Compare commits
5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 0a6e9a25ed | |||
| cb1fc01ad6 | |||
| 27704b97f8 | |||
| 938d4cf3b5 | |||
| 167896aedd |
@@ -0,0 +1,10 @@
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||||
POSTGRES_PASSWORD=coucou
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JWT_SECRET=superlongsecretkeyatleast32characterspleasenevercommitthis
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POSTGRES_DB=database
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POSTGRES_HOST=database
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POSTGRES_USER=user
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GITHUB_CLIENT_ID=Ov23li6ovg3fzec5IO5D
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GITHUB_CLIENT_SECRET=0345e959e8f0e9f784061c5c90ee227ddb2ef9ab
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GITHUB_CALLBACK_URL=http://localhost:8080/api/auth/github/callback
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pogpog
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@@ -1,6 +1,8 @@
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all : up
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all :
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@docker compose -f ./docker-compose.yml up -d
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up :
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no_cache :
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@docker compose -f ./docker-compose.yml build --no-cache
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@docker compose -f ./docker-compose.yml up -d
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clean :
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@@ -10,5 +12,6 @@ fclean :
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@docker compose -f ./docker-compose.yml down -v -t 1
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@docker system prune -af --volumes
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re : fclean up
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re : fclean no_cache
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.PHONY : all no_cache clean fclean re
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@@ -24,6 +24,8 @@ services:
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build: ./srcs/backend
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expose:
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- "3001"
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# ports:
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# - "3001:3001"
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depends_on:
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- database
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volumes:
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@@ -730,16 +730,6 @@ function setupSocketIO(io)
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_tetrisRelayToOpponent(socket, 'tetris:lines-cleared', data);
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});
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// Relay pur : shield-activated → adversaire uniquement
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socket.on('tetris:shield-activated', () => {
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_tetrisRelayToOpponent(socket, 'tetris:shield-activated', {});
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});
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// Relay pur : shield-deactivated → adversaire uniquement
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socket.on('tetris:shield-deactivated', () => {
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_tetrisRelayToOpponent(socket, 'tetris:shield-deactivated', {});
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});
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// start-duel → relayé aux DEUX joueurs de la room (inclut l'émetteur)
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socket.on('tetris:start-duel', () => {
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const code = socket.tetrisRoomCode;
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@@ -2,13 +2,13 @@
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* Application entry point
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* Initializes windows and handles menu interactions
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*/
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import { windowRegistry } from './core/windows.js';
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import { LoginWindow } from './windows/login.js';
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import { GlobalChat } from './windows/global_chat.js';
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import { AvatarWindow } from './windows/avatar.js';
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import { FriendsWindow } from './windows/friends.js';
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import { GameRoomWindow } from './windows/game_room.js';
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import { StatsWindow } from './windows/stats.js';
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import { windowRegistry } from './windows.js';
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import { LoginWindow } from './login.js';
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import { GlobalChat } from './global_chat.js';
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import { AvatarWindow } from './avatar.js';
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import { FriendsWindow } from './friends.js';
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import { GameRoomWindow } from './game_room.js';
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import { StatsWindow } from './stats.js';
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/**
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* Main application class
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@@ -16,10 +16,12 @@ import { StatsWindow } from './windows/stats.js';
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*/
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class App {
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constructor() {
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console.log("APP STARTED");
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this.initWindows();
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this.initMenu();
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this.initPage();
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this.initEasterEgg();
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this.colorizeUI();
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}
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/**
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@@ -105,6 +107,39 @@ class App {
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});
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}
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}
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colorizeUI() {
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const elements = document.querySelectorAll(".title, .menu__item, .game__item, .page__item");
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const colorizeText = (el) => {
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const text = el.textContent;
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el.innerHTML = "";
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const baseHue = Math.random() * 360;
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// 🎲 random step = makes rainbow "scrambled"
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const step = (Math.random() * 60) + 10; // 10 → 70
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// 🎲 random direction (left or right rainbow)
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const direction = Math.random() < 0.5 ? 1 : -1;
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[...text].forEach((char, i) => {
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const span = document.createElement("span");
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span.textContent = char;
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const hue = baseHue + (i * step * direction);
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span.style.color = `hsl(${hue}, 90%, 60%)`;
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span.style.textShadow = `1px 1px 0 rgba(0,0,0,0.3)`;
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el.appendChild(span);
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});
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};
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elements.forEach(colorizeText);
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}
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}
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// Start the application when DOM is ready
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|
After Width: | Height: | Size: 134 KiB |
|
After Width: | Height: | Size: 134 KiB |
|
After Width: | Height: | Size: 134 KiB |
|
After Width: | Height: | Size: 134 KiB |
|
After Width: | Height: | Size: 134 KiB |
|
After Width: | Height: | Size: 134 KiB |
|
After Width: | Height: | Size: 134 KiB |
|
After Width: | Height: | Size: 134 KiB |
|
After Width: | Height: | Size: 134 KiB |
|
After Width: | Height: | Size: 134 KiB |
|
After Width: | Height: | Size: 134 KiB |
|
After Width: | Height: | Size: 134 KiB |
|
After Width: | Height: | Size: 1.3 KiB |
|
After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 1.3 KiB |
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 1.4 KiB |
|
After Width: | Height: | Size: 1.3 KiB |
|
After Width: | Height: | Size: 1.5 KiB |
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 1.3 KiB |
|
After Width: | Height: | Size: 1.7 KiB |
|
After Width: | Height: | Size: 1.3 KiB |
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 1.0 KiB |
|
After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 1.3 KiB |
|
After Width: | Height: | Size: 994 B |
|
After Width: | Height: | Size: 1018 B |
|
After Width: | Height: | Size: 1.3 KiB |
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 955 B |
|
After Width: | Height: | Size: 1022 B |
|
After Width: | Height: | Size: 1.4 KiB |
|
After Width: | Height: | Size: 887 B |
|
After Width: | Height: | Size: 1.3 KiB |
|
After Width: | Height: | Size: 1000 B |
|
After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 1.3 KiB |
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 1.4 KiB |
|
After Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 1.4 MiB |
|
After Width: | Height: | Size: 1.4 MiB |
@@ -1,6 +1,6 @@
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import { Window, windowRegistry } from '../core/windows.js';
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import { API, STORAGE_KEYS, CSS } from '../core/config.js';
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import { eventBus, Events } from '../core/events.js';
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import { Window, windowRegistry } from './windows.js';
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import { API, STORAGE_KEYS, CSS } from './config.js';
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import { eventBus, Events } from './events.js';
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/**
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* Avatar management window
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@@ -3,20 +3,17 @@
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// ─────────────────────────────────────────────
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class Duel {
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// ui : { showOverlay, hideOverlay, render, renderOpponent, updateButtons }
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constructor(socket, tetrisGame, onStatusChange, onStart, ui) {
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constructor(socket, tetrisGame, onStatusChange, onStart) {
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this.socket = socket;
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this.tetrisGame = tetrisGame;
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this.onStatusChange = onStatusChange;
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this.onStart = onStart;
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this.ui = ui;
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this.onStatusChange = onStatusChange; // (status, opponentName) => void
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this.onStart = onStart; // () => void — déclenche le début du jeu local
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this.action_queue = [];
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this.opponentGrid = this._emptyGrid();
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this.opponentScore = 0;
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this.opponentShieldActive = false;
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this.roomCode = null;
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this.isReady = false;
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this.action_queue = [];
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this.opponentGrid = this._emptyGrid();
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this.opponentScore = 0;
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this.roomCode = null;
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this.isReady = false;
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this._bindSocketEvents();
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}
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@@ -36,11 +33,10 @@ class Duel {
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leave() {
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if (!this.roomCode) return;
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this.socket.emit('tetris:leave');
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this.roomCode = null;
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this.isReady = false;
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this.opponentGrid = this._emptyGrid();
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this.opponentScore = 0;
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this.opponentShieldActive = false;
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this.roomCode = null;
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this.isReady = false;
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this.opponentGrid = this._emptyGrid();
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this.opponentScore = 0;
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}
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// ─── Hooks appelés par tetris.js ──────────
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@@ -52,7 +48,9 @@ class Duel {
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onLocalLinesCleared(count, holeCol) {
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if (!this.isReady) return;
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const garbageLines = Array.from({ length: count }, () => this._buildGarbageLine(holeCol));
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const garbageLines = [];
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for (let i = 0; i < count; i++)
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garbageLines.push(this._buildGarbageLine(holeCol));
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this.socket.emit('tetris:lines-cleared', { count, holeCol, garbageLines });
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}
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@@ -62,12 +60,6 @@ class Duel {
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this.endDuel();
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}
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onLocalShieldChanged(event) {
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if (!this.isReady) return;
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if (event === 'activated') this.socket.emit('tetris:shield-activated');
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else if (event === 'deactivated') this.socket.emit('tetris:shield-deactivated');
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}
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endDuel() {
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this.isReady = false;
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this.action_queue = [];
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@@ -78,7 +70,8 @@ class Duel {
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synchronize_game() {
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while (this.action_queue.length > 0) {
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this._processAction(this.action_queue.shift());
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const action = this.action_queue.shift();
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this._processAction(action);
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}
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}
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@@ -88,7 +81,7 @@ class Duel {
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this.opponentGrid = action.grid;
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this.opponentScore = action.score;
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document.getElementById('opponent-score').textContent = action.score;
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this.ui.renderOpponent(this.opponentGrid, this.opponentShieldActive);
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renderOpponent(this.opponentGrid);
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break;
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case 'LINES_CLEARED':
|
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@@ -96,17 +89,9 @@ class Duel {
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break;
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|
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case 'OPPONENT_GAME_OVER':
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this.ui.showOverlay('YOU WIN', action.score);
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showOverlay('YOU WIN', action.score);
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this.endDuel();
|
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break;
|
||||
|
||||
case 'OPPONENT_SHIELD_ACTIVATED':
|
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this.opponentShieldActive = true;
|
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break;
|
||||
|
||||
case 'OPPONENT_SHIELD_DEACTIVATED':
|
||||
this.opponentShieldActive = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -142,36 +127,28 @@ class Duel {
|
||||
this.action_queue.push({ type: 'OPPONENT_GAME_OVER', score: data.score, validBlock: data.validBlock });
|
||||
});
|
||||
|
||||
this.socket.on('tetris:shield-activated', () => {
|
||||
this.action_queue.push({ type: 'OPPONENT_SHIELD_ACTIVATED' });
|
||||
});
|
||||
|
||||
this.socket.on('tetris:shield-deactivated', () => {
|
||||
this.action_queue.push({ type: 'OPPONENT_SHIELD_DEACTIVATED' });
|
||||
});
|
||||
|
||||
this.socket.on('tetris:start-duel', () => {
|
||||
if (this.onStart) this.onStart();
|
||||
});
|
||||
|
||||
this.socket.on('tetris:pause', () => {
|
||||
this.tetrisGame.pause();
|
||||
this.ui.updateButtons();
|
||||
if (this.tetrisGame.isPaused) this.ui.showOverlay('PAUSE');
|
||||
else this.ui.hideOverlay();
|
||||
updateButtons();
|
||||
if (this.tetrisGame.isPaused) showOverlay('PAUSE');
|
||||
else hideOverlay();
|
||||
});
|
||||
|
||||
this.socket.on('tetris:stop', () => {
|
||||
this.tetrisGame.stop();
|
||||
this.ui.updateButtons();
|
||||
this.ui.render();
|
||||
this.ui.showOverlay('STOPPED');
|
||||
updateButtons();
|
||||
render();
|
||||
showOverlay('STOPPED');
|
||||
});
|
||||
|
||||
this.socket.on('tetris:settings', (data) => {
|
||||
document.getElementById('input-ttd').value = data.timeToDown;
|
||||
document.getElementById('input-hardening').value = data.hardening;
|
||||
document.getElementById('input-decrement').value = data.decrementTTD;
|
||||
document.getElementById('input-ttd').value = data.timeToDown;
|
||||
document.getElementById('input-hardening').value = data.hardening;
|
||||
document.getElementById('input-decrement').value = data.decrementTTD;
|
||||
this.tetrisGame.configure(data);
|
||||
});
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
import { Window, windowRegistry } from '../core/windows.js';
|
||||
import { API, STORAGE_KEYS, CSS } from '../core/config.js';
|
||||
import { eventBus, Events } from '../core/events.js';
|
||||
import { Window, windowRegistry } from './windows.js';
|
||||
import { API, STORAGE_KEYS, CSS } from './config.js';
|
||||
import { eventBus, Events } from './events.js';
|
||||
|
||||
/**
|
||||
* Friends management window
|
||||
@@ -1,26 +1,27 @@
|
||||
:root {
|
||||
--color-primary: #0066cc;
|
||||
--color-primary-hover: #0052a3;
|
||||
--color-primary: #ffc75e;
|
||||
--color-primary-hover: #ffc75e;
|
||||
--color-success: #3cff01;
|
||||
--color-success-dark: #28a745;
|
||||
--color-success-dark: #ffc75e;
|
||||
--color-error: #ff4d4d;
|
||||
--color-warning: #ffc107;
|
||||
--color-github: #24292e;
|
||||
--color-warning: #ffc75e;
|
||||
--color-github: #ffc75e;
|
||||
|
||||
--color-bg: #000;
|
||||
--color-bg: #ffe5b5;
|
||||
|
||||
--app-background-base: radial-gradient(
|
||||
circle at top,
|
||||
#1b2735,
|
||||
#090a0f
|
||||
#3fc9ff,
|
||||
#21fcc5
|
||||
|
||||
);
|
||||
|
||||
/* --app-background-image: url("./assets/background.png"); */
|
||||
--app-background-image: url("./assets/Frame1.png");
|
||||
|
||||
--color-surface: #222;
|
||||
--color-surface-light: #333;
|
||||
--color-text: #fff;
|
||||
--color-text-muted: #aaa;
|
||||
--color-surface: #ffcc00;
|
||||
--color-surface-light: #feffa6;
|
||||
--color-text: #000000;
|
||||
--color-text-muted: #353535;
|
||||
|
||||
--font-size-base: 10px;
|
||||
--font-size-sm: 1.2rem;
|
||||
@@ -63,18 +64,24 @@
|
||||
html {
|
||||
height: 100%;
|
||||
background-image:
|
||||
var(--app-background-image),
|
||||
var(--app-background-base);
|
||||
|
||||
animation: bg-animation 12s steps(1) infinite;
|
||||
|
||||
background-size: contain, cover;
|
||||
background-position: center, center;
|
||||
background-repeat: no-repeat, no-repeat;
|
||||
|
||||
|
||||
background-size:
|
||||
contain,
|
||||
cover;
|
||||
|
||||
background-position:
|
||||
center,
|
||||
center;
|
||||
|
||||
background-repeat:
|
||||
no-repeat,
|
||||
no-repeat;
|
||||
}
|
||||
|
||||
@@ -93,54 +100,136 @@ body {
|
||||
}
|
||||
|
||||
|
||||
/* ============================================
|
||||
ANIMATIONS
|
||||
============================================ */
|
||||
|
||||
@keyframes wobble {
|
||||
0% { transform: translate(0%, 0) rotate(0deg); }
|
||||
25% { transform: translate(-5%, -1px) rotate(-0.5deg); }
|
||||
50% { transform: translate(0%, 1px) rotate(0.5deg); }
|
||||
75% { transform: translate(+5%, -1px) rotate(0.5deg); }
|
||||
100% { transform: translate(0%, 0) rotate(0deg); }
|
||||
}
|
||||
|
||||
@keyframes bounce {
|
||||
0% { transform: translateY(0) rotate(var(--rot)); }
|
||||
33% { transform: translateY(-6px) rotate(var(--rot)); }
|
||||
66% { transform: translateY(-8px) rotate(var(--rot)); }
|
||||
100% { transform: translateY(0) rotate(var(--rot)); }
|
||||
}
|
||||
|
||||
@keyframes bg-animation {
|
||||
0% {
|
||||
background-image: url("./assets/Frame1.png"), var(--app-background-base);
|
||||
}
|
||||
8.33% {
|
||||
background-image: url("./assets/Frame2.png"), var(--app-background-base);
|
||||
}
|
||||
16.66% {
|
||||
background-image: url("./assets/Frame3.png"), var(--app-background-base);
|
||||
}
|
||||
25% {
|
||||
background-image: url("./assets/Frame4.png"), var(--app-background-base);
|
||||
}
|
||||
33.33% {
|
||||
background-image: url("./assets/Frame5.png"), var(--app-background-base);
|
||||
}
|
||||
41.66% {
|
||||
background-image: url("./assets/Frame6.png"), var(--app-background-base);
|
||||
}
|
||||
50% {
|
||||
background-image: url("./assets/Frame7.png"), var(--app-background-base);
|
||||
}
|
||||
58.33% {
|
||||
background-image: url("./assets/Frame8.png"), var(--app-background-base);
|
||||
}
|
||||
66.66% {
|
||||
background-image: url("./assets/Frame9.png"), var(--app-background-base);
|
||||
}
|
||||
75% {
|
||||
background-image: url("./assets/Frame10.png"), var(--app-background-base);
|
||||
}
|
||||
83.33% {
|
||||
background-image: url("./assets/Frame11.png"), var(--app-background-base);
|
||||
}
|
||||
91.66% {
|
||||
background-image: url("./assets/Frame12.png"), var(--app-background-base);
|
||||
}
|
||||
100% {
|
||||
background-image: url("./assets/Frame1.png"), var(--app-background-base);
|
||||
}
|
||||
}
|
||||
|
||||
/* ============================================
|
||||
TYPOGRAPHY
|
||||
============================================ */
|
||||
|
||||
.title {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
top: 20px;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
text-transform: uppercase;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 20px;
|
||||
font-size: var(--font-size-xl);
|
||||
text-align: center;
|
||||
text-shadow: 2px 2px 10px black;
|
||||
z-index: 1;
|
||||
font-family: "Cinzel Decorative", cursive;
|
||||
color: var(--color-success);
|
||||
margin: 0;
|
||||
padding: var(--spacing-md);
|
||||
translate: -50% 0;
|
||||
background: #ffcc00;
|
||||
color: #000;
|
||||
|
||||
border: 4px solid #feffa6;
|
||||
border-radius: 18px;
|
||||
|
||||
padding: 0.6rem 1.2rem;
|
||||
|
||||
animation: wobble 2s infinite ease-in-out;
|
||||
}
|
||||
|
||||
.title span {
|
||||
display: inline-block;
|
||||
transform-origin: center;
|
||||
font-size: 4rem;
|
||||
font-weight: bold;
|
||||
text-shadow: 2px 2px 6px rgba(0, 0, 0, 0.5);
|
||||
|
||||
animation: bounce 1.2s infinite alternate;
|
||||
animation-timing-function: ease-in-out;
|
||||
}
|
||||
|
||||
.title span:nth-child(1) { --rot: -5deg; color: #ff4d4d; }
|
||||
.title span:nth-child(2) { --rot: 3deg; color: #5beb67; }
|
||||
.title span:nth-child(3) { --rot: -3deg; color: #ca8dfc; }
|
||||
.title span:nth-child(4) { --rot: 2deg; color: #6698f5; }
|
||||
.title span:nth-child(5) { --rot: -4deg; color: #ff66cc; }
|
||||
|
||||
.title span:nth-child(2) { animation-delay: 0.2s; }
|
||||
.title span:nth-child(3) { animation-delay: 0.4s; }
|
||||
.title span:nth-child(4) { animation-delay: 0.6s; }
|
||||
.title span:nth-child(5) { animation-delay: 0.8s; }
|
||||
|
||||
.title span { will-change: transform; }
|
||||
|
||||
/* ============================================
|
||||
MENU
|
||||
============================================ */
|
||||
|
||||
.menu {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
top: var(--spacing-lg);
|
||||
left: 50px;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
z-index: var(--z-menu);
|
||||
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: var(--spacing-xs);
|
||||
gap: var(--spacing-lg);
|
||||
|
||||
z-index: var(--z-menu);
|
||||
}
|
||||
|
||||
.menu__item {
|
||||
background: var(--color-surface);
|
||||
color: var(--color-text);
|
||||
border-radius: var(--radius-lg);
|
||||
border: 1px solid var(--color-surface-light);
|
||||
padding: var(--spacing-sm) var(--spacing-md);
|
||||
font-size: var(--font-size-md);
|
||||
cursor: pointer;
|
||||
transition: all var(--transition-fast);
|
||||
text-align: left;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.menu__item:hover {
|
||||
@@ -159,25 +248,22 @@ body {
|
||||
|
||||
.game {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
top: var(--spacing-lg);
|
||||
right: 50px;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
z-index: var(--z-menu);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: var(--spacing-xs);
|
||||
}
|
||||
|
||||
.game__item {
|
||||
background: var(--color-surface);
|
||||
color: var(--color-text);
|
||||
border-radius: var(--radius-lg);
|
||||
border: 1px solid var(--color-surface-light);
|
||||
padding: var(--spacing-sm) var(--spacing-md);
|
||||
font-size: var(--font-size-md);
|
||||
cursor: pointer;
|
||||
transition: all var(--transition-fast);
|
||||
text-align: right;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.game__item:hover {
|
||||
@@ -208,6 +294,8 @@ body {
|
||||
}
|
||||
|
||||
.page__item {
|
||||
|
||||
border-radius: var(--radius-lg);
|
||||
background: var(--color-surface);
|
||||
color: var(--color-text);
|
||||
border: 1px solid var(--color-surface-light);
|
||||
@@ -215,7 +303,7 @@ body {
|
||||
font-size: var(--font-size-md);
|
||||
cursor: pointer;
|
||||
transition: all var(--transition-fast);
|
||||
text-align: right;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.page__item:hover {
|
||||
@@ -228,10 +316,10 @@ body {
|
||||
border-color: var(--color-primary);
|
||||
}
|
||||
|
||||
|
||||
/* ============================================
|
||||
BUTTONS
|
||||
============================================ */
|
||||
|
||||
.btn {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
@@ -328,13 +416,15 @@ body {
|
||||
left: 50%;
|
||||
transform: translate(-50%, -50%);
|
||||
background: var(--color-bg);
|
||||
border: 2px ridge var(--color-text);
|
||||
color: var(--color-text);
|
||||
z-index: var(--z-window);
|
||||
display: none;
|
||||
flex-direction: column;
|
||||
min-width: 280px;
|
||||
box-shadow: var(--shadow-lg);
|
||||
border-radius: 5px;
|
||||
border-color: #aa1f1f;
|
||||
border: 6px solid #faac37;
|
||||
}
|
||||
|
||||
.window--visible {
|
||||
@@ -395,7 +485,8 @@ body {
|
||||
.message {
|
||||
font-size: var(--font-size-sm);
|
||||
padding: var(--spacing-xs);
|
||||
border-radius: var(--radius-sm);
|
||||
border-radius: var(--radius-lg);
|
||||
border-color: #000;
|
||||
}
|
||||
|
||||
.message--success {
|
||||
@@ -415,6 +506,11 @@ body {
|
||||
============================================ */
|
||||
.login {
|
||||
width: 320px;
|
||||
border-radius: 5px;
|
||||
border-color: #aa1f1f;
|
||||
border: 6px solid #faac37;
|
||||
background: #ffffff;
|
||||
color: #000;
|
||||
}
|
||||
|
||||
.login__form {
|
||||
@@ -557,28 +653,74 @@ body {
|
||||
}
|
||||
|
||||
/* ============================================
|
||||
EASTER EGG BUTTON
|
||||
STATS WINDOW
|
||||
============================================ */
|
||||
/* .easter-egg {
|
||||
position: absolute;
|
||||
top: 20%;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
z-index: 1;
|
||||
background: var(--color-surface);
|
||||
color: var(--color-text);
|
||||
border: 1px solid var(--color-surface-light);
|
||||
padding: var(--spacing-sm) var(--spacing-md);
|
||||
cursor: pointer;
|
||||
font-size: var(--font-size-md);
|
||||
border-radius: var(--radius-md);
|
||||
transition: all var(--transition-fast);
|
||||
.stats-window {
|
||||
width: 320px;
|
||||
}
|
||||
|
||||
.easter-egg:hover {
|
||||
background: var(--color-error);
|
||||
border-color: var(--color-error);
|
||||
} */
|
||||
.stats__avatar {
|
||||
width: 72px;
|
||||
height: 72px;
|
||||
object-fit: cover;
|
||||
border-radius: var(--radius-full);
|
||||
border: 2px solid var(--color-text);
|
||||
align-self: center;
|
||||
display: block;
|
||||
margin: 0 auto var(--spacing-xs);
|
||||
}
|
||||
|
||||
.stats__username {
|
||||
font-size: var(--font-size-lg);
|
||||
font-weight: 600;
|
||||
text-align: center;
|
||||
color: #000;
|
||||
margin-bottom: var(--spacing-md);
|
||||
}
|
||||
|
||||
.stats__section {
|
||||
margin-bottom: var(--spacing-md);
|
||||
}
|
||||
|
||||
.stats__section-title {
|
||||
font-size: var(--font-size-sm);
|
||||
font-weight: 700;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.08em;
|
||||
color: var(--color-primary);
|
||||
border-bottom: 1px solid var(--color-surface-light);
|
||||
padding-bottom: var(--spacing-xs);
|
||||
margin-bottom: var(--spacing-xs);
|
||||
}
|
||||
|
||||
.stats__section-body {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 4px;
|
||||
}
|
||||
|
||||
.stats__row {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
font-size: var(--font-size-sm);
|
||||
padding: 3px 0;
|
||||
}
|
||||
|
||||
.stats__label {
|
||||
color: #333;
|
||||
}
|
||||
|
||||
.stats__value {
|
||||
font-weight: 600;
|
||||
color: #000;
|
||||
}
|
||||
|
||||
.stats__loading {
|
||||
font-size: var(--font-size-sm);
|
||||
color: #333;
|
||||
text-align: center;
|
||||
padding: var(--spacing-sm) 0;
|
||||
}
|
||||
|
||||
/* ============================================
|
||||
UTILITIES
|
||||
@@ -625,7 +767,7 @@ body {
|
||||
.friends__tab {
|
||||
flex: 1;
|
||||
padding: var(--spacing-sm);
|
||||
background: var(--color-surface);
|
||||
background: var(--color-surface-light);
|
||||
border: 1px solid var(--color-surface-light);
|
||||
color: var(--color-text);
|
||||
cursor: pointer;
|
||||
@@ -705,317 +847,3 @@ body {
|
||||
color: var(--color-text-muted);
|
||||
padding: var(--spacing-lg);
|
||||
}
|
||||
|
||||
/* ============================================
|
||||
GAME ROOM WINDOW
|
||||
============================================ */
|
||||
.gameroom-window {
|
||||
width: 600px;
|
||||
height: 800px;
|
||||
}
|
||||
|
||||
.gameroom__tabs {
|
||||
display: flex;
|
||||
gap: var(--spacing-xs);
|
||||
margin-bottom: var(--spacing-sm);
|
||||
}
|
||||
|
||||
.gameroom__tab {
|
||||
flex: 1;
|
||||
padding: var(--spacing-sm);
|
||||
background: var(--color-surface);
|
||||
border: 1px solid var(--color-surface-light);
|
||||
color: var(--color-text);
|
||||
cursor: pointer;
|
||||
font-size: var(--font-size-sm);
|
||||
transition: all var(--transition-fast);
|
||||
}
|
||||
|
||||
.gameroom__tab:hover {
|
||||
background: var(--color-surface-light);
|
||||
}
|
||||
|
||||
.gameroom__tab--active {
|
||||
background: var(--color-primary);
|
||||
border-color: var(--color-primary);
|
||||
}
|
||||
|
||||
.gameroom__content {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
flex: 1;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.gameroom__create {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: var(--spacing-sm);
|
||||
margin-bottom: var(--spacing-sm);
|
||||
}
|
||||
|
||||
.gameroom__list {
|
||||
flex: 1;
|
||||
overflow-y: auto;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: var(--spacing-sm);
|
||||
}
|
||||
|
||||
.gameroom__item {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: var(--spacing-sm);
|
||||
padding: var(--spacing-sm);
|
||||
background: var(--color-surface);
|
||||
border-radius: var(--radius-md);
|
||||
}
|
||||
|
||||
.gameroom__name {
|
||||
flex: 1;
|
||||
font-size: var(--font-size-md);
|
||||
font-weight: 500;
|
||||
}
|
||||
|
||||
.gameroom__players {
|
||||
font-size: var(--font-size-sm);
|
||||
color: var(--color-text-muted);
|
||||
padding: var(--spacing-xs) var(--spacing-sm);
|
||||
background: var(--color-surface-light);
|
||||
border-radius: var(--radius-sm);
|
||||
}
|
||||
|
||||
.gameroom__actions {
|
||||
display: flex;
|
||||
gap: var(--spacing-xs);
|
||||
}
|
||||
|
||||
.gameroom__actions .btn {
|
||||
padding: var(--spacing-xs) var(--spacing-sm);
|
||||
font-size: var(--font-size-sm);
|
||||
}
|
||||
|
||||
.gameroom__lobby {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
flex: 1;
|
||||
gap: var(--spacing-sm);
|
||||
}
|
||||
|
||||
.gameroom__lobby-title {
|
||||
margin: 0;
|
||||
font-size: var(--font-size-lg);
|
||||
text-align: center;
|
||||
color: var(--color-success);
|
||||
}
|
||||
|
||||
.gameroom__player-list {
|
||||
flex: 1;
|
||||
overflow-y: auto;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: var(--spacing-sm);
|
||||
background: var(--color-surface);
|
||||
border-radius: var(--radius-md);
|
||||
padding: var(--spacing-sm);
|
||||
}
|
||||
|
||||
.gameroom__player {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: var(--spacing-sm);
|
||||
padding: var(--spacing-xs) var(--spacing-sm);
|
||||
background: var(--color-surface-light);
|
||||
border-radius: var(--radius-sm);
|
||||
}
|
||||
|
||||
.gameroom__player-avatar {
|
||||
width: 32px;
|
||||
height: 32px;
|
||||
border-radius: var(--radius-full);
|
||||
object-fit: cover;
|
||||
border: 2px solid var(--color-surface-light);
|
||||
}
|
||||
|
||||
.gameroom__player-name {
|
||||
flex: 1;
|
||||
font-size: var(--font-size-md);
|
||||
}
|
||||
|
||||
.gameroom__player-stats {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: flex-end;
|
||||
gap: 2px;
|
||||
}
|
||||
|
||||
.gameroom__player-score {
|
||||
font-size: var(--font-size-sm);
|
||||
color: var(--color-success);
|
||||
font-weight: 500;
|
||||
}
|
||||
|
||||
.gameroom__player-total {
|
||||
font-size: var(--font-size-sm);
|
||||
color: var(--color-text-muted);
|
||||
}
|
||||
|
||||
.gameroom__empty {
|
||||
text-align: center;
|
||||
color: var(--color-text-muted);
|
||||
padding: var(--spacing-lg);
|
||||
}
|
||||
|
||||
/* ============================================
|
||||
GAME - JEU DU PENDU/DESSIN
|
||||
============================================ */
|
||||
|
||||
.gameroom__lobby-buttons {
|
||||
display: flex;
|
||||
gap: var(--spacing-sm);
|
||||
margin-top: auto;
|
||||
}
|
||||
|
||||
.gameroom__lobby-buttons .btn {
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.gameroom__game {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: var(--spacing-sm);
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.gameroom__game-info {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.gameroom__drawer-info {
|
||||
font-size: var(--font-size-md);
|
||||
color: var(--color-text-muted);
|
||||
padding: var(--spacing-xs);
|
||||
}
|
||||
|
||||
.gameroom__scores-display {
|
||||
font-size: var(--font-size-sm);
|
||||
color: var(--color-success);
|
||||
padding: var(--spacing-xs);
|
||||
background: var(--color-surface);
|
||||
border-radius: var(--radius-sm);
|
||||
margin-top: var(--spacing-xs);
|
||||
}
|
||||
|
||||
.gameroom__drawer-info--winner {
|
||||
color: var(--color-success);
|
||||
font-weight: bold;
|
||||
animation: pulse 0.5s ease-in-out 3;
|
||||
}
|
||||
|
||||
@keyframes pulse {
|
||||
0%, 100% { transform: scale(1); }
|
||||
50% { transform: scale(1.05); }
|
||||
}
|
||||
|
||||
.gameroom__word-display {
|
||||
font-size: var(--font-size-xl);
|
||||
font-family: monospace;
|
||||
text-align: center;
|
||||
letter-spacing: 8px;
|
||||
padding: var(--spacing-md);
|
||||
background: var(--color-surface);
|
||||
border-radius: var(--radius-md);
|
||||
min-height: 60px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
color: var(--color-success);
|
||||
}
|
||||
|
||||
.gameroom__canvas-container {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.gameroom__canvas {
|
||||
background: var(--color-surface-light);
|
||||
border-radius: var(--radius-md);
|
||||
cursor: crosshair;
|
||||
border: 2px solid var(--color-surface-light);
|
||||
}
|
||||
|
||||
.gameroom__draw-tools {
|
||||
display: flex;
|
||||
gap: var(--spacing-sm);
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.gameroom__color-picker {
|
||||
width: 40px;
|
||||
height: 32px;
|
||||
border: none;
|
||||
border-radius: var(--radius-sm);
|
||||
cursor: pointer;
|
||||
background: transparent;
|
||||
}
|
||||
|
||||
.gameroom__word-input-container,
|
||||
.gameroom__guess-container {
|
||||
display: flex;
|
||||
gap: var(--spacing-sm);
|
||||
}
|
||||
|
||||
.gameroom__word-input-container .input,
|
||||
.gameroom__guess-container .input {
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.gameroom__guess-container .input:disabled {
|
||||
opacity: 0.5;
|
||||
cursor: not-allowed;
|
||||
}
|
||||
|
||||
.gameroom__guess-container .btn:disabled {
|
||||
opacity: 0.5;
|
||||
cursor: not-allowed;
|
||||
}
|
||||
|
||||
.gameroom__guess-history {
|
||||
flex: 1;
|
||||
min-height: 60px;
|
||||
max-height: 100px;
|
||||
overflow-y: auto;
|
||||
background: var(--color-surface);
|
||||
border-radius: var(--radius-md);
|
||||
padding: var(--spacing-sm);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: var(--spacing-xs);
|
||||
}
|
||||
|
||||
.gameroom__guess-item {
|
||||
font-size: var(--font-size-sm);
|
||||
padding: var(--spacing-xs) var(--spacing-sm);
|
||||
border-radius: var(--radius-sm);
|
||||
}
|
||||
|
||||
.gameroom__guess-item--success {
|
||||
background: rgba(60, 255, 1, 0.2);
|
||||
color: var(--color-success);
|
||||
}
|
||||
|
||||
.gameroom__guess-item--fail {
|
||||
background: rgba(255, 77, 77, 0.2);
|
||||
color: var(--color-error);
|
||||
}
|
||||
|
||||
.gameroom__game-buttons {
|
||||
display: flex;
|
||||
gap: var(--spacing-sm);
|
||||
margin-top: var(--spacing-sm);
|
||||
}
|
||||
|
||||
.gameroom__game-buttons .btn {
|
||||
flex: 1;
|
||||
}
|
||||
@@ -9,8 +9,15 @@
|
||||
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin />
|
||||
<link href="https://fonts.googleapis.com/css2?family=Cinzel+Decorative:wght@400;700&display=swap" rel="stylesheet" />
|
||||
</head>
|
||||
<script type="module" src="app.js"></script>
|
||||
<body>
|
||||
<h1 class="title">Lobby</h1>
|
||||
<h1 class="title">
|
||||
<span>L</span>
|
||||
<span>o</span>
|
||||
<span>b</span>
|
||||
<span>b</span>
|
||||
<span>y</span>
|
||||
</h1>
|
||||
|
||||
<nav class="menu" aria-label="Menu principal">
|
||||
<button class="menu__item" data-action="login" aria-label="Login">Login</button>
|
||||
@@ -21,14 +28,11 @@
|
||||
|
||||
<nav class="game" aria-label="Game">
|
||||
<button class="game__item" data-action="Home page" aria-label="Home Page"
|
||||
onclick="window.location.href='../index.html'">Home Page</button>
|
||||
onclick="window.location.href='index.html'">Home Page</button>
|
||||
</nav>
|
||||
|
||||
<div class="page" aria-label="Page">
|
||||
<button class="page__item" data-action="gameroom" aria-label="Game Rooms">Game Rooms</button>
|
||||
</div>
|
||||
|
||||
|
||||
<script type="module" src="../app.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -1,6 +1,6 @@
|
||||
import { Window } from '../core/windows.js';
|
||||
import { API, STORAGE_KEYS, CSS } from '../core/config.js';
|
||||
import { eventBus, Events } from '../core/events.js';
|
||||
import { Window } from './windows.js';
|
||||
import { API, STORAGE_KEYS, CSS } from './config.js';
|
||||
import { eventBus, Events } from './events.js';
|
||||
|
||||
export class GameRoomWindow extends Window {
|
||||
constructor() {
|
||||
@@ -194,8 +194,7 @@ export class GameRoomWindow extends Window {
|
||||
players: [],
|
||||
currentPlayerIndex: 0,
|
||||
guessedLetters: [],
|
||||
scores: {},
|
||||
counter: 0
|
||||
scores: {}
|
||||
};
|
||||
|
||||
this.initDrawing();
|
||||
@@ -1569,11 +1568,8 @@ export class GameRoomWindow extends Window {
|
||||
|
||||
nextRound() {
|
||||
// Move to next player
|
||||
this.gameState.counter++;
|
||||
if (this.gameState.counter >= this.gameState.players.length) {
|
||||
this.gameState.counter = 0;
|
||||
}
|
||||
const nextDrawer = this.gameState.players[this.gameState.counter];
|
||||
this.gameState.currentPlayerIndex = (this.gameState.currentPlayerIndex + 1) % this.gameState.players.length;
|
||||
const nextDrawer = this.gameState.players[this.gameState.currentPlayerIndex];
|
||||
|
||||
if (this.socket?.connected) {
|
||||
this.socket.emit('game-next-round', { drawer: nextDrawer });
|
||||
@@ -1,6 +1,6 @@
|
||||
import { Window } from '../core/windows.js';
|
||||
import { STORAGE_KEYS, CSS } from '../core/config.js';
|
||||
import { eventBus, Events } from '../core/events.js';
|
||||
import { Window } from './windows.js';
|
||||
import { STORAGE_KEYS, CSS } from './config.js';
|
||||
import { eventBus, Events } from './events.js';
|
||||
|
||||
/**
|
||||
* Global chat window
|
||||
@@ -7,28 +7,28 @@
|
||||
CSS VARIABLES
|
||||
============================================ */
|
||||
:root {
|
||||
--color-primary: #0066cc;
|
||||
--color-primary-hover: #0052a3;
|
||||
--color-primary: #ffc75e;
|
||||
--color-primary-hover: #ffc75e;
|
||||
--color-success: #3cff01;
|
||||
--color-success-dark: #28a745;
|
||||
--color-success-dark: #ffc75e;
|
||||
--color-error: #ff4d4d;
|
||||
--color-warning: #ffc107;
|
||||
--color-github: #24292e;
|
||||
--color-warning: #ffc75e;
|
||||
--color-github: #ffc75e;
|
||||
|
||||
--color-bg: #a3a3a3;
|
||||
--color-bg: #ffe5b5;
|
||||
|
||||
--app-background-base: radial-gradient(
|
||||
circle at top,
|
||||
#000000,
|
||||
#4d4d4d
|
||||
#fff787,
|
||||
#ff8080
|
||||
);
|
||||
|
||||
--app-background-image: url("./assets/background.png");
|
||||
|
||||
--color-surface: #222;
|
||||
--color-surface-light: #333;
|
||||
--color-text: #fff;
|
||||
--color-text-muted: #aaa;
|
||||
--color-surface: #ffefce;
|
||||
--color-surface-light: #ffc75e;
|
||||
--color-text: #000000;
|
||||
--color-text-muted: #000000;
|
||||
|
||||
--font-size-base: 10px;
|
||||
--font-size-sm: 1.2rem;
|
||||
@@ -117,16 +117,16 @@ body {
|
||||
text-align: center;
|
||||
text-shadow: 2px 2px 10px black;
|
||||
z-index: 1;
|
||||
font-family: "Cinzel Decorative", cursive;
|
||||
font-family: "Roboto";
|
||||
letter-spacing: -10px;
|
||||
color: rgba(248, 252, 2, 0.6);
|
||||
|
||||
margin: 0;
|
||||
padding: var(--spacing-md);
|
||||
padding: 0.6rem 1.2rem;
|
||||
|
||||
/* Rectangle + rounded corners */
|
||||
background-color: rgba(247, 7, 67, 0.6);
|
||||
background-color: #ffefce;
|
||||
border: 2px solid rgba(0, 0, 0, 0.6);
|
||||
border-radius: 15px;
|
||||
border-radius: var(--radius-lg);
|
||||
}
|
||||
|
||||
|
||||
@@ -134,7 +134,7 @@ body {
|
||||
MENU
|
||||
============================================ */
|
||||
|
||||
.menu {
|
||||
/* .menu {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 50px;
|
||||
@@ -144,17 +144,31 @@ body {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: var(--spacing-xs);
|
||||
} */
|
||||
|
||||
.menu {
|
||||
position: fixed;
|
||||
top: var(--spacing-lg);
|
||||
left: 50px;
|
||||
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: var(--spacing-lg);
|
||||
|
||||
z-index: var(--z-menu);
|
||||
}
|
||||
|
||||
.menu__item {
|
||||
background: var(--color-surface);
|
||||
color: var(--color-text);
|
||||
border: 1px solid var(--color-surface-light);
|
||||
border-radius: var(--radius-lg);
|
||||
border-color: #000;
|
||||
padding: var(--spacing-sm) var(--spacing-md);
|
||||
font-size: var(--font-size-md);
|
||||
cursor: pointer;
|
||||
transition: all var(--transition-fast);
|
||||
text-align: left;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.menu__item:hover {
|
||||
@@ -171,7 +185,7 @@ body {
|
||||
GAME
|
||||
============================================ */
|
||||
|
||||
.game {
|
||||
/* .game {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
right: 50px;
|
||||
@@ -181,17 +195,31 @@ body {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: var(--spacing-xs);
|
||||
} */
|
||||
|
||||
.game {
|
||||
position: fixed;
|
||||
top: var(--spacing-lg);
|
||||
right: 50px;
|
||||
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: var(--spacing-lg);
|
||||
|
||||
z-index: var(--z-menu);
|
||||
}
|
||||
|
||||
.game__item {
|
||||
background: var(--color-surface);
|
||||
color: var(--color-text);
|
||||
border: 1px solid var(--color-surface-light);
|
||||
border-radius: var(--radius-lg);
|
||||
border-color: #000;
|
||||
padding: var(--spacing-sm) var(--spacing-md);
|
||||
font-size: var(--font-size-md);
|
||||
cursor: pointer;
|
||||
transition: all var(--transition-fast);
|
||||
text-align: right;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.game__item:hover {
|
||||
@@ -303,13 +331,15 @@ body {
|
||||
left: 50%;
|
||||
transform: translate(-50%, -50%);
|
||||
background: var(--color-bg);
|
||||
border: 2px ridge var(--color-text);
|
||||
color: var(--color-text);
|
||||
z-index: var(--z-window);
|
||||
display: none;
|
||||
flex-direction: column;
|
||||
min-width: 280px;
|
||||
box-shadow: var(--shadow-lg);
|
||||
border-radius: 5px;
|
||||
border-color: #aa1f1f;
|
||||
border: 6px solid #faac37;
|
||||
}
|
||||
|
||||
.window--visible {
|
||||
@@ -370,7 +400,8 @@ body {
|
||||
.message {
|
||||
font-size: var(--font-size-sm);
|
||||
padding: var(--spacing-xs);
|
||||
border-radius: var(--radius-sm);
|
||||
border-radius: var(--radius-lg);
|
||||
border-color: #000;
|
||||
}
|
||||
|
||||
.message--success {
|
||||
@@ -390,6 +421,11 @@ body {
|
||||
============================================ */
|
||||
.login {
|
||||
width: 320px;
|
||||
border-radius: 5px;
|
||||
border-color: #aa1f1f;
|
||||
border: 6px solid #faac37;
|
||||
background: #ffffff;
|
||||
color: #000;
|
||||
}
|
||||
|
||||
.login__form {
|
||||
@@ -601,30 +637,6 @@ body {
|
||||
padding: var(--spacing-sm) 0;
|
||||
}
|
||||
|
||||
/* ============================================
|
||||
EASTER EGG BUTTON
|
||||
============================================ */
|
||||
/* .easter-egg {
|
||||
position: absolute;
|
||||
top: 20%;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
z-index: 1;
|
||||
background: var(--color-surface);
|
||||
color: var(--color-text);
|
||||
border: 1px solid var(--color-surface-light);
|
||||
padding: var(--spacing-sm) var(--spacing-md);
|
||||
cursor: pointer;
|
||||
font-size: var(--font-size-md);
|
||||
border-radius: var(--radius-md);
|
||||
transition: all var(--transition-fast);
|
||||
}
|
||||
|
||||
.easter-egg:hover {
|
||||
background: var(--color-error);
|
||||
border-color: var(--color-error);
|
||||
} */
|
||||
|
||||
/* ============================================
|
||||
UTILITIES
|
||||
============================================ */
|
||||
@@ -670,7 +682,7 @@ body {
|
||||
.friends__tab {
|
||||
flex: 1;
|
||||
padding: var(--spacing-sm);
|
||||
background: var(--color-surface);
|
||||
background: var(--color-surface-light);
|
||||
border: 1px solid var(--color-surface-light);
|
||||
color: var(--color-text);
|
||||
cursor: pointer;
|
||||
|
||||
@@ -3,14 +3,14 @@
|
||||
<head>
|
||||
<meta charset="utf-8" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1" />
|
||||
<title>Transcendence.io</title>
|
||||
<title>Transcendence</title>
|
||||
<link rel="stylesheet" href="index.css" />
|
||||
<link rel="preconnect" href="https://fonts.googleapis.com" />
|
||||
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin />
|
||||
<link href="https://fonts.googleapis.com/css2?family=Cinzel+Decorative:wght@400;700&display=swap" rel="stylesheet" />
|
||||
</head>
|
||||
<body>
|
||||
<h1 class="title">Transcendence.io</h1>
|
||||
<h1 class="title">Transcendence</h1>
|
||||
|
||||
<nav class="menu" aria-label="Menu principal">
|
||||
<button class="menu__item" data-action="login" aria-label="Login">Login</button>
|
||||
@@ -20,10 +20,10 @@
|
||||
</nav>
|
||||
|
||||
<nav class="game" aria-label="Game">
|
||||
<button class="game__item" data-action="new_game" aria-label="Start new game"
|
||||
onclick="window.location.href='game/game.html'">Start new game</button>
|
||||
<button class="game__item" data-action="new_game" aria-label="Skkrrribl.io"
|
||||
onclick="window.location.href='game.html'">Skkrrribl.io</button>
|
||||
<button class="game__item" data-action="tetris" aria-label="Tetris"
|
||||
onclick="window.location.href='tetris/tetris.html'">Tetris</button>
|
||||
onclick="window.location.href='tetris.html'">Tetris</button>
|
||||
</nav>
|
||||
|
||||
<script type="module" src="app.js"></script>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { Window } from '../core/windows.js';
|
||||
import { API, STORAGE_KEYS, CSS } from '../core/config.js';
|
||||
import { eventBus, Events } from '../core/events.js';
|
||||
import { Window } from './windows.js';
|
||||
import { API, STORAGE_KEYS, CSS } from './config.js';
|
||||
import { eventBus, Events } from './events.js';
|
||||
|
||||
/**
|
||||
* Login and registration window
|
||||
@@ -17,7 +17,6 @@ export class LoginWindow extends Window {
|
||||
this.buildUI();
|
||||
this.bindEvents();
|
||||
this.checkIfAlreadyLoggedIn();
|
||||
this.NotficationContainer();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -130,7 +129,6 @@ export class LoginWindow extends Window {
|
||||
if (response.ok && data.token) {
|
||||
localStorage.setItem(STORAGE_KEYS.AUTH_TOKEN, data.token);
|
||||
this.showMessage('Login successful! Welcome.', 'success');
|
||||
this.showNotification('Login successful', 'green');
|
||||
|
||||
// Emit login event
|
||||
eventBus.emit(Events.USER_LOGGED_IN, { username, token: data.token });
|
||||
@@ -140,7 +138,6 @@ export class LoginWindow extends Window {
|
||||
} else {
|
||||
const errorMsg = data?.message || 'Login failed';
|
||||
this.showMessage(errorMsg, 'error');
|
||||
this.showNotification(errorMsg, 'red');
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Login error:', error);
|
||||
@@ -173,12 +170,10 @@ export class LoginWindow extends Window {
|
||||
|
||||
if (response.ok) {
|
||||
this.showMessage('Registration successful! You can now sign in.', 'success');
|
||||
this.showNotification('Registration successful', 'green');
|
||||
eventBus.emit(Events.USER_REGISTERED, { username });
|
||||
} else {
|
||||
const errorMsg = data?.message || 'Registration failed';
|
||||
this.showMessage(errorMsg, 'error');
|
||||
this.showNotification(errorMsg, 'red');
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Registration error:', error);
|
||||
@@ -205,7 +200,6 @@ export class LoginWindow extends Window {
|
||||
if (event.data?.token) {
|
||||
localStorage.setItem(STORAGE_KEYS.AUTH_TOKEN, event.data.token);
|
||||
this.showMessage('GitHub login successful! Welcome.', 'success');
|
||||
this.showNotification('GitHub login successful', 'green');
|
||||
|
||||
// Emit login event
|
||||
eventBus.emit(Events.USER_LOGGED_IN, {
|
||||
@@ -221,55 +215,6 @@ export class LoginWindow extends Window {
|
||||
window.addEventListener('message', handleMessage, { once: true });
|
||||
}
|
||||
|
||||
NotficationContainer()
|
||||
{
|
||||
if (document.getElementById('notification-container')) return;
|
||||
|
||||
const container = this.createElement('div');
|
||||
container.id = 'notification-container';
|
||||
Object.assign(container.style, {
|
||||
position: 'fixed',
|
||||
top: '20px',
|
||||
right: '20px',
|
||||
zIndex: 1000,
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
gap: '10px'
|
||||
});
|
||||
document.body.appendChild(container);
|
||||
}
|
||||
|
||||
showNotification(message, color) {
|
||||
const container = document.getElementById('notification-container');
|
||||
if (!container) return;
|
||||
|
||||
const notification = document.createElement('div');
|
||||
notification.textContent = message;
|
||||
Object.assign(notification.style, {
|
||||
backgroundColor: color,
|
||||
color: 'white',
|
||||
padding: '10px 20px',
|
||||
borderRadius: '5px',
|
||||
boxShadow: '0 2px 6px rgba(0,0,0,0.3)',
|
||||
opacity: '0',
|
||||
transform: 'translateY(-8px)',
|
||||
transition: 'opacity 0.5s ease, transform 0.5s ease'
|
||||
});
|
||||
|
||||
container.appendChild(notification);
|
||||
|
||||
requestAnimationFrame(() => {
|
||||
notification.style.opacity = '1';
|
||||
notification.style.transform = 'translateY(0)';
|
||||
});
|
||||
|
||||
setTimeout(() => {
|
||||
notification.style.opacity = '0';
|
||||
notification.style.transform = 'translateY(-8px)';
|
||||
setTimeout(() => notification.remove(), 500);
|
||||
}, 2200);
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays a feedback message
|
||||
* @param {string} text - Message text
|
||||
@@ -0,0 +1,133 @@
|
||||
// ─────────────────────────────────────────────
|
||||
// RENDU
|
||||
// ─────────────────────────────────────────────
|
||||
|
||||
const CELL = 30;
|
||||
const COLORS = ['#000500','#00ff41','#39ff14','#00e676','#76ff03','#b2ff59','#00ffaa','#ccff00','#2d5a2d'];
|
||||
|
||||
const ctxMain = document.getElementById('canvas-main').getContext('2d');
|
||||
const ctxNext = document.getElementById('canvas-next').getContext('2d');
|
||||
const ctxHold = document.getElementById('canvas-hold').getContext('2d');
|
||||
const ctxOpponent = document.getElementById('canvas-opponent').getContext('2d');
|
||||
|
||||
function drawCell(ctx, x, y, colorIndex, size) {
|
||||
const p = 1;
|
||||
const color = COLORS[colorIndex];
|
||||
ctx.fillStyle = color;
|
||||
ctx.fillRect(x * size + p, y * size + p, size - p * 2, size - p * 2);
|
||||
// Glow inner
|
||||
ctx.shadowColor = color;
|
||||
ctx.shadowBlur = 6;
|
||||
ctx.fillStyle = color;
|
||||
ctx.fillRect(x * size + p + 2, y * size + p + 2, size - p * 2 - 4, size - p * 2 - 4);
|
||||
ctx.shadowBlur = 0;
|
||||
// Highlight top/left
|
||||
ctx.fillStyle = 'rgba(200,255,200,0.2)';
|
||||
ctx.fillRect(x * size + p, y * size + p, size - p * 2, 2);
|
||||
ctx.fillRect(x * size + p, y * size + p, 2, size - p * 2);
|
||||
// Shadow bottom/right
|
||||
ctx.fillStyle = 'rgba(0,0,0,0.5)';
|
||||
ctx.fillRect(x * size + p, (y + 1) * size - p - 2, size - p * 2, 2);
|
||||
ctx.fillRect((x + 1) * size - p - 2, y * size + p, 2, size - p * 2);
|
||||
}
|
||||
|
||||
function clearCanvas(ctx, w, h) {
|
||||
ctx.fillStyle = '#000500';
|
||||
ctx.fillRect(0, 0, w, h);
|
||||
}
|
||||
|
||||
function drawGridLines(ctx, cols, rows, size) {
|
||||
ctx.strokeStyle = 'rgba(0,255,65,0.06)';
|
||||
ctx.lineWidth = 1;
|
||||
for (let x = 0; x <= cols; x++) {
|
||||
ctx.beginPath(); ctx.moveTo(x * size, 0); ctx.lineTo(x * size, rows * size); ctx.stroke();
|
||||
}
|
||||
for (let y = 0; y <= rows; y++) {
|
||||
ctx.beginPath(); ctx.moveTo(0, y * size); ctx.lineTo(cols * size, y * size); ctx.stroke();
|
||||
}
|
||||
}
|
||||
|
||||
function drawGhost(ctx, piece, grid) {
|
||||
if (!piece) return;
|
||||
const ghost = { x: piece.getPosition().x, y: piece.getPosition().y };
|
||||
const shape = piece.getShape();
|
||||
|
||||
while (true) {
|
||||
ghost.y++;
|
||||
let valid = true;
|
||||
for (let row = 0; row < shape.length && valid; row++)
|
||||
for (let col = 0; col < shape[row].length && valid; col++)
|
||||
if (shape[row][col] !== 0) {
|
||||
const ny = ghost.y + row;
|
||||
const nx = ghost.x + col;
|
||||
if (ny < 0 || ny >= grid.length || nx < 0 || nx >= grid[ny].length || grid[ny][nx] !== 0) valid = false;
|
||||
}
|
||||
if (!valid) { ghost.y--; break; }
|
||||
}
|
||||
|
||||
if (ghost.y === piece.getPosition().y) return;
|
||||
|
||||
ctx.strokeStyle = 'rgba(0,255,65,0.25)';
|
||||
ctx.lineWidth = 1;
|
||||
for (let row = 0; row < shape.length; row++)
|
||||
for (let col = 0; col < shape[row].length; col++)
|
||||
if (shape[row][col] !== 0)
|
||||
ctx.strokeRect(
|
||||
(ghost.x + col) * CELL + 2,
|
||||
(ghost.y + row) * CELL + 2,
|
||||
CELL - 4, CELL - 4
|
||||
);
|
||||
}
|
||||
|
||||
function drawMiniPiece(ctx, piece, canvasW, canvasH) {
|
||||
clearCanvas(ctx, canvasW, canvasH);
|
||||
if (!piece) return;
|
||||
const shape = piece.getShape();
|
||||
const color = piece.getColor();
|
||||
const s = 20;
|
||||
const offsetX = Math.floor((canvasW / s - shape[0].length) / 2);
|
||||
const offsetY = Math.floor((canvasH / s - shape.length) / 2);
|
||||
for (let row = 0; row < shape.length; row++)
|
||||
for (let col = 0; col < shape[row].length; col++)
|
||||
if (shape[row][col] !== 0)
|
||||
drawCell(ctx, offsetX + col, offsetY + row, color, s);
|
||||
}
|
||||
|
||||
function render() {
|
||||
// Grille principale
|
||||
clearCanvas(ctxMain, 300, 600);
|
||||
drawGridLines(ctxMain, 10, 20, CELL);
|
||||
|
||||
for (let y = 0; y < game.grid.length; y++)
|
||||
for (let x = 0; x < game.grid[y].length; x++)
|
||||
if (game.grid[y][x] !== 0)
|
||||
drawCell(ctxMain, x, y, game.grid[y][x], CELL);
|
||||
|
||||
// Ghost + pièce courante
|
||||
if (game.currentPiece) {
|
||||
drawGhost(ctxMain, game.currentPiece, game.grid);
|
||||
const { x, y } = game.currentPiece.getPosition();
|
||||
const shape = game.currentPiece.getShape();
|
||||
const color = game.currentPiece.getColor();
|
||||
for (let row = 0; row < shape.length; row++)
|
||||
for (let col = 0; col < shape[row].length; col++)
|
||||
if (shape[row][col] !== 0)
|
||||
drawCell(ctxMain, x + col, y + row, color, CELL);
|
||||
}
|
||||
|
||||
// Panneaux miniatures
|
||||
drawMiniPiece(ctxNext, game.nextPiece, 100, 80);
|
||||
drawMiniPiece(ctxHold, game.storedPiece, 100, 80);
|
||||
|
||||
// Score
|
||||
document.getElementById('score-display').textContent = game.score;
|
||||
}
|
||||
|
||||
function renderOpponent(opponentGrid) {
|
||||
clearCanvas(ctxOpponent, 300, 600);
|
||||
drawGridLines(ctxOpponent, 10, 20, CELL);
|
||||
for (let y = 0; y < opponentGrid.length; y++)
|
||||
for (let x = 0; x < opponentGrid[y].length; x++)
|
||||
if (opponentGrid[y][x] !== 0)
|
||||
drawCell(ctxOpponent, x, y, opponentGrid[y][x], CELL);
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
import { Window } from '../core/windows.js';
|
||||
import { API, STORAGE_KEYS } from '../core/config.js';
|
||||
import { Window } from './windows.js';
|
||||
import { API, STORAGE_KEYS } from './config.js';
|
||||
|
||||
/**
|
||||
* Stats window — displays Scribble + Tetris stats for any user
|
||||
@@ -445,37 +445,6 @@ button:disabled { opacity: 0.3; cursor: not-allowed; }
|
||||
letter-spacing: 0.05em;
|
||||
}
|
||||
|
||||
/* ── Theme color picker ── */
|
||||
.theme-btns {
|
||||
display: flex;
|
||||
gap: 6px;
|
||||
margin-top: 2px;
|
||||
}
|
||||
|
||||
.theme-btn {
|
||||
width: 22px;
|
||||
height: 22px;
|
||||
min-width: 22px;
|
||||
padding: 0;
|
||||
border-radius: 50%;
|
||||
border: 2px solid transparent;
|
||||
cursor: pointer;
|
||||
transition: transform 0.15s, box-shadow 0.15s;
|
||||
}
|
||||
|
||||
.theme-btn[data-theme="green"] { background: #00ff41; }
|
||||
.theme-btn[data-theme="red"] { background: #ff1744; }
|
||||
.theme-btn[data-theme="yellow"] { background: #ffd600; }
|
||||
.theme-btn[data-theme="blue"] { background: #00b0ff; }
|
||||
|
||||
.theme-btn:hover { transform: scale(1.2); }
|
||||
|
||||
.theme-btn.active {
|
||||
border-color: #ffffff;
|
||||
box-shadow: 0 0 8px currentColor;
|
||||
transform: scale(1.15);
|
||||
}
|
||||
|
||||
#settings-panel input[type="number"] {
|
||||
background: var(--bg);
|
||||
border: 1px solid var(--border);
|
||||
@@ -651,36 +620,3 @@ button:disabled { opacity: 0.3; cursor: not-allowed; }
|
||||
}
|
||||
|
||||
body { overflow: hidden; }
|
||||
|
||||
|
||||
/* ── Shield ───────────────────────────────── */
|
||||
.shield-bar-bg {
|
||||
width: 100%;
|
||||
height: 4px;
|
||||
background: rgba(0,212,255,0.15);
|
||||
border-radius: 2px;
|
||||
margin-top: 4px;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.shield-bar {
|
||||
height: 100%;
|
||||
background: #00d4ff;
|
||||
border-radius: 2px;
|
||||
transition: width 0.1s linear;
|
||||
box-shadow: 0 0 6px #00d4ff;
|
||||
}
|
||||
|
||||
.shield-ready { color: #00d4ff !important; }
|
||||
.shield-active { color: #00ffff !important; text-shadow: 0 0 8px #00ffff; }
|
||||
.shield-cooldown { color: var(--dim) !important; }
|
||||
|
||||
kbd {
|
||||
display: inline-block;
|
||||
padding: 0 3px;
|
||||
border: 1px solid var(--border);
|
||||
border-radius: 2px;
|
||||
font-size: 0.6rem;
|
||||
font-family: inherit;
|
||||
color: var(--dim);
|
||||
}
|
||||
@@ -15,9 +15,10 @@
|
||||
|
||||
<h1 data-text="TETRIS">TETRIS<span class="cursor">_</span></h1>
|
||||
|
||||
<a id="btn-home" href="/">Home</a>
|
||||
<!-- Bouton home -->
|
||||
<a id="btn-home" href="/">Home</a>
|
||||
|
||||
<!-- Panneau duel -->
|
||||
<!-- Panneau de connexion duel -->
|
||||
<div id="duel-panel">
|
||||
<span class="settings-title">Duel</span>
|
||||
<div class="duel-row">
|
||||
@@ -39,7 +40,7 @@
|
||||
<div id="local-section">
|
||||
<div id="app">
|
||||
|
||||
<!-- Colonne gauche : Hold + Score + Boutons + Paramètres -->
|
||||
<!-- Colonne gauche : Hold + Score + Boutons + Settings -->
|
||||
<div id="left-column">
|
||||
<div class="panel">
|
||||
<div class="panel-title">Hold</div>
|
||||
@@ -50,12 +51,6 @@
|
||||
<div class="score-value" id="score-display">0</div>
|
||||
</div>
|
||||
|
||||
<div class="score-block">
|
||||
<div class="score-label">Shield <kbd>E</kbd></div>
|
||||
<div class="score-value shield-ready" id="shield-status-display">PRÊT</div>
|
||||
<div class="shield-bar-bg"><div class="shield-bar" id="shield-bar"></div></div>
|
||||
</div>
|
||||
|
||||
<div class="btn-group">
|
||||
<button id="btn-start">Start</button>
|
||||
<button id="btn-pause" disabled>Pause</button>
|
||||
@@ -63,18 +58,9 @@
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Paramètres -->
|
||||
<!-- Panneau de configuration -->
|
||||
<div id="settings-panel">
|
||||
<div class="settings-title">Paramètres</div>
|
||||
<div class="settings-row">
|
||||
<label>Couleur</label>
|
||||
<div class="theme-btns">
|
||||
<button class="theme-btn active" data-theme="green" title="Vert"></button>
|
||||
<button class="theme-btn" data-theme="red" title="Rouge"></button>
|
||||
<button class="theme-btn" data-theme="yellow" title="Jaune"></button>
|
||||
<button class="theme-btn" data-theme="blue" title="Bleu"></button>
|
||||
</div>
|
||||
</div>
|
||||
<div class="settings-row">
|
||||
<label for="input-ttd">Vitesse initiale (ms)</label>
|
||||
<input type="number" id="input-ttd" min="100" max="3000" step="50" value="1000">
|
||||
@@ -111,7 +97,6 @@
|
||||
<div><span>W</span> Rot. droite</div>
|
||||
<div><span>Espace</span> Drop</div>
|
||||
<div><span>C</span> Hold</div>
|
||||
<div><span>E</span> Shield</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -126,7 +111,6 @@
|
||||
<div class="score-label">Score</div>
|
||||
<div class="score-value" id="opponent-score">—</div>
|
||||
</div>
|
||||
<div id="opponent-shield-indicator" style="display:none;color:#00d4ff;font-size:0.75rem;text-align:center;letter-spacing:1px;margin-top:4px;">🛡 SHIELD ACTIF</div>
|
||||
</div>
|
||||
|
||||
<div id="opponent-wrapper">
|
||||
@@ -150,22 +134,34 @@
|
||||
|
||||
<div id="lb-scores" class="lb-content lb-content--active">
|
||||
<table class="lb-table">
|
||||
<thead><tr><th>#</th><th>Joueur</th><th>Meilleur score</th><th>Parties</th></tr></thead>
|
||||
<tbody id="lb-scores-body"><tr><td colspan="4">Chargement…</td></tr></tbody>
|
||||
<thead>
|
||||
<tr><th>#</th><th>Joueur</th><th>Meilleur score</th><th>Parties</th></tr>
|
||||
</thead>
|
||||
<tbody id="lb-scores-body">
|
||||
<tr><td colspan="4">Chargement…</td></tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
|
||||
<div id="lb-wins" class="lb-content">
|
||||
<table class="lb-table">
|
||||
<thead><tr><th>#</th><th>Joueur</th><th>Victoires</th><th>Parties</th></tr></thead>
|
||||
<tbody id="lb-wins-body"><tr><td colspan="4">Chargement…</td></tr></tbody>
|
||||
<thead>
|
||||
<tr><th>#</th><th>Joueur</th><th>Victoires</th><th>Parties</th></tr>
|
||||
</thead>
|
||||
<tbody id="lb-wins-body">
|
||||
<tr><td colspan="4">Chargement…</td></tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
|
||||
<div id="lb-history" class="lb-content">
|
||||
<table class="lb-table">
|
||||
<thead><tr><th>#</th><th>Date</th><th>Type</th><th>Score</th><th>Résultat</th></tr></thead>
|
||||
<tbody id="lb-history-body"><tr><td colspan="5">Chargement…</td></tr></tbody>
|
||||
<thead>
|
||||
<tr><th>#</th><th>Date</th><th>Type</th><th>Score</th><th>Résultat</th></tr>
|
||||
</thead>
|
||||
<tbody id="lb-history-body">
|
||||
<tr><td colspan="5">Chargement…</td></tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
@@ -177,9 +173,59 @@
|
||||
<script src="tetris.js"></script>
|
||||
<script src="renderer.js"></script>
|
||||
<script src="duel.js"></script>
|
||||
<script src="leaderboard.js"></script>
|
||||
<script src="ui.js"></script>
|
||||
<script src="effects.js"></script>
|
||||
|
||||
<script>
|
||||
// ── Responsive scaling ──────────────────────────
|
||||
(function() {
|
||||
const container = document.getElementById('scale-container');
|
||||
// Dimensions naturelles du contenu (single-player)
|
||||
const NAT_W = 640;
|
||||
const NAT_H = 1020;
|
||||
|
||||
function resize() {
|
||||
const s = Math.min(
|
||||
window.innerWidth / NAT_W,
|
||||
window.innerHeight / NAT_H
|
||||
);
|
||||
container.style.transform = 'scale(' + s + ')';
|
||||
container.style.transformOrigin = 'top center';
|
||||
// Compense l'espace de layout non affecté par transform
|
||||
container.style.marginBottom = ((s - 1) * NAT_H) + 'px';
|
||||
}
|
||||
|
||||
resize();
|
||||
window.addEventListener('resize', resize);
|
||||
})();
|
||||
</script>
|
||||
|
||||
<script>
|
||||
// ── Matrix rain ──────────────────────────────────
|
||||
(function() {
|
||||
const canvas = document.getElementById('matrix-bg');
|
||||
const ctx = canvas.getContext('2d');
|
||||
function resize() { canvas.width = window.innerWidth; canvas.height = window.innerHeight; }
|
||||
resize();
|
||||
window.addEventListener('resize', resize);
|
||||
const chars = 'アイウエオカキクケコサシスセソタチツテトナニヌネノハヒフヘホマミムメモヤユヨラリルレロワヲン0123456789ABCDEF>_{}[]|\\/#@$%^&*01';
|
||||
const fs = 14;
|
||||
let drops = [];
|
||||
function initDrops() { drops = Array(Math.floor(canvas.width / fs)).fill(1); }
|
||||
initDrops();
|
||||
window.addEventListener('resize', initDrops);
|
||||
setInterval(function() {
|
||||
ctx.fillStyle = 'rgba(0,5,0,0.05)';
|
||||
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
||||
ctx.font = fs + 'px monospace';
|
||||
for (let i = 0; i < drops.length; i++) {
|
||||
const ch = chars[Math.floor(Math.random() * chars.length)];
|
||||
ctx.fillStyle = drops[i] * fs < 50 ? '#aaffaa' : '#00ff41';
|
||||
ctx.fillText(ch, i * fs, drops[i] * fs);
|
||||
if (drops[i] * fs > canvas.height && Math.random() > 0.975) drops[i] = 0;
|
||||
drops[i]++;
|
||||
}
|
||||
}, 40);
|
||||
})();
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -3,12 +3,11 @@
|
||||
// ───────────────────────────────────────────
|
||||
|
||||
class Tetris {
|
||||
constructor(onRender, onGameOver, onBlockPlaced = null, onLinesCleared = null, onShieldChanged = null) {
|
||||
constructor(onRender, onGameOver, onBlockPlaced = null, onLinesCleared = null) {
|
||||
this.onRender = onRender;
|
||||
this.onGameOver = onGameOver;
|
||||
this.onBlockPlaced = onBlockPlaced;
|
||||
this.onLinesCleared = onLinesCleared;
|
||||
this.onShieldChanged = onShieldChanged;
|
||||
|
||||
this.grid = this._createGrid(10, 20);
|
||||
this.bufferGrid = this._createGrid(10, 5);
|
||||
@@ -29,12 +28,6 @@ class Tetris {
|
||||
this.isPaused = false;
|
||||
this.canStore = true;
|
||||
|
||||
// Shield
|
||||
this.shieldActive = false;
|
||||
this.shieldActiveMs = 0;
|
||||
this.shieldCooldownMs = 0;
|
||||
this.shieldReady = true; // prêt dès le début
|
||||
|
||||
this.animationFrameId = null;
|
||||
this.lastTime = 0;
|
||||
this.accumulator = 0;
|
||||
@@ -62,10 +55,6 @@ class Tetris {
|
||||
this.timeToDown = this.initialTimeToDown;
|
||||
this.storedPiece = null;
|
||||
this.canStore = true;
|
||||
this.shieldActive = false;
|
||||
this.shieldActiveMs = 0;
|
||||
this.shieldCooldownMs = 0;
|
||||
this.shieldReady = true;
|
||||
this._spawnNewPiece();
|
||||
document.addEventListener('keydown', this._keyHandler);
|
||||
this._startGameLoop();
|
||||
@@ -119,8 +108,6 @@ class Tetris {
|
||||
this.lastTime = currentTime;
|
||||
this.accumulator += deltaTime;
|
||||
|
||||
this._updateShield(deltaTime);
|
||||
|
||||
while (this.isRunning && this.accumulator >= this.timeToDown) {
|
||||
this._tick();
|
||||
this.accumulator -= this.timeToDown;
|
||||
@@ -187,42 +174,11 @@ class Tetris {
|
||||
e.preventDefault();
|
||||
if (!this.isPaused) this._storePiece();
|
||||
break;
|
||||
case 'e': case 'E':
|
||||
e.preventDefault();
|
||||
if (!this.isPaused) this._activateShield();
|
||||
break;
|
||||
}
|
||||
|
||||
this.onRender();
|
||||
}
|
||||
|
||||
_activateShield() {
|
||||
if (!this.shieldReady || this.shieldActive) return;
|
||||
this.shieldActive = true;
|
||||
this.shieldActiveMs = 3000;
|
||||
this.shieldReady = false;
|
||||
if (this.onShieldChanged) this.onShieldChanged('activated');
|
||||
}
|
||||
|
||||
_updateShield(deltaTime) {
|
||||
if (this.shieldActive) {
|
||||
this.shieldActiveMs -= deltaTime;
|
||||
if (this.shieldActiveMs <= 0) {
|
||||
this.shieldActive = false;
|
||||
this.shieldActiveMs = 0;
|
||||
this.shieldCooldownMs = 60000;
|
||||
if (this.onShieldChanged) this.onShieldChanged('deactivated');
|
||||
}
|
||||
} else if (!this.shieldReady) {
|
||||
this.shieldCooldownMs -= deltaTime;
|
||||
if (this.shieldCooldownMs <= 0) {
|
||||
this.shieldCooldownMs = 0;
|
||||
this.shieldReady = true;
|
||||
if (this.onShieldChanged) this.onShieldChanged('ready');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_hardDrop() {
|
||||
if (!this.currentPiece) return;
|
||||
let dist = 0;
|
||||
@@ -319,17 +275,8 @@ class Tetris {
|
||||
const points = [0, 100, 300, 500, 800];
|
||||
this.score += points[cleared];
|
||||
this.count += points[cleared];
|
||||
if (cleared > 0) {
|
||||
// Chaque ligne remplie réduit le cooldown du shield de 10s
|
||||
if (!this.shieldActive && !this.shieldReady) {
|
||||
this.shieldCooldownMs = Math.max(0, this.shieldCooldownMs - cleared * 10000);
|
||||
if (this.shieldCooldownMs === 0) {
|
||||
this.shieldReady = true;
|
||||
if (this.onShieldChanged) this.onShieldChanged('ready');
|
||||
}
|
||||
}
|
||||
if (this.onLinesCleared) this.onLinesCleared(cleared, this.lastLandingCol);
|
||||
}
|
||||
if (this.onLinesCleared && cleared > 0)
|
||||
this.onLinesCleared(cleared, this.lastLandingCol);
|
||||
}
|
||||
|
||||
_makeHarder() {
|
||||
@@ -414,7 +361,6 @@ class Tetris {
|
||||
}
|
||||
|
||||
addGarbageLines(lines) {
|
||||
if (this.shieldActive) return; // shield bloque les lignes garbage
|
||||
if (!this.isRunning || !lines.length) return;
|
||||
this.grid.splice(0, lines.length);
|
||||
for (const line of lines) this.grid.push([...line]); // ...line pour faire une copie independante
|
||||
@@ -1,49 +0,0 @@
|
||||
// ─────────────────────────────────────────────
|
||||
// EFFETS VISUELS : SCALING RESPONSIVE + MATRIX RAIN
|
||||
// ─────────────────────────────────────────────
|
||||
|
||||
// ── Responsive scaling ──
|
||||
(function() {
|
||||
const container = document.getElementById('scale-container');
|
||||
const NAT_W = 640;
|
||||
const NAT_H = 1020;
|
||||
|
||||
function resize() {
|
||||
const s = Math.min(window.innerWidth / NAT_W, window.innerHeight / NAT_H);
|
||||
container.style.transform = 'scale(' + s + ')';
|
||||
container.style.transformOrigin = 'top center';
|
||||
container.style.marginBottom = ((s - 1) * NAT_H) + 'px';
|
||||
}
|
||||
|
||||
resize();
|
||||
window.addEventListener('resize', resize);
|
||||
})();
|
||||
|
||||
// ── Matrix rain ──
|
||||
(function() {
|
||||
const canvas = document.getElementById('matrix-bg');
|
||||
const ctx = canvas.getContext('2d');
|
||||
const chars = 'アイウエオカキクケコサシスセソタチツテトナニヌネノハヒフヘホマミムメモヤユヨラリルレロワヲン0123456789ABCDEF>_{}[]|\\/#@$%^&*01';
|
||||
const fs = 14;
|
||||
let drops = [];
|
||||
|
||||
function resize() { canvas.width = window.innerWidth; canvas.height = window.innerHeight; }
|
||||
function initDrops() { drops = Array(Math.floor(canvas.width / fs)).fill(1); }
|
||||
|
||||
resize();
|
||||
initDrops();
|
||||
window.addEventListener('resize', () => { resize(); initDrops(); });
|
||||
|
||||
setInterval(function() {
|
||||
ctx.fillStyle = 'rgba(0,5,0,0.05)';
|
||||
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
||||
ctx.font = fs + 'px monospace';
|
||||
for (let i = 0; i < drops.length; i++) {
|
||||
const ch = chars[Math.floor(Math.random() * chars.length)];
|
||||
ctx.fillStyle = drops[i] * fs < 50 ? '#aaffaa' : '#00ff41';
|
||||
ctx.fillText(ch, i * fs, drops[i] * fs);
|
||||
if (drops[i] * fs > canvas.height && Math.random() > 0.975) drops[i] = 0;
|
||||
drops[i]++;
|
||||
}
|
||||
}, 40);
|
||||
})();
|
||||
@@ -1,124 +0,0 @@
|
||||
// ─────────────────────────────────────────────
|
||||
// LEADERBOARDS & HISTORIQUE
|
||||
// ─────────────────────────────────────────────
|
||||
|
||||
function escapeHtml(str) {
|
||||
return String(str).replace(/&/g,'&').replace(/</g,'<').replace(/>/g,'>');
|
||||
}
|
||||
|
||||
// ── Historique ───────────────────────────────
|
||||
|
||||
async function loadGameHistory() {
|
||||
const token = localStorage.getItem('auth_token');
|
||||
if (!token) return;
|
||||
try {
|
||||
const res = await fetch('/api/stats/tetris/history', {
|
||||
headers: { 'Authorization': `Bearer ${token}` }
|
||||
});
|
||||
if (!res.ok) return;
|
||||
renderGameHistory(await res.json());
|
||||
} catch (err) {
|
||||
console.error('Erreur chargement historique:', err);
|
||||
}
|
||||
}
|
||||
|
||||
function renderGameHistory(history) {
|
||||
const tbody = document.getElementById('lb-history-body');
|
||||
if (!tbody) return;
|
||||
if (!history.length) {
|
||||
tbody.innerHTML = '<tr><td colspan="5">Aucune partie jouée</td></tr>';
|
||||
return;
|
||||
}
|
||||
tbody.innerHTML = history.map((entry, i) => {
|
||||
const date = new Date(entry.played_at).toLocaleDateString('fr-FR', {
|
||||
day: '2-digit', month: '2-digit', year: '2-digit',
|
||||
hour: '2-digit', minute: '2-digit'
|
||||
});
|
||||
const type = entry.game_type === 'duel' ? 'Duel' : 'Solo';
|
||||
let resultHtml = '—';
|
||||
if (entry.result === 'win') resultHtml = '<span class="hist-win">Victoire</span>';
|
||||
if (entry.result === 'loss') resultHtml = '<span class="hist-loss">Défaite</span>';
|
||||
return `<tr>
|
||||
<td>${i + 1}</td>
|
||||
<td>${date}</td>
|
||||
<td>${type}</td>
|
||||
<td>${entry.score}</td>
|
||||
<td>${resultHtml}</td>
|
||||
</tr>`;
|
||||
}).join('');
|
||||
}
|
||||
|
||||
// ── Classements ──────────────────────────────
|
||||
|
||||
async function loadLeaderboards() {
|
||||
const token = localStorage.getItem('auth_token');
|
||||
if (!token) return;
|
||||
const headers = { 'Authorization': `Bearer ${token}` };
|
||||
try {
|
||||
const [scoresRes, winsRes, meRes, rankScoreRes, rankWinsRes] = await Promise.all([
|
||||
fetch('/api/stats/tetris/leaderboard/score', { headers }),
|
||||
fetch('/api/stats/tetris/leaderboard/wins', { headers }),
|
||||
fetch('/api/stats/me', { headers }),
|
||||
fetch('/api/stats/tetris/rank/score', { headers }),
|
||||
fetch('/api/stats/tetris/rank/wins', { headers })
|
||||
]);
|
||||
|
||||
const me = meRes.ok ? await meRes.json() : null;
|
||||
const rankScore = rankScoreRes.ok ? (await rankScoreRes.json()).rank : null;
|
||||
const rankWins = rankWinsRes.ok ? (await rankWinsRes.json()).rank : null;
|
||||
|
||||
if (scoresRes.ok) renderLeaderboard('lb-scores-body', await scoresRes.json(), ['tetris_best_score', 'tetris_games_played'], me, rankScore);
|
||||
if (winsRes.ok) renderLeaderboard('lb-wins-body', await winsRes.json(), ['tetris_wins', 'tetris_games_played'], me, rankWins);
|
||||
} catch (err) {
|
||||
console.error('Erreur chargement leaderboards:', err);
|
||||
}
|
||||
}
|
||||
|
||||
function renderLeaderboard(tbodyId, rows, [col1, col2], me, myRank) {
|
||||
const tbody = document.getElementById(tbodyId);
|
||||
if (!tbody) return;
|
||||
if (!rows.length && !me) {
|
||||
tbody.innerHTML = '<tr><td colspan="4">Aucun résultat</td></tr>';
|
||||
return;
|
||||
}
|
||||
|
||||
const myUsername = me?.username;
|
||||
const inTop = rows.some(r => r.username === myUsername);
|
||||
|
||||
let html = rows.map((r, i) => {
|
||||
const isMe = r.username === myUsername;
|
||||
return `<tr class="${isMe ? 'lb-me' : ''}">
|
||||
<td>${i + 1}</td>
|
||||
<td>${escapeHtml(r.username)}${isMe ? ' <span class="lb-you">(vous)</span>' : ''}</td>
|
||||
<td>${r[col1] ?? 0}</td>
|
||||
<td>${r[col2] ?? 0}</td>
|
||||
</tr>`;
|
||||
}).join('');
|
||||
|
||||
if (!inTop && me && myRank !== null) {
|
||||
html += `<tr class="lb-separator"><td colspan="4">· · ·</td></tr>`;
|
||||
html += `<tr class="lb-me">
|
||||
<td>${myRank}</td>
|
||||
<td>${escapeHtml(myUsername)} <span class="lb-you">(vous)</span></td>
|
||||
<td>${me[col1] ?? 0}</td>
|
||||
<td>${me[col2] ?? 0}</td>
|
||||
</tr>`;
|
||||
}
|
||||
|
||||
tbody.innerHTML = html || '<tr><td colspan="4">Aucun résultat</td></tr>';
|
||||
}
|
||||
|
||||
// ── Tabs ─────────────────────────────────────
|
||||
|
||||
document.querySelectorAll('.lb-tab').forEach(tab => {
|
||||
tab.addEventListener('click', () => {
|
||||
document.querySelectorAll('.lb-tab').forEach(t => t.classList.remove('lb-tab--active'));
|
||||
document.querySelectorAll('.lb-content').forEach(c => c.classList.remove('lb-content--active'));
|
||||
tab.classList.add('lb-tab--active');
|
||||
document.getElementById(`lb-${tab.dataset.tab}`).classList.add('lb-content--active');
|
||||
if (tab.dataset.tab === 'history') loadGameHistory();
|
||||
});
|
||||
});
|
||||
|
||||
loadLeaderboards();
|
||||
loadGameHistory();
|
||||
@@ -1,228 +0,0 @@
|
||||
// ─────────────────────────────────────────────
|
||||
// RENDU
|
||||
// ─────────────────────────────────────────────
|
||||
|
||||
const CELL = 30;
|
||||
|
||||
const THEMES = {
|
||||
green: {
|
||||
bg: '#000500', panel: '#000d00', border: '#004400',
|
||||
accent: '#00ff41', accent2: '#39ff14', dim: '#1a5c1a', text: '#00cc26',
|
||||
grid: 'rgba(0,255,65,0.06)', ghost: 'rgba(0,255,65,0.25)', highlight: 'rgba(200,255,200,0.2)',
|
||||
colors: ['#000500','#00ff41','#39ff14','#00e676','#76ff03','#b2ff59','#00ffaa','#ccff00','#2d5a2d']
|
||||
},
|
||||
red: {
|
||||
bg: '#050000', panel: '#0d0000', border: '#440000',
|
||||
accent: '#ff1744', accent2: '#ff4569', dim: '#5c1a1a', text: '#cc2626',
|
||||
grid: 'rgba(255,23,68,0.06)', ghost: 'rgba(255,23,68,0.25)', highlight: 'rgba(255,200,200,0.2)',
|
||||
colors: ['#050000','#ff1744','#ff4569','#e53935','#ff6d00','#ff8a65','#ff5252','#ff6e40','#5a2d2d']
|
||||
},
|
||||
yellow: {
|
||||
bg: '#050500', panel: '#0d0d00', border: '#444400',
|
||||
accent: '#ffd600', accent2: '#ffea00', dim: '#5c5c1a', text: '#ccaa00',
|
||||
grid: 'rgba(255,214,0,0.06)', ghost: 'rgba(255,214,0,0.25)', highlight: 'rgba(255,255,200,0.2)',
|
||||
colors: ['#050500','#ffd600','#ffea00','#ffab00','#fff176','#ffe57f','#ffff00','#ffc400','#5a5a2d']
|
||||
},
|
||||
blue: {
|
||||
bg: '#000005', panel: '#00000d', border: '#000044',
|
||||
accent: '#00b0ff', accent2: '#40c4ff', dim: '#1a1a5c', text: '#2626cc',
|
||||
grid: 'rgba(0,176,255,0.06)', ghost: 'rgba(0,176,255,0.25)', highlight: 'rgba(200,200,255,0.2)',
|
||||
colors: ['#000005','#00b0ff','#40c4ff','#0091ea','#448aff','#82b1ff','#00e5ff','#2979ff','#2d2d5a']
|
||||
}
|
||||
};
|
||||
|
||||
let currentTheme = THEMES.green;
|
||||
let COLORS = [...currentTheme.colors];
|
||||
|
||||
function setColorTheme(themeName) {
|
||||
currentTheme = THEMES[themeName] || THEMES.green;
|
||||
COLORS = [...currentTheme.colors];
|
||||
const root = document.documentElement;
|
||||
root.style.setProperty('--bg', currentTheme.bg);
|
||||
root.style.setProperty('--panel', currentTheme.panel);
|
||||
root.style.setProperty('--border', currentTheme.border);
|
||||
root.style.setProperty('--accent', currentTheme.accent);
|
||||
root.style.setProperty('--accent2', currentTheme.accent2);
|
||||
root.style.setProperty('--dim', currentTheme.dim);
|
||||
root.style.setProperty('--text', currentTheme.text);
|
||||
localStorage.setItem('tetris-theme', themeName);
|
||||
document.querySelectorAll('.theme-btn').forEach(btn => {
|
||||
btn.classList.toggle('active', btn.dataset.theme === themeName);
|
||||
});
|
||||
}
|
||||
|
||||
const ctxMain = document.getElementById('canvas-main').getContext('2d');
|
||||
const ctxNext = document.getElementById('canvas-next').getContext('2d');
|
||||
const ctxHold = document.getElementById('canvas-hold').getContext('2d');
|
||||
const ctxOpponent = document.getElementById('canvas-opponent').getContext('2d');
|
||||
|
||||
function drawCell(ctx, x, y, colorIndex, size) {
|
||||
const p = 1;
|
||||
const color = COLORS[colorIndex];
|
||||
ctx.fillStyle = color;
|
||||
ctx.fillRect(x * size + p, y * size + p, size - p * 2, size - p * 2);
|
||||
ctx.shadowColor = color;
|
||||
ctx.shadowBlur = 6;
|
||||
ctx.fillStyle = color;
|
||||
ctx.fillRect(x * size + p + 2, y * size + p + 2, size - p * 2 - 4, size - p * 2 - 4);
|
||||
ctx.shadowBlur = 0;
|
||||
ctx.fillStyle = currentTheme.highlight;
|
||||
ctx.fillRect(x * size + p, y * size + p, size - p * 2, 2);
|
||||
ctx.fillRect(x * size + p, y * size + p, 2, size - p * 2);
|
||||
ctx.fillStyle = 'rgba(0,0,0,0.5)';
|
||||
ctx.fillRect(x * size + p, (y + 1) * size - p - 2, size - p * 2, 2);
|
||||
ctx.fillRect((x + 1) * size - p - 2, y * size + p, 2, size - p * 2);
|
||||
}
|
||||
|
||||
function clearCanvas(ctx, w, h) {
|
||||
ctx.fillStyle = currentTheme.bg;
|
||||
ctx.fillRect(0, 0, w, h);
|
||||
}
|
||||
|
||||
function drawGridLines(ctx, cols, rows, size) {
|
||||
ctx.strokeStyle = currentTheme.grid;
|
||||
ctx.lineWidth = 1;
|
||||
for (let x = 0; x <= cols; x++) {
|
||||
ctx.beginPath(); ctx.moveTo(x * size, 0); ctx.lineTo(x * size, rows * size); ctx.stroke();
|
||||
}
|
||||
for (let y = 0; y <= rows; y++) {
|
||||
ctx.beginPath(); ctx.moveTo(0, y * size); ctx.lineTo(cols * size, y * size); ctx.stroke();
|
||||
}
|
||||
}
|
||||
|
||||
function drawGhost(ctx, piece, grid) {
|
||||
if (!piece) return;
|
||||
const ghost = { x: piece.getPosition().x, y: piece.getPosition().y };
|
||||
const shape = piece.getShape();
|
||||
|
||||
while (true) {
|
||||
ghost.y++;
|
||||
let valid = true;
|
||||
for (let row = 0; row < shape.length && valid; row++)
|
||||
for (let col = 0; col < shape[row].length && valid; col++)
|
||||
if (shape[row][col] !== 0) {
|
||||
const ny = ghost.y + row;
|
||||
const nx = ghost.x + col;
|
||||
if (ny < 0 || ny >= grid.length || nx < 0 || nx >= grid[ny].length || grid[ny][nx] !== 0) valid = false;
|
||||
}
|
||||
if (!valid) { ghost.y--; break; }
|
||||
}
|
||||
|
||||
if (ghost.y === piece.getPosition().y) return;
|
||||
|
||||
ctx.strokeStyle = currentTheme.ghost;
|
||||
ctx.lineWidth = 1;
|
||||
for (let row = 0; row < shape.length; row++)
|
||||
for (let col = 0; col < shape[row].length; col++)
|
||||
if (shape[row][col] !== 0)
|
||||
ctx.strokeRect(
|
||||
(ghost.x + col) * CELL + 2,
|
||||
(ghost.y + row) * CELL + 2,
|
||||
CELL - 4, CELL - 4
|
||||
);
|
||||
}
|
||||
|
||||
function drawMiniPiece(ctx, piece, canvasW, canvasH) {
|
||||
clearCanvas(ctx, canvasW, canvasH);
|
||||
if (!piece) return;
|
||||
const shape = piece.getShape();
|
||||
const color = piece.getColor();
|
||||
const s = 20;
|
||||
const offsetX = Math.floor((canvasW / s - shape[0].length) / 2);
|
||||
const offsetY = Math.floor((canvasH / s - shape.length) / 2);
|
||||
for (let row = 0; row < shape.length; row++)
|
||||
for (let col = 0; col < shape[row].length; col++)
|
||||
if (shape[row][col] !== 0)
|
||||
drawCell(ctx, offsetX + col, offsetY + row, color, s);
|
||||
}
|
||||
|
||||
function _drawShieldOverlay(ctx, w, h, alpha) {
|
||||
ctx.save();
|
||||
ctx.strokeStyle = `rgba(0,212,255,${alpha})`;
|
||||
ctx.lineWidth = 4;
|
||||
ctx.shadowColor = '#00d4ff';
|
||||
ctx.shadowBlur = 16;
|
||||
ctx.strokeRect(2, 2, w - 4, h - 4);
|
||||
ctx.shadowBlur = 0;
|
||||
ctx.restore();
|
||||
}
|
||||
|
||||
// ── Rendu joueur local ────────────────────────────────────────────────────────
|
||||
// Prend l'objet game explicitement — aucun accès à des globaux externes.
|
||||
|
||||
function render(game) {
|
||||
clearCanvas(ctxMain, 300, 600);
|
||||
drawGridLines(ctxMain, 10, 20, CELL);
|
||||
|
||||
for (let y = 0; y < game.grid.length; y++)
|
||||
for (let x = 0; x < game.grid[y].length; x++)
|
||||
if (game.grid[y][x] !== 0)
|
||||
drawCell(ctxMain, x, y, game.grid[y][x], CELL);
|
||||
|
||||
if (game.currentPiece) {
|
||||
drawGhost(ctxMain, game.currentPiece, game.grid);
|
||||
const { x, y } = game.currentPiece.getPosition();
|
||||
const shape = game.currentPiece.getShape();
|
||||
const color = game.currentPiece.getColor();
|
||||
for (let row = 0; row < shape.length; row++)
|
||||
for (let col = 0; col < shape[row].length; col++)
|
||||
if (shape[row][col] !== 0)
|
||||
drawCell(ctxMain, x + col, y + row, color, CELL);
|
||||
}
|
||||
|
||||
if (game.shieldActive) {
|
||||
const pulse = 0.6 + 0.4 * Math.sin(Date.now() / 150);
|
||||
_drawShieldOverlay(ctxMain, 300, 600, pulse);
|
||||
}
|
||||
|
||||
drawMiniPiece(ctxNext, game.nextPiece, 100, 80);
|
||||
drawMiniPiece(ctxHold, game.storedPiece, 100, 80);
|
||||
|
||||
document.getElementById('score-display').textContent = game.score;
|
||||
|
||||
const shieldEl = document.getElementById('shield-status-display');
|
||||
const shieldBar = document.getElementById('shield-bar');
|
||||
if (shieldEl) {
|
||||
if (game.shieldActive) {
|
||||
const secs = Math.ceil(game.shieldActiveMs / 1000);
|
||||
shieldEl.textContent = `ACTIF ${secs}s`;
|
||||
shieldEl.className = 'score-value shield-active';
|
||||
if (shieldBar) shieldBar.style.width = (game.shieldActiveMs / 3000 * 100) + '%';
|
||||
} else if (game.shieldReady) {
|
||||
shieldEl.textContent = 'PRÊT';
|
||||
shieldEl.className = 'score-value shield-ready';
|
||||
if (shieldBar) shieldBar.style.width = '100%';
|
||||
} else {
|
||||
const secs = Math.ceil(game.shieldCooldownMs / 1000);
|
||||
shieldEl.textContent = `${secs}s`;
|
||||
shieldEl.className = 'score-value shield-cooldown';
|
||||
if (shieldBar) shieldBar.style.width = ((1 - game.shieldCooldownMs / 60000) * 100) + '%';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ── Rendu adversaire ─────────────────────────────────────────────────────────
|
||||
// Prend grid et shieldActive explicitement — aucun accès à l'objet duel global.
|
||||
|
||||
function renderOpponent(grid, shieldActive) {
|
||||
clearCanvas(ctxOpponent, 300, 600);
|
||||
drawGridLines(ctxOpponent, 10, 20, CELL);
|
||||
for (let y = 0; y < grid.length; y++)
|
||||
for (let x = 0; x < grid[y].length; x++)
|
||||
if (grid[y][x] !== 0)
|
||||
drawCell(ctxOpponent, x, y, grid[y][x], CELL);
|
||||
|
||||
if (shieldActive) {
|
||||
const pulse = 0.6 + 0.4 * Math.sin(Date.now() / 150);
|
||||
_drawShieldOverlay(ctxOpponent, 300, 600, pulse);
|
||||
}
|
||||
|
||||
const oppShieldEl = document.getElementById('opponent-shield-indicator');
|
||||
if (oppShieldEl) oppShieldEl.style.display = shieldActive ? 'block' : 'none';
|
||||
}
|
||||
|
||||
// Restaure le thème sauvegardé
|
||||
(function() {
|
||||
const saved = localStorage.getItem('tetris-theme');
|
||||
if (saved && THEMES[saved]) setColorTheme(saved);
|
||||
})();
|
||||
@@ -1,265 +0,0 @@
|
||||
// ─────────────────────────────────────────────
|
||||
// UI — Contrôles, socket, duel, matchmaking
|
||||
// ─────────────────────────────────────────────
|
||||
|
||||
// ── Références DOM ───────────────────────────
|
||||
|
||||
const btnStart = document.getElementById('btn-start');
|
||||
const btnPause = document.getElementById('btn-pause');
|
||||
const btnStop = document.getElementById('btn-stop');
|
||||
const btnRestart = document.getElementById('btn-restart');
|
||||
const overlay = document.getElementById('overlay');
|
||||
const inputTTD = document.getElementById('input-ttd');
|
||||
const inputHardening = document.getElementById('input-hardening');
|
||||
const inputDecrement = document.getElementById('input-decrement');
|
||||
|
||||
const btnJoinDuel = document.getElementById('btn-join-duel');
|
||||
const btnLeaveDuel = document.getElementById('btn-leave-duel');
|
||||
const inputRoomCode = document.getElementById('input-room-code');
|
||||
const duelStatusEl = document.getElementById('duel-status');
|
||||
const opponentSection = document.getElementById('opponent-section');
|
||||
|
||||
const btnMatchmaking = document.getElementById('btn-matchmaking');
|
||||
const btnMatchmakingCancel = document.getElementById('btn-matchmaking-cancel');
|
||||
const matchmakingStatusEl = document.getElementById('matchmaking-status');
|
||||
|
||||
// ── Overlay ──────────────────────────────────
|
||||
|
||||
function showOverlay(title, score) {
|
||||
document.getElementById('overlay-title').textContent = title;
|
||||
document.getElementById('overlay-score').textContent = score !== undefined ? `Score : ${score}` : '';
|
||||
overlay.classList.add('visible');
|
||||
}
|
||||
|
||||
function hideOverlay() {
|
||||
overlay.classList.remove('visible');
|
||||
}
|
||||
|
||||
// ── Boutons ──────────────────────────────────
|
||||
|
||||
function updateButtons() {
|
||||
btnStart.disabled = game.isRunning;
|
||||
btnPause.disabled = !game.isRunning;
|
||||
btnStop.disabled = !game.isRunning;
|
||||
btnPause.textContent = game.isPaused ? 'Resume' : 'Pause';
|
||||
inputTTD.disabled = game.isRunning;
|
||||
inputHardening.disabled = game.isRunning;
|
||||
inputDecrement.disabled = game.isRunning;
|
||||
}
|
||||
|
||||
// ── Socket ───────────────────────────────────
|
||||
|
||||
const socket = io({
|
||||
auth: { token: localStorage.getItem('auth_token') },
|
||||
reconnection: true,
|
||||
reconnectionAttempts: 5,
|
||||
reconnectionDelay: 1000,
|
||||
transports: ['websocket', 'polling']
|
||||
});
|
||||
|
||||
// ── Duel ─────────────────────────────────────
|
||||
|
||||
let duel = null;
|
||||
|
||||
// Callbacks passés au Duel pour qu'il pilote l'UI sans accéder à des globaux.
|
||||
function _makeDuelUI() {
|
||||
return {
|
||||
showOverlay,
|
||||
hideOverlay,
|
||||
updateButtons,
|
||||
render: () => render(game),
|
||||
renderOpponent: (grid, shieldActive) => renderOpponent(grid, shieldActive),
|
||||
};
|
||||
}
|
||||
|
||||
function updateDuelStatus(status, opponentName) {
|
||||
duelStatusEl.className = '';
|
||||
if (status === 'waiting') {
|
||||
duelStatusEl.textContent = "En attente d'un adversaire…";
|
||||
duelStatusEl.classList.add('waiting');
|
||||
opponentSection.classList.remove('visible');
|
||||
} else if (status === 'ready') {
|
||||
duelStatusEl.textContent = `Prêt — ${opponentName}`;
|
||||
duelStatusEl.classList.add('ready');
|
||||
opponentSection.classList.add('visible');
|
||||
if (duel) duel.hideOpponentOverlay();
|
||||
const grid = duel ? duel.opponentGrid : Array.from({ length: 20 }, () => Array(10).fill(0));
|
||||
const shieldActive = duel ? duel.opponentShieldActive : false;
|
||||
renderOpponent(grid, shieldActive);
|
||||
} else {
|
||||
duelStatusEl.textContent = '—';
|
||||
opponentSection.classList.remove('visible');
|
||||
}
|
||||
}
|
||||
|
||||
function startLocalGame() {
|
||||
hideOverlay();
|
||||
game.start();
|
||||
updateButtons();
|
||||
render(game);
|
||||
}
|
||||
|
||||
// Crée un Duel et rejoint la salle — mutualisé entre le bouton et le matchmaking.
|
||||
function _joinDuelRoom(code) {
|
||||
if (duel) duel.leave();
|
||||
if (game.isRunning) { game.stop(); hideOverlay(); render(game); updateButtons(); }
|
||||
duel = new Duel(socket, game, updateDuelStatus, startLocalGame, _makeDuelUI());
|
||||
duel.join(code);
|
||||
btnJoinDuel.disabled = true;
|
||||
btnLeaveDuel.disabled = false;
|
||||
inputRoomCode.disabled = true;
|
||||
updateDuelStatus('waiting', null);
|
||||
}
|
||||
|
||||
btnJoinDuel.addEventListener('click', () => {
|
||||
const code = inputRoomCode.value.trim().toUpperCase();
|
||||
if (!code) return;
|
||||
_joinDuelRoom(code);
|
||||
});
|
||||
|
||||
btnLeaveDuel.addEventListener('click', () => {
|
||||
if (duel) { duel.leave(); duel = null; }
|
||||
btnJoinDuel.disabled = false;
|
||||
btnLeaveDuel.disabled = true;
|
||||
inputRoomCode.disabled = false;
|
||||
updateDuelStatus(null, null);
|
||||
});
|
||||
|
||||
// ── Matchmaking ──────────────────────────────
|
||||
|
||||
btnMatchmaking.addEventListener('click', () => {
|
||||
socket.emit('tetris:matchmaking-join');
|
||||
btnMatchmaking.disabled = true;
|
||||
btnMatchmakingCancel.disabled = false;
|
||||
btnJoinDuel.disabled = true;
|
||||
matchmakingStatusEl.textContent = 'Recherche en cours…';
|
||||
matchmakingStatusEl.className = 'waiting';
|
||||
});
|
||||
|
||||
btnMatchmakingCancel.addEventListener('click', () => {
|
||||
socket.emit('tetris:matchmaking-leave');
|
||||
btnMatchmaking.disabled = false;
|
||||
btnMatchmakingCancel.disabled = true;
|
||||
btnJoinDuel.disabled = false;
|
||||
matchmakingStatusEl.textContent = '';
|
||||
});
|
||||
|
||||
socket.on('tetris:matchmaking-status', (data) => {
|
||||
if (data.status === 'searching') {
|
||||
matchmakingStatusEl.textContent = `Recherche… (${data.position} joueur(s) en attente)`;
|
||||
} else if (data.status === 'idle') {
|
||||
matchmakingStatusEl.textContent = '';
|
||||
btnMatchmaking.disabled = false;
|
||||
btnMatchmakingCancel.disabled = true;
|
||||
btnJoinDuel.disabled = false;
|
||||
}
|
||||
});
|
||||
|
||||
socket.on('tetris:matched', (data) => {
|
||||
matchmakingStatusEl.textContent = `Adversaire trouvé : ${data.opponent} !`;
|
||||
matchmakingStatusEl.className = 'ready';
|
||||
btnMatchmaking.disabled = false;
|
||||
btnMatchmakingCancel.disabled = true;
|
||||
inputRoomCode.value = data.roomCode;
|
||||
_joinDuelRoom(data.roomCode);
|
||||
});
|
||||
|
||||
// ── Jeu ──────────────────────────────────────
|
||||
|
||||
function saveTetrisScore(score) {
|
||||
const token = localStorage.getItem('auth_token');
|
||||
if (!token) return;
|
||||
fetch('/api/stats/tetris/score', {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json', 'Authorization': `Bearer ${token}` },
|
||||
body: JSON.stringify({ score })
|
||||
})
|
||||
.then(r => r.json())
|
||||
.then(data => { if (data.bestScore !== undefined) console.log('Meilleur score tetris:', data.bestScore); })
|
||||
.catch(err => console.error('Erreur sauvegarde score tetris:', err));
|
||||
}
|
||||
|
||||
const game = new Tetris(
|
||||
// onRender
|
||||
() => {
|
||||
if (duel) duel.synchronize_game();
|
||||
render(game);
|
||||
updateButtons();
|
||||
},
|
||||
// onGameOver
|
||||
(score, validBlock) => {
|
||||
if (duel && duel.isReady) duel.onLocalGameOver(score, validBlock);
|
||||
else saveTetrisScore(score);
|
||||
render(game);
|
||||
updateButtons();
|
||||
showOverlay('GAME OVER', score);
|
||||
loadLeaderboards();
|
||||
loadGameHistory();
|
||||
},
|
||||
// onBlockPlaced
|
||||
(grid) => { if (duel) duel.onLocalBlockPlaced(grid, game.score); },
|
||||
// onLinesCleared
|
||||
(count, holeCol) => { if (duel) duel.onLocalLinesCleared(count, holeCol); },
|
||||
// onShieldChanged
|
||||
(event) => { if (duel) duel.onLocalShieldChanged(event); }
|
||||
);
|
||||
|
||||
// ── Boutons de contrôle ──────────────────────
|
||||
|
||||
btnStart.addEventListener('click', () => {
|
||||
if (duel && duel.isReady) duel.startDuel();
|
||||
else startLocalGame();
|
||||
});
|
||||
|
||||
btnPause.addEventListener('click', () => {
|
||||
if (duel && duel.isReady) {
|
||||
duel.togglePause();
|
||||
} else {
|
||||
game.pause();
|
||||
updateButtons();
|
||||
if (game.isPaused) showOverlay('PAUSE');
|
||||
else hideOverlay();
|
||||
}
|
||||
});
|
||||
|
||||
btnStop.addEventListener('click', () => {
|
||||
if (duel && duel.isReady) {
|
||||
duel.stop();
|
||||
} else {
|
||||
game.stop();
|
||||
updateButtons();
|
||||
render(game);
|
||||
showOverlay('STOPPED');
|
||||
}
|
||||
});
|
||||
|
||||
if (btnRestart) {
|
||||
btnRestart.addEventListener('click', () => {
|
||||
if (duel && duel.isReady) return;
|
||||
game.restart();
|
||||
updateButtons();
|
||||
render(game);
|
||||
});
|
||||
}
|
||||
|
||||
// ── Paramètres ───────────────────────────────
|
||||
|
||||
function applySettings() {
|
||||
const settings = {
|
||||
timeToDown: parseInt(inputTTD.value, 10),
|
||||
hardening: parseInt(inputHardening.value, 10),
|
||||
decrementTTD: parseInt(inputDecrement.value, 10),
|
||||
};
|
||||
game.configure(settings);
|
||||
if (duel && duel.isReady) duel.syncSettings(settings);
|
||||
}
|
||||
|
||||
inputTTD.addEventListener('change', applySettings);
|
||||
inputHardening.addEventListener('change', applySettings);
|
||||
inputDecrement.addEventListener('change', applySettings);
|
||||
|
||||
// ── Thème ────────────────────────────────────
|
||||
|
||||
document.querySelectorAll('.theme-btn').forEach(btn => {
|
||||
btn.addEventListener('click', () => setColorTheme(btn.dataset.theme));
|
||||
});
|
||||
@@ -0,0 +1,406 @@
|
||||
// ─────────────────────────────────────────────
|
||||
// UI
|
||||
// ─────────────────────────────────────────────
|
||||
|
||||
const btnStart = document.getElementById('btn-start');
|
||||
const btnPause = document.getElementById('btn-pause');
|
||||
const btnStop = document.getElementById('btn-stop');
|
||||
const overlay = document.getElementById('overlay');
|
||||
const inputTTD = document.getElementById('input-ttd');
|
||||
const inputHardening = document.getElementById('input-hardening');
|
||||
const inputDecrement = document.getElementById('input-decrement');
|
||||
|
||||
// Duel UI
|
||||
const btnJoinDuel = document.getElementById('btn-join-duel');
|
||||
const btnLeaveDuel = document.getElementById('btn-leave-duel');
|
||||
const inputRoomCode = document.getElementById('input-room-code');
|
||||
const duelStatusEl = document.getElementById('duel-status');
|
||||
const opponentSection = document.getElementById('opponent-section');
|
||||
|
||||
// Matchmaking UI
|
||||
const btnMatchmaking = document.getElementById('btn-matchmaking');
|
||||
const btnMatchmakingCancel = document.getElementById('btn-matchmaking-cancel');
|
||||
const matchmakingStatusEl = document.getElementById('matchmaking-status');
|
||||
|
||||
function updateButtons() {
|
||||
btnStart.disabled = game.isRunning;
|
||||
btnPause.disabled = !game.isRunning;
|
||||
btnStop.disabled = !game.isRunning;
|
||||
btnPause.textContent = game.isPaused ? 'Resume' : 'Pause';
|
||||
inputTTD.disabled = game.isRunning;
|
||||
inputHardening.disabled = game.isRunning;
|
||||
inputDecrement.disabled = game.isRunning;
|
||||
}
|
||||
|
||||
function showOverlay(title, score) {
|
||||
document.getElementById('overlay-title').textContent = title;
|
||||
document.getElementById('overlay-score').textContent = score !== undefined ? `Score : ${score}` : '';
|
||||
overlay.classList.add('visible');
|
||||
}
|
||||
|
||||
function hideOverlay() {
|
||||
overlay.classList.remove('visible');
|
||||
}
|
||||
|
||||
// ─────────────────────────────────────────────
|
||||
// SOCKET + DUEL
|
||||
// ─────────────────────────────────────────────
|
||||
|
||||
const socket = io({
|
||||
auth: { token: localStorage.getItem('auth_token') },
|
||||
reconnection: true,
|
||||
reconnectionAttempts: 5,
|
||||
reconnectionDelay: 1000,
|
||||
transports: ['websocket', 'polling']
|
||||
});
|
||||
|
||||
let duel = null;
|
||||
|
||||
function updateDuelStatus(status, opponentName) {
|
||||
duelStatusEl.className = '';
|
||||
if (status === 'waiting') {
|
||||
duelStatusEl.textContent = 'En attente d\'un adversaire…';
|
||||
duelStatusEl.classList.add('waiting');
|
||||
opponentSection.classList.remove('visible');
|
||||
} else if (status === 'ready') {
|
||||
duelStatusEl.textContent = `Prêt — ${opponentName}`;
|
||||
duelStatusEl.classList.add('ready');
|
||||
opponentSection.classList.add('visible');
|
||||
if (duel) duel.hideOpponentOverlay();
|
||||
renderOpponent(duel ? duel.opponentGrid : Array.from({length:20}, () => Array(10).fill(0)));
|
||||
} else {
|
||||
duelStatusEl.textContent = '—';
|
||||
opponentSection.classList.remove('visible');
|
||||
}
|
||||
}
|
||||
|
||||
function startLocalGame() {
|
||||
hideOverlay();
|
||||
game.start();
|
||||
updateButtons();
|
||||
render();
|
||||
}
|
||||
|
||||
// ─────────────────────────────────────────────
|
||||
// SCORE SAVE (solo)
|
||||
// ─────────────────────────────────────────────
|
||||
|
||||
function saveTetrisScore(score) {
|
||||
const token = localStorage.getItem('auth_token');
|
||||
if (!token) return;
|
||||
fetch('/api/stats/tetris/score', {
|
||||
method: 'POST',
|
||||
headers: {
|
||||
'Content-Type': 'application/json',
|
||||
'Authorization': `Bearer ${token}`
|
||||
},
|
||||
body: JSON.stringify({ score })
|
||||
})
|
||||
.then(r => r.json())
|
||||
.then(data => {
|
||||
if (data.bestScore !== undefined) {
|
||||
console.log('Meilleur score tetris:', data.bestScore);
|
||||
}
|
||||
})
|
||||
.catch(err => console.error('Erreur sauvegarde score tetris:', err));
|
||||
}
|
||||
|
||||
// ─────────────────────────────────────────────
|
||||
// DUEL BUTTONS
|
||||
// ─────────────────────────────────────────────
|
||||
|
||||
btnJoinDuel.addEventListener('click', () => {
|
||||
const code = inputRoomCode.value.trim().toUpperCase();
|
||||
if (!code) return;
|
||||
if (duel) { duel.leave(); }
|
||||
duel = new Duel(socket, game, updateDuelStatus, startLocalGame);
|
||||
duel.join(code);
|
||||
btnJoinDuel.disabled = true;
|
||||
btnLeaveDuel.disabled = false;
|
||||
inputRoomCode.disabled = true;
|
||||
updateDuelStatus('waiting', null);
|
||||
});
|
||||
|
||||
btnLeaveDuel.addEventListener('click', () => {
|
||||
if (duel) { duel.leave(); duel = null; }
|
||||
btnJoinDuel.disabled = false;
|
||||
btnLeaveDuel.disabled = true;
|
||||
inputRoomCode.disabled = false;
|
||||
updateDuelStatus(null, null);
|
||||
});
|
||||
|
||||
// ─────────────────────────────────────────────
|
||||
// MATCHMAKING
|
||||
// ─────────────────────────────────────────────
|
||||
|
||||
btnMatchmaking.addEventListener('click', () => {
|
||||
socket.emit('tetris:matchmaking-join');
|
||||
btnMatchmaking.disabled = true;
|
||||
btnMatchmakingCancel.disabled = false;
|
||||
btnJoinDuel.disabled = true;
|
||||
matchmakingStatusEl.textContent = 'Recherche en cours…';
|
||||
matchmakingStatusEl.className = 'waiting';
|
||||
});
|
||||
|
||||
btnMatchmakingCancel.addEventListener('click', () => {
|
||||
socket.emit('tetris:matchmaking-leave');
|
||||
btnMatchmaking.disabled = false;
|
||||
btnMatchmakingCancel.disabled = true;
|
||||
btnJoinDuel.disabled = false;
|
||||
matchmakingStatusEl.textContent = '';
|
||||
});
|
||||
|
||||
socket.on('tetris:matchmaking-status', (data) => {
|
||||
if (data.status === 'searching') {
|
||||
matchmakingStatusEl.textContent = `Recherche… (${data.position} joueur(s) en attente)`;
|
||||
} else if (data.status === 'idle') {
|
||||
matchmakingStatusEl.textContent = '';
|
||||
btnMatchmaking.disabled = false;
|
||||
btnMatchmakingCancel.disabled = true;
|
||||
btnJoinDuel.disabled = false;
|
||||
}
|
||||
});
|
||||
|
||||
socket.on('tetris:matched', (data) => {
|
||||
matchmakingStatusEl.textContent = `Adversaire trouvé : ${data.opponent} !`;
|
||||
matchmakingStatusEl.className = 'ready';
|
||||
btnMatchmaking.disabled = false;
|
||||
btnMatchmakingCancel.disabled = true;
|
||||
btnJoinDuel.disabled = false;
|
||||
|
||||
// Auto-rejoindre la salle générée
|
||||
if (duel) { duel.leave(); }
|
||||
duel = new Duel(socket, game, updateDuelStatus, startLocalGame);
|
||||
duel.join(data.roomCode);
|
||||
inputRoomCode.value = data.roomCode;
|
||||
btnJoinDuel.disabled = true;
|
||||
btnLeaveDuel.disabled = false;
|
||||
inputRoomCode.disabled = true;
|
||||
updateDuelStatus('waiting', null);
|
||||
});
|
||||
|
||||
// ─────────────────────────────────────────────
|
||||
// INIT
|
||||
// ─────────────────────────────────────────────
|
||||
|
||||
const game = new Tetris(
|
||||
// onRender
|
||||
() => {
|
||||
if (duel) duel.synchronize_game();
|
||||
render();
|
||||
updateButtons();
|
||||
},
|
||||
// onGameOver
|
||||
(score, validBlock) => {
|
||||
const isDuel = duel && duel.isReady;
|
||||
if (isDuel) {
|
||||
duel.onLocalGameOver(score, validBlock);
|
||||
} else {
|
||||
saveTetrisScore(score);
|
||||
}
|
||||
render();
|
||||
updateButtons();
|
||||
showOverlay('GAME OVER', score);
|
||||
loadLeaderboards();
|
||||
loadGameHistory();
|
||||
},
|
||||
// onBlockPlaced — relay duel
|
||||
(grid) => {
|
||||
if (duel) duel.onLocalBlockPlaced(grid, game.score);
|
||||
},
|
||||
// onLinesCleared — relay duel
|
||||
(count, holeCol) => {
|
||||
if (duel) duel.onLocalLinesCleared(count, holeCol);
|
||||
}
|
||||
);
|
||||
|
||||
btnStart.addEventListener('click', () => {
|
||||
if (duel && duel.isReady) {
|
||||
duel.startDuel(); // déclenche les deux parties via le serveur
|
||||
} else {
|
||||
startLocalGame(); // solo
|
||||
}
|
||||
});
|
||||
|
||||
btnPause.addEventListener('click', () => {
|
||||
if (duel && duel.isReady) {
|
||||
duel.togglePause();
|
||||
} else {
|
||||
game.pause();
|
||||
updateButtons();
|
||||
if (game.isPaused) showOverlay('PAUSE');
|
||||
else hideOverlay();
|
||||
}
|
||||
});
|
||||
|
||||
btnStop.addEventListener('click', () => {
|
||||
if (duel && duel.isReady) {
|
||||
duel.stop();
|
||||
} else {
|
||||
game.stop();
|
||||
updateButtons();
|
||||
render();
|
||||
showOverlay('STOPPED');
|
||||
}
|
||||
});
|
||||
|
||||
function applySettings() {
|
||||
const settings = {
|
||||
timeToDown: parseInt(inputTTD.value, 10),
|
||||
hardening: parseInt(inputHardening.value, 10),
|
||||
decrementTTD: parseInt(inputDecrement.value, 10),
|
||||
};
|
||||
game.configure(settings);
|
||||
if (duel && duel.isReady) duel.syncSettings(settings);
|
||||
}
|
||||
|
||||
inputTTD.addEventListener('change', applySettings);
|
||||
inputHardening.addEventListener('change', applySettings);
|
||||
inputDecrement.addEventListener('change', applySettings);
|
||||
|
||||
const btnRestart = document.getElementById('btn-restart');
|
||||
if (btnRestart) {
|
||||
btnRestart.addEventListener('click', () => {
|
||||
if (duel && duel.isReady) return;
|
||||
game.restart();
|
||||
updateButtons();
|
||||
render();
|
||||
});
|
||||
}
|
||||
|
||||
// ─────────────────────────────────────────────
|
||||
// GAME HISTORY
|
||||
// ─────────────────────────────────────────────
|
||||
|
||||
async function loadGameHistory() {
|
||||
const token = localStorage.getItem('auth_token');
|
||||
if (!token) return;
|
||||
|
||||
try {
|
||||
const res = await fetch('/api/stats/tetris/history', {
|
||||
headers: { 'Authorization': `Bearer ${token}` }
|
||||
});
|
||||
if (!res.ok) return;
|
||||
const history = await res.json();
|
||||
renderGameHistory(history);
|
||||
} catch (err) {
|
||||
console.error('Erreur chargement historique:', err);
|
||||
}
|
||||
}
|
||||
|
||||
function renderGameHistory(history) {
|
||||
const tbody = document.getElementById('lb-history-body');
|
||||
if (!tbody) return;
|
||||
if (!history.length) {
|
||||
tbody.innerHTML = '<tr><td colspan="5">Aucune partie jouée</td></tr>';
|
||||
return;
|
||||
}
|
||||
|
||||
tbody.innerHTML = history.map((entry, i) => {
|
||||
const date = new Date(entry.played_at).toLocaleDateString('fr-FR', {
|
||||
day: '2-digit', month: '2-digit', year: '2-digit',
|
||||
hour: '2-digit', minute: '2-digit'
|
||||
});
|
||||
const type = entry.game_type === 'duel' ? 'Duel' : 'Solo';
|
||||
let resultHtml = '—';
|
||||
if (entry.result === 'win') resultHtml = '<span class="hist-win">Victoire</span>';
|
||||
if (entry.result === 'loss') resultHtml = '<span class="hist-loss">Défaite</span>';
|
||||
return `<tr>
|
||||
<td>${i + 1}</td>
|
||||
<td>${date}</td>
|
||||
<td>${type}</td>
|
||||
<td>${entry.score}</td>
|
||||
<td>${resultHtml}</td>
|
||||
</tr>`;
|
||||
}).join('');
|
||||
}
|
||||
|
||||
// ─────────────────────────────────────────────
|
||||
// LEADERBOARDS
|
||||
// ─────────────────────────────────────────────
|
||||
|
||||
async function loadLeaderboards() {
|
||||
const token = localStorage.getItem('auth_token');
|
||||
if (!token) return;
|
||||
|
||||
const headers = { 'Authorization': `Bearer ${token}` };
|
||||
|
||||
try {
|
||||
const [scoresRes, winsRes, meRes, rankScoreRes, rankWinsRes] = await Promise.all([
|
||||
fetch('/api/stats/tetris/leaderboard/score', { headers }),
|
||||
fetch('/api/stats/tetris/leaderboard/wins', { headers }),
|
||||
fetch('/api/stats/me', { headers }),
|
||||
fetch('/api/stats/tetris/rank/score', { headers }),
|
||||
fetch('/api/stats/tetris/rank/wins', { headers })
|
||||
]);
|
||||
|
||||
const me = meRes.ok ? await meRes.json() : null;
|
||||
const rankScore = rankScoreRes.ok ? (await rankScoreRes.json()).rank : null;
|
||||
const rankWins = rankWinsRes.ok ? (await rankWinsRes.json()).rank : null;
|
||||
|
||||
if (scoresRes.ok) {
|
||||
const scores = await scoresRes.json();
|
||||
renderLeaderboard('lb-scores-body', scores, ['tetris_best_score', 'tetris_games_played'], me, rankScore);
|
||||
}
|
||||
|
||||
if (winsRes.ok) {
|
||||
const wins = await winsRes.json();
|
||||
renderLeaderboard('lb-wins-body', wins, ['tetris_wins', 'tetris_games_played'], me, rankWins);
|
||||
}
|
||||
} catch (err) {
|
||||
console.error('Erreur chargement leaderboards:', err);
|
||||
}
|
||||
}
|
||||
|
||||
function renderLeaderboard(tbodyId, rows, [col1, col2], me, myRank) {
|
||||
const tbody = document.getElementById(tbodyId);
|
||||
if (!tbody) return;
|
||||
if (!rows.length && !me) {
|
||||
tbody.innerHTML = '<tr><td colspan="4">Aucun résultat</td></tr>';
|
||||
return;
|
||||
}
|
||||
|
||||
const myUsername = me?.username;
|
||||
const inTop = rows.some(r => r.username === myUsername);
|
||||
|
||||
let html = rows.map((r, i) => {
|
||||
const isMe = r.username === myUsername;
|
||||
return `<tr class="${isMe ? 'lb-me' : ''}">
|
||||
<td>${i + 1}</td>
|
||||
<td>${escapeHtml(r.username)}${isMe ? ' <span class="lb-you">(vous)</span>' : ''}</td>
|
||||
<td>${r[col1] ?? 0}</td>
|
||||
<td>${r[col2] ?? 0}</td>
|
||||
</tr>`;
|
||||
}).join('');
|
||||
|
||||
if (!inTop && me && myRank !== null) {
|
||||
html += `<tr class="lb-separator"><td colspan="4">· · ·</td></tr>`;
|
||||
html += `<tr class="lb-me">
|
||||
<td>${myRank}</td>
|
||||
<td>${escapeHtml(myUsername)} <span class="lb-you">(vous)</span></td>
|
||||
<td>${me[col1] ?? 0}</td>
|
||||
<td>${me[col2] ?? 0}</td>
|
||||
</tr>`;
|
||||
}
|
||||
|
||||
tbody.innerHTML = html || '<tr><td colspan="4">Aucun résultat</td></tr>';
|
||||
}
|
||||
|
||||
function escapeHtml(str) {
|
||||
return String(str).replace(/&/g,'&').replace(/</g,'<').replace(/>/g,'>');
|
||||
}
|
||||
|
||||
// Tabs leaderboard
|
||||
document.querySelectorAll('.lb-tab').forEach(tab => {
|
||||
tab.addEventListener('click', () => {
|
||||
document.querySelectorAll('.lb-tab').forEach(t => t.classList.remove('lb-tab--active'));
|
||||
document.querySelectorAll('.lb-content').forEach(c => c.classList.remove('lb-content--active'));
|
||||
tab.classList.add('lb-tab--active');
|
||||
document.getElementById(`lb-${tab.dataset.tab}`).classList.add('lb-content--active');
|
||||
if (tab.dataset.tab === 'history') loadGameHistory();
|
||||
});
|
||||
});
|
||||
|
||||
// Chargement initial des leaderboards
|
||||
loadLeaderboards();
|
||||
loadGameHistory();
|
||||