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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* calcul_de_vecteur2.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: yantoine <yantoine@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/02/13 20:59:38 by yantoine #+# #+# */
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/* Updated: 2025/02/13 21:08:27 by yantoine ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "miniRT.h"
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float vec3_length(t_vec3 a)
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{
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return (sqrtf(vec3_dot(a, a)));
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}
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t_vec3 vec3_normalize(t_vec3 a)
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{
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float len;
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len = vec3_length(a);
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if (len > 0)
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return (vec3_scale(a, 1.0f / len));
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return (a);
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}
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t_vec3 vec3_mul(t_vec3 a, t_vec3 b)
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{
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return ((t_vec3){a.x * b.x, a.y * b.y, a.z * b.z});
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}
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