reset before join
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@@ -113,6 +113,7 @@ btnJoinDuel.addEventListener('click', () => {
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const code = inputRoomCode.value.trim().toUpperCase();
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const code = inputRoomCode.value.trim().toUpperCase();
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if (!code) return;
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if (!code) return;
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if (duel) { duel.leave(); }
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if (duel) { duel.leave(); }
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if (game.isRunning) { game.stop(); hideOverlay(); render(); updateButtons(); }
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duel = new Duel(socket, game, updateDuelStatus, startLocalGame);
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duel = new Duel(socket, game, updateDuelStatus, startLocalGame);
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duel.join(code);
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duel.join(code);
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btnJoinDuel.disabled = true;
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btnJoinDuel.disabled = true;
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@@ -170,6 +171,7 @@ socket.on('tetris:matched', (data) => {
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// Auto-rejoindre la salle générée
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// Auto-rejoindre la salle générée
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if (duel) { duel.leave(); }
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if (duel) { duel.leave(); }
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if (game.isRunning) { game.stop(); hideOverlay(); render(); updateButtons(); }
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duel = new Duel(socket, game, updateDuelStatus, startLocalGame);
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duel = new Duel(socket, game, updateDuelStatus, startLocalGame);
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duel.join(data.roomCode);
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duel.join(data.roomCode);
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inputRoomCode.value = data.roomCode;
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inputRoomCode.value = data.roomCode;
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