update norme

This commit is contained in:
H3XploR
2025-02-18 18:07:38 +01:00
parent 8c683956ee
commit 1fd8b192c0
5 changed files with 24 additions and 24 deletions
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+2 -2
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@@ -6,7 +6,7 @@
/* By: yantoine <yantoine@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/02/13 20:02:36 by yantoine #+# #+# */
/* Updated: 2025/02/18 17:39:45 by yantoine ### ########.fr */
/* Updated: 2025/02/18 17:50:11 by yantoine ### ########.fr */
/* */
/* ************************************************************************** */
@@ -221,7 +221,7 @@ float intersectCylinder(t_ray ray, t_cylinder cy, t_vec3 *hitNormal);
float intersectPlane(t_ray ray, t_plane p, t_vec3 *hitNormal);
float intersectSphere(t_ray ray, t_sphere s, t_vec3 *hitNormal);
bool is_in_shadow(t_vec3 hitPoint, t_vec3 lightPos, t_scene scene);
bool intersectObjects(t_ray ray, float *tMin, t_vec3 *hitNormal,
bool intersect_objects(t_ray ray, float *tMin, t_vec3 *hitNormal,
t_vec3 *objColor, t_scene scene);
t_vec3 calcLighting(t_vec3 hitPoint, t_vec3 hitNormal, t_vec3 objColor,
t_scene scene);
+15 -15
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@@ -13,13 +13,13 @@
#include "miniRT.h"
// Vérifie les intersections avec les sphères
static bool check_shadow_sphere(const t_ray shadow_ray, \
float max_t, t_scene scene)
static bool check_shadow_sphere(const t_ray shadow_ray, float max_t,
t_scene scene)
{
const float epsilon = 1e-3f;
int i;
t_vec3 dummy;
float t;
int i;
t_vec3 dummy;
float t;
i = 0;
while (i < scene.numSpheres)
@@ -33,13 +33,13 @@ static bool check_shadow_sphere(const t_ray shadow_ray, \
}
// Vérifie les intersections avec les plans
static bool check_shadow_plane(const t_ray shadow_ray, \
float max_t, t_scene scene)
static bool check_shadow_plane(const t_ray shadow_ray, float max_t,
t_scene scene)
{
const float epsilon = 1e-3f;
int i;
t_vec3 dummy;
float t;
int i;
t_vec3 dummy;
float t;
i = 0;
while (i < scene.numPlanes)
@@ -53,13 +53,13 @@ static bool check_shadow_plane(const t_ray shadow_ray, \
}
// Vérifie les intersections avec les cylindres
static bool check_shadow_cylinder(const t_ray shadow_ray, \
float max_t, t_scene scene)
static bool check_shadow_cylinder(const t_ray shadow_ray, float max_t,
t_scene scene)
{
const float epsilon = 1e-3f;
int i;
t_vec3 dummy;
float t;
int i;
t_vec3 dummy;
float t;
i = 0;
while (i < scene.numCylinders)
+4 -4
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@@ -292,9 +292,9 @@ center miniRT.h /^ t_vec3 center;$/;" m struct:s_cylinder typeref:typename:t_ve
center miniRT.h /^ t_vec3 center;$/;" m struct:s_sphere typeref:typename:t_vec3
check minilibx-linux/Makefile.mk /^check: all$/;" t
check_if_max check.c /^void check_if_max(t_scene scene, const int to_test, const int max)$/;" f typeref:typename:void
check_shadow_cylinder shadows.c /^static bool check_shadow_cylinder(const t_ray shadow_ray, \\$/;" f typeref:typename:bool file:
check_shadow_plane shadows.c /^static bool check_shadow_plane(const t_ray shadow_ray, \\$/;" f typeref:typename:bool file:
check_shadow_sphere shadows.c /^static bool check_shadow_sphere(const t_ray shadow_ray, \\$/;" f typeref:typename:bool file:
check_shadow_cylinder shadows.c /^static bool check_shadow_cylinder(const t_ray shadow_ray, float max_t,$/;" f typeref:typename:bool file:
check_shadow_plane shadows.c /^static bool check_shadow_plane(const t_ray shadow_ray, float max_t,$/;" f typeref:typename:bool file:
check_shadow_sphere shadows.c /^static bool check_shadow_sphere(const t_ray shadow_ray, float max_t,$/;" f typeref:typename:bool file:
check_sign ft_atof.c /^inline static char *check_sign(char *str, int *sign)$/;" f typeref:typename:char * file:
check_tokens check.c /^int check_tokens(char **tokens, int expected)$/;" f typeref:typename:int
clean libft/Makefile /^clean:$/;" t
@@ -434,8 +434,8 @@ img miniRT.h /^ void *img;$/;" m struct:s_app typeref:typename:void *
init_app_config main.c /^static int init_app_config(t_app *app, int argc, char **argv)$/;" f typeref:typename:int file:
init_intersection parsing_cylinder_utils.c /^static int init_intersection(t_ray ray, t_cylinder cy, t_calc *calc)$/;" f typeref:typename:int file:
init_mlx_and_image main.c /^static int init_mlx_and_image(t_app *app)$/;" f typeref:typename:int file:
interesct_objects trace.c /^bool interesct_objects(t_ray ray, float *tMin, t_vec3 *hitNormal,$/;" f typeref:typename:bool
intersectCylinder parsing_cylinder_utils.c /^float intersectCylinder(t_ray ray, t_cylinder cy, t_vec3 *hitNormal)$/;" f typeref:typename:float
intersectObjects trace.c /^bool intersectObjects(t_ray ray, float *tMin, t_vec3 *hitNormal,$/;" f typeref:typename:bool
intersectPlane parsing_plane.c /^float intersectPlane(t_ray ray, t_plane p, t_vec3 *hitNormal)$/;" f typeref:typename:float
intersectSphere parsing_sphere.c /^float intersectSphere(t_ray ray, t_sphere s, t_vec3 *hitNormal)$/;" f typeref:typename:float
is_in_shadow shadows.c /^bool is_in_shadow(t_vec3 hitPoint, t_vec3 lightPos, t_scene scene)$/;" f typeref:typename:bool
+3 -3
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@@ -6,7 +6,7 @@
/* By: yantoine <yantoine@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/02/17 19:07:07 by yantoine #+# #+# */
/* Updated: 2025/02/18 17:40:17 by yantoine ### ########.fr */
/* Updated: 2025/02/18 18:04:11 by yantoine ### ########.fr */
/* */
/* ************************************************************************** */
@@ -14,7 +14,7 @@
// Renvoie true si le rayon intersecte un objet, et met à jour tMin,
//hitNormal et objColor
bool intersectObjects(t_ray ray, float *tMin, t_vec3 *hitNormal,
bool interesct_objects(t_ray ray, float *tMin, t_vec3 *hitNormal,
t_vec3 *objColor, t_scene scene)
{
bool hit;
@@ -117,7 +117,7 @@ t_vec3 trace(t_ray ray, t_scene scene)
tMin = 1e9;
hitNormal = (t_vec3){0, 0, 0};
objColor = (t_vec3){0, 0, 0};
if (intersectObjects(ray, &tMin, &hitNormal, &objColor, scene))
if (interesct_objects(ray, &tMin, &hitNormal, &objColor, scene))
{
hitPoint = vec3_add(ray.origin, vec3_scale(ray.dir, tMin));
return (calcLighting(hitPoint, hitNormal, objColor, scene));