/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* parsing_cylinder_utils.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: yantoine +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2025/02/17 18:54:45 by yantoine #+# #+# */ /* Updated: 2025/03/05 14:23:21 by yantoine ### ########.fr */ /* */ /* ************************************************************************** */ #include "miniRT.h" // Initialise les variables de calcul et les // coefficients du polynôme d'intersection int init_intersection(t_ray ray, t_cylinder cy, t_calc *calc) { calc->d = ray.dir; calc->oc = vec3_sub(ray.origin, cy.center); calc->v = cy.axis; calc->d_dot_v = vec3_dot(calc->d, calc->v); calc->oc_dot_v = vec3_dot(calc->oc, calc->v); calc->d_perp = vec3_sub(calc->d, vec3_scale(calc->v, calc->d_dot_v)); calc->oc_perp = vec3_sub(calc->oc, vec3_scale(calc->v, calc->oc_dot_v)); calc->a = vec3_dot(calc->d_perp, calc->d_perp); calc->b = 2 * vec3_dot(calc->d_perp, calc->oc_perp); calc->c = vec3_dot(calc->oc_perp, calc->oc_perp) - cy.radius * cy.radius; calc->disc = calc->b * calc->b - 4 * calc->a * calc->c; if (calc->disc < 0) return (-1); calc->sqrt_disc = sqrtf(calc->disc); calc->t0 = (-calc->b - calc->sqrt_disc) / (2 * calc->a); calc->t1 = (-calc->b + calc->sqrt_disc) / (2 * calc->a); return (0); } // Calcule l'intersection sur la surface //latérale du cylindre void compute_side_intersection(t_cylinder cy, t_calc *calc) { calc->t_side = -1; if (calc->t0 > 0.001f) { calc->y = calc->oc_dot_v + calc->t0 * calc->d_dot_v; if (fabs(calc->y) <= cy.height / 2.0f) calc->t_side = calc->t0; } if (calc->t_side < 0 && calc->t1 > 0.001f) { calc->y = calc->oc_dot_v + calc->t1 * calc->d_dot_v; if (fabs(calc->y) <= cy.height / 2.0f) calc->t_side = calc->t1; } } // Calcule l'intersection sur les // capuchons supérieur et inférieur void compute_cap_intersection(t_ray ray, t_cylinder cy, t_calc *calc) { calc->t_cap = -1; if (fabs(calc->d_dot_v) > 0.001f) { calc->t_bot = ((-cy.height / 2.0f) - calc->oc_dot_v) / calc->d_dot_v; if (calc->t_bot > 0.001f) { calc->p = vec3_add(ray.origin, vec3_scale(calc->d, calc->t_bot)); calc->cp = vec3_sub(calc->p, cy.center); calc->dist = vec3_length(vec3_sub(calc->cp, vec3_scale(calc->v, vec3_dot(calc->cp, calc->v)))); if (calc->dist <= cy.radius) calc->t_cap = calc->t_bot; } calc->t_top = ((cy.height / 2.0f) - calc->oc_dot_v) / calc->d_dot_v; if (calc->t_top > 0.001f) { calc->p = vec3_add(ray.origin, vec3_scale(calc->d, calc->t_top)); calc->cp = vec3_sub(calc->p, cy.center); calc->dist = vec3_length(vec3_sub(calc->cp, vec3_scale(calc->v, vec3_dot(calc->cp, calc->v)))); if (calc->dist <= cy.radius && (calc->t_cap < 0 || calc->t_top < calc->t_cap)) calc->t_cap = calc->t_top; } } } // Sélectionne l'intersection la plus //proche entre la surface latérale et les capuchons float select_final_intersection(t_calc *calc) { if (calc->t_side > 0.001f && calc->t_cap > 0.001f) { if (calc->t_side < calc->t_cap) calc->t_final = calc->t_side; else calc->t_final = calc->t_cap; } else if (calc->t_side > 0.001f) calc->t_final = calc->t_side; else calc->t_final = calc->t_cap; if (calc->t_final > 0.001f) return (calc->t_final); return (-1); } // Calcule la normale au point d'intersection void compute_hit_normal(t_ray ray, t_cylinder cy, t_calc *calc, t_vec3 *hitNormal) { calc->hit_point = vec3_add(ray.origin, vec3_scale(calc->d, calc->t_final)); calc->cp = vec3_sub(calc->hit_point, cy.center); calc->proj = vec3_dot(calc->cp, calc->v); if (fabs(calc->proj) < cy.height / 2.0f - 0.001f) { calc->n = vec3_sub(calc->cp, vec3_scale(calc->v, calc->proj)); *hitNormal = vec3_normalize(calc->n); } else { if (calc->proj > 0) *hitNormal = calc->v; else *hitNormal = vec3_scale(calc->v, -1); } }