Files
Transcendence/Transcendence/srcs/frontend/src/tetris/ui.js
T
2026-03-22 13:48:16 +01:00

266 lines
9.5 KiB
JavaScript

// ─────────────────────────────────────────────
// UI — Contrôles, socket, duel, matchmaking
// ─────────────────────────────────────────────
// ── Références DOM ───────────────────────────
const btnStart = document.getElementById('btn-start');
const btnPause = document.getElementById('btn-pause');
const btnStop = document.getElementById('btn-stop');
const btnRestart = document.getElementById('btn-restart');
const overlay = document.getElementById('overlay');
const inputTTD = document.getElementById('input-ttd');
const inputHardening = document.getElementById('input-hardening');
const inputDecrement = document.getElementById('input-decrement');
const btnJoinDuel = document.getElementById('btn-join-duel');
const btnLeaveDuel = document.getElementById('btn-leave-duel');
const inputRoomCode = document.getElementById('input-room-code');
const duelStatusEl = document.getElementById('duel-status');
const opponentSection = document.getElementById('opponent-section');
const btnMatchmaking = document.getElementById('btn-matchmaking');
const btnMatchmakingCancel = document.getElementById('btn-matchmaking-cancel');
const matchmakingStatusEl = document.getElementById('matchmaking-status');
// ── Overlay ──────────────────────────────────
function showOverlay(title, score) {
document.getElementById('overlay-title').textContent = title;
document.getElementById('overlay-score').textContent = score !== undefined ? `Score : ${score}` : '';
overlay.classList.add('visible');
}
function hideOverlay() {
overlay.classList.remove('visible');
}
// ── Boutons ──────────────────────────────────
function updateButtons() {
btnStart.disabled = game.isRunning;
btnPause.disabled = !game.isRunning;
btnStop.disabled = !game.isRunning;
btnPause.textContent = game.isPaused ? 'Resume' : 'Pause';
inputTTD.disabled = game.isRunning;
inputHardening.disabled = game.isRunning;
inputDecrement.disabled = game.isRunning;
}
// ── Socket ───────────────────────────────────
const socket = io({
auth: { token: localStorage.getItem('auth_token') },
reconnection: true,
reconnectionAttempts: 5,
reconnectionDelay: 1000,
transports: ['websocket', 'polling']
});
// ── Duel ─────────────────────────────────────
let duel = null;
// Callbacks passés au Duel pour qu'il pilote l'UI sans accéder à des globaux.
function _makeDuelUI() {
return {
showOverlay,
hideOverlay,
updateButtons,
render: () => render(game),
renderOpponent: (grid, shieldActive) => renderOpponent(grid, shieldActive),
};
}
function updateDuelStatus(status, opponentName) {
duelStatusEl.className = '';
if (status === 'waiting') {
duelStatusEl.textContent = "En attente d'un adversaire…";
duelStatusEl.classList.add('waiting');
opponentSection.classList.remove('visible');
} else if (status === 'ready') {
duelStatusEl.textContent = `Prêt — ${opponentName}`;
duelStatusEl.classList.add('ready');
opponentSection.classList.add('visible');
if (duel) duel.hideOpponentOverlay();
const grid = duel ? duel.opponentGrid : Array.from({ length: 20 }, () => Array(10).fill(0));
const shieldActive = duel ? duel.opponentShieldActive : false;
renderOpponent(grid, shieldActive);
} else {
duelStatusEl.textContent = '—';
opponentSection.classList.remove('visible');
}
}
function startLocalGame() {
hideOverlay();
game.start();
updateButtons();
render(game);
}
// Crée un Duel et rejoint la salle — mutualisé entre le bouton et le matchmaking.
function _joinDuelRoom(code) {
if (duel) duel.leave();
if (game.isRunning) { game.stop(); hideOverlay(); render(game); updateButtons(); }
duel = new Duel(socket, game, updateDuelStatus, startLocalGame, _makeDuelUI());
duel.join(code);
btnJoinDuel.disabled = true;
btnLeaveDuel.disabled = false;
inputRoomCode.disabled = true;
updateDuelStatus('waiting', null);
}
btnJoinDuel.addEventListener('click', () => {
const code = inputRoomCode.value.trim().toUpperCase();
if (!code) return;
_joinDuelRoom(code);
});
btnLeaveDuel.addEventListener('click', () => {
if (duel) { duel.leave(); duel = null; }
btnJoinDuel.disabled = false;
btnLeaveDuel.disabled = true;
inputRoomCode.disabled = false;
updateDuelStatus(null, null);
});
// ── Matchmaking ──────────────────────────────
btnMatchmaking.addEventListener('click', () => {
socket.emit('tetris:matchmaking-join');
btnMatchmaking.disabled = true;
btnMatchmakingCancel.disabled = false;
btnJoinDuel.disabled = true;
matchmakingStatusEl.textContent = 'Recherche en cours…';
matchmakingStatusEl.className = 'waiting';
});
btnMatchmakingCancel.addEventListener('click', () => {
socket.emit('tetris:matchmaking-leave');
btnMatchmaking.disabled = false;
btnMatchmakingCancel.disabled = true;
btnJoinDuel.disabled = false;
matchmakingStatusEl.textContent = '';
});
socket.on('tetris:matchmaking-status', (data) => {
if (data.status === 'searching') {
matchmakingStatusEl.textContent = `Recherche… (${data.position} joueur(s) en attente)`;
} else if (data.status === 'idle') {
matchmakingStatusEl.textContent = '';
btnMatchmaking.disabled = false;
btnMatchmakingCancel.disabled = true;
btnJoinDuel.disabled = false;
}
});
socket.on('tetris:matched', (data) => {
matchmakingStatusEl.textContent = `Adversaire trouvé : ${data.opponent} !`;
matchmakingStatusEl.className = 'ready';
btnMatchmaking.disabled = false;
btnMatchmakingCancel.disabled = true;
inputRoomCode.value = data.roomCode;
_joinDuelRoom(data.roomCode);
});
// ── Jeu ──────────────────────────────────────
function saveTetrisScore(score) {
const token = localStorage.getItem('auth_token');
if (!token) return;
fetch('/api/stats/tetris/score', {
method: 'POST',
headers: { 'Content-Type': 'application/json', 'Authorization': `Bearer ${token}` },
body: JSON.stringify({ score })
})
.then(r => r.json())
.then(data => { if (data.bestScore !== undefined) console.log('Meilleur score tetris:', data.bestScore); })
.catch(err => console.error('Erreur sauvegarde score tetris:', err));
}
const game = new Tetris(
// onRender
() => {
if (duel) duel.synchronize_game();
render(game);
updateButtons();
},
// onGameOver
(score, validBlock) => {
if (duel && duel.isReady) duel.onLocalGameOver(score, validBlock);
else saveTetrisScore(score);
render(game);
updateButtons();
showOverlay('GAME OVER', score);
loadLeaderboards();
loadGameHistory();
},
// onBlockPlaced
(grid) => { if (duel) duel.onLocalBlockPlaced(grid, game.score); },
// onLinesCleared
(count, holeCol) => { if (duel) duel.onLocalLinesCleared(count, holeCol); },
// onShieldChanged
(event) => { if (duel) duel.onLocalShieldChanged(event); }
);
// ── Boutons de contrôle ──────────────────────
btnStart.addEventListener('click', () => {
if (duel && duel.isReady) duel.startDuel();
else startLocalGame();
});
btnPause.addEventListener('click', () => {
if (duel && duel.isReady) {
duel.togglePause();
} else {
game.pause();
updateButtons();
if (game.isPaused) showOverlay('PAUSE');
else hideOverlay();
}
});
btnStop.addEventListener('click', () => {
if (duel && duel.isReady) {
duel.stop();
} else {
game.stop();
updateButtons();
render(game);
showOverlay('STOPPED');
}
});
if (btnRestart) {
btnRestart.addEventListener('click', () => {
if (duel && duel.isReady) return;
game.restart();
updateButtons();
render(game);
});
}
// ── Paramètres ───────────────────────────────
function applySettings() {
const settings = {
timeToDown: parseInt(inputTTD.value, 10),
hardening: parseInt(inputHardening.value, 10),
decrementTTD: parseInt(inputDecrement.value, 10),
};
game.configure(settings);
if (duel && duel.isReady) duel.syncSettings(settings);
}
inputTTD.addEventListener('change', applySettings);
inputHardening.addEventListener('change', applySettings);
inputDecrement.addEventListener('change', applySettings);
// ── Thème ────────────────────────────────────
document.querySelectorAll('.theme-btn').forEach(btn => {
btn.addEventListener('click', () => setColorTheme(btn.dataset.theme));
});