/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* print.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: yantoine +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2025/02/17 23:16:21 by yantoine #+# #+# */ /* Updated: 2025/02/17 23:35:54 by yantoine ### ########.fr */ /* */ /* ************************************************************************** */ #include "miniRT.h" void print_vec3(t_vec3 vec) { printf("(x: %.2f, y: %.2f, z: %.2f)", vec.x, vec.y, vec.z); } void print_ray(t_ray ray) { printf("Rayon d'origine : "); print_vec3(ray.origin); printf("\nDirection : "); print_vec3(ray.dir); printf("\n"); } void print_sphere(t_sphere sphere) { printf("Centre : "); print_vec3(sphere.center); printf("\nRayon : %.2f", sphere.radius); printf("\nCouleur : "); print_vec3(sphere.color); printf("\n"); } void print_plane(t_plane plane) { printf("Point : "); print_vec3(plane.point); printf("\nNormale : "); print_vec3(plane.normal); printf("\nCouleur : "); print_vec3(plane.color); printf("\n"); } void print_cylinder(t_cylinder cyl) { printf("Centre : "); print_vec3(cyl.center); printf("\nAxe : "); print_vec3(cyl.axis); printf("\nRayon : %.2f", cyl.radius); printf("\nHauteur : %.2f", cyl.height); printf("\nCouleur : "); print_vec3(cyl.color); printf("\n"); } void print_light(t_light light) { printf("Position : "); print_vec3(light.pos); printf("\nIntensité : %.2f", light.brightness); printf("\nCouleur : "); print_vec3(light.color); printf("\n"); } void print_ambient(t_ambient amb) { printf("Ratio d'ambiance : %.2f\n", amb.ratio); printf("Couleur ambiante : "); print_vec3(amb.color); printf("\n"); } void print_camera(t_camera cam) { printf("Position de la caméra : "); print_vec3(cam.camPos); printf("\nDirection : "); print_vec3(cam.camDir); printf("\nRight : "); print_vec3(cam.right); printf("\nUp : "); print_vec3(cam.up); printf("\nFOV : %.2f", cam.fov); printf("\nYaw : %.2f", cam.yaw); printf("\nPitch : %.2f", cam.pitch); printf("\n"); } void print_scene(t_scene scene) { int i; i = 0; printf("=== SCENE ===\n"); // Ambiance printf("\n--- Ambiance ---\n"); print_ambient(scene.ambient); // Caméra if (scene.numCamera > 0) { printf("\n--- Caméra ---\n"); print_camera(scene.camera); } // Sphères printf("\n--- Sphères (%d) ---\n", scene.numSpheres); i = 0; while (i < scene.numSpheres) { printf("\nSphère %d :\n", i); print_sphere(scene.spheres[i]); i++; } // Plans printf("\n--- Plans (%d) ---\n", scene.numPlanes); i = 0; while (i < scene.numPlanes) { printf("\nPlan %d :\n", i); print_plane(scene.planes[i]); i++; } // Cylindres printf("\n--- Cylindres (%d) ---\n", scene.numCylinders); i = 0; while (i < scene.numCylinders) { printf("\nCylindre %d :\n", i); print_cylinder(scene.cylinders[i]); i++; } // Lumières printf("\n--- Lumières (%d) ---\n", scene.numLights); i = 0; while (i < scene.numLights) { printf("\nLumière %d :\n", i); print_light(scene.lights[i]); i++; } }