update norme
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* parsing_cylinder_utils2.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: yantoine <yantoine@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/02/18 20:41:15 by yantoine #+# #+# */
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/* Updated: 2025/02/18 20:41:16 by yantoine ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "miniRT.h"
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// Fonction principale d'intersection du cylindre
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float intersect_cylinder(t_ray ray, t_cylinder cy, t_vec3 *hitNormal)
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{
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t_calc calc;
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if (init_intersection(ray, cy, &calc) < 0)
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return (-1);
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compute_side_intersection(cy, &calc);
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compute_cap_intersection(ray, cy, &calc);
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if (select_final_intersection(&calc) < 0)
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return (-1);
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compute_hit_normal(ray, cy, &calc, hitNormal);
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return (calc.t_final);
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}
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