update norme
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@@ -6,7 +6,7 @@
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/* By: yantoine <yantoine@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/02/17 19:07:07 by yantoine #+# #+# */
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/* Updated: 2025/02/18 17:40:17 by yantoine ### ########.fr */
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/* Updated: 2025/02/18 18:04:11 by yantoine ### ########.fr */
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/* */
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/* ************************************************************************** */
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@@ -14,7 +14,7 @@
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// Renvoie true si le rayon intersecte un objet, et met à jour tMin,
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//hitNormal et objColor
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bool intersectObjects(t_ray ray, float *tMin, t_vec3 *hitNormal,
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bool interesct_objects(t_ray ray, float *tMin, t_vec3 *hitNormal,
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t_vec3 *objColor, t_scene scene)
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{
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bool hit;
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@@ -117,7 +117,7 @@ t_vec3 trace(t_ray ray, t_scene scene)
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tMin = 1e9;
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hitNormal = (t_vec3){0, 0, 0};
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objColor = (t_vec3){0, 0, 0};
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if (intersectObjects(ray, &tMin, &hitNormal, &objColor, scene))
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if (interesct_objects(ray, &tMin, &hitNormal, &objColor, scene))
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{
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hitPoint = vec3_add(ray.origin, vec3_scale(ray.dir, tMin));
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return (calcLighting(hitPoint, hitNormal, objColor, scene));
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