update format
This commit is contained in:
+3
-21
@@ -6,7 +6,7 @@
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/* By: yantoine <yantoine@student.42.fr> +#+ +:+ +#+ */
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/* By: yantoine <yantoine@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/02/13 20:15:13 by yantoine #+# #+# */
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/* Created: 2025/02/13 20:15:13 by yantoine #+# #+# */
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/* Updated: 2025/02/13 20:15:46 by yantoine ### ########.fr */
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/* Updated: 2025/02/13 21:08:51 by yantoine ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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@@ -36,24 +36,6 @@ float vec3_dot(t_vec3 a, t_vec3 b)
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t_vec3 vec3_cross(t_vec3 a, t_vec3 b)
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t_vec3 vec3_cross(t_vec3 a, t_vec3 b)
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{
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{
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return ((t_vec3){a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y
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return ((t_vec3){a.y * b.z - a.z * b.y, \
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- a.y * b.x});
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a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x});
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}
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float vec3_length(t_vec3 a)
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{
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return (sqrtf(vec3_dot(a, a)));
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}
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t_vec3 vec3_normalize(t_vec3 a)
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{
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float len;
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len = vec3_length(a);
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return ((len > 0) ? vec3_scale(a, 1.0f / len) : a);
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}
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t_vec3 vec3_mul(t_vec3 a, t_vec3 b)
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{
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return ((t_vec3){a.x * b.x, a.y * b.y, a.z * b.z});
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}
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}
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@@ -0,0 +1,33 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* calcul_de_vecteur2.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: yantoine <yantoine@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/02/13 20:59:38 by yantoine #+# #+# */
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/* Updated: 2025/02/13 21:08:27 by yantoine ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "miniRT.h"
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float vec3_length(t_vec3 a)
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{
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return (sqrtf(vec3_dot(a, a)));
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}
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t_vec3 vec3_normalize(t_vec3 a)
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{
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float len;
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len = vec3_length(a);
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if (len > 0)
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return (vec3_scale(a, 1.0f / len));
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return (a);
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}
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t_vec3 vec3_mul(t_vec3 a, t_vec3 b)
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{
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return ((t_vec3){a.x * b.x, a.y * b.y, a.z * b.z});
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}
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@@ -6,7 +6,7 @@
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/* By: yantoine <yantoine@student.42.fr> +#+ +:+ +#+ */
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/* By: yantoine <yantoine@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/02/13 20:02:36 by yantoine #+# #+# */
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/* Created: 2025/02/13 20:02:36 by yantoine #+# #+# */
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/* Updated: 2025/02/13 20:16:50 by yantoine ### ########.fr */
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/* Updated: 2025/02/13 21:24:29 by yantoine ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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@@ -33,57 +33,69 @@
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// ----- Structures
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// ----- Structures
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typedef struct s_vec3
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typedef struct s_vec3
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{
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{
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float x;
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float x;
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float y;
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float y;
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float z;
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float z;
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} t_vec3;
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} t_vec3;
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// ----- Ray -----
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// ----- Ray -----
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typedef struct s_vec3
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typedef struct s_ray
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{
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{
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t_vec3 origin;
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t_vec3 origin;
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t_vec3 dir;
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t_vec3 dir;
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} t_ray;
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} t_ray;
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// ----- Objets de la scène -----
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// ----- Objets de la scène -----
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typedef struct s_vec3
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typedef struct s_sphere
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{
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{
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t_vec3 center;
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t_vec3 center;
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float radius;
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float radius;
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t_vec3 color;
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t_vec3 color;
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} t_sphere;
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} t_sphere;
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typedef struct s_vec3
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typedef struct s_plane
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{
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{
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t_vec3 point;
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t_vec3 point;
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t_vec3 normal;
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t_vec3 normal;
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t_vec3 color;
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t_vec3 color;
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} t_plane;
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} t_plane;
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typedef struct s_vec3
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typedef struct s_cylinder
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{
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{
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t_vec3 center;
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t_vec3 center;
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t_vec3 axis;// Axe normalisé
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t_vec3 axis; // Axe normalisé
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float radius;// Demi-diamètre
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float radius; // Demi-diamètre
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float height;
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float height;
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t_vec3 color;
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t_vec3 color;
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} t_cylinder;
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} t_cylinder;
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typedef struct s_vec3
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typedef struct s_light
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{
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{
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t_vec3 pos;
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t_vec3 pos;
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float brightness;
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float brightness;
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t_vec3 color;
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t_vec3 color;
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} t_light;
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} t_light;
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typedef struct s_scene
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{
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t_sphere spheres[MAX_SPHERES];
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t_plane planes[MAX_PLANES];
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t_cylinder cylinders[MAX_CYLINDERS];
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t_light lights[MAX_LIGHTS];
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int numSpheres;
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int numPlanes;
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int numCylinders;
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int numLights;
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} t_scene;
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// Calcul de vecteur
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// Calcul de vecteur
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t_vec3 vec3_add(t_vec3 a, t_vec3 b);
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t_vec3 vec3_add(t_vec3 a, t_vec3 b);
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t_vec3 vec3_sub(t_vec3 a, t_vec3 b);
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t_vec3 vec3_sub(t_vec3 a, t_vec3 b);
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t_vec3 vec3_scale(t_vec3 a, float s);
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t_vec3 vec3_scale(t_vec3 a, float s);
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float vec3_dot(t_vec3 a, t_vec3 b);
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float vec3_dot(t_vec3 a, t_vec3 b);
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t_vec3 vec3_cross(t_vec3 a, t_vec3 b);
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t_vec3 vec3_cross(t_vec3 a, t_vec3 b);
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float vec3_length(t_vec3 a);
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float vec3_length(t_vec3 a);
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t_vec3 vec3_normalize(t_vec3 a);
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t_vec3 vec3_normalize(t_vec3 a);
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t_vec3 vec3_mul(t_vec3 a, t_vec3 b);
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t_vec3 vec3_mul(t_vec3 a, t_vec3 b);
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t_scene create_scene(void);
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#endif
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#endif
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+1
-12
@@ -6,7 +6,7 @@
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/* By: yantoine <yantoine@student.42.fr> +#+ +:+ +#+ */
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/* By: yantoine <yantoine@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/02/13 19:56:17 by yantoine #+# #+# */
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/* Created: 2025/02/13 19:56:17 by yantoine #+# #+# */
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/* Updated: 2025/02/13 20:16:00 by yantoine ### ########.fr */
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/* Updated: 2025/02/13 21:23:47 by yantoine ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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@@ -21,17 +21,6 @@
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*Si aucun fichier n'est passé en argument, une scène par défaut est utilisée.
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*Si aucun fichier n'est passé en argument, une scène par défaut est utilisée.
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*/
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*/
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Sphere spheres[MAX_SPHERES];
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int numSpheres = 0;
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Plane planes[MAX_PLANES];
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int numPlanes = 0;
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Cylinder cylinders[MAX_CYLINDERS];
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int numCylinders = 0;
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Light lights[MAX_LIGHTS];
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int numLights = 0;
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// Ambient et caméra
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// Ambient et caméra
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float ambient_ratio = 0.1f;
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float ambient_ratio = 0.1f;
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@@ -0,0 +1,21 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* scene.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: yantoine <yantoine@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/02/13 21:23:32 by yantoine #+# #+# */
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/* Updated: 2025/02/13 21:26:52 by yantoine ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "miniRT.h"
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t_scene create_scene(void)
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{
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t_scene scene;
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scene = ft_bzero(sizeof(t_scene));
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return (scene);
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}
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@@ -35,14 +35,23 @@
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!_TAG_KIND_DESCRIPTION!C++ t,typedef /typedefs/
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!_TAG_KIND_DESCRIPTION!C++ t,typedef /typedefs/
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!_TAG_KIND_DESCRIPTION!C++ u,union /union names/
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!_TAG_KIND_DESCRIPTION!C++ u,union /union names/
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!_TAG_KIND_DESCRIPTION!C++ v,variable /variable definitions/
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!_TAG_KIND_DESCRIPTION!C++ v,variable /variable definitions/
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!_TAG_KIND_DESCRIPTION!Markdown S,subsection /level 2 sections/
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!_TAG_KIND_DESCRIPTION!Markdown T,l4subsection /level 4 sections/
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!_TAG_KIND_DESCRIPTION!Markdown c,chapter /chapters/
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!_TAG_KIND_DESCRIPTION!Markdown h,hashtag /hashtags/
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!_TAG_KIND_DESCRIPTION!Markdown n,footnote /footnotes/
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!_TAG_KIND_DESCRIPTION!Markdown s,section /sections/
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!_TAG_KIND_DESCRIPTION!Markdown t,subsubsection /level 3 sections/
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!_TAG_KIND_DESCRIPTION!Markdown u,l5subsection /level 5 sections/
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!_TAG_OUTPUT_EXCMD mixed /number, pattern, mixed, or combineV2/
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!_TAG_OUTPUT_EXCMD mixed /number, pattern, mixed, or combineV2/
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!_TAG_OUTPUT_FILESEP slash /slash or backslash/
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!_TAG_OUTPUT_FILESEP slash /slash or backslash/
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!_TAG_OUTPUT_MODE u-ctags /u-ctags or e-ctags/
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!_TAG_OUTPUT_MODE u-ctags /u-ctags or e-ctags/
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!_TAG_OUTPUT_VERSION 0.0 /current.age/
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!_TAG_OUTPUT_VERSION 0.0 /current.age/
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!_TAG_PARSER_VERSION!C 1.1 /current.age/
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!_TAG_PARSER_VERSION!C 1.1 /current.age/
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!_TAG_PARSER_VERSION!C++ 1.1 /current.age/
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!_TAG_PARSER_VERSION!C++ 1.1 /current.age/
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!_TAG_PARSER_VERSION!Markdown 1.1 /current.age/
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!_TAG_PATTERN_LENGTH_LIMIT 96 /0 for no limit/
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!_TAG_PATTERN_LENGTH_LIMIT 96 /0 for no limit/
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!_TAG_PROC_CWD /home/null/Documents/final/new_better_ray/ //
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!_TAG_PROC_CWD /home/null/Documents/better_ray_tracer/ //
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!_TAG_PROGRAM_AUTHOR Universal Ctags Team //
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!_TAG_PROGRAM_AUTHOR Universal Ctags Team //
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!_TAG_PROGRAM_NAME Universal Ctags /Derived from Exuberant Ctags/
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!_TAG_PROGRAM_NAME Universal Ctags /Derived from Exuberant Ctags/
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!_TAG_PROGRAM_URL https://ctags.io/ /official site/
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!_TAG_PROGRAM_URL https://ctags.io/ /official site/
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@@ -69,53 +78,66 @@ MINIRT_H miniRT.h /^# define MINIRT_H$/;" d
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WIDTH miniRT.h /^# define WIDTH /;" d
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WIDTH miniRT.h /^# define WIDTH /;" d
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ambient_color raytracer_formatted.c /^t_vec3 ambient_color = {0.1f, 0.1f, 0.1f};$/;" v typeref:typename:t_vec3
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ambient_color raytracer_formatted.c /^t_vec3 ambient_color = {0.1f, 0.1f, 0.1f};$/;" v typeref:typename:t_vec3
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ambient_ratio raytracer_formatted.c /^float ambient_ratio = 0.1f;$/;" v typeref:typename:float
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ambient_ratio raytracer_formatted.c /^float ambient_ratio = 0.1f;$/;" v typeref:typename:float
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axis miniRT.h /^ t_vec3 axis;\/\/ Axe normalisé$/;" m struct:s_vec3 typeref:typename:t_vec3
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axis miniRT.h /^ t_vec3 axis; \/\/ Axe normalisé$/;" m struct:s_cylinder typeref:typename:t_vec3
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brightness miniRT.h /^ float brightness;$/;" m struct:s_vec3 typeref:typename:float
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better_ray_tracer README.md /^# better_ray_tracer/;" c
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brightness miniRT.h /^ float brightness;$/;" m struct:s_light typeref:typename:float
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camDir raytracer_formatted.c /^t_vec3 camDir = {0.0f, 0.0f, -1.0f};$/;" v typeref:typename:t_vec3
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camDir raytracer_formatted.c /^t_vec3 camDir = {0.0f, 0.0f, -1.0f};$/;" v typeref:typename:t_vec3
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camPos raytracer_formatted.c /^t_vec3 camPos = {0.0f, 0.0f, 0.0f};$/;" v typeref:typename:t_vec3
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camPos raytracer_formatted.c /^t_vec3 camPos = {0.0f, 0.0f, 0.0f};$/;" v typeref:typename:t_vec3
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||||||
center miniRT.h /^ t_vec3 center;$/;" m struct:s_vec3 typeref:typename:t_vec3
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center miniRT.h /^ t_vec3 center;$/;" m struct:s_cylinder typeref:typename:t_vec3
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||||||
color miniRT.h /^ t_vec3 color;$/;" m struct:s_vec3 typeref:typename:t_vec3
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center miniRT.h /^ t_vec3 center;$/;" m struct:s_sphere typeref:typename:t_vec3
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cylinders raytracer_formatted.c /^Cylinder cylinders[MAX_CYLINDERS];$/;" v typeref:typename:Cylinder[]
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color miniRT.h /^ t_vec3 color;$/;" m struct:s_cylinder typeref:typename:t_vec3
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||||||
dir miniRT.h /^ t_vec3 dir;$/;" m struct:s_vec3 typeref:typename:t_vec3
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color miniRT.h /^ t_vec3 color;$/;" m struct:s_light typeref:typename:t_vec3
|
||||||
|
color miniRT.h /^ t_vec3 color;$/;" m struct:s_plane typeref:typename:t_vec3
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||||||
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color miniRT.h /^ t_vec3 color;$/;" m struct:s_sphere typeref:typename:t_vec3
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create_scene scene.c /^t_scene create_scene(void)$/;" f typeref:typename:t_scene
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cylinders miniRT.h /^ t_cylinder cylinders[MAX_CYLINDERS];$/;" m struct:s_scene typeref:typename:t_cylinder[]
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dir miniRT.h /^ t_vec3 dir;$/;" m struct:s_ray typeref:typename:t_vec3
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fov raytracer_formatted.c /^float fov = 90.0f;$/;" v typeref:typename:float
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fov raytracer_formatted.c /^float fov = 90.0f;$/;" v typeref:typename:float
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height miniRT.h /^ float height;$/;" m struct:s_vec3 typeref:typename:float
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height miniRT.h /^ float height;$/;" m struct:s_cylinder typeref:typename:float
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intersectCylinder raytracer_formatted.c /^float intersectCylinder(Ray ray, Cylinder cy, t_vec3 *hitNormal)$/;" f typeref:typename:float
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intersectCylinder raytracer_formatted.c /^float intersectCylinder(Ray ray, Cylinder cy, t_vec3 *hitNormal)$/;" f typeref:typename:float
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||||||
intersectPlane raytracer_formatted.c /^float intersectPlane(Ray ray, Plane p, t_vec3 *hitNormal)$/;" f typeref:typename:float
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intersectPlane raytracer_formatted.c /^float intersectPlane(Ray ray, Plane p, t_vec3 *hitNormal)$/;" f typeref:typename:float
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||||||
intersectSphere raytracer_formatted.c /^float intersectSphere(Ray ray, Sphere s, t_vec3 *hitNormal)$/;" f typeref:typename:float
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intersectSphere raytracer_formatted.c /^float intersectSphere(Ray ray, Sphere s, t_vec3 *hitNormal)$/;" f typeref:typename:float
|
||||||
isInShadow raytracer_formatted.c /^bool isInShadow(t_vec3 hitPoint, t_vec3 lightPos)$/;" f typeref:typename:bool
|
isInShadow raytracer_formatted.c /^bool isInShadow(t_vec3 hitPoint, t_vec3 lightPos)$/;" f typeref:typename:bool
|
||||||
lights raytracer_formatted.c /^Light lights[MAX_LIGHTS];$/;" v typeref:typename:Light[]
|
lights miniRT.h /^ t_light lights[MAX_LIGHTS];$/;" m struct:s_scene typeref:typename:t_light[]
|
||||||
load_config raytracer_formatted.c /^void load_config(const char *filename)$/;" f typeref:typename:void
|
load_config raytracer_formatted.c /^void load_config(const char *filename)$/;" f typeref:typename:void
|
||||||
main raytracer_formatted.c /^int main(int argc, char *argv[])$/;" f typeref:typename:int
|
main raytracer_formatted.c /^int main(int argc, char *argv[])$/;" f typeref:typename:int
|
||||||
normal miniRT.h /^ t_vec3 normal;$/;" m struct:s_vec3 typeref:typename:t_vec3
|
normal miniRT.h /^ t_vec3 normal;$/;" m struct:s_plane typeref:typename:t_vec3
|
||||||
numCylinders raytracer_formatted.c /^int numCylinders = 0;$/;" v typeref:typename:int
|
numCylinders miniRT.h /^ int numCylinders;$/;" m struct:s_scene typeref:typename:int
|
||||||
numLights raytracer_formatted.c /^int numLights = 0;$/;" v typeref:typename:int
|
numLights miniRT.h /^ int numLights;$/;" m struct:s_scene typeref:typename:int
|
||||||
numPlanes raytracer_formatted.c /^int numPlanes = 0;$/;" v typeref:typename:int
|
numPlanes miniRT.h /^ int numPlanes;$/;" m struct:s_scene typeref:typename:int
|
||||||
numSpheres raytracer_formatted.c /^int numSpheres = 0;$/;" v typeref:typename:int
|
numSpheres miniRT.h /^ int numSpheres;$/;" m struct:s_scene typeref:typename:int
|
||||||
origin miniRT.h /^ t_vec3 origin;$/;" m struct:s_vec3 typeref:typename:t_vec3
|
origin miniRT.h /^ t_vec3 origin;$/;" m struct:s_ray typeref:typename:t_vec3
|
||||||
pitch raytracer_formatted.c /^float yaw = 0.0f, pitch = 0.0f; \/\/ en radians$/;" v typeref:typename:float
|
pitch raytracer_formatted.c /^float yaw = 0.0f, pitch = 0.0f; \/\/ en radians$/;" v typeref:typename:float
|
||||||
planes raytracer_formatted.c /^Plane planes[MAX_PLANES];$/;" v typeref:typename:Plane[]
|
planes miniRT.h /^ t_plane planes[MAX_PLANES];$/;" m struct:s_scene typeref:typename:t_plane[]
|
||||||
point miniRT.h /^ t_vec3 point;$/;" m struct:s_vec3 typeref:typename:t_vec3
|
point miniRT.h /^ t_vec3 point;$/;" m struct:s_plane typeref:typename:t_vec3
|
||||||
pos miniRT.h /^ t_vec3 pos;$/;" m struct:s_vec3 typeref:typename:t_vec3
|
pos miniRT.h /^ t_vec3 pos;$/;" m struct:s_light typeref:typename:t_vec3
|
||||||
radius miniRT.h /^ float radius;$/;" m struct:s_vec3 typeref:typename:float
|
radius miniRT.h /^ float radius;$/;" m struct:s_sphere typeref:typename:float
|
||||||
radius miniRT.h /^ float radius;\/\/ Demi-diamètre$/;" m struct:s_vec3 typeref:typename:float
|
radius miniRT.h /^ float radius; \/\/ Demi-diamètre$/;" m struct:s_cylinder typeref:typename:float
|
||||||
|
s_cylinder miniRT.h /^typedef struct s_cylinder$/;" s
|
||||||
|
s_light miniRT.h /^typedef struct s_light$/;" s
|
||||||
|
s_plane miniRT.h /^typedef struct s_plane$/;" s
|
||||||
|
s_ray miniRT.h /^typedef struct s_ray$/;" s
|
||||||
|
s_scene miniRT.h /^typedef struct s_scene$/;" s
|
||||||
|
s_sphere miniRT.h /^typedef struct s_sphere$/;" s
|
||||||
s_vec3 miniRT.h /^typedef struct s_vec3$/;" s
|
s_vec3 miniRT.h /^typedef struct s_vec3$/;" s
|
||||||
spheres raytracer_formatted.c /^Sphere spheres[MAX_SPHERES];$/;" v typeref:typename:Sphere[]
|
spheres miniRT.h /^ t_sphere spheres[MAX_SPHERES];$/;" m struct:s_scene typeref:typename:t_sphere[]
|
||||||
t_cylinder miniRT.h /^} t_cylinder;$/;" t typeref:struct:s_vec3
|
t_cylinder miniRT.h /^} t_cylinder;$/;" t typeref:struct:s_cylinder
|
||||||
t_light miniRT.h /^} t_light;$/;" t typeref:struct:s_vec3
|
t_light miniRT.h /^} t_light;$/;" t typeref:struct:s_light
|
||||||
t_plane miniRT.h /^} t_plane;$/;" t typeref:struct:s_vec3
|
t_plane miniRT.h /^} t_plane;$/;" t typeref:struct:s_plane
|
||||||
t_ray miniRT.h /^} t_ray;$/;" t typeref:struct:s_vec3
|
t_ray miniRT.h /^} t_ray;$/;" t typeref:struct:s_ray
|
||||||
t_sphere miniRT.h /^} t_sphere;$/;" t typeref:struct:s_vec3
|
t_scene miniRT.h /^} t_scene;$/;" t typeref:struct:s_scene
|
||||||
t_vec3 miniRT.h /^} t_vec3;$/;" t typeref:struct:s_vec3
|
t_sphere miniRT.h /^} t_sphere;$/;" t typeref:struct:s_sphere
|
||||||
|
t_vec3 miniRT.h /^} t_vec3;$/;" t typeref:struct:s_vec3
|
||||||
trace raytracer_formatted.c /^t_vec3 trace(Ray ray)$/;" f typeref:typename:t_vec3
|
trace raytracer_formatted.c /^t_vec3 trace(Ray ray)$/;" f typeref:typename:t_vec3
|
||||||
vec3_add calcul_de_vecteur.c /^t_vec3 vec3_add(t_vec3 a, t_vec3 b)$/;" f typeref:typename:t_vec3
|
vec3_add calcul_de_vecteur.c /^t_vec3 vec3_add(t_vec3 a, t_vec3 b)$/;" f typeref:typename:t_vec3
|
||||||
vec3_cross calcul_de_vecteur.c /^t_vec3 vec3_cross(t_vec3 a, t_vec3 b)$/;" f typeref:typename:t_vec3
|
vec3_cross calcul_de_vecteur.c /^t_vec3 vec3_cross(t_vec3 a, t_vec3 b)$/;" f typeref:typename:t_vec3
|
||||||
vec3_dot calcul_de_vecteur.c /^float vec3_dot(t_vec3 a, t_vec3 b)$/;" f typeref:typename:float
|
vec3_dot calcul_de_vecteur.c /^float vec3_dot(t_vec3 a, t_vec3 b)$/;" f typeref:typename:float
|
||||||
vec3_length calcul_de_vecteur.c /^float vec3_length(t_vec3 a)$/;" f typeref:typename:float
|
vec3_length calcul_de_vecteur2.c /^float vec3_length(t_vec3 a)$/;" f typeref:typename:float
|
||||||
vec3_mul calcul_de_vecteur.c /^t_vec3 vec3_mul(t_vec3 a, t_vec3 b)$/;" f typeref:typename:t_vec3
|
vec3_mul calcul_de_vecteur2.c /^t_vec3 vec3_mul(t_vec3 a, t_vec3 b)$/;" f typeref:typename:t_vec3
|
||||||
vec3_normalize calcul_de_vecteur.c /^t_vec3 vec3_normalize(t_vec3 a)$/;" f typeref:typename:t_vec3
|
vec3_normalize calcul_de_vecteur2.c /^t_vec3 vec3_normalize(t_vec3 a)$/;" f typeref:typename:t_vec3
|
||||||
vec3_scale calcul_de_vecteur.c /^t_vec3 vec3_scale(t_vec3 a, float s)$/;" f typeref:typename:t_vec3
|
vec3_scale calcul_de_vecteur.c /^t_vec3 vec3_scale(t_vec3 a, float s)$/;" f typeref:typename:t_vec3
|
||||||
vec3_sub calcul_de_vecteur.c /^t_vec3 vec3_sub(t_vec3 a, t_vec3 b)$/;" f typeref:typename:t_vec3
|
vec3_sub calcul_de_vecteur.c /^t_vec3 vec3_sub(t_vec3 a, t_vec3 b)$/;" f typeref:typename:t_vec3
|
||||||
x miniRT.h /^ float x;$/;" m struct:s_vec3 typeref:typename:float
|
x miniRT.h /^ float x;$/;" m struct:s_vec3 typeref:typename:float
|
||||||
y miniRT.h /^ float y;$/;" m struct:s_vec3 typeref:typename:float
|
y miniRT.h /^ float y;$/;" m struct:s_vec3 typeref:typename:float
|
||||||
yaw raytracer_formatted.c /^float yaw = 0.0f, pitch = 0.0f; \/\/ en radians$/;" v typeref:typename:float
|
yaw raytracer_formatted.c /^float yaw = 0.0f, pitch = 0.0f; \/\/ en radians$/;" v typeref:typename:float
|
||||||
z miniRT.h /^ float z;$/;" m struct:s_vec3 typeref:typename:float
|
z miniRT.h /^ float z;$/;" m struct:s_vec3 typeref:typename:float
|
||||||
|
|||||||
Reference in New Issue
Block a user