/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* parsing_cylinder.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: yantoine +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2025/02/15 19:54:13 by yantoine #+# #+# */ /* Updated: 2025/02/15 19:54:28 by yantoine ### ########.fr */ /* */ /* ************************************************************************** */ #include "miniRT.h" t_scene parsing_cylinder(const char *line, t_scene scene) { const char **tokens = get_tokens_secure(scene, scene.numCylinders, MAX_CYLINDERS, 6); scene.token_if_exit = tokens; scene.cylinders[scene.numCylinders].center = parse_vector(tokens[1], scene); scene.cylinders[scene.numCylinders].axis = parse_vector_normalize(tokens[2], scene); scene.cylinders[scene.numCylinders].radius = parse_float(tokens[3], scene); scene.cylinders[scene.numCylinders].height = parse_float(tokens[4], scene); scene.cylinders[scene.numCylinders].color = parse_color(tokens[5], scene); ft_free_array(tokens); scene.numCylinders++; return (scene); }