#include "Game.hpp" Game::Game(){ if (SDL_Init(SDL_INIT_VIDEO) < 0) { throw std::runtime_error("SDL could not initialize! SDL_Error: " + \ std::string(SDL_GetError())); } _window = SDL_CreateWindow("Bomberman", \ SDL_WINDOWPOS_CENTERED, \ SDL_WINDOWPOS_CENTERED, \ 800, 600, \ SDL_WINDOW_SHOWN); if (_window == nullptr) { throw std::runtime_error("Window could not be created! SDL_Error: " + \ std::string(SDL_GetError())); } _renderer = SDL_CreateRenderer(_window, -1, SDL_RENDERER_ACCELERATED); if (_renderer == nullptr) { SDL_DestroyWindow(_window); throw std::runtime_error("Renderer could not be created! SDL_Error: " + \ std::string(SDL_GetError())); } _isRunning = true; } Game::~Game() { if (_renderer) { SDL_DestroyRenderer(_renderer); } if (_window) { SDL_DestroyWindow(_window); } SDL_Quit(); } void Game::Run() { Carte_Basique carte; std::cout << carte << std::endl; //Main game loop while (_isRunning) { //Handle events while (SDL_PollEvent(&_event)) { if (_event.type == SDL_QUIT) { _isRunning = false; } } //Clear the screen SDL_SetRenderDrawColor(_renderer, 0, 0, 0, 255); SDL_RenderClear(_renderer); //Render game objects here //Update the screen SDL_RenderPresent(_renderer); } }