parse color finis ?

This commit is contained in:
H3XploR
2025-02-15 18:35:35 +01:00
parent 40f8821b47
commit d6a8c5cf31
2 changed files with 21 additions and 3 deletions
+4 -1
View File
@@ -100,6 +100,7 @@ color miniRT.h /^ t_vec3 color;$/;" m struct:s_sphere typeref:typename:t_vec3
create_scene scene.c /^t_scene create_scene(void)$/;" f typeref:typename:t_scene
cylinders miniRT.h /^ t_cylinder cylinders[MAX_CYLINDERS];$/;" m struct:s_scene typeref:typename:t_cylinder[]
dir miniRT.h /^ t_vec3 dir;$/;" m struct:s_ray typeref:typename:t_vec3
fd_if_exit miniRT.h /^ const int fd_if_exit;$/;" m struct:s_scene typeref:typename:const int
fov miniRT.h /^ float fov;$/;" m struct:s_camera typeref:typename:float
fov raytracer_formatted.c /^float fov = 90.0f;$/;" v typeref:typename:float
get_tokens_secure parsing_utils.c /^inline char **get_tokens_secure(t_scene scene, const int numObject, const int numObjectMax, cons/;" f typeref:typename:char **
@@ -109,7 +110,7 @@ intersectPlane raytracer_formatted.c /^float intersectPlane(Ray ray, Plane p, t_
intersectSphere raytracer_formatted.c /^float intersectSphere(Ray ray, Sphere s, t_vec3 *hitNormal)$/;" f typeref:typename:float
isInShadow raytracer_formatted.c /^bool isInShadow(t_vec3 hitPoint, t_vec3 lightPos)$/;" f typeref:typename:bool
lights miniRT.h /^ t_light lights[MAX_LIGHTS];$/;" m struct:s_scene typeref:typename:t_light[]
line miniRT.h /^ const char *line;$/;" m struct:s_scene typeref:typename:const char *
line_if_exit miniRT.h /^ const char *line_if_exit;$/;" m struct:s_scene typeref:typename:const char *
load_config config.c /^t_scene load_config(const char *filename)$/;" f typeref:typename:t_scene
load_config raytracer_formatted.c /^void load_config(const char *filename)$/;" f typeref:typename:void
main raytracer_formatted.c /^int main(int argc, char *argv[])$/;" f typeref:typename:int
@@ -131,6 +132,7 @@ point miniRT.h /^ t_vec3 point;$/;" m struct:s_plane typeref:typename:t_vec3
pos miniRT.h /^ t_vec3 pos;$/;" m struct:s_light typeref:typename:t_vec3
radius miniRT.h /^ float radius;$/;" m struct:s_sphere typeref:typename:float
radius miniRT.h /^ float radius; \/\/ Demi-diamètre$/;" m struct:s_cylinder typeref:typename:float
range_is_ok parsing_color.c /^static inline int range_is_ok(char **token_color)$/;" f typeref:typename:int file:
s_ambient miniRT.h /^typedef struct s_ambient$/;" s
s_camera miniRT.h /^typedef struct s_camera$/;" s
s_cylinder miniRT.h /^typedef struct s_cylinder$/;" s
@@ -150,6 +152,7 @@ t_ray miniRT.h /^} t_ray;$/;" t typeref:struct:s_ray
t_scene miniRT.h /^} t_scene;$/;" t typeref:struct:s_scene
t_sphere miniRT.h /^} t_sphere;$/;" t typeref:struct:s_sphere
t_vec3 miniRT.h /^} t_vec3;$/;" t typeref:struct:s_vec3
token_if_exit miniRT.h /^ const char **token_if_exit;$/;" m struct:s_scene typeref:typename:const char **
trace raytracer_formatted.c /^t_vec3 trace(Ray ray)$/;" f typeref:typename:t_vec3
vec3_add calcul_de_vecteur.c /^t_vec3 vec3_add(t_vec3 a, t_vec3 b)$/;" f typeref:typename:t_vec3
vec3_cross calcul_de_vecteur.c /^t_vec3 vec3_cross(t_vec3 a, t_vec3 b)$/;" f typeref:typename:t_vec3