creer une map
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@@ -4,12 +4,13 @@
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class Game {
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private:
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SDL_Window* window = nullptr;
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SDL_Renderer* renderer = nullptr;
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bool isRunning = false;
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SDL_Window* _window = nullptr;
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SDL_Renderer* _renderer = nullptr;
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SDL_Event _event;
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bool _isRunning = false;
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public:
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Game();
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void Run();
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void Run();
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~Game();
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};
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