Started renaming some loader symbols - now that we have a real
linker we really should improve readability and avoid those old cryptic names.
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+4
-4
@@ -403,12 +403,12 @@ void PackBvmlinuzI386::pack(OutputFile *fo)
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(res->lit_context_bits << 0) |
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(res->lit_pos_bits << 8) |
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(res->pos_bits << 16);
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linker->defineSymbol("UPXd", properties);
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linker->defineSymbol("lzma_properties", properties);
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// -2 for properties
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linker->defineSymbol("UPXc", ph.c_len - 2);
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linker->defineSymbol("UPXb", ph.u_len);
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linker->defineSymbol("lzma_c_len", ph.c_len - 2);
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linker->defineSymbol("lzma_u_len", ph.u_len);
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unsigned const stack = getDecompressorWrkmemSize();
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linker->defineSymbol("UPXa", 0u - stack);
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linker->defineSymbol("lzma_stack_adjust", 0u - stack);
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}
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const int e_len = getLoaderSectionStart("LZCUTPOI");
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