Started renaming some loader symbols - now that we have a real

linker we really should improve readability and avoid those
old cryptic names.
This commit is contained in:
Markus F.X.J. Oberhumer
2006-08-30 00:11:40 +02:00
parent d094e8c3fc
commit ae20e01d2c
37 changed files with 22509 additions and 22406 deletions
+4 -4
View File
@@ -403,12 +403,12 @@ void PackBvmlinuzI386::pack(OutputFile *fo)
(res->lit_context_bits << 0) |
(res->lit_pos_bits << 8) |
(res->pos_bits << 16);
linker->defineSymbol("UPXd", properties);
linker->defineSymbol("lzma_properties", properties);
// -2 for properties
linker->defineSymbol("UPXc", ph.c_len - 2);
linker->defineSymbol("UPXb", ph.u_len);
linker->defineSymbol("lzma_c_len", ph.c_len - 2);
linker->defineSymbol("lzma_u_len", ph.u_len);
unsigned const stack = getDecompressorWrkmemSize();
linker->defineSymbol("UPXa", 0u - stack);
linker->defineSymbol("lzma_stack_adjust", 0u - stack);
}
const int e_len = getLoaderSectionStart("LZCUTPOI");