Files
RayTracer/parsing_sphere.c
T
2025-02-17 22:09:31 +01:00

51 lines
2.0 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* parsing_sphere.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: yantoine <yantoine@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/02/15 19:46:16 by yantoine #+# #+# */
/* Updated: 2025/02/17 21:31:36 by yantoine ### ########.fr */
/* */
/* ************************************************************************** */
#include "miniRT.h"
t_scene parsing_sphere(t_scene scene)
{
char **tokens;
tokens = get_tokens_secure(scene, scene.numSpheres, MAX_SPHERES, 4);
scene.token_if_exit = tokens;
scene.spheres[scene.numSpheres].center = parse_vector(tokens[1], scene);
scene.spheres[scene.numSpheres].radius = ft_atof(tokens[2]) / 2.0f;
scene.spheres[scene.numSpheres].color = parse_color(tokens[3], scene);
ft_free_array(tokens);
scene.numSpheres++;
return (scene);
}
float intersectSphere(t_ray ray, t_sphere s, t_vec3 *hitNormal)
{
t_calc calc;
calc.oc = vec3_sub(ray.origin, s.center);
calc.a = vec3_dot(ray.dir, ray.dir);
calc.b = 2.0f * vec3_dot(calc.oc, ray.dir);
calc.c = vec3_dot(calc.oc, calc.oc) - s.radius * s.radius;
calc.disc = calc.b * calc.b - 4 * calc.a * calc.c;
if (calc.disc < 0)
return (-1);
calc.sqrtDisc = sqrtf(calc.disc);
calc.t0 = (-calc.b - calc.sqrtDisc) / (2 * calc.a);
calc.t1 = (-calc.b + calc.sqrtDisc) / (2 * calc.a);
calc.t = (calc.t0 > 1e-3f) ? calc.t0 : calc.t1;
if (calc.t < 1e-3f)
return (-1);
calc.hitPoint = vec3_add(ray.origin, vec3_scale(ray.dir, calc.t));
*hitNormal = vec3_normalize(vec3_sub(calc.hitPoint, s.center));
return (calc.t);
}