Compare commits
5 Commits
FinalFront
...
TETRIS
| Author | SHA1 | Date | |
|---|---|---|---|
| 55c241fd61 | |||
| 592bb38c0d | |||
| 72bc9ea628 | |||
| 557cf23f71 | |||
| b51b711b10 |
@@ -24,8 +24,6 @@ services:
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build: ./srcs/backend
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build: ./srcs/backend
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expose:
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expose:
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- "3001"
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- "3001"
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# ports:
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# - "3001:3001"
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depends_on:
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depends_on:
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- database
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- database
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volumes:
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volumes:
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@@ -730,6 +730,16 @@ function setupSocketIO(io)
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_tetrisRelayToOpponent(socket, 'tetris:lines-cleared', data);
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_tetrisRelayToOpponent(socket, 'tetris:lines-cleared', data);
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});
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});
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// Relay pur : shield-activated → adversaire uniquement
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socket.on('tetris:shield-activated', () => {
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_tetrisRelayToOpponent(socket, 'tetris:shield-activated', {});
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});
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// Relay pur : shield-deactivated → adversaire uniquement
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socket.on('tetris:shield-deactivated', () => {
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_tetrisRelayToOpponent(socket, 'tetris:shield-deactivated', {});
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});
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// start-duel → relayé aux DEUX joueurs de la room (inclut l'émetteur)
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// start-duel → relayé aux DEUX joueurs de la room (inclut l'émetteur)
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socket.on('tetris:start-duel', () => {
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socket.on('tetris:start-duel', () => {
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const code = socket.tetrisRoomCode;
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const code = socket.tetrisRoomCode;
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@@ -12,6 +12,7 @@ class Duel {
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this.action_queue = [];
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this.action_queue = [];
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this.opponentGrid = this._emptyGrid();
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this.opponentGrid = this._emptyGrid();
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this.opponentScore = 0;
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this.opponentScore = 0;
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this.opponentShieldActive = false;
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this.roomCode = null;
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this.roomCode = null;
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this.isReady = false;
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this.isReady = false;
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@@ -60,6 +61,15 @@ class Duel {
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this.endDuel();
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this.endDuel();
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}
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}
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onLocalShieldChanged(event) {
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if (!this.isReady) return;
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if (event === 'activated') {
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this.socket.emit('tetris:shield-activated');
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} else if (event === 'deactivated') {
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this.socket.emit('tetris:shield-deactivated');
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}
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}
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endDuel() {
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endDuel() {
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this.isReady = false;
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this.isReady = false;
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this.action_queue = [];
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this.action_queue = [];
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@@ -92,6 +102,14 @@ class Duel {
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showOverlay('YOU WIN', action.score);
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showOverlay('YOU WIN', action.score);
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this.endDuel();
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this.endDuel();
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break;
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break;
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case 'OPPONENT_SHIELD_ACTIVATED':
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this.opponentShieldActive = true;
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break;
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case 'OPPONENT_SHIELD_DEACTIVATED':
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this.opponentShieldActive = false;
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break;
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}
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}
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}
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}
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@@ -127,6 +145,14 @@ class Duel {
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this.action_queue.push({ type: 'OPPONENT_GAME_OVER', score: data.score, validBlock: data.validBlock });
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this.action_queue.push({ type: 'OPPONENT_GAME_OVER', score: data.score, validBlock: data.validBlock });
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});
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});
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this.socket.on('tetris:shield-activated', () => {
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this.action_queue.push({ type: 'OPPONENT_SHIELD_ACTIVATED' });
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});
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this.socket.on('tetris:shield-deactivated', () => {
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this.action_queue.push({ type: 'OPPONENT_SHIELD_DEACTIVATED' });
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});
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this.socket.on('tetris:start-duel', () => {
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this.socket.on('tetris:start-duel', () => {
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if (this.onStart) this.onStart();
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if (this.onStart) this.onStart();
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});
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});
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@@ -194,7 +194,8 @@ export class GameRoomWindow extends Window {
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players: [],
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players: [],
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currentPlayerIndex: 0,
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currentPlayerIndex: 0,
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guessedLetters: [],
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guessedLetters: [],
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scores: {}
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scores: {},
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counter: 0
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};
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};
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this.initDrawing();
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this.initDrawing();
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@@ -1568,8 +1569,11 @@ export class GameRoomWindow extends Window {
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nextRound() {
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nextRound() {
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// Move to next player
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// Move to next player
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this.gameState.currentPlayerIndex = (this.gameState.currentPlayerIndex + 1) % this.gameState.players.length;
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this.gameState.counter++;
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const nextDrawer = this.gameState.players[this.gameState.currentPlayerIndex];
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if (this.gameState.counter >= this.gameState.players.length) {
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this.gameState.counter = 0;
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}
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const nextDrawer = this.gameState.players[this.gameState.counter];
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if (this.socket?.connected) {
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if (this.socket?.connected) {
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this.socket.emit('game-next-round', { drawer: nextDrawer });
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this.socket.emit('game-next-round', { drawer: nextDrawer });
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@@ -17,6 +17,7 @@ export class LoginWindow extends Window {
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this.buildUI();
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this.buildUI();
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this.bindEvents();
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this.bindEvents();
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this.checkIfAlreadyLoggedIn();
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this.checkIfAlreadyLoggedIn();
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this.NotficationContainer();
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}
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}
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/**
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/**
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@@ -129,6 +130,7 @@ export class LoginWindow extends Window {
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if (response.ok && data.token) {
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if (response.ok && data.token) {
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localStorage.setItem(STORAGE_KEYS.AUTH_TOKEN, data.token);
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localStorage.setItem(STORAGE_KEYS.AUTH_TOKEN, data.token);
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this.showMessage('Login successful! Welcome.', 'success');
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this.showMessage('Login successful! Welcome.', 'success');
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this.showNotification('Login successful', 'green');
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// Emit login event
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// Emit login event
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eventBus.emit(Events.USER_LOGGED_IN, { username, token: data.token });
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eventBus.emit(Events.USER_LOGGED_IN, { username, token: data.token });
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@@ -138,6 +140,7 @@ export class LoginWindow extends Window {
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} else {
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} else {
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const errorMsg = data?.message || 'Login failed';
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const errorMsg = data?.message || 'Login failed';
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this.showMessage(errorMsg, 'error');
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this.showMessage(errorMsg, 'error');
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this.showNotification(errorMsg, 'red');
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}
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}
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} catch (error) {
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} catch (error) {
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console.error('Login error:', error);
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console.error('Login error:', error);
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@@ -170,10 +173,12 @@ export class LoginWindow extends Window {
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if (response.ok) {
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if (response.ok) {
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this.showMessage('Registration successful! You can now sign in.', 'success');
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this.showMessage('Registration successful! You can now sign in.', 'success');
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this.showNotification('Registration successful', 'green');
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eventBus.emit(Events.USER_REGISTERED, { username });
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eventBus.emit(Events.USER_REGISTERED, { username });
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} else {
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} else {
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const errorMsg = data?.message || 'Registration failed';
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const errorMsg = data?.message || 'Registration failed';
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this.showMessage(errorMsg, 'error');
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this.showMessage(errorMsg, 'error');
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this.showNotification(errorMsg, 'red');
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}
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}
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} catch (error) {
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} catch (error) {
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console.error('Registration error:', error);
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console.error('Registration error:', error);
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@@ -200,6 +205,7 @@ export class LoginWindow extends Window {
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if (event.data?.token) {
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if (event.data?.token) {
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localStorage.setItem(STORAGE_KEYS.AUTH_TOKEN, event.data.token);
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localStorage.setItem(STORAGE_KEYS.AUTH_TOKEN, event.data.token);
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this.showMessage('GitHub login successful! Welcome.', 'success');
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this.showMessage('GitHub login successful! Welcome.', 'success');
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this.showNotification('GitHub login successful', 'green');
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// Emit login event
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// Emit login event
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eventBus.emit(Events.USER_LOGGED_IN, {
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eventBus.emit(Events.USER_LOGGED_IN, {
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@@ -215,6 +221,55 @@ export class LoginWindow extends Window {
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window.addEventListener('message', handleMessage, { once: true });
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window.addEventListener('message', handleMessage, { once: true });
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}
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}
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NotficationContainer()
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{
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if (document.getElementById('notification-container')) return;
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const container = this.createElement('div');
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container.id = 'notification-container';
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Object.assign(container.style, {
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position: 'fixed',
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top: '20px',
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right: '20px',
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zIndex: 1000,
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display: 'flex',
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flexDirection: 'column',
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gap: '10px'
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});
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document.body.appendChild(container);
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}
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showNotification(message, color) {
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const container = document.getElementById('notification-container');
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if (!container) return;
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const notification = document.createElement('div');
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notification.textContent = message;
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Object.assign(notification.style, {
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backgroundColor: color,
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color: 'white',
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padding: '10px 20px',
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borderRadius: '5px',
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boxShadow: '0 2px 6px rgba(0,0,0,0.3)',
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opacity: '0',
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transform: 'translateY(-8px)',
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transition: 'opacity 0.5s ease, transform 0.5s ease'
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});
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container.appendChild(notification);
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requestAnimationFrame(() => {
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notification.style.opacity = '1';
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notification.style.transform = 'translateY(0)';
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});
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setTimeout(() => {
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notification.style.opacity = '0';
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notification.style.transform = 'translateY(-8px)';
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setTimeout(() => notification.remove(), 500);
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}, 2200);
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}
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/**
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/**
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* Displays a feedback message
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* Displays a feedback message
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* @param {string} text - Message text
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* @param {string} text - Message text
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@@ -3,7 +3,53 @@
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// ─────────────────────────────────────────────
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// ─────────────────────────────────────────────
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const CELL = 30;
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const CELL = 30;
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const COLORS = ['#000500','#00ff41','#39ff14','#00e676','#76ff03','#b2ff59','#00ffaa','#ccff00','#2d5a2d'];
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const THEMES = {
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green: {
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bg: '#000500', panel: '#000d00', border: '#004400',
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accent: '#00ff41', accent2: '#39ff14', dim: '#1a5c1a', text: '#00cc26',
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grid: 'rgba(0,255,65,0.06)', ghost: 'rgba(0,255,65,0.25)', highlight: 'rgba(200,255,200,0.2)',
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colors: ['#000500','#00ff41','#39ff14','#00e676','#76ff03','#b2ff59','#00ffaa','#ccff00','#2d5a2d']
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},
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red: {
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bg: '#050000', panel: '#0d0000', border: '#440000',
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accent: '#ff1744', accent2: '#ff4569', dim: '#5c1a1a', text: '#cc2626',
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grid: 'rgba(255,23,68,0.06)', ghost: 'rgba(255,23,68,0.25)', highlight: 'rgba(255,200,200,0.2)',
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colors: ['#050000','#ff1744','#ff4569','#e53935','#ff6d00','#ff8a65','#ff5252','#ff6e40','#5a2d2d']
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},
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yellow: {
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bg: '#050500', panel: '#0d0d00', border: '#444400',
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accent: '#ffd600', accent2: '#ffea00', dim: '#5c5c1a', text: '#ccaa00',
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grid: 'rgba(255,214,0,0.06)', ghost: 'rgba(255,214,0,0.25)', highlight: 'rgba(255,255,200,0.2)',
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colors: ['#050500','#ffd600','#ffea00','#ffab00','#fff176','#ffe57f','#ffff00','#ffc400','#5a5a2d']
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},
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blue: {
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bg: '#000005', panel: '#00000d', border: '#000044',
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accent: '#00b0ff', accent2: '#40c4ff', dim: '#1a1a5c', text: '#2626cc',
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grid: 'rgba(0,176,255,0.06)', ghost: 'rgba(0,176,255,0.25)', highlight: 'rgba(200,200,255,0.2)',
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colors: ['#000005','#00b0ff','#40c4ff','#0091ea','#448aff','#82b1ff','#00e5ff','#2979ff','#2d2d5a']
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}
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};
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let currentTheme = THEMES.green;
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let COLORS = [...currentTheme.colors];
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function setColorTheme(themeName) {
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currentTheme = THEMES[themeName] || THEMES.green;
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COLORS = [...currentTheme.colors];
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const root = document.documentElement;
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root.style.setProperty('--bg', currentTheme.bg);
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root.style.setProperty('--panel', currentTheme.panel);
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root.style.setProperty('--border', currentTheme.border);
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root.style.setProperty('--accent', currentTheme.accent);
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root.style.setProperty('--accent2', currentTheme.accent2);
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root.style.setProperty('--dim', currentTheme.dim);
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root.style.setProperty('--text', currentTheme.text);
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localStorage.setItem('tetris-theme', themeName);
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document.querySelectorAll('.theme-btn').forEach(btn => {
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btn.classList.toggle('active', btn.dataset.theme === themeName);
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});
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}
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const ctxMain = document.getElementById('canvas-main').getContext('2d');
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const ctxMain = document.getElementById('canvas-main').getContext('2d');
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const ctxNext = document.getElementById('canvas-next').getContext('2d');
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const ctxNext = document.getElementById('canvas-next').getContext('2d');
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@@ -22,7 +68,7 @@ function drawCell(ctx, x, y, colorIndex, size) {
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ctx.fillRect(x * size + p + 2, y * size + p + 2, size - p * 2 - 4, size - p * 2 - 4);
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ctx.fillRect(x * size + p + 2, y * size + p + 2, size - p * 2 - 4, size - p * 2 - 4);
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ctx.shadowBlur = 0;
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ctx.shadowBlur = 0;
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||||||
// Highlight top/left
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// Highlight top/left
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ctx.fillStyle = 'rgba(200,255,200,0.2)';
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ctx.fillStyle = currentTheme.highlight;
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||||||
ctx.fillRect(x * size + p, y * size + p, size - p * 2, 2);
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ctx.fillRect(x * size + p, y * size + p, size - p * 2, 2);
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ctx.fillRect(x * size + p, y * size + p, 2, size - p * 2);
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ctx.fillRect(x * size + p, y * size + p, 2, size - p * 2);
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||||||
// Shadow bottom/right
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// Shadow bottom/right
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@@ -32,12 +78,12 @@ function drawCell(ctx, x, y, colorIndex, size) {
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}
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}
|
||||||
|
|
||||||
function clearCanvas(ctx, w, h) {
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function clearCanvas(ctx, w, h) {
|
||||||
ctx.fillStyle = '#000500';
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ctx.fillStyle = currentTheme.bg;
|
||||||
ctx.fillRect(0, 0, w, h);
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ctx.fillRect(0, 0, w, h);
|
||||||
}
|
}
|
||||||
|
|
||||||
function drawGridLines(ctx, cols, rows, size) {
|
function drawGridLines(ctx, cols, rows, size) {
|
||||||
ctx.strokeStyle = 'rgba(0,255,65,0.06)';
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ctx.strokeStyle = currentTheme.grid;
|
||||||
ctx.lineWidth = 1;
|
ctx.lineWidth = 1;
|
||||||
for (let x = 0; x <= cols; x++) {
|
for (let x = 0; x <= cols; x++) {
|
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ctx.beginPath(); ctx.moveTo(x * size, 0); ctx.lineTo(x * size, rows * size); ctx.stroke();
|
ctx.beginPath(); ctx.moveTo(x * size, 0); ctx.lineTo(x * size, rows * size); ctx.stroke();
|
||||||
@@ -67,7 +113,7 @@ function drawGhost(ctx, piece, grid) {
|
|||||||
|
|
||||||
if (ghost.y === piece.getPosition().y) return;
|
if (ghost.y === piece.getPosition().y) return;
|
||||||
|
|
||||||
ctx.strokeStyle = 'rgba(0,255,65,0.25)';
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ctx.strokeStyle = currentTheme.ghost;
|
||||||
ctx.lineWidth = 1;
|
ctx.lineWidth = 1;
|
||||||
for (let row = 0; row < shape.length; row++)
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for (let row = 0; row < shape.length; row++)
|
||||||
for (let col = 0; col < shape[row].length; col++)
|
for (let col = 0; col < shape[row].length; col++)
|
||||||
@@ -93,6 +139,17 @@ function drawMiniPiece(ctx, piece, canvasW, canvasH) {
|
|||||||
drawCell(ctx, offsetX + col, offsetY + row, color, s);
|
drawCell(ctx, offsetX + col, offsetY + row, color, s);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function _drawShieldOverlay(ctx, w, h, alpha) {
|
||||||
|
ctx.save();
|
||||||
|
ctx.strokeStyle = `rgba(0,212,255,${alpha})`;
|
||||||
|
ctx.lineWidth = 4;
|
||||||
|
ctx.shadowColor = '#00d4ff';
|
||||||
|
ctx.shadowBlur = 16;
|
||||||
|
ctx.strokeRect(2, 2, w - 4, h - 4);
|
||||||
|
ctx.shadowBlur = 0;
|
||||||
|
ctx.restore();
|
||||||
|
}
|
||||||
|
|
||||||
function render() {
|
function render() {
|
||||||
// Grille principale
|
// Grille principale
|
||||||
clearCanvas(ctxMain, 300, 600);
|
clearCanvas(ctxMain, 300, 600);
|
||||||
@@ -115,12 +172,39 @@ function render() {
|
|||||||
drawCell(ctxMain, x + col, y + row, color, CELL);
|
drawCell(ctxMain, x + col, y + row, color, CELL);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Shield overlay (bordure cyan pulsée)
|
||||||
|
if (game.shieldActive) {
|
||||||
|
const pulse = 0.6 + 0.4 * Math.sin(Date.now() / 150);
|
||||||
|
_drawShieldOverlay(ctxMain, 300, 600, pulse);
|
||||||
|
}
|
||||||
|
|
||||||
// Panneaux miniatures
|
// Panneaux miniatures
|
||||||
drawMiniPiece(ctxNext, game.nextPiece, 100, 80);
|
drawMiniPiece(ctxNext, game.nextPiece, 100, 80);
|
||||||
drawMiniPiece(ctxHold, game.storedPiece, 100, 80);
|
drawMiniPiece(ctxHold, game.storedPiece, 100, 80);
|
||||||
|
|
||||||
// Score
|
// Score
|
||||||
document.getElementById('score-display').textContent = game.score;
|
document.getElementById('score-display').textContent = game.score;
|
||||||
|
|
||||||
|
// Shield status UI
|
||||||
|
const shieldEl = document.getElementById('shield-status-display');
|
||||||
|
const shieldBar = document.getElementById('shield-bar');
|
||||||
|
if (shieldEl) {
|
||||||
|
if (game.shieldActive) {
|
||||||
|
const secs = Math.ceil(game.shieldActiveMs / 1000);
|
||||||
|
shieldEl.textContent = `ACTIF ${secs}s`;
|
||||||
|
shieldEl.className = 'score-value shield-active';
|
||||||
|
if (shieldBar) shieldBar.style.width = (game.shieldActiveMs / 3000 * 100) + '%';
|
||||||
|
} else if (game.shieldReady) {
|
||||||
|
shieldEl.textContent = 'PRÊT';
|
||||||
|
shieldEl.className = 'score-value shield-ready';
|
||||||
|
if (shieldBar) shieldBar.style.width = '100%';
|
||||||
|
} else {
|
||||||
|
const secs = Math.ceil(game.shieldCooldownMs / 1000);
|
||||||
|
shieldEl.textContent = `${secs}s`;
|
||||||
|
shieldEl.className = 'score-value shield-cooldown';
|
||||||
|
if (shieldBar) shieldBar.style.width = ((1 - game.shieldCooldownMs / 60000) * 100) + '%';
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function renderOpponent(opponentGrid) {
|
function renderOpponent(opponentGrid) {
|
||||||
@@ -130,4 +214,23 @@ function renderOpponent(opponentGrid) {
|
|||||||
for (let x = 0; x < opponentGrid[y].length; x++)
|
for (let x = 0; x < opponentGrid[y].length; x++)
|
||||||
if (opponentGrid[y][x] !== 0)
|
if (opponentGrid[y][x] !== 0)
|
||||||
drawCell(ctxOpponent, x, y, opponentGrid[y][x], CELL);
|
drawCell(ctxOpponent, x, y, opponentGrid[y][x], CELL);
|
||||||
|
|
||||||
|
// Shield overlay adversaire
|
||||||
|
if (typeof duel !== 'undefined' && duel && duel.opponentShieldActive) {
|
||||||
|
const pulse = 0.6 + 0.4 * Math.sin(Date.now() / 150);
|
||||||
|
_drawShieldOverlay(ctxOpponent, 300, 600, pulse);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Indicateur HTML adversaire
|
||||||
|
const oppShieldEl = document.getElementById('opponent-shield-indicator');
|
||||||
|
if (oppShieldEl) {
|
||||||
|
const active = typeof duel !== 'undefined' && duel && duel.opponentShieldActive;
|
||||||
|
oppShieldEl.style.display = active ? 'block' : 'none';
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Restore saved theme
|
||||||
|
(function() {
|
||||||
|
const saved = localStorage.getItem('tetris-theme');
|
||||||
|
if (saved && THEMES[saved]) setColorTheme(saved);
|
||||||
|
})();
|
||||||
|
|||||||
@@ -445,6 +445,37 @@ button:disabled { opacity: 0.3; cursor: not-allowed; }
|
|||||||
letter-spacing: 0.05em;
|
letter-spacing: 0.05em;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* ── Theme color picker ── */
|
||||||
|
.theme-btns {
|
||||||
|
display: flex;
|
||||||
|
gap: 6px;
|
||||||
|
margin-top: 2px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.theme-btn {
|
||||||
|
width: 22px;
|
||||||
|
height: 22px;
|
||||||
|
min-width: 22px;
|
||||||
|
padding: 0;
|
||||||
|
border-radius: 50%;
|
||||||
|
border: 2px solid transparent;
|
||||||
|
cursor: pointer;
|
||||||
|
transition: transform 0.15s, box-shadow 0.15s;
|
||||||
|
}
|
||||||
|
|
||||||
|
.theme-btn[data-theme="green"] { background: #00ff41; }
|
||||||
|
.theme-btn[data-theme="red"] { background: #ff1744; }
|
||||||
|
.theme-btn[data-theme="yellow"] { background: #ffd600; }
|
||||||
|
.theme-btn[data-theme="blue"] { background: #00b0ff; }
|
||||||
|
|
||||||
|
.theme-btn:hover { transform: scale(1.2); }
|
||||||
|
|
||||||
|
.theme-btn.active {
|
||||||
|
border-color: #ffffff;
|
||||||
|
box-shadow: 0 0 8px currentColor;
|
||||||
|
transform: scale(1.15);
|
||||||
|
}
|
||||||
|
|
||||||
#settings-panel input[type="number"] {
|
#settings-panel input[type="number"] {
|
||||||
background: var(--bg);
|
background: var(--bg);
|
||||||
border: 1px solid var(--border);
|
border: 1px solid var(--border);
|
||||||
@@ -620,3 +651,36 @@ button:disabled { opacity: 0.3; cursor: not-allowed; }
|
|||||||
}
|
}
|
||||||
|
|
||||||
body { overflow: hidden; }
|
body { overflow: hidden; }
|
||||||
|
|
||||||
|
|
||||||
|
/* ── Shield ───────────────────────────────── */
|
||||||
|
.shield-bar-bg {
|
||||||
|
width: 100%;
|
||||||
|
height: 4px;
|
||||||
|
background: rgba(0,212,255,0.15);
|
||||||
|
border-radius: 2px;
|
||||||
|
margin-top: 4px;
|
||||||
|
overflow: hidden;
|
||||||
|
}
|
||||||
|
|
||||||
|
.shield-bar {
|
||||||
|
height: 100%;
|
||||||
|
background: #00d4ff;
|
||||||
|
border-radius: 2px;
|
||||||
|
transition: width 0.1s linear;
|
||||||
|
box-shadow: 0 0 6px #00d4ff;
|
||||||
|
}
|
||||||
|
|
||||||
|
.shield-ready { color: #00d4ff !important; }
|
||||||
|
.shield-active { color: #00ffff !important; text-shadow: 0 0 8px #00ffff; }
|
||||||
|
.shield-cooldown { color: var(--dim) !important; }
|
||||||
|
|
||||||
|
kbd {
|
||||||
|
display: inline-block;
|
||||||
|
padding: 0 3px;
|
||||||
|
border: 1px solid var(--border);
|
||||||
|
border-radius: 2px;
|
||||||
|
font-size: 0.6rem;
|
||||||
|
font-family: inherit;
|
||||||
|
color: var(--dim);
|
||||||
|
}
|
||||||
|
|||||||
@@ -51,6 +51,12 @@
|
|||||||
<div class="score-value" id="score-display">0</div>
|
<div class="score-value" id="score-display">0</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
<div class="score-block">
|
||||||
|
<div class="score-label">Shield <kbd>E</kbd></div>
|
||||||
|
<div class="score-value shield-ready" id="shield-status-display">PRÊT</div>
|
||||||
|
<div class="shield-bar-bg"><div class="shield-bar" id="shield-bar"></div></div>
|
||||||
|
</div>
|
||||||
|
|
||||||
<div class="btn-group">
|
<div class="btn-group">
|
||||||
<button id="btn-start">Start</button>
|
<button id="btn-start">Start</button>
|
||||||
<button id="btn-pause" disabled>Pause</button>
|
<button id="btn-pause" disabled>Pause</button>
|
||||||
@@ -61,6 +67,15 @@
|
|||||||
<!-- Panneau de configuration -->
|
<!-- Panneau de configuration -->
|
||||||
<div id="settings-panel">
|
<div id="settings-panel">
|
||||||
<div class="settings-title">Paramètres</div>
|
<div class="settings-title">Paramètres</div>
|
||||||
|
<div class="settings-row">
|
||||||
|
<label>Couleur</label>
|
||||||
|
<div class="theme-btns">
|
||||||
|
<button class="theme-btn active" data-theme="green" onclick="setColorTheme('green')" title="Vert"></button>
|
||||||
|
<button class="theme-btn" data-theme="red" onclick="setColorTheme('red')" title="Rouge"></button>
|
||||||
|
<button class="theme-btn" data-theme="yellow" onclick="setColorTheme('yellow')" title="Jaune"></button>
|
||||||
|
<button class="theme-btn" data-theme="blue" onclick="setColorTheme('blue')" title="Bleu"></button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
<div class="settings-row">
|
<div class="settings-row">
|
||||||
<label for="input-ttd">Vitesse initiale (ms)</label>
|
<label for="input-ttd">Vitesse initiale (ms)</label>
|
||||||
<input type="number" id="input-ttd" min="100" max="3000" step="50" value="1000">
|
<input type="number" id="input-ttd" min="100" max="3000" step="50" value="1000">
|
||||||
@@ -97,6 +112,7 @@
|
|||||||
<div><span>W</span> Rot. droite</div>
|
<div><span>W</span> Rot. droite</div>
|
||||||
<div><span>Espace</span> Drop</div>
|
<div><span>Espace</span> Drop</div>
|
||||||
<div><span>C</span> Hold</div>
|
<div><span>C</span> Hold</div>
|
||||||
|
<div><span>E</span> Shield</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@@ -111,6 +127,7 @@
|
|||||||
<div class="score-label">Score</div>
|
<div class="score-label">Score</div>
|
||||||
<div class="score-value" id="opponent-score">—</div>
|
<div class="score-value" id="opponent-score">—</div>
|
||||||
</div>
|
</div>
|
||||||
|
<div id="opponent-shield-indicator" style="display:none;color:#00d4ff;font-size:0.75rem;text-align:center;letter-spacing:1px;margin-top:4px;">🛡 SHIELD ACTIF</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div id="opponent-wrapper">
|
<div id="opponent-wrapper">
|
||||||
|
|||||||
@@ -3,11 +3,12 @@
|
|||||||
// ───────────────────────────────────────────
|
// ───────────────────────────────────────────
|
||||||
|
|
||||||
class Tetris {
|
class Tetris {
|
||||||
constructor(onRender, onGameOver, onBlockPlaced = null, onLinesCleared = null) {
|
constructor(onRender, onGameOver, onBlockPlaced = null, onLinesCleared = null, onShieldChanged = null) {
|
||||||
this.onRender = onRender;
|
this.onRender = onRender;
|
||||||
this.onGameOver = onGameOver;
|
this.onGameOver = onGameOver;
|
||||||
this.onBlockPlaced = onBlockPlaced;
|
this.onBlockPlaced = onBlockPlaced;
|
||||||
this.onLinesCleared = onLinesCleared;
|
this.onLinesCleared = onLinesCleared;
|
||||||
|
this.onShieldChanged = onShieldChanged;
|
||||||
|
|
||||||
this.grid = this._createGrid(10, 20);
|
this.grid = this._createGrid(10, 20);
|
||||||
this.bufferGrid = this._createGrid(10, 5);
|
this.bufferGrid = this._createGrid(10, 5);
|
||||||
@@ -28,6 +29,12 @@ class Tetris {
|
|||||||
this.isPaused = false;
|
this.isPaused = false;
|
||||||
this.canStore = true;
|
this.canStore = true;
|
||||||
|
|
||||||
|
// Shield
|
||||||
|
this.shieldActive = false;
|
||||||
|
this.shieldActiveMs = 0;
|
||||||
|
this.shieldCooldownMs = 0;
|
||||||
|
this.shieldReady = true; // prêt dès le début
|
||||||
|
|
||||||
this.animationFrameId = null;
|
this.animationFrameId = null;
|
||||||
this.lastTime = 0;
|
this.lastTime = 0;
|
||||||
this.accumulator = 0;
|
this.accumulator = 0;
|
||||||
@@ -55,6 +62,10 @@ class Tetris {
|
|||||||
this.timeToDown = this.initialTimeToDown;
|
this.timeToDown = this.initialTimeToDown;
|
||||||
this.storedPiece = null;
|
this.storedPiece = null;
|
||||||
this.canStore = true;
|
this.canStore = true;
|
||||||
|
this.shieldActive = false;
|
||||||
|
this.shieldActiveMs = 0;
|
||||||
|
this.shieldCooldownMs = 0;
|
||||||
|
this.shieldReady = true;
|
||||||
this._spawnNewPiece();
|
this._spawnNewPiece();
|
||||||
document.addEventListener('keydown', this._keyHandler);
|
document.addEventListener('keydown', this._keyHandler);
|
||||||
this._startGameLoop();
|
this._startGameLoop();
|
||||||
@@ -108,6 +119,8 @@ class Tetris {
|
|||||||
this.lastTime = currentTime;
|
this.lastTime = currentTime;
|
||||||
this.accumulator += deltaTime;
|
this.accumulator += deltaTime;
|
||||||
|
|
||||||
|
this._updateShield(deltaTime);
|
||||||
|
|
||||||
while (this.isRunning && this.accumulator >= this.timeToDown) {
|
while (this.isRunning && this.accumulator >= this.timeToDown) {
|
||||||
this._tick();
|
this._tick();
|
||||||
this.accumulator -= this.timeToDown;
|
this.accumulator -= this.timeToDown;
|
||||||
@@ -174,11 +187,42 @@ class Tetris {
|
|||||||
e.preventDefault();
|
e.preventDefault();
|
||||||
if (!this.isPaused) this._storePiece();
|
if (!this.isPaused) this._storePiece();
|
||||||
break;
|
break;
|
||||||
|
case 'e': case 'E':
|
||||||
|
e.preventDefault();
|
||||||
|
if (!this.isPaused) this._activateShield();
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
this.onRender();
|
this.onRender();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_activateShield() {
|
||||||
|
if (!this.shieldReady || this.shieldActive) return;
|
||||||
|
this.shieldActive = true;
|
||||||
|
this.shieldActiveMs = 3000;
|
||||||
|
this.shieldReady = false;
|
||||||
|
if (this.onShieldChanged) this.onShieldChanged('activated');
|
||||||
|
}
|
||||||
|
|
||||||
|
_updateShield(deltaTime) {
|
||||||
|
if (this.shieldActive) {
|
||||||
|
this.shieldActiveMs -= deltaTime;
|
||||||
|
if (this.shieldActiveMs <= 0) {
|
||||||
|
this.shieldActive = false;
|
||||||
|
this.shieldActiveMs = 0;
|
||||||
|
this.shieldCooldownMs = 60000;
|
||||||
|
if (this.onShieldChanged) this.onShieldChanged('deactivated');
|
||||||
|
}
|
||||||
|
} else if (!this.shieldReady) {
|
||||||
|
this.shieldCooldownMs -= deltaTime;
|
||||||
|
if (this.shieldCooldownMs <= 0) {
|
||||||
|
this.shieldCooldownMs = 0;
|
||||||
|
this.shieldReady = true;
|
||||||
|
if (this.onShieldChanged) this.onShieldChanged('ready');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
_hardDrop() {
|
_hardDrop() {
|
||||||
if (!this.currentPiece) return;
|
if (!this.currentPiece) return;
|
||||||
let dist = 0;
|
let dist = 0;
|
||||||
@@ -275,8 +319,17 @@ class Tetris {
|
|||||||
const points = [0, 100, 300, 500, 800];
|
const points = [0, 100, 300, 500, 800];
|
||||||
this.score += points[cleared];
|
this.score += points[cleared];
|
||||||
this.count += points[cleared];
|
this.count += points[cleared];
|
||||||
if (this.onLinesCleared && cleared > 0)
|
if (cleared > 0) {
|
||||||
this.onLinesCleared(cleared, this.lastLandingCol);
|
// Chaque ligne remplie réduit le cooldown du shield de 10s
|
||||||
|
if (!this.shieldActive && !this.shieldReady) {
|
||||||
|
this.shieldCooldownMs = Math.max(0, this.shieldCooldownMs - cleared * 10000);
|
||||||
|
if (this.shieldCooldownMs === 0) {
|
||||||
|
this.shieldReady = true;
|
||||||
|
if (this.onShieldChanged) this.onShieldChanged('ready');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (this.onLinesCleared) this.onLinesCleared(cleared, this.lastLandingCol);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
_makeHarder() {
|
_makeHarder() {
|
||||||
@@ -361,6 +414,7 @@ class Tetris {
|
|||||||
}
|
}
|
||||||
|
|
||||||
addGarbageLines(lines) {
|
addGarbageLines(lines) {
|
||||||
|
if (this.shieldActive) return; // shield bloque les lignes garbage
|
||||||
if (!this.isRunning || !lines.length) return;
|
if (!this.isRunning || !lines.length) return;
|
||||||
this.grid.splice(0, lines.length);
|
this.grid.splice(0, lines.length);
|
||||||
for (const line of lines) this.grid.push([...line]); // ...line pour faire une copie independante
|
for (const line of lines) this.grid.push([...line]); // ...line pour faire une copie independante
|
||||||
|
|||||||
@@ -113,6 +113,7 @@ btnJoinDuel.addEventListener('click', () => {
|
|||||||
const code = inputRoomCode.value.trim().toUpperCase();
|
const code = inputRoomCode.value.trim().toUpperCase();
|
||||||
if (!code) return;
|
if (!code) return;
|
||||||
if (duel) { duel.leave(); }
|
if (duel) { duel.leave(); }
|
||||||
|
if (game.isRunning) { game.stop(); hideOverlay(); render(); updateButtons(); }
|
||||||
duel = new Duel(socket, game, updateDuelStatus, startLocalGame);
|
duel = new Duel(socket, game, updateDuelStatus, startLocalGame);
|
||||||
duel.join(code);
|
duel.join(code);
|
||||||
btnJoinDuel.disabled = true;
|
btnJoinDuel.disabled = true;
|
||||||
@@ -170,6 +171,7 @@ socket.on('tetris:matched', (data) => {
|
|||||||
|
|
||||||
// Auto-rejoindre la salle générée
|
// Auto-rejoindre la salle générée
|
||||||
if (duel) { duel.leave(); }
|
if (duel) { duel.leave(); }
|
||||||
|
if (game.isRunning) { game.stop(); hideOverlay(); render(); updateButtons(); }
|
||||||
duel = new Duel(socket, game, updateDuelStatus, startLocalGame);
|
duel = new Duel(socket, game, updateDuelStatus, startLocalGame);
|
||||||
duel.join(data.roomCode);
|
duel.join(data.roomCode);
|
||||||
inputRoomCode.value = data.roomCode;
|
inputRoomCode.value = data.roomCode;
|
||||||
@@ -211,6 +213,10 @@ const game = new Tetris(
|
|||||||
// onLinesCleared — relay duel
|
// onLinesCleared — relay duel
|
||||||
(count, holeCol) => {
|
(count, holeCol) => {
|
||||||
if (duel) duel.onLocalLinesCleared(count, holeCol);
|
if (duel) duel.onLocalLinesCleared(count, holeCol);
|
||||||
|
},
|
||||||
|
// onShieldChanged — relay duel
|
||||||
|
(event) => {
|
||||||
|
if (duel) duel.onLocalShieldChanged(event);
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user