128 lines
4.3 KiB
C
128 lines
4.3 KiB
C
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* parsing_cylinder_utils.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: yantoine <yantoine@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/02/17 18:54:45 by yantoine #+# #+# */
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/* Updated: 2025/03/05 14:23:21 by yantoine ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "miniRT.h"
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// Initialise les variables de calcul et les
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// coefficients du polynôme d'intersection
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int init_intersection(t_ray ray, t_cylinder cy, t_calc *calc)
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{
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calc->d = ray.dir;
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calc->oc = vec3_sub(ray.origin, cy.center);
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calc->v = cy.axis;
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calc->d_dot_v = vec3_dot(calc->d, calc->v);
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calc->oc_dot_v = vec3_dot(calc->oc, calc->v);
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calc->d_perp = vec3_sub(calc->d, vec3_scale(calc->v, calc->d_dot_v));
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calc->oc_perp = vec3_sub(calc->oc, vec3_scale(calc->v, calc->oc_dot_v));
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calc->a = vec3_dot(calc->d_perp, calc->d_perp);
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calc->b = 2 * vec3_dot(calc->d_perp, calc->oc_perp);
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calc->c = vec3_dot(calc->oc_perp, calc->oc_perp) - cy.radius * cy.radius;
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calc->disc = calc->b * calc->b - 4 * calc->a * calc->c;
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if (calc->disc < 0)
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return (-1);
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calc->sqrt_disc = sqrtf(calc->disc);
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calc->t0 = (-calc->b - calc->sqrt_disc) / (2 * calc->a);
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calc->t1 = (-calc->b + calc->sqrt_disc) / (2 * calc->a);
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return (0);
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}
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// Calcule l'intersection sur la surface
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//latérale du cylindre
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void compute_side_intersection(t_cylinder cy, t_calc *calc)
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{
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calc->t_side = -1;
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if (calc->t0 > 0.001f)
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{
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calc->y = calc->oc_dot_v + calc->t0 * calc->d_dot_v;
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if (fabs(calc->y) <= cy.height / 2.0f)
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calc->t_side = calc->t0;
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}
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if (calc->t_side < 0 && calc->t1 > 0.001f)
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{
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calc->y = calc->oc_dot_v + calc->t1 * calc->d_dot_v;
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if (fabs(calc->y) <= cy.height / 2.0f)
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calc->t_side = calc->t1;
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}
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}
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// Calcule l'intersection sur les
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// capuchons supérieur et inférieur
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void compute_cap_intersection(t_ray ray, t_cylinder cy, t_calc *calc)
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{
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calc->t_cap = -1;
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if (fabs(calc->d_dot_v) > 0.001f)
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{
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calc->t_bot = ((-cy.height / 2.0f) - calc->oc_dot_v) / calc->d_dot_v;
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if (calc->t_bot > 0.001f)
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{
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calc->p = vec3_add(ray.origin, vec3_scale(calc->d, calc->t_bot));
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calc->cp = vec3_sub(calc->p, cy.center);
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calc->dist = vec3_length(vec3_sub(calc->cp, vec3_scale(calc->v,
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vec3_dot(calc->cp, calc->v))));
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if (calc->dist <= cy.radius)
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calc->t_cap = calc->t_bot;
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}
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calc->t_top = ((cy.height / 2.0f) - calc->oc_dot_v) / calc->d_dot_v;
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if (calc->t_top > 0.001f)
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{
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calc->p = vec3_add(ray.origin, vec3_scale(calc->d, calc->t_top));
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calc->cp = vec3_sub(calc->p, cy.center);
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calc->dist = vec3_length(vec3_sub(calc->cp, vec3_scale(calc->v,
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vec3_dot(calc->cp, calc->v))));
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if (calc->dist <= cy.radius && (calc->t_cap < 0
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|| calc->t_top < calc->t_cap))
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calc->t_cap = calc->t_top;
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}
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}
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}
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// Sélectionne l'intersection la plus
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//proche entre la surface latérale et les capuchons
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float select_final_intersection(t_calc *calc)
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{
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if (calc->t_side > 0.001f && calc->t_cap > 0.001f)
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{
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if (calc->t_side < calc->t_cap)
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calc->t_final = calc->t_side;
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else
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calc->t_final = calc->t_cap;
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}
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else if (calc->t_side > 0.001f)
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calc->t_final = calc->t_side;
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else
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calc->t_final = calc->t_cap;
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if (calc->t_final > 0.001f)
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return (calc->t_final);
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return (-1);
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}
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// Calcule la normale au point d'intersection
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void compute_hit_normal(t_ray ray, t_cylinder cy, t_calc *calc,
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t_vec3 *hitNormal)
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{
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calc->hit_point = vec3_add(ray.origin, vec3_scale(calc->d, calc->t_final));
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calc->cp = vec3_sub(calc->hit_point, cy.center);
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calc->proj = vec3_dot(calc->cp, calc->v);
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if (fabs(calc->proj) < cy.height / 2.0f - 0.001f)
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{
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calc->n = vec3_sub(calc->cp, vec3_scale(calc->v, calc->proj));
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*hitNormal = vec3_normalize(calc->n);
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}
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else
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{
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if (calc->proj > 0)
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*hitNormal = calc->v;
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else
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*hitNormal = vec3_scale(calc->v, -1);
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}
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}
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