faire la norme

This commit is contained in:
H3XploR
2025-02-17 23:52:47 +01:00
parent 960a2ad8ae
commit c6c13573cb
20 changed files with 539 additions and 440 deletions
+16 -8
View File
@@ -26,29 +26,37 @@ static void update_camera_rotation(t_app *app)
app->scene.camera.pitch = 1.57f - 0.01f;
if (app->scene.camera.pitch < -1.57f + 0.01f)
app->scene.camera.pitch = -1.57f + 0.01f;
app->scene.camera.camDir.x = cosf(app->scene.camera.pitch) * sinf(app->scene.camera.yaw);
app->scene.camera.camDir.x = cosf(app->scene.camera.pitch)
* sinf(app->scene.camera.yaw);
app->scene.camera.camDir.y = sinf(app->scene.camera.pitch);
app->scene.camera.camDir.z = -cosf(app->scene.camera.pitch) * cosf(app->scene.camera.yaw);
app->scene.camera.camDir.z = -cosf(app->scene.camera.pitch)
* cosf(app->scene.camera.yaw);
app->scene.camera.camDir = vec3_normalize(app->scene.camera.camDir);
app->scene.camera.right = (t_vec3){cosf(app->scene.camera.yaw), 0, sinf(app->scene.camera.yaw)};
app->scene.camera.right = (t_vec3){cosf(app->scene.camera.yaw), 0,
sinf(app->scene.camera.yaw)};
app->scene.camera.right = vec3_normalize(app->scene.camera.right);
app->scene.camera.up = vec3_normalize(vec3_cross(app->scene.camera.right, app->scene.camera.camDir));
app->scene.camera.up = vec3_normalize(vec3_cross(app->scene.camera.right,
app->scene.camera.camDir));
}
static void update_camera_movement(t_app *app)
{
if (app->key_w)
app->scene.camera.camPos = vec3_add(app->scene.camera.camPos,
vec3_scale(app->scene.camera.camDir, app->scene.camera.move_speed));
vec3_scale(app->scene.camera.camDir,
app->scene.camera.move_speed));
if (app->key_s)
app->scene.camera.camPos = vec3_sub(app->scene.camera.camPos,
vec3_scale(app->scene.camera.camDir, app->scene.camera.move_speed));
vec3_scale(app->scene.camera.camDir,
app->scene.camera.move_speed));
if (app->key_a)
app->scene.camera.camPos = vec3_sub(app->scene.camera.camPos,
vec3_scale(app->scene.camera.right, app->scene.camera.move_speed));
vec3_scale(app->scene.camera.right,
app->scene.camera.move_speed));
if (app->key_d)
app->scene.camera.camPos = vec3_add(app->scene.camera.camPos,
vec3_scale(app->scene.camera.right, app->scene.camera.move_speed));
vec3_scale(app->scene.camera.right,
app->scene.camera.move_speed));
}
void update_camera(t_app *app)