env push
This commit is contained in:
@@ -0,0 +1,63 @@
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import bcrypt from 'bcrypt';
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import jwt from 'jsonwebtoken';
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import {query} from '../db.js';
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async function login(username, password)
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{
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try
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{
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const result = await query
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(
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`SELECT id, password_hash FROM users WHERE username = $1`,
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[username]
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);
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if (result.rows.length === 0)
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return ({status: 401, data: {error: 'Invalid credentials'}});
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const user = result.rows[0];
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const match = await bcrypt.compare(password, user.password_hash);
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if (!match)
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return ({status: 401, data: {error: 'Invalid credentials'}});
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const token = jwt.sign
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(
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{
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userId: user.id,
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username: username
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},
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process.env.JWT_SECRET,
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{expiresIn: '1h'}
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);
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return ({status: 200, data: {token}});
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}
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catch (err)
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{
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console.error(err);
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return ({status: 500, data: {error: 'Server error'}});
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}
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};
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async function register(username, password)
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{
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try
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{
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const password_hash = await bcrypt.hash(password, 10);
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await query
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(
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`INSERT INTO users (username, password_hash) VALUES ($1, $2)`,
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[username, password_hash]
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);
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return ({status: 201, data: {message: 'User created'}});
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}
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catch (err)
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{
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if (err.code === '23505')
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return ({status: 409, data: {error: 'Username already exists'}});
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console.error(err);
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return ({status: 500, data: {error: 'Server error'}});
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}
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};
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export default {register, login};
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@@ -0,0 +1,148 @@
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import {query} from '../db.js';
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import path from 'path';
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import fs from 'fs';
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import {fileURLToPath} from 'url';
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import {fileTypeFromBuffer} from 'file-type';
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const __filename = fileURLToPath(import.meta.url);
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const __dirname = path.dirname(__filename);
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const AVATAR_DIR = path.join(__dirname, '../avatar');
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const DEFAULT_AVATAR = '/avatar/default.png';
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const MAX_FILE_SIZE = 5 * 1024 * 1024; // 5mb
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const ALLOWED_TYPES = ['image/jpeg', 'image/jpg', 'image/png', 'image/gif', 'image/webp'];
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// Verify that the avatar folder already exists
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if (!fs.existsSync(AVATAR_DIR))
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{
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fs.mkdirSync(AVATAR_DIR, { recursive: true });
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}
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async function uploadAvatar(userId, file)
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{
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try
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{
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// File check (type and size)
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if (!file)
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return ({status: 400, data: {error: 'No file provided'}});
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if (!ALLOWED_TYPES.includes(file.mimetype))
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return ({status: 400, data: { error: 'Invalid file type. Only JPEG, PNG, GIF, and WebP allowed'}});
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const fileType = await fileTypeFromBuffer(file.buffer);
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if (!fileType || !['image/jpeg', 'image/png', 'image/gif', 'image/webp'].includes(fileType.mime))
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return ({status: 400, data: {error: 'Invalid file content. File does not match allowed image types'}});
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if (file.size > MAX_FILE_SIZE)
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return ({status: 400, data: {error: 'File too large. Maximum size is 5MB'}});
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const currentAvatar = await getCurrentAvatar(userId);
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if (currentAvatar === null)
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return ({status: 404, data: {error: 'User not found'}});
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// Create a unique name for the new avatar to avoid duplicates
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const fileExt = path.extname(file.originalname);
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const fileName = `user_${userId}_${Date.now()}${fileExt}`;
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const avatarPath = `/avatar/${fileName}`;
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// Save the new avatar in the folder
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const filePath = path.join(AVATAR_DIR, fileName);
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fs.writeFileSync(filePath, file.buffer);
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await setAvatar(avatarPath, userId);
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deleteNonDefault(currentAvatar);
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return ({status: 200, data: {avatar_url: avatarPath}});
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}
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catch (err)
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{
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console.error('Avatar upload error:', err);
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return { status: 500, data: { error: 'Server error' } };
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}
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}
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async function deleteAvatar(userId) {
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try
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{
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const currentAvatar = await getCurrentAvatar(userId);
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if (currentAvatar === null)
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return ({status: 404, data: {error: 'User not found'}});
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// Reset the avatar to the default one
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await setAvatar(DEFAULT_AVATAR, userId);
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deleteNonDefault(currentAvatar);
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return ({status: 200, data: {avatar_url: DEFAULT_AVATAR}});
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}
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catch (err)
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{
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console.error('Avatar delete error:', err);
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return ({status: 500, data: {error: 'Server error'}});
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}
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}
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async function setAvatar(newAvatar, userId)
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{
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await query
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(
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'UPDATE users SET avatar_url = $1 WHERE id = $2',
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[newAvatar, userId]
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);
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}
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async function getCurrentAvatar(userId)
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{
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const res = await query
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(
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'SELECT avatar_url FROM users WHERE id = $1',
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[userId]
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);
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if (res.rows.length === 0)
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return (null);
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return (res.rows[0].avatar_url);
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}
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function deleteNonDefault(curAvatar)
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{
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if (curAvatar && curAvatar !== DEFAULT_AVATAR)
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{
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const fileName = path.basename(curAvatar);
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const filePath = path.join(AVATAR_DIR, fileName);
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if (fs.existsSync(filePath))
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fs.unlinkSync(filePath);
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}
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}
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async function getAvatarUrl(userId)
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{
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try
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{
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const result = await query
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(
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'SELECT avatar_url FROM users WHERE id = $1',
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[userId]
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);
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if (result.rows.length === 0)
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return ({status: 404, data: {error: 'User not found'}});
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const avatarUrl = result.rows[0].avatar_url || DEFAULT_AVATAR;
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return ({status: 200, data: {avatar_url: avatarUrl}});
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}
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catch (err)
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{
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console.error('Get avatar error:', err);
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return ({status: 500, data: {error: 'Server error'}});
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}
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}
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export default
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{
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uploadAvatar,
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deleteAvatar,
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getAvatarUrl,
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AVATAR_DIR,
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DEFAULT_AVATAR
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};
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@@ -0,0 +1,240 @@
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import { query } from '../db.js';
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/**
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* Get list of friends for a user
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*/
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async function getFriends(userId) {
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try {
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const result = await query(
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`SELECT u.id, u.username, u.avatar_url
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FROM friendship f
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JOIN users u ON (
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CASE
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WHEN f.id_user1 = $1 THEN f.id_user2 = u.id
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ELSE f.id_user1 = u.id
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END
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)
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WHERE (f.id_user1 = $1 OR f.id_user2 = $1)
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AND f.status = 'accepted'`,
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[userId]
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);
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return { status: 200, data: { friends: result.rows } };
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} catch (err) {
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console.error('Get friends error:', err);
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return { status: 500, data: { error: 'Server error' } };
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}
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}
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/**
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* Get pending friend requests received by user
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*/
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async function getPendingRequests(userId) {
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try {
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const result = await query(
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`SELECT u.id, u.username, u.avatar_url, f.created_at
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FROM friendship f
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JOIN users u ON (
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CASE
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WHEN f.id_user1 = $1 THEN f.id_user2 = u.id
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ELSE f.id_user1 = u.id
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END
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)
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WHERE (f.id_user1 = $1 OR f.id_user2 = $1)
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AND f.status = 'pending_' || $1::text`,
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[userId]
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);
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return { status: 200, data: { requests: result.rows } };
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} catch (err) {
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console.error('Get pending requests error:', err);
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return { status: 500, data: { error: 'Server error' } };
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}
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}
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/**
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* Search users by username
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*/
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async function searchUsers(userId, searchTerm) {
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try {
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const result = await query(
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`SELECT id, username, avatar_url
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FROM users
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WHERE username ILIKE $1
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AND id != $2
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LIMIT 20`,
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[`%${searchTerm}%`, userId]
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);
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return { status: 200, data: { users: result.rows } };
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} catch (err) {
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console.error('Search users error:', err);
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return { status: 500, data: { error: 'Server error' } };
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||||
}
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}
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/**
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* Send a friend request
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*/
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async function sendFriendRequest(fromUserId, toUserId) {
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try {
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if (fromUserId === toUserId) {
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return { status: 400, data: { error: 'Cannot add yourself as friend' } };
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}
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// Check if user exists
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const userCheck = await query('SELECT id FROM users WHERE id = $1', [toUserId]);
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if (userCheck.rows.length === 0) {
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return { status: 404, data: { error: 'User not found' } };
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||||
}
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// Ensure id_user1 < id_user2 for the constraint
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const id1 = Math.min(fromUserId, toUserId);
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const id2 = Math.max(fromUserId, toUserId);
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// Check existing friendship
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const existing = await query(
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'SELECT status FROM friendship WHERE id_user1 = $1 AND id_user2 = $2',
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||||
[id1, id2]
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||||
);
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if (existing.rows.length > 0) {
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const status = existing.rows[0].status;
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if (status === 'accepted') {
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return { status: 400, data: { error: 'Already friends' } };
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||||
}
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if (status.startsWith('pending_')) {
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||||
return { status: 400, data: { error: 'Friend request already exists' } };
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||||
}
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||||
}
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||||
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||||
// Status indicates who needs to accept: pending_<receiver_id>
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||||
const status = `pending_${toUserId}`;
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||||
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||||
await query(
|
||||
`INSERT INTO friendship (id_user1, id_user2, status)
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||||
VALUES ($1, $2, $3)
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||||
ON CONFLICT (id_user1, id_user2)
|
||||
DO UPDATE SET status = $3`,
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||||
[id1, id2, status]
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||||
);
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||||
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||||
return { status: 200, data: { message: 'Friend request sent' } };
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||||
} catch (err) {
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||||
console.error('Send friend request error:', err);
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||||
return { status: 500, data: { error: 'Server error' } };
|
||||
}
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||||
}
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||||
|
||||
/**
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||||
* Accept a friend request
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||||
*/
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||||
async function acceptFriendRequest(userId, fromUserId) {
|
||||
try {
|
||||
const id1 = Math.min(userId, fromUserId);
|
||||
const id2 = Math.max(userId, fromUserId);
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||||
|
||||
const result = await query(
|
||||
`UPDATE friendship
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||||
SET status = 'accepted'
|
||||
WHERE id_user1 = $1 AND id_user2 = $2
|
||||
AND status = $3
|
||||
RETURNING *`,
|
||||
[id1, id2, `pending_${userId}`]
|
||||
);
|
||||
|
||||
if (result.rows.length === 0) {
|
||||
return { status: 404, data: { error: 'Friend request not found' } };
|
||||
}
|
||||
|
||||
return { status: 200, data: { message: 'Friend request accepted' } };
|
||||
} catch (err) {
|
||||
console.error('Accept friend request error:', err);
|
||||
return { status: 500, data: { error: 'Server error' } };
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Decline a friend request
|
||||
*/
|
||||
async function declineFriendRequest(userId, fromUserId) {
|
||||
try {
|
||||
const id1 = Math.min(userId, fromUserId);
|
||||
const id2 = Math.max(userId, fromUserId);
|
||||
|
||||
const result = await query(
|
||||
`DELETE FROM friendship
|
||||
WHERE id_user1 = $1 AND id_user2 = $2
|
||||
AND status = $3
|
||||
RETURNING *`,
|
||||
[id1, id2, `pending_${userId}`]
|
||||
);
|
||||
|
||||
if (result.rows.length === 0) {
|
||||
return { status: 404, data: { error: 'Friend request not found' } };
|
||||
}
|
||||
|
||||
return { status: 200, data: { message: 'Friend request declined' } };
|
||||
} catch (err) {
|
||||
console.error('Decline friend request error:', err);
|
||||
return { status: 500, data: { error: 'Server error' } };
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get list of friend IDs for a user (for quick lookup)
|
||||
*/
|
||||
async function getFriendIds(userId) {
|
||||
try {
|
||||
const result = await query(
|
||||
`SELECT
|
||||
CASE
|
||||
WHEN f.id_user1 = $1 THEN f.id_user2
|
||||
ELSE f.id_user1
|
||||
END as friend_id
|
||||
FROM friendship f
|
||||
WHERE (f.id_user1 = $1 OR f.id_user2 = $1)
|
||||
AND f.status = 'accepted'`,
|
||||
[userId]
|
||||
);
|
||||
return result.rows.map(row => row.friend_id);
|
||||
} catch (err) {
|
||||
console.error('Get friend IDs error:', err);
|
||||
return [];
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove a friend
|
||||
*/
|
||||
async function removeFriend(userId, friendId) {
|
||||
try {
|
||||
const id1 = Math.min(userId, friendId);
|
||||
const id2 = Math.max(userId, friendId);
|
||||
|
||||
const result = await query(
|
||||
`DELETE FROM friendship
|
||||
WHERE id_user1 = $1 AND id_user2 = $2
|
||||
AND status = 'accepted'
|
||||
RETURNING *`,
|
||||
[id1, id2]
|
||||
);
|
||||
|
||||
if (result.rows.length === 0) {
|
||||
return { status: 404, data: { error: 'Friendship not found' } };
|
||||
}
|
||||
|
||||
return { status: 200, data: { message: 'Friend removed' } };
|
||||
} catch (err) {
|
||||
console.error('Remove friend error:', err);
|
||||
return { status: 500, data: { error: 'Server error' } };
|
||||
}
|
||||
}
|
||||
|
||||
export default {
|
||||
getFriends,
|
||||
getFriendIds,
|
||||
getPendingRequests,
|
||||
searchUsers,
|
||||
sendFriendRequest,
|
||||
acceptFriendRequest,
|
||||
declineFriendRequest,
|
||||
removeFriend
|
||||
};
|
||||
@@ -0,0 +1,119 @@
|
||||
import {query} from '../db.js';
|
||||
|
||||
// Create the room with name as the only parameter
|
||||
// max_players, status and the other variables have their default values defined in db.js
|
||||
async function createRoom(name, userId)
|
||||
{
|
||||
const result = await query
|
||||
(
|
||||
`INSERT INTO game_rooms (name) VALUES ($1) RETURNING *`,
|
||||
[name]
|
||||
);
|
||||
const room = result.rows[0];
|
||||
|
||||
await query
|
||||
(
|
||||
'INSERT INTO game_players (room_id, user_id) VALUES ($1, $2)',
|
||||
[room.id, userId]
|
||||
);
|
||||
return (room);
|
||||
}
|
||||
|
||||
async function getRoomById(roomId)
|
||||
{
|
||||
const result = await query
|
||||
(
|
||||
'SELECT * FROM game_rooms WHERE id = $1',
|
||||
[roomId]
|
||||
);
|
||||
return (result.rows[0]);
|
||||
}
|
||||
|
||||
// List all the waiting rooms and the player amount in each of them
|
||||
async function listActiveRooms()
|
||||
{
|
||||
const result = await query
|
||||
(
|
||||
`SELECT r.*, COUNT(p.id) as player_count
|
||||
FROM game_rooms r
|
||||
LEFT JOIN game_players p ON r.id = p.room_id
|
||||
WHERE r.status = 'waiting'
|
||||
GROUP BY r.id
|
||||
ORDER BY player_count DESC, r.created_at DESC`
|
||||
);
|
||||
return (result.rows);
|
||||
}
|
||||
|
||||
async function joinRoom(roomId, userId)
|
||||
{
|
||||
const room = await getRoomById(roomId);
|
||||
if (!room)
|
||||
throw new Error('Room not found');
|
||||
|
||||
const playerCount = await query
|
||||
(
|
||||
'SELECT COUNT(*) FROM game_players WHERE room_id = $1',
|
||||
[roomId]
|
||||
);
|
||||
|
||||
if (parseInt(playerCount.rows[0].count) >= 8)
|
||||
throw new Error('Room is full');
|
||||
if (room.status !== 'waiting')
|
||||
throw new Error('Game already started or ended');
|
||||
const result = await query
|
||||
(
|
||||
'INSERT INTO game_players (room_id, user_id) VALUES ($1, $2) RETURNING *',
|
||||
[roomId, userId]
|
||||
);
|
||||
return (result.rows[0]);
|
||||
}
|
||||
|
||||
async function leaveRoom(roomId, userId)
|
||||
{
|
||||
await query
|
||||
(
|
||||
'DELETE FROM game_players WHERE room_id = $1 AND user_id = $2',
|
||||
[roomId, userId]
|
||||
);
|
||||
|
||||
const playerCount = await query
|
||||
(
|
||||
'SELECT COUNT(*) FROM game_players WHERE room_id = $1',
|
||||
[roomId]
|
||||
);
|
||||
|
||||
if (parseInt(playerCount.rows[0].count) === 0)
|
||||
{
|
||||
await query
|
||||
(
|
||||
'DELETE FROM game_rooms WHERE id = $1',
|
||||
[roomId]
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// List the players in the room and their scores
|
||||
// Useful for the scoreboard and also tell which player is currently drawing
|
||||
async function getRoomPlayers(roomId)
|
||||
{
|
||||
const result = await query
|
||||
(
|
||||
`SELECT gp.*, u.username
|
||||
FROM game_players gp
|
||||
JOIN users u ON gp.user_id = u.id
|
||||
WHERE gp.room_id = $1
|
||||
ORDER BY gp.score DESC`,
|
||||
[roomId]
|
||||
);
|
||||
return (result.rows);
|
||||
}
|
||||
|
||||
export default
|
||||
{
|
||||
createRoom,
|
||||
getRoomById,
|
||||
listActiveRooms,
|
||||
joinRoom,
|
||||
leaveRoom,
|
||||
getRoomPlayers
|
||||
};
|
||||
@@ -0,0 +1,27 @@
|
||||
import {query} from '../db.js';
|
||||
|
||||
async function saveMessage(userId, content)
|
||||
{
|
||||
const result = await query
|
||||
(
|
||||
'INSERT INTO messages (sender_id, content) VALUES ($1 ,$2) RETURNING *',
|
||||
[userId, content]
|
||||
);
|
||||
return (result.rows[0]);
|
||||
}
|
||||
|
||||
async function getRecentMessages(limit = 50)
|
||||
{
|
||||
const result = await query
|
||||
(
|
||||
`SELECT m.sender_id, m.content, m.created_at, u.username
|
||||
FROM messages m
|
||||
JOIN users u ON m.sender_id = u.id
|
||||
ORDER BY m.created_at DESC
|
||||
LIMIT $1`,
|
||||
[limit]
|
||||
);
|
||||
return (result.rows.reverse());
|
||||
}
|
||||
|
||||
export default {saveMessage, getRecentMessages};
|
||||
@@ -0,0 +1,73 @@
|
||||
import jwt from 'jsonwebtoken';
|
||||
import chatService from './global_chat.js';
|
||||
import friendsService from './friends.js';
|
||||
|
||||
function setupSocketIO(io)
|
||||
{
|
||||
io.use((socket, next) =>
|
||||
{
|
||||
const token = socket.handshake.auth.token;
|
||||
if (!token)
|
||||
return (next(new Error('Authentication error')));
|
||||
|
||||
try
|
||||
{
|
||||
const decoded = jwt.verify(token, process.env.JWT_SECRET);
|
||||
socket.user = decoded;
|
||||
next();
|
||||
}
|
||||
catch(err)
|
||||
{
|
||||
next(new Error('Authentication error'));
|
||||
}
|
||||
});
|
||||
|
||||
io.on('connection', async (socket) =>
|
||||
{
|
||||
console.log(`User connected: ${socket.user.username}`);
|
||||
|
||||
socket.join('general-chat');
|
||||
|
||||
// Send recent messages and friend IDs on connection
|
||||
try {
|
||||
const [recentMessages, friendIds] = await Promise.all([
|
||||
chatService.getRecentMessages(50),
|
||||
friendsService.getFriendIds(socket.user.userId)
|
||||
]);
|
||||
|
||||
socket.emit('chat-init', {
|
||||
messages: recentMessages,
|
||||
friendIds: friendIds
|
||||
});
|
||||
} catch (err) {
|
||||
console.error('Error fetching initial data:', err);
|
||||
}
|
||||
|
||||
socket.on('chat-message', async(data) =>
|
||||
{
|
||||
try
|
||||
{
|
||||
const message = await chatService.saveMessage(socket.user.userId, data.content);
|
||||
socket.broadcast.to('general-chat').emit('chat-message',
|
||||
{
|
||||
id: message.id,
|
||||
sender_id: socket.user.userId,
|
||||
username: socket.user.username,
|
||||
content: message.content,
|
||||
created_at: message.created_at
|
||||
});
|
||||
}
|
||||
catch (err)
|
||||
{
|
||||
console.error('Error saving message:', err);
|
||||
socket.emit('error', {message: 'Failed to send message'});
|
||||
}
|
||||
});
|
||||
socket.on('disconnect', () =>
|
||||
{
|
||||
console.log(`User disconnected: ${socket.user.username}`);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
export default setupSocketIO;
|
||||
Reference in New Issue
Block a user