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@@ -7,32 +7,52 @@ Game::Game(){
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std::string(SDL_GetError()));
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}
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window = SDL_CreateWindow("Bomberman", \
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_window = SDL_CreateWindow("Bomberman", \
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SDL_WINDOWPOS_CENTERED, \
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SDL_WINDOWPOS_CENTERED, \
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800, 600, \
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SDL_WINDOW_SHOWN);
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if (window == nullptr) {
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if (_window == nullptr) {
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throw std::runtime_error("Window could not be created! SDL_Error: " + \
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std::string(SDL_GetError()));
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}
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renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
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if (renderer == nullptr) {
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SDL_DestroyWindow(window);
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_renderer = SDL_CreateRenderer(_window, -1, SDL_RENDERER_ACCELERATED);
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if (_renderer == nullptr) {
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SDL_DestroyWindow(_window);
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throw std::runtime_error("Renderer could not be created! SDL_Error: " + \
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std::string(SDL_GetError()));
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}
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isRunning = true;
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_isRunning = true;
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}
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Game::~Game() {
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if (renderer) {
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SDL_DestroyRenderer(renderer);
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if (_renderer) {
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SDL_DestroyRenderer(_renderer);
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}
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if (window) {
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SDL_DestroyWindow(window);
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if (_window) {
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SDL_DestroyWindow(_window);
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}
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SDL_Quit();
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}
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void Game::Run() {
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while (_isRunning) {
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//Handle events
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while (SDL_PollEvent(&_event)) {
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if (_event.type == SDL_QUIT) {
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_isRunning = false;
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}
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}
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//Clear the screen
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SDL_SetRenderDrawColor(_renderer, 0, 0, 0, 255);
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SDL_RenderClear(_renderer);
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//Render game objects here
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//Update the screen
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SDL_RenderPresent(_renderer);
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}
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}
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@@ -4,9 +4,10 @@
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class Game {
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private:
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SDL_Window* window = nullptr;
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SDL_Renderer* renderer = nullptr;
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bool isRunning = false;
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SDL_Window* _window = nullptr;
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SDL_Renderer* _renderer = nullptr;
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SDL_Event _event;
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bool _isRunning = false;
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public:
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Game();
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void Run();
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