faire le makefile

This commit is contained in:
H3XploR
2025-02-17 19:58:47 +01:00
parent 9b2f53bfa4
commit 557de2b0a7
7 changed files with 410 additions and 6 deletions
+21
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@@ -0,0 +1,21 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* frame.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: yantoine <yantoine@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/02/17 19:30:45 by yantoine #+# #+# */
/* Updated: 2025/02/17 19:30:59 by yantoine ### ########.fr */
/* */
/* ************************************************************************** */
#include "miniRT.h"
int update_frame(t_app *app)
{
update_camera(app);
render_scene(app);
mlx_put_image_to_window(app->mlx, app->win, app->img, 0, 0);
return (0);
}
+84
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@@ -0,0 +1,84 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* main.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: yantoine <yantoine@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/02/17 19:54:03 by yantoine #+# #+# */
/* Updated: 2025/02/17 19:58:12 by yantoine ### ########.fr */
/* */
/* ************************************************************************** */
#include "miniRT.h"
static int init_app_config(t_app *app, int argc, char **argv)
{
if (argc > 1)
load_config(argv[1]);
app->win_width = WIDTH;
app->win_height = HEIGHT;
app->move_speed = 0.5f;
app->rot_speed = 0.03f;
app->mouse_sens = 0.002f;
app->key_w = 0;
app->key_s = 0;
app->key_a = 0;
app->key_d = 0;
app->key_left = 0;
app->key_right = 0;
app->key_up = 0;
app->key_down = 0;
return (0);
}
static int init_mlx_and_image(t_app *app)
{
app->mlx = mlx_init();
if (!app->mlx)
{
ft_putstr_fd("Erreur mlx_init\n", 2);
return (1);
}
app->win = mlx_new_window(app->mlx, app->win_width * 2,
app->win_height * 2, "Raytracer interactif");
if (!app->win)
{
ft_putstr_fd("Erreur mlx_new_window\n", 2);
return (1);
}
app->img = mlx_new_image(app->mlx, app->win_width, app->win_height);
if (!app->img)
{
ft_putstr_fd("Erreur mlx_new_image\n", 2);
return (1);
}
app->pixels = (int *)mlx_get_data_addr(app->img, &app->bpp,
&app->size_line, &app->endian);
if (!app->pixels)
{
ft_putstr_fd("Erreur mlx_get_data_addr\n", 2);
return (1);
}
return (0);
}
static void setup_hooks(t_app *app)
{
mlx_hook(app->win, 2, 1L << 0, key_press, app);
mlx_hook(app->win, 3, 1L << 1, key_release, app);
mlx_hook(app->win, 6, 1L << 6, mouse_move, app);
mlx_loop_hook(app->mlx, update_frame, app);
}
int main(int argc, char **argv)
{
t_app app;
init_app_config(&app, argc, argv);
if (init_mlx_and_image(&app))
return (1);
setup_hooks(&app);
mlx_loop(app.mlx);
return (0);
}
+58 -4
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@@ -6,15 +6,15 @@
/* By: yantoine <yantoine@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/02/13 20:02:36 by yantoine #+# #+# */
/* Updated: 2025/02/17 18:58:31 by yantoine ### ########.fr */
/* Updated: 2025/02/17 19:53:54 by yantoine ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef MINIRT_H
# define MINIRT_H
# include <SDL2/SDL.h>
# include <math.h>
#include "mlx.h"
# include <stdbool.h>
# include <stdio.h>
# include <stdlib.h>
@@ -34,9 +34,42 @@
# define MAX_AMBIENT 1
# define MAX_CAMERA 1
// ----- Calcul d'interesction
// ----- Minilibx
typedef struct s_app
{
void *mlx;
void *win;
void *img;
int *pixels;
int bpp;
int size_line;
int endian;
int win_width;
int win_height;
int key_w;
int key_s;
int key_a;
int key_d;
int key_left;
int key_right;
int key_up;
int key_down;
float move_speed;
float rot_speed;
float mouse_sens;
t_vec3 cam_pos;
t_vec3 cam_dir;
t_vec3 right;
t_vec3 cam_up;
float fov;
float yaw;
float pitch;
} t_app;
typdef struct s_calc
// ----- Calcul
typedef struct s_calc
{
t_vec3 oc;
float a;
@@ -65,6 +98,17 @@ typdef struct s_calc
float t_final;
float proj;
t_vec3 n;
float ndc_x;
float ndc_y;
float aspect;
float scale;
float screen_x;
float screen_y;
t_vec3 ray_dir;
t_vec3 color;
unsigned char r;
unsigned char g;
unsigned char b;
} t_calc;
// ----- Espace 3d
@@ -182,4 +226,14 @@ float intersectCylinder(Ray ray, Cylinder cy, t_vec3 *hitNormal);
float intersectPlane(Ray ray, Plane p, t_vec3 *hitNormal);
float intersectSphere(Ray ray, Sphere s, t_vec3 *hitNormal);
bool isInShadow(t_vec3 hitPoint, t_vec3 lightPos);
// Peripherique
int key_press(int keycode, t_app *app);
int key_release(int keycode, t_app *app);
int mouse_move(int x, int y, t_app *app);
// Render
void update_camera(t_app *app);
void render_scene(t_app *app);
int update_frame(t_app *app);
#endif
+80
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@@ -0,0 +1,80 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* peripherique.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: yantoine <yantoine@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/02/17 19:22:27 by yantoine #+# #+# */
/* Updated: 2025/02/17 19:23:41 by yantoine ### ########.fr */
/* */
/* ************************************************************************** */
#include "miniRT.h"
int key_press(int keycode, t_app *app)
{
if (keycode == 53)
exit(0);
if (keycode == 13)
app->key_w = 1;
if (keycode == 1)
app->key_s = 1;
if (keycode == 0)
app->key_a = 1;
if (keycode == 2)
app->key_d = 1;
if (keycode == 123)
app->key_left = 1;
if (keycode == 124)
app->key_right = 1;
if (keycode == 126)
app->key_up = 1;
if (keycode == 125)
app->key_down = 1;
return (0);
}
int key_release(int keycode, t_app *app)
{
if (keycode == 13)
app->key_w = 0;
if (keycode == 1)
app->key_s = 0;
if (keycode == 0)
app->key_a = 0;
if (keycode == 2)
app->key_d = 0;
if (keycode == 123)
app->key_left = 0;
if (keycode == 124)
app->key_right = 0;
if (keycode == 126)
app->key_up = 0;
if (keycode == 125)
app->key_down = 0;
return (0);
}
int mouse_move(int x, int y, t_app *app)
{
static int last_x = -1;
static int last_y = -1;
int dx;
int dy;
if (last_x == -1 || last_y == -1)
{
last_x = x;
last_y = y;
return (0);
}
dx = x - last_x;
dy = y - last_y;
app->yaw += dx * app->mouse_sens;
app->pitch -= dy * app->mouse_sens;
last_x = x;
last_y = y;
return (0);
}
+54
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@@ -0,0 +1,54 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* render.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: yantoine <yantoine@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/02/17 19:24:30 by yantoine #+# #+# */
/* Updated: 2025/02/17 19:52:46 by yantoine ### ########.fr */
/* */
/* ************************************************************************** */
#include "miniRT.h"
static void render_pixel(t_app *app, int x, int y)
{
t_calc calc;
calc.ndc_x = (x + 0.5f) / app->win_width;
calc.ndc_y = (y + 0.5f) / app->win_height;
calc.aspect = (float)app->win_width / app->win_height;
calc.scale = tanf((app->fov * 0.5f) * (M_PI / 180.0f));
calc.screen_x = (2 * calc.ndc_x - 1) * calc.aspect * calc.scale;
calc.screen_y = (1 - 2 * calc.ndc_y) * calc.scale;
calc.ray_dir = vec3_add(app->cam_dir,
vec3_add(vec3_scale(app->right, calc.screen_x),
vec3_scale(app->cam_up, calc.screen_y)));
calc.ray_dir = vec3_normalize(calc.ray_dir);
calc.ray.origin = app->cam_pos;
calc.ray.dir = calc.ray_dir;
calc.color = trace(calc.ray);
calc.r = (unsigned char)(fminf(calc.color.x, 1.0f) * 255);
calc.g = (unsigned char)(fminf(calc.color.y, 1.0f) * 255);
calc.b = (unsigned char)(fminf(calc.color.z, 1.0f) * 255);
app->pixels[y * app->win_width + x] = (255 << 24) | (calc.r << 16) | (calc.g << 8) | calc.b;
}
void render_scene(t_app *app)
{
int y;
int x;
y = 0;
while (y < app->win_height)
{
x = 0;
while (x < app->win_width)
{
render_pixel(app, x, y);
x++;
}
y++;
}
}
+55 -2
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@@ -84,9 +84,12 @@ ambient_color miniRT.h /^ t_vec3 ambient_color;$/;" m struct:s_ambient typeref:
ambient_color raytracer_formatted.c /^t_vec3 ambient_color = {0.1f, 0.1f, 0.1f};$/;" v typeref:typename:t_vec3
ambient_ratio miniRT.h /^ float ambient_ratio;$/;" m struct:s_ambient typeref:typename:float
ambient_ratio raytracer_formatted.c /^float ambient_ratio = 0.1f;$/;" v typeref:typename:float
aspect miniRT.h /^ float aspect;$/;" m struct:s_calc typeref:typename:float
axis miniRT.h /^ t_vec3 axis; \/\/ Axe normalisé$/;" m struct:s_cylinder typeref:typename:t_vec3
b miniRT.h /^ float b;$/;" m struct:s_calc typeref:typename:float
b miniRT.h /^ unsigned char b;$/;" m struct:s_calc typeref:typename:unsigned char
better_ray_tracer README.md /^# better_ray_tracer/;" c
bpp miniRT.h /^ int bpp;$/;" m struct:s_app typeref:typename:int
brightness miniRT.h /^ float brightness;$/;" m struct:s_light typeref:typename:float
c miniRT.h /^ float c;$/;" m struct:s_calc typeref:typename:float
calcLighting trace.c /^t_vec3 calcLighting(t_vec3 hitPoint, t_vec3 hitNormal, t_vec3 objColor) {$/;" f typeref:typename:t_vec3
@@ -94,6 +97,9 @@ camDir miniRT.h /^ t_vec3 camDir;$/;" m struct:s_camera typeref:typename:t_vec3
camDir raytracer_formatted.c /^t_vec3 camDir = {0.0f, 0.0f, -1.0f};$/;" v typeref:typename:t_vec3
camPos miniRT.h /^ t_vec3 camPos;$/;" m struct:s_camera typeref:typename:t_vec3
camPos raytracer_formatted.c /^t_vec3 camPos = {0.0f, 0.0f, 0.0f};$/;" v typeref:typename:t_vec3
cam_dir miniRT.h /^ t_vec3 cam_dir;$/;" m struct:s_app typeref:typename:t_vec3
cam_pos miniRT.h /^ t_vec3 cam_pos;$/;" m struct:s_app typeref:typename:t_vec3
cam_up miniRT.h /^ t_vec3 cam_up;$/;" m struct:s_app typeref:typename:t_vec3
camera miniRT.h /^ t_camera camera;$/;" m struct:s_scene typeref:typename:t_camera
center miniRT.h /^ t_vec3 center;$/;" m struct:s_cylinder typeref:typename:t_vec3
center miniRT.h /^ t_vec3 center;$/;" m struct:s_sphere typeref:typename:t_vec3
@@ -106,6 +112,7 @@ color miniRT.h /^ t_vec3 color;$/;" m struct:s_cylinder typeref:typename:t_vec3
color miniRT.h /^ t_vec3 color;$/;" m struct:s_light typeref:typename:t_vec3
color miniRT.h /^ t_vec3 color;$/;" m struct:s_plane typeref:typename:t_vec3
color miniRT.h /^ t_vec3 color;$/;" m struct:s_sphere typeref:typename:t_vec3
color miniRT.h /^ t_vec3 color;$/;" m struct:s_calc typeref:typename:t_vec3
compute_cap_intersection parsing_cylinder_utils.c /^static void compute_cap_intersection(Ray ray, Cylinder cy, t_calc *calc) {$/;" f typeref:typename:void file:
compute_hit_normal parsing_cylinder_utils.c /^static void compute_hit_normal(Ray ray, Cylinder cy, t_calc *calc, t_vec3 *hitNormal) {$/;" f typeref:typename:void file:
compute_side_intersection parsing_cylinder_utils.c /^static void compute_side_intersection(Ray ray, Cylinder cy, t_calc *calc) {$/;" f typeref:typename:void file:
@@ -118,13 +125,19 @@ d_perp miniRT.h /^ t_vec3 d_perp;$/;" m struct:s_calc typeref:typename:t_vec3
dir miniRT.h /^ t_vec3 dir;$/;" m struct:s_ray typeref:typename:t_vec3
disc miniRT.h /^ float disc;$/;" m struct:s_calc typeref:typename:float
dist miniRT.h /^ float dist;$/;" m struct:s_calc typeref:typename:float
endian miniRT.h /^ int endian;$/;" m struct:s_app typeref:typename:int
fd_if_exit miniRT.h /^ const int fd_if_exit;$/;" m struct:s_scene typeref:typename:const int
fov miniRT.h /^ float fov;$/;" m struct:s_camera typeref:typename:float
fov miniRT.h /^ float fov;$/;" m struct:s_app typeref:typename:float
fov raytracer_formatted.c /^float fov = 90.0f;$/;" v typeref:typename:float
g miniRT.h /^ unsigned char g;$/;" m struct:s_calc typeref:typename:unsigned char
get_tokens_secure parsing_utils.c /^inline char **get_tokens_secure(t_scene scene, const int numObject, const int numObjectMax, cons/;" f typeref:typename:char **
height miniRT.h /^ float height;$/;" m struct:s_cylinder typeref:typename:float
hitPoint miniRT.h /^ t_vec3 hitPoint;$/;" m struct:s_calc typeref:typename:t_vec3
img miniRT.h /^ void *img;$/;" m struct:s_app typeref:typename:void *
init_app_config main.c /^static int init_app_config(t_app *app, int argc, char **argv)$/;" f typeref:typename:int file:
init_intersection parsing_cylinder_utils.c /^static int init_intersection(Ray ray, Cylinder cy, t_calc *calc) {$/;" f typeref:typename:int file:
init_mlx_and_image main.c /^static int init_mlx_and_image(t_app *app)$/;" f typeref:typename:int file:
intersectCylinder parsing_cylinder_utils.c /^float intersectCylinder(Ray ray, Cylinder cy, t_vec3 *hitNormal) {$/;" f typeref:typename:float
intersectCylinder raytracer_formatted.c /^float intersectCylinder(Ray ray, Cylinder cy, t_vec3 *hitNormal)$/;" f typeref:typename:float
intersectObjects trace.c /^bool intersectObjects(Ray ray, float *tMin, t_vec3 *hitNormal, t_vec3 *objColor) {$/;" f typeref:typename:bool
@@ -134,12 +147,29 @@ intersectSphere parsing_sphere.c /^float intersectSphere(Ray ray, Sphere s, t_ve
intersectSphere raytracer_formatted.c /^float intersectSphere(Ray ray, Sphere s, t_vec3 *hitNormal)$/;" f typeref:typename:float
isInShadow raytracer_formatted.c /^bool isInShadow(t_vec3 hitPoint, t_vec3 lightPos)$/;" f typeref:typename:bool
isInShadow shadows.c /^bool isInShadow(t_vec3 hitPoint, t_vec3 lightPos) {$/;" f typeref:typename:bool
key_a miniRT.h /^ int key_a;$/;" m struct:s_app typeref:typename:int
key_d miniRT.h /^ int key_d;$/;" m struct:s_app typeref:typename:int
key_down miniRT.h /^ int key_down;$/;" m struct:s_app typeref:typename:int
key_left miniRT.h /^ int key_left;$/;" m struct:s_app typeref:typename:int
key_press peripherique.c /^int key_press(int keycode, t_app *app)$/;" f typeref:typename:int
key_release peripherique.c /^int key_release(int keycode, t_app *app)$/;" f typeref:typename:int
key_right miniRT.h /^ int key_right;$/;" m struct:s_app typeref:typename:int
key_s miniRT.h /^ int key_s;$/;" m struct:s_app typeref:typename:int
key_up miniRT.h /^ int key_up;$/;" m struct:s_app typeref:typename:int
key_w miniRT.h /^ int key_w;$/;" m struct:s_app typeref:typename:int
lights miniRT.h /^ t_light lights[MAX_LIGHTS];$/;" m struct:s_scene typeref:typename:t_light[]
line_if_exit miniRT.h /^ const char *line_if_exit;$/;" m struct:s_scene typeref:typename:const char *
load_config config.c /^t_scene load_config(const char *filename)$/;" f typeref:typename:t_scene
load_config raytracer_formatted.c /^void load_config(const char *filename)$/;" f typeref:typename:void
main main.c /^int main(int argc, char **argv)$/;" f typeref:typename:int
main raytracer_formatted.c /^int main(int argc, char *argv[])$/;" f typeref:typename:int
mlx miniRT.h /^ void *mlx;$/;" m struct:s_app typeref:typename:void *
mouse_move peripherique.c /^int mouse_move(int x, int y, t_app *app)$/;" f typeref:typename:int
mouse_sens miniRT.h /^ float mouse_sens;$/;" m struct:s_app typeref:typename:float
move_speed miniRT.h /^ float move_speed;$/;" m struct:s_app typeref:typename:float
n miniRT.h /^ t_vec3 n;$/;" m struct:s_calc typeref:typename:t_vec3
ndc_x miniRT.h /^ float ndc_x;$/;" m struct:s_calc typeref:typename:float
ndc_y miniRT.h /^ float ndc_y;$/;" m struct:s_calc typeref:typename:float
normal miniRT.h /^ t_vec3 normal;$/;" m struct:s_plane typeref:typename:t_vec3
numAmbient miniRT.h /^ int numAmbient;$/;" m struct:s_scene typeref:typename:int
numCylinders miniRT.h /^ int numCylinders;$/;" m struct:s_scene typeref:typename:int
@@ -162,17 +192,26 @@ parsing_line config.c /^static inline t_scene parsing_line(const char *line, t_s
parsing_plane parsing_plane.c /^t_scene parsing_plane(const char *line, t_scene scene)$/;" f typeref:typename:t_scene
parsing_sphere parsing_sphere.c /^t_scene parsing_sphere(const char *line, t_scene scene)$/;" f typeref:typename:t_scene
pitch miniRT.h /^ float pitch; \/\/ vue de haut en bas en radians$/;" m struct:s_camera typeref:typename:float
pitch miniRT.h /^ float pitch;$/;" m struct:s_app typeref:typename:float
pitch raytracer_formatted.c /^float pitch = 0.0f; \/\/ vue de haut en bas en radians$/;" v typeref:typename:float
pixels miniRT.h /^ int *pixels;$/;" m struct:s_app typeref:typename:int *
planes miniRT.h /^ t_plane planes[MAX_PLANES];$/;" m struct:s_scene typeref:typename:t_plane[]
point miniRT.h /^ t_vec3 point;$/;" m struct:s_plane typeref:typename:t_vec3
pos miniRT.h /^ t_vec3 pos;$/;" m struct:s_light typeref:typename:t_vec3
proj miniRT.h /^ float proj;$/;" m struct:s_calc typeref:typename:float
r miniRT.h /^ unsigned char r;$/;" m struct:s_calc typeref:typename:unsigned char
radius miniRT.h /^ float radius;$/;" m struct:s_sphere typeref:typename:float
radius miniRT.h /^ float radius; \/\/ Demi-diamètre$/;" m struct:s_cylinder typeref:typename:float
range_is_ok parsing_color.c /^static inline int range_is_ok(char **token_color)$/;" f typeref:typename:int file:
range_is_ok parsing_vector.c /^static inline int range_is_ok(char **token_vector)$/;" f typeref:typename:int file:
ray_dir miniRT.h /^ t_vec3 ray_dir;$/;" m struct:s_calc typeref:typename:t_vec3
render_pixel render.c /^static void render_pixel(t_app *app, int x, int y)$/;" f typeref:typename:void file:
render_scene render.c /^void render_scene(t_app *app)$/;" f typeref:typename:void
right miniRT.h /^ t_vec3 right;$/;" m struct:s_app typeref:typename:t_vec3
rot_speed miniRT.h /^ float rot_speed;$/;" m struct:s_app typeref:typename:float
s_ambient miniRT.h /^typedef struct s_ambient$/;" s
s_calc miniRT.h /^typdef struct s_calc$/;" s
s_app miniRT.h /^typedef struct s_app$/;" s
s_calc miniRT.h /^typedef struct s_calc$/;" s
s_camera miniRT.h /^typedef struct s_camera$/;" s
s_cylinder miniRT.h /^typedef struct s_cylinder$/;" s
s_light miniRT.h /^typedef struct s_light$/;" s
@@ -181,15 +220,21 @@ s_ray miniRT.h /^typedef struct s_ray$/;" s
s_scene miniRT.h /^typedef struct s_scene$/;" s
s_sphere miniRT.h /^typedef struct s_sphere$/;" s
s_vec3 miniRT.h /^typedef struct s_vec3$/;" s
scale miniRT.h /^ float scale;$/;" m struct:s_calc typeref:typename:float
screen_x miniRT.h /^ float screen_x;$/;" m struct:s_calc typeref:typename:float
screen_y miniRT.h /^ float screen_y;$/;" m struct:s_calc typeref:typename:float
select_final_intersection parsing_cylinder_utils.c /^static float select_final_intersection(t_calc *calc) {$/;" f typeref:typename:float file:
setup_hooks main.c /^static void setup_hooks(t_app *app)$/;" f typeref:typename:void file:
size_line miniRT.h /^ int size_line;$/;" m struct:s_app typeref:typename:int
spheres miniRT.h /^ t_sphere spheres[MAX_SPHERES];$/;" m struct:s_scene typeref:typename:t_sphere[]
sqrtDisc miniRT.h /^ float sqrtDisc;$/;" m struct:s_calc typeref:typename:float
t miniRT.h /^ float t;$/;" m struct:s_calc typeref:typename:float
t0 miniRT.h /^ float t0;$/;" m struct:s_calc typeref:typename:float
t1 miniRT.h /^ float t1;$/;" m struct:s_calc typeref:typename:float
t_ambient miniRT.h /^} t_ambient;$/;" t typeref:struct:s_ambient
t_app miniRT.h /^} t_app;$/;" t typeref:struct:s_app
t_bot miniRT.h /^ float t_bot;$/;" m struct:s_calc typeref:typename:float
t_calc miniRT.h /^} t_calc;$/;" v typeref:struct:s_calc
t_calc miniRT.h /^} t_calc;$/;" t typeref:struct:s_calc
t_camera miniRT.h /^} t_camera;$/;" t typeref:struct:s_camera
t_cap miniRT.h /^ float t_cap;$/;" m struct:s_calc typeref:typename:float
t_cylinder miniRT.h /^} t_cylinder;$/;" t typeref:struct:s_cylinder
@@ -205,6 +250,10 @@ t_vec3 miniRT.h /^} t_vec3;$/;" t typeref:struct:s_vec3
token_if_exit miniRT.h /^ const char **token_if_exit;$/;" m struct:s_scene typeref:typename:const char **
trace raytracer_formatted.c /^t_vec3 trace(Ray ray)$/;" f typeref:typename:t_vec3
trace trace.c /^t_vec3 trace(Ray ray) {$/;" f typeref:typename:t_vec3
update_camera update_camera.c /^void update_camera(t_app *app)$/;" f typeref:typename:void
update_camera_movement update_camera.c /^static void update_camera_movement(t_app *app)$/;" f typeref:typename:void file:
update_camera_rotation update_camera.c /^static void update_camera_rotation(t_app *app)$/;" f typeref:typename:void file:
update_frame frame.c /^int update_frame(t_app *app)$/;" f typeref:typename:int
v miniRT.h /^ t_vec3 v;$/;" m struct:s_calc typeref:typename:t_vec3
vec3_add calcul_de_vecteur.c /^t_vec3 vec3_add(t_vec3 a, t_vec3 b)$/;" f typeref:typename:t_vec3
vec3_cross calcul_de_vecteur.c /^t_vec3 vec3_cross(t_vec3 a, t_vec3 b)$/;" f typeref:typename:t_vec3
@@ -214,9 +263,13 @@ vec3_mul calcul_de_vecteur2.c /^t_vec3 vec3_mul(t_vec3 a, t_vec3 b)$/;" f typere
vec3_normalize calcul_de_vecteur2.c /^t_vec3 vec3_normalize(t_vec3 a)$/;" f typeref:typename:t_vec3
vec3_scale calcul_de_vecteur.c /^t_vec3 vec3_scale(t_vec3 a, float s)$/;" f typeref:typename:t_vec3
vec3_sub calcul_de_vecteur.c /^t_vec3 vec3_sub(t_vec3 a, t_vec3 b)$/;" f typeref:typename:t_vec3
win miniRT.h /^ void *win;$/;" m struct:s_app typeref:typename:void *
win_height miniRT.h /^ int win_height;$/;" m struct:s_app typeref:typename:int
win_width miniRT.h /^ int win_width;$/;" m struct:s_app typeref:typename:int
x miniRT.h /^ float x;$/;" m struct:s_vec3 typeref:typename:float
y miniRT.h /^ float y;$/;" m struct:s_vec3 typeref:typename:float
y miniRT.h /^ float y;$/;" m struct:s_calc typeref:typename:float
yaw miniRT.h /^ float yaw;\/\/ vue de gauche a droite$/;" m struct:s_camera typeref:typename:float
yaw miniRT.h /^ float yaw;$/;" m struct:s_app typeref:typename:float
yaw raytracer_formatted.c /^float yaw = 0.0f;\/\/ vue de gauche a droite$/;" v typeref:typename:float
z miniRT.h /^ float z;$/;" m struct:s_vec3 typeref:typename:float
+58
View File
@@ -0,0 +1,58 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* update_camera.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: yantoine <yantoine@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/02/17 19:27:23 by yantoine #+# #+# */
/* Updated: 2025/02/17 19:30:13 by yantoine ### ########.fr */
/* */
/* ************************************************************************** */
#include "miniRT.h"
static void update_camera_rotation(t_app *app)
{
if (app->key_left)
app->yaw -= app->rot_speed;
if (app->key_right)
app->yaw += app->rot_speed;
if (app->key_up)
app->pitch += app->rot_speed;
if (app->key_down)
app->pitch -= app->rot_speed;
if (app->pitch > 1.57f - 0.01f)
app->pitch = 1.57f - 0.01f;
if (app->pitch < -1.57f + 0.01f)
app->pitch = -1.57f + 0.01f;
app->cam_dir.x = cosf(app->pitch) * sinf(app->yaw);
app->cam_dir.y = sinf(app->pitch);
app->cam_dir.z = -cosf(app->pitch) * cosf(app->yaw);
app->cam_dir = vec3_normalize(app->cam_dir);
app->right = (t_vec3){cosf(app->yaw), 0, sinf(app->yaw)};
app->right = vec3_normalize(app->right);
app->cam_up = vec3_normalize(vec3_cross(app->right, app->cam_dir));
}
static void update_camera_movement(t_app *app)
{
if (app->key_w)
app->cam_pos = vec3_add(app->cam_pos,
vec3_scale(app->cam_dir, app->move_speed));
if (app->key_s)
app->cam_pos = vec3_sub(app->cam_pos,
vec3_scale(app->cam_dir, app->move_speed));
if (app->key_a)
app->cam_pos = vec3_sub(app->cam_pos,
vec3_scale(app->right, app->move_speed));
if (app->key_d)
app->cam_pos = vec3_add(app->cam_pos,
vec3_scale(app->right, app->move_speed));
}
void update_camera(t_app *app)
{
update_camera_rotation(app);
update_camera_movement(app);
}