added shield
This commit is contained in:
@@ -730,6 +730,16 @@ function setupSocketIO(io)
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_tetrisRelayToOpponent(socket, 'tetris:lines-cleared', data);
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});
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// Relay pur : shield-activated → adversaire uniquement
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socket.on('tetris:shield-activated', () => {
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_tetrisRelayToOpponent(socket, 'tetris:shield-activated', {});
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});
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// Relay pur : shield-deactivated → adversaire uniquement
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socket.on('tetris:shield-deactivated', () => {
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_tetrisRelayToOpponent(socket, 'tetris:shield-deactivated', {});
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});
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// start-duel → relayé aux DEUX joueurs de la room (inclut l'émetteur)
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socket.on('tetris:start-duel', () => {
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const code = socket.tetrisRoomCode;
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@@ -9,11 +9,12 @@ class Duel {
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this.onStatusChange = onStatusChange; // (status, opponentName) => void
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this.onStart = onStart; // () => void — déclenche le début du jeu local
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this.action_queue = [];
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this.opponentGrid = this._emptyGrid();
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this.opponentScore = 0;
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this.roomCode = null;
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this.isReady = false;
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this.action_queue = [];
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this.opponentGrid = this._emptyGrid();
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this.opponentScore = 0;
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this.opponentShieldActive = false;
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this.roomCode = null;
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this.isReady = false;
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this._bindSocketEvents();
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}
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@@ -60,6 +61,15 @@ class Duel {
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this.endDuel();
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}
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onLocalShieldChanged(event) {
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if (!this.isReady) return;
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if (event === 'activated') {
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this.socket.emit('tetris:shield-activated');
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} else if (event === 'deactivated') {
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this.socket.emit('tetris:shield-deactivated');
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}
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}
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endDuel() {
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this.isReady = false;
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this.action_queue = [];
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@@ -92,6 +102,14 @@ class Duel {
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showOverlay('YOU WIN', action.score);
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this.endDuel();
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break;
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case 'OPPONENT_SHIELD_ACTIVATED':
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this.opponentShieldActive = true;
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break;
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case 'OPPONENT_SHIELD_DEACTIVATED':
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this.opponentShieldActive = false;
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break;
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}
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}
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@@ -127,6 +145,14 @@ class Duel {
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this.action_queue.push({ type: 'OPPONENT_GAME_OVER', score: data.score, validBlock: data.validBlock });
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});
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this.socket.on('tetris:shield-activated', () => {
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this.action_queue.push({ type: 'OPPONENT_SHIELD_ACTIVATED' });
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});
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this.socket.on('tetris:shield-deactivated', () => {
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this.action_queue.push({ type: 'OPPONENT_SHIELD_DEACTIVATED' });
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});
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this.socket.on('tetris:start-duel', () => {
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if (this.onStart) this.onStart();
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});
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@@ -139,6 +139,17 @@ function drawMiniPiece(ctx, piece, canvasW, canvasH) {
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drawCell(ctx, offsetX + col, offsetY + row, color, s);
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}
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function _drawShieldOverlay(ctx, w, h, alpha) {
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ctx.save();
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ctx.strokeStyle = `rgba(0,212,255,${alpha})`;
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ctx.lineWidth = 4;
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ctx.shadowColor = '#00d4ff';
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ctx.shadowBlur = 16;
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ctx.strokeRect(2, 2, w - 4, h - 4);
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ctx.shadowBlur = 0;
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ctx.restore();
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}
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function render() {
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// Grille principale
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clearCanvas(ctxMain, 300, 600);
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@@ -161,12 +172,39 @@ function render() {
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drawCell(ctxMain, x + col, y + row, color, CELL);
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}
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// Shield overlay (bordure cyan pulsée)
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if (game.shieldActive) {
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const pulse = 0.6 + 0.4 * Math.sin(Date.now() / 150);
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_drawShieldOverlay(ctxMain, 300, 600, pulse);
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}
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// Panneaux miniatures
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drawMiniPiece(ctxNext, game.nextPiece, 100, 80);
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drawMiniPiece(ctxHold, game.storedPiece, 100, 80);
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// Score
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document.getElementById('score-display').textContent = game.score;
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// Shield status UI
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const shieldEl = document.getElementById('shield-status-display');
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const shieldBar = document.getElementById('shield-bar');
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if (shieldEl) {
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if (game.shieldActive) {
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const secs = Math.ceil(game.shieldActiveMs / 1000);
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shieldEl.textContent = `ACTIF ${secs}s`;
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shieldEl.className = 'score-value shield-active';
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if (shieldBar) shieldBar.style.width = (game.shieldActiveMs / 3000 * 100) + '%';
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} else if (game.shieldReady) {
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shieldEl.textContent = 'PRÊT';
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shieldEl.className = 'score-value shield-ready';
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if (shieldBar) shieldBar.style.width = '100%';
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} else {
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const secs = Math.ceil(game.shieldCooldownMs / 1000);
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shieldEl.textContent = `${secs}s`;
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shieldEl.className = 'score-value shield-cooldown';
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if (shieldBar) shieldBar.style.width = ((1 - game.shieldCooldownMs / 60000) * 100) + '%';
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}
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}
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}
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function renderOpponent(opponentGrid) {
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@@ -176,6 +214,19 @@ function renderOpponent(opponentGrid) {
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for (let x = 0; x < opponentGrid[y].length; x++)
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if (opponentGrid[y][x] !== 0)
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drawCell(ctxOpponent, x, y, opponentGrid[y][x], CELL);
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// Shield overlay adversaire
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if (typeof duel !== 'undefined' && duel && duel.opponentShieldActive) {
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const pulse = 0.6 + 0.4 * Math.sin(Date.now() / 150);
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_drawShieldOverlay(ctxOpponent, 300, 600, pulse);
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}
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// Indicateur HTML adversaire
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const oppShieldEl = document.getElementById('opponent-shield-indicator');
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if (oppShieldEl) {
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const active = typeof duel !== 'undefined' && duel && duel.opponentShieldActive;
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oppShieldEl.style.display = active ? 'block' : 'none';
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}
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}
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// Restore saved theme
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@@ -651,3 +651,36 @@ button:disabled { opacity: 0.3; cursor: not-allowed; }
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}
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body { overflow: hidden; }
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/* ── Shield ───────────────────────────────── */
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.shield-bar-bg {
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width: 100%;
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height: 4px;
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background: rgba(0,212,255,0.15);
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border-radius: 2px;
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margin-top: 4px;
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overflow: hidden;
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}
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.shield-bar {
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height: 100%;
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background: #00d4ff;
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border-radius: 2px;
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transition: width 0.1s linear;
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box-shadow: 0 0 6px #00d4ff;
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}
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.shield-ready { color: #00d4ff !important; }
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.shield-active { color: #00ffff !important; text-shadow: 0 0 8px #00ffff; }
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.shield-cooldown { color: var(--dim) !important; }
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kbd {
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display: inline-block;
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padding: 0 3px;
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border: 1px solid var(--border);
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border-radius: 2px;
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font-size: 0.6rem;
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font-family: inherit;
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color: var(--dim);
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}
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@@ -51,6 +51,12 @@
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<div class="score-value" id="score-display">0</div>
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</div>
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<div class="score-block">
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<div class="score-label">Shield <kbd>E</kbd></div>
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<div class="score-value shield-ready" id="shield-status-display">PRÊT</div>
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<div class="shield-bar-bg"><div class="shield-bar" id="shield-bar"></div></div>
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</div>
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<div class="btn-group">
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<button id="btn-start">Start</button>
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<button id="btn-pause" disabled>Pause</button>
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@@ -106,6 +112,7 @@
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<div><span>W</span> Rot. droite</div>
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<div><span>Espace</span> Drop</div>
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<div><span>C</span> Hold</div>
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<div><span>E</span> Shield</div>
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</div>
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</div>
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@@ -120,6 +127,7 @@
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<div class="score-label">Score</div>
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<div class="score-value" id="opponent-score">—</div>
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</div>
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<div id="opponent-shield-indicator" style="display:none;color:#00d4ff;font-size:0.75rem;text-align:center;letter-spacing:1px;margin-top:4px;">🛡 SHIELD ACTIF</div>
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</div>
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<div id="opponent-wrapper">
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@@ -3,11 +3,12 @@
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// ───────────────────────────────────────────
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class Tetris {
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constructor(onRender, onGameOver, onBlockPlaced = null, onLinesCleared = null) {
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constructor(onRender, onGameOver, onBlockPlaced = null, onLinesCleared = null, onShieldChanged = null) {
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this.onRender = onRender;
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this.onGameOver = onGameOver;
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this.onBlockPlaced = onBlockPlaced;
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this.onLinesCleared = onLinesCleared;
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this.onShieldChanged = onShieldChanged;
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this.grid = this._createGrid(10, 20);
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this.bufferGrid = this._createGrid(10, 5);
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@@ -28,6 +29,12 @@ class Tetris {
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this.isPaused = false;
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this.canStore = true;
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// Shield
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this.shieldActive = false;
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this.shieldActiveMs = 0;
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this.shieldCooldownMs = 0;
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this.shieldReady = true; // prêt dès le début
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this.animationFrameId = null;
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this.lastTime = 0;
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this.accumulator = 0;
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@@ -55,6 +62,10 @@ class Tetris {
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this.timeToDown = this.initialTimeToDown;
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this.storedPiece = null;
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this.canStore = true;
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this.shieldActive = false;
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this.shieldActiveMs = 0;
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this.shieldCooldownMs = 0;
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this.shieldReady = true;
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this._spawnNewPiece();
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document.addEventListener('keydown', this._keyHandler);
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this._startGameLoop();
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@@ -108,6 +119,8 @@ class Tetris {
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this.lastTime = currentTime;
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this.accumulator += deltaTime;
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this._updateShield(deltaTime);
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while (this.isRunning && this.accumulator >= this.timeToDown) {
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this._tick();
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this.accumulator -= this.timeToDown;
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@@ -174,11 +187,42 @@ class Tetris {
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e.preventDefault();
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if (!this.isPaused) this._storePiece();
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break;
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case 'e': case 'E':
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e.preventDefault();
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if (!this.isPaused) this._activateShield();
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break;
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}
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this.onRender();
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}
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_activateShield() {
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if (!this.shieldReady || this.shieldActive) return;
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this.shieldActive = true;
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this.shieldActiveMs = 3000;
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this.shieldReady = false;
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if (this.onShieldChanged) this.onShieldChanged('activated');
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}
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_updateShield(deltaTime) {
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if (this.shieldActive) {
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this.shieldActiveMs -= deltaTime;
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if (this.shieldActiveMs <= 0) {
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this.shieldActive = false;
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this.shieldActiveMs = 0;
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this.shieldCooldownMs = 60000;
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if (this.onShieldChanged) this.onShieldChanged('deactivated');
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}
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} else if (!this.shieldReady) {
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this.shieldCooldownMs -= deltaTime;
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if (this.shieldCooldownMs <= 0) {
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this.shieldCooldownMs = 0;
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this.shieldReady = true;
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if (this.onShieldChanged) this.onShieldChanged('ready');
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}
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}
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}
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_hardDrop() {
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if (!this.currentPiece) return;
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let dist = 0;
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@@ -275,8 +319,17 @@ class Tetris {
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const points = [0, 100, 300, 500, 800];
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this.score += points[cleared];
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this.count += points[cleared];
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if (this.onLinesCleared && cleared > 0)
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this.onLinesCleared(cleared, this.lastLandingCol);
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if (cleared > 0) {
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// Chaque ligne remplie réduit le cooldown du shield de 10s
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if (!this.shieldActive && !this.shieldReady) {
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this.shieldCooldownMs = Math.max(0, this.shieldCooldownMs - cleared * 10000);
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if (this.shieldCooldownMs === 0) {
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this.shieldReady = true;
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if (this.onShieldChanged) this.onShieldChanged('ready');
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}
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}
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if (this.onLinesCleared) this.onLinesCleared(cleared, this.lastLandingCol);
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}
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}
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_makeHarder() {
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@@ -361,6 +414,7 @@ class Tetris {
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}
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addGarbageLines(lines) {
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if (this.shieldActive) return; // shield bloque les lignes garbage
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if (!this.isRunning || !lines.length) return;
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this.grid.splice(0, lines.length);
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for (const line of lines) this.grid.push([...line]); // ...line pour faire une copie independante
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@@ -213,6 +213,10 @@ const game = new Tetris(
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// onLinesCleared — relay duel
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(count, holeCol) => {
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if (duel) duel.onLocalLinesCleared(count, holeCol);
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},
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// onShieldChanged — relay duel
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(event) => {
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if (duel) duel.onLocalShieldChanged(event);
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}
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);
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Reference in New Issue
Block a user