printf("\n--- Sphères (%d) ---\n", scene.numSpheres);
i = 0;
while (i < scene.numSpheres) {
printf("\nSphère %d :\n", i);
print_sphere(scene.spheres[i]);
i++;
}
// Plans
printf("\n--- Plans (%d) ---\n", scene.numPlanes);
i = 0;
while (i < scene.numPlanes) {
printf("\nPlan %d :\n", i);
print_plane(scene.planes[i]);
i++;
}
// Cylindres
printf("\n--- Cylindres (%d) ---\n", scene.numCylinders);
i = 0;
while (i < scene.numCylinders) {
printf("\nCylindre %d :\n", i);
print_cylinder(scene.cylinders[i]);
i++;
}
// Lumières
printf("\n--- Lumières (%d) ---\n", scene.numLights);
i = 0;
while (i < scene.numLights) {
printf("\nLumière %d :\n", i);
print_light(scene.lights[i]);
i++;
}
void print_scene(t_scene scene)
{
int i;
i = 0;
printf("=== SCENE ===\n");
// Ambiance
printf("\n--- Ambiance ---\n");
print_ambient(scene.ambient);
// Caméra
if (scene.numCamera > 0)
{
printf("\n--- Caméra ---\n");
print_camera(scene.camera);
}
// Sphères
printf("\n--- Sphères (%d) ---\n", scene.numSpheres);
i = 0;
while (i < scene.numSpheres)
{
printf("\nSphère %d :\n", i);
print_sphere(scene.spheres[i]);
i++;
}
// Plans
printf("\n--- Plans (%d) ---\n", scene.numPlanes);
i = 0;
while (i < scene.numPlanes)
{
printf("\nPlan %d :\n", i);
print_plane(scene.planes[i]);
i++;
}
// Cylindres
printf("\n--- Cylindres (%d) ---\n", scene.numCylinders);
i = 0;
while (i < scene.numCylinders)
{
printf("\nCylindre %d :\n", i);
print_cylinder(scene.cylinders[i]);
i++;
}
// Lumières
printf("\n--- Lumières (%d) ---\n", scene.numLights);
i = 0;
while (i < scene.numLights)
{
printf("\nLumière %d :\n", i);
print_light(scene.lights[i]);
i++;
}
}