96 lines
2.5 KiB
C
96 lines
2.5 KiB
C
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* print.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: yantoine <yantoine@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/02/17 23:16:21 by yantoine #+# #+# */
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/* Updated: 2025/02/18 20:44:33 by yantoine ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "miniRT.h"
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/*
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void print_light(t_light light)
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{
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printf("Position : ");
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print_vec3(light.pos);
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printf("\nIntensité : %.2f", light.brightness);
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printf("\nCouleur : ");
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print_vec3(light.color);
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printf("\n");
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}
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void print_ambient(t_ambient amb)
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{
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printf("Ratio d'ambiance : %.2f\n", amb.ratio);
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printf("Couleur ambiante : ");
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print_vec3(amb.color);
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printf("\n");
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}
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void print_camera(t_camera cam)
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{
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printf("Position de la caméra : ");
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print_vec3(cam.camPos);
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printf("\nDirection : ");
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print_vec3(cam.camDir);
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printf("\nRight : ");
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print_vec3(cam.right);
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printf("\nUp : ");
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print_vec3(cam.up);
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printf("\nFOV : %.2f", cam.fov);
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printf("\nYaw : %.2f", cam.yaw);
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printf("\nPitch : %.2f", cam.pitch);
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printf("\n");
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}
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void print_scene(t_scene scene)
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{
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int i;
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i = 0;
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printf("=== SCENE ===\n");
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printf("\n--- Ambiance ---\n");
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print_ambient(scene.ambient);
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if (scene.numCamera > 0)
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{
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printf("\n--- Caméra ---\n");
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print_camera(scene.camera);
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}
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printf("\n--- Sphères (%d) ---\n", scene.numSpheres);
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i = 0;
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while (i < scene.numSpheres)
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{
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printf("\nSphère %d :\n", i);
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print_sphere(scene.spheres[i]);
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i++;
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}
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printf("\n--- Plans (%d) ---\n", scene.numPlanes);
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i = 0;
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while (i < scene.numPlanes)
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{
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printf("\nPlan %d :\n", i);
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print_plane(scene.planes[i]);
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i++;
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}
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printf("\n--- Cylindres (%d) ---\n", scene.numCylinders);
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i = 0;
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while (i < scene.numCylinders)
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{
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printf("\nCylindre %d :\n", i);
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print_cylinder(scene.cylinders[i]);
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i++;
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}
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printf("\n--- Lumières (%d) ---\n", scene.numLights);
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i = 0;
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while (i < scene.numLights)
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{
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printf("\nLumière %d :\n", i);
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print_light(scene.lights[i]);
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i++;
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}
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}
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*/
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