Compare commits
7 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| d3e2d9bdf9 | |||
| 9c1e8e03bb | |||
| 55c241fd61 | |||
| 592bb38c0d | |||
| 72bc9ea628 | |||
| 557cf23f71 | |||
| b51b711b10 |
@@ -1,10 +0,0 @@
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POSTGRES_PASSWORD=coucou
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JWT_SECRET=superlongsecretkeyatleast32characterspleasenevercommitthis
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POSTGRES_DB=database
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POSTGRES_HOST=database
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POSTGRES_USER=user
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GITHUB_CLIENT_ID=Ov23li6ovg3fzec5IO5D
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GITHUB_CLIENT_SECRET=0345e959e8f0e9f784061c5c90ee227ddb2ef9ab
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GITHUB_CALLBACK_URL=http://localhost:8080/api/auth/github/callback
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pogpog
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@@ -1,465 +1,14 @@
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all :
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all : up
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@$(call random_shmol_cat, "hELLO", "nice human corrector", $(CLS), )
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@docker compose -f ./docker-compose.yml up -d
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no_cache :
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up :
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@docker compose -f ./docker-compose.yml build --no-cache
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@docker compose -f ./docker-compose.yml up -d
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@docker compose -f ./docker-compose.yml up -d
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clean :
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clean :
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@$(call print_cat, $(CLEAR), $(C_225), $(C_320), $(C_450), $(call pad_word, 10, "Objects"), $(call pad_word, 12, "Exterminated"));
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@docker compose -f ./docker-compose.yml down -t 1
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@docker compose -f ./docker-compose.yml down -t 1
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fclean :
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fclean :
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@$(call print_cat, $(CLEAR), $(C_120), $(C_300), $(C_210), $(call pad_word, 10, "All⠀clean"), $(call pad_word, 12, "Miaster"));
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@docker compose -f ./docker-compose.yml down -v -t 1
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@docker compose -f ./docker-compose.yml down -v -t 1
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@docker system prune -af --volumes
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@docker system prune -af --volumes
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re : fclean no_cache
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re : fclean up
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@$(call print_cat, $(CLEAR), $(C_120), $(C_300), $(C_210), $(call pad_word, 10, "Re-Doing"), $(call pad_word, 12, "Miaster"));
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.PHONY : all no_cache clean fclean re
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# ╭────────────────────────────────────────────────────────────────────────────╮
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# │─██████████████─██████████████─██████████████─██████─────────██████████████─│
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# │─██░░░░░░░░░░██─██░░░░░░░░░░██─██░░░░░░░░░░██─██░░██─────────██░░░░░░░░░░██─│
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# │─██████░░██████─██░░██████░░██─██░░██████░░██─██░░██─────────██░░██████████─│
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# │─────██░░██─────██░░██──██░░██─██░░██──██░░██─██░░██─────────██░░██─────────│
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# │─────██░░██─────██░░██──██░░██─██░░██──██░░██─██░░██─────────██░░██████████─│
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# │─────██░░██─────██░░██──██░░██─██░░██──██░░██─██░░██─────────██░░░░░░░░░░██─│
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# │─────██░░██─────██░░██──██░░██─██░░██──██░░██─██░░██─────────██████████░░██─│
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# │─────██░░██─────██░░██──██░░██─██░░██──██░░██─██░░██─────────────────██░░██─│
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# │─────██░░██─────██░░██████░░██─██░░██████░░██─██░░██████████─██████████░░██─│
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# │─────██░░██─────██░░░░░░░░░░██─██░░░░░░░░░░██─██░░░░░░░░░░██─██░░░░░░░░░░██─│
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# │─────██████─────██████████████─██████████████─██████████████─██████████████─│
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# ╰────────────────────────────────────────────────────────────────────────────╯
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# --------------------------------------------------------------------------------- >
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VALGRIND = valgrind --leak-check=full --show-leak-kinds=all --track-origins=yes -s --track-fds=yes --trace-children=yes $(V_FLAG)
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# ↑さ↓ぎょう を ↓ほ↑ぞん
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# Default git push
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git: fclean
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@$(call random_shmol_cat_blink, 作業を保存してるかな.., いいね、いいねえー , $(CLS), );
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@current_date=$$(date); \
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git add .; \
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git commit -m "^^._, work in progress, small changes"; \
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git push
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# Git Push that asks for commit msg
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git2: fclean
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@$(call random_shmol_cat_blink, 作業を保存してるかな.., いいね、いいねえー , $(CLS), );
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@read -p "Enter commit message: " msg; \
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[ -z "$$msg" ] && msg=$$(date); \
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git add .; \
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git commit -m "$$msg"; \
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git push
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# Git Push use the content of .gitmsg to push
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# if .gitmsg empty, return error
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# clear .gitmsg on succesfull push.
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GIT_MSG_FILE = ../.gitmsg
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git3: fclean
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@$(call random_shmol_cat_blink, 作業を保存してるかな.., いいね、いいねえー , $(CLS), );
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@{ \
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msg="$$(cat $(GIT_MSG_FILE) 2>/dev/null)"; \
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[ -z "$$msg" ] && { $(call random_shmol_cat_blink, error, file is empty, , ); exit 1; }; \
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git add . && \
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git commit -m "$$msg" && \
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git push && \
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: > $(GIT_MSG_FILE) && \
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$(call random_shmol_cat_blink, success!, $(GIT_MSG_FILE) cleared., , ); \
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}
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.SILENT: $(NAME)
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# ╭────────────────────────────────────────────────────────────────────────────────────╮
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# │─██████████████─████████████████───██████████─██████──────────██████─██████████████─│
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# │─██░░░░░░░░░░██─██░░░░░░░░░░░░██───██░░░░░░██─██░░██████████──██░░██─██░░░░░░░░░░██─│
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# │─██░░██████░░██─██░░████████░░██───████░░████─██░░░░░░░░░░██──██░░██─██████░░██████─│
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# │─██░░██──██░░██─██░░██────██░░██─────██░░██───██░░██████░░██──██░░██─────██░░██─────│
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# │─██░░██████░░██─██░░████████░░██─────██░░██───██░░██──██░░██──██░░██─────██░░██─────│
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# │─██░░░░░░░░░░██─██░░░░░░░░░░░░██─────██░░██───██░░██──██░░██──██░░██─────██░░██─────│
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# │─██░░██████████─██░░██████░░████─────██░░██───██░░██──██░░██──██░░██─────██░░██─────│
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# │─██░░██─────────██░░██──██░░██───────██░░██───██░░██──██░░██████░░██─────██░░██─────│
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# │─██░░██─────────██░░██──██░░██████─████░░████─██░░██──██░░░░░░░░░░██─────██░░██─────│
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# │─██░░██─────────██░░██──██░░░░░░██─██░░░░░░██─██░░██──██████████░░██─────██░░██─────│
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# │─██████─────────██████──██████████─██████████─██████──────────██████─────██████─────│
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# ╰────────────────────────────────────────────────────────────────────────────────────╯
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# C_213
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PURPLE = \033[38;5;97m
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# C_430
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GOLD = \033[38;5;178m
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# C_040
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GREEN1 = \033[38;5;40m
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# C_045
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BLUE1 = \033[38;5;45m
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# $(C_105), $(C_510), $(C_025)
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# $(RED), $(GOLD), $(BLUE1)
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test_color666:
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@$(call random_cat, $(call pad_word, 12, The⠀Cake), $(call pad_word, 14, Is⠀A⠀Lie⠀...), $(CLS), $(RESET));
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@$(call random_cat, $(call pad_word, 13, The⠀Cake), $(call pad_word, 15, Is⠀A⠀Lie⠀...), , $(RESET));
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# $(call pad_word, 12, The⠀Cake)
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pad_word = $(BLINK)$(shell printf "%$(1)s" "$(2)")$(RESET)
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# improve with: STRING1=$$(printf "\033[38;5;%dm" $$(shuf -i 0-255 -n 1));
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# --------------------------------------------------------------------------------- >
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# @$(call print_cat, $(CLEAR), $(body), $(eye), $(txt), $(call pad_word, 12, "The⠀Cake"), $(call pad_word, 12, "Is⠀A⠀Lie..."));
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# print_cat (resest?)(C_c)_sCtt$padded_txt_top))($(padded_txt_bot))
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define print_cat
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echo -e "$(1)$(2)\
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\t\t\t\t\t ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⠒⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\n\
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\t\t\t\t\t ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⠇⠀⠘⡄⠀⠀⠀⠀⠀⠀⣀⠀⠀\n\
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\t\t\t\t\t ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡜⠀⠀⠀⠁⠉⠉⠉⠒⠊⠉⠀⡇⠀\n\
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\t\t\t\t\t ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡜$(3)$(BLINK)⣀⡀$(RESET)$(2)⠀⠀⠀⠀⠀⠀⠀⢰⠁⠀\n\
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\t\t\t\t\t ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠲⢴⠁$(3)$(BLINK)⠛⠁$(RESET)$(2)$(3)$(BLINK)⢀⣄$(RESET)$(2)⠀⠀⠀⢸⠀⠀\n\
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\t\t\t\t\t ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠑⠺⡀⠀⠀⢶⠤$(3)$(BLINK)⠈⠋$(RESET)$(2)⠀⠀⠀⡘⠀⠀\n\
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\t\t\t\t\t ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠑⢄⡀⠀⠀⠀⠠⣉⠑⠂⠀⢠⠃⠀⠀\n\
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\t\t\t\t\t ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⠊⠀⠀⠀⠀⠀⠀⠁⠀⠀⠈⢆⠀⠀\n\
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\t\t\t\t\t ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢰⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⡆⠀\n\
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\t\t\t\t\t ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⠤⠒⠒⠃⠄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠸⠀\n\
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\t\t\t\t\t ⠀⠔⠑⠄⠀⠀⠀⠀⠀⠀⠀⠀⡎⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇\n\
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\t\t\t\t\t ⠸⡀⠀⢣⠀⠀⠀⠀⠀⠀⠀⠀⡇$(4)$(5)$(2)⠀⠀⠀⠀⠀⡇\n\
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\t\t\t\t\t ⠀⠱⡀⠀⠳⡀⠀⠀⠀⠀⠀⠀⢃$(4)$(6)$(2)⠀⠀⡸⠀\n\
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\t\t\t\t\t ⠀⠀⠑⢄⠀⠈⠒⢄⡀⠀⠀⠀⠸⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡰⠁⠀\n\
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\t\t\t\t\t ⠀⠀⠀⠀⠑⠦⣀⠀⠈⠉⠐⠒⠒⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⢢⠀\n\
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\t\t\t\t\t ⠀⠀⠀⠀⠀⠀⠀⠉⠐⠒⠠⠤⠤⠤⠤⠔⠂⠠⠤⠤⠤⠄⠐⠒⠂⠉⠉⠉⠉⠉⠁\n$(RESET)"
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endef
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# --------------------------------------------------------------------------------- >
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# @$(call random_cat, $(call pad_word, 12, txt1), $(call pad_word, 12, txt2), $(CLS), $(RESET));
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# print_cat (resest?)(C_c)_sCtt$padded_txt_top))($(padded_txt_bot))
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define random_cat
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COLOR=$$(printf "\033[38;5;%dm" $$(shuf -i 0-255 -n 1)); \
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COLOR2=$$(printf "\033[38;5;%dm" $$(shuf -i 0-255 -n 1)); \
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COLOR3=$$(printf "\033[38;5;%dm" $$(shuf -i 0-255 -n 1)); \
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echo -e "$(3)$${COLOR}\
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\t\t\t\t\t ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⠒⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\n\
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\t\t\t\t\t ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⠇⠀⠘⡄⠀⠀⠀⠀⠀⠀⣀⠀⠀\n\
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\t\t\t\t\t ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡜⠀⠀⠀⠁⠉⠉⠉⠒⠊⠉⠀⡇⠀\n\
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||||||
\t\t\t\t\t ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡜⠀$${COLOR2}$(BLINK)⣀⡀$(RESET)$${COLOR}⠀⠀⠀⠀⠀⠀⠀⠀⢰⠁⠀\n\
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||||||
\t\t\t\t\t ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠲⢴⠁⠀$${COLOR2}$(BLINK)⠛⠁$(RESET)$${COLOR}$${COLOR2}$(BLINK)⠀⠀⢀⣄$(RESET)$${COLOR}⠀⠀⠀⠀⢸⠀⠀\n\
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||||||
\t\t\t\t\t ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠑⠺⡀⠀⠀⢶⠤$${COLOR2}$(BLINK)⠀⠈⠋$(RESET)$${COLOR}⠀⠀⠀⠀⡘⠀⠀\n\
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||||||
\t\t\t\t\t ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠑⢄⡀⠀⠀⠀⠠⣉⠑⠂⠀⢠⠃⠀⠀\n\
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||||||
\t\t\t\t\t ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⠊⠀⠀⠀⠀⠀⠀⠁⠀⠀⠈⢆⠀⠀\n\
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||||||
\t\t\t\t\t ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢰⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⡆⠀\n\
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|
||||||
\t\t\t\t\t ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⠤⠒⠒⠃⠄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠸⠀\n\
|
|
||||||
\t\t\t\t\t ⠀⠔⠑⠄⠀⠀⠀⠀⠀⠀⠀⠀⡎⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇\n\
|
|
||||||
\t\t\t\t\t ⠸⡀⠀⢣⠀⠀⠀⠀⠀⠀⠀⠀⡇$${COLOR3}$(1)$${COLOR}⠀⠀⠀⠀⠀⡇\n\
|
|
||||||
\t\t\t\t\t ⠀⠱⡀⠀⠳⡀⠀⠀⠀⠀⠀⠀⢃$${COLOR3}$(2)$${COLOR}⠀⠀⡸⠀\n\
|
|
||||||
\t\t\t\t\t ⠀⠀⠑⢄⠀⠈⠒⢄⡀⠀⠀⠀⠸⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡰⠁⠀\n\
|
|
||||||
\t\t\t\t\t ⠀⠀⠀⠀⠑⠦⣀⠀⠈⠉⠐⠒⠒⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⢢⠀\n\
|
|
||||||
\t\t\t\t\t ⠀⠀⠀⠀⠀⠀⠀⠉⠐⠒⠠⠤⠤⠤⠤⠔⠂⠠⠤⠤⠤⠄⠐⠒⠂⠉⠉⠉⠉⠉⠁\n$(4)"
|
|
||||||
endef
|
|
||||||
|
|
||||||
# --------------------------------------------------------------------------------- >
|
|
||||||
# @$(call shmol_cat_color, $(C_c), $(C_t), txt1, txt2, $(CLS), $(RESET));
|
|
||||||
define shmol_cat_color
|
|
||||||
echo -e "$(5)$(2)\
|
|
||||||
\tにゃ~$(1)\t⠀╱|、\n\
|
|
||||||
\t\t(˚ˎ。7⠀⠀⠀$(2)~ $(3) ~$(1)\n\
|
|
||||||
\t\t⠀|、˜\\\\\t\t$(2)$(4)$(1)\n\
|
|
||||||
\t\t⠀じしˍ)ノ\n$(6)"
|
|
||||||
endef
|
|
||||||
# --------------------------------------------------------------------------------- >
|
|
||||||
# @$(call random_shmol_cat, text 1, text 2, $(CLS), $(RESET));
|
|
||||||
# $(1)= $(CLEAR); $(2)= text1; $(3)= text2; $(4)= $(RESET)
|
|
||||||
define random_shmol_cat
|
|
||||||
COLOR=$$(printf "\033[38;5;%dm" $$(shuf -i 1-255 -n 1)); \
|
|
||||||
COLOR2=$$(printf "\033[38;5;%dm" $$(shuf -i 0-255 -n 1)); \
|
|
||||||
echo -e "$(3)$${COLOR2}\
|
|
||||||
\tにゃ~$${COLOR}\t⠀╱|、\n\
|
|
||||||
\t\t(˚ˎ。7⠀⠀⠀$${COLOR2}~ $(1) ~$${COLOR}\n\
|
|
||||||
\t\t⠀|、˜\\\\\t\t$${COLOR2}~ $(2)$${COLOR}\n\
|
|
||||||
\t\t⠀じしˍ)ノ\n$(4)"
|
|
||||||
endef
|
|
||||||
|
|
||||||
# // <!> - - - - - - - - - - - </!>
|
|
||||||
# --------------------------------------------------------------------------------- >
|
|
||||||
rscs:
|
|
||||||
@$(call random_shmol_cat_surligne, text 1, text 2, $(CLS), $(RESET));
|
|
||||||
|
|
||||||
define random_shmol_cat_surligne
|
|
||||||
COLOR=$$(printf "\033[0m\033[38;5;%dm" $$(shuf -i 0-255 -n 1)); \
|
|
||||||
COLOR2=$$(printf "\033[48;5;%dm" $$(shuf -i 0-255 -n 1)); \
|
|
||||||
echo -e "$(3)$${COLOR2}\
|
|
||||||
\tにゃ~$${COLOR}\t⠀╱|、\n\
|
|
||||||
\t\t(˚ˎ。7⠀⠀⠀$${COLOR2}~ $(1) ~$${COLOR}\n\
|
|
||||||
\t\t⠀|、˜\\\\\t\t$${COLOR2}~ $(2)$${COLOR}\n\
|
|
||||||
\t\t⠀じしˍ)ノ\n$(4)"
|
|
||||||
endef
|
|
||||||
|
|
||||||
rscb:
|
|
||||||
@$(call random_shmol_cat_blink, text 1, text 2, $(CLS), $(RESET));
|
|
||||||
|
|
||||||
define random_shmol_cat_blink
|
|
||||||
COLOR=$$(printf "\033[0m\033[38;5;%dm" $$(shuf -i 0-255 -n 1)); \
|
|
||||||
COLOR2=$$(printf "\e[5m\033[38;5;%dm" $$(shuf -i 0-255 -n 1)); \
|
|
||||||
echo -e "$(3)\n$${COLOR2}\
|
|
||||||
\tにゃ~$${COLOR}\t⠀╱|、\n\
|
|
||||||
\t\t(˚ˎ。7⠀⠀⠀$${COLOR2}~ $(1) ~$${COLOR}\n\
|
|
||||||
\t\t⠀|、˜\\\\\t\t$${COLOR2}~ $(2)$${COLOR}\n\
|
|
||||||
\t\t⠀じしˍ)ノ\n$(4)"
|
|
||||||
endef
|
|
||||||
# // <!> - - - - - - - - - - - </!>
|
|
||||||
# --------------------------------------------------------------------------------- >
|
|
||||||
# @$(call shmol_cat_error, $(RED), $(RED_L));
|
|
||||||
# $(1) = $(C_c)$2) = $(C_ttN CLS
|
|
||||||
define shmol_cat_error
|
|
||||||
echo -e "$(2)\
|
|
||||||
\tにゃ~$(1)\t⠀╱|、\n\
|
|
||||||
\t\t(˚ˎ。7⠀⠀⠀$(2)~ somshin wen wong ~$(1)\n\
|
|
||||||
\t\t⠀|、˜\\\\\n\
|
|
||||||
\t\t⠀じしˍ)ノ\n$(RESET)"
|
|
||||||
endef
|
|
||||||
|
|
||||||
# Define all 256 colors
|
|
||||||
CLEAR = \033[2J\033[H
|
|
||||||
CLS = \033[2J\033[H
|
|
||||||
RESET = \033[0m
|
|
||||||
BLINK = \033[5m
|
|
||||||
# U+2800 to U+28FF Braile
|
|
||||||
# <Esc>[38;5;ColorNumberm
|
|
||||||
BLACK = \033[38;5;0m
|
|
||||||
RED = \033[38;5;1m
|
|
||||||
GREEN = \033[38;5;2m
|
|
||||||
YELLOW = \033[38;5;3m
|
|
||||||
BLUE = \033[38;5;4m
|
|
||||||
MAGENTA = \033[38;5;5m
|
|
||||||
CYAN = \033[38;5;6m
|
|
||||||
GRAY = \033[38;5;7m
|
|
||||||
|
|
||||||
BLACK_L = \033[38;5;8m
|
|
||||||
RED_L = \033[38;5;9m
|
|
||||||
GREEN_L = \033[38;5;10m
|
|
||||||
YELLOW_L = \033[38;5;11m
|
|
||||||
BLUE_L = \033[38;5;12m
|
|
||||||
MAGENTA_L = \033[38;5;13m
|
|
||||||
CYAN_L = \033[38;5;14m
|
|
||||||
WHITE = \033[38;5;15m
|
|
||||||
|
|
||||||
C_000 = \033[38;5;16m
|
|
||||||
C_001 = \033[38;5;17m
|
|
||||||
C_002 = \033[38;5;18m
|
|
||||||
C_003 = \033[38;5;19m
|
|
||||||
C_004 = \033[38;5;20m
|
|
||||||
C_005 = \033[38;5;21m
|
|
||||||
C_010 = \033[38;5;22m
|
|
||||||
C_011 = \033[38;5;23m
|
|
||||||
C_012 = \033[38;5;24m
|
|
||||||
C_013 = \033[38;5;25m
|
|
||||||
C_014 = \033[38;5;26m
|
|
||||||
C_015 = \033[38;5;27m
|
|
||||||
C_020 = \033[38;5;28m
|
|
||||||
C_021 = \033[38;5;29m
|
|
||||||
C_022 = \033[38;5;30m
|
|
||||||
C_023 = \033[38;5;31m
|
|
||||||
C_024 = \033[38;5;32m
|
|
||||||
C_025 = \033[38;5;33m
|
|
||||||
C_030 = \033[38;5;34m
|
|
||||||
C_031 = \033[38;5;35m
|
|
||||||
C_032 = \033[38;5;36m
|
|
||||||
C_033 = \033[38;5;37m
|
|
||||||
C_034 = \033[38;5;38m
|
|
||||||
C_035 = \033[38;5;39m
|
|
||||||
C_040 = \033[38;5;40m
|
|
||||||
C_041 = \033[38;5;41m
|
|
||||||
C_042 = \033[38;5;42m
|
|
||||||
C_043 = \033[38;5;43m
|
|
||||||
C_044 = \033[38;5;44m
|
|
||||||
C_045 = \033[38;5;45m
|
|
||||||
C_050 = \033[38;5;46m
|
|
||||||
C_051 = \033[38;5;47m
|
|
||||||
C_052 = \033[38;5;48m
|
|
||||||
C_053 = \033[38;5;49m
|
|
||||||
C_054 = \033[38;5;50m
|
|
||||||
C_055 = \033[38;5;51m
|
|
||||||
C_100 = \033[38;5;52m
|
|
||||||
C_101 = \033[38;5;53m
|
|
||||||
C_102 = \033[38;5;54m
|
|
||||||
C_103 = \033[38;5;55m
|
|
||||||
C_104 = \033[38;5;56m
|
|
||||||
C_105 = \033[38;5;57m
|
|
||||||
C_110 = \033[38;5;58m
|
|
||||||
C_111 = \033[38;5;59m
|
|
||||||
C_112 = \033[38;5;60m
|
|
||||||
C_113 = \033[38;5;61m
|
|
||||||
C_114 = \033[38;5;62m
|
|
||||||
C_115 = \033[38;5;63m
|
|
||||||
C_120 = \033[38;5;64m
|
|
||||||
C_121 = \033[38;5;65m
|
|
||||||
C_122 = \033[38;5;66m
|
|
||||||
C_123 = \033[38;5;67m
|
|
||||||
C_124 = \033[38;5;68m
|
|
||||||
C_125 = \033[38;5;69m
|
|
||||||
C_130 = \033[38;5;70m
|
|
||||||
C_131 = \033[38;5;71m
|
|
||||||
C_132 = \033[38;5;72m
|
|
||||||
C_133 = \033[38;5;73m
|
|
||||||
C_134 = \033[38;5;74m
|
|
||||||
C_135 = \033[38;5;75m
|
|
||||||
C_140 = \033[38;5;76m
|
|
||||||
C_141 = \033[38;5;77m
|
|
||||||
C_142 = \033[38;5;78m
|
|
||||||
C_143 = \033[38;5;79m
|
|
||||||
C_144 = \033[38;5;80m
|
|
||||||
C_145 = \033[38;5;81m
|
|
||||||
C_150 = \033[38;5;82m
|
|
||||||
C_151 = \033[38;5;83m
|
|
||||||
C_152 = \033[38;5;84m
|
|
||||||
C_153 = \033[38;5;85m
|
|
||||||
C_154 = \033[38;5;86m
|
|
||||||
C_155 = \033[38;5;87m
|
|
||||||
C_200 = \033[38;5;88m
|
|
||||||
C_201 = \033[38;5;89m
|
|
||||||
C_202 = \033[38;5;90m
|
|
||||||
C_203 = \033[38;5;91m
|
|
||||||
C_204 = \033[38;5;92m
|
|
||||||
C_205 = \033[38;5;93m
|
|
||||||
C_210 = \033[38;5;94m
|
|
||||||
C_211 = \033[38;5;95m
|
|
||||||
C_212 = \033[38;5;96m
|
|
||||||
C_213 = \033[38;5;97m
|
|
||||||
C_214 = \033[38;5;98m
|
|
||||||
C_215 = \033[38;5;99m
|
|
||||||
C_220 = \033[38;5;100m
|
|
||||||
C_221 = \033[38;5;101m
|
|
||||||
C_222 = \033[38;5;102m
|
|
||||||
C_223 = \033[38;5;103m
|
|
||||||
C_224 = \033[38;5;104m
|
|
||||||
C_225 = \033[38;5;105m
|
|
||||||
C_230 = \033[38;5;106m
|
|
||||||
C_231 = \033[38;5;107m
|
|
||||||
C_232 = \033[38;5;108m
|
|
||||||
C_233 = \033[38;5;109m
|
|
||||||
C_234 = \033[38;5;110m
|
|
||||||
C_235 = \033[38;5;111m
|
|
||||||
C_240 = \033[38;5;112m
|
|
||||||
C_241 = \033[38;5;113m
|
|
||||||
C_242 = \033[38;5;114m
|
|
||||||
C_243 = \033[38;5;115m
|
|
||||||
C_244 = \033[38;5;116m
|
|
||||||
C_245 = \033[38;5;117m
|
|
||||||
C_250 = \033[38;5;118m
|
|
||||||
C_251 = \033[38;5;119m
|
|
||||||
C_252 = \033[38;5;120m
|
|
||||||
C_253 = \033[38;5;121m
|
|
||||||
C_254 = \033[38;5;122m
|
|
||||||
C_255 = \033[38;5;123m
|
|
||||||
C_300 = \033[38;5;124m
|
|
||||||
C_301 = \033[38;5;125m
|
|
||||||
C_302 = \033[38;5;126m
|
|
||||||
C_303 = \033[38;5;127m
|
|
||||||
C_304 = \033[38;5;128m
|
|
||||||
C_305 = \033[38;5;129m
|
|
||||||
C_310 = \033[38;5;130m
|
|
||||||
C_311 = \033[38;5;131m
|
|
||||||
C_312 = \033[38;5;132m
|
|
||||||
C_313 = \033[38;5;133m
|
|
||||||
C_314 = \033[38;5;134m
|
|
||||||
C_315 = \033[38;5;135m
|
|
||||||
C_320 = \033[38;5;136m
|
|
||||||
C_321 = \033[38;5;137m
|
|
||||||
C_322 = \033[38;5;138m
|
|
||||||
C_323 = \033[38;5;139m
|
|
||||||
C_324 = \033[38;5;140m
|
|
||||||
C_325 = \033[38;5;141m
|
|
||||||
C_330 = \033[38;5;142m
|
|
||||||
C_331 = \033[38;5;143m
|
|
||||||
C_332 = \033[38;5;144m
|
|
||||||
C_333 = \033[38;5;145m
|
|
||||||
C_334 = \033[38;5;146m
|
|
||||||
C_335 = \033[38;5;147m
|
|
||||||
C_340 = \033[38;5;148m
|
|
||||||
C_341 = \033[38;5;149m
|
|
||||||
C_342 = \033[38;5;150m
|
|
||||||
C_343 = \033[38;5;151m
|
|
||||||
C_344 = \033[38;5;152m
|
|
||||||
C_345 = \033[38;5;153m
|
|
||||||
C_350 = \033[38;5;154m
|
|
||||||
C_351 = \033[38;5;155m
|
|
||||||
C_352 = \033[38;5;156m
|
|
||||||
C_353 = \033[38;5;157m
|
|
||||||
C_354 = \033[38;5;158m
|
|
||||||
C_355 = \033[38;5;159m
|
|
||||||
C_400 = \033[38;5;160m
|
|
||||||
C_401 = \033[38;5;161m
|
|
||||||
C_402 = \033[38;5;162m
|
|
||||||
C_403 = \033[38;5;163m
|
|
||||||
C_404 = \033[38;5;164m
|
|
||||||
C_405 = \033[38;5;165m
|
|
||||||
C_410 = \033[38;5;166m
|
|
||||||
C_411 = \033[38;5;167m
|
|
||||||
C_412 = \033[38;5;168m
|
|
||||||
C_413 = \033[38;5;169m
|
|
||||||
C_414 = \033[38;5;170m
|
|
||||||
C_415 = \033[38;5;171m
|
|
||||||
C_420 = \033[38;5;172m
|
|
||||||
C_421 = \033[38;5;173m
|
|
||||||
C_422 = \033[38;5;174m
|
|
||||||
C_423 = \033[38;5;175m
|
|
||||||
C_424 = \033[38;5;176m
|
|
||||||
C_425 = \033[38;5;177m
|
|
||||||
C_430 = \033[38;5;178m
|
|
||||||
C_431 = \033[38;5;179m
|
|
||||||
C_432 = \033[38;5;180m
|
|
||||||
C_433 = \033[38;5;181m
|
|
||||||
C_434 = \033[38;5;182m
|
|
||||||
C_435 = \033[38;5;183m
|
|
||||||
C_440 = \033[38;5;184m
|
|
||||||
C_441 = \033[38;5;185m
|
|
||||||
C_442 = \033[38;5;186m
|
|
||||||
C_443 = \033[38;5;187m
|
|
||||||
C_444 = \033[38;5;188m
|
|
||||||
C_445 = \033[38;5;189m
|
|
||||||
C_450 = \033[38;5;190m
|
|
||||||
C_451 = \033[38;5;191m
|
|
||||||
C_452 = \033[38;5;192m
|
|
||||||
C_453 = \033[38;5;193m
|
|
||||||
C_454 = \033[38;5;194m
|
|
||||||
C_455 = \033[38;5;195m
|
|
||||||
C_500 = \033[38;5;196m
|
|
||||||
C_501 = \033[38;5;197m
|
|
||||||
C_502 = \033[38;5;198m
|
|
||||||
C_503 = \033[38;5;199m
|
|
||||||
C_504 = \033[38;5;200m
|
|
||||||
C_505 = \033[38;5;201m
|
|
||||||
C_510 = \033[38;5;202m
|
|
||||||
C_511 = \033[38;5;203m
|
|
||||||
C_512 = \033[38;5;204m
|
|
||||||
C_513 = \033[38;5;205m
|
|
||||||
C_514 = \033[38;5;206m
|
|
||||||
C_515 = \033[38;5;207m
|
|
||||||
C_520 = \033[38;5;208m
|
|
||||||
C_521 = \033[38;5;209m
|
|
||||||
C_522 = \033[38;5;210m
|
|
||||||
C_523 = \033[38;5;211m
|
|
||||||
C_524 = \033[38;5;212m
|
|
||||||
C_525 = \033[38;5;213m
|
|
||||||
C_530 = \033[38;5;214m
|
|
||||||
C_531 = \033[38;5;215m
|
|
||||||
C_532 = \033[38;5;216m
|
|
||||||
C_533 = \033[38;5;217m
|
|
||||||
C_534 = \033[38;5;218m
|
|
||||||
C_535 = \033[38;5;219m
|
|
||||||
C_540 = \033[38;5;220m
|
|
||||||
C_541 = \033[38;5;221m
|
|
||||||
C_542 = \033[38;5;222m
|
|
||||||
C_543 = \033[38;5;223m
|
|
||||||
C_544 = \033[38;5;224m
|
|
||||||
C_545 = \033[38;5;225m
|
|
||||||
C_550 = \033[38;5;226m
|
|
||||||
C_551 = \033[38;5;227m
|
|
||||||
C_552 = \033[38;5;228m
|
|
||||||
C_553 = \033[38;5;229m
|
|
||||||
C_554 = \033[38;5;230m
|
|
||||||
C_555 = \033[38;5;231m
|
|
||||||
|
|||||||
@@ -24,8 +24,6 @@ services:
|
|||||||
build: ./srcs/backend
|
build: ./srcs/backend
|
||||||
expose:
|
expose:
|
||||||
- "3001"
|
- "3001"
|
||||||
# ports:
|
|
||||||
# - "3001:3001"
|
|
||||||
depends_on:
|
depends_on:
|
||||||
- database
|
- database
|
||||||
volumes:
|
volumes:
|
||||||
|
|||||||
@@ -730,6 +730,16 @@ function setupSocketIO(io)
|
|||||||
_tetrisRelayToOpponent(socket, 'tetris:lines-cleared', data);
|
_tetrisRelayToOpponent(socket, 'tetris:lines-cleared', data);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
// Relay pur : shield-activated → adversaire uniquement
|
||||||
|
socket.on('tetris:shield-activated', () => {
|
||||||
|
_tetrisRelayToOpponent(socket, 'tetris:shield-activated', {});
|
||||||
|
});
|
||||||
|
|
||||||
|
// Relay pur : shield-deactivated → adversaire uniquement
|
||||||
|
socket.on('tetris:shield-deactivated', () => {
|
||||||
|
_tetrisRelayToOpponent(socket, 'tetris:shield-deactivated', {});
|
||||||
|
});
|
||||||
|
|
||||||
// start-duel → relayé aux DEUX joueurs de la room (inclut l'émetteur)
|
// start-duel → relayé aux DEUX joueurs de la room (inclut l'émetteur)
|
||||||
socket.on('tetris:start-duel', () => {
|
socket.on('tetris:start-duel', () => {
|
||||||
const code = socket.tetrisRoomCode;
|
const code = socket.tetrisRoomCode;
|
||||||
|
|||||||
@@ -2,13 +2,13 @@
|
|||||||
* Application entry point
|
* Application entry point
|
||||||
* Initializes windows and handles menu interactions
|
* Initializes windows and handles menu interactions
|
||||||
*/
|
*/
|
||||||
import { windowRegistry } from './windows.js';
|
import { windowRegistry } from './core/windows.js';
|
||||||
import { LoginWindow } from './login.js';
|
import { LoginWindow } from './windows/login.js';
|
||||||
import { GlobalChat } from './global_chat.js';
|
import { GlobalChat } from './windows/global_chat.js';
|
||||||
import { AvatarWindow } from './avatar.js';
|
import { AvatarWindow } from './windows/avatar.js';
|
||||||
import { FriendsWindow } from './friends.js';
|
import { FriendsWindow } from './windows/friends.js';
|
||||||
import { GameRoomWindow } from './game_room.js';
|
import { GameRoomWindow } from './windows/game_room.js';
|
||||||
import { StatsWindow } from './stats.js';
|
import { StatsWindow } from './windows/stats.js';
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Main application class
|
* Main application class
|
||||||
@@ -16,12 +16,10 @@ import { StatsWindow } from './stats.js';
|
|||||||
*/
|
*/
|
||||||
class App {
|
class App {
|
||||||
constructor() {
|
constructor() {
|
||||||
console.log("APP STARTED");
|
|
||||||
this.initWindows();
|
this.initWindows();
|
||||||
this.initMenu();
|
this.initMenu();
|
||||||
this.initPage();
|
this.initPage();
|
||||||
this.initEasterEgg();
|
this.initEasterEgg();
|
||||||
this.colorizeUI();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -107,39 +105,6 @@ class App {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
colorizeUI() {
|
|
||||||
|
|
||||||
const elements = document.querySelectorAll(".title, .menu__item, .game__item, .page__item");
|
|
||||||
|
|
||||||
const colorizeText = (el) => {
|
|
||||||
const text = el.textContent;
|
|
||||||
el.innerHTML = "";
|
|
||||||
|
|
||||||
const baseHue = Math.random() * 360;
|
|
||||||
|
|
||||||
// 🎲 random step = makes rainbow "scrambled"
|
|
||||||
const step = (Math.random() * 60) + 10; // 10 → 70
|
|
||||||
|
|
||||||
// 🎲 random direction (left or right rainbow)
|
|
||||||
const direction = Math.random() < 0.5 ? 1 : -1;
|
|
||||||
|
|
||||||
[...text].forEach((char, i) => {
|
|
||||||
const span = document.createElement("span");
|
|
||||||
span.textContent = char;
|
|
||||||
|
|
||||||
const hue = baseHue + (i * step * direction);
|
|
||||||
|
|
||||||
span.style.color = `hsl(${hue}, 90%, 60%)`;
|
|
||||||
|
|
||||||
span.style.textShadow = `1px 1px 0 rgba(0,0,0,0.3)`;
|
|
||||||
|
|
||||||
el.appendChild(span);
|
|
||||||
});
|
|
||||||
};
|
|
||||||
elements.forEach(colorizeText);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Start the application when DOM is ready
|
// Start the application when DOM is ready
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 134 KiB |
|
Before Width: | Height: | Size: 134 KiB |
|
Before Width: | Height: | Size: 134 KiB |
|
Before Width: | Height: | Size: 134 KiB |
|
Before Width: | Height: | Size: 134 KiB |
|
Before Width: | Height: | Size: 134 KiB |
|
Before Width: | Height: | Size: 134 KiB |
|
Before Width: | Height: | Size: 134 KiB |
|
Before Width: | Height: | Size: 134 KiB |
|
Before Width: | Height: | Size: 134 KiB |
|
Before Width: | Height: | Size: 134 KiB |
|
Before Width: | Height: | Size: 134 KiB |
|
Before Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 1.2 KiB |
|
Before Width: | Height: | Size: 6.2 KiB |
|
Before Width: | Height: | Size: 1.4 KiB |
|
Before Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 1.5 KiB |
|
Before Width: | Height: | Size: 1.2 KiB |
|
Before Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 1.2 KiB |
|
Before Width: | Height: | Size: 1.0 KiB |
|
Before Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 994 B |
|
Before Width: | Height: | Size: 1018 B |
|
Before Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 1.2 KiB |
|
Before Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 955 B |
|
Before Width: | Height: | Size: 1022 B |
|
Before Width: | Height: | Size: 1.4 KiB |
|
Before Width: | Height: | Size: 887 B |
|
Before Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 1000 B |
|
Before Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 1.2 KiB |
|
Before Width: | Height: | Size: 1.4 KiB |
|
Before Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 1.4 MiB |
|
Before Width: | Height: | Size: 1.4 MiB |
@@ -1,87 +0,0 @@
|
|||||||
|
|
||||||
.shape {
|
|
||||||
/* The "Physical" properties */
|
|
||||||
position: fixed;
|
|
||||||
/* transform: translate(-50%, -50%); Optional: This makes 'left/top' refer to the CENTER of the doodle */
|
|
||||||
|
|
||||||
width: 142px;
|
|
||||||
height: 142px;
|
|
||||||
|
|
||||||
/* The "Stenciling" instructions (but no image yet!) */
|
|
||||||
-webkit-mask-size: contain;
|
|
||||||
mask-size: contain;
|
|
||||||
-webkit-mask-repeat: no-repeat;
|
|
||||||
mask-repeat: no-repeat;
|
|
||||||
|
|
||||||
/* The default "Paint" color */
|
|
||||||
background-color: white;
|
|
||||||
}
|
|
||||||
|
|
||||||
.shape:hover {
|
|
||||||
transform: scale(1.2); /* Grow by 20% when you hover the mouse over it */
|
|
||||||
transition: transform 0.3s ease; /* Make it a smooth grow */
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Individual Doodle Definitions */
|
|
||||||
.doodle-1 { -webkit-mask-image: url('assets/doodles/ball.png'); mask-image: url('assets/doodles/ball.png'); left: 10vw; top: 10vh; }
|
|
||||||
.doodle-2 { -webkit-mask-image: url('assets/doodles/batman.png'); mask-image: url('assets/doodles/batman.png'); left: 20vw; top: 15vh; }
|
|
||||||
.doodle-3 { -webkit-mask-image: url('assets/doodles/building.png'); mask-image: url('assets/doodles/building.png'); left: 30vw; top: 20vh; }
|
|
||||||
.doodle-4 { -webkit-mask-image: url('assets/doodles/butterfly.png'); mask-image: url('assets/doodles/butterfly.png'); left: 40vw; top: 25vh; }
|
|
||||||
.doodle-5 { -webkit-mask-image: url('assets/doodles/car.png'); mask-image: url('assets/doodles/car.png'); left: 50vw; top: 30vh; }
|
|
||||||
.doodle-6 { -webkit-mask-image: url('assets/doodles/cat.png'); mask-image: url('assets/doodles/cat.png'); left: 60vw; top: 35vh; }
|
|
||||||
.doodle-7 { -webkit-mask-image: url('assets/doodles/clouds.png'); mask-image: url('assets/doodles/clouds.png'); left: 70vw; top: 40vh; }
|
|
||||||
.doodle-8 { -webkit-mask-image: url('assets/doodles/controls.png'); mask-image: url('assets/doodles/controls.png'); left: 80vw; top: 45vh; }
|
|
||||||
.doodle-9 { -webkit-mask-image: url('assets/doodles/dead.png'); mask-image: url('assets/doodles/dead.png'); left: 90vw; top: 50vh; }
|
|
||||||
.doodle-10 { -webkit-mask-image: url('assets/doodles/diamant.png'); mask-image: url('assets/doodles/diamant.png'); left: 15vw; top: 55vh; }
|
|
||||||
.doodle-11 { -webkit-mask-image: url('assets/doodles/dice.png'); mask-image: url('assets/doodles/dice.png'); left: 25vw; top: 60vh; }
|
|
||||||
.doodle-12 { -webkit-mask-image: url('assets/doodles/earth.png'); mask-image: url('assets/doodles/earth.png'); left: 35vw; top: 65vh; }
|
|
||||||
.doodle-13 { -webkit-mask-image: url('assets/doodles/egypt.png'); mask-image: url('assets/doodles/egypt.png'); left: 45vw; top: 70vh; }
|
|
||||||
.doodle-14 { -webkit-mask-image: url('assets/doodles/fire.png'); mask-image: url('assets/doodles/fire.png'); left: 55vw; top: 75vh; }
|
|
||||||
.doodle-15 { -webkit-mask-image: url('assets/doodles/fish.png'); mask-image: url('assets/doodles/fish.png'); left: 65vw; top: 80vh; }
|
|
||||||
.doodle-16 { -webkit-mask-image: url('assets/doodles/flag.png'); mask-image: url('assets/doodles/flag.png'); left: 75vw; top: 85vh; }
|
|
||||||
.doodle-17 { -webkit-mask-image: url('assets/doodles/hearts.png'); mask-image: url('assets/doodles/hearts.png'); left: 85vw; top: 90vh; }
|
|
||||||
.doodle-18 { -webkit-mask-image: url('assets/doodles/house.png'); mask-image: url('assets/doodles/house.png'); left: 5vw; top: 45vh; }
|
|
||||||
.doodle-19 { -webkit-mask-image: url('assets/doodles/idol.png'); mask-image: url('assets/doodles/idol.png'); left: 12vw; top: 22vh; }
|
|
||||||
.doodle-20 { -webkit-mask-image: url('assets/doodles/lotus.png'); mask-image: url('assets/doodles/lotus.png'); left: 22vw; top: 32vh; }
|
|
||||||
.doodle-21 { -webkit-mask-image: url('assets/doodles/mail.png'); mask-image: url('assets/doodles/mail.png'); left: 32vw; top: 42vh; }
|
|
||||||
.doodle-22 { -webkit-mask-image: url('assets/doodles/moon.png'); mask-image: url('assets/doodles/moon.png'); left: 42vw; top: 52vh; }
|
|
||||||
.doodle-23 { -webkit-mask-image: url('assets/doodles/pokeball.png'); mask-image: url('assets/doodles/pokeball.png'); left: 52vw; top: 62vh; }
|
|
||||||
.doodle-24 { -webkit-mask-image: url('assets/doodles/runes.png'); mask-image: url('assets/doodles/runes.png'); left: 62vw; top: 72vh; }
|
|
||||||
.doodle-25 { -webkit-mask-image: url('assets/doodles/shield.png'); mask-image: url('assets/doodles/shield.png'); left: 72vw; top: 82vh; }
|
|
||||||
.doodle-26 { -webkit-mask-image: url('assets/doodles/shiny.png'); mask-image: url('assets/doodles/shiny.png'); left: 82vw; top: 12vh; }
|
|
||||||
.doodle-27 { -webkit-mask-image: url('assets/doodles/snail.png'); mask-image: url('assets/doodles/snail.png'); left: 92vw; top: 22vh; }
|
|
||||||
.doodle-28 { -webkit-mask-image: url('assets/doodles/sound.png'); mask-image: url('assets/doodles/sound.png'); left: 18vw; top: 82vh; }
|
|
||||||
.doodle-29 { -webkit-mask-image: url('assets/doodles/spiral.png'); mask-image: url('assets/doodles/spiral.png'); left: 28vw; top: 72vh; }
|
|
||||||
.doodle-30 { -webkit-mask-image: url('assets/doodles/star.png'); mask-image: url('assets/doodles/star.png'); left: 38vw; top: 62vh; }
|
|
||||||
.doodle-31 { -webkit-mask-image: url('assets/doodles/stop.png'); mask-image: url('assets/doodles/stop.png'); left: 48vw; top: 52vh; }
|
|
||||||
.doodle-32 { -webkit-mask-image: url('assets/doodles/sun.png'); mask-image: url('assets/doodles/sun.png'); left: 58vw; top: 42vh; }
|
|
||||||
.doodle-33 { -webkit-mask-image: url('assets/doodles/tree.png'); mask-image: url('assets/doodles/tree.png'); left: 68vw; top: 32vh; }
|
|
||||||
.doodle-34 { -webkit-mask-image: url('assets/doodles/triskel.png'); mask-image: url('assets/doodles/triskel.png'); left: 78vw; top: 22vh; }
|
|
||||||
.doodle-35 { -webkit-mask-image: url('assets/doodles/yin_yang.png'); mask-image: url('assets/doodles/yin_yang.png'); left: 88vw; top: 12vh; }
|
|
||||||
|
|
||||||
|
|
||||||
/* 3. A quick animation for the color loop */
|
|
||||||
.loop-color {
|
|
||||||
animation: colorShift 12s infinite alternate ease-in-out;
|
|
||||||
}
|
|
||||||
@keyframes colorShift {
|
|
||||||
/* 0% and 100% are identical to create the "Infinite Circle" effect */
|
|
||||||
0% { background-color: #3075ff; } /* Royal Blue (Start) */
|
|
||||||
|
|
||||||
8% { background-color: #24a1ff; } /* Sky Blue */
|
|
||||||
17% { background-color: #1ad8ff; } /* Cyan */
|
|
||||||
|
|
||||||
25% { background-color: #1bffa7; } /* Seafoam Green */
|
|
||||||
33% { background-color: #1fff4d; } /* Bright Green */
|
|
||||||
42% { background-color: #8bff32; } /* Lime Green */
|
|
||||||
|
|
||||||
50% { background-color: #dcff38; } /* Electric Yellow */
|
|
||||||
58% { background-color: #ffbc29; } /* Golden Yellow */
|
|
||||||
67% { background-color: #ff8c4a; } /* Coral Orange */
|
|
||||||
|
|
||||||
75% { background-color: #ff1d1d; } /* Hot Red */
|
|
||||||
83% { background-color: #ff2bf3; } /* Magenta Pink */
|
|
||||||
92% { background-color: #ac37ff; } /* Electric Purple */
|
|
||||||
|
|
||||||
100% { background-color: #3075ff; } /* Royal Blue (Seamless Loop) */
|
|
||||||
}
|
|
||||||
@@ -1,117 +0,0 @@
|
|||||||
// Function to update a specific shape's color and position
|
|
||||||
function updateShape(id, x, y, color) {
|
|
||||||
const element = document.getElementById(id);
|
|
||||||
|
|
||||||
if (element) {
|
|
||||||
element.style.left = x + "px";
|
|
||||||
element.style.top = y + "px";
|
|
||||||
element.style.backgroundColor = color;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Example usage: Move shape1 to (100, 100) and make it red
|
|
||||||
// updateShape('shape1', 100, 100, '#ff0000');
|
|
||||||
|
|
||||||
function moveRandomly(id) {
|
|
||||||
const element = document.getElementById(id);
|
|
||||||
if (!element) return;
|
|
||||||
|
|
||||||
// Calculate random coordinates
|
|
||||||
// We subtract 300 so the shape doesn't go partially off-screen (since your width is 300px)
|
|
||||||
const maxX = window.innerWidth - 300;
|
|
||||||
const maxY = window.innerHeight - 300;
|
|
||||||
|
|
||||||
const randomX = Math.floor(Math.random() * maxX);
|
|
||||||
const randomY = Math.floor(Math.random() * maxY);
|
|
||||||
|
|
||||||
// Generate a random HEX color
|
|
||||||
const randomColor = "#" + Math.floor(Math.random()*16777215).toString(16);
|
|
||||||
|
|
||||||
// Apply the changes
|
|
||||||
element.style.left = randomX + "px";
|
|
||||||
element.style.top = randomY + "px";
|
|
||||||
element.style.backgroundColor = randomColor;
|
|
||||||
}
|
|
||||||
|
|
||||||
// To make it move every 2 seconds automatically:
|
|
||||||
// setInterval(() => moveRandomly('shape1'), 2000);
|
|
||||||
// setInterval(() => moveRandomly('shape2'), 2000);
|
|
||||||
function startSmoothRandomMove(id, speed = 2) {
|
|
||||||
const el = document.getElementById(id);
|
|
||||||
if (!el) return;
|
|
||||||
|
|
||||||
// 1. Get initial pixel position or pick random if CSS isn't loaded yet
|
|
||||||
const rect = el.getBoundingClientRect();
|
|
||||||
|
|
||||||
const state = {
|
|
||||||
x: rect.left || Math.random() * (window.innerWidth - 142),
|
|
||||||
y: rect.top || Math.random() * (window.innerHeight - 142),
|
|
||||||
angle: Math.random() * Math.PI * 2,
|
|
||||||
speed: speed
|
|
||||||
};
|
|
||||||
|
|
||||||
function update() {
|
|
||||||
// 2. Refresh screen boundaries every frame
|
|
||||||
const screenW = window.innerWidth;
|
|
||||||
const screenH = window.innerHeight;
|
|
||||||
const shapeSize = 142; // Matches your CSS width/height
|
|
||||||
|
|
||||||
// 3. Calculate next step
|
|
||||||
state.x += Math.cos(state.angle) * state.speed;
|
|
||||||
state.y += Math.sin(state.angle) * state.speed;
|
|
||||||
|
|
||||||
// 4. BOUNCE LOGIC (Corrected)
|
|
||||||
// Horizontal check
|
|
||||||
if (state.x <= 0) {
|
|
||||||
state.x = 0;
|
|
||||||
state.angle = Math.PI - state.angle;
|
|
||||||
} else if (state.x + shapeSize >= screenW) {
|
|
||||||
state.x = screenW - shapeSize;
|
|
||||||
state.angle = Math.PI - state.angle;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Vertical check
|
|
||||||
if (state.y <= 0) {
|
|
||||||
state.y = 0;
|
|
||||||
state.angle = -state.angle;
|
|
||||||
} else if (state.y + shapeSize >= screenH) {
|
|
||||||
state.y = screenH - shapeSize;
|
|
||||||
state.angle = -state.angle;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 5. Apply position using pixels for precision
|
|
||||||
el.style.left = state.x + "px";
|
|
||||||
el.style.top = state.y + "px";
|
|
||||||
|
|
||||||
requestAnimationFrame(update);
|
|
||||||
}
|
|
||||||
|
|
||||||
requestAnimationFrame(update);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// This loop runs 35 times, once for each shape ID
|
|
||||||
for (let i = 1; i <= 35; i++) {
|
|
||||||
// Generate a random speed between 1 and 4 for each shape
|
|
||||||
// so they don't all move at the exact same pace
|
|
||||||
const randomSpeed = 1 + Math.random() * 3;
|
|
||||||
|
|
||||||
// Call your function using the ID 'shape1', 'shape2', etc.
|
|
||||||
startSmoothRandomMove(`shape${i}`, randomSpeed);
|
|
||||||
}
|
|
||||||
|
|
||||||
function randomizeAnimationStarts() {
|
|
||||||
const shapes = document.querySelectorAll('.loop-color');
|
|
||||||
|
|
||||||
shapes.forEach(shape => {
|
|
||||||
// Pick a random number between 0 and 10 (since your loop is 10s)
|
|
||||||
const randomDelay = Math.random() * - 12;
|
|
||||||
|
|
||||||
// Apply it directly to the element's style
|
|
||||||
shape.style.animationDelay = randomDelay + "s";
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
// Call this once when the script loads
|
|
||||||
randomizeAnimationStarts();
|
|
||||||
|
|
||||||
@@ -1,79 +0,0 @@
|
|||||||
<!doctype html>
|
|
||||||
<html lang="fr">
|
|
||||||
<head>
|
|
||||||
<meta charset="utf-8" />
|
|
||||||
<meta name="viewport" content="width=device-width, initial-scale=1" />
|
|
||||||
<title>Lobby</title>
|
|
||||||
<link rel="stylesheet" href="doodle.css">
|
|
||||||
<link rel="stylesheet" href="game.css" />
|
|
||||||
<link rel="preconnect" href="https://fonts.googleapis.com" />
|
|
||||||
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin />
|
|
||||||
<link href="https://fonts.googleapis.com/css2?family=Cinzel+Decorative:wght@400;700&display=swap" rel="stylesheet" />
|
|
||||||
|
|
||||||
<script src="doodle.js" defer></script>
|
|
||||||
</head>
|
|
||||||
<script type="module" src="app.js"></script>
|
|
||||||
<body>
|
|
||||||
<h1 class="title">
|
|
||||||
<span>L</span>
|
|
||||||
<span>o</span>
|
|
||||||
<span>b</span>
|
|
||||||
<span>b</span>
|
|
||||||
<span>y</span>
|
|
||||||
</h1>
|
|
||||||
|
|
||||||
<nav class="menu" aria-label="Menu principal">
|
|
||||||
<button class="menu__item" data-action="login" aria-label="Login">Login</button>
|
|
||||||
<button class="menu__item" data-action="chat" aria-label="Global chat">Global chat</button>
|
|
||||||
<button class="menu__item" data-action="avatar" aria-label="Avatar">Avatar</button>
|
|
||||||
<button class="menu__item" data-action="friends" aria-label="Amis">Amis</button>
|
|
||||||
</nav>
|
|
||||||
|
|
||||||
<nav class="game" aria-label="Game">
|
|
||||||
<button class="game__item" data-action="Home page" aria-label="Home Page"
|
|
||||||
onclick="window.location.href='index.html'">Home Page</button>
|
|
||||||
</nav>
|
|
||||||
|
|
||||||
<div class="page" aria-label="Page">
|
|
||||||
<button class="page__item" data-action="gameroom" aria-label="Game Rooms">Game Rooms</button>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
|
|
||||||
<div class="shape doodle-1 loop-color" id="shape1"></div>
|
|
||||||
<div class="shape doodle-2 loop-color" id="shape2"></div>
|
|
||||||
<div class="shape doodle-3 loop-color" id="shape3"></div>
|
|
||||||
<div class="shape doodle-4 loop-color" id="shape4"></div>
|
|
||||||
<div class="shape doodle-5 loop-color" id="shape5"></div>
|
|
||||||
<div class="shape doodle-6 loop-color" id="shape6"></div>
|
|
||||||
<div class="shape doodle-7 loop-color" id="shape7"></div>
|
|
||||||
<div class="shape doodle-8 loop-color" id="shape8"></div>
|
|
||||||
<div class="shape doodle-9 loop-color" id="shape9"></div>
|
|
||||||
<div class="shape doodle-10 loop-color" id="shape10"></div>
|
|
||||||
<div class="shape doodle-11 loop-color" id="shape11"></div>
|
|
||||||
<div class="shape doodle-12 loop-color" id="shape12"></div>
|
|
||||||
<div class="shape doodle-13 loop-color" id="shape13"></div>
|
|
||||||
<div class="shape doodle-14 loop-color" id="shape14"></div>
|
|
||||||
<div class="shape doodle-15 loop-color" id="shape15"></div>
|
|
||||||
<div class="shape doodle-16 loop-color" id="shape16"></div>
|
|
||||||
<div class="shape doodle-17 loop-color" id="shape17"></div>
|
|
||||||
<div class="shape doodle-18 loop-color" id="shape18"></div>
|
|
||||||
<div class="shape doodle-19 loop-color" id="shape19"></div>
|
|
||||||
<div class="shape doodle-20 loop-color" id="shape20"></div>
|
|
||||||
<div class="shape doodle-21 loop-color" id="shape21"></div>
|
|
||||||
<div class="shape doodle-22 loop-color" id="shape22"></div>
|
|
||||||
<div class="shape doodle-23 loop-color" id="shape23"></div>
|
|
||||||
<div class="shape doodle-24 loop-color" id="shape24"></div>
|
|
||||||
<div class="shape doodle-25 loop-color" id="shape25"></div>
|
|
||||||
<div class="shape doodle-26 loop-color" id="shape26"></div>
|
|
||||||
<div class="shape doodle-27 loop-color" id="shape27"></div>
|
|
||||||
<div class="shape doodle-28 loop-color" id="shape28"></div>
|
|
||||||
<div class="shape doodle-29 loop-color" id="shape29"></div>
|
|
||||||
<div class="shape doodle-30 loop-color" id="shape30"></div>
|
|
||||||
<div class="shape doodle-31 loop-color" id="shape31"></div>
|
|
||||||
<div class="shape doodle-32 loop-color" id="shape32"></div>
|
|
||||||
<div class="shape doodle-33 loop-color" id="shape33"></div>
|
|
||||||
<div class="shape doodle-34 loop-color" id="shape34"></div>
|
|
||||||
<div class="shape doodle-35 loop-color" id="shape35"></div>
|
|
||||||
|
|
||||||
</body>
|
|
||||||
</html>
|
|
||||||
@@ -1,25 +1,26 @@
|
|||||||
:root {
|
:root {
|
||||||
--color-primary: #ffc75e;
|
--color-primary: #0066cc;
|
||||||
--color-primary-hover: #ffc75e;
|
--color-primary-hover: #0052a3;
|
||||||
--color-success: #3cff01;
|
--color-success: #3cff01;
|
||||||
--color-success-dark: #ffc75e;
|
--color-success-dark: #28a745;
|
||||||
--color-error: #ff4d4d;
|
--color-error: #ff4d4d;
|
||||||
--color-warning: #ffc75e;
|
--color-warning: #ffc107;
|
||||||
--color-github: #ffc75e;
|
--color-github: #24292e;
|
||||||
|
|
||||||
--color-bg: #ffe5b5;
|
--color-bg: #000;
|
||||||
|
|
||||||
--app-background-base: radial-gradient(
|
--app-background-base: radial-gradient(
|
||||||
circle at top,
|
circle at top,
|
||||||
#3fc9ff,
|
#1b2735,
|
||||||
#21fcc5
|
#090a0f
|
||||||
|
|
||||||
);
|
);
|
||||||
|
|
||||||
--color-surface: #ffcc00;
|
/* --app-background-image: url("./assets/background.png"); */
|
||||||
--color-surface-light: #feffa6;
|
|
||||||
--color-text: #000000;
|
--color-surface: #222;
|
||||||
--color-text-muted: #353535;
|
--color-surface-light: #333;
|
||||||
|
--color-text: #fff;
|
||||||
|
--color-text-muted: #aaa;
|
||||||
|
|
||||||
--font-size-base: 10px;
|
--font-size-base: 10px;
|
||||||
--font-size-sm: 1.2rem;
|
--font-size-sm: 1.2rem;
|
||||||
@@ -64,19 +65,16 @@ html {
|
|||||||
background-image:
|
background-image:
|
||||||
var(--app-background-base);
|
var(--app-background-base);
|
||||||
|
|
||||||
background-size: contain, cover;
|
|
||||||
background-position: center, center;
|
|
||||||
background-repeat: no-repeat, no-repeat;
|
|
||||||
|
|
||||||
|
|
||||||
background-size:
|
background-size:
|
||||||
contain,
|
contain,
|
||||||
cover;
|
cover;
|
||||||
|
|
||||||
background-position:
|
background-position:
|
||||||
|
center,
|
||||||
center;
|
center;
|
||||||
|
|
||||||
background-repeat:
|
background-repeat:
|
||||||
|
no-repeat,
|
||||||
no-repeat;
|
no-repeat;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -96,68 +94,101 @@ body {
|
|||||||
|
|
||||||
|
|
||||||
/* ============================================
|
/* ============================================
|
||||||
ANIMATIONS
|
TYPOGRAPHY
|
||||||
============================================ */
|
============================================ */
|
||||||
|
.title {
|
||||||
@keyframes wobble {
|
position: absolute;
|
||||||
0% { transform: translate(0%, 0) rotate(0deg); }
|
top: 0;
|
||||||
25% { transform: translate(-5%, -1px) rotate(-0.5deg); }
|
left: 50%;
|
||||||
50% { transform: translate(0%, 1px) rotate(0.5deg); }
|
transform: translateX(-50%);
|
||||||
75% { transform: translate(+5%, -1px) rotate(0.5deg); }
|
text-transform: uppercase;
|
||||||
100% { transform: translate(0%, 0) rotate(0deg); }
|
display: flex;
|
||||||
}
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
@keyframes bounce {
|
gap: 20px;
|
||||||
0% { transform: translateY(0) rotate(var(--rot)); }
|
font-size: var(--font-size-xl);
|
||||||
33% { transform: translateY(-6px) rotate(var(--rot)); }
|
text-align: center;
|
||||||
66% { transform: translateY(-8px) rotate(var(--rot)); }
|
text-shadow: 2px 2px 10px black;
|
||||||
100% { transform: translateY(0) rotate(var(--rot)); }
|
z-index: 1;
|
||||||
|
font-family: "Cinzel Decorative", cursive;
|
||||||
|
color: var(--color-success);
|
||||||
|
margin: 0;
|
||||||
|
padding: var(--spacing-md);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* ============================================
|
/* ============================================
|
||||||
TYPOGRAPHY
|
MENU
|
||||||
============================================ */
|
============================================ */
|
||||||
|
|
||||||
.title {
|
.menu {
|
||||||
position: absolute;
|
position: fixed;
|
||||||
z-index: 999;
|
top: 0;
|
||||||
top: 20px;
|
left: 50px;
|
||||||
left: 50%;
|
padding: 0;
|
||||||
translate: -50% 0;
|
margin: 0;
|
||||||
background: #ffcc00;
|
z-index: var(--z-menu);
|
||||||
color: #000;
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
border: 4px solid #feffa6;
|
gap: var(--spacing-xs);
|
||||||
border-radius: 18px;
|
|
||||||
|
|
||||||
padding: 0.6rem 1.2rem;
|
|
||||||
|
|
||||||
animation: wobble 2s infinite ease-in-out;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
.title span {
|
.menu__item {
|
||||||
display: inline-block;
|
background: var(--color-surface);
|
||||||
transform-origin: center;
|
color: var(--color-text);
|
||||||
font-size: 4rem;
|
border: 1px solid var(--color-surface-light);
|
||||||
font-weight: bold;
|
padding: var(--spacing-sm) var(--spacing-md);
|
||||||
text-shadow: 2px 2px 6px rgba(0, 0, 0, 0.5);
|
font-size: var(--font-size-md);
|
||||||
|
cursor: pointer;
|
||||||
animation: bounce 1.2s infinite alternate;
|
transition: all var(--transition-fast);
|
||||||
animation-timing-function: ease-in-out;
|
text-align: left;
|
||||||
}
|
}
|
||||||
|
|
||||||
.title span:nth-child(1) { --rot: -5deg; color: #ff4d4d; }
|
.menu__item:hover {
|
||||||
.title span:nth-child(2) { --rot: 3deg; color: #5beb67; }
|
background: var(--color-surface-light);
|
||||||
.title span:nth-child(3) { --rot: -3deg; color: #ca8dfc; }
|
font-size: var(--font-size-lg);
|
||||||
.title span:nth-child(4) { --rot: 2deg; color: #6698f5; }
|
}
|
||||||
.title span:nth-child(5) { --rot: -4deg; color: #ff66cc; }
|
|
||||||
|
|
||||||
.title span:nth-child(2) { animation-delay: 0.2s; }
|
.menu__item--active {
|
||||||
.title span:nth-child(3) { animation-delay: 0.4s; }
|
background: var(--color-primary);
|
||||||
.title span:nth-child(4) { animation-delay: 0.6s; }
|
border-color: var(--color-primary);
|
||||||
.title span:nth-child(5) { animation-delay: 0.8s; }
|
}
|
||||||
|
|
||||||
.title span { will-change: transform; }
|
/* ============================================
|
||||||
|
GAME
|
||||||
|
============================================ */
|
||||||
|
|
||||||
|
.game {
|
||||||
|
position: fixed;
|
||||||
|
top: 0;
|
||||||
|
right: 50px;
|
||||||
|
padding: 0;
|
||||||
|
margin: 0;
|
||||||
|
z-index: var(--z-menu);
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
gap: var(--spacing-xs);
|
||||||
|
}
|
||||||
|
|
||||||
|
.game__item {
|
||||||
|
background: var(--color-surface);
|
||||||
|
color: var(--color-text);
|
||||||
|
border: 1px solid var(--color-surface-light);
|
||||||
|
padding: var(--spacing-sm) var(--spacing-md);
|
||||||
|
font-size: var(--font-size-md);
|
||||||
|
cursor: pointer;
|
||||||
|
transition: all var(--transition-fast);
|
||||||
|
text-align: right;
|
||||||
|
}
|
||||||
|
|
||||||
|
.game__item:hover {
|
||||||
|
background: var(--color-surface-light);
|
||||||
|
font-size: var(--font-size-lg);
|
||||||
|
}
|
||||||
|
|
||||||
|
.game__item--active {
|
||||||
|
background: var(--color-primary);
|
||||||
|
border-color: var(--color-primary);
|
||||||
|
}
|
||||||
|
|
||||||
/* ============================================
|
/* ============================================
|
||||||
PAGES
|
PAGES
|
||||||
@@ -177,17 +208,14 @@ body {
|
|||||||
}
|
}
|
||||||
|
|
||||||
.page__item {
|
.page__item {
|
||||||
|
|
||||||
border-radius: var(--radius-lg);
|
|
||||||
background: var(--color-surface);
|
background: var(--color-surface);
|
||||||
color: var(--color-text);
|
color: var(--color-text);
|
||||||
border: 1px solid var(--color-surface-light);
|
border: 1px solid var(--color-surface-light);
|
||||||
border-color: #fda725;
|
|
||||||
padding: var(--spacing-sm) var(--spacing-md);
|
padding: var(--spacing-sm) var(--spacing-md);
|
||||||
font-size: var(--font-size-md);
|
font-size: var(--font-size-md);
|
||||||
cursor: pointer;
|
cursor: pointer;
|
||||||
transition: all var(--transition-fast);
|
transition: all var(--transition-fast);
|
||||||
text-align: center;
|
text-align: right;
|
||||||
}
|
}
|
||||||
|
|
||||||
.page__item:hover {
|
.page__item:hover {
|
||||||
@@ -200,88 +228,10 @@ body {
|
|||||||
border-color: var(--color-primary);
|
border-color: var(--color-primary);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* ============================================
|
|
||||||
MENU
|
|
||||||
============================================ */
|
|
||||||
|
|
||||||
.menu {
|
|
||||||
position: fixed;
|
|
||||||
top: var(--spacing-lg);
|
|
||||||
left: 50px;
|
|
||||||
|
|
||||||
display: flex;
|
|
||||||
flex-direction: column;
|
|
||||||
gap: var(--spacing-lg);
|
|
||||||
|
|
||||||
z-index: var(--z-menu);
|
|
||||||
}
|
|
||||||
|
|
||||||
.menu__item {
|
|
||||||
background: var(--color-surface);
|
|
||||||
color: var(--color-text);
|
|
||||||
border: 1px solid var(--color-surface-light);
|
|
||||||
border-radius: var(--radius-lg);
|
|
||||||
border-color: #fda725;
|
|
||||||
padding: var(--spacing-sm) var(--spacing-md);
|
|
||||||
font-size: var(--font-size-md);
|
|
||||||
cursor: pointer;
|
|
||||||
transition: all var(--transition-fast);
|
|
||||||
text-align: center;
|
|
||||||
}
|
|
||||||
|
|
||||||
.menu__item:hover {
|
|
||||||
background: var(--color-surface-light);
|
|
||||||
font-size: var(--font-size-lg);
|
|
||||||
}
|
|
||||||
|
|
||||||
.menu__item--active {
|
|
||||||
background: var(--color-primary);
|
|
||||||
border-color: var(--color-primary);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* ============================================
|
|
||||||
GAME
|
|
||||||
============================================ */
|
|
||||||
|
|
||||||
|
|
||||||
.game {
|
|
||||||
position: fixed;
|
|
||||||
top: var(--spacing-lg);
|
|
||||||
right: 50px;
|
|
||||||
|
|
||||||
display: flex;
|
|
||||||
flex-direction: column;
|
|
||||||
gap: var(--spacing-lg);
|
|
||||||
|
|
||||||
z-index: var(--z-menu);
|
|
||||||
}
|
|
||||||
|
|
||||||
.game__item {
|
|
||||||
background: var(--color-surface);
|
|
||||||
color: var(--color-text);
|
|
||||||
border: 1px solid var(--color-surface-light);
|
|
||||||
border-radius: var(--radius-lg);
|
|
||||||
border-color: #fda725;
|
|
||||||
padding: var(--spacing-sm) var(--spacing-md);
|
|
||||||
font-size: var(--font-size-md);
|
|
||||||
cursor: pointer;
|
|
||||||
transition: all var(--transition-fast);
|
|
||||||
text-align: center;
|
|
||||||
}
|
|
||||||
|
|
||||||
.game__item:hover {
|
|
||||||
background: var(--color-surface-light);
|
|
||||||
font-size: var(--font-size-lg);
|
|
||||||
}
|
|
||||||
|
|
||||||
.game__item--active {
|
|
||||||
background: var(--color-primary);
|
|
||||||
border-color: var(--color-primary);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* ============================================
|
/* ============================================
|
||||||
BUTTONS
|
BUTTONS
|
||||||
============================================ */
|
============================================ */
|
||||||
|
|
||||||
.btn {
|
.btn {
|
||||||
display: inline-flex;
|
display: inline-flex;
|
||||||
align-items: center;
|
align-items: center;
|
||||||
@@ -306,7 +256,7 @@ body {
|
|||||||
}
|
}
|
||||||
|
|
||||||
.btn--primary {
|
.btn--primary {
|
||||||
background: var(--color-surface);
|
background: var(--color-primary);
|
||||||
color: var(--color-text);
|
color: var(--color-text);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -315,7 +265,7 @@ body {
|
|||||||
}
|
}
|
||||||
|
|
||||||
.btn--secondary {
|
.btn--secondary {
|
||||||
background: var(--color-surface);
|
background: var(--color-surface-light);
|
||||||
color: var(--color-text);
|
color: var(--color-text);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -378,15 +328,13 @@ body {
|
|||||||
left: 50%;
|
left: 50%;
|
||||||
transform: translate(-50%, -50%);
|
transform: translate(-50%, -50%);
|
||||||
background: var(--color-bg);
|
background: var(--color-bg);
|
||||||
|
border: 2px ridge var(--color-text);
|
||||||
color: var(--color-text);
|
color: var(--color-text);
|
||||||
z-index: var(--z-window);
|
z-index: var(--z-window);
|
||||||
display: none;
|
display: none;
|
||||||
flex-direction: column;
|
flex-direction: column;
|
||||||
min-width: 280px;
|
min-width: 280px;
|
||||||
box-shadow: var(--shadow-lg);
|
box-shadow: var(--shadow-lg);
|
||||||
border-radius: 5px;
|
|
||||||
border-color: #aa1f1f;
|
|
||||||
border: 6px solid #faac37;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
.window--visible {
|
.window--visible {
|
||||||
@@ -447,8 +395,7 @@ body {
|
|||||||
.message {
|
.message {
|
||||||
font-size: var(--font-size-sm);
|
font-size: var(--font-size-sm);
|
||||||
padding: var(--spacing-xs);
|
padding: var(--spacing-xs);
|
||||||
border-radius: var(--radius-lg);
|
border-radius: var(--radius-sm);
|
||||||
border-color: #000;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
.message--success {
|
.message--success {
|
||||||
@@ -468,11 +415,6 @@ body {
|
|||||||
============================================ */
|
============================================ */
|
||||||
.login {
|
.login {
|
||||||
width: 320px;
|
width: 320px;
|
||||||
border-radius: 5px;
|
|
||||||
border-color: #aa1f1f;
|
|
||||||
border: 6px solid #faac37;
|
|
||||||
background: #ffffff;
|
|
||||||
color: #000;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
.login__form {
|
.login__form {
|
||||||
@@ -591,7 +533,7 @@ body {
|
|||||||
border-radius: var(--radius-full);
|
border-radius: var(--radius-full);
|
||||||
border: 3px solid var(--color-text);
|
border: 3px solid var(--color-text);
|
||||||
box-shadow: var(--shadow-md);
|
box-shadow: var(--shadow-md);
|
||||||
background: var(--color-surface-light);
|
background: var(--color-surface);
|
||||||
align-self: center;
|
align-self: center;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -615,74 +557,28 @@ body {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* ============================================
|
/* ============================================
|
||||||
STATS WINDOW
|
EASTER EGG BUTTON
|
||||||
============================================ */
|
============================================ */
|
||||||
.stats-window {
|
/* .easter-egg {
|
||||||
width: 320px;
|
position: absolute;
|
||||||
|
top: 20%;
|
||||||
|
left: 50%;
|
||||||
|
transform: translateX(-50%);
|
||||||
|
z-index: 1;
|
||||||
|
background: var(--color-surface);
|
||||||
|
color: var(--color-text);
|
||||||
|
border: 1px solid var(--color-surface-light);
|
||||||
|
padding: var(--spacing-sm) var(--spacing-md);
|
||||||
|
cursor: pointer;
|
||||||
|
font-size: var(--font-size-md);
|
||||||
|
border-radius: var(--radius-md);
|
||||||
|
transition: all var(--transition-fast);
|
||||||
}
|
}
|
||||||
|
|
||||||
.stats__avatar {
|
.easter-egg:hover {
|
||||||
width: 72px;
|
background: var(--color-error);
|
||||||
height: 72px;
|
border-color: var(--color-error);
|
||||||
object-fit: cover;
|
} */
|
||||||
border-radius: var(--radius-full);
|
|
||||||
border: 2px solid var(--color-text);
|
|
||||||
align-self: center;
|
|
||||||
display: block;
|
|
||||||
margin: 0 auto var(--spacing-xs);
|
|
||||||
}
|
|
||||||
|
|
||||||
.stats__username {
|
|
||||||
font-size: var(--font-size-lg);
|
|
||||||
font-weight: 600;
|
|
||||||
text-align: center;
|
|
||||||
color: #000;
|
|
||||||
margin-bottom: var(--spacing-md);
|
|
||||||
}
|
|
||||||
|
|
||||||
.stats__section {
|
|
||||||
margin-bottom: var(--spacing-md);
|
|
||||||
}
|
|
||||||
|
|
||||||
.stats__section-title {
|
|
||||||
font-size: var(--font-size-sm);
|
|
||||||
font-weight: 700;
|
|
||||||
text-transform: uppercase;
|
|
||||||
letter-spacing: 0.08em;
|
|
||||||
color: var(--color-primary);
|
|
||||||
border-bottom: 1px solid var(--color-surface-light);
|
|
||||||
padding-bottom: var(--spacing-xs);
|
|
||||||
margin-bottom: var(--spacing-xs);
|
|
||||||
}
|
|
||||||
|
|
||||||
.stats__section-body {
|
|
||||||
display: flex;
|
|
||||||
flex-direction: column;
|
|
||||||
gap: 4px;
|
|
||||||
}
|
|
||||||
|
|
||||||
.stats__row {
|
|
||||||
display: flex;
|
|
||||||
justify-content: space-between;
|
|
||||||
font-size: var(--font-size-sm);
|
|
||||||
padding: 3px 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
.stats__label {
|
|
||||||
color: #333;
|
|
||||||
}
|
|
||||||
|
|
||||||
.stats__value {
|
|
||||||
font-weight: 600;
|
|
||||||
color: #000;
|
|
||||||
}
|
|
||||||
|
|
||||||
.stats__loading {
|
|
||||||
font-size: var(--font-size-sm);
|
|
||||||
color: #333;
|
|
||||||
text-align: center;
|
|
||||||
padding: var(--spacing-sm) 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* ============================================
|
/* ============================================
|
||||||
UTILITIES
|
UTILITIES
|
||||||
@@ -730,7 +626,7 @@ body {
|
|||||||
flex: 1;
|
flex: 1;
|
||||||
padding: var(--spacing-sm);
|
padding: var(--spacing-sm);
|
||||||
background: var(--color-surface);
|
background: var(--color-surface);
|
||||||
border: 1px solid var(--color-surface);
|
border: 1px solid var(--color-surface-light);
|
||||||
color: var(--color-text);
|
color: var(--color-text);
|
||||||
cursor: pointer;
|
cursor: pointer;
|
||||||
font-size: var(--font-size-sm);
|
font-size: var(--font-size-sm);
|
||||||
@@ -813,10 +709,9 @@ body {
|
|||||||
/* ============================================
|
/* ============================================
|
||||||
GAME ROOM WINDOW
|
GAME ROOM WINDOW
|
||||||
============================================ */
|
============================================ */
|
||||||
|
|
||||||
.gameroom-window {
|
.gameroom-window {
|
||||||
width: 800px;
|
width: 600px;
|
||||||
height: 900px;
|
height: 800px;
|
||||||
}
|
}
|
||||||
|
|
||||||
.gameroom__tabs {
|
.gameroom__tabs {
|
||||||
@@ -1124,4 +1019,3 @@ body {
|
|||||||
.gameroom__game-buttons .btn {
|
.gameroom__game-buttons .btn {
|
||||||
flex: 1;
|
flex: 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,34 @@
|
|||||||
|
<!doctype html>
|
||||||
|
<html lang="fr">
|
||||||
|
<head>
|
||||||
|
<meta charset="utf-8" />
|
||||||
|
<meta name="viewport" content="width=device-width, initial-scale=1" />
|
||||||
|
<title>Lobby</title>
|
||||||
|
<link rel="stylesheet" href="game.css" />
|
||||||
|
<link rel="preconnect" href="https://fonts.googleapis.com" />
|
||||||
|
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin />
|
||||||
|
<link href="https://fonts.googleapis.com/css2?family=Cinzel+Decorative:wght@400;700&display=swap" rel="stylesheet" />
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<h1 class="title">Lobby</h1>
|
||||||
|
|
||||||
|
<nav class="menu" aria-label="Menu principal">
|
||||||
|
<button class="menu__item" data-action="login" aria-label="Login">Login</button>
|
||||||
|
<button class="menu__item" data-action="chat" aria-label="Global chat">Global chat</button>
|
||||||
|
<button class="menu__item" data-action="avatar" aria-label="Avatar">Avatar</button>
|
||||||
|
<button class="menu__item" data-action="friends" aria-label="Amis">Amis</button>
|
||||||
|
</nav>
|
||||||
|
|
||||||
|
<nav class="game" aria-label="Game">
|
||||||
|
<button class="game__item" data-action="Home page" aria-label="Home Page"
|
||||||
|
onclick="window.location.href='../index.html'">Home Page</button>
|
||||||
|
</nav>
|
||||||
|
|
||||||
|
<div class="page" aria-label="Page">
|
||||||
|
<button class="page__item" data-action="gameroom" aria-label="Game Rooms">Game Rooms</button>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
|
||||||
|
<script type="module" src="../app.js"></script>
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
@@ -7,28 +7,28 @@
|
|||||||
CSS VARIABLES
|
CSS VARIABLES
|
||||||
============================================ */
|
============================================ */
|
||||||
:root {
|
:root {
|
||||||
--color-primary: #ffc75e;
|
--color-primary: #0066cc;
|
||||||
--color-primary-hover: #ffc75e;
|
--color-primary-hover: #0052a3;
|
||||||
--color-success: #3cff01;
|
--color-success: #3cff01;
|
||||||
--color-success-dark: #ffc75e;
|
--color-success-dark: #28a745;
|
||||||
--color-error: #ff4d4d;
|
--color-error: #ff4d4d;
|
||||||
--color-warning: #ffc75e;
|
--color-warning: #ffc107;
|
||||||
--color-github: #ffc75e;
|
--color-github: #24292e;
|
||||||
|
|
||||||
--color-bg: #ffe5b5;
|
--color-bg: #a3a3a3;
|
||||||
|
|
||||||
--app-background-base: radial-gradient(
|
--app-background-base: radial-gradient(
|
||||||
circle at top,
|
circle at top,
|
||||||
#fff787,
|
#000000,
|
||||||
#ff8080
|
#4d4d4d
|
||||||
);
|
);
|
||||||
|
|
||||||
--app-background-image: url("./assets/background.png");
|
--app-background-image: url("./assets/background.png");
|
||||||
|
|
||||||
--color-surface: #ffefce;
|
--color-surface: #222;
|
||||||
--color-surface-light: #ffc75e;
|
--color-surface-light: #333;
|
||||||
--color-text: #000000;
|
--color-text: #fff;
|
||||||
--color-text-muted: #000000;
|
--color-text-muted: #aaa;
|
||||||
|
|
||||||
--font-size-base: 10px;
|
--font-size-base: 10px;
|
||||||
--font-size-sm: 1.2rem;
|
--font-size-sm: 1.2rem;
|
||||||
@@ -117,16 +117,16 @@ body {
|
|||||||
text-align: center;
|
text-align: center;
|
||||||
text-shadow: 2px 2px 10px black;
|
text-shadow: 2px 2px 10px black;
|
||||||
z-index: 1;
|
z-index: 1;
|
||||||
font-family: "Roboto";
|
font-family: "Cinzel Decorative", cursive;
|
||||||
letter-spacing: -10px;
|
|
||||||
color: rgba(248, 252, 2, 0.6);
|
color: rgba(248, 252, 2, 0.6);
|
||||||
|
|
||||||
margin: 0;
|
margin: 0;
|
||||||
padding: 0.6rem 1.2rem;
|
padding: var(--spacing-md);
|
||||||
|
|
||||||
background-color: #ffefce;
|
/* Rectangle + rounded corners */
|
||||||
|
background-color: rgba(247, 7, 67, 0.6);
|
||||||
border: 2px solid rgba(0, 0, 0, 0.6);
|
border: 2px solid rgba(0, 0, 0, 0.6);
|
||||||
border-radius: var(--radius-lg);
|
border-radius: 15px;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -136,27 +136,25 @@ body {
|
|||||||
|
|
||||||
.menu {
|
.menu {
|
||||||
position: fixed;
|
position: fixed;
|
||||||
top: var(--spacing-lg);
|
top: 0;
|
||||||
left: 50px;
|
left: 50px;
|
||||||
|
padding: 0;
|
||||||
|
margin: 0;
|
||||||
|
z-index: var(--z-menu);
|
||||||
display: flex;
|
display: flex;
|
||||||
flex-direction: column;
|
flex-direction: column;
|
||||||
gap: var(--spacing-lg);
|
gap: var(--spacing-xs);
|
||||||
|
|
||||||
z-index: var(--z-menu);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
.menu__item {
|
.menu__item {
|
||||||
background: var(--color-surface);
|
background: var(--color-surface);
|
||||||
color: var(--color-text);
|
color: var(--color-text);
|
||||||
border: 1px solid var(--color-surface-light);
|
border: 1px solid var(--color-surface-light);
|
||||||
border-radius: var(--radius-lg);
|
|
||||||
border-color: #000;
|
|
||||||
padding: var(--spacing-sm) var(--spacing-md);
|
padding: var(--spacing-sm) var(--spacing-md);
|
||||||
font-size: var(--font-size-md);
|
font-size: var(--font-size-md);
|
||||||
cursor: pointer;
|
cursor: pointer;
|
||||||
transition: all var(--transition-fast);
|
transition: all var(--transition-fast);
|
||||||
text-align: center;
|
text-align: left;
|
||||||
}
|
}
|
||||||
|
|
||||||
.menu__item:hover {
|
.menu__item:hover {
|
||||||
@@ -173,7 +171,7 @@ body {
|
|||||||
GAME
|
GAME
|
||||||
============================================ */
|
============================================ */
|
||||||
|
|
||||||
/* .game {
|
.game {
|
||||||
position: fixed;
|
position: fixed;
|
||||||
top: 0;
|
top: 0;
|
||||||
right: 50px;
|
right: 50px;
|
||||||
@@ -183,31 +181,17 @@ body {
|
|||||||
display: flex;
|
display: flex;
|
||||||
flex-direction: column;
|
flex-direction: column;
|
||||||
gap: var(--spacing-xs);
|
gap: var(--spacing-xs);
|
||||||
} */
|
|
||||||
|
|
||||||
.game {
|
|
||||||
position: fixed;
|
|
||||||
top: var(--spacing-lg);
|
|
||||||
right: 50px;
|
|
||||||
|
|
||||||
display: flex;
|
|
||||||
flex-direction: column;
|
|
||||||
gap: var(--spacing-lg);
|
|
||||||
|
|
||||||
z-index: var(--z-menu);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
.game__item {
|
.game__item {
|
||||||
background: var(--color-surface);
|
background: var(--color-surface);
|
||||||
color: var(--color-text);
|
color: var(--color-text);
|
||||||
border: 1px solid var(--color-surface-light);
|
border: 1px solid var(--color-surface-light);
|
||||||
border-radius: var(--radius-lg);
|
|
||||||
border-color: #000;
|
|
||||||
padding: var(--spacing-sm) var(--spacing-md);
|
padding: var(--spacing-sm) var(--spacing-md);
|
||||||
font-size: var(--font-size-md);
|
font-size: var(--font-size-md);
|
||||||
cursor: pointer;
|
cursor: pointer;
|
||||||
transition: all var(--transition-fast);
|
transition: all var(--transition-fast);
|
||||||
text-align: center;
|
text-align: right;
|
||||||
}
|
}
|
||||||
|
|
||||||
.game__item:hover {
|
.game__item:hover {
|
||||||
@@ -319,15 +303,13 @@ body {
|
|||||||
left: 50%;
|
left: 50%;
|
||||||
transform: translate(-50%, -50%);
|
transform: translate(-50%, -50%);
|
||||||
background: var(--color-bg);
|
background: var(--color-bg);
|
||||||
|
border: 2px ridge var(--color-text);
|
||||||
color: var(--color-text);
|
color: var(--color-text);
|
||||||
z-index: var(--z-window);
|
z-index: var(--z-window);
|
||||||
display: none;
|
display: none;
|
||||||
flex-direction: column;
|
flex-direction: column;
|
||||||
min-width: 280px;
|
min-width: 280px;
|
||||||
box-shadow: var(--shadow-lg);
|
box-shadow: var(--shadow-lg);
|
||||||
border-radius: 5px;
|
|
||||||
border-color: #aa1f1f;
|
|
||||||
border: 6px solid #faac37;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
.window--visible {
|
.window--visible {
|
||||||
@@ -388,8 +370,7 @@ body {
|
|||||||
.message {
|
.message {
|
||||||
font-size: var(--font-size-sm);
|
font-size: var(--font-size-sm);
|
||||||
padding: var(--spacing-xs);
|
padding: var(--spacing-xs);
|
||||||
border-radius: var(--radius-lg);
|
border-radius: var(--radius-sm);
|
||||||
border-color: #000;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
.message--success {
|
.message--success {
|
||||||
@@ -409,11 +390,6 @@ body {
|
|||||||
============================================ */
|
============================================ */
|
||||||
.login {
|
.login {
|
||||||
width: 320px;
|
width: 320px;
|
||||||
border-radius: 5px;
|
|
||||||
border-color: #aa1f1f;
|
|
||||||
border: 6px solid #faac37;
|
|
||||||
background: #ffffff;
|
|
||||||
color: #000;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
.login__form {
|
.login__form {
|
||||||
@@ -625,6 +601,30 @@ body {
|
|||||||
padding: var(--spacing-sm) 0;
|
padding: var(--spacing-sm) 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* ============================================
|
||||||
|
EASTER EGG BUTTON
|
||||||
|
============================================ */
|
||||||
|
/* .easter-egg {
|
||||||
|
position: absolute;
|
||||||
|
top: 20%;
|
||||||
|
left: 50%;
|
||||||
|
transform: translateX(-50%);
|
||||||
|
z-index: 1;
|
||||||
|
background: var(--color-surface);
|
||||||
|
color: var(--color-text);
|
||||||
|
border: 1px solid var(--color-surface-light);
|
||||||
|
padding: var(--spacing-sm) var(--spacing-md);
|
||||||
|
cursor: pointer;
|
||||||
|
font-size: var(--font-size-md);
|
||||||
|
border-radius: var(--radius-md);
|
||||||
|
transition: all var(--transition-fast);
|
||||||
|
}
|
||||||
|
|
||||||
|
.easter-egg:hover {
|
||||||
|
background: var(--color-error);
|
||||||
|
border-color: var(--color-error);
|
||||||
|
} */
|
||||||
|
|
||||||
/* ============================================
|
/* ============================================
|
||||||
UTILITIES
|
UTILITIES
|
||||||
============================================ */
|
============================================ */
|
||||||
@@ -670,7 +670,7 @@ body {
|
|||||||
.friends__tab {
|
.friends__tab {
|
||||||
flex: 1;
|
flex: 1;
|
||||||
padding: var(--spacing-sm);
|
padding: var(--spacing-sm);
|
||||||
background: var(--color-surface-light);
|
background: var(--color-surface);
|
||||||
border: 1px solid var(--color-surface-light);
|
border: 1px solid var(--color-surface-light);
|
||||||
color: var(--color-text);
|
color: var(--color-text);
|
||||||
cursor: pointer;
|
cursor: pointer;
|
||||||
|
|||||||
@@ -3,34 +3,29 @@
|
|||||||
<head>
|
<head>
|
||||||
<meta charset="utf-8" />
|
<meta charset="utf-8" />
|
||||||
<meta name="viewport" content="width=device-width, initial-scale=1" />
|
<meta name="viewport" content="width=device-width, initial-scale=1" />
|
||||||
<title>Transcendence</title>
|
<title>Transcendence.io</title>
|
||||||
<link rel="stylesheet" href="index.css" />
|
<link rel="stylesheet" href="index.css" />
|
||||||
<link rel="preconnect" href="https://fonts.googleapis.com" />
|
<link rel="preconnect" href="https://fonts.googleapis.com" />
|
||||||
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin />
|
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin />
|
||||||
<link href="https://fonts.googleapis.com/css2?family=Cinzel+Decorative:wght@400;700&display=swap" rel="stylesheet" />
|
<link href="https://fonts.googleapis.com/css2?family=Cinzel+Decorative:wght@400;700&display=swap" rel="stylesheet" />
|
||||||
</head>
|
</head>
|
||||||
<body>
|
<body>
|
||||||
<h1 class="title">Transcendence</h1>
|
<h1 class="title">Transcendence.io</h1>
|
||||||
|
|
||||||
<nav class="menu" aria-label="Menu principal">
|
<nav class="menu" aria-label="Menu principal">
|
||||||
<button class="menu__item" data-action="login" aria-label="Login">Login</button>
|
<button class="menu__item" data-action="login" aria-label="Login">Login</button>
|
||||||
<button class="menu__item" data-action="chat" aria-label="Global chat">Global chat</button>
|
<button class="menu__item" data-action="chat" aria-label="Global chat">Global chat</button>
|
||||||
<button class="menu__item" data-action="avatar" aria-label="Avatar">Avatar</button>
|
<button class="menu__item" data-action="avatar" aria-label="Avatar">Avatar</button>
|
||||||
<button class="menu__item" data-action="friends" aria-label="Amis">Amis</button>
|
<button class="menu__item" data-action="friends" aria-label="Amis">Amis</button>
|
||||||
<button class="menu__item" data-action="test" aria-label="Test Page"
|
|
||||||
onclick="window.location.href='test.html'">Test Page</button>
|
|
||||||
</nav>
|
</nav>
|
||||||
|
|
||||||
<nav class="game" aria-label="Game">
|
<nav class="game" aria-label="Game">
|
||||||
<button class="game__item" data-action="new_game" aria-label="Skkrrribl.io"
|
<button class="game__item" data-action="new_game" aria-label="Start new game"
|
||||||
onclick="window.location.href='game.html'">Skkrrribl.io</button>
|
onclick="window.location.href='game/game.html'">Start new game</button>
|
||||||
<button class="game__item" data-action="tetris" aria-label="Tetris"
|
<button class="game__item" data-action="tetris" aria-label="Tetris"
|
||||||
onclick="window.location.href='tetris.html'">Tetris</button>
|
onclick="window.location.href='tetris/tetris.html'">Tetris</button>
|
||||||
</nav>
|
</nav>
|
||||||
|
|
||||||
<script type="module" src="app.js"></script>
|
<script type="module" src="app.js"></script>
|
||||||
</body>
|
</body>
|
||||||
</html>
|
</html>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -1,133 +0,0 @@
|
|||||||
// ─────────────────────────────────────────────
|
|
||||||
// RENDU
|
|
||||||
// ─────────────────────────────────────────────
|
|
||||||
|
|
||||||
const CELL = 30;
|
|
||||||
const COLORS = ['#000500','#00ff41','#39ff14','#00e676','#76ff03','#b2ff59','#00ffaa','#ccff00','#2d5a2d'];
|
|
||||||
|
|
||||||
const ctxMain = document.getElementById('canvas-main').getContext('2d');
|
|
||||||
const ctxNext = document.getElementById('canvas-next').getContext('2d');
|
|
||||||
const ctxHold = document.getElementById('canvas-hold').getContext('2d');
|
|
||||||
const ctxOpponent = document.getElementById('canvas-opponent').getContext('2d');
|
|
||||||
|
|
||||||
function drawCell(ctx, x, y, colorIndex, size) {
|
|
||||||
const p = 1;
|
|
||||||
const color = COLORS[colorIndex];
|
|
||||||
ctx.fillStyle = color;
|
|
||||||
ctx.fillRect(x * size + p, y * size + p, size - p * 2, size - p * 2);
|
|
||||||
// Glow inner
|
|
||||||
ctx.shadowColor = color;
|
|
||||||
ctx.shadowBlur = 6;
|
|
||||||
ctx.fillStyle = color;
|
|
||||||
ctx.fillRect(x * size + p + 2, y * size + p + 2, size - p * 2 - 4, size - p * 2 - 4);
|
|
||||||
ctx.shadowBlur = 0;
|
|
||||||
// Highlight top/left
|
|
||||||
ctx.fillStyle = 'rgba(200,255,200,0.2)';
|
|
||||||
ctx.fillRect(x * size + p, y * size + p, size - p * 2, 2);
|
|
||||||
ctx.fillRect(x * size + p, y * size + p, 2, size - p * 2);
|
|
||||||
// Shadow bottom/right
|
|
||||||
ctx.fillStyle = 'rgba(0,0,0,0.5)';
|
|
||||||
ctx.fillRect(x * size + p, (y + 1) * size - p - 2, size - p * 2, 2);
|
|
||||||
ctx.fillRect((x + 1) * size - p - 2, y * size + p, 2, size - p * 2);
|
|
||||||
}
|
|
||||||
|
|
||||||
function clearCanvas(ctx, w, h) {
|
|
||||||
ctx.fillStyle = '#000500';
|
|
||||||
ctx.fillRect(0, 0, w, h);
|
|
||||||
}
|
|
||||||
|
|
||||||
function drawGridLines(ctx, cols, rows, size) {
|
|
||||||
ctx.strokeStyle = 'rgba(0,255,65,0.06)';
|
|
||||||
ctx.lineWidth = 1;
|
|
||||||
for (let x = 0; x <= cols; x++) {
|
|
||||||
ctx.beginPath(); ctx.moveTo(x * size, 0); ctx.lineTo(x * size, rows * size); ctx.stroke();
|
|
||||||
}
|
|
||||||
for (let y = 0; y <= rows; y++) {
|
|
||||||
ctx.beginPath(); ctx.moveTo(0, y * size); ctx.lineTo(cols * size, y * size); ctx.stroke();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function drawGhost(ctx, piece, grid) {
|
|
||||||
if (!piece) return;
|
|
||||||
const ghost = { x: piece.getPosition().x, y: piece.getPosition().y };
|
|
||||||
const shape = piece.getShape();
|
|
||||||
|
|
||||||
while (true) {
|
|
||||||
ghost.y++;
|
|
||||||
let valid = true;
|
|
||||||
for (let row = 0; row < shape.length && valid; row++)
|
|
||||||
for (let col = 0; col < shape[row].length && valid; col++)
|
|
||||||
if (shape[row][col] !== 0) {
|
|
||||||
const ny = ghost.y + row;
|
|
||||||
const nx = ghost.x + col;
|
|
||||||
if (ny < 0 || ny >= grid.length || nx < 0 || nx >= grid[ny].length || grid[ny][nx] !== 0) valid = false;
|
|
||||||
}
|
|
||||||
if (!valid) { ghost.y--; break; }
|
|
||||||
}
|
|
||||||
|
|
||||||
if (ghost.y === piece.getPosition().y) return;
|
|
||||||
|
|
||||||
ctx.strokeStyle = 'rgba(0,255,65,0.25)';
|
|
||||||
ctx.lineWidth = 1;
|
|
||||||
for (let row = 0; row < shape.length; row++)
|
|
||||||
for (let col = 0; col < shape[row].length; col++)
|
|
||||||
if (shape[row][col] !== 0)
|
|
||||||
ctx.strokeRect(
|
|
||||||
(ghost.x + col) * CELL + 2,
|
|
||||||
(ghost.y + row) * CELL + 2,
|
|
||||||
CELL - 4, CELL - 4
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
function drawMiniPiece(ctx, piece, canvasW, canvasH) {
|
|
||||||
clearCanvas(ctx, canvasW, canvasH);
|
|
||||||
if (!piece) return;
|
|
||||||
const shape = piece.getShape();
|
|
||||||
const color = piece.getColor();
|
|
||||||
const s = 20;
|
|
||||||
const offsetX = Math.floor((canvasW / s - shape[0].length) / 2);
|
|
||||||
const offsetY = Math.floor((canvasH / s - shape.length) / 2);
|
|
||||||
for (let row = 0; row < shape.length; row++)
|
|
||||||
for (let col = 0; col < shape[row].length; col++)
|
|
||||||
if (shape[row][col] !== 0)
|
|
||||||
drawCell(ctx, offsetX + col, offsetY + row, color, s);
|
|
||||||
}
|
|
||||||
|
|
||||||
function render() {
|
|
||||||
// Grille principale
|
|
||||||
clearCanvas(ctxMain, 300, 600);
|
|
||||||
drawGridLines(ctxMain, 10, 20, CELL);
|
|
||||||
|
|
||||||
for (let y = 0; y < game.grid.length; y++)
|
|
||||||
for (let x = 0; x < game.grid[y].length; x++)
|
|
||||||
if (game.grid[y][x] !== 0)
|
|
||||||
drawCell(ctxMain, x, y, game.grid[y][x], CELL);
|
|
||||||
|
|
||||||
// Ghost + pièce courante
|
|
||||||
if (game.currentPiece) {
|
|
||||||
drawGhost(ctxMain, game.currentPiece, game.grid);
|
|
||||||
const { x, y } = game.currentPiece.getPosition();
|
|
||||||
const shape = game.currentPiece.getShape();
|
|
||||||
const color = game.currentPiece.getColor();
|
|
||||||
for (let row = 0; row < shape.length; row++)
|
|
||||||
for (let col = 0; col < shape[row].length; col++)
|
|
||||||
if (shape[row][col] !== 0)
|
|
||||||
drawCell(ctxMain, x + col, y + row, color, CELL);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Panneaux miniatures
|
|
||||||
drawMiniPiece(ctxNext, game.nextPiece, 100, 80);
|
|
||||||
drawMiniPiece(ctxHold, game.storedPiece, 100, 80);
|
|
||||||
|
|
||||||
// Score
|
|
||||||
document.getElementById('score-display').textContent = game.score;
|
|
||||||
}
|
|
||||||
|
|
||||||
function renderOpponent(opponentGrid) {
|
|
||||||
clearCanvas(ctxOpponent, 300, 600);
|
|
||||||
drawGridLines(ctxOpponent, 10, 20, CELL);
|
|
||||||
for (let y = 0; y < opponentGrid.length; y++)
|
|
||||||
for (let x = 0; x < opponentGrid[y].length; x++)
|
|
||||||
if (opponentGrid[y][x] !== 0)
|
|
||||||
drawCell(ctxOpponent, x, y, opponentGrid[y][x], CELL);
|
|
||||||
}
|
|
||||||
@@ -1,47 +0,0 @@
|
|||||||
<!DOCTYPE html>
|
|
||||||
<html lang="en">
|
|
||||||
<head>
|
|
||||||
<meta charset="UTF-8">
|
|
||||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
|
||||||
<title>Dynamic Hand-Drawn Shapes</title>
|
|
||||||
<link rel="stylesheet" href="doodle.css">
|
|
||||||
<script src="doodle.js" defer></script>
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<div class="shape doodle-1 loop-color" id="shape1"></div>
|
|
||||||
<div class="shape doodle-2 loop-color" id="shape2"></div>
|
|
||||||
<div class="shape doodle-3 loop-color" id="shape3"></div>
|
|
||||||
<div class="shape doodle-4 loop-color" id="shape4"></div>
|
|
||||||
<div class="shape doodle-5 loop-color" id="shape5"></div>
|
|
||||||
<div class="shape doodle-6 loop-color" id="shape6"></div>
|
|
||||||
<div class="shape doodle-7 loop-color" id="shape7"></div>
|
|
||||||
<div class="shape doodle-8 loop-color" id="shape8"></div>
|
|
||||||
<div class="shape doodle-9 loop-color" id="shape9"></div>
|
|
||||||
<div class="shape doodle-10 loop-color" id="shape10"></div>
|
|
||||||
<div class="shape doodle-11 loop-color" id="shape11"></div>
|
|
||||||
<div class="shape doodle-12 loop-color" id="shape12"></div>
|
|
||||||
<div class="shape doodle-13 loop-color" id="shape13"></div>
|
|
||||||
<div class="shape doodle-14 loop-color" id="shape14"></div>
|
|
||||||
<div class="shape doodle-15 loop-color" id="shape15"></div>
|
|
||||||
<div class="shape doodle-16 loop-color" id="shape16"></div>
|
|
||||||
<div class="shape doodle-17 loop-color" id="shape17"></div>
|
|
||||||
<div class="shape doodle-18 loop-color" id="shape18"></div>
|
|
||||||
<div class="shape doodle-19 loop-color" id="shape19"></div>
|
|
||||||
<div class="shape doodle-20 loop-color" id="shape20"></div>
|
|
||||||
<div class="shape doodle-21 loop-color" id="shape21"></div>
|
|
||||||
<div class="shape doodle-22 loop-color" id="shape22"></div>
|
|
||||||
<div class="shape doodle-23 loop-color" id="shape23"></div>
|
|
||||||
<div class="shape doodle-24 loop-color" id="shape24"></div>
|
|
||||||
<div class="shape doodle-25 loop-color" id="shape25"></div>
|
|
||||||
<div class="shape doodle-26 loop-color" id="shape26"></div>
|
|
||||||
<div class="shape doodle-27 loop-color" id="shape27"></div>
|
|
||||||
<div class="shape doodle-28 loop-color" id="shape28"></div>
|
|
||||||
<div class="shape doodle-29 loop-color" id="shape29"></div>
|
|
||||||
<div class="shape doodle-30 loop-color" id="shape30"></div>
|
|
||||||
<div class="shape doodle-31 loop-color" id="shape31"></div>
|
|
||||||
<div class="shape doodle-32 loop-color" id="shape32"></div>
|
|
||||||
<div class="shape doodle-33 loop-color" id="shape33"></div>
|
|
||||||
<div class="shape doodle-34 loop-color" id="shape34"></div>
|
|
||||||
<div class="shape doodle-35 loop-color" id="shape35"></div>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
||||||
@@ -3,15 +3,18 @@
|
|||||||
// ─────────────────────────────────────────────
|
// ─────────────────────────────────────────────
|
||||||
|
|
||||||
class Duel {
|
class Duel {
|
||||||
constructor(socket, tetrisGame, onStatusChange, onStart) {
|
// ui : { showOverlay, hideOverlay, render, renderOpponent, updateButtons }
|
||||||
|
constructor(socket, tetrisGame, onStatusChange, onStart, ui) {
|
||||||
this.socket = socket;
|
this.socket = socket;
|
||||||
this.tetrisGame = tetrisGame;
|
this.tetrisGame = tetrisGame;
|
||||||
this.onStatusChange = onStatusChange; // (status, opponentName) => void
|
this.onStatusChange = onStatusChange;
|
||||||
this.onStart = onStart; // () => void — déclenche le début du jeu local
|
this.onStart = onStart;
|
||||||
|
this.ui = ui;
|
||||||
|
|
||||||
this.action_queue = [];
|
this.action_queue = [];
|
||||||
this.opponentGrid = this._emptyGrid();
|
this.opponentGrid = this._emptyGrid();
|
||||||
this.opponentScore = 0;
|
this.opponentScore = 0;
|
||||||
|
this.opponentShieldActive = false;
|
||||||
this.roomCode = null;
|
this.roomCode = null;
|
||||||
this.isReady = false;
|
this.isReady = false;
|
||||||
|
|
||||||
@@ -37,6 +40,7 @@ class Duel {
|
|||||||
this.isReady = false;
|
this.isReady = false;
|
||||||
this.opponentGrid = this._emptyGrid();
|
this.opponentGrid = this._emptyGrid();
|
||||||
this.opponentScore = 0;
|
this.opponentScore = 0;
|
||||||
|
this.opponentShieldActive = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ─── Hooks appelés par tetris.js ──────────
|
// ─── Hooks appelés par tetris.js ──────────
|
||||||
@@ -48,9 +52,7 @@ class Duel {
|
|||||||
|
|
||||||
onLocalLinesCleared(count, holeCol) {
|
onLocalLinesCleared(count, holeCol) {
|
||||||
if (!this.isReady) return;
|
if (!this.isReady) return;
|
||||||
const garbageLines = [];
|
const garbageLines = Array.from({ length: count }, () => this._buildGarbageLine(holeCol));
|
||||||
for (let i = 0; i < count; i++)
|
|
||||||
garbageLines.push(this._buildGarbageLine(holeCol));
|
|
||||||
this.socket.emit('tetris:lines-cleared', { count, holeCol, garbageLines });
|
this.socket.emit('tetris:lines-cleared', { count, holeCol, garbageLines });
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -60,6 +62,12 @@ class Duel {
|
|||||||
this.endDuel();
|
this.endDuel();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
onLocalShieldChanged(event) {
|
||||||
|
if (!this.isReady) return;
|
||||||
|
if (event === 'activated') this.socket.emit('tetris:shield-activated');
|
||||||
|
else if (event === 'deactivated') this.socket.emit('tetris:shield-deactivated');
|
||||||
|
}
|
||||||
|
|
||||||
endDuel() {
|
endDuel() {
|
||||||
this.isReady = false;
|
this.isReady = false;
|
||||||
this.action_queue = [];
|
this.action_queue = [];
|
||||||
@@ -70,8 +78,7 @@ class Duel {
|
|||||||
|
|
||||||
synchronize_game() {
|
synchronize_game() {
|
||||||
while (this.action_queue.length > 0) {
|
while (this.action_queue.length > 0) {
|
||||||
const action = this.action_queue.shift();
|
this._processAction(this.action_queue.shift());
|
||||||
this._processAction(action);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -81,7 +88,7 @@ class Duel {
|
|||||||
this.opponentGrid = action.grid;
|
this.opponentGrid = action.grid;
|
||||||
this.opponentScore = action.score;
|
this.opponentScore = action.score;
|
||||||
document.getElementById('opponent-score').textContent = action.score;
|
document.getElementById('opponent-score').textContent = action.score;
|
||||||
renderOpponent(this.opponentGrid);
|
this.ui.renderOpponent(this.opponentGrid, this.opponentShieldActive);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 'LINES_CLEARED':
|
case 'LINES_CLEARED':
|
||||||
@@ -89,9 +96,17 @@ class Duel {
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case 'OPPONENT_GAME_OVER':
|
case 'OPPONENT_GAME_OVER':
|
||||||
showOverlay('YOU WIN', action.score);
|
this.ui.showOverlay('YOU WIN', action.score);
|
||||||
this.endDuel();
|
this.endDuel();
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case 'OPPONENT_SHIELD_ACTIVATED':
|
||||||
|
this.opponentShieldActive = true;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 'OPPONENT_SHIELD_DEACTIVATED':
|
||||||
|
this.opponentShieldActive = false;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -127,22 +142,30 @@ class Duel {
|
|||||||
this.action_queue.push({ type: 'OPPONENT_GAME_OVER', score: data.score, validBlock: data.validBlock });
|
this.action_queue.push({ type: 'OPPONENT_GAME_OVER', score: data.score, validBlock: data.validBlock });
|
||||||
});
|
});
|
||||||
|
|
||||||
|
this.socket.on('tetris:shield-activated', () => {
|
||||||
|
this.action_queue.push({ type: 'OPPONENT_SHIELD_ACTIVATED' });
|
||||||
|
});
|
||||||
|
|
||||||
|
this.socket.on('tetris:shield-deactivated', () => {
|
||||||
|
this.action_queue.push({ type: 'OPPONENT_SHIELD_DEACTIVATED' });
|
||||||
|
});
|
||||||
|
|
||||||
this.socket.on('tetris:start-duel', () => {
|
this.socket.on('tetris:start-duel', () => {
|
||||||
if (this.onStart) this.onStart();
|
if (this.onStart) this.onStart();
|
||||||
});
|
});
|
||||||
|
|
||||||
this.socket.on('tetris:pause', () => {
|
this.socket.on('tetris:pause', () => {
|
||||||
this.tetrisGame.pause();
|
this.tetrisGame.pause();
|
||||||
updateButtons();
|
this.ui.updateButtons();
|
||||||
if (this.tetrisGame.isPaused) showOverlay('PAUSE');
|
if (this.tetrisGame.isPaused) this.ui.showOverlay('PAUSE');
|
||||||
else hideOverlay();
|
else this.ui.hideOverlay();
|
||||||
});
|
});
|
||||||
|
|
||||||
this.socket.on('tetris:stop', () => {
|
this.socket.on('tetris:stop', () => {
|
||||||
this.tetrisGame.stop();
|
this.tetrisGame.stop();
|
||||||
updateButtons();
|
this.ui.updateButtons();
|
||||||
render();
|
this.ui.render();
|
||||||
showOverlay('STOPPED');
|
this.ui.showOverlay('STOPPED');
|
||||||
});
|
});
|
||||||
|
|
||||||
this.socket.on('tetris:settings', (data) => {
|
this.socket.on('tetris:settings', (data) => {
|
||||||
@@ -0,0 +1,49 @@
|
|||||||
|
// ─────────────────────────────────────────────
|
||||||
|
// EFFETS VISUELS : SCALING RESPONSIVE + MATRIX RAIN
|
||||||
|
// ─────────────────────────────────────────────
|
||||||
|
|
||||||
|
// ── Responsive scaling ──
|
||||||
|
(function() {
|
||||||
|
const container = document.getElementById('scale-container');
|
||||||
|
const NAT_W = 640;
|
||||||
|
const NAT_H = 1020;
|
||||||
|
|
||||||
|
function resize() {
|
||||||
|
const s = Math.min(window.innerWidth / NAT_W, window.innerHeight / NAT_H);
|
||||||
|
container.style.transform = 'scale(' + s + ')';
|
||||||
|
container.style.transformOrigin = 'top center';
|
||||||
|
container.style.marginBottom = ((s - 1) * NAT_H) + 'px';
|
||||||
|
}
|
||||||
|
|
||||||
|
resize();
|
||||||
|
window.addEventListener('resize', resize);
|
||||||
|
})();
|
||||||
|
|
||||||
|
// ── Matrix rain ──
|
||||||
|
(function() {
|
||||||
|
const canvas = document.getElementById('matrix-bg');
|
||||||
|
const ctx = canvas.getContext('2d');
|
||||||
|
const chars = 'アイウエオカキクケコサシスセソタチツテトナニヌネノハヒフヘホマミムメモヤユヨラリルレロワヲン0123456789ABCDEF>_{}[]|\\/#@$%^&*01';
|
||||||
|
const fs = 14;
|
||||||
|
let drops = [];
|
||||||
|
|
||||||
|
function resize() { canvas.width = window.innerWidth; canvas.height = window.innerHeight; }
|
||||||
|
function initDrops() { drops = Array(Math.floor(canvas.width / fs)).fill(1); }
|
||||||
|
|
||||||
|
resize();
|
||||||
|
initDrops();
|
||||||
|
window.addEventListener('resize', () => { resize(); initDrops(); });
|
||||||
|
|
||||||
|
setInterval(function() {
|
||||||
|
ctx.fillStyle = 'rgba(0,5,0,0.05)';
|
||||||
|
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
||||||
|
ctx.font = fs + 'px monospace';
|
||||||
|
for (let i = 0; i < drops.length; i++) {
|
||||||
|
const ch = chars[Math.floor(Math.random() * chars.length)];
|
||||||
|
ctx.fillStyle = drops[i] * fs < 50 ? '#aaffaa' : '#00ff41';
|
||||||
|
ctx.fillText(ch, i * fs, drops[i] * fs);
|
||||||
|
if (drops[i] * fs > canvas.height && Math.random() > 0.975) drops[i] = 0;
|
||||||
|
drops[i]++;
|
||||||
|
}
|
||||||
|
}, 40);
|
||||||
|
})();
|
||||||
@@ -0,0 +1,124 @@
|
|||||||
|
// ─────────────────────────────────────────────
|
||||||
|
// LEADERBOARDS & HISTORIQUE
|
||||||
|
// ─────────────────────────────────────────────
|
||||||
|
|
||||||
|
function escapeHtml(str) {
|
||||||
|
return String(str).replace(/&/g,'&').replace(/</g,'<').replace(/>/g,'>');
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Historique ───────────────────────────────
|
||||||
|
|
||||||
|
async function loadGameHistory() {
|
||||||
|
const token = localStorage.getItem('auth_token');
|
||||||
|
if (!token) return;
|
||||||
|
try {
|
||||||
|
const res = await fetch('/api/stats/tetris/history', {
|
||||||
|
headers: { 'Authorization': `Bearer ${token}` }
|
||||||
|
});
|
||||||
|
if (!res.ok) return;
|
||||||
|
renderGameHistory(await res.json());
|
||||||
|
} catch (err) {
|
||||||
|
console.error('Erreur chargement historique:', err);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function renderGameHistory(history) {
|
||||||
|
const tbody = document.getElementById('lb-history-body');
|
||||||
|
if (!tbody) return;
|
||||||
|
if (!history.length) {
|
||||||
|
tbody.innerHTML = '<tr><td colspan="5">Aucune partie jouée</td></tr>';
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
tbody.innerHTML = history.map((entry, i) => {
|
||||||
|
const date = new Date(entry.played_at).toLocaleDateString('fr-FR', {
|
||||||
|
day: '2-digit', month: '2-digit', year: '2-digit',
|
||||||
|
hour: '2-digit', minute: '2-digit'
|
||||||
|
});
|
||||||
|
const type = entry.game_type === 'duel' ? 'Duel' : 'Solo';
|
||||||
|
let resultHtml = '—';
|
||||||
|
if (entry.result === 'win') resultHtml = '<span class="hist-win">Victoire</span>';
|
||||||
|
if (entry.result === 'loss') resultHtml = '<span class="hist-loss">Défaite</span>';
|
||||||
|
return `<tr>
|
||||||
|
<td>${i + 1}</td>
|
||||||
|
<td>${date}</td>
|
||||||
|
<td>${type}</td>
|
||||||
|
<td>${entry.score}</td>
|
||||||
|
<td>${resultHtml}</td>
|
||||||
|
</tr>`;
|
||||||
|
}).join('');
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Classements ──────────────────────────────
|
||||||
|
|
||||||
|
async function loadLeaderboards() {
|
||||||
|
const token = localStorage.getItem('auth_token');
|
||||||
|
if (!token) return;
|
||||||
|
const headers = { 'Authorization': `Bearer ${token}` };
|
||||||
|
try {
|
||||||
|
const [scoresRes, winsRes, meRes, rankScoreRes, rankWinsRes] = await Promise.all([
|
||||||
|
fetch('/api/stats/tetris/leaderboard/score', { headers }),
|
||||||
|
fetch('/api/stats/tetris/leaderboard/wins', { headers }),
|
||||||
|
fetch('/api/stats/me', { headers }),
|
||||||
|
fetch('/api/stats/tetris/rank/score', { headers }),
|
||||||
|
fetch('/api/stats/tetris/rank/wins', { headers })
|
||||||
|
]);
|
||||||
|
|
||||||
|
const me = meRes.ok ? await meRes.json() : null;
|
||||||
|
const rankScore = rankScoreRes.ok ? (await rankScoreRes.json()).rank : null;
|
||||||
|
const rankWins = rankWinsRes.ok ? (await rankWinsRes.json()).rank : null;
|
||||||
|
|
||||||
|
if (scoresRes.ok) renderLeaderboard('lb-scores-body', await scoresRes.json(), ['tetris_best_score', 'tetris_games_played'], me, rankScore);
|
||||||
|
if (winsRes.ok) renderLeaderboard('lb-wins-body', await winsRes.json(), ['tetris_wins', 'tetris_games_played'], me, rankWins);
|
||||||
|
} catch (err) {
|
||||||
|
console.error('Erreur chargement leaderboards:', err);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function renderLeaderboard(tbodyId, rows, [col1, col2], me, myRank) {
|
||||||
|
const tbody = document.getElementById(tbodyId);
|
||||||
|
if (!tbody) return;
|
||||||
|
if (!rows.length && !me) {
|
||||||
|
tbody.innerHTML = '<tr><td colspan="4">Aucun résultat</td></tr>';
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const myUsername = me?.username;
|
||||||
|
const inTop = rows.some(r => r.username === myUsername);
|
||||||
|
|
||||||
|
let html = rows.map((r, i) => {
|
||||||
|
const isMe = r.username === myUsername;
|
||||||
|
return `<tr class="${isMe ? 'lb-me' : ''}">
|
||||||
|
<td>${i + 1}</td>
|
||||||
|
<td>${escapeHtml(r.username)}${isMe ? ' <span class="lb-you">(vous)</span>' : ''}</td>
|
||||||
|
<td>${r[col1] ?? 0}</td>
|
||||||
|
<td>${r[col2] ?? 0}</td>
|
||||||
|
</tr>`;
|
||||||
|
}).join('');
|
||||||
|
|
||||||
|
if (!inTop && me && myRank !== null) {
|
||||||
|
html += `<tr class="lb-separator"><td colspan="4">· · ·</td></tr>`;
|
||||||
|
html += `<tr class="lb-me">
|
||||||
|
<td>${myRank}</td>
|
||||||
|
<td>${escapeHtml(myUsername)} <span class="lb-you">(vous)</span></td>
|
||||||
|
<td>${me[col1] ?? 0}</td>
|
||||||
|
<td>${me[col2] ?? 0}</td>
|
||||||
|
</tr>`;
|
||||||
|
}
|
||||||
|
|
||||||
|
tbody.innerHTML = html || '<tr><td colspan="4">Aucun résultat</td></tr>';
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Tabs ─────────────────────────────────────
|
||||||
|
|
||||||
|
document.querySelectorAll('.lb-tab').forEach(tab => {
|
||||||
|
tab.addEventListener('click', () => {
|
||||||
|
document.querySelectorAll('.lb-tab').forEach(t => t.classList.remove('lb-tab--active'));
|
||||||
|
document.querySelectorAll('.lb-content').forEach(c => c.classList.remove('lb-content--active'));
|
||||||
|
tab.classList.add('lb-tab--active');
|
||||||
|
document.getElementById(`lb-${tab.dataset.tab}`).classList.add('lb-content--active');
|
||||||
|
if (tab.dataset.tab === 'history') loadGameHistory();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
loadLeaderboards();
|
||||||
|
loadGameHistory();
|
||||||
@@ -0,0 +1,228 @@
|
|||||||
|
// ─────────────────────────────────────────────
|
||||||
|
// RENDU
|
||||||
|
// ─────────────────────────────────────────────
|
||||||
|
|
||||||
|
const CELL = 30;
|
||||||
|
|
||||||
|
const THEMES = {
|
||||||
|
green: {
|
||||||
|
bg: '#000500', panel: '#000d00', border: '#004400',
|
||||||
|
accent: '#00ff41', accent2: '#39ff14', dim: '#1a5c1a', text: '#00cc26',
|
||||||
|
grid: 'rgba(0,255,65,0.06)', ghost: 'rgba(0,255,65,0.25)', highlight: 'rgba(200,255,200,0.2)',
|
||||||
|
colors: ['#000500','#00ff41','#39ff14','#00e676','#76ff03','#b2ff59','#00ffaa','#ccff00','#2d5a2d']
|
||||||
|
},
|
||||||
|
red: {
|
||||||
|
bg: '#050000', panel: '#0d0000', border: '#440000',
|
||||||
|
accent: '#ff1744', accent2: '#ff4569', dim: '#5c1a1a', text: '#cc2626',
|
||||||
|
grid: 'rgba(255,23,68,0.06)', ghost: 'rgba(255,23,68,0.25)', highlight: 'rgba(255,200,200,0.2)',
|
||||||
|
colors: ['#050000','#ff1744','#ff4569','#e53935','#ff6d00','#ff8a65','#ff5252','#ff6e40','#5a2d2d']
|
||||||
|
},
|
||||||
|
yellow: {
|
||||||
|
bg: '#050500', panel: '#0d0d00', border: '#444400',
|
||||||
|
accent: '#ffd600', accent2: '#ffea00', dim: '#5c5c1a', text: '#ccaa00',
|
||||||
|
grid: 'rgba(255,214,0,0.06)', ghost: 'rgba(255,214,0,0.25)', highlight: 'rgba(255,255,200,0.2)',
|
||||||
|
colors: ['#050500','#ffd600','#ffea00','#ffab00','#fff176','#ffe57f','#ffff00','#ffc400','#5a5a2d']
|
||||||
|
},
|
||||||
|
blue: {
|
||||||
|
bg: '#000005', panel: '#00000d', border: '#000044',
|
||||||
|
accent: '#00b0ff', accent2: '#40c4ff', dim: '#1a1a5c', text: '#2626cc',
|
||||||
|
grid: 'rgba(0,176,255,0.06)', ghost: 'rgba(0,176,255,0.25)', highlight: 'rgba(200,200,255,0.2)',
|
||||||
|
colors: ['#000005','#00b0ff','#40c4ff','#0091ea','#448aff','#82b1ff','#00e5ff','#2979ff','#2d2d5a']
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
let currentTheme = THEMES.green;
|
||||||
|
let COLORS = [...currentTheme.colors];
|
||||||
|
|
||||||
|
function setColorTheme(themeName) {
|
||||||
|
currentTheme = THEMES[themeName] || THEMES.green;
|
||||||
|
COLORS = [...currentTheme.colors];
|
||||||
|
const root = document.documentElement;
|
||||||
|
root.style.setProperty('--bg', currentTheme.bg);
|
||||||
|
root.style.setProperty('--panel', currentTheme.panel);
|
||||||
|
root.style.setProperty('--border', currentTheme.border);
|
||||||
|
root.style.setProperty('--accent', currentTheme.accent);
|
||||||
|
root.style.setProperty('--accent2', currentTheme.accent2);
|
||||||
|
root.style.setProperty('--dim', currentTheme.dim);
|
||||||
|
root.style.setProperty('--text', currentTheme.text);
|
||||||
|
localStorage.setItem('tetris-theme', themeName);
|
||||||
|
document.querySelectorAll('.theme-btn').forEach(btn => {
|
||||||
|
btn.classList.toggle('active', btn.dataset.theme === themeName);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
const ctxMain = document.getElementById('canvas-main').getContext('2d');
|
||||||
|
const ctxNext = document.getElementById('canvas-next').getContext('2d');
|
||||||
|
const ctxHold = document.getElementById('canvas-hold').getContext('2d');
|
||||||
|
const ctxOpponent = document.getElementById('canvas-opponent').getContext('2d');
|
||||||
|
|
||||||
|
function drawCell(ctx, x, y, colorIndex, size) {
|
||||||
|
const p = 1;
|
||||||
|
const color = COLORS[colorIndex];
|
||||||
|
ctx.fillStyle = color;
|
||||||
|
ctx.fillRect(x * size + p, y * size + p, size - p * 2, size - p * 2);
|
||||||
|
ctx.shadowColor = color;
|
||||||
|
ctx.shadowBlur = 6;
|
||||||
|
ctx.fillStyle = color;
|
||||||
|
ctx.fillRect(x * size + p + 2, y * size + p + 2, size - p * 2 - 4, size - p * 2 - 4);
|
||||||
|
ctx.shadowBlur = 0;
|
||||||
|
ctx.fillStyle = currentTheme.highlight;
|
||||||
|
ctx.fillRect(x * size + p, y * size + p, size - p * 2, 2);
|
||||||
|
ctx.fillRect(x * size + p, y * size + p, 2, size - p * 2);
|
||||||
|
ctx.fillStyle = 'rgba(0,0,0,0.5)';
|
||||||
|
ctx.fillRect(x * size + p, (y + 1) * size - p - 2, size - p * 2, 2);
|
||||||
|
ctx.fillRect((x + 1) * size - p - 2, y * size + p, 2, size - p * 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
function clearCanvas(ctx, w, h) {
|
||||||
|
ctx.fillStyle = currentTheme.bg;
|
||||||
|
ctx.fillRect(0, 0, w, h);
|
||||||
|
}
|
||||||
|
|
||||||
|
function drawGridLines(ctx, cols, rows, size) {
|
||||||
|
ctx.strokeStyle = currentTheme.grid;
|
||||||
|
ctx.lineWidth = 1;
|
||||||
|
for (let x = 0; x <= cols; x++) {
|
||||||
|
ctx.beginPath(); ctx.moveTo(x * size, 0); ctx.lineTo(x * size, rows * size); ctx.stroke();
|
||||||
|
}
|
||||||
|
for (let y = 0; y <= rows; y++) {
|
||||||
|
ctx.beginPath(); ctx.moveTo(0, y * size); ctx.lineTo(cols * size, y * size); ctx.stroke();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function drawGhost(ctx, piece, grid) {
|
||||||
|
if (!piece) return;
|
||||||
|
const ghost = { x: piece.getPosition().x, y: piece.getPosition().y };
|
||||||
|
const shape = piece.getShape();
|
||||||
|
|
||||||
|
while (true) {
|
||||||
|
ghost.y++;
|
||||||
|
let valid = true;
|
||||||
|
for (let row = 0; row < shape.length && valid; row++)
|
||||||
|
for (let col = 0; col < shape[row].length && valid; col++)
|
||||||
|
if (shape[row][col] !== 0) {
|
||||||
|
const ny = ghost.y + row;
|
||||||
|
const nx = ghost.x + col;
|
||||||
|
if (ny < 0 || ny >= grid.length || nx < 0 || nx >= grid[ny].length || grid[ny][nx] !== 0) valid = false;
|
||||||
|
}
|
||||||
|
if (!valid) { ghost.y--; break; }
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ghost.y === piece.getPosition().y) return;
|
||||||
|
|
||||||
|
ctx.strokeStyle = currentTheme.ghost;
|
||||||
|
ctx.lineWidth = 1;
|
||||||
|
for (let row = 0; row < shape.length; row++)
|
||||||
|
for (let col = 0; col < shape[row].length; col++)
|
||||||
|
if (shape[row][col] !== 0)
|
||||||
|
ctx.strokeRect(
|
||||||
|
(ghost.x + col) * CELL + 2,
|
||||||
|
(ghost.y + row) * CELL + 2,
|
||||||
|
CELL - 4, CELL - 4
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
function drawMiniPiece(ctx, piece, canvasW, canvasH) {
|
||||||
|
clearCanvas(ctx, canvasW, canvasH);
|
||||||
|
if (!piece) return;
|
||||||
|
const shape = piece.getShape();
|
||||||
|
const color = piece.getColor();
|
||||||
|
const s = 20;
|
||||||
|
const offsetX = Math.floor((canvasW / s - shape[0].length) / 2);
|
||||||
|
const offsetY = Math.floor((canvasH / s - shape.length) / 2);
|
||||||
|
for (let row = 0; row < shape.length; row++)
|
||||||
|
for (let col = 0; col < shape[row].length; col++)
|
||||||
|
if (shape[row][col] !== 0)
|
||||||
|
drawCell(ctx, offsetX + col, offsetY + row, color, s);
|
||||||
|
}
|
||||||
|
|
||||||
|
function _drawShieldOverlay(ctx, w, h, alpha) {
|
||||||
|
ctx.save();
|
||||||
|
ctx.strokeStyle = `rgba(0,212,255,${alpha})`;
|
||||||
|
ctx.lineWidth = 4;
|
||||||
|
ctx.shadowColor = '#00d4ff';
|
||||||
|
ctx.shadowBlur = 16;
|
||||||
|
ctx.strokeRect(2, 2, w - 4, h - 4);
|
||||||
|
ctx.shadowBlur = 0;
|
||||||
|
ctx.restore();
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Rendu joueur local ────────────────────────────────────────────────────────
|
||||||
|
// Prend l'objet game explicitement — aucun accès à des globaux externes.
|
||||||
|
|
||||||
|
function render(game) {
|
||||||
|
clearCanvas(ctxMain, 300, 600);
|
||||||
|
drawGridLines(ctxMain, 10, 20, CELL);
|
||||||
|
|
||||||
|
for (let y = 0; y < game.grid.length; y++)
|
||||||
|
for (let x = 0; x < game.grid[y].length; x++)
|
||||||
|
if (game.grid[y][x] !== 0)
|
||||||
|
drawCell(ctxMain, x, y, game.grid[y][x], CELL);
|
||||||
|
|
||||||
|
if (game.currentPiece) {
|
||||||
|
drawGhost(ctxMain, game.currentPiece, game.grid);
|
||||||
|
const { x, y } = game.currentPiece.getPosition();
|
||||||
|
const shape = game.currentPiece.getShape();
|
||||||
|
const color = game.currentPiece.getColor();
|
||||||
|
for (let row = 0; row < shape.length; row++)
|
||||||
|
for (let col = 0; col < shape[row].length; col++)
|
||||||
|
if (shape[row][col] !== 0)
|
||||||
|
drawCell(ctxMain, x + col, y + row, color, CELL);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (game.shieldActive) {
|
||||||
|
const pulse = 0.6 + 0.4 * Math.sin(Date.now() / 150);
|
||||||
|
_drawShieldOverlay(ctxMain, 300, 600, pulse);
|
||||||
|
}
|
||||||
|
|
||||||
|
drawMiniPiece(ctxNext, game.nextPiece, 100, 80);
|
||||||
|
drawMiniPiece(ctxHold, game.storedPiece, 100, 80);
|
||||||
|
|
||||||
|
document.getElementById('score-display').textContent = game.score;
|
||||||
|
|
||||||
|
const shieldEl = document.getElementById('shield-status-display');
|
||||||
|
const shieldBar = document.getElementById('shield-bar');
|
||||||
|
if (shieldEl) {
|
||||||
|
if (game.shieldActive) {
|
||||||
|
const secs = Math.ceil(game.shieldActiveMs / 1000);
|
||||||
|
shieldEl.textContent = `ACTIF ${secs}s`;
|
||||||
|
shieldEl.className = 'score-value shield-active';
|
||||||
|
if (shieldBar) shieldBar.style.width = (game.shieldActiveMs / 3000 * 100) + '%';
|
||||||
|
} else if (game.shieldReady) {
|
||||||
|
shieldEl.textContent = 'PRÊT';
|
||||||
|
shieldEl.className = 'score-value shield-ready';
|
||||||
|
if (shieldBar) shieldBar.style.width = '100%';
|
||||||
|
} else {
|
||||||
|
const secs = Math.ceil(game.shieldCooldownMs / 1000);
|
||||||
|
shieldEl.textContent = `${secs}s`;
|
||||||
|
shieldEl.className = 'score-value shield-cooldown';
|
||||||
|
if (shieldBar) shieldBar.style.width = ((1 - game.shieldCooldownMs / 60000) * 100) + '%';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Rendu adversaire ─────────────────────────────────────────────────────────
|
||||||
|
// Prend grid et shieldActive explicitement — aucun accès à l'objet duel global.
|
||||||
|
|
||||||
|
function renderOpponent(grid, shieldActive) {
|
||||||
|
clearCanvas(ctxOpponent, 300, 600);
|
||||||
|
drawGridLines(ctxOpponent, 10, 20, CELL);
|
||||||
|
for (let y = 0; y < grid.length; y++)
|
||||||
|
for (let x = 0; x < grid[y].length; x++)
|
||||||
|
if (grid[y][x] !== 0)
|
||||||
|
drawCell(ctxOpponent, x, y, grid[y][x], CELL);
|
||||||
|
|
||||||
|
if (shieldActive) {
|
||||||
|
const pulse = 0.6 + 0.4 * Math.sin(Date.now() / 150);
|
||||||
|
_drawShieldOverlay(ctxOpponent, 300, 600, pulse);
|
||||||
|
}
|
||||||
|
|
||||||
|
const oppShieldEl = document.getElementById('opponent-shield-indicator');
|
||||||
|
if (oppShieldEl) oppShieldEl.style.display = shieldActive ? 'block' : 'none';
|
||||||
|
}
|
||||||
|
|
||||||
|
// Restaure le thème sauvegardé
|
||||||
|
(function() {
|
||||||
|
const saved = localStorage.getItem('tetris-theme');
|
||||||
|
if (saved && THEMES[saved]) setColorTheme(saved);
|
||||||
|
})();
|
||||||
@@ -445,6 +445,37 @@ button:disabled { opacity: 0.3; cursor: not-allowed; }
|
|||||||
letter-spacing: 0.05em;
|
letter-spacing: 0.05em;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* ── Theme color picker ── */
|
||||||
|
.theme-btns {
|
||||||
|
display: flex;
|
||||||
|
gap: 6px;
|
||||||
|
margin-top: 2px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.theme-btn {
|
||||||
|
width: 22px;
|
||||||
|
height: 22px;
|
||||||
|
min-width: 22px;
|
||||||
|
padding: 0;
|
||||||
|
border-radius: 50%;
|
||||||
|
border: 2px solid transparent;
|
||||||
|
cursor: pointer;
|
||||||
|
transition: transform 0.15s, box-shadow 0.15s;
|
||||||
|
}
|
||||||
|
|
||||||
|
.theme-btn[data-theme="green"] { background: #00ff41; }
|
||||||
|
.theme-btn[data-theme="red"] { background: #ff1744; }
|
||||||
|
.theme-btn[data-theme="yellow"] { background: #ffd600; }
|
||||||
|
.theme-btn[data-theme="blue"] { background: #00b0ff; }
|
||||||
|
|
||||||
|
.theme-btn:hover { transform: scale(1.2); }
|
||||||
|
|
||||||
|
.theme-btn.active {
|
||||||
|
border-color: #ffffff;
|
||||||
|
box-shadow: 0 0 8px currentColor;
|
||||||
|
transform: scale(1.15);
|
||||||
|
}
|
||||||
|
|
||||||
#settings-panel input[type="number"] {
|
#settings-panel input[type="number"] {
|
||||||
background: var(--bg);
|
background: var(--bg);
|
||||||
border: 1px solid var(--border);
|
border: 1px solid var(--border);
|
||||||
@@ -620,3 +651,36 @@ button:disabled { opacity: 0.3; cursor: not-allowed; }
|
|||||||
}
|
}
|
||||||
|
|
||||||
body { overflow: hidden; }
|
body { overflow: hidden; }
|
||||||
|
|
||||||
|
|
||||||
|
/* ── Shield ───────────────────────────────── */
|
||||||
|
.shield-bar-bg {
|
||||||
|
width: 100%;
|
||||||
|
height: 4px;
|
||||||
|
background: rgba(0,212,255,0.15);
|
||||||
|
border-radius: 2px;
|
||||||
|
margin-top: 4px;
|
||||||
|
overflow: hidden;
|
||||||
|
}
|
||||||
|
|
||||||
|
.shield-bar {
|
||||||
|
height: 100%;
|
||||||
|
background: #00d4ff;
|
||||||
|
border-radius: 2px;
|
||||||
|
transition: width 0.1s linear;
|
||||||
|
box-shadow: 0 0 6px #00d4ff;
|
||||||
|
}
|
||||||
|
|
||||||
|
.shield-ready { color: #00d4ff !important; }
|
||||||
|
.shield-active { color: #00ffff !important; text-shadow: 0 0 8px #00ffff; }
|
||||||
|
.shield-cooldown { color: var(--dim) !important; }
|
||||||
|
|
||||||
|
kbd {
|
||||||
|
display: inline-block;
|
||||||
|
padding: 0 3px;
|
||||||
|
border: 1px solid var(--border);
|
||||||
|
border-radius: 2px;
|
||||||
|
font-size: 0.6rem;
|
||||||
|
font-family: inherit;
|
||||||
|
color: var(--dim);
|
||||||
|
}
|
||||||
@@ -15,10 +15,9 @@
|
|||||||
|
|
||||||
<h1 data-text="TETRIS">TETRIS<span class="cursor">_</span></h1>
|
<h1 data-text="TETRIS">TETRIS<span class="cursor">_</span></h1>
|
||||||
|
|
||||||
<!-- Bouton home -->
|
|
||||||
<a id="btn-home" href="/">Home</a>
|
<a id="btn-home" href="/">Home</a>
|
||||||
|
|
||||||
<!-- Panneau de connexion duel -->
|
<!-- Panneau duel -->
|
||||||
<div id="duel-panel">
|
<div id="duel-panel">
|
||||||
<span class="settings-title">Duel</span>
|
<span class="settings-title">Duel</span>
|
||||||
<div class="duel-row">
|
<div class="duel-row">
|
||||||
@@ -40,7 +39,7 @@
|
|||||||
<div id="local-section">
|
<div id="local-section">
|
||||||
<div id="app">
|
<div id="app">
|
||||||
|
|
||||||
<!-- Colonne gauche : Hold + Score + Boutons + Settings -->
|
<!-- Colonne gauche : Hold + Score + Boutons + Paramètres -->
|
||||||
<div id="left-column">
|
<div id="left-column">
|
||||||
<div class="panel">
|
<div class="panel">
|
||||||
<div class="panel-title">Hold</div>
|
<div class="panel-title">Hold</div>
|
||||||
@@ -51,6 +50,12 @@
|
|||||||
<div class="score-value" id="score-display">0</div>
|
<div class="score-value" id="score-display">0</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
<div class="score-block">
|
||||||
|
<div class="score-label">Shield <kbd>E</kbd></div>
|
||||||
|
<div class="score-value shield-ready" id="shield-status-display">PRÊT</div>
|
||||||
|
<div class="shield-bar-bg"><div class="shield-bar" id="shield-bar"></div></div>
|
||||||
|
</div>
|
||||||
|
|
||||||
<div class="btn-group">
|
<div class="btn-group">
|
||||||
<button id="btn-start">Start</button>
|
<button id="btn-start">Start</button>
|
||||||
<button id="btn-pause" disabled>Pause</button>
|
<button id="btn-pause" disabled>Pause</button>
|
||||||
@@ -58,9 +63,18 @@
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<!-- Panneau de configuration -->
|
<!-- Paramètres -->
|
||||||
<div id="settings-panel">
|
<div id="settings-panel">
|
||||||
<div class="settings-title">Paramètres</div>
|
<div class="settings-title">Paramètres</div>
|
||||||
|
<div class="settings-row">
|
||||||
|
<label>Couleur</label>
|
||||||
|
<div class="theme-btns">
|
||||||
|
<button class="theme-btn active" data-theme="green" title="Vert"></button>
|
||||||
|
<button class="theme-btn" data-theme="red" title="Rouge"></button>
|
||||||
|
<button class="theme-btn" data-theme="yellow" title="Jaune"></button>
|
||||||
|
<button class="theme-btn" data-theme="blue" title="Bleu"></button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
<div class="settings-row">
|
<div class="settings-row">
|
||||||
<label for="input-ttd">Vitesse initiale (ms)</label>
|
<label for="input-ttd">Vitesse initiale (ms)</label>
|
||||||
<input type="number" id="input-ttd" min="100" max="3000" step="50" value="1000">
|
<input type="number" id="input-ttd" min="100" max="3000" step="50" value="1000">
|
||||||
@@ -97,6 +111,7 @@
|
|||||||
<div><span>W</span> Rot. droite</div>
|
<div><span>W</span> Rot. droite</div>
|
||||||
<div><span>Espace</span> Drop</div>
|
<div><span>Espace</span> Drop</div>
|
||||||
<div><span>C</span> Hold</div>
|
<div><span>C</span> Hold</div>
|
||||||
|
<div><span>E</span> Shield</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@@ -111,6 +126,7 @@
|
|||||||
<div class="score-label">Score</div>
|
<div class="score-label">Score</div>
|
||||||
<div class="score-value" id="opponent-score">—</div>
|
<div class="score-value" id="opponent-score">—</div>
|
||||||
</div>
|
</div>
|
||||||
|
<div id="opponent-shield-indicator" style="display:none;color:#00d4ff;font-size:0.75rem;text-align:center;letter-spacing:1px;margin-top:4px;">🛡 SHIELD ACTIF</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div id="opponent-wrapper">
|
<div id="opponent-wrapper">
|
||||||
@@ -134,34 +150,22 @@
|
|||||||
|
|
||||||
<div id="lb-scores" class="lb-content lb-content--active">
|
<div id="lb-scores" class="lb-content lb-content--active">
|
||||||
<table class="lb-table">
|
<table class="lb-table">
|
||||||
<thead>
|
<thead><tr><th>#</th><th>Joueur</th><th>Meilleur score</th><th>Parties</th></tr></thead>
|
||||||
<tr><th>#</th><th>Joueur</th><th>Meilleur score</th><th>Parties</th></tr>
|
<tbody id="lb-scores-body"><tr><td colspan="4">Chargement…</td></tr></tbody>
|
||||||
</thead>
|
|
||||||
<tbody id="lb-scores-body">
|
|
||||||
<tr><td colspan="4">Chargement…</td></tr>
|
|
||||||
</tbody>
|
|
||||||
</table>
|
</table>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div id="lb-wins" class="lb-content">
|
<div id="lb-wins" class="lb-content">
|
||||||
<table class="lb-table">
|
<table class="lb-table">
|
||||||
<thead>
|
<thead><tr><th>#</th><th>Joueur</th><th>Victoires</th><th>Parties</th></tr></thead>
|
||||||
<tr><th>#</th><th>Joueur</th><th>Victoires</th><th>Parties</th></tr>
|
<tbody id="lb-wins-body"><tr><td colspan="4">Chargement…</td></tr></tbody>
|
||||||
</thead>
|
|
||||||
<tbody id="lb-wins-body">
|
|
||||||
<tr><td colspan="4">Chargement…</td></tr>
|
|
||||||
</tbody>
|
|
||||||
</table>
|
</table>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div id="lb-history" class="lb-content">
|
<div id="lb-history" class="lb-content">
|
||||||
<table class="lb-table">
|
<table class="lb-table">
|
||||||
<thead>
|
<thead><tr><th>#</th><th>Date</th><th>Type</th><th>Score</th><th>Résultat</th></tr></thead>
|
||||||
<tr><th>#</th><th>Date</th><th>Type</th><th>Score</th><th>Résultat</th></tr>
|
<tbody id="lb-history-body"><tr><td colspan="5">Chargement…</td></tr></tbody>
|
||||||
</thead>
|
|
||||||
<tbody id="lb-history-body">
|
|
||||||
<tr><td colspan="5">Chargement…</td></tr>
|
|
||||||
</tbody>
|
|
||||||
</table>
|
</table>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
@@ -173,59 +177,9 @@
|
|||||||
<script src="tetris.js"></script>
|
<script src="tetris.js"></script>
|
||||||
<script src="renderer.js"></script>
|
<script src="renderer.js"></script>
|
||||||
<script src="duel.js"></script>
|
<script src="duel.js"></script>
|
||||||
|
<script src="leaderboard.js"></script>
|
||||||
<script src="ui.js"></script>
|
<script src="ui.js"></script>
|
||||||
|
<script src="effects.js"></script>
|
||||||
|
|
||||||
<script>
|
|
||||||
// ── Responsive scaling ──────────────────────────
|
|
||||||
(function() {
|
|
||||||
const container = document.getElementById('scale-container');
|
|
||||||
// Dimensions naturelles du contenu (single-player)
|
|
||||||
const NAT_W = 640;
|
|
||||||
const NAT_H = 1020;
|
|
||||||
|
|
||||||
function resize() {
|
|
||||||
const s = Math.min(
|
|
||||||
window.innerWidth / NAT_W,
|
|
||||||
window.innerHeight / NAT_H
|
|
||||||
);
|
|
||||||
container.style.transform = 'scale(' + s + ')';
|
|
||||||
container.style.transformOrigin = 'top center';
|
|
||||||
// Compense l'espace de layout non affecté par transform
|
|
||||||
container.style.marginBottom = ((s - 1) * NAT_H) + 'px';
|
|
||||||
}
|
|
||||||
|
|
||||||
resize();
|
|
||||||
window.addEventListener('resize', resize);
|
|
||||||
})();
|
|
||||||
</script>
|
|
||||||
|
|
||||||
<script>
|
|
||||||
// ── Matrix rain ──────────────────────────────────
|
|
||||||
(function() {
|
|
||||||
const canvas = document.getElementById('matrix-bg');
|
|
||||||
const ctx = canvas.getContext('2d');
|
|
||||||
function resize() { canvas.width = window.innerWidth; canvas.height = window.innerHeight; }
|
|
||||||
resize();
|
|
||||||
window.addEventListener('resize', resize);
|
|
||||||
const chars = 'アイウエオカキクケコサシスセソタチツテトナニヌネノハヒフヘホマミムメモヤユヨラリルレロワヲン0123456789ABCDEF>_{}[]|\\/#@$%^&*01';
|
|
||||||
const fs = 14;
|
|
||||||
let drops = [];
|
|
||||||
function initDrops() { drops = Array(Math.floor(canvas.width / fs)).fill(1); }
|
|
||||||
initDrops();
|
|
||||||
window.addEventListener('resize', initDrops);
|
|
||||||
setInterval(function() {
|
|
||||||
ctx.fillStyle = 'rgba(0,5,0,0.05)';
|
|
||||||
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
|
||||||
ctx.font = fs + 'px monospace';
|
|
||||||
for (let i = 0; i < drops.length; i++) {
|
|
||||||
const ch = chars[Math.floor(Math.random() * chars.length)];
|
|
||||||
ctx.fillStyle = drops[i] * fs < 50 ? '#aaffaa' : '#00ff41';
|
|
||||||
ctx.fillText(ch, i * fs, drops[i] * fs);
|
|
||||||
if (drops[i] * fs > canvas.height && Math.random() > 0.975) drops[i] = 0;
|
|
||||||
drops[i]++;
|
|
||||||
}
|
|
||||||
}, 40);
|
|
||||||
})();
|
|
||||||
</script>
|
|
||||||
</body>
|
</body>
|
||||||
</html>
|
</html>
|
||||||
@@ -3,11 +3,12 @@
|
|||||||
// ───────────────────────────────────────────
|
// ───────────────────────────────────────────
|
||||||
|
|
||||||
class Tetris {
|
class Tetris {
|
||||||
constructor(onRender, onGameOver, onBlockPlaced = null, onLinesCleared = null) {
|
constructor(onRender, onGameOver, onBlockPlaced = null, onLinesCleared = null, onShieldChanged = null) {
|
||||||
this.onRender = onRender;
|
this.onRender = onRender;
|
||||||
this.onGameOver = onGameOver;
|
this.onGameOver = onGameOver;
|
||||||
this.onBlockPlaced = onBlockPlaced;
|
this.onBlockPlaced = onBlockPlaced;
|
||||||
this.onLinesCleared = onLinesCleared;
|
this.onLinesCleared = onLinesCleared;
|
||||||
|
this.onShieldChanged = onShieldChanged;
|
||||||
|
|
||||||
this.grid = this._createGrid(10, 20);
|
this.grid = this._createGrid(10, 20);
|
||||||
this.bufferGrid = this._createGrid(10, 5);
|
this.bufferGrid = this._createGrid(10, 5);
|
||||||
@@ -28,6 +29,12 @@ class Tetris {
|
|||||||
this.isPaused = false;
|
this.isPaused = false;
|
||||||
this.canStore = true;
|
this.canStore = true;
|
||||||
|
|
||||||
|
// Shield
|
||||||
|
this.shieldActive = false;
|
||||||
|
this.shieldActiveMs = 0;
|
||||||
|
this.shieldCooldownMs = 0;
|
||||||
|
this.shieldReady = true; // prêt dès le début
|
||||||
|
|
||||||
this.animationFrameId = null;
|
this.animationFrameId = null;
|
||||||
this.lastTime = 0;
|
this.lastTime = 0;
|
||||||
this.accumulator = 0;
|
this.accumulator = 0;
|
||||||
@@ -55,6 +62,10 @@ class Tetris {
|
|||||||
this.timeToDown = this.initialTimeToDown;
|
this.timeToDown = this.initialTimeToDown;
|
||||||
this.storedPiece = null;
|
this.storedPiece = null;
|
||||||
this.canStore = true;
|
this.canStore = true;
|
||||||
|
this.shieldActive = false;
|
||||||
|
this.shieldActiveMs = 0;
|
||||||
|
this.shieldCooldownMs = 0;
|
||||||
|
this.shieldReady = true;
|
||||||
this._spawnNewPiece();
|
this._spawnNewPiece();
|
||||||
document.addEventListener('keydown', this._keyHandler);
|
document.addEventListener('keydown', this._keyHandler);
|
||||||
this._startGameLoop();
|
this._startGameLoop();
|
||||||
@@ -108,6 +119,8 @@ class Tetris {
|
|||||||
this.lastTime = currentTime;
|
this.lastTime = currentTime;
|
||||||
this.accumulator += deltaTime;
|
this.accumulator += deltaTime;
|
||||||
|
|
||||||
|
this._updateShield(deltaTime);
|
||||||
|
|
||||||
while (this.isRunning && this.accumulator >= this.timeToDown) {
|
while (this.isRunning && this.accumulator >= this.timeToDown) {
|
||||||
this._tick();
|
this._tick();
|
||||||
this.accumulator -= this.timeToDown;
|
this.accumulator -= this.timeToDown;
|
||||||
@@ -174,11 +187,42 @@ class Tetris {
|
|||||||
e.preventDefault();
|
e.preventDefault();
|
||||||
if (!this.isPaused) this._storePiece();
|
if (!this.isPaused) this._storePiece();
|
||||||
break;
|
break;
|
||||||
|
case 'e': case 'E':
|
||||||
|
e.preventDefault();
|
||||||
|
if (!this.isPaused) this._activateShield();
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
this.onRender();
|
this.onRender();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_activateShield() {
|
||||||
|
if (!this.shieldReady || this.shieldActive) return;
|
||||||
|
this.shieldActive = true;
|
||||||
|
this.shieldActiveMs = 3000;
|
||||||
|
this.shieldReady = false;
|
||||||
|
if (this.onShieldChanged) this.onShieldChanged('activated');
|
||||||
|
}
|
||||||
|
|
||||||
|
_updateShield(deltaTime) {
|
||||||
|
if (this.shieldActive) {
|
||||||
|
this.shieldActiveMs -= deltaTime;
|
||||||
|
if (this.shieldActiveMs <= 0) {
|
||||||
|
this.shieldActive = false;
|
||||||
|
this.shieldActiveMs = 0;
|
||||||
|
this.shieldCooldownMs = 60000;
|
||||||
|
if (this.onShieldChanged) this.onShieldChanged('deactivated');
|
||||||
|
}
|
||||||
|
} else if (!this.shieldReady) {
|
||||||
|
this.shieldCooldownMs -= deltaTime;
|
||||||
|
if (this.shieldCooldownMs <= 0) {
|
||||||
|
this.shieldCooldownMs = 0;
|
||||||
|
this.shieldReady = true;
|
||||||
|
if (this.onShieldChanged) this.onShieldChanged('ready');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
_hardDrop() {
|
_hardDrop() {
|
||||||
if (!this.currentPiece) return;
|
if (!this.currentPiece) return;
|
||||||
let dist = 0;
|
let dist = 0;
|
||||||
@@ -275,8 +319,17 @@ class Tetris {
|
|||||||
const points = [0, 100, 300, 500, 800];
|
const points = [0, 100, 300, 500, 800];
|
||||||
this.score += points[cleared];
|
this.score += points[cleared];
|
||||||
this.count += points[cleared];
|
this.count += points[cleared];
|
||||||
if (this.onLinesCleared && cleared > 0)
|
if (cleared > 0) {
|
||||||
this.onLinesCleared(cleared, this.lastLandingCol);
|
// Chaque ligne remplie réduit le cooldown du shield de 10s
|
||||||
|
if (!this.shieldActive && !this.shieldReady) {
|
||||||
|
this.shieldCooldownMs = Math.max(0, this.shieldCooldownMs - cleared * 10000);
|
||||||
|
if (this.shieldCooldownMs === 0) {
|
||||||
|
this.shieldReady = true;
|
||||||
|
if (this.onShieldChanged) this.onShieldChanged('ready');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (this.onLinesCleared) this.onLinesCleared(cleared, this.lastLandingCol);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
_makeHarder() {
|
_makeHarder() {
|
||||||
@@ -361,6 +414,7 @@ class Tetris {
|
|||||||
}
|
}
|
||||||
|
|
||||||
addGarbageLines(lines) {
|
addGarbageLines(lines) {
|
||||||
|
if (this.shieldActive) return; // shield bloque les lignes garbage
|
||||||
if (!this.isRunning || !lines.length) return;
|
if (!this.isRunning || !lines.length) return;
|
||||||
this.grid.splice(0, lines.length);
|
this.grid.splice(0, lines.length);
|
||||||
for (const line of lines) this.grid.push([...line]); // ...line pour faire une copie independante
|
for (const line of lines) this.grid.push([...line]); // ...line pour faire une copie independante
|
||||||
@@ -0,0 +1,265 @@
|
|||||||
|
// ─────────────────────────────────────────────
|
||||||
|
// UI — Contrôles, socket, duel, matchmaking
|
||||||
|
// ─────────────────────────────────────────────
|
||||||
|
|
||||||
|
// ── Références DOM ───────────────────────────
|
||||||
|
|
||||||
|
const btnStart = document.getElementById('btn-start');
|
||||||
|
const btnPause = document.getElementById('btn-pause');
|
||||||
|
const btnStop = document.getElementById('btn-stop');
|
||||||
|
const btnRestart = document.getElementById('btn-restart');
|
||||||
|
const overlay = document.getElementById('overlay');
|
||||||
|
const inputTTD = document.getElementById('input-ttd');
|
||||||
|
const inputHardening = document.getElementById('input-hardening');
|
||||||
|
const inputDecrement = document.getElementById('input-decrement');
|
||||||
|
|
||||||
|
const btnJoinDuel = document.getElementById('btn-join-duel');
|
||||||
|
const btnLeaveDuel = document.getElementById('btn-leave-duel');
|
||||||
|
const inputRoomCode = document.getElementById('input-room-code');
|
||||||
|
const duelStatusEl = document.getElementById('duel-status');
|
||||||
|
const opponentSection = document.getElementById('opponent-section');
|
||||||
|
|
||||||
|
const btnMatchmaking = document.getElementById('btn-matchmaking');
|
||||||
|
const btnMatchmakingCancel = document.getElementById('btn-matchmaking-cancel');
|
||||||
|
const matchmakingStatusEl = document.getElementById('matchmaking-status');
|
||||||
|
|
||||||
|
// ── Overlay ──────────────────────────────────
|
||||||
|
|
||||||
|
function showOverlay(title, score) {
|
||||||
|
document.getElementById('overlay-title').textContent = title;
|
||||||
|
document.getElementById('overlay-score').textContent = score !== undefined ? `Score : ${score}` : '';
|
||||||
|
overlay.classList.add('visible');
|
||||||
|
}
|
||||||
|
|
||||||
|
function hideOverlay() {
|
||||||
|
overlay.classList.remove('visible');
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Boutons ──────────────────────────────────
|
||||||
|
|
||||||
|
function updateButtons() {
|
||||||
|
btnStart.disabled = game.isRunning;
|
||||||
|
btnPause.disabled = !game.isRunning;
|
||||||
|
btnStop.disabled = !game.isRunning;
|
||||||
|
btnPause.textContent = game.isPaused ? 'Resume' : 'Pause';
|
||||||
|
inputTTD.disabled = game.isRunning;
|
||||||
|
inputHardening.disabled = game.isRunning;
|
||||||
|
inputDecrement.disabled = game.isRunning;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Socket ───────────────────────────────────
|
||||||
|
|
||||||
|
const socket = io({
|
||||||
|
auth: { token: localStorage.getItem('auth_token') },
|
||||||
|
reconnection: true,
|
||||||
|
reconnectionAttempts: 5,
|
||||||
|
reconnectionDelay: 1000,
|
||||||
|
transports: ['websocket', 'polling']
|
||||||
|
});
|
||||||
|
|
||||||
|
// ── Duel ─────────────────────────────────────
|
||||||
|
|
||||||
|
let duel = null;
|
||||||
|
|
||||||
|
// Callbacks passés au Duel pour qu'il pilote l'UI sans accéder à des globaux.
|
||||||
|
function _makeDuelUI() {
|
||||||
|
return {
|
||||||
|
showOverlay,
|
||||||
|
hideOverlay,
|
||||||
|
updateButtons,
|
||||||
|
render: () => render(game),
|
||||||
|
renderOpponent: (grid, shieldActive) => renderOpponent(grid, shieldActive),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
function updateDuelStatus(status, opponentName) {
|
||||||
|
duelStatusEl.className = '';
|
||||||
|
if (status === 'waiting') {
|
||||||
|
duelStatusEl.textContent = "En attente d'un adversaire…";
|
||||||
|
duelStatusEl.classList.add('waiting');
|
||||||
|
opponentSection.classList.remove('visible');
|
||||||
|
} else if (status === 'ready') {
|
||||||
|
duelStatusEl.textContent = `Prêt — ${opponentName}`;
|
||||||
|
duelStatusEl.classList.add('ready');
|
||||||
|
opponentSection.classList.add('visible');
|
||||||
|
if (duel) duel.hideOpponentOverlay();
|
||||||
|
const grid = duel ? duel.opponentGrid : Array.from({ length: 20 }, () => Array(10).fill(0));
|
||||||
|
const shieldActive = duel ? duel.opponentShieldActive : false;
|
||||||
|
renderOpponent(grid, shieldActive);
|
||||||
|
} else {
|
||||||
|
duelStatusEl.textContent = '—';
|
||||||
|
opponentSection.classList.remove('visible');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function startLocalGame() {
|
||||||
|
hideOverlay();
|
||||||
|
game.start();
|
||||||
|
updateButtons();
|
||||||
|
render(game);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Crée un Duel et rejoint la salle — mutualisé entre le bouton et le matchmaking.
|
||||||
|
function _joinDuelRoom(code) {
|
||||||
|
if (duel) duel.leave();
|
||||||
|
if (game.isRunning) { game.stop(); hideOverlay(); render(game); updateButtons(); }
|
||||||
|
duel = new Duel(socket, game, updateDuelStatus, startLocalGame, _makeDuelUI());
|
||||||
|
duel.join(code);
|
||||||
|
btnJoinDuel.disabled = true;
|
||||||
|
btnLeaveDuel.disabled = false;
|
||||||
|
inputRoomCode.disabled = true;
|
||||||
|
updateDuelStatus('waiting', null);
|
||||||
|
}
|
||||||
|
|
||||||
|
btnJoinDuel.addEventListener('click', () => {
|
||||||
|
const code = inputRoomCode.value.trim().toUpperCase();
|
||||||
|
if (!code) return;
|
||||||
|
_joinDuelRoom(code);
|
||||||
|
});
|
||||||
|
|
||||||
|
btnLeaveDuel.addEventListener('click', () => {
|
||||||
|
if (duel) { duel.leave(); duel = null; }
|
||||||
|
btnJoinDuel.disabled = false;
|
||||||
|
btnLeaveDuel.disabled = true;
|
||||||
|
inputRoomCode.disabled = false;
|
||||||
|
updateDuelStatus(null, null);
|
||||||
|
});
|
||||||
|
|
||||||
|
// ── Matchmaking ──────────────────────────────
|
||||||
|
|
||||||
|
btnMatchmaking.addEventListener('click', () => {
|
||||||
|
socket.emit('tetris:matchmaking-join');
|
||||||
|
btnMatchmaking.disabled = true;
|
||||||
|
btnMatchmakingCancel.disabled = false;
|
||||||
|
btnJoinDuel.disabled = true;
|
||||||
|
matchmakingStatusEl.textContent = 'Recherche en cours…';
|
||||||
|
matchmakingStatusEl.className = 'waiting';
|
||||||
|
});
|
||||||
|
|
||||||
|
btnMatchmakingCancel.addEventListener('click', () => {
|
||||||
|
socket.emit('tetris:matchmaking-leave');
|
||||||
|
btnMatchmaking.disabled = false;
|
||||||
|
btnMatchmakingCancel.disabled = true;
|
||||||
|
btnJoinDuel.disabled = false;
|
||||||
|
matchmakingStatusEl.textContent = '';
|
||||||
|
});
|
||||||
|
|
||||||
|
socket.on('tetris:matchmaking-status', (data) => {
|
||||||
|
if (data.status === 'searching') {
|
||||||
|
matchmakingStatusEl.textContent = `Recherche… (${data.position} joueur(s) en attente)`;
|
||||||
|
} else if (data.status === 'idle') {
|
||||||
|
matchmakingStatusEl.textContent = '';
|
||||||
|
btnMatchmaking.disabled = false;
|
||||||
|
btnMatchmakingCancel.disabled = true;
|
||||||
|
btnJoinDuel.disabled = false;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
socket.on('tetris:matched', (data) => {
|
||||||
|
matchmakingStatusEl.textContent = `Adversaire trouvé : ${data.opponent} !`;
|
||||||
|
matchmakingStatusEl.className = 'ready';
|
||||||
|
btnMatchmaking.disabled = false;
|
||||||
|
btnMatchmakingCancel.disabled = true;
|
||||||
|
inputRoomCode.value = data.roomCode;
|
||||||
|
_joinDuelRoom(data.roomCode);
|
||||||
|
});
|
||||||
|
|
||||||
|
// ── Jeu ──────────────────────────────────────
|
||||||
|
|
||||||
|
function saveTetrisScore(score) {
|
||||||
|
const token = localStorage.getItem('auth_token');
|
||||||
|
if (!token) return;
|
||||||
|
fetch('/api/stats/tetris/score', {
|
||||||
|
method: 'POST',
|
||||||
|
headers: { 'Content-Type': 'application/json', 'Authorization': `Bearer ${token}` },
|
||||||
|
body: JSON.stringify({ score })
|
||||||
|
})
|
||||||
|
.then(r => r.json())
|
||||||
|
.then(data => { if (data.bestScore !== undefined) console.log('Meilleur score tetris:', data.bestScore); })
|
||||||
|
.catch(err => console.error('Erreur sauvegarde score tetris:', err));
|
||||||
|
}
|
||||||
|
|
||||||
|
const game = new Tetris(
|
||||||
|
// onRender
|
||||||
|
() => {
|
||||||
|
if (duel) duel.synchronize_game();
|
||||||
|
render(game);
|
||||||
|
updateButtons();
|
||||||
|
},
|
||||||
|
// onGameOver
|
||||||
|
(score, validBlock) => {
|
||||||
|
if (duel && duel.isReady) duel.onLocalGameOver(score, validBlock);
|
||||||
|
else saveTetrisScore(score);
|
||||||
|
render(game);
|
||||||
|
updateButtons();
|
||||||
|
showOverlay('GAME OVER', score);
|
||||||
|
loadLeaderboards();
|
||||||
|
loadGameHistory();
|
||||||
|
},
|
||||||
|
// onBlockPlaced
|
||||||
|
(grid) => { if (duel) duel.onLocalBlockPlaced(grid, game.score); },
|
||||||
|
// onLinesCleared
|
||||||
|
(count, holeCol) => { if (duel) duel.onLocalLinesCleared(count, holeCol); },
|
||||||
|
// onShieldChanged
|
||||||
|
(event) => { if (duel) duel.onLocalShieldChanged(event); }
|
||||||
|
);
|
||||||
|
|
||||||
|
// ── Boutons de contrôle ──────────────────────
|
||||||
|
|
||||||
|
btnStart.addEventListener('click', () => {
|
||||||
|
if (duel && duel.isReady) duel.startDuel();
|
||||||
|
else startLocalGame();
|
||||||
|
});
|
||||||
|
|
||||||
|
btnPause.addEventListener('click', () => {
|
||||||
|
if (duel && duel.isReady) {
|
||||||
|
duel.togglePause();
|
||||||
|
} else {
|
||||||
|
game.pause();
|
||||||
|
updateButtons();
|
||||||
|
if (game.isPaused) showOverlay('PAUSE');
|
||||||
|
else hideOverlay();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
btnStop.addEventListener('click', () => {
|
||||||
|
if (duel && duel.isReady) {
|
||||||
|
duel.stop();
|
||||||
|
} else {
|
||||||
|
game.stop();
|
||||||
|
updateButtons();
|
||||||
|
render(game);
|
||||||
|
showOverlay('STOPPED');
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
if (btnRestart) {
|
||||||
|
btnRestart.addEventListener('click', () => {
|
||||||
|
if (duel && duel.isReady) return;
|
||||||
|
game.restart();
|
||||||
|
updateButtons();
|
||||||
|
render(game);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Paramètres ───────────────────────────────
|
||||||
|
|
||||||
|
function applySettings() {
|
||||||
|
const settings = {
|
||||||
|
timeToDown: parseInt(inputTTD.value, 10),
|
||||||
|
hardening: parseInt(inputHardening.value, 10),
|
||||||
|
decrementTTD: parseInt(inputDecrement.value, 10),
|
||||||
|
};
|
||||||
|
game.configure(settings);
|
||||||
|
if (duel && duel.isReady) duel.syncSettings(settings);
|
||||||
|
}
|
||||||
|
|
||||||
|
inputTTD.addEventListener('change', applySettings);
|
||||||
|
inputHardening.addEventListener('change', applySettings);
|
||||||
|
inputDecrement.addEventListener('change', applySettings);
|
||||||
|
|
||||||
|
// ── Thème ────────────────────────────────────
|
||||||
|
|
||||||
|
document.querySelectorAll('.theme-btn').forEach(btn => {
|
||||||
|
btn.addEventListener('click', () => setColorTheme(btn.dataset.theme));
|
||||||
|
});
|
||||||
@@ -1,406 +0,0 @@
|
|||||||
// ─────────────────────────────────────────────
|
|
||||||
// UI
|
|
||||||
// ─────────────────────────────────────────────
|
|
||||||
|
|
||||||
const btnStart = document.getElementById('btn-start');
|
|
||||||
const btnPause = document.getElementById('btn-pause');
|
|
||||||
const btnStop = document.getElementById('btn-stop');
|
|
||||||
const overlay = document.getElementById('overlay');
|
|
||||||
const inputTTD = document.getElementById('input-ttd');
|
|
||||||
const inputHardening = document.getElementById('input-hardening');
|
|
||||||
const inputDecrement = document.getElementById('input-decrement');
|
|
||||||
|
|
||||||
// Duel UI
|
|
||||||
const btnJoinDuel = document.getElementById('btn-join-duel');
|
|
||||||
const btnLeaveDuel = document.getElementById('btn-leave-duel');
|
|
||||||
const inputRoomCode = document.getElementById('input-room-code');
|
|
||||||
const duelStatusEl = document.getElementById('duel-status');
|
|
||||||
const opponentSection = document.getElementById('opponent-section');
|
|
||||||
|
|
||||||
// Matchmaking UI
|
|
||||||
const btnMatchmaking = document.getElementById('btn-matchmaking');
|
|
||||||
const btnMatchmakingCancel = document.getElementById('btn-matchmaking-cancel');
|
|
||||||
const matchmakingStatusEl = document.getElementById('matchmaking-status');
|
|
||||||
|
|
||||||
function updateButtons() {
|
|
||||||
btnStart.disabled = game.isRunning;
|
|
||||||
btnPause.disabled = !game.isRunning;
|
|
||||||
btnStop.disabled = !game.isRunning;
|
|
||||||
btnPause.textContent = game.isPaused ? 'Resume' : 'Pause';
|
|
||||||
inputTTD.disabled = game.isRunning;
|
|
||||||
inputHardening.disabled = game.isRunning;
|
|
||||||
inputDecrement.disabled = game.isRunning;
|
|
||||||
}
|
|
||||||
|
|
||||||
function showOverlay(title, score) {
|
|
||||||
document.getElementById('overlay-title').textContent = title;
|
|
||||||
document.getElementById('overlay-score').textContent = score !== undefined ? `Score : ${score}` : '';
|
|
||||||
overlay.classList.add('visible');
|
|
||||||
}
|
|
||||||
|
|
||||||
function hideOverlay() {
|
|
||||||
overlay.classList.remove('visible');
|
|
||||||
}
|
|
||||||
|
|
||||||
// ─────────────────────────────────────────────
|
|
||||||
// SOCKET + DUEL
|
|
||||||
// ─────────────────────────────────────────────
|
|
||||||
|
|
||||||
const socket = io({
|
|
||||||
auth: { token: localStorage.getItem('auth_token') },
|
|
||||||
reconnection: true,
|
|
||||||
reconnectionAttempts: 5,
|
|
||||||
reconnectionDelay: 1000,
|
|
||||||
transports: ['websocket', 'polling']
|
|
||||||
});
|
|
||||||
|
|
||||||
let duel = null;
|
|
||||||
|
|
||||||
function updateDuelStatus(status, opponentName) {
|
|
||||||
duelStatusEl.className = '';
|
|
||||||
if (status === 'waiting') {
|
|
||||||
duelStatusEl.textContent = 'En attente d\'un adversaire…';
|
|
||||||
duelStatusEl.classList.add('waiting');
|
|
||||||
opponentSection.classList.remove('visible');
|
|
||||||
} else if (status === 'ready') {
|
|
||||||
duelStatusEl.textContent = `Prêt — ${opponentName}`;
|
|
||||||
duelStatusEl.classList.add('ready');
|
|
||||||
opponentSection.classList.add('visible');
|
|
||||||
if (duel) duel.hideOpponentOverlay();
|
|
||||||
renderOpponent(duel ? duel.opponentGrid : Array.from({length:20}, () => Array(10).fill(0)));
|
|
||||||
} else {
|
|
||||||
duelStatusEl.textContent = '—';
|
|
||||||
opponentSection.classList.remove('visible');
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function startLocalGame() {
|
|
||||||
hideOverlay();
|
|
||||||
game.start();
|
|
||||||
updateButtons();
|
|
||||||
render();
|
|
||||||
}
|
|
||||||
|
|
||||||
// ─────────────────────────────────────────────
|
|
||||||
// SCORE SAVE (solo)
|
|
||||||
// ─────────────────────────────────────────────
|
|
||||||
|
|
||||||
function saveTetrisScore(score) {
|
|
||||||
const token = localStorage.getItem('auth_token');
|
|
||||||
if (!token) return;
|
|
||||||
fetch('/api/stats/tetris/score', {
|
|
||||||
method: 'POST',
|
|
||||||
headers: {
|
|
||||||
'Content-Type': 'application/json',
|
|
||||||
'Authorization': `Bearer ${token}`
|
|
||||||
},
|
|
||||||
body: JSON.stringify({ score })
|
|
||||||
})
|
|
||||||
.then(r => r.json())
|
|
||||||
.then(data => {
|
|
||||||
if (data.bestScore !== undefined) {
|
|
||||||
console.log('Meilleur score tetris:', data.bestScore);
|
|
||||||
}
|
|
||||||
})
|
|
||||||
.catch(err => console.error('Erreur sauvegarde score tetris:', err));
|
|
||||||
}
|
|
||||||
|
|
||||||
// ─────────────────────────────────────────────
|
|
||||||
// DUEL BUTTONS
|
|
||||||
// ─────────────────────────────────────────────
|
|
||||||
|
|
||||||
btnJoinDuel.addEventListener('click', () => {
|
|
||||||
const code = inputRoomCode.value.trim().toUpperCase();
|
|
||||||
if (!code) return;
|
|
||||||
if (duel) { duel.leave(); }
|
|
||||||
duel = new Duel(socket, game, updateDuelStatus, startLocalGame);
|
|
||||||
duel.join(code);
|
|
||||||
btnJoinDuel.disabled = true;
|
|
||||||
btnLeaveDuel.disabled = false;
|
|
||||||
inputRoomCode.disabled = true;
|
|
||||||
updateDuelStatus('waiting', null);
|
|
||||||
});
|
|
||||||
|
|
||||||
btnLeaveDuel.addEventListener('click', () => {
|
|
||||||
if (duel) { duel.leave(); duel = null; }
|
|
||||||
btnJoinDuel.disabled = false;
|
|
||||||
btnLeaveDuel.disabled = true;
|
|
||||||
inputRoomCode.disabled = false;
|
|
||||||
updateDuelStatus(null, null);
|
|
||||||
});
|
|
||||||
|
|
||||||
// ─────────────────────────────────────────────
|
|
||||||
// MATCHMAKING
|
|
||||||
// ─────────────────────────────────────────────
|
|
||||||
|
|
||||||
btnMatchmaking.addEventListener('click', () => {
|
|
||||||
socket.emit('tetris:matchmaking-join');
|
|
||||||
btnMatchmaking.disabled = true;
|
|
||||||
btnMatchmakingCancel.disabled = false;
|
|
||||||
btnJoinDuel.disabled = true;
|
|
||||||
matchmakingStatusEl.textContent = 'Recherche en cours…';
|
|
||||||
matchmakingStatusEl.className = 'waiting';
|
|
||||||
});
|
|
||||||
|
|
||||||
btnMatchmakingCancel.addEventListener('click', () => {
|
|
||||||
socket.emit('tetris:matchmaking-leave');
|
|
||||||
btnMatchmaking.disabled = false;
|
|
||||||
btnMatchmakingCancel.disabled = true;
|
|
||||||
btnJoinDuel.disabled = false;
|
|
||||||
matchmakingStatusEl.textContent = '';
|
|
||||||
});
|
|
||||||
|
|
||||||
socket.on('tetris:matchmaking-status', (data) => {
|
|
||||||
if (data.status === 'searching') {
|
|
||||||
matchmakingStatusEl.textContent = `Recherche… (${data.position} joueur(s) en attente)`;
|
|
||||||
} else if (data.status === 'idle') {
|
|
||||||
matchmakingStatusEl.textContent = '';
|
|
||||||
btnMatchmaking.disabled = false;
|
|
||||||
btnMatchmakingCancel.disabled = true;
|
|
||||||
btnJoinDuel.disabled = false;
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
socket.on('tetris:matched', (data) => {
|
|
||||||
matchmakingStatusEl.textContent = `Adversaire trouvé : ${data.opponent} !`;
|
|
||||||
matchmakingStatusEl.className = 'ready';
|
|
||||||
btnMatchmaking.disabled = false;
|
|
||||||
btnMatchmakingCancel.disabled = true;
|
|
||||||
btnJoinDuel.disabled = false;
|
|
||||||
|
|
||||||
// Auto-rejoindre la salle générée
|
|
||||||
if (duel) { duel.leave(); }
|
|
||||||
duel = new Duel(socket, game, updateDuelStatus, startLocalGame);
|
|
||||||
duel.join(data.roomCode);
|
|
||||||
inputRoomCode.value = data.roomCode;
|
|
||||||
btnJoinDuel.disabled = true;
|
|
||||||
btnLeaveDuel.disabled = false;
|
|
||||||
inputRoomCode.disabled = true;
|
|
||||||
updateDuelStatus('waiting', null);
|
|
||||||
});
|
|
||||||
|
|
||||||
// ─────────────────────────────────────────────
|
|
||||||
// INIT
|
|
||||||
// ─────────────────────────────────────────────
|
|
||||||
|
|
||||||
const game = new Tetris(
|
|
||||||
// onRender
|
|
||||||
() => {
|
|
||||||
if (duel) duel.synchronize_game();
|
|
||||||
render();
|
|
||||||
updateButtons();
|
|
||||||
},
|
|
||||||
// onGameOver
|
|
||||||
(score, validBlock) => {
|
|
||||||
const isDuel = duel && duel.isReady;
|
|
||||||
if (isDuel) {
|
|
||||||
duel.onLocalGameOver(score, validBlock);
|
|
||||||
} else {
|
|
||||||
saveTetrisScore(score);
|
|
||||||
}
|
|
||||||
render();
|
|
||||||
updateButtons();
|
|
||||||
showOverlay('GAME OVER', score);
|
|
||||||
loadLeaderboards();
|
|
||||||
loadGameHistory();
|
|
||||||
},
|
|
||||||
// onBlockPlaced — relay duel
|
|
||||||
(grid) => {
|
|
||||||
if (duel) duel.onLocalBlockPlaced(grid, game.score);
|
|
||||||
},
|
|
||||||
// onLinesCleared — relay duel
|
|
||||||
(count, holeCol) => {
|
|
||||||
if (duel) duel.onLocalLinesCleared(count, holeCol);
|
|
||||||
}
|
|
||||||
);
|
|
||||||
|
|
||||||
btnStart.addEventListener('click', () => {
|
|
||||||
if (duel && duel.isReady) {
|
|
||||||
duel.startDuel(); // déclenche les deux parties via le serveur
|
|
||||||
} else {
|
|
||||||
startLocalGame(); // solo
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
btnPause.addEventListener('click', () => {
|
|
||||||
if (duel && duel.isReady) {
|
|
||||||
duel.togglePause();
|
|
||||||
} else {
|
|
||||||
game.pause();
|
|
||||||
updateButtons();
|
|
||||||
if (game.isPaused) showOverlay('PAUSE');
|
|
||||||
else hideOverlay();
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
btnStop.addEventListener('click', () => {
|
|
||||||
if (duel && duel.isReady) {
|
|
||||||
duel.stop();
|
|
||||||
} else {
|
|
||||||
game.stop();
|
|
||||||
updateButtons();
|
|
||||||
render();
|
|
||||||
showOverlay('STOPPED');
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
function applySettings() {
|
|
||||||
const settings = {
|
|
||||||
timeToDown: parseInt(inputTTD.value, 10),
|
|
||||||
hardening: parseInt(inputHardening.value, 10),
|
|
||||||
decrementTTD: parseInt(inputDecrement.value, 10),
|
|
||||||
};
|
|
||||||
game.configure(settings);
|
|
||||||
if (duel && duel.isReady) duel.syncSettings(settings);
|
|
||||||
}
|
|
||||||
|
|
||||||
inputTTD.addEventListener('change', applySettings);
|
|
||||||
inputHardening.addEventListener('change', applySettings);
|
|
||||||
inputDecrement.addEventListener('change', applySettings);
|
|
||||||
|
|
||||||
const btnRestart = document.getElementById('btn-restart');
|
|
||||||
if (btnRestart) {
|
|
||||||
btnRestart.addEventListener('click', () => {
|
|
||||||
if (duel && duel.isReady) return;
|
|
||||||
game.restart();
|
|
||||||
updateButtons();
|
|
||||||
render();
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
// ─────────────────────────────────────────────
|
|
||||||
// GAME HISTORY
|
|
||||||
// ─────────────────────────────────────────────
|
|
||||||
|
|
||||||
async function loadGameHistory() {
|
|
||||||
const token = localStorage.getItem('auth_token');
|
|
||||||
if (!token) return;
|
|
||||||
|
|
||||||
try {
|
|
||||||
const res = await fetch('/api/stats/tetris/history', {
|
|
||||||
headers: { 'Authorization': `Bearer ${token}` }
|
|
||||||
});
|
|
||||||
if (!res.ok) return;
|
|
||||||
const history = await res.json();
|
|
||||||
renderGameHistory(history);
|
|
||||||
} catch (err) {
|
|
||||||
console.error('Erreur chargement historique:', err);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function renderGameHistory(history) {
|
|
||||||
const tbody = document.getElementById('lb-history-body');
|
|
||||||
if (!tbody) return;
|
|
||||||
if (!history.length) {
|
|
||||||
tbody.innerHTML = '<tr><td colspan="5">Aucune partie jouée</td></tr>';
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
tbody.innerHTML = history.map((entry, i) => {
|
|
||||||
const date = new Date(entry.played_at).toLocaleDateString('fr-FR', {
|
|
||||||
day: '2-digit', month: '2-digit', year: '2-digit',
|
|
||||||
hour: '2-digit', minute: '2-digit'
|
|
||||||
});
|
|
||||||
const type = entry.game_type === 'duel' ? 'Duel' : 'Solo';
|
|
||||||
let resultHtml = '—';
|
|
||||||
if (entry.result === 'win') resultHtml = '<span class="hist-win">Victoire</span>';
|
|
||||||
if (entry.result === 'loss') resultHtml = '<span class="hist-loss">Défaite</span>';
|
|
||||||
return `<tr>
|
|
||||||
<td>${i + 1}</td>
|
|
||||||
<td>${date}</td>
|
|
||||||
<td>${type}</td>
|
|
||||||
<td>${entry.score}</td>
|
|
||||||
<td>${resultHtml}</td>
|
|
||||||
</tr>`;
|
|
||||||
}).join('');
|
|
||||||
}
|
|
||||||
|
|
||||||
// ─────────────────────────────────────────────
|
|
||||||
// LEADERBOARDS
|
|
||||||
// ─────────────────────────────────────────────
|
|
||||||
|
|
||||||
async function loadLeaderboards() {
|
|
||||||
const token = localStorage.getItem('auth_token');
|
|
||||||
if (!token) return;
|
|
||||||
|
|
||||||
const headers = { 'Authorization': `Bearer ${token}` };
|
|
||||||
|
|
||||||
try {
|
|
||||||
const [scoresRes, winsRes, meRes, rankScoreRes, rankWinsRes] = await Promise.all([
|
|
||||||
fetch('/api/stats/tetris/leaderboard/score', { headers }),
|
|
||||||
fetch('/api/stats/tetris/leaderboard/wins', { headers }),
|
|
||||||
fetch('/api/stats/me', { headers }),
|
|
||||||
fetch('/api/stats/tetris/rank/score', { headers }),
|
|
||||||
fetch('/api/stats/tetris/rank/wins', { headers })
|
|
||||||
]);
|
|
||||||
|
|
||||||
const me = meRes.ok ? await meRes.json() : null;
|
|
||||||
const rankScore = rankScoreRes.ok ? (await rankScoreRes.json()).rank : null;
|
|
||||||
const rankWins = rankWinsRes.ok ? (await rankWinsRes.json()).rank : null;
|
|
||||||
|
|
||||||
if (scoresRes.ok) {
|
|
||||||
const scores = await scoresRes.json();
|
|
||||||
renderLeaderboard('lb-scores-body', scores, ['tetris_best_score', 'tetris_games_played'], me, rankScore);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (winsRes.ok) {
|
|
||||||
const wins = await winsRes.json();
|
|
||||||
renderLeaderboard('lb-wins-body', wins, ['tetris_wins', 'tetris_games_played'], me, rankWins);
|
|
||||||
}
|
|
||||||
} catch (err) {
|
|
||||||
console.error('Erreur chargement leaderboards:', err);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function renderLeaderboard(tbodyId, rows, [col1, col2], me, myRank) {
|
|
||||||
const tbody = document.getElementById(tbodyId);
|
|
||||||
if (!tbody) return;
|
|
||||||
if (!rows.length && !me) {
|
|
||||||
tbody.innerHTML = '<tr><td colspan="4">Aucun résultat</td></tr>';
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
const myUsername = me?.username;
|
|
||||||
const inTop = rows.some(r => r.username === myUsername);
|
|
||||||
|
|
||||||
let html = rows.map((r, i) => {
|
|
||||||
const isMe = r.username === myUsername;
|
|
||||||
return `<tr class="${isMe ? 'lb-me' : ''}">
|
|
||||||
<td>${i + 1}</td>
|
|
||||||
<td>${escapeHtml(r.username)}${isMe ? ' <span class="lb-you">(vous)</span>' : ''}</td>
|
|
||||||
<td>${r[col1] ?? 0}</td>
|
|
||||||
<td>${r[col2] ?? 0}</td>
|
|
||||||
</tr>`;
|
|
||||||
}).join('');
|
|
||||||
|
|
||||||
if (!inTop && me && myRank !== null) {
|
|
||||||
html += `<tr class="lb-separator"><td colspan="4">· · ·</td></tr>`;
|
|
||||||
html += `<tr class="lb-me">
|
|
||||||
<td>${myRank}</td>
|
|
||||||
<td>${escapeHtml(myUsername)} <span class="lb-you">(vous)</span></td>
|
|
||||||
<td>${me[col1] ?? 0}</td>
|
|
||||||
<td>${me[col2] ?? 0}</td>
|
|
||||||
</tr>`;
|
|
||||||
}
|
|
||||||
|
|
||||||
tbody.innerHTML = html || '<tr><td colspan="4">Aucun résultat</td></tr>';
|
|
||||||
}
|
|
||||||
|
|
||||||
function escapeHtml(str) {
|
|
||||||
return String(str).replace(/&/g,'&').replace(/</g,'<').replace(/>/g,'>');
|
|
||||||
}
|
|
||||||
|
|
||||||
// Tabs leaderboard
|
|
||||||
document.querySelectorAll('.lb-tab').forEach(tab => {
|
|
||||||
tab.addEventListener('click', () => {
|
|
||||||
document.querySelectorAll('.lb-tab').forEach(t => t.classList.remove('lb-tab--active'));
|
|
||||||
document.querySelectorAll('.lb-content').forEach(c => c.classList.remove('lb-content--active'));
|
|
||||||
tab.classList.add('lb-tab--active');
|
|
||||||
document.getElementById(`lb-${tab.dataset.tab}`).classList.add('lb-content--active');
|
|
||||||
if (tab.dataset.tab === 'history') loadGameHistory();
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
// Chargement initial des leaderboards
|
|
||||||
loadLeaderboards();
|
|
||||||
loadGameHistory();
|
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
import { Window, windowRegistry } from './windows.js';
|
import { Window, windowRegistry } from '../core/windows.js';
|
||||||
import { API, STORAGE_KEYS, CSS } from './config.js';
|
import { API, STORAGE_KEYS, CSS } from '../core/config.js';
|
||||||
import { eventBus, Events } from './events.js';
|
import { eventBus, Events } from '../core/events.js';
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Avatar management window
|
* Avatar management window
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
import { Window, windowRegistry } from './windows.js';
|
import { Window, windowRegistry } from '../core/windows.js';
|
||||||
import { API, STORAGE_KEYS, CSS } from './config.js';
|
import { API, STORAGE_KEYS, CSS } from '../core/config.js';
|
||||||
import { eventBus, Events } from './events.js';
|
import { eventBus, Events } from '../core/events.js';
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Friends management window
|
* Friends management window
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
import { Window } from './windows.js';
|
import { Window } from '../core/windows.js';
|
||||||
import { API, STORAGE_KEYS, CSS } from './config.js';
|
import { API, STORAGE_KEYS, CSS } from '../core/config.js';
|
||||||
import { eventBus, Events } from './events.js';
|
import { eventBus, Events } from '../core/events.js';
|
||||||
|
|
||||||
export class GameRoomWindow extends Window {
|
export class GameRoomWindow extends Window {
|
||||||
constructor() {
|
constructor() {
|
||||||
@@ -194,7 +194,8 @@ export class GameRoomWindow extends Window {
|
|||||||
players: [],
|
players: [],
|
||||||
currentPlayerIndex: 0,
|
currentPlayerIndex: 0,
|
||||||
guessedLetters: [],
|
guessedLetters: [],
|
||||||
scores: {}
|
scores: {},
|
||||||
|
counter: 0
|
||||||
};
|
};
|
||||||
|
|
||||||
this.initDrawing();
|
this.initDrawing();
|
||||||
@@ -1568,8 +1569,11 @@ export class GameRoomWindow extends Window {
|
|||||||
|
|
||||||
nextRound() {
|
nextRound() {
|
||||||
// Move to next player
|
// Move to next player
|
||||||
this.gameState.currentPlayerIndex = (this.gameState.currentPlayerIndex + 1) % this.gameState.players.length;
|
this.gameState.counter++;
|
||||||
const nextDrawer = this.gameState.players[this.gameState.currentPlayerIndex];
|
if (this.gameState.counter >= this.gameState.players.length) {
|
||||||
|
this.gameState.counter = 0;
|
||||||
|
}
|
||||||
|
const nextDrawer = this.gameState.players[this.gameState.counter];
|
||||||
|
|
||||||
if (this.socket?.connected) {
|
if (this.socket?.connected) {
|
||||||
this.socket.emit('game-next-round', { drawer: nextDrawer });
|
this.socket.emit('game-next-round', { drawer: nextDrawer });
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
import { Window } from './windows.js';
|
import { Window } from '../core/windows.js';
|
||||||
import { STORAGE_KEYS, CSS } from './config.js';
|
import { STORAGE_KEYS, CSS } from '../core/config.js';
|
||||||
import { eventBus, Events } from './events.js';
|
import { eventBus, Events } from '../core/events.js';
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Global chat window
|
* Global chat window
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
import { Window } from './windows.js';
|
import { Window } from '../core/windows.js';
|
||||||
import { API, STORAGE_KEYS, CSS } from './config.js';
|
import { API, STORAGE_KEYS, CSS } from '../core/config.js';
|
||||||
import { eventBus, Events } from './events.js';
|
import { eventBus, Events } from '../core/events.js';
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Login and registration window
|
* Login and registration window
|
||||||
@@ -17,6 +17,7 @@ export class LoginWindow extends Window {
|
|||||||
this.buildUI();
|
this.buildUI();
|
||||||
this.bindEvents();
|
this.bindEvents();
|
||||||
this.checkIfAlreadyLoggedIn();
|
this.checkIfAlreadyLoggedIn();
|
||||||
|
this.NotficationContainer();
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -129,6 +130,7 @@ export class LoginWindow extends Window {
|
|||||||
if (response.ok && data.token) {
|
if (response.ok && data.token) {
|
||||||
localStorage.setItem(STORAGE_KEYS.AUTH_TOKEN, data.token);
|
localStorage.setItem(STORAGE_KEYS.AUTH_TOKEN, data.token);
|
||||||
this.showMessage('Login successful! Welcome.', 'success');
|
this.showMessage('Login successful! Welcome.', 'success');
|
||||||
|
this.showNotification('Login successful', 'green');
|
||||||
|
|
||||||
// Emit login event
|
// Emit login event
|
||||||
eventBus.emit(Events.USER_LOGGED_IN, { username, token: data.token });
|
eventBus.emit(Events.USER_LOGGED_IN, { username, token: data.token });
|
||||||
@@ -138,6 +140,7 @@ export class LoginWindow extends Window {
|
|||||||
} else {
|
} else {
|
||||||
const errorMsg = data?.message || 'Login failed';
|
const errorMsg = data?.message || 'Login failed';
|
||||||
this.showMessage(errorMsg, 'error');
|
this.showMessage(errorMsg, 'error');
|
||||||
|
this.showNotification(errorMsg, 'red');
|
||||||
}
|
}
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
console.error('Login error:', error);
|
console.error('Login error:', error);
|
||||||
@@ -170,10 +173,12 @@ export class LoginWindow extends Window {
|
|||||||
|
|
||||||
if (response.ok) {
|
if (response.ok) {
|
||||||
this.showMessage('Registration successful! You can now sign in.', 'success');
|
this.showMessage('Registration successful! You can now sign in.', 'success');
|
||||||
|
this.showNotification('Registration successful', 'green');
|
||||||
eventBus.emit(Events.USER_REGISTERED, { username });
|
eventBus.emit(Events.USER_REGISTERED, { username });
|
||||||
} else {
|
} else {
|
||||||
const errorMsg = data?.message || 'Registration failed';
|
const errorMsg = data?.message || 'Registration failed';
|
||||||
this.showMessage(errorMsg, 'error');
|
this.showMessage(errorMsg, 'error');
|
||||||
|
this.showNotification(errorMsg, 'red');
|
||||||
}
|
}
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
console.error('Registration error:', error);
|
console.error('Registration error:', error);
|
||||||
@@ -200,6 +205,7 @@ export class LoginWindow extends Window {
|
|||||||
if (event.data?.token) {
|
if (event.data?.token) {
|
||||||
localStorage.setItem(STORAGE_KEYS.AUTH_TOKEN, event.data.token);
|
localStorage.setItem(STORAGE_KEYS.AUTH_TOKEN, event.data.token);
|
||||||
this.showMessage('GitHub login successful! Welcome.', 'success');
|
this.showMessage('GitHub login successful! Welcome.', 'success');
|
||||||
|
this.showNotification('GitHub login successful', 'green');
|
||||||
|
|
||||||
// Emit login event
|
// Emit login event
|
||||||
eventBus.emit(Events.USER_LOGGED_IN, {
|
eventBus.emit(Events.USER_LOGGED_IN, {
|
||||||
@@ -215,6 +221,55 @@ export class LoginWindow extends Window {
|
|||||||
window.addEventListener('message', handleMessage, { once: true });
|
window.addEventListener('message', handleMessage, { once: true });
|
||||||
}
|
}
|
||||||
|
|
||||||
|
NotficationContainer()
|
||||||
|
{
|
||||||
|
if (document.getElementById('notification-container')) return;
|
||||||
|
|
||||||
|
const container = this.createElement('div');
|
||||||
|
container.id = 'notification-container';
|
||||||
|
Object.assign(container.style, {
|
||||||
|
position: 'fixed',
|
||||||
|
top: '20px',
|
||||||
|
right: '20px',
|
||||||
|
zIndex: 1000,
|
||||||
|
display: 'flex',
|
||||||
|
flexDirection: 'column',
|
||||||
|
gap: '10px'
|
||||||
|
});
|
||||||
|
document.body.appendChild(container);
|
||||||
|
}
|
||||||
|
|
||||||
|
showNotification(message, color) {
|
||||||
|
const container = document.getElementById('notification-container');
|
||||||
|
if (!container) return;
|
||||||
|
|
||||||
|
const notification = document.createElement('div');
|
||||||
|
notification.textContent = message;
|
||||||
|
Object.assign(notification.style, {
|
||||||
|
backgroundColor: color,
|
||||||
|
color: 'white',
|
||||||
|
padding: '10px 20px',
|
||||||
|
borderRadius: '5px',
|
||||||
|
boxShadow: '0 2px 6px rgba(0,0,0,0.3)',
|
||||||
|
opacity: '0',
|
||||||
|
transform: 'translateY(-8px)',
|
||||||
|
transition: 'opacity 0.5s ease, transform 0.5s ease'
|
||||||
|
});
|
||||||
|
|
||||||
|
container.appendChild(notification);
|
||||||
|
|
||||||
|
requestAnimationFrame(() => {
|
||||||
|
notification.style.opacity = '1';
|
||||||
|
notification.style.transform = 'translateY(0)';
|
||||||
|
});
|
||||||
|
|
||||||
|
setTimeout(() => {
|
||||||
|
notification.style.opacity = '0';
|
||||||
|
notification.style.transform = 'translateY(-8px)';
|
||||||
|
setTimeout(() => notification.remove(), 500);
|
||||||
|
}, 2200);
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Displays a feedback message
|
* Displays a feedback message
|
||||||
* @param {string} text - Message text
|
* @param {string} text - Message text
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
import { Window } from './windows.js';
|
import { Window } from '../core/windows.js';
|
||||||
import { API, STORAGE_KEYS } from './config.js';
|
import { API, STORAGE_KEYS } from '../core/config.js';
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Stats window — displays Scribble + Tetris stats for any user
|
* Stats window — displays Scribble + Tetris stats for any user
|
||||||