Premier commit de ce submodule

This commit is contained in:
2026-02-11 13:06:42 +01:00
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# Tetris - Projet DFX (Internet Computer)
## Architecture
```
tetris/
├── dfx.json # Configuration DFX (canisters)
├── package.json # Workspace racine
├── src/
│ ├── tetris_backend/
│ │ └── main.mo # Backend Motoko
│ └── tetris_frontend/
│ ├── package.json # Dépendances frontend
│ ├── svelte.config.js # Config SvelteKit (adapter-static)
│ ├── vite.config.js # Config Vite (proxy, env DFX)
│ ├── src/
│ │ ├── app.html # Shell HTML (fonts, meta)
│ │ ├── index.scss # Styles globaux (thème néon)
│ │ ├── lib/canisters.js # Connexion au backend canister
│ │ └── routes/
│ │ ├── +layout.js # Prerendering activé
│ │ └── +page.svelte # Composant Tetris (logique + rendu)
│ └── dist/ # Build statique (généré)
└── .dfx/ # État local DFX (généré)
```
## Prérequis
| Outil | Version minimale | Installation |
|---------|-----------------|---------------------------------------|
| Node.js | >= 16.0.0 | https://nodejs.org |
| npm | >= 7.0.0 | Inclus avec Node.js |
| dfx | >= 0.30.0 | `sh -ci "$(curl -fsSL https://internetcomputer.org/install.sh)"` |
## Installation
```bash
cd tetris
npm install
```
Cela installe les dépendances du workspace racine et du frontend SvelteKit
(Svelte 5, Vite, adapter-static, dfinity/agent...).
## Lancement en mode développement (Vite)
```bash
cd src/tetris_frontend
npx vite --port 3000
```
Ouvre http://localhost:3000/ dans n'importe quel navigateur.
Hot reload activé, pas besoin de DFX.
## Déploiement sur la réplique locale (DFX)
### 1. Build du frontend
```bash
cd src/tetris_frontend
npx vite build
```
Génère le dossier `dist/` contenant les assets statiques.
Note : `npm run build` exécute d'abord `dfx generate` (prebuild).
Si le canister backend n'existe pas encore, utiliser `npx vite build` directement.
### 2. Démarrer la réplique locale
```bash
dfx start --background
```
### 3. Déployer les canisters
```bash
dfx deploy
```
### 4. Accéder au jeu
| URL | Navigateur |
|-----|-----------|
| `http://<canister-id>.localhost:8080/` | Chrome, Firefox |
| `http://127.0.0.1:8080/?canisterId=<canister-id>` | Fonctionne partiellement (assets cassés en legacy) |
Le canister ID est affiché après `dfx deploy`.
Safari ne résout pas `*.localhost` : utiliser Chrome/Firefox ou le serveur Vite.
### 5. Arrêter la réplique
```bash
dfx stop
```
## Déploiement via Docker
Depuis le dossier parent (`icp_container/`) :
```bash
# Tout construire et lancer
make super_start
# Ou étape par étape
make build_image # Build l'image Docker
make create_container # Crée le container (port 4943)
make start_container # Lance le container
# Arrêter
make stop_container
# Nettoyer tout et relancer
make re
```
Le container expose le port 4943. Accès via :
`http://127.0.0.1:4943/?canisterId=<canister-id>`
## Commandes utiles
| Commande | Description |
|----------|-------------|
| `dfx start --background` | Démarre la réplique IC locale |
| `dfx stop` | Arrête la réplique |
| `dfx deploy` | Build + déploie tous les canisters |
| `dfx canister status tetris_frontend` | Vérifie l'état du canister |
| `dfx ping` | Vérifie que la réplique est en ligne |
| `npx vite build` | Build le frontend (sans dfx generate) |
| `npx vite --port 3000` | Serveur de dev avec hot reload |
## Stack technique
- **Frontend** : SvelteKit 2 + Svelte 5, Vite 5, TypeScript, SCSS
- **Backend** : Motoko (Internet Computer)
- **Déploiement** : adapter-static -> assets canister DFX
- **Conteneurisation** : Docker (image `icp-dev-env-slim`)
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"dev": true,
"license": "ISC"
},
"node_modules/picomatch": {
"version": "4.0.3",
"resolved": "https://registry.npmjs.org/picomatch/-/picomatch-4.0.3.tgz",
"integrity": "sha512-5gTmgEY/sqK6gFXLIsQNH19lWb4ebPDLA4SdLP7dsWkIXHWlG66oPuVvXSGFPppYZz8ZDZq0dYYrbHfBCVUb1Q==",
"dev": true,
"license": "MIT",
"optional": true,
"peer": true,
"engines": {
"node": ">=12"
},
"funding": {
"url": "https://github.com/sponsors/jonschlinkert"
}
},
"node_modules/postcss": {
"version": "8.5.6",
"resolved": "https://registry.npmjs.org/postcss/-/postcss-8.5.6.tgz",
+4 -7
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<!DOCTYPE html>
<html lang="en">
<html lang="fr">
<head>
<meta charset="utf-8" />
<link rel="icon" href="%sveltekit.assets%/favicon.ico" />
<meta name="viewport" content="width=device-width" />
<title>IC Hello Starter</title>
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<link href="https://fonts.googleapis.com/css2?family=Share+Tech+Mono&family=Orbitron:wght@400;700;900&display=swap" rel="stylesheet">
<title>TETRIS</title>
%sveltekit.head%
</head>
<body data-sveltekit-preload-data="hover">
<div class="browser-warning">
⚠️ If this page appears broken, try reloading. If the problem persists, try switching browsers; Chrome or
Firefox are recommended.
</div>
<div style="display: contents">%sveltekit.body%</div>
</body>
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:root {
--bg: #070712;
--panel: #0d0d1f;
--border: #1a1a3e;
--accent: #00ffe7;
--accent2:#ff00aa;
--dim: #3a3a6a;
--text: #c0c0e0;
}
* { margin: 0; padding: 0; box-sizing: border-box; }
body {
font-family: sans-serif;
font-size: 1.5rem;
}
img {
max-width: 50vw;
max-height: 25vw;
display: block;
margin: auto;
}
form {
background: var(--bg);
font-family: 'Share Tech Mono', monospace;
color: var(--text);
min-height: 100vh;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 0.5em;
flex-flow: row wrap;
max-width: 40vw;
margin: auto;
align-items: baseline;
overflow: hidden;
}
button[type="submit"] {
padding: 5px 20px;
margin: 10px auto;
float: right;
}
#greeting {
margin: 10px auto;
padding: 10px 60px;
border: 1px solid #222;
}
#greeting:empty {
display: none;
}
.browser-warning {
display: none;
body::before {
content: '';
position: fixed;
inset: 0;
background-image:
linear-gradient(rgba(0,255,231,0.03) 1px, transparent 1px),
linear-gradient(90deg, rgba(0,255,231,0.03) 1px, transparent 1px);
background-size: 40px 40px;
pointer-events: none;
z-index: 0;
}
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<script>
import "../index.scss";
import { backend } from "$lib/canisters";
import { onMount, onDestroy } from "svelte";
let greeting = $state("")
// ─────────────────────────────────────────────
// PIÈCES
// ─────────────────────────────────────────────
function onSubmit(event) {
event.preventDefault();
const name = event.target.name.value;
backend.greet(name).then((response) => {
greeting = response;
});
return false;
class Piece {
constructor(startX, startY) {
this.position = { x: startX, y: startY };
this.currentRotation = 0;
this.rotations = this.defineRotations();
this.shape = this.rotations[0];
this.color = this.getColor();
}
defineRotations() { return [[[1]]]; }
getColor() { return 1; }
getPosition() { return { ...this.position }; }
getShape() { return this.shape; }
moveDown() { this.position.y++; }
moveLeft() { this.position.x--; }
moveRight() { this.position.x++; }
rotateLeft() {
this.currentRotation = (this.currentRotation - 1 + this.rotations.length) % this.rotations.length;
this.shape = this.rotations[this.currentRotation];
}
rotateRight() {
this.currentRotation = (this.currentRotation + 1) % this.rotations.length;
this.shape = this.rotations[this.currentRotation];
}
}
class PieceT extends Piece {
defineRotations() {
return [
[[0,1,0],[1,1,1],[0,0,0]],
[[0,1,0],[0,1,1],[0,1,0]],
[[0,0,0],[1,1,1],[0,1,0]],
[[0,1,0],[1,1,0],[0,1,0]]
];
}
getColor() { return 1; }
}
class PieceL extends Piece {
defineRotations() {
return [
[[0,0,1],[1,1,1],[0,0,0]],
[[0,1,0],[0,1,0],[0,1,1]],
[[0,0,0],[1,1,1],[1,0,0]],
[[1,1,0],[0,1,0],[0,1,0]]
];
}
getColor() { return 2; }
}
class PieceReverseL extends Piece {
defineRotations() {
return [
[[1,0,0],[1,1,1],[0,0,0]],
[[0,1,1],[0,1,0],[0,1,0]],
[[0,0,0],[1,1,1],[0,0,1]],
[[0,1,0],[0,1,0],[1,1,0]]
];
}
getColor() { return 3; }
}
class PieceI extends Piece {
defineRotations() {
return [
[[0,0,0,0],[1,1,1,1],[0,0,0,0],[0,0,0,0]],
[[0,0,1,0],[0,0,1,0],[0,0,1,0],[0,0,1,0]]
];
}
getColor() { return 4; }
}
class PieceZ extends Piece {
defineRotations() {
return [
[[1,1,0],[0,1,1],[0,0,0]],
[[0,0,1],[0,1,1],[0,1,0]]
];
}
getColor() { return 5; }
}
class PieceReverseZ extends Piece {
defineRotations() {
return [
[[0,1,1],[1,1,0],[0,0,0]],
[[0,1,0],[0,1,1],[0,0,1]]
];
}
getColor() { return 6; }
}
class PieceO extends Piece {
defineRotations() { return [[[1,1],[1,1]]]; }
getColor() { return 7; }
}
// ─────────────────────────────────────────────
// LOGIQUE TETRIS
// ─────────────────────────────────────────────
class Tetris {
constructor(onRender, onGameOver) {
this.onRender = onRender;
this.onGameOver = onGameOver;
this.grid = this._createGrid(10, 20);
this.bufferGrid = this._createGrid(10, 5);
this.currentPiece = null;
this.storedPiece = null;
this.nextPiece = null;
this.score = 0;
this.timeToDown = 1000;
this.harding = 1000;
this.decrementTTD = 50;
this.isRunning = false;
this.isPaused = false;
this.canStore = true;
this.animationFrameId = null;
this.lastTime = 0;
this.accumulator = 0;
this._keyHandler = this._handleKey.bind(this);
}
_createGrid(w, h) {
return Array.from({ length: h }, () => Array(w).fill(0));
}
start() {
if (this.isRunning) return;
this.isRunning = true;
this.isPaused = false;
this.grid = this._createGrid(10, 20);
this.score = 0;
this.timeToDown = 1000;
this.storedPiece = null;
this.canStore = true;
this._spawnNewPiece();
document.addEventListener('keydown', this._keyHandler);
this._startGameLoop();
}
stop() {
this.isRunning = false;
this.isPaused = false;
if (this.animationFrameId !== null) {
cancelAnimationFrame(this.animationFrameId);
this.animationFrameId = null;
}
this.accumulator = 0;
this.lastTime = 0;
document.removeEventListener('keydown', this._keyHandler);
}
pause() {
if (!this.isRunning) return;
this.isPaused = !this.isPaused;
if (!this.isPaused) {
this.lastTime = 0;
this._startGameLoop();
}
}
_startGameLoop() {
this.lastTime = 0;
this.accumulator = 0;
const gameLoop = (currentTime) => {
if (!this.isRunning) return;
if (this.isPaused) {
this.animationFrameId = requestAnimationFrame(gameLoop);
return;
}
if (this.lastTime === 0) {
this.lastTime = currentTime;
this.animationFrameId = requestAnimationFrame(gameLoop);
return;
}
const deltaTime = currentTime - this.lastTime;
this.lastTime = currentTime;
this.accumulator += deltaTime;
while (this.accumulator >= this.timeToDown) {
this._tick();
this.accumulator -= this.timeToDown;
if (this.accumulator > this.timeToDown * 3) {
this.accumulator = 0;
break;
}
}
this.onRender();
this.animationFrameId = requestAnimationFrame(gameLoop);
};
this.animationFrameId = requestAnimationFrame(gameLoop);
}
_tick() {
if (!this.currentPiece) return;
if (this._canMoveDown()) {
this.currentPiece.moveDown();
} else {
this._lockPiece();
this.verifierLignes();
this._makeHarder();
this._spawnNewPiece();
this.canStore = true;
if (!this._canSpawn()) this._gameOver();
}
}
_handleKey(e) {
if (!this.isRunning || !this.currentPiece) return;
switch (e.key) {
case 'ArrowLeft':
e.preventDefault();
if (!this.isPaused && this._canMoveLeft()) this.currentPiece.moveLeft();
break;
case 'ArrowRight':
e.preventDefault();
if (!this.isPaused && this._canMoveRight()) this.currentPiece.moveRight();
break;
case 'ArrowDown':
e.preventDefault();
if (!this.isPaused && this._canMoveDown()) {
this.currentPiece.moveDown();
this.score += 1;
this.accumulator = 0;
}
break;
case ' ':
e.preventDefault();
if (!this.isPaused) this._hardDrop();
break;
case 'q': case 'Q':
e.preventDefault();
if (!this.isPaused) this._rotatePiece(-1);
break;
case 'w': case 'W':
e.preventDefault();
if (!this.isPaused) this._rotatePiece(1);
break;
case 'c': case 'C':
e.preventDefault();
if (!this.isPaused) this._storePiece();
break;
}
this.onRender();
}
_hardDrop() {
if (!this.currentPiece) return;
let dist = 0;
while (this._canMoveDown()) { this.currentPiece.moveDown(); dist++; }
this.score += dist * 2;
this._lockPiece();
this.verifierLignes();
this._makeHarder();
this._spawnNewPiece();
this.canStore = true;
this.accumulator = 0;
}
_rotatePiece(direction) {
if (!this.currentPiece) return;
const originalPos = { ...this.currentPiece.getPosition() };
if (direction === -1) this.currentPiece.rotateLeft();
else this.currentPiece.rotateRight();
if (!this._isValidPosition()) {
this.currentPiece.moveRight();
if (this._isValidPosition()) return;
this.currentPiece.moveLeft();
this.currentPiece.moveLeft();
if (this._isValidPosition()) return;
this.currentPiece.moveLeft();
if (this._isValidPosition()) return;
this.currentPiece.moveRight();
this.currentPiece.moveRight();
this.currentPiece.position.y--;
if (this._isValidPosition()) return;
this.currentPiece.position.y = originalPos.y;
this.currentPiece.position.x = originalPos.x;
if (direction === -1) this.currentPiece.rotateRight();
else this.currentPiece.rotateLeft();
}
}
_storePiece() {
if (!this.canStore || !this.currentPiece) return;
if (this.storedPiece === null) {
this.storedPiece = this.currentPiece;
this._spawnNewPiece();
} else {
const temp = this.storedPiece;
this.storedPiece = this.currentPiece;
this.currentPiece = temp;
this.currentPiece.position.x = 3;
this.currentPiece.position.y = 0;
}
this.canStore = false;
this.accumulator = 0;
}
_spawnNewPiece() {
this.currentPiece = this.nextPiece || this._createRandomPiece();
this.nextPiece = this._createRandomPiece();
this._updateBufferGrid();
}
_createRandomPiece() {
const types = [PieceT, PieceL, PieceReverseL, PieceI, PieceZ, PieceReverseZ, PieceO];
return new types[Math.floor(Math.random() * types.length)](3, 0);
}
_updateBufferGrid() {
this.bufferGrid = this._createGrid(10, 5);
if (!this.nextPiece) return;
const shape = this.nextPiece.getShape();
const offsetX = Math.floor((10 - shape[0].length) / 2);
for (let y = 0; y < shape.length; y++)
for (let x = 0; x < shape[y].length; x++)
if (shape[y][x] !== 0)
this.bufferGrid[y + 1][x + offsetX] = this.nextPiece.getColor();
}
verifierLignes() {
let cleared = 0;
for (let y = this.grid.length - 1; y >= 0; y--) {
if (this.grid[y].every(c => c !== 0)) {
this.grid.splice(y, 1);
this.grid.unshift(Array(10).fill(0));
cleared++;
y++;
}
}
const points = [0, 100, 300, 500, 800];
this.score += points[cleared] || 0;
}
_makeHarder() {
const prev = Math.floor((this.score - this.harding) / this.harding);
const curr = Math.floor(this.score / this.harding);
if (curr > prev && curr > 0)
this.timeToDown = Math.max(100, this.timeToDown - this.decrementTTD);
}
_canMoveDown() {
if (!this.currentPiece) return false;
const { x, y } = this.currentPiece.getPosition();
const shape = this.currentPiece.getShape();
for (let row = 0; row < shape.length; row++)
for (let col = 0; col < shape[row].length; col++)
if (shape[row][col] !== 0) {
const ny = y + row + 1;
const nx = x + col;
if (ny >= this.grid.length || this.grid[ny][nx] !== 0) return false;
}
return true;
}
_canMoveLeft() {
if (!this.currentPiece) return false;
const { x, y } = this.currentPiece.getPosition();
const shape = this.currentPiece.getShape();
for (let row = 0; row < shape.length; row++)
for (let col = 0; col < shape[row].length; col++)
if (shape[row][col] !== 0) {
const nx = x + col - 1;
if (nx < 0 || this.grid[y + row][nx] !== 0) return false;
}
return true;
}
_canMoveRight() {
if (!this.currentPiece) return false;
const { x, y } = this.currentPiece.getPosition();
const shape = this.currentPiece.getShape();
for (let row = 0; row < shape.length; row++)
for (let col = 0; col < shape[row].length; col++)
if (shape[row][col] !== 0) {
const nx = x + col + 1;
if (nx >= this.grid[0].length || this.grid[y + row][nx] !== 0) return false;
}
return true;
}
_isValidPosition() {
if (!this.currentPiece) return false;
const { x, y } = this.currentPiece.getPosition();
const shape = this.currentPiece.getShape();
for (let row = 0; row < shape.length; row++)
for (let col = 0; col < shape[row].length; col++)
if (shape[row][col] !== 0) {
const gx = x + col;
const gy = y + row;
if (gx < 0 || gx >= this.grid[0].length ||
gy < 0 || gy >= this.grid.length ||
this.grid[gy][gx] !== 0) return false;
}
return true;
}
_canSpawn() { return this._isValidPosition(); }
_lockPiece() {
if (!this.currentPiece) return;
const { x, y } = this.currentPiece.getPosition();
const shape = this.currentPiece.getShape();
const color = this.currentPiece.getColor();
for (let row = 0; row < shape.length; row++)
for (let col = 0; col < shape[row].length; col++)
if (shape[row][col] !== 0)
this.grid[y + row][x + col] = color;
}
_gameOver() {
this.stop();
this.onGameOver(this.score);
}
}
// ─────────────────────────────────────────────
// RENDU
// ─────────────────────────────────────────────
const CELL = 30;
const COLORS = ['#070712','#a855f7','#f97316','#3b82f6','#06b6d4','#ef4444','#22c55e','#eab308'];
let canvasMain;
let canvasNext;
let canvasHold;
let game;
let scoreDisplay = $state(0);
let btnStartDisabled = $state(false);
let btnPauseDisabled = $state(true);
let btnStopDisabled = $state(true);
let btnPauseText = $state('Pause');
let overlayVisible = $state(false);
let overlayTitle = $state('');
let overlayScore = $state('');
function drawCell(ctx, x, y, colorIndex, size) {
const p = 1;
ctx.fillStyle = COLORS[colorIndex];
ctx.fillRect(x * size + p, y * size + p, size - p * 2, size - p * 2);
ctx.fillStyle = 'rgba(255,255,255,0.25)';
ctx.fillRect(x * size + p, y * size + p, size - p * 2, 3);
ctx.fillRect(x * size + p, y * size + p, 3, size - p * 2);
ctx.fillStyle = 'rgba(0,0,0,0.35)';
ctx.fillRect(x * size + p, (y + 1) * size - p - 3, size - p * 2, 3);
ctx.fillRect((x + 1) * size - p - 3, y * size + p, 3, size - p * 2);
}
function clearCanvas(ctx, w, h) {
ctx.fillStyle = '#070712';
ctx.fillRect(0, 0, w, h);
}
function drawGridLines(ctx, cols, rows, size) {
ctx.strokeStyle = 'rgba(255,255,255,0.04)';
ctx.lineWidth = 1;
for (let x = 0; x <= cols; x++) {
ctx.beginPath(); ctx.moveTo(x * size, 0); ctx.lineTo(x * size, rows * size); ctx.stroke();
}
for (let y = 0; y <= rows; y++) {
ctx.beginPath(); ctx.moveTo(0, y * size); ctx.lineTo(cols * size, y * size); ctx.stroke();
}
}
function drawGhost(ctx, piece, grid) {
if (!piece) return;
const ghost = { x: piece.getPosition().x, y: piece.getPosition().y };
const shape = piece.getShape();
while (true) {
ghost.y++;
let valid = true;
for (let row = 0; row < shape.length && valid; row++)
for (let col = 0; col < shape[row].length && valid; col++)
if (shape[row][col] !== 0) {
const ny = ghost.y + row;
const nx = ghost.x + col;
if (ny >= grid.length || grid[ny][nx] !== 0) valid = false;
}
if (!valid) { ghost.y--; break; }
}
if (ghost.y === piece.getPosition().y) return;
ctx.strokeStyle = 'rgba(255,255,255,0.15)';
ctx.lineWidth = 1;
for (let row = 0; row < shape.length; row++)
for (let col = 0; col < shape[row].length; col++)
if (shape[row][col] !== 0)
ctx.strokeRect(
(ghost.x + col) * CELL + 2,
(ghost.y + row) * CELL + 2,
CELL - 4, CELL - 4
);
}
function drawMiniPiece(ctx, piece, canvasW, canvasH) {
clearCanvas(ctx, canvasW, canvasH);
if (!piece) return;
const shape = piece.getShape();
const color = piece.getColor();
const s = 20;
const offsetX = Math.floor((canvasW / s - shape[0].length) / 2);
const offsetY = Math.floor((canvasH / s - shape.length) / 2);
for (let row = 0; row < shape.length; row++)
for (let col = 0; col < shape[row].length; col++)
if (shape[row][col] !== 0)
drawCell(ctx, offsetX + col, offsetY + row, color, s);
}
function render() {
if (!canvasMain || !canvasNext || !canvasHold || !game) return;
const ctxMain = canvasMain.getContext('2d');
const ctxNext = canvasNext.getContext('2d');
const ctxHold = canvasHold.getContext('2d');
clearCanvas(ctxMain, 300, 600);
drawGridLines(ctxMain, 10, 20, CELL);
for (let y = 0; y < game.grid.length; y++)
for (let x = 0; x < game.grid[y].length; x++)
if (game.grid[y][x] !== 0)
drawCell(ctxMain, x, y, game.grid[y][x], CELL);
if (game.currentPiece) {
drawGhost(ctxMain, game.currentPiece, game.grid);
const { x, y } = game.currentPiece.getPosition();
const shape = game.currentPiece.getShape();
const color = game.currentPiece.getColor();
for (let row = 0; row < shape.length; row++)
for (let col = 0; col < shape[row].length; col++)
if (shape[row][col] !== 0)
drawCell(ctxMain, x + col, y + row, color, CELL);
}
drawMiniPiece(ctxNext, game.nextPiece, 100, 80);
drawMiniPiece(ctxHold, game.storedPiece, 100, 80);
scoreDisplay = game.score;
}
function updateButtons() {
if (!game) return;
btnStartDisabled = game.isRunning;
btnPauseDisabled = !game.isRunning;
btnStopDisabled = !game.isRunning;
btnPauseText = game.isPaused ? 'Resume' : 'Pause';
}
function handleStart() {
overlayVisible = false;
game.start();
updateButtons();
render();
}
function handlePause() {
game.pause();
updateButtons();
if (game.isPaused) {
overlayTitle = 'PAUSE';
overlayScore = '';
overlayVisible = true;
} else {
overlayVisible = false;
}
}
function handleStop() {
game.stop();
updateButtons();
render();
overlayTitle = 'STOPPED';
overlayScore = '';
overlayVisible = true;
}
onMount(() => {
game = new Tetris(
() => { render(); updateButtons(); },
(score) => {
render();
updateButtons();
overlayTitle = 'GAME OVER';
overlayScore = `Score : ${score}`;
overlayVisible = true;
}
);
render();
updateButtons();
});
onDestroy(() => {
if (game && game.isRunning) {
game.stop();
}
});
</script>
<main>
<img src="/logo2.svg" alt="DFINITY logo" />
<br />
<br />
<form action="#" onsubmit={onSubmit}>
<label for="name">Enter your name: &nbsp;</label>
<input id="name" alt="Name" type="text" />
<button type="submit">Click Me!</button>
</form>
<section id="greeting">{greeting}</section>
</main>
<h1>TETRIS</h1>
<div id="app">
<!-- Panneau gauche : Hold + Score + Boutons -->
<div class="panel">
<div class="panel-title">Hold</div>
<canvas bind:this={canvasHold} id="canvas-hold" width="100" height="80"></canvas>
<div class="score-block">
<div class="score-label">Score</div>
<div class="score-value">{scoreDisplay}</div>
</div>
<div class="btn-group">
<button id="btn-start" disabled={btnStartDisabled} onclick={handleStart}>Start</button>
<button id="btn-pause" disabled={btnPauseDisabled} onclick={handlePause}>{btnPauseText}</button>
<button id="btn-stop" disabled={btnStopDisabled} onclick={handleStop}>Stop</button>
</div>
</div>
<!-- Grille principale -->
<div id="main-wrapper">
<canvas bind:this={canvasMain} id="canvas-main" width="300" height="600"></canvas>
<div id="overlay" class:visible={overlayVisible}>
<div id="overlay-title">{overlayTitle}</div>
<div id="overlay-score">{overlayScore}</div>
</div>
</div>
<!-- Panneau droit : Next + Contrôles -->
<div class="panel">
<div class="panel-title">Next</div>
<canvas bind:this={canvasNext} id="canvas-next" width="100" height="80"></canvas>
<div class="controls-list">
<div><span>&larr; &rarr;</span> Déplacer</div>
<div><span>&darr;</span> Descendre</div>
<div><span>Q</span> Rot. gauche</div>
<div><span>W</span> Rot. droite</div>
<div><span>Espace</span> Drop</div>
<div><span>C</span> Hold</div>
</div>
</div>
</div>
<style>
h1 {
font-family: 'Orbitron', monospace;
font-weight: 900;
font-size: 2.2rem;
letter-spacing: 0.4em;
color: var(--accent);
text-shadow: 0 0 20px var(--accent), 0 0 40px var(--accent);
margin-bottom: 20px;
position: relative;
z-index: 1;
}
#app {
display: flex;
gap: 16px;
align-items: flex-start;
position: relative;
z-index: 1;
}
.panel {
background: var(--panel);
border: 1px solid var(--border);
border-radius: 6px;
padding: 14px;
width: 130px;
box-shadow: 0 0 20px rgba(0,255,231,0.05);
}
.panel-title {
font-family: 'Orbitron', monospace;
font-size: 0.6rem;
letter-spacing: 0.2em;
color: var(--accent);
text-transform: uppercase;
margin-bottom: 10px;
text-align: center;
}
:global(canvas) { display: block; border-radius: 4px; }
#canvas-main {
border: 1px solid var(--border);
box-shadow: 0 0 30px rgba(0,255,231,0.08), inset 0 0 30px rgba(0,0,0,0.5);
}
#canvas-next, #canvas-hold {
border: 1px solid var(--border);
margin: 0 auto;
}
.score-block {
margin-top: 14px;
text-align: center;
}
.score-label {
font-size: 0.55rem;
letter-spacing: 0.2em;
color: var(--dim);
text-transform: uppercase;
margin-bottom: 4px;
}
.score-value {
font-family: 'Orbitron', monospace;
font-size: 1.4rem;
font-weight: 700;
color: var(--accent);
text-shadow: 0 0 10px var(--accent);
}
.btn-group {
display: flex;
flex-direction: column;
gap: 8px;
margin-top: 14px;
}
button {
font-family: 'Orbitron', monospace;
font-size: 0.55rem;
letter-spacing: 0.15em;
font-weight: 700;
text-transform: uppercase;
padding: 10px 8px;
border: 1px solid;
border-radius: 4px;
cursor: pointer;
transition: all 0.2s;
background: transparent;
width: 100%;
}
#btn-start { color: var(--accent); border-color: var(--accent); }
#btn-start:hover:not(:disabled) { background: var(--accent); color: var(--bg); box-shadow: 0 0 15px var(--accent); }
#btn-pause { color: var(--accent2); border-color: var(--accent2); }
#btn-pause:hover:not(:disabled) { background: var(--accent2); color: var(--bg); box-shadow: 0 0 15px var(--accent2); }
#btn-stop { color: #ef4444; border-color: #ef4444; }
#btn-stop:hover:not(:disabled) { background: #ef4444; color: var(--bg); box-shadow: 0 0 15px #ef4444; }
button:disabled { opacity: 0.3; cursor: not-allowed; }
.controls-list {
margin-top: 14px;
font-size: 0.6rem;
line-height: 2;
color: var(--dim);
}
.controls-list span { color: var(--text); }
#main-wrapper { position: relative; }
#overlay {
display: none;
position: absolute;
top: 0; left: 0;
width: 300px;
height: 600px;
background: rgba(7,7,18,0.88);
border-radius: 4px;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 12px;
z-index: 10;
pointer-events: none;
}
#overlay.visible { display: flex; }
#overlay-title {
font-family: 'Orbitron', monospace;
font-size: 1.4rem;
font-weight: 900;
letter-spacing: 0.2em;
color: var(--accent2);
text-shadow: 0 0 20px var(--accent2);
}
#overlay-score {
font-family: 'Orbitron', monospace;
font-size: 0.9rem;
color: var(--accent);
}
</style>
+4 -4
View File
@@ -3,16 +3,16 @@ import adapter from '@sveltejs/adapter-static';
/** @type {import('@sveltejs/kit').Config} */
const config = {
kit: {
// adapter-auto only supports some environments, see https://kit.svelte.dev/docs/adapter-auto for a list.
// If your environment is not supported or you settled on a specific environment, switch out the adapter.
// See https://kit.svelte.dev/docs/adapters for more information about adapters.
adapter: adapter({
pages: 'dist',
assets: 'dist',
fallback: undefined,
fallback: 'index.html',
precompress: false,
strict: true,
}),
paths: {
relative: false,
},
},
};