Compare commits
19 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| c066fdc31c | |||
| c96629b704 | |||
| 41612f5d39 | |||
| e1573ba9f0 | |||
| b9c4c817f8 | |||
| 384363c8dd | |||
| def9918047 | |||
| cafa0cccc4 | |||
| 8b907d5a86 | |||
| 13f93fb332 | |||
| 801750da96 | |||
| 82623b0078 | |||
| d3e2d9bdf9 | |||
| 9c1e8e03bb | |||
| 55c241fd61 | |||
| 592bb38c0d | |||
| 72bc9ea628 | |||
| 557cf23f71 | |||
| b51b711b10 |
@@ -1,10 +0,0 @@
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|||||||
POSTGRES_PASSWORD=coucou
|
|
||||||
JWT_SECRET=superlongsecretkeyatleast32characterspleasenevercommitthis
|
|
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POSTGRES_DB=database
|
|
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POSTGRES_HOST=database
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POSTGRES_USER=user
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GITHUB_CLIENT_ID=Ov23li6ovg3fzec5IO5D
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GITHUB_CLIENT_SECRET=0345e959e8f0e9f784061c5c90ee227ddb2ef9ab
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GITHUB_CALLBACK_URL=http://localhost:8080/api/auth/github/callback
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||||||
|
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pogpog
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||||||
@@ -1,24 +1,16 @@
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all :
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all : up
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||||||
@$(call random_shmol_cat, "hELLO", "nice human corrector", $(CLS), )
|
|
||||||
@docker compose -f ./docker-compose.yml up -d
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||||||
|
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||||||
no_cache :
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up :
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@docker compose -f ./docker-compose.yml build --no-cache
|
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||||||
@docker compose -f ./docker-compose.yml up -d
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@docker compose -f ./docker-compose.yml up -d
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||||||
|
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||||||
clean :
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clean :
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||||||
@$(call print_cat, $(CLEAR), $(C_225), $(C_320), $(C_450), $(call pad_word, 10, "Objects"), $(call pad_word, 12, "Exterminated"));
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||||||
@docker compose -f ./docker-compose.yml down -t 1
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@docker compose -f ./docker-compose.yml down -t 1
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||||||
|
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||||||
fclean :
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fclean :
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||||||
@$(call print_cat, $(CLEAR), $(C_120), $(C_300), $(C_210), $(call pad_word, 10, "All⠀clean"), $(call pad_word, 12, "Miaster"));
|
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||||||
@docker compose -f ./docker-compose.yml down -v -t 1
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@docker compose -f ./docker-compose.yml down -v -t 1
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||||||
@docker system prune -af --volumes
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@docker system prune -af --volumes
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||||||
|
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re : fclean no_cache
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re : fclean up
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@$(call print_cat, $(CLEAR), $(C_120), $(C_300), $(C_210), $(call pad_word, 10, "Re-Doing"), $(call pad_word, 12, "Miaster"));
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||||||
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.PHONY : all no_cache clean fclean re
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||||||
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||||||
|
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@@ -1,5 +1,5 @@
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|||||||
volumes:
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volumes:
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||||||
data:
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pgdata:
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||||||
|
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||||||
networks:
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networks:
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||||||
transcendence:
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transcendence:
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@@ -12,7 +12,7 @@ services:
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ports:
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ports:
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- "5432:5432"
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- "5432:5432"
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volumes:
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volumes:
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- data:/var/lib/postgresql/data/pg15/
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- pgdata:/var/lib/postgresql
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env_file:
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env_file:
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- ../.env
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- ../.env
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networks:
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networks:
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@@ -24,8 +24,6 @@ services:
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build: ./srcs/backend
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build: ./srcs/backend
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expose:
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expose:
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- "3001"
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- "3001"
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# ports:
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# - "3001:3001"
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depends_on:
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depends_on:
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- database
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- database
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volumes:
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volumes:
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@@ -40,7 +38,7 @@ services:
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container_name: frontend
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container_name: frontend
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build: ./srcs/frontend/
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build: ./srcs/frontend/
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ports:
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ports:
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||||||
- "8080:80"
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- "8443:443"
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depends_on:
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depends_on:
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- backend
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- backend
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networks:
|
networks:
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||||||
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@@ -127,7 +127,7 @@ async function createTables()
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status VARCHAR(20) DEFAULT 'waiting',
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status VARCHAR(20) DEFAULT 'waiting',
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max_players INT DEFAULT 8,
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max_players INT DEFAULT 8,
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current_round INT DEFAULT 0,
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current_round INT DEFAULT 0,
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max_rounds INT DEFAULT 3,
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max_rounds INT DEFAULT 5,
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round_duration INT DEFAULT 90,
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round_duration INT DEFAULT 90,
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created_at TIMESTAMP DEFAULT NOW(),
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created_at TIMESTAMP DEFAULT NOW(),
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||||||
started_at TIMESTAMP,
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started_at TIMESTAMP,
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||||||
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|||||||
@@ -1,5 +1,13 @@
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|||||||
FROM node:20-alpine
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FROM node:20-alpine
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||||||
|
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RUN apk add --no-cache openssl
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RUN mkdir -p /etc/backend/.ssl
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||||||
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RUN openssl req -x509 -nodes -days 365 -newkey rsa:2048 \
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-keyout /etc/backend/.ssl/key.pem \
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||||||
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-out /etc/backend/.ssl/cert.pem \
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-subj "/CN=localhost" \
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-addext "subjectAltName=DNS:localhost,IP:127.0.0.1"
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WORKDIR /app
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WORKDIR /app
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|
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COPY package*.json ./
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COPY package*.json ./
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|||||||
@@ -1,5 +1,6 @@
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import express from 'express';
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import express from 'express';
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import http from 'http';
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import https from 'https';
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|
import fs from 'fs';
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import cors from 'cors';
|
import cors from 'cors';
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import {Server} from 'socket.io';
|
import {Server} from 'socket.io';
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import authRouter from './routes/auth.js';
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import authRouter from './routes/auth.js';
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@@ -13,7 +14,11 @@ import setupSocketIO from './services/socket.js';
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import avatarService from './services/avatar.js';
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import avatarService from './services/avatar.js';
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|
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const app = express();
|
const app = express();
|
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const server = http.createServer(app);
|
const httpsOptions = {
|
||||||
|
key: fs.readFileSync('/etc/backend/.ssl/key.pem'),
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||||||
|
cert: fs.readFileSync('/etc/backend/.ssl/cert.pem')
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||||||
|
};
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|
const server = https.createServer(httpsOptions, app);
|
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const io = new Server(server,
|
const io = new Server(server,
|
||||||
{
|
{
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cors:
|
cors:
|
||||||
|
|||||||
@@ -26,6 +26,17 @@ router.post('/login', async(req, res) =>
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|||||||
res.status(result.status).json(result.data);
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res.status(result.status).json(result.data);
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||||||
});
|
});
|
||||||
|
|
||||||
|
router.post('/logout', async(req, res) =>
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{
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||||||
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const authHeader = req.headers['authorization'];
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const token = authHeader && authHeader.split(' ')[1];
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||||||
|
if (!token)
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||||||
|
return (res.status(401).json({error: 'Missing token'}));
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|
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const result = await authService.logout(token);
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|
res.status(result.status).json(result.data);
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||||||
|
});
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|
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router.get('/github', (req, res) => {
|
router.get('/github', (req, res) => {
|
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const githubAuthUrl = `https://github.com/login/oauth/authorize?` +
|
const githubAuthUrl = `https://github.com/login/oauth/authorize?` +
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||||||
`client_id=${process.env.GITHUB_CLIENT_ID}&` +
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`client_id=${process.env.GITHUB_CLIENT_ID}&` +
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||||||
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|||||||
@@ -25,7 +25,7 @@ router.post('/upload', authenticateToken, upload.single('avatar'), async(req, re
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|||||||
res.status(result.status).json(result.data);
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res.status(result.status).json(result.data);
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||||||
});
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});
|
||||||
|
|
||||||
router.delete('/', authenticateToken, async(req, res) =>
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router.delete('/delete', authenticateToken, async(req, res) =>
|
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{
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{
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const result = await avatarService.deleteAvatar(req.user.userId);
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const result = await avatarService.deleteAvatar(req.user.userId);
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res.status(result.status).json(result.data);
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res.status(result.status).json(result.data);
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||||||
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|||||||
@@ -2,6 +2,30 @@ import bcrypt from 'bcrypt';
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|||||||
import jwt from 'jsonwebtoken';
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import jwt from 'jsonwebtoken';
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import {query} from '../db.js';
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import {query} from '../db.js';
|
||||||
|
|
||||||
|
async function logout(token)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (!token)
|
||||||
|
return ({status: 400, data: {error: 'Missing token'}});
|
||||||
|
try
|
||||||
|
{
|
||||||
|
jwt.verify(token, process.env.JWT_SECRET);
|
||||||
|
}
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||||||
|
catch
|
||||||
|
{
|
||||||
|
return ({status: 401, data: {error: 'Invalid token'}});
|
||||||
|
}
|
||||||
|
|
||||||
|
return ({status: 200, data: {message: 'Logged out'}});
|
||||||
|
}
|
||||||
|
catch (err)
|
||||||
|
{
|
||||||
|
console.error(err);
|
||||||
|
return ({status: 500, data: {error: 'Server error'}});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
async function login(username, password)
|
async function login(username, password)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
@@ -60,4 +84,4 @@ async function register(username, password)
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
export default {register, login};
|
export default {register, login, logout};
|
||||||
|
|||||||
@@ -69,6 +69,9 @@ async function deleteAvatar(userId) {
|
|||||||
if (currentAvatar === null)
|
if (currentAvatar === null)
|
||||||
return ({status: 404, data: {error: 'User not found'}});
|
return ({status: 404, data: {error: 'User not found'}});
|
||||||
|
|
||||||
|
if (currentAvatar === DEFAULT_AVATAR)
|
||||||
|
return ({status: 400, data: {error: 'Cannot delete default avatar'}});
|
||||||
|
|
||||||
// Reset the avatar to the default one
|
// Reset the avatar to the default one
|
||||||
await setAvatar(DEFAULT_AVATAR, userId);
|
await setAvatar(DEFAULT_AVATAR, userId);
|
||||||
|
|
||||||
|
|||||||
@@ -30,6 +30,63 @@ async function broadcastRoomsList(io) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function startRoomTimer(io, roomId, seconds)
|
||||||
|
{
|
||||||
|
const gameState = gameRooms.get(roomId);
|
||||||
|
if (!gameState) return;
|
||||||
|
|
||||||
|
if (gameState.timerInterval)
|
||||||
|
clearInterval(gameState.timerInterval);
|
||||||
|
|
||||||
|
gameState.timerSeconds = seconds;
|
||||||
|
|
||||||
|
gameState.timerInterval = setInterval(() => {
|
||||||
|
gameState.timerSeconds--;
|
||||||
|
|
||||||
|
if (gameState.timerSeconds < 0)
|
||||||
|
gameState.timerSeconds = 0;
|
||||||
|
|
||||||
|
if (gameState.timerSeconds <= 0)
|
||||||
|
{
|
||||||
|
io.to(roomId).emit('game-timer-sync', {
|
||||||
|
remaining: 0
|
||||||
|
});
|
||||||
|
clearInterval(gameState.timerInterval);
|
||||||
|
gameState.timerInterval = null;
|
||||||
|
io.to(roomId).emit('game-timer-ended', { message: 'Temps écoulé !' });
|
||||||
|
|
||||||
|
gameState.currentPlayerIndex = (gameState.currentPlayerIndex + 1) % gameState.players.length;
|
||||||
|
const nextDrawer = gameState.players[gameState.currentPlayerIndex];
|
||||||
|
gameState.drawer = nextDrawer;
|
||||||
|
|
||||||
|
|
||||||
|
gameState.currentWord = '';
|
||||||
|
gameState.revealedLetters = [];
|
||||||
|
gameState.revealedWord = [];
|
||||||
|
gameState.guessedLetters = [];
|
||||||
|
gameState.wrongGuesses = 0;
|
||||||
|
|
||||||
|
io.to(roomId).emit('game-new-round', {
|
||||||
|
drawer: nextDrawer
|
||||||
|
});
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
io.to(roomId).emit('game-timer-sync', {
|
||||||
|
remaining: gameState.timerSeconds
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}, 1000);
|
||||||
|
}
|
||||||
|
|
||||||
|
function stopRoomTimer(roomId)
|
||||||
|
{
|
||||||
|
const gameState = gameRooms.get(roomId);
|
||||||
|
if (!gameState || !gameState.timerInterval) return;
|
||||||
|
clearInterval(gameState.timerInterval);
|
||||||
|
gameState.timerInterval = null;
|
||||||
|
}
|
||||||
|
|
||||||
// Check if a playing game has only 1 player left and auto-stop it
|
// Check if a playing game has only 1 player left and auto-stop it
|
||||||
async function checkAndStopSinglePlayerGame(io, roomId, dbRoomId) {
|
async function checkAndStopSinglePlayerGame(io, roomId, dbRoomId) {
|
||||||
if (!dbRoomId) return;
|
if (!dbRoomId) return;
|
||||||
@@ -43,6 +100,7 @@ async function checkAndStopSinglePlayerGame(io, roomId, dbRoomId) {
|
|||||||
const players = await gameRoomService.getRoomPlayers(dbRoomId);
|
const players = await gameRoomService.getRoomPlayers(dbRoomId);
|
||||||
if (players.length <= 1) {
|
if (players.length <= 1) {
|
||||||
console.log(`Room ${dbRoomId} has only ${players.length} player(s) left, ending game`);
|
console.log(`Room ${dbRoomId} has only ${players.length} player(s) left, ending game`);
|
||||||
|
stopRoomTimer(roomId);
|
||||||
|
|
||||||
// Update room status to 'ended'
|
// Update room status to 'ended'
|
||||||
await gameRoomService.updateRoomStatus(dbRoomId, 'waiting');
|
await gameRoomService.updateRoomStatus(dbRoomId, 'waiting');
|
||||||
@@ -192,7 +250,9 @@ function setupSocketIO(io)
|
|||||||
revealedLetters: gameState.revealedLetters,
|
revealedLetters: gameState.revealedLetters,
|
||||||
revealedWord: gameState.revealedWord || [],
|
revealedWord: gameState.revealedWord || [],
|
||||||
guessedLetters: gameState.guessedLetters,
|
guessedLetters: gameState.guessedLetters,
|
||||||
players: gameState.players
|
players: gameState.players,
|
||||||
|
scores: gameState.scores || {},
|
||||||
|
timer: gameState.timerSeconds || 0
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
@@ -202,6 +262,15 @@ function setupSocketIO(io)
|
|||||||
if (socket.gameRoomId) {
|
if (socket.gameRoomId) {
|
||||||
const roomId = socket.gameRoomId;
|
const roomId = socket.gameRoomId;
|
||||||
const dbRoomId = socket.gameRoomDbId;
|
const dbRoomId = socket.gameRoomDbId;
|
||||||
|
const userId = socket.user.userId;
|
||||||
|
|
||||||
|
if (dbRoomId && userId) {
|
||||||
|
try {
|
||||||
|
await gameRoomService.leaveRoom(dbRoomId, userId);
|
||||||
|
} catch (err) {
|
||||||
|
console.error('Error removing player from room on socket leave:', err.message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
socket.to(roomId).emit('game-player-left', {
|
socket.to(roomId).emit('game-player-left', {
|
||||||
username: socket.user.username,
|
username: socket.user.username,
|
||||||
@@ -268,7 +337,8 @@ function setupSocketIO(io)
|
|||||||
revealedWord: gameState.revealedWord || [],
|
revealedWord: gameState.revealedWord || [],
|
||||||
guessedLetters: gameState.guessedLetters,
|
guessedLetters: gameState.guessedLetters,
|
||||||
players: gameState.players,
|
players: gameState.players,
|
||||||
scores: gameState.scores || {}
|
scores: gameState.scores || {},
|
||||||
|
timer: gameState.timerSeconds || 0
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
} catch (err) {
|
} catch (err) {
|
||||||
@@ -390,6 +460,7 @@ function setupSocketIO(io)
|
|||||||
const gameState = gameRooms.get(roomId);
|
const gameState = gameRooms.get(roomId);
|
||||||
if (!gameState) return;
|
if (!gameState) return;
|
||||||
|
|
||||||
|
startRoomTimer(io, roomId, 60);
|
||||||
gameState.currentWord = data.word.toLowerCase();
|
gameState.currentWord = data.word.toLowerCase();
|
||||||
gameState.revealedLetters = new Array(data.word.length).fill(false);
|
gameState.revealedLetters = new Array(data.word.length).fill(false);
|
||||||
gameState.revealedWord = new Array(data.word.length).fill('_');
|
gameState.revealedWord = new Array(data.word.length).fill('_');
|
||||||
@@ -552,6 +623,8 @@ function setupSocketIO(io)
|
|||||||
// Update round start scores for next round
|
// Update round start scores for next round
|
||||||
gameState.roundStartScores = { ...gameState.scores };
|
gameState.roundStartScores = { ...gameState.scores };
|
||||||
|
|
||||||
|
stopRoomTimer(roomId);
|
||||||
|
|
||||||
io.to(roomId).emit('game-word-found', {
|
io.to(roomId).emit('game-word-found', {
|
||||||
word: gameState.currentWord,
|
word: gameState.currentWord,
|
||||||
winner: username,
|
winner: username,
|
||||||
@@ -613,6 +686,7 @@ function setupSocketIO(io)
|
|||||||
// If the drawer left and there are still enough players, choose a new drawer
|
// If the drawer left and there are still enough players, choose a new drawer
|
||||||
if (wasDrawer && gameState.players.length >= 1)
|
if (wasDrawer && gameState.players.length >= 1)
|
||||||
{
|
{
|
||||||
|
stopRoomTimer(roomId);
|
||||||
// Pick the next player as the new drawer
|
// Pick the next player as the new drawer
|
||||||
gameState.currentPlayerIndex = gameState.currentPlayerIndex % gameState.players.length;
|
gameState.currentPlayerIndex = gameState.currentPlayerIndex % gameState.players.length;
|
||||||
const newDrawer = gameState.players[gameState.currentPlayerIndex];
|
const newDrawer = gameState.players[gameState.currentPlayerIndex];
|
||||||
@@ -632,6 +706,7 @@ function setupSocketIO(io)
|
|||||||
reason: 'drawer_left',
|
reason: 'drawer_left',
|
||||||
message: `${username} (dessinateur) a quitté, ${newDrawer} devient le nouveau dessinateur`
|
message: `${username} (dessinateur) a quitté, ${newDrawer} devient le nouveau dessinateur`
|
||||||
});
|
});
|
||||||
|
startRoomTimer(io, roomId, 60);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -652,6 +727,7 @@ function setupSocketIO(io)
|
|||||||
socket.on('game-end', async () => {
|
socket.on('game-end', async () => {
|
||||||
const roomId = socket.gameRoomId;
|
const roomId = socket.gameRoomId;
|
||||||
if (!roomId) return;
|
if (!roomId) return;
|
||||||
|
stopRoomTimer(roomId);
|
||||||
|
|
||||||
// Update room status to 'waiting' in database
|
// Update room status to 'waiting' in database
|
||||||
const dbRoomId = socket.gameRoomDbId;
|
const dbRoomId = socket.gameRoomDbId;
|
||||||
@@ -730,6 +806,16 @@ function setupSocketIO(io)
|
|||||||
_tetrisRelayToOpponent(socket, 'tetris:lines-cleared', data);
|
_tetrisRelayToOpponent(socket, 'tetris:lines-cleared', data);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
// Relay pur : shield-activated → adversaire uniquement
|
||||||
|
socket.on('tetris:shield-activated', () => {
|
||||||
|
_tetrisRelayToOpponent(socket, 'tetris:shield-activated', {});
|
||||||
|
});
|
||||||
|
|
||||||
|
// Relay pur : shield-deactivated → adversaire uniquement
|
||||||
|
socket.on('tetris:shield-deactivated', () => {
|
||||||
|
_tetrisRelayToOpponent(socket, 'tetris:shield-deactivated', {});
|
||||||
|
});
|
||||||
|
|
||||||
// start-duel → relayé aux DEUX joueurs de la room (inclut l'émetteur)
|
// start-duel → relayé aux DEUX joueurs de la room (inclut l'émetteur)
|
||||||
socket.on('tetris:start-duel', () => {
|
socket.on('tetris:start-duel', () => {
|
||||||
const code = socket.tetrisRoomCode;
|
const code = socket.tetrisRoomCode;
|
||||||
@@ -857,6 +943,14 @@ function setupSocketIO(io)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
if (dbRoomId && socket.user.userId) {
|
||||||
|
try {
|
||||||
|
await gameRoomService.leaveRoom(dbRoomId, socket.user.userId);
|
||||||
|
} catch (err) {
|
||||||
|
console.error('Error removing disconnected player from room:', err.message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Regular player disconnect
|
// Regular player disconnect
|
||||||
socket.to(roomId).emit('game-player-left', {
|
socket.to(roomId).emit('game-player-left', {
|
||||||
username: socket.user.username,
|
username: socket.user.username,
|
||||||
|
|||||||
@@ -1,5 +1,12 @@
|
|||||||
FROM nginx:alpine
|
FROM nginx:alpine
|
||||||
|
RUN apk add --no-cache openssl && \
|
||||||
|
mkdir -p /etc/nginx/ssl && \
|
||||||
|
openssl req -x509 -nodes -days 365 -newkey rsa:2048 \
|
||||||
|
-keyout /etc/nginx/ssl/key.pem \
|
||||||
|
-out /etc/nginx/ssl/cert.pem \
|
||||||
|
-subj "/CN=localhost" \
|
||||||
|
-addext "subjectAltName=DNS:localhost,IP:127.0.0.1"
|
||||||
COPY src /usr/share/nginx/html
|
COPY src /usr/share/nginx/html
|
||||||
COPY nginx.conf /etc/nginx/conf.d/default.conf
|
COPY nginx.conf /etc/nginx/conf.d/default.conf
|
||||||
EXPOSE 80
|
EXPOSE 443
|
||||||
CMD ["nginx", "-g", "daemon off;"]
|
CMD ["nginx", "-g", "daemon off;"]
|
||||||
@@ -1,5 +1,9 @@
|
|||||||
server {
|
server {
|
||||||
listen 80;
|
listen 443 ssl;
|
||||||
|
|
||||||
|
ssl_certificate /etc/nginx/ssl/cert.pem;
|
||||||
|
ssl_certificate_key /etc/nginx/ssl/key.pem;
|
||||||
|
error_page 497 =301 https://$host:8443$request_uri;
|
||||||
|
|
||||||
root /usr/share/nginx/html;
|
root /usr/share/nginx/html;
|
||||||
index index.html;
|
index index.html;
|
||||||
@@ -11,27 +15,33 @@ server {
|
|||||||
|
|
||||||
# Backend API
|
# Backend API
|
||||||
location /api/ {
|
location /api/ {
|
||||||
proxy_pass http://backend:3001;
|
proxy_pass https://backend:3001;
|
||||||
|
proxy_ssl_verify off;
|
||||||
proxy_set_header Host $host;
|
proxy_set_header Host $host;
|
||||||
proxy_set_header X-Real-IP $remote_addr;
|
proxy_set_header X-Real-IP $remote_addr;
|
||||||
|
proxy_set_header X-Forwarded-Proto https;
|
||||||
}
|
}
|
||||||
|
|
||||||
# Socket.IO WebSocket proxying
|
# Socket.IO WebSocket proxying
|
||||||
location /socket.io/ {
|
location /socket.io/ {
|
||||||
proxy_pass http://backend:3001;
|
proxy_pass https://backend:3001;
|
||||||
|
proxy_ssl_verify off;
|
||||||
proxy_http_version 1.1;
|
proxy_http_version 1.1;
|
||||||
proxy_set_header Upgrade $http_upgrade;
|
proxy_set_header Upgrade $http_upgrade;
|
||||||
proxy_set_header Connection "upgrade";
|
proxy_set_header Connection "upgrade";
|
||||||
proxy_set_header Host $host;
|
proxy_set_header Host $host;
|
||||||
proxy_set_header X-Real-IP $remote_addr;
|
proxy_set_header X-Real-IP $remote_addr;
|
||||||
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
|
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
|
||||||
proxy_set_header X-Forwarded-Proto $scheme;
|
proxy_set_header X-Forwarded-Proto https;
|
||||||
|
proxy_read_timeout 3600s;
|
||||||
|
proxy_send_timeout 3600s;
|
||||||
}
|
}
|
||||||
|
|
||||||
location /avatar/ {
|
location /avatar/ {
|
||||||
proxy_pass http://backend:3001/avatar/;
|
proxy_pass https://backend:3001/avatar/;
|
||||||
proxy_http_version 1.1;
|
proxy_http_version 1.1;
|
||||||
proxy_set_header Host $host;
|
proxy_set_header Host $host;
|
||||||
|
proxy_ssl_verify off;
|
||||||
proxy_hide_header Content-Type;
|
proxy_hide_header Content-Type;
|
||||||
add_header Cache-Control "public, max-age=3600";
|
add_header Cache-Control "public, max-age=3600";
|
||||||
}
|
}
|
||||||
|
|||||||
|
After Width: | Height: | Size: 1.4 MiB |
@@ -6,12 +6,14 @@
|
|||||||
export const API = {
|
export const API = {
|
||||||
AUTH: {
|
AUTH: {
|
||||||
LOGIN: '/api/auth/login',
|
LOGIN: '/api/auth/login',
|
||||||
|
LOGOUT: '/api/auth/logout',
|
||||||
REGISTER: '/api/auth/register',
|
REGISTER: '/api/auth/register',
|
||||||
GITHUB: '/api/auth/github'
|
GITHUB: '/api/auth/github'
|
||||||
},
|
},
|
||||||
AVATAR: {
|
AVATAR: {
|
||||||
GET: '/api/avatar/me',
|
GET: '/api/avatar/me',
|
||||||
UPLOAD: '/api/avatar/upload'
|
UPLOAD: '/api/avatar/upload',
|
||||||
|
DELETE: '/api/avatar/delete'
|
||||||
},
|
},
|
||||||
FRIENDS: {
|
FRIENDS: {
|
||||||
LIST: '/api/friends',
|
LIST: '/api/friends',
|
||||||
@@ -82,6 +82,7 @@ export const Events = {
|
|||||||
|
|
||||||
// Avatar
|
// Avatar
|
||||||
AVATAR_UPDATED: 'avatar:updated',
|
AVATAR_UPDATED: 'avatar:updated',
|
||||||
|
AVATAR_DELETED: 'avatar:deleted',
|
||||||
|
|
||||||
// Chat
|
// Chat
|
||||||
CHAT_CONNECTED: 'chat:connected',
|
CHAT_CONNECTED: 'chat:connected',
|
||||||
@@ -228,6 +228,56 @@ export class Window {
|
|||||||
|
|
||||||
return element;
|
return element;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
NotficationContainer()
|
||||||
|
{
|
||||||
|
if (document.getElementById('notification-container')) return;
|
||||||
|
|
||||||
|
const container = this.createElement('div');
|
||||||
|
container.id = 'notification-container';
|
||||||
|
Object.assign(container.style, {
|
||||||
|
position: 'fixed',
|
||||||
|
top: '20px',
|
||||||
|
right: '20px',
|
||||||
|
zIndex: 1000,
|
||||||
|
display: 'flex',
|
||||||
|
flexDirection: 'column',
|
||||||
|
gap: '10px'
|
||||||
|
});
|
||||||
|
document.body.appendChild(container);
|
||||||
|
}
|
||||||
|
|
||||||
|
showNotification(message, color) {
|
||||||
|
this.NotficationContainer();
|
||||||
|
const container = document.getElementById('notification-container');
|
||||||
|
if (!container) return;
|
||||||
|
|
||||||
|
const notification = document.createElement('div');
|
||||||
|
notification.textContent = message;
|
||||||
|
Object.assign(notification.style, {
|
||||||
|
backgroundColor: color,
|
||||||
|
color: 'white',
|
||||||
|
padding: '10px 20px',
|
||||||
|
borderRadius: '5px',
|
||||||
|
boxShadow: '0 2px 6px rgba(0,0,0,0.3)',
|
||||||
|
opacity: '0',
|
||||||
|
transform: 'translateY(-8px)',
|
||||||
|
transition: 'opacity 0.5s ease, transform 0.5s ease'
|
||||||
|
});
|
||||||
|
|
||||||
|
container.appendChild(notification);
|
||||||
|
|
||||||
|
requestAnimationFrame(() => {
|
||||||
|
notification.style.opacity = '1';
|
||||||
|
notification.style.transform = 'translateY(0)';
|
||||||
|
});
|
||||||
|
|
||||||
|
setTimeout(() => {
|
||||||
|
notification.style.opacity = '0';
|
||||||
|
notification.style.transform = 'translateY(-8px)';
|
||||||
|
setTimeout(() => notification.remove(), 500);
|
||||||
|
}, 2200);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Export old class name for compatibility (alias)
|
// Export old class name for compatibility (alias)
|
||||||
@@ -1,87 +0,0 @@
|
|||||||
|
|
||||||
.shape {
|
|
||||||
/* The "Physical" properties */
|
|
||||||
position: fixed;
|
|
||||||
/* transform: translate(-50%, -50%); Optional: This makes 'left/top' refer to the CENTER of the doodle */
|
|
||||||
|
|
||||||
width: 142px;
|
|
||||||
height: 142px;
|
|
||||||
|
|
||||||
/* The "Stenciling" instructions (but no image yet!) */
|
|
||||||
-webkit-mask-size: contain;
|
|
||||||
mask-size: contain;
|
|
||||||
-webkit-mask-repeat: no-repeat;
|
|
||||||
mask-repeat: no-repeat;
|
|
||||||
|
|
||||||
/* The default "Paint" color */
|
|
||||||
background-color: white;
|
|
||||||
}
|
|
||||||
|
|
||||||
.shape:hover {
|
|
||||||
transform: scale(1.2); /* Grow by 20% when you hover the mouse over it */
|
|
||||||
transition: transform 0.3s ease; /* Make it a smooth grow */
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Individual Doodle Definitions */
|
|
||||||
.doodle-1 { -webkit-mask-image: url('assets/doodles/ball.png'); mask-image: url('assets/doodles/ball.png'); left: 10vw; top: 10vh; }
|
|
||||||
.doodle-2 { -webkit-mask-image: url('assets/doodles/batman.png'); mask-image: url('assets/doodles/batman.png'); left: 20vw; top: 15vh; }
|
|
||||||
.doodle-3 { -webkit-mask-image: url('assets/doodles/building.png'); mask-image: url('assets/doodles/building.png'); left: 30vw; top: 20vh; }
|
|
||||||
.doodle-4 { -webkit-mask-image: url('assets/doodles/butterfly.png'); mask-image: url('assets/doodles/butterfly.png'); left: 40vw; top: 25vh; }
|
|
||||||
.doodle-5 { -webkit-mask-image: url('assets/doodles/car.png'); mask-image: url('assets/doodles/car.png'); left: 50vw; top: 30vh; }
|
|
||||||
.doodle-6 { -webkit-mask-image: url('assets/doodles/cat.png'); mask-image: url('assets/doodles/cat.png'); left: 60vw; top: 35vh; }
|
|
||||||
.doodle-7 { -webkit-mask-image: url('assets/doodles/clouds.png'); mask-image: url('assets/doodles/clouds.png'); left: 70vw; top: 40vh; }
|
|
||||||
.doodle-8 { -webkit-mask-image: url('assets/doodles/controls.png'); mask-image: url('assets/doodles/controls.png'); left: 80vw; top: 45vh; }
|
|
||||||
.doodle-9 { -webkit-mask-image: url('assets/doodles/dead.png'); mask-image: url('assets/doodles/dead.png'); left: 90vw; top: 50vh; }
|
|
||||||
.doodle-10 { -webkit-mask-image: url('assets/doodles/diamant.png'); mask-image: url('assets/doodles/diamant.png'); left: 15vw; top: 55vh; }
|
|
||||||
.doodle-11 { -webkit-mask-image: url('assets/doodles/dice.png'); mask-image: url('assets/doodles/dice.png'); left: 25vw; top: 60vh; }
|
|
||||||
.doodle-12 { -webkit-mask-image: url('assets/doodles/earth.png'); mask-image: url('assets/doodles/earth.png'); left: 35vw; top: 65vh; }
|
|
||||||
.doodle-13 { -webkit-mask-image: url('assets/doodles/egypt.png'); mask-image: url('assets/doodles/egypt.png'); left: 45vw; top: 70vh; }
|
|
||||||
.doodle-14 { -webkit-mask-image: url('assets/doodles/fire.png'); mask-image: url('assets/doodles/fire.png'); left: 55vw; top: 75vh; }
|
|
||||||
.doodle-15 { -webkit-mask-image: url('assets/doodles/fish.png'); mask-image: url('assets/doodles/fish.png'); left: 65vw; top: 80vh; }
|
|
||||||
.doodle-16 { -webkit-mask-image: url('assets/doodles/flag.png'); mask-image: url('assets/doodles/flag.png'); left: 75vw; top: 85vh; }
|
|
||||||
.doodle-17 { -webkit-mask-image: url('assets/doodles/hearts.png'); mask-image: url('assets/doodles/hearts.png'); left: 85vw; top: 90vh; }
|
|
||||||
.doodle-18 { -webkit-mask-image: url('assets/doodles/house.png'); mask-image: url('assets/doodles/house.png'); left: 5vw; top: 45vh; }
|
|
||||||
.doodle-19 { -webkit-mask-image: url('assets/doodles/idol.png'); mask-image: url('assets/doodles/idol.png'); left: 12vw; top: 22vh; }
|
|
||||||
.doodle-20 { -webkit-mask-image: url('assets/doodles/lotus.png'); mask-image: url('assets/doodles/lotus.png'); left: 22vw; top: 32vh; }
|
|
||||||
.doodle-21 { -webkit-mask-image: url('assets/doodles/mail.png'); mask-image: url('assets/doodles/mail.png'); left: 32vw; top: 42vh; }
|
|
||||||
.doodle-22 { -webkit-mask-image: url('assets/doodles/moon.png'); mask-image: url('assets/doodles/moon.png'); left: 42vw; top: 52vh; }
|
|
||||||
.doodle-23 { -webkit-mask-image: url('assets/doodles/pokeball.png'); mask-image: url('assets/doodles/pokeball.png'); left: 52vw; top: 62vh; }
|
|
||||||
.doodle-24 { -webkit-mask-image: url('assets/doodles/runes.png'); mask-image: url('assets/doodles/runes.png'); left: 62vw; top: 72vh; }
|
|
||||||
.doodle-25 { -webkit-mask-image: url('assets/doodles/shield.png'); mask-image: url('assets/doodles/shield.png'); left: 72vw; top: 82vh; }
|
|
||||||
.doodle-26 { -webkit-mask-image: url('assets/doodles/shiny.png'); mask-image: url('assets/doodles/shiny.png'); left: 82vw; top: 12vh; }
|
|
||||||
.doodle-27 { -webkit-mask-image: url('assets/doodles/snail.png'); mask-image: url('assets/doodles/snail.png'); left: 92vw; top: 22vh; }
|
|
||||||
.doodle-28 { -webkit-mask-image: url('assets/doodles/sound.png'); mask-image: url('assets/doodles/sound.png'); left: 18vw; top: 82vh; }
|
|
||||||
.doodle-29 { -webkit-mask-image: url('assets/doodles/spiral.png'); mask-image: url('assets/doodles/spiral.png'); left: 28vw; top: 72vh; }
|
|
||||||
.doodle-30 { -webkit-mask-image: url('assets/doodles/star.png'); mask-image: url('assets/doodles/star.png'); left: 38vw; top: 62vh; }
|
|
||||||
.doodle-31 { -webkit-mask-image: url('assets/doodles/stop.png'); mask-image: url('assets/doodles/stop.png'); left: 48vw; top: 52vh; }
|
|
||||||
.doodle-32 { -webkit-mask-image: url('assets/doodles/sun.png'); mask-image: url('assets/doodles/sun.png'); left: 58vw; top: 42vh; }
|
|
||||||
.doodle-33 { -webkit-mask-image: url('assets/doodles/tree.png'); mask-image: url('assets/doodles/tree.png'); left: 68vw; top: 32vh; }
|
|
||||||
.doodle-34 { -webkit-mask-image: url('assets/doodles/triskel.png'); mask-image: url('assets/doodles/triskel.png'); left: 78vw; top: 22vh; }
|
|
||||||
.doodle-35 { -webkit-mask-image: url('assets/doodles/yin_yang.png'); mask-image: url('assets/doodles/yin_yang.png'); left: 88vw; top: 12vh; }
|
|
||||||
|
|
||||||
|
|
||||||
/* 3. A quick animation for the color loop */
|
|
||||||
.loop-color {
|
|
||||||
animation: colorShift 12s infinite alternate ease-in-out;
|
|
||||||
}
|
|
||||||
@keyframes colorShift {
|
|
||||||
/* 0% and 100% are identical to create the "Infinite Circle" effect */
|
|
||||||
0% { background-color: #3075ff; } /* Royal Blue (Start) */
|
|
||||||
|
|
||||||
8% { background-color: #24a1ff; } /* Sky Blue */
|
|
||||||
17% { background-color: #1ad8ff; } /* Cyan */
|
|
||||||
|
|
||||||
25% { background-color: #1bffa7; } /* Seafoam Green */
|
|
||||||
33% { background-color: #1fff4d; } /* Bright Green */
|
|
||||||
42% { background-color: #8bff32; } /* Lime Green */
|
|
||||||
|
|
||||||
50% { background-color: #dcff38; } /* Electric Yellow */
|
|
||||||
58% { background-color: #ffbc29; } /* Golden Yellow */
|
|
||||||
67% { background-color: #ff8c4a; } /* Coral Orange */
|
|
||||||
|
|
||||||
75% { background-color: #ff1d1d; } /* Hot Red */
|
|
||||||
83% { background-color: #ff2bf3; } /* Magenta Pink */
|
|
||||||
92% { background-color: #ac37ff; } /* Electric Purple */
|
|
||||||
|
|
||||||
100% { background-color: #3075ff; } /* Royal Blue (Seamless Loop) */
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,34 @@
|
|||||||
|
<!doctype html>
|
||||||
|
<html lang="fr">
|
||||||
|
<head>
|
||||||
|
<meta charset="utf-8" />
|
||||||
|
<meta name="viewport" content="width=device-width, initial-scale=1" />
|
||||||
|
<title>Lobby</title>
|
||||||
|
<link rel="stylesheet" href="game.css" />
|
||||||
|
<link rel="preconnect" href="https://fonts.googleapis.com" />
|
||||||
|
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin />
|
||||||
|
<link href="https://fonts.googleapis.com/css2?family=Cinzel+Decorative:wght@400;700&display=swap" rel="stylesheet" />
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<h1 class="title">Lobby</h1>
|
||||||
|
|
||||||
|
<nav class="menu" aria-label="Menu principal">
|
||||||
|
<button class="menu__item" data-action="login" aria-label="Login">Login</button>
|
||||||
|
<button class="menu__item" data-action="chat" aria-label="Global chat">Global chat</button>
|
||||||
|
<button class="menu__item" data-action="avatar" aria-label="Avatar">Avatar</button>
|
||||||
|
<button class="menu__item" data-action="friends" aria-label="Amis">Amis</button>
|
||||||
|
</nav>
|
||||||
|
|
||||||
|
<nav class="game" aria-label="Game">
|
||||||
|
<button class="game__item" data-action="Home page" aria-label="Home Page"
|
||||||
|
onclick="window.location.href='../index.html'">Home Page</button>
|
||||||
|
</nav>
|
||||||
|
|
||||||
|
<div class="page" aria-label="Page">
|
||||||
|
<button class="page__item" data-action="gameroom" aria-label="Game Rooms">Game Rooms</button>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
|
||||||
|
<script type="module" src="../app.js"></script>
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
@@ -0,0 +1,87 @@
|
|||||||
|
|
||||||
|
.shape {
|
||||||
|
/* The "Physical" properties */
|
||||||
|
position: fixed;
|
||||||
|
/* transform: translate(-50%, -50%); Optional: This makes 'left/top' refer to the CENTER of the doodle */
|
||||||
|
|
||||||
|
width: 142px;
|
||||||
|
height: 142px;
|
||||||
|
|
||||||
|
/* The "Stenciling" instructions (but no image yet!) */
|
||||||
|
-webkit-mask-size: contain;
|
||||||
|
mask-size: contain;
|
||||||
|
-webkit-mask-repeat: no-repeat;
|
||||||
|
mask-repeat: no-repeat;
|
||||||
|
|
||||||
|
/* The default "Paint" color */
|
||||||
|
background-color: white;
|
||||||
|
}
|
||||||
|
|
||||||
|
.shape:hover {
|
||||||
|
transform: scale(1.2); /* Grow by 20% when you hover the mouse over it */
|
||||||
|
transition: transform 0.3s ease; /* Make it a smooth grow */
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Individual Doodle Definitions */
|
||||||
|
.doodle-0 { -webkit-mask-image: url('doodles/cat.png'); mask-image: url('doodles/cat.png'); left: 60vw; top: 35vh; }
|
||||||
|
.doodle-1 { -webkit-mask-image: url('doodles/ball.png'); mask-image: url('doodles/ball.png'); left: 10vw; top: 10vh; }
|
||||||
|
.doodle-2 { -webkit-mask-image: url('doodles/batman.png'); mask-image: url('doodles/batman.png'); left: 20vw; top: 15vh; }
|
||||||
|
.doodle-3 { -webkit-mask-image: url('doodles/building.png'); mask-image: url('doodles/building.png'); left: 30vw; top: 20vh; }
|
||||||
|
.doodle-4 { -webkit-mask-image: url('doodles/butterfly.png'); mask-image: url('doodles/butterfly.png'); left: 40vw; top: 25vh; }
|
||||||
|
.doodle-5 { -webkit-mask-image: url('doodles/car.png'); mask-image: url('doodles/car.png'); left: 50vw; top: 30vh; }
|
||||||
|
.doodle-6 { -webkit-mask-image: url('doodles/yin_yang.png'); mask-image: url('doodles/yin_yang.png'); left: 88vw; top: 12vh; }
|
||||||
|
.doodle-7 { -webkit-mask-image: url('doodles/clouds.png'); mask-image: url('doodles/clouds.png'); left: 70vw; top: 40vh; }
|
||||||
|
.doodle-8 { -webkit-mask-image: url('doodles/controls.png'); mask-image: url('doodles/controls.png'); left: 80vw; top: 45vh; }
|
||||||
|
.doodle-9 { -webkit-mask-image: url('doodles/dead.png'); mask-image: url('doodles/dead.png'); left: 90vw; top: 50vh; }
|
||||||
|
.doodle-10 { -webkit-mask-image: url('doodles/diamant.png'); mask-image: url('doodles/diamant.png'); left: 15vw; top: 55vh; }
|
||||||
|
.doodle-11 { -webkit-mask-image: url('doodles/dice.png'); mask-image: url('doodles/dice.png'); left: 25vw; top: 60vh; }
|
||||||
|
.doodle-12 { -webkit-mask-image: url('doodles/earth.png'); mask-image: url('doodles/earth.png'); left: 35vw; top: 65vh; }
|
||||||
|
.doodle-13 { -webkit-mask-image: url('doodles/egypt.png'); mask-image: url('doodles/egypt.png'); left: 45vw; top: 70vh; }
|
||||||
|
.doodle-14 { -webkit-mask-image: url('doodles/fire.png'); mask-image: url('doodles/fire.png'); left: 55vw; top: 75vh; }
|
||||||
|
.doodle-15 { -webkit-mask-image: url('doodles/fish.png'); mask-image: url('doodles/fish.png'); left: 65vw; top: 80vh; }
|
||||||
|
.doodle-16 { -webkit-mask-image: url('doodles/flag.png'); mask-image: url('doodles/flag.png'); left: 75vw; top: 85vh; }
|
||||||
|
.doodle-17 { -webkit-mask-image: url('doodles/hearts.png'); mask-image: url('doodles/hearts.png'); left: 85vw; top: 90vh; }
|
||||||
|
.doodle-18 { -webkit-mask-image: url('doodles/house.png'); mask-image: url('doodles/house.png'); left: 5vw; top: 45vh; }
|
||||||
|
.doodle-19 { -webkit-mask-image: url('doodles/idol.png'); mask-image: url('doodles/idol.png'); left: 12vw; top: 22vh; }
|
||||||
|
.doodle-20 { -webkit-mask-image: url('doodles/lotus.png'); mask-image: url('doodles/lotus.png'); left: 22vw; top: 32vh; }
|
||||||
|
.doodle-21 { -webkit-mask-image: url('doodles/mail.png'); mask-image: url('doodles/mail.png'); left: 32vw; top: 42vh; }
|
||||||
|
.doodle-22 { -webkit-mask-image: url('doodles/moon.png'); mask-image: url('doodles/moon.png'); left: 42vw; top: 52vh; }
|
||||||
|
.doodle-23 { -webkit-mask-image: url('doodles/pokeball.png'); mask-image: url('doodles/pokeball.png'); left: 52vw; top: 62vh; }
|
||||||
|
.doodle-24 { -webkit-mask-image: url('doodles/runes.png'); mask-image: url('doodles/runes.png'); left: 62vw; top: 72vh; }
|
||||||
|
.doodle-25 { -webkit-mask-image: url('doodles/shield.png'); mask-image: url('doodles/shield.png'); left: 72vw; top: 82vh; }
|
||||||
|
.doodle-26 { -webkit-mask-image: url('doodles/shiny.png'); mask-image: url('doodles/shiny.png'); left: 82vw; top: 12vh; }
|
||||||
|
.doodle-27 { -webkit-mask-image: url('doodles/snail.png'); mask-image: url('doodles/snail.png'); left: 92vw; top: 22vh; }
|
||||||
|
.doodle-28 { -webkit-mask-image: url('doodles/sound.png'); mask-image: url('doodles/sound.png'); left: 18vw; top: 82vh; }
|
||||||
|
.doodle-29 { -webkit-mask-image: url('doodles/spiral.png'); mask-image: url('doodles/spiral.png'); left: 28vw; top: 72vh; }
|
||||||
|
.doodle-30 { -webkit-mask-image: url('doodles/star.png'); mask-image: url('doodles/star.png'); left: 38vw; top: 62vh; }
|
||||||
|
.doodle-31 { -webkit-mask-image: url('doodles/stop.png'); mask-image: url('doodles/stop.png'); left: 48vw; top: 52vh; }
|
||||||
|
.doodle-32 { -webkit-mask-image: url('doodles/sun.png'); mask-image: url('doodles/sun.png'); left: 58vw; top: 42vh; }
|
||||||
|
.doodle-33 { -webkit-mask-image: url('doodles/tree.png'); mask-image: url('doodles/tree.png'); left: 68vw; top: 32vh; }
|
||||||
|
.doodle-34 { -webkit-mask-image: url('doodles/triskel.png'); mask-image: url('doodles/triskel.png'); left: 78vw; top: 22vh; }
|
||||||
|
|
||||||
|
|
||||||
|
/* 3. A quick animation for the color loop */
|
||||||
|
.loop-color {
|
||||||
|
animation: colorShift 12s infinite alternate ease-in-out;
|
||||||
|
}
|
||||||
|
@keyframes colorShift {
|
||||||
|
/* 0% and 100% are identical to create the "Infinite Circle" effect */
|
||||||
|
0% { background-color: #3075ff; } /* Royal Blue (Start) */
|
||||||
|
|
||||||
|
8% { background-color: #24a1ff; } /* Sky Blue */
|
||||||
|
17% { background-color: #1ad8ff; } /* Cyan */
|
||||||
|
|
||||||
|
25% { background-color: #1bffa7; } /* Seafoam Green */
|
||||||
|
33% { background-color: #1fff4d; } /* Bright Green */
|
||||||
|
42% { background-color: #8bff32; } /* Lime Green */
|
||||||
|
|
||||||
|
50% { background-color: #dcff38; } /* Electric Yellow */
|
||||||
|
58% { background-color: #ffbc29; } /* Golden Yellow */
|
||||||
|
67% { background-color: #ff8c4a; } /* Coral Orange */
|
||||||
|
|
||||||
|
75% { background-color: #ff1d1d; } /* Hot Red */
|
||||||
|
83% { background-color: #ff2bf3; } /* Magenta Pink */
|
||||||
|
92% { background-color: #ac37ff; } /* Electric Purple */
|
||||||
|
|
||||||
|
100% { background-color: #3075ff; } /* Royal Blue (Seamless Loop) */
|
||||||
|
}
|
||||||
@@ -0,0 +1,113 @@
|
|||||||
|
const maxdoodles = 34;
|
||||||
|
|
||||||
|
// /////////////////////////////////////////////////////////////////////////////////////////>\
|
||||||
|
// container for all doodles, create them
|
||||||
|
class DoodleContainer {
|
||||||
|
|
||||||
|
constructor(parent) {
|
||||||
|
|
||||||
|
this.parent = parent;
|
||||||
|
this.obj = document.createElement('div');
|
||||||
|
Object.assign(this.obj.style, {
|
||||||
|
width: '100vw',
|
||||||
|
height: '100vw',
|
||||||
|
});
|
||||||
|
|
||||||
|
this.createAllDoodles();
|
||||||
|
parent.append(this.obj);
|
||||||
|
this.randomizeAnimationStarts();
|
||||||
|
}
|
||||||
|
|
||||||
|
createAllDoodles() {
|
||||||
|
|
||||||
|
for (let i = 0; i <= maxdoodles; i++) {
|
||||||
|
let d = document.createElement('div');
|
||||||
|
d.classList.add('shape', 'doodle-' + i, 'loop-color');
|
||||||
|
d.id = 'shape' + i;
|
||||||
|
this.obj.append(d);
|
||||||
|
d.addEventListener('click', () => {
|
||||||
|
console.log(`hi from ${d.id}!`);
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
startSmoothRandomMove(id, speed = 2) {
|
||||||
|
|
||||||
|
const el = document.getElementById(id);
|
||||||
|
if (!el)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// 1. Get initial pixel position or pick random if CSS isn't loaded yet
|
||||||
|
const rect = el.getBoundingClientRect();
|
||||||
|
|
||||||
|
const state = {
|
||||||
|
x: rect.left || Math.random() * (window.innerWidth - 142),
|
||||||
|
y: rect.top || Math.random() * (window.innerHeight - 142),
|
||||||
|
angle: Math.random() * Math.PI * 2,
|
||||||
|
speed: speed
|
||||||
|
};
|
||||||
|
|
||||||
|
function update() {
|
||||||
|
// 2. Refresh screen boundaries every frame
|
||||||
|
const screenW = window.innerWidth;
|
||||||
|
const screenH = window.innerHeight;
|
||||||
|
const shapeSize = 142; // Matches your CSS width/height
|
||||||
|
|
||||||
|
// 3. Calculate next step
|
||||||
|
state.x += Math.cos(state.angle) * state.speed;
|
||||||
|
state.y += Math.sin(state.angle) * state.speed;
|
||||||
|
|
||||||
|
// 4. BOUNCE LOGIC
|
||||||
|
// Horizontal check
|
||||||
|
if (state.x <= 0) {
|
||||||
|
state.x = 0;
|
||||||
|
state.angle = Math.PI - state.angle;
|
||||||
|
} else if (state.x + shapeSize >= screenW) {
|
||||||
|
state.x = screenW - shapeSize;
|
||||||
|
state.angle = Math.PI - state.angle;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Vertical check
|
||||||
|
if (state.y <= 0) {
|
||||||
|
state.y = 0;
|
||||||
|
state.angle = -state.angle;
|
||||||
|
} else if (state.y + shapeSize >= screenH) {
|
||||||
|
state.y = screenH - shapeSize;
|
||||||
|
state.angle = -state.angle;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 5. Apply position using pixels for precision
|
||||||
|
el.style.left = state.x + "px";
|
||||||
|
el.style.top = state.y + "px";
|
||||||
|
|
||||||
|
requestAnimationFrame(update);
|
||||||
|
}
|
||||||
|
|
||||||
|
requestAnimationFrame(update);
|
||||||
|
}
|
||||||
|
|
||||||
|
randomizeAnimationStarts() {
|
||||||
|
for (let i = 0; i <= maxdoodles; i++) {
|
||||||
|
const randomSpeed = 1 + Math.random() * 3;
|
||||||
|
this.startSmoothRandomMove(`shape${i}`, randomSpeed);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// /////////////////////////////////////////////////////////////////////////////////////////>
|
||||||
|
// all loop-color have the same @colorShift animation cycle, this disynchronize them
|
||||||
|
function randomizeColorsStarts() {
|
||||||
|
const shapes = document.querySelectorAll('.loop-color');
|
||||||
|
|
||||||
|
shapes.forEach(shape => {
|
||||||
|
// Pick a random number between 0 and 10 (since your loop is 10s)
|
||||||
|
const randomDelay = Math.random() * - 15;
|
||||||
|
|
||||||
|
// Apply it directly to the element's style
|
||||||
|
shape.style.animationDelay = randomDelay + "s";
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
const a = new DoodleContainer(document.body);
|
||||||
|
// Call this once when the script loads
|
||||||
|
randomizeColorsStarts();
|
||||||
|
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
|
Before Width: | Height: | Size: 6.2 KiB After Width: | Height: | Size: 6.2 KiB |
|
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
|
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
|
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
|
Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 1.0 KiB |
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 994 B After Width: | Height: | Size: 994 B |
|
Before Width: | Height: | Size: 1018 B After Width: | Height: | Size: 1018 B |
|
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 955 B After Width: | Height: | Size: 955 B |
|
Before Width: | Height: | Size: 1022 B After Width: | Height: | Size: 1022 B |
|
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
|
Before Width: | Height: | Size: 887 B After Width: | Height: | Size: 887 B |
|
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 1000 B After Width: | Height: | Size: 1000 B |
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
|
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
@@ -120,7 +120,7 @@ body {
|
|||||||
|
|
||||||
.title {
|
.title {
|
||||||
position: absolute;
|
position: absolute;
|
||||||
z-index: 999;
|
z-index: 1;
|
||||||
top: 20px;
|
top: 20px;
|
||||||
left: 50%;
|
left: 50%;
|
||||||
translate: -50% 0;
|
translate: -50% 0;
|
||||||
@@ -0,0 +1,43 @@
|
|||||||
|
<!doctype html>
|
||||||
|
<html lang="fr">
|
||||||
|
<head>
|
||||||
|
<meta charset="utf-8" />
|
||||||
|
<meta name="viewport" content="width=device-width, initial-scale=1" />
|
||||||
|
<title>Lobby</title>
|
||||||
|
<link rel="stylesheet" href="doodle.css">
|
||||||
|
<link rel="stylesheet" href="game.css" />
|
||||||
|
<!-- <link rel="preconnect" href="https://fonts.googleapis.com" />
|
||||||
|
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin />
|
||||||
|
<link href="https://fonts.googleapis.com/css2?family=Cinzel+Decorative:wght@400;700&display=swap" rel="stylesheet" /> -->
|
||||||
|
|
||||||
|
<script src="doodle.js" defer></script>
|
||||||
|
<script type="module" src="../trans/app.js"></script>
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<h1 class="title">
|
||||||
|
<span>L</span>
|
||||||
|
<span>o</span>
|
||||||
|
<span>b</span>
|
||||||
|
<span>b</span>
|
||||||
|
<span>y</span>
|
||||||
|
</h1>
|
||||||
|
|
||||||
|
<nav class="menu" aria-label="Menu principal">
|
||||||
|
<button class="menu__item" data-action="login" aria-label="Login">Login</button>
|
||||||
|
<button class="menu__item" data-action="chat" aria-label="Global chat">Global chat</button>
|
||||||
|
<button class="menu__item" data-action="avatar" aria-label="Avatar">Avatar</button>
|
||||||
|
<button class="menu__item" data-action="friends" aria-label="Amis">Amis</button>
|
||||||
|
</nav>
|
||||||
|
|
||||||
|
<nav class="game" aria-label="Game">
|
||||||
|
<button class="game__item" data-action="Home page" aria-label="Home Page"
|
||||||
|
onclick="window.location.href='index.html'">Home Page</button>
|
||||||
|
</nav>
|
||||||
|
|
||||||
|
<div class="page" aria-label="Page">
|
||||||
|
<button class="page__item" data-action="gameroom" aria-label="Game Rooms">Game Rooms</button>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
@@ -1,79 +0,0 @@
|
|||||||
<!doctype html>
|
|
||||||
<html lang="fr">
|
|
||||||
<head>
|
|
||||||
<meta charset="utf-8" />
|
|
||||||
<meta name="viewport" content="width=device-width, initial-scale=1" />
|
|
||||||
<title>Lobby</title>
|
|
||||||
<link rel="stylesheet" href="doodle.css">
|
|
||||||
<link rel="stylesheet" href="game.css" />
|
|
||||||
<link rel="preconnect" href="https://fonts.googleapis.com" />
|
|
||||||
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin />
|
|
||||||
<link href="https://fonts.googleapis.com/css2?family=Cinzel+Decorative:wght@400;700&display=swap" rel="stylesheet" />
|
|
||||||
|
|
||||||
<script src="doodle.js" defer></script>
|
|
||||||
</head>
|
|
||||||
<script type="module" src="app.js"></script>
|
|
||||||
<body>
|
|
||||||
<h1 class="title">
|
|
||||||
<span>L</span>
|
|
||||||
<span>o</span>
|
|
||||||
<span>b</span>
|
|
||||||
<span>b</span>
|
|
||||||
<span>y</span>
|
|
||||||
</h1>
|
|
||||||
|
|
||||||
<nav class="menu" aria-label="Menu principal">
|
|
||||||
<button class="menu__item" data-action="login" aria-label="Login">Login</button>
|
|
||||||
<button class="menu__item" data-action="chat" aria-label="Global chat">Global chat</button>
|
|
||||||
<button class="menu__item" data-action="avatar" aria-label="Avatar">Avatar</button>
|
|
||||||
<button class="menu__item" data-action="friends" aria-label="Amis">Amis</button>
|
|
||||||
</nav>
|
|
||||||
|
|
||||||
<nav class="game" aria-label="Game">
|
|
||||||
<button class="game__item" data-action="Home page" aria-label="Home Page"
|
|
||||||
onclick="window.location.href='index.html'">Home Page</button>
|
|
||||||
</nav>
|
|
||||||
|
|
||||||
<div class="page" aria-label="Page">
|
|
||||||
<button class="page__item" data-action="gameroom" aria-label="Game Rooms">Game Rooms</button>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
|
|
||||||
<div class="shape doodle-1 loop-color" id="shape1"></div>
|
|
||||||
<div class="shape doodle-2 loop-color" id="shape2"></div>
|
|
||||||
<div class="shape doodle-3 loop-color" id="shape3"></div>
|
|
||||||
<div class="shape doodle-4 loop-color" id="shape4"></div>
|
|
||||||
<div class="shape doodle-5 loop-color" id="shape5"></div>
|
|
||||||
<div class="shape doodle-6 loop-color" id="shape6"></div>
|
|
||||||
<div class="shape doodle-7 loop-color" id="shape7"></div>
|
|
||||||
<div class="shape doodle-8 loop-color" id="shape8"></div>
|
|
||||||
<div class="shape doodle-9 loop-color" id="shape9"></div>
|
|
||||||
<div class="shape doodle-10 loop-color" id="shape10"></div>
|
|
||||||
<div class="shape doodle-11 loop-color" id="shape11"></div>
|
|
||||||
<div class="shape doodle-12 loop-color" id="shape12"></div>
|
|
||||||
<div class="shape doodle-13 loop-color" id="shape13"></div>
|
|
||||||
<div class="shape doodle-14 loop-color" id="shape14"></div>
|
|
||||||
<div class="shape doodle-15 loop-color" id="shape15"></div>
|
|
||||||
<div class="shape doodle-16 loop-color" id="shape16"></div>
|
|
||||||
<div class="shape doodle-17 loop-color" id="shape17"></div>
|
|
||||||
<div class="shape doodle-18 loop-color" id="shape18"></div>
|
|
||||||
<div class="shape doodle-19 loop-color" id="shape19"></div>
|
|
||||||
<div class="shape doodle-20 loop-color" id="shape20"></div>
|
|
||||||
<div class="shape doodle-21 loop-color" id="shape21"></div>
|
|
||||||
<div class="shape doodle-22 loop-color" id="shape22"></div>
|
|
||||||
<div class="shape doodle-23 loop-color" id="shape23"></div>
|
|
||||||
<div class="shape doodle-24 loop-color" id="shape24"></div>
|
|
||||||
<div class="shape doodle-25 loop-color" id="shape25"></div>
|
|
||||||
<div class="shape doodle-26 loop-color" id="shape26"></div>
|
|
||||||
<div class="shape doodle-27 loop-color" id="shape27"></div>
|
|
||||||
<div class="shape doodle-28 loop-color" id="shape28"></div>
|
|
||||||
<div class="shape doodle-29 loop-color" id="shape29"></div>
|
|
||||||
<div class="shape doodle-30 loop-color" id="shape30"></div>
|
|
||||||
<div class="shape doodle-31 loop-color" id="shape31"></div>
|
|
||||||
<div class="shape doodle-32 loop-color" id="shape32"></div>
|
|
||||||
<div class="shape doodle-33 loop-color" id="shape33"></div>
|
|
||||||
<div class="shape doodle-34 loop-color" id="shape34"></div>
|
|
||||||
<div class="shape doodle-35 loop-color" id="shape35"></div>
|
|
||||||
|
|
||||||
</body>
|
|
||||||
</html>
|
|
||||||
@@ -1,47 +0,0 @@
|
|||||||
<!DOCTYPE html>
|
|
||||||
<html lang="en">
|
|
||||||
<head>
|
|
||||||
<meta charset="UTF-8">
|
|
||||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
|
||||||
<title>Dynamic Hand-Drawn Shapes</title>
|
|
||||||
<link rel="stylesheet" href="doodle.css">
|
|
||||||
<script src="doodle.js" defer></script>
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<div class="shape doodle-1 loop-color" id="shape1"></div>
|
|
||||||
<div class="shape doodle-2 loop-color" id="shape2"></div>
|
|
||||||
<div class="shape doodle-3 loop-color" id="shape3"></div>
|
|
||||||
<div class="shape doodle-4 loop-color" id="shape4"></div>
|
|
||||||
<div class="shape doodle-5 loop-color" id="shape5"></div>
|
|
||||||
<div class="shape doodle-6 loop-color" id="shape6"></div>
|
|
||||||
<div class="shape doodle-7 loop-color" id="shape7"></div>
|
|
||||||
<div class="shape doodle-8 loop-color" id="shape8"></div>
|
|
||||||
<div class="shape doodle-9 loop-color" id="shape9"></div>
|
|
||||||
<div class="shape doodle-10 loop-color" id="shape10"></div>
|
|
||||||
<div class="shape doodle-11 loop-color" id="shape11"></div>
|
|
||||||
<div class="shape doodle-12 loop-color" id="shape12"></div>
|
|
||||||
<div class="shape doodle-13 loop-color" id="shape13"></div>
|
|
||||||
<div class="shape doodle-14 loop-color" id="shape14"></div>
|
|
||||||
<div class="shape doodle-15 loop-color" id="shape15"></div>
|
|
||||||
<div class="shape doodle-16 loop-color" id="shape16"></div>
|
|
||||||
<div class="shape doodle-17 loop-color" id="shape17"></div>
|
|
||||||
<div class="shape doodle-18 loop-color" id="shape18"></div>
|
|
||||||
<div class="shape doodle-19 loop-color" id="shape19"></div>
|
|
||||||
<div class="shape doodle-20 loop-color" id="shape20"></div>
|
|
||||||
<div class="shape doodle-21 loop-color" id="shape21"></div>
|
|
||||||
<div class="shape doodle-22 loop-color" id="shape22"></div>
|
|
||||||
<div class="shape doodle-23 loop-color" id="shape23"></div>
|
|
||||||
<div class="shape doodle-24 loop-color" id="shape24"></div>
|
|
||||||
<div class="shape doodle-25 loop-color" id="shape25"></div>
|
|
||||||
<div class="shape doodle-26 loop-color" id="shape26"></div>
|
|
||||||
<div class="shape doodle-27 loop-color" id="shape27"></div>
|
|
||||||
<div class="shape doodle-28 loop-color" id="shape28"></div>
|
|
||||||
<div class="shape doodle-29 loop-color" id="shape29"></div>
|
|
||||||
<div class="shape doodle-30 loop-color" id="shape30"></div>
|
|
||||||
<div class="shape doodle-31 loop-color" id="shape31"></div>
|
|
||||||
<div class="shape doodle-32 loop-color" id="shape32"></div>
|
|
||||||
<div class="shape doodle-33 loop-color" id="shape33"></div>
|
|
||||||
<div class="shape doodle-34 loop-color" id="shape34"></div>
|
|
||||||
<div class="shape doodle-35 loop-color" id="shape35"></div>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
||||||
@@ -1,22 +0,0 @@
|
|||||||
.dialog-bubble {
|
|
||||||
display: inline-block;
|
|
||||||
max-width: 70%;
|
|
||||||
padding: 10px 15px;
|
|
||||||
margin: 5px 0;
|
|
||||||
border-radius: 15px;
|
|
||||||
font-family: sans-serif;
|
|
||||||
font-size: 14px;
|
|
||||||
opacity: 0; /* start hidden for fade-in */
|
|
||||||
transition: opacity 0.3s ease, transform 0.3s ease;
|
|
||||||
}
|
|
||||||
|
|
||||||
.dialog-bubble.bot {
|
|
||||||
background-color: #e0e0e0;
|
|
||||||
align-self: flex-start;
|
|
||||||
}
|
|
||||||
|
|
||||||
.dialog-bubble.user {
|
|
||||||
background-color: #4caf50;
|
|
||||||
color: white;
|
|
||||||
align-self: flex-end;
|
|
||||||
}
|
|
||||||
@@ -1,102 +0,0 @@
|
|||||||
export class DialogBubble {
|
|
||||||
constructor(toAttachTo, messageText) {
|
|
||||||
this.message = messageText; // the text to show
|
|
||||||
this.bubbleElement = null; // the actual DOM element for the bubble
|
|
||||||
this.sender = null; // "user" or "bot"
|
|
||||||
this.visible = false; // track visibility
|
|
||||||
this.toAttachTo = toAttachTo;
|
|
||||||
this.render();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Create the bubble element in the DOM
|
|
||||||
render() {
|
|
||||||
// 1. Create <div> or <span> for the bubble
|
|
||||||
const bubble = document.createElement('div'); // could also use 'span'
|
|
||||||
this.bubbleElement = bubble; // store reference for later
|
|
||||||
|
|
||||||
bubble.classList.add('popup-chaberu');
|
|
||||||
bubble.textContent = this.message;
|
|
||||||
|
|
||||||
if (this.toAttachTo) {
|
|
||||||
this.toAttachTo.appendChild(bubble);
|
|
||||||
} else {
|
|
||||||
console.warn('No parent to attach bubble to');
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Animate text letter by letter
|
|
||||||
async typeText(speed = 50) {
|
|
||||||
if (!this.bubbleElement) return;
|
|
||||||
|
|
||||||
// 1️⃣ Show the bubble with a smooth fade-in
|
|
||||||
this.bubbleElement.style.opacity = '0';
|
|
||||||
this.bubbleElement.style.display = 'inline-block';
|
|
||||||
this.bubbleElement.style.transition = 'opacity 0.3s ease';
|
|
||||||
requestAnimationFrame(() => {
|
|
||||||
this.bubbleElement.style.opacity = '1';
|
|
||||||
});
|
|
||||||
|
|
||||||
// 2️⃣ Loop through message characters
|
|
||||||
this.bubbleElement.textContent = ''; // start empty
|
|
||||||
for (let i = 0; i < this.message.length; i++) {
|
|
||||||
this.bubbleElement.textContent += this.message[i];
|
|
||||||
|
|
||||||
// 3️⃣ Wait `speed` ms between letters
|
|
||||||
await new Promise(resolve => setTimeout(resolve, speed));
|
|
||||||
}
|
|
||||||
|
|
||||||
// 4️⃣ Optionally trigger a callback or just mark as done
|
|
||||||
// e.g., you could emit an event here
|
|
||||||
}
|
|
||||||
|
|
||||||
// Make the bubble visible with optional transition
|
|
||||||
show() {
|
|
||||||
if (!this.bubbleElement) return;
|
|
||||||
|
|
||||||
// Mark as visible
|
|
||||||
this.visible = true;
|
|
||||||
|
|
||||||
// Ensure it’s displayed (in case it was hidden)
|
|
||||||
this.bubbleElement.style.display = 'inline-block';
|
|
||||||
|
|
||||||
// Apply fade-in using opacity and transition
|
|
||||||
this.bubbleElement.style.opacity = '0'; // start hidden
|
|
||||||
this.bubbleElement.style.transition = 'opacity 0.3s ease, transform 0.3s ease';
|
|
||||||
|
|
||||||
// Trigger the transition on the next frame
|
|
||||||
requestAnimationFrame(() => {
|
|
||||||
this.bubbleElement.style.opacity = '1';
|
|
||||||
this.bubbleElement.style.transform = 'translateY(0)'; // optional subtle move-in
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
// Fade out after a delay
|
|
||||||
hide(delay = 2000) {
|
|
||||||
if (!this.bubbleElement) return;
|
|
||||||
|
|
||||||
// Schedule the fade-out
|
|
||||||
setTimeout(() => {
|
|
||||||
// Start fade-out
|
|
||||||
this.bubbleElement.style.transition = 'opacity 0.5s ease, transform 0.5s ease';
|
|
||||||
this.bubbleElement.style.opacity = '0';
|
|
||||||
this.bubbleElement.style.transform = 'translateY(-10px)'; // optional slight move up
|
|
||||||
|
|
||||||
// Optional: remove from DOM after fade-out finishes
|
|
||||||
setTimeout(() => {
|
|
||||||
if (this.bubbleElement && this.bubbleElement.parentNode) {
|
|
||||||
this.bubbleElement.parentNode.removeChild(this.bubbleElement);
|
|
||||||
}
|
|
||||||
}, 500); // match the fade duration
|
|
||||||
}, delay);
|
|
||||||
|
|
||||||
this.visible = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Main function to “chat” this bubble
|
|
||||||
chat(speed = 50, fadeDelay = 2000) {
|
|
||||||
this.render(); // create bubble in DOM
|
|
||||||
this.show(); // fade-in
|
|
||||||
this.typeText(speed); // write text letter by letter
|
|
||||||
setTimeout(() => this.hide(fadeDelay), fadeDelay + this.message.length * speed);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,21 +0,0 @@
|
|||||||
<!DOCTYPE html>
|
|
||||||
<html>
|
|
||||||
<head>
|
|
||||||
<title>Donate Page</title>
|
|
||||||
<script src="js/script_testing.js"></script>
|
|
||||||
<link rel="stylesheet" type="text/css" href="css/donate.css">
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<h1>Donate Page</h1>
|
|
||||||
<button onclick="sendHello()">Send Hello</button>
|
|
||||||
<br><br>
|
|
||||||
<input type="file" id="fileInput" multiple>
|
|
||||||
<button onclick="uploadFile()">Donate File</button>
|
|
||||||
<br><br>
|
|
||||||
<button onclick="uploadFiles()">Donate Lots of Files</button>
|
|
||||||
<br><br>
|
|
||||||
<button onclick="deleteFile()">Delete Test File</button>
|
|
||||||
<br><br>
|
|
||||||
<button onclick="callCgi()">Call CGI test</button>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
||||||
@@ -1,105 +0,0 @@
|
|||||||
:root {
|
|
||||||
/* custom CSS variables */
|
|
||||||
--color-dark: #0f172a;
|
|
||||||
--color-light: #f1f5f9;
|
|
||||||
--color-grey-1: #696969;
|
|
||||||
--color-accent: #e11d48;
|
|
||||||
--color-orange: rgb(218, 145, 12);
|
|
||||||
|
|
||||||
--font: 'Times New Roman', serif;
|
|
||||||
--font-size: 20px;
|
|
||||||
}
|
|
||||||
|
|
||||||
body {
|
|
||||||
background-color: black;
|
|
||||||
color: var( --color-grey-1);
|
|
||||||
font-family: var(--font);
|
|
||||||
font-size: var(--font-size);
|
|
||||||
line-height: 1.5;
|
|
||||||
text-align: center;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**************************************************/
|
|
||||||
.button-3d {
|
|
||||||
display: inline-block;
|
|
||||||
padding: 10px 20px;
|
|
||||||
font-size: 16px;
|
|
||||||
font-weight: bold;
|
|
||||||
color: #8e8e8e;
|
|
||||||
background-color: #000000;
|
|
||||||
border: 3px solid #363636;
|
|
||||||
border-radius: 6px;
|
|
||||||
cursor: pointer;
|
|
||||||
user-select: none;
|
|
||||||
|
|
||||||
/* 3D illusion */
|
|
||||||
/* box-shadow: 0 6px #004999, 0 6px 0 #004999; /* deep shadow underneath */
|
|
||||||
transition: background-color 0.3s;
|
|
||||||
|
|
||||||
text-align: center;
|
|
||||||
text-decoration: none;
|
|
||||||
}
|
|
||||||
|
|
||||||
button-3d:hover {
|
|
||||||
background-color: rgb(202, 135, 10);
|
|
||||||
color: black;
|
|
||||||
}
|
|
||||||
|
|
||||||
button-3d:press {
|
|
||||||
color: var(--color-orange);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**************************************************/
|
|
||||||
/* INDEX */
|
|
||||||
.header-1 {
|
|
||||||
display: flex;
|
|
||||||
justify-content: space-between;
|
|
||||||
text-align: justify;
|
|
||||||
align-items: center;
|
|
||||||
border: 2px solid rgb(218, 145, 12);
|
|
||||||
border-radius: 25px;
|
|
||||||
}
|
|
||||||
|
|
||||||
.button-play {
|
|
||||||
margin-left: 50px;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
.button-login {
|
|
||||||
margin-right: 30px;
|
|
||||||
}
|
|
||||||
/*
|
|
||||||
.popup-chaberu {
|
|
||||||
position: fixed;
|
|
||||||
left: 75%;
|
|
||||||
transform: translateX(-50%);
|
|
||||||
padding: 20px;
|
|
||||||
z-index: 1000;
|
|
||||||
|
|
||||||
display: flex;
|
|
||||||
height: 400px;
|
|
||||||
width: 250px;
|
|
||||||
color: var(--color1);
|
|
||||||
font-weight: bold;
|
|
||||||
|
|
||||||
font-size: 25px;
|
|
||||||
justify-content: center;
|
|
||||||
align-items: center;
|
|
||||||
text-align: center;
|
|
||||||
} */
|
|
||||||
|
|
||||||
|
|
||||||
.popup-chaberu {
|
|
||||||
position: fixed;
|
|
||||||
top: 50%;
|
|
||||||
left: 50%;
|
|
||||||
transform: translate(-50%, -50%);
|
|
||||||
|
|
||||||
background: red;
|
|
||||||
color: white;
|
|
||||||
font-size: 30px;
|
|
||||||
padding: 40px;
|
|
||||||
border-radius: 20px;
|
|
||||||
|
|
||||||
z-index: 9999;
|
|
||||||
}
|
|
||||||
@@ -1,38 +0,0 @@
|
|||||||
import { DialogBubble } from './chaberu.js';
|
|
||||||
import { STORAGE_KEYS } from '../../js/config.js';
|
|
||||||
|
|
||||||
function chaberu(text) {
|
|
||||||
|
|
||||||
const wiskas = document.getElementById('wiskas');
|
|
||||||
const bubble = new DialogBubble(wiskas, text);
|
|
||||||
bubble.chat();
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// THINGS TO CHANGE BASED ON LOGIN STATUS
|
|
||||||
const playButton = document.getElementById('play-button');
|
|
||||||
const title = document.getElementById('header-hello');
|
|
||||||
const loginButton = document.getElementById('login-button');
|
|
||||||
|
|
||||||
// <!--///////////////////////////////////////////////////////////////////////////////////////////-->
|
|
||||||
// looged in check
|
|
||||||
if (localStorage.getItem(STORAGE_KEYS.AUTH_TOKEN)) {
|
|
||||||
// play button mapped to transcendnece
|
|
||||||
playButton.addEventListener('click', () => {
|
|
||||||
window.location.href = 'donate.html';
|
|
||||||
});
|
|
||||||
title.content = "hello ${user}";
|
|
||||||
loginButton = loggedmenu;
|
|
||||||
}
|
|
||||||
// <!--///////////////////////////////////////////////////////////////////////////////////////////-->
|
|
||||||
else {
|
|
||||||
playButton.addEventListener('click', () => {
|
|
||||||
chaberu('Please login before');
|
|
||||||
});
|
|
||||||
title.content = "Welcome to CAT !";
|
|
||||||
loginButton.addEventListener('click', () => {
|
|
||||||
try loggin();
|
|
||||||
});
|
|
||||||
|
|
||||||
}
|
|
||||||
// chaberu('Please log in before playing');
|
|
||||||
@@ -0,0 +1,157 @@
|
|||||||
|
|
||||||
|
|
||||||
|
/* ///////////////////////////////////////////////////////// */
|
||||||
|
:root {
|
||||||
|
--custom-value: hello;
|
||||||
|
|
||||||
|
--app-background-base: radial-gradient(
|
||||||
|
circle at top,
|
||||||
|
#000000,
|
||||||
|
#4d4d4d
|
||||||
|
);
|
||||||
|
|
||||||
|
--app-background-image: url("./assets/background.png");
|
||||||
|
--num-value: 10px;
|
||||||
|
--black: #000000;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* ///////////////////////////////////////////////////////// */
|
||||||
|
*, *::before, *::after {
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
body {
|
||||||
|
|
||||||
|
line-height: 1.5; /* inherited */
|
||||||
|
word-spacing: 1.4px; /* inherited */
|
||||||
|
font-size: 20px;
|
||||||
|
font-family: 'Times New Roman', serif; /* inherited */
|
||||||
|
color: var(--black); /* inherited */
|
||||||
|
text-align: center;
|
||||||
|
color: #696969;
|
||||||
|
|
||||||
|
|
||||||
|
margin: 0;
|
||||||
|
padding: 0;
|
||||||
|
background-color: var(--black);
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
justify-content: center;
|
||||||
|
align-items: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
.container-1 {
|
||||||
|
display: flex;
|
||||||
|
justify-content: center;
|
||||||
|
align-items: center;
|
||||||
|
|
||||||
|
width: 100%;
|
||||||
|
margin: 5px;
|
||||||
|
position: relative;
|
||||||
|
min-height: 200px;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* ///////////////////////////////////////////////////////// */
|
||||||
|
|
||||||
|
.button {
|
||||||
|
color: red;
|
||||||
|
margin: 5px 50px;
|
||||||
|
padding: 5px 50px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.button-1 {
|
||||||
|
display: inline-block;
|
||||||
|
padding: 10px 20px;
|
||||||
|
background-color: #000000;
|
||||||
|
color: #8e8e8e;
|
||||||
|
text-align: center;
|
||||||
|
text-decoration: none;
|
||||||
|
|
||||||
|
font-size: 16px;
|
||||||
|
cursor: pointer;
|
||||||
|
border: 3px solid #363636;
|
||||||
|
border-radius: 6px;
|
||||||
|
transition: background-color 0.3s;
|
||||||
|
|
||||||
|
}
|
||||||
|
.button-1:hover {
|
||||||
|
background-color: rgb(202, 135, 10);
|
||||||
|
color: black;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* ///////////////////////////////////////////////////////// */
|
||||||
|
.button-trans {
|
||||||
|
/* SIZE */
|
||||||
|
position: absolute;
|
||||||
|
left: 50%;
|
||||||
|
transform: translateX(-50%);
|
||||||
|
|
||||||
|
width: 500px;
|
||||||
|
height: 200px;
|
||||||
|
|
||||||
|
/* TEXT */
|
||||||
|
font-family: "Roboto";
|
||||||
|
font-size: 62px;
|
||||||
|
letter-spacing: -10px;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
|
||||||
|
/* Background */
|
||||||
|
background-image: url("./assets/background.png");
|
||||||
|
background-position: center;
|
||||||
|
background-repeat: no-repeat;
|
||||||
|
background-size: 150%;
|
||||||
|
/* Borders */
|
||||||
|
border-radius: 20px;
|
||||||
|
border-radius: 20px;
|
||||||
|
border: 5px solid transparent; /* keep space for the shadow */
|
||||||
|
background-clip: padding-box;
|
||||||
|
/* metallic effect */
|
||||||
|
box-shadow:
|
||||||
|
0 0 0 5px #c0c0c0 inset, /* inner shine */
|
||||||
|
0 0 0 2px rgba(255,255,255,0.3) inset; /* subtle highlight */
|
||||||
|
|
||||||
|
/* OTHER */
|
||||||
|
cursor: pointer;
|
||||||
|
transition: transform 0.3s ease, box-shadow 0.3s ease;
|
||||||
|
}
|
||||||
|
|
||||||
|
.button-trans:hover {
|
||||||
|
transform: translateX(-50%) scale(1.02);
|
||||||
|
box-shadow:
|
||||||
|
0 0 20px 5px #fff inset,
|
||||||
|
0 0 20px 5px rgba(255,255,255,0.3) inset;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* ///////////////////////////////////////////////////////// */
|
||||||
|
.button-test {
|
||||||
|
margin-right: auto;
|
||||||
|
margin-left: 20px;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* ///////////////////////////////////////////////////////// */
|
||||||
|
.footer_div {
|
||||||
|
display: flex;
|
||||||
|
justify-content: space-around;
|
||||||
|
/* padding: 20px; */
|
||||||
|
/* margin-top: 80px;
|
||||||
|
margin-bottom: 100px; */
|
||||||
|
}
|
||||||
|
|
||||||
|
.ico_footer {
|
||||||
|
text-align: center;
|
||||||
|
width: 25px;
|
||||||
|
vertical-align: top;
|
||||||
|
/* padding-right: 5px; */
|
||||||
|
}
|
||||||
|
a {
|
||||||
|
text-decoration: none;
|
||||||
|
color: #5c5c5c;
|
||||||
|
}
|
||||||
|
a:hover {
|
||||||
|
color: rgb(218, 145, 12);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* ///////////////////////////////////////////////////////// */
|
||||||
@@ -1,36 +1,54 @@
|
|||||||
<!doctype html>
|
<!DOCTYPE html>
|
||||||
<html lang="fr">
|
<head>
|
||||||
<head>
|
<link rel="stylesheet" href="./index.css" />
|
||||||
<meta charset="utf-8" />
|
<script type="module" src="./index.js"></script>
|
||||||
<meta name="viewport" content="width=device-width, initial-scale=1" />
|
</head>
|
||||||
<title>Transcendence</title>
|
<body>
|
||||||
<link rel="stylesheet" href="index.css" />
|
|
||||||
<link rel="preconnect" href="https://fonts.googleapis.com" />
|
|
||||||
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin />
|
|
||||||
<link href="https://fonts.googleapis.com/css2?family=Cinzel+Decorative:wght@400;700&display=swap" rel="stylesheet" />
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<h1 class="title">Transcendence</h1>
|
|
||||||
|
|
||||||
<nav class="menu" aria-label="Menu principal">
|
<div id="header-1" class="container-1"
|
||||||
<button class="menu__item" data-action="login" aria-label="Login">Login</button>
|
style="">
|
||||||
<button class="menu__item" data-action="chat" aria-label="Global chat">Global chat</button>
|
<div id="button-test" class="button-1 button-test multicolor" onclick="window.location.href = 'test/index.html';">TEST</div>
|
||||||
<button class="menu__item" data-action="avatar" aria-label="Avatar">Avatar</button>
|
<div id="button-trans" class="button-trans multicolor">TRANSCENDENCE</div>
|
||||||
<button class="menu__item" data-action="friends" aria-label="Amis">Amis</button>
|
</div>
|
||||||
</nav>
|
|
||||||
|
|
||||||
<nav class="game" aria-label="Game">
|
<img id="wiskas" style="margin: auto; display: block;" src="webcat/web_cat_img/wiskas-the-third.jpg">
|
||||||
<button class="game__item" data-action="new_game" aria-label="Skkrrribl.io"
|
|
||||||
onclick="window.location.href='game.html'">Skkrrribl.io</button>
|
|
||||||
<button class="game__item" data-action="tetris" aria-label="Tetris"
|
|
||||||
onclick="window.location.href='tetris.html'">Tetris</button>
|
|
||||||
<button class="game__item" data-action="wiscat" aria-label="Wiscat"
|
|
||||||
onclick="window.location.href='wiscat.html'">Wiscat</button>
|
|
||||||
</nav>
|
|
||||||
|
|
||||||
<script type="module" src="app.js"></script>
|
<section style="display: flex;
|
||||||
</body>
|
justify-content: center;
|
||||||
</html>
|
width: 1000px;
|
||||||
|
margin: 0 auto;">
|
||||||
|
<p>I, am wiskas-the-third,
|
||||||
|
We are the cat company, we dont need to present our self for you already know
|
||||||
|
who we are, we created the internet, and we are still managing it now<br>
|
||||||
|
We at CAT are the admin, creator, and workers of the internet
|
||||||
|
Everytime a human goes to sleep, a cat start its shift, 1 billion pair of whiskers that are always here for you
|
||||||
|
Why? because we are philantropists, dont question it. Our goals are beyond your understanding
|
||||||
|
the internet was created by us, for us, and you should be glad we allow you to use it.
|
||||||
|
</p>
|
||||||
|
</section>
|
||||||
|
|
||||||
|
<section style="display: flex;">
|
||||||
|
<button style="margin-right: 50px;" class="button-1 multicolor" onclick="window.location.href = 'webcat/biblio.html';">
|
||||||
|
Latest News</button><br>
|
||||||
|
<button style="margin-left: 50px;" class="button-1 multicolor" onclick="window.location.href = 'webcat/staff/staff.html';">
|
||||||
|
meet the staff</button><br>
|
||||||
|
</section>
|
||||||
|
|
||||||
|
<footer>
|
||||||
|
<br><br><br>
|
||||||
|
<div class="footer_div" style="margin-top: 100px;">
|
||||||
|
<img class="ico_footer" src="webcat/web_cat_img/facebook_logo.png">
|
||||||
|
<img class="ico_footer" src="webcat/web_cat_img/insta_logo.png">
|
||||||
|
<img class="ico_footer" src="webcat/web_cat_img/twitter_logo.png">
|
||||||
|
</div>
|
||||||
|
<div class="footer_div" style="margin-bottom: 50px;">
|
||||||
|
<a href="https://www.facebook.com/">MIAOUBOOK</a>
|
||||||
|
<a href="https://www.instagram.com/">INSTAMIA</a>
|
||||||
|
<a href="https://twitter.com/">BLUE-SNACK</a>
|
||||||
|
</div>
|
||||||
|
<a href="./webcat/ml/mentions_legales.html">- LEGAL NOTICES -<br>(boring stuff, really, dont go look into this, i mean we are obligated to include it, but it will bore you, like, really)
|
||||||
|
<br>Dont do it! every seconds you spend in this next page, a kitten dies. so dont</a>
|
||||||
|
</footer>
|
||||||
|
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
@@ -0,0 +1,54 @@
|
|||||||
|
import { updateElement } from "./test/tools.js";
|
||||||
|
import { colorizeText } from "./tools.js";
|
||||||
|
|
||||||
|
// //////////////////////////////////////////]
|
||||||
|
let div2 = document.createElement('div')
|
||||||
|
document.body.append(div2)
|
||||||
|
let button1 = document.createElement('button')
|
||||||
|
div2.append(button1)
|
||||||
|
button1.textContent = 'game-lobby'
|
||||||
|
button1.addEventListener('click', () => {
|
||||||
|
window.location.href = './game2/game.html';
|
||||||
|
})
|
||||||
|
let button2 = document.createElement('button')
|
||||||
|
div2.append(button2)
|
||||||
|
button2.textContent = 'tetris'
|
||||||
|
button2.addEventListener('click', () => {
|
||||||
|
window.location.href = './tetris/tetris.html';
|
||||||
|
})
|
||||||
|
|
||||||
|
let button4 = document.createElement('button')
|
||||||
|
div2.append(button4)
|
||||||
|
button4.textContent = 'test'
|
||||||
|
button4.addEventListener('click', () => {
|
||||||
|
window.location.href = './test/index.html';
|
||||||
|
})
|
||||||
|
let img = document.getElementById('wiskas');
|
||||||
|
img.before(div2)
|
||||||
|
|
||||||
|
// apply multicolor to .multicolor
|
||||||
|
colorizeText();
|
||||||
|
|
||||||
|
|
||||||
|
/* ///////////////////////////////////////////////////////// */
|
||||||
|
// make transcendence button move via: .button-trans
|
||||||
|
function updateButtonTranscendence(move) {
|
||||||
|
|
||||||
|
const btn = document.querySelector('.button-trans');
|
||||||
|
btn.addEventListener('mousemove', e => {
|
||||||
|
const rect = btn.getBoundingClientRect();
|
||||||
|
const x = ((e.clientX - rect.left) / rect.width - 0.5) * move;
|
||||||
|
const y = ((e.clientY - rect.top) / rect.height - 0.5) * move;
|
||||||
|
btn.style.backgroundPosition = `calc(50% + ${x}px) calc(50% + ${y}px)`;
|
||||||
|
});
|
||||||
|
|
||||||
|
btn.addEventListener('mouseleave', () => {
|
||||||
|
btn.style.backgroundPosition = 'center';
|
||||||
|
});
|
||||||
|
|
||||||
|
btn.addEventListener('click', () => {
|
||||||
|
window.location.href = './trans/index2.html';
|
||||||
|
});
|
||||||
|
}
|
||||||
|
/* ///////////////////////////////////////////////////////// */
|
||||||
|
updateButtonTranscendence(100);
|
||||||
@@ -1,117 +0,0 @@
|
|||||||
// Function to update a specific shape's color and position
|
|
||||||
function updateShape(id, x, y, color) {
|
|
||||||
const element = document.getElementById(id);
|
|
||||||
|
|
||||||
if (element) {
|
|
||||||
element.style.left = x + "px";
|
|
||||||
element.style.top = y + "px";
|
|
||||||
element.style.backgroundColor = color;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Example usage: Move shape1 to (100, 100) and make it red
|
|
||||||
// updateShape('shape1', 100, 100, '#ff0000');
|
|
||||||
|
|
||||||
function moveRandomly(id) {
|
|
||||||
const element = document.getElementById(id);
|
|
||||||
if (!element) return;
|
|
||||||
|
|
||||||
// Calculate random coordinates
|
|
||||||
// We subtract 300 so the shape doesn't go partially off-screen (since your width is 300px)
|
|
||||||
const maxX = window.innerWidth - 300;
|
|
||||||
const maxY = window.innerHeight - 300;
|
|
||||||
|
|
||||||
const randomX = Math.floor(Math.random() * maxX);
|
|
||||||
const randomY = Math.floor(Math.random() * maxY);
|
|
||||||
|
|
||||||
// Generate a random HEX color
|
|
||||||
const randomColor = "#" + Math.floor(Math.random()*16777215).toString(16);
|
|
||||||
|
|
||||||
// Apply the changes
|
|
||||||
element.style.left = randomX + "px";
|
|
||||||
element.style.top = randomY + "px";
|
|
||||||
element.style.backgroundColor = randomColor;
|
|
||||||
}
|
|
||||||
|
|
||||||
// To make it move every 2 seconds automatically:
|
|
||||||
// setInterval(() => moveRandomly('shape1'), 2000);
|
|
||||||
// setInterval(() => moveRandomly('shape2'), 2000);
|
|
||||||
function startSmoothRandomMove(id, speed = 2) {
|
|
||||||
const el = document.getElementById(id);
|
|
||||||
if (!el) return;
|
|
||||||
|
|
||||||
// 1. Get initial pixel position or pick random if CSS isn't loaded yet
|
|
||||||
const rect = el.getBoundingClientRect();
|
|
||||||
|
|
||||||
const state = {
|
|
||||||
x: rect.left || Math.random() * (window.innerWidth - 142),
|
|
||||||
y: rect.top || Math.random() * (window.innerHeight - 142),
|
|
||||||
angle: Math.random() * Math.PI * 2,
|
|
||||||
speed: speed
|
|
||||||
};
|
|
||||||
|
|
||||||
function update() {
|
|
||||||
// 2. Refresh screen boundaries every frame
|
|
||||||
const screenW = window.innerWidth;
|
|
||||||
const screenH = window.innerHeight;
|
|
||||||
const shapeSize = 142; // Matches your CSS width/height
|
|
||||||
|
|
||||||
// 3. Calculate next step
|
|
||||||
state.x += Math.cos(state.angle) * state.speed;
|
|
||||||
state.y += Math.sin(state.angle) * state.speed;
|
|
||||||
|
|
||||||
// 4. BOUNCE LOGIC (Corrected)
|
|
||||||
// Horizontal check
|
|
||||||
if (state.x <= 0) {
|
|
||||||
state.x = 0;
|
|
||||||
state.angle = Math.PI - state.angle;
|
|
||||||
} else if (state.x + shapeSize >= screenW) {
|
|
||||||
state.x = screenW - shapeSize;
|
|
||||||
state.angle = Math.PI - state.angle;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Vertical check
|
|
||||||
if (state.y <= 0) {
|
|
||||||
state.y = 0;
|
|
||||||
state.angle = -state.angle;
|
|
||||||
} else if (state.y + shapeSize >= screenH) {
|
|
||||||
state.y = screenH - shapeSize;
|
|
||||||
state.angle = -state.angle;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 5. Apply position using pixels for precision
|
|
||||||
el.style.left = state.x + "px";
|
|
||||||
el.style.top = state.y + "px";
|
|
||||||
|
|
||||||
requestAnimationFrame(update);
|
|
||||||
}
|
|
||||||
|
|
||||||
requestAnimationFrame(update);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// This loop runs 35 times, once for each shape ID
|
|
||||||
for (let i = 1; i <= 35; i++) {
|
|
||||||
// Generate a random speed between 1 and 4 for each shape
|
|
||||||
// so they don't all move at the exact same pace
|
|
||||||
const randomSpeed = 1 + Math.random() * 3;
|
|
||||||
|
|
||||||
// Call your function using the ID 'shape1', 'shape2', etc.
|
|
||||||
startSmoothRandomMove(`shape${i}`, randomSpeed);
|
|
||||||
}
|
|
||||||
|
|
||||||
function randomizeAnimationStarts() {
|
|
||||||
const shapes = document.querySelectorAll('.loop-color');
|
|
||||||
|
|
||||||
shapes.forEach(shape => {
|
|
||||||
// Pick a random number between 0 and 10 (since your loop is 10s)
|
|
||||||
const randomDelay = Math.random() * - 12;
|
|
||||||
|
|
||||||
// Apply it directly to the element's style
|
|
||||||
shape.style.animationDelay = randomDelay + "s";
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
// Call this once when the script loads
|
|
||||||
randomizeAnimationStarts();
|
|
||||||
|
|
||||||
@@ -1,133 +0,0 @@
|
|||||||
// ─────────────────────────────────────────────
|
|
||||||
// RENDU
|
|
||||||
// ─────────────────────────────────────────────
|
|
||||||
|
|
||||||
const CELL = 30;
|
|
||||||
const COLORS = ['#000500','#00ff41','#39ff14','#00e676','#76ff03','#b2ff59','#00ffaa','#ccff00','#2d5a2d'];
|
|
||||||
|
|
||||||
const ctxMain = document.getElementById('canvas-main').getContext('2d');
|
|
||||||
const ctxNext = document.getElementById('canvas-next').getContext('2d');
|
|
||||||
const ctxHold = document.getElementById('canvas-hold').getContext('2d');
|
|
||||||
const ctxOpponent = document.getElementById('canvas-opponent').getContext('2d');
|
|
||||||
|
|
||||||
function drawCell(ctx, x, y, colorIndex, size) {
|
|
||||||
const p = 1;
|
|
||||||
const color = COLORS[colorIndex];
|
|
||||||
ctx.fillStyle = color;
|
|
||||||
ctx.fillRect(x * size + p, y * size + p, size - p * 2, size - p * 2);
|
|
||||||
// Glow inner
|
|
||||||
ctx.shadowColor = color;
|
|
||||||
ctx.shadowBlur = 6;
|
|
||||||
ctx.fillStyle = color;
|
|
||||||
ctx.fillRect(x * size + p + 2, y * size + p + 2, size - p * 2 - 4, size - p * 2 - 4);
|
|
||||||
ctx.shadowBlur = 0;
|
|
||||||
// Highlight top/left
|
|
||||||
ctx.fillStyle = 'rgba(200,255,200,0.2)';
|
|
||||||
ctx.fillRect(x * size + p, y * size + p, size - p * 2, 2);
|
|
||||||
ctx.fillRect(x * size + p, y * size + p, 2, size - p * 2);
|
|
||||||
// Shadow bottom/right
|
|
||||||
ctx.fillStyle = 'rgba(0,0,0,0.5)';
|
|
||||||
ctx.fillRect(x * size + p, (y + 1) * size - p - 2, size - p * 2, 2);
|
|
||||||
ctx.fillRect((x + 1) * size - p - 2, y * size + p, 2, size - p * 2);
|
|
||||||
}
|
|
||||||
|
|
||||||
function clearCanvas(ctx, w, h) {
|
|
||||||
ctx.fillStyle = '#000500';
|
|
||||||
ctx.fillRect(0, 0, w, h);
|
|
||||||
}
|
|
||||||
|
|
||||||
function drawGridLines(ctx, cols, rows, size) {
|
|
||||||
ctx.strokeStyle = 'rgba(0,255,65,0.06)';
|
|
||||||
ctx.lineWidth = 1;
|
|
||||||
for (let x = 0; x <= cols; x++) {
|
|
||||||
ctx.beginPath(); ctx.moveTo(x * size, 0); ctx.lineTo(x * size, rows * size); ctx.stroke();
|
|
||||||
}
|
|
||||||
for (let y = 0; y <= rows; y++) {
|
|
||||||
ctx.beginPath(); ctx.moveTo(0, y * size); ctx.lineTo(cols * size, y * size); ctx.stroke();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function drawGhost(ctx, piece, grid) {
|
|
||||||
if (!piece) return;
|
|
||||||
const ghost = { x: piece.getPosition().x, y: piece.getPosition().y };
|
|
||||||
const shape = piece.getShape();
|
|
||||||
|
|
||||||
while (true) {
|
|
||||||
ghost.y++;
|
|
||||||
let valid = true;
|
|
||||||
for (let row = 0; row < shape.length && valid; row++)
|
|
||||||
for (let col = 0; col < shape[row].length && valid; col++)
|
|
||||||
if (shape[row][col] !== 0) {
|
|
||||||
const ny = ghost.y + row;
|
|
||||||
const nx = ghost.x + col;
|
|
||||||
if (ny < 0 || ny >= grid.length || nx < 0 || nx >= grid[ny].length || grid[ny][nx] !== 0) valid = false;
|
|
||||||
}
|
|
||||||
if (!valid) { ghost.y--; break; }
|
|
||||||
}
|
|
||||||
|
|
||||||
if (ghost.y === piece.getPosition().y) return;
|
|
||||||
|
|
||||||
ctx.strokeStyle = 'rgba(0,255,65,0.25)';
|
|
||||||
ctx.lineWidth = 1;
|
|
||||||
for (let row = 0; row < shape.length; row++)
|
|
||||||
for (let col = 0; col < shape[row].length; col++)
|
|
||||||
if (shape[row][col] !== 0)
|
|
||||||
ctx.strokeRect(
|
|
||||||
(ghost.x + col) * CELL + 2,
|
|
||||||
(ghost.y + row) * CELL + 2,
|
|
||||||
CELL - 4, CELL - 4
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
function drawMiniPiece(ctx, piece, canvasW, canvasH) {
|
|
||||||
clearCanvas(ctx, canvasW, canvasH);
|
|
||||||
if (!piece) return;
|
|
||||||
const shape = piece.getShape();
|
|
||||||
const color = piece.getColor();
|
|
||||||
const s = 20;
|
|
||||||
const offsetX = Math.floor((canvasW / s - shape[0].length) / 2);
|
|
||||||
const offsetY = Math.floor((canvasH / s - shape.length) / 2);
|
|
||||||
for (let row = 0; row < shape.length; row++)
|
|
||||||
for (let col = 0; col < shape[row].length; col++)
|
|
||||||
if (shape[row][col] !== 0)
|
|
||||||
drawCell(ctx, offsetX + col, offsetY + row, color, s);
|
|
||||||
}
|
|
||||||
|
|
||||||
function render() {
|
|
||||||
// Grille principale
|
|
||||||
clearCanvas(ctxMain, 300, 600);
|
|
||||||
drawGridLines(ctxMain, 10, 20, CELL);
|
|
||||||
|
|
||||||
for (let y = 0; y < game.grid.length; y++)
|
|
||||||
for (let x = 0; x < game.grid[y].length; x++)
|
|
||||||
if (game.grid[y][x] !== 0)
|
|
||||||
drawCell(ctxMain, x, y, game.grid[y][x], CELL);
|
|
||||||
|
|
||||||
// Ghost + pièce courante
|
|
||||||
if (game.currentPiece) {
|
|
||||||
drawGhost(ctxMain, game.currentPiece, game.grid);
|
|
||||||
const { x, y } = game.currentPiece.getPosition();
|
|
||||||
const shape = game.currentPiece.getShape();
|
|
||||||
const color = game.currentPiece.getColor();
|
|
||||||
for (let row = 0; row < shape.length; row++)
|
|
||||||
for (let col = 0; col < shape[row].length; col++)
|
|
||||||
if (shape[row][col] !== 0)
|
|
||||||
drawCell(ctxMain, x + col, y + row, color, CELL);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Panneaux miniatures
|
|
||||||
drawMiniPiece(ctxNext, game.nextPiece, 100, 80);
|
|
||||||
drawMiniPiece(ctxHold, game.storedPiece, 100, 80);
|
|
||||||
|
|
||||||
// Score
|
|
||||||
document.getElementById('score-display').textContent = game.score;
|
|
||||||
}
|
|
||||||
|
|
||||||
function renderOpponent(opponentGrid) {
|
|
||||||
clearCanvas(ctxOpponent, 300, 600);
|
|
||||||
drawGridLines(ctxOpponent, 10, 20, CELL);
|
|
||||||
for (let y = 0; y < opponentGrid.length; y++)
|
|
||||||
for (let x = 0; x < opponentGrid[y].length; x++)
|
|
||||||
if (opponentGrid[y][x] !== 0)
|
|
||||||
drawCell(ctxOpponent, x, y, opponentGrid[y][x], CELL);
|
|
||||||
}
|
|
||||||
@@ -1,406 +0,0 @@
|
|||||||
// ─────────────────────────────────────────────
|
|
||||||
// UI
|
|
||||||
// ─────────────────────────────────────────────
|
|
||||||
|
|
||||||
const btnStart = document.getElementById('btn-start');
|
|
||||||
const btnPause = document.getElementById('btn-pause');
|
|
||||||
const btnStop = document.getElementById('btn-stop');
|
|
||||||
const overlay = document.getElementById('overlay');
|
|
||||||
const inputTTD = document.getElementById('input-ttd');
|
|
||||||
const inputHardening = document.getElementById('input-hardening');
|
|
||||||
const inputDecrement = document.getElementById('input-decrement');
|
|
||||||
|
|
||||||
// Duel UI
|
|
||||||
const btnJoinDuel = document.getElementById('btn-join-duel');
|
|
||||||
const btnLeaveDuel = document.getElementById('btn-leave-duel');
|
|
||||||
const inputRoomCode = document.getElementById('input-room-code');
|
|
||||||
const duelStatusEl = document.getElementById('duel-status');
|
|
||||||
const opponentSection = document.getElementById('opponent-section');
|
|
||||||
|
|
||||||
// Matchmaking UI
|
|
||||||
const btnMatchmaking = document.getElementById('btn-matchmaking');
|
|
||||||
const btnMatchmakingCancel = document.getElementById('btn-matchmaking-cancel');
|
|
||||||
const matchmakingStatusEl = document.getElementById('matchmaking-status');
|
|
||||||
|
|
||||||
function updateButtons() {
|
|
||||||
btnStart.disabled = game.isRunning;
|
|
||||||
btnPause.disabled = !game.isRunning;
|
|
||||||
btnStop.disabled = !game.isRunning;
|
|
||||||
btnPause.textContent = game.isPaused ? 'Resume' : 'Pause';
|
|
||||||
inputTTD.disabled = game.isRunning;
|
|
||||||
inputHardening.disabled = game.isRunning;
|
|
||||||
inputDecrement.disabled = game.isRunning;
|
|
||||||
}
|
|
||||||
|
|
||||||
function showOverlay(title, score) {
|
|
||||||
document.getElementById('overlay-title').textContent = title;
|
|
||||||
document.getElementById('overlay-score').textContent = score !== undefined ? `Score : ${score}` : '';
|
|
||||||
overlay.classList.add('visible');
|
|
||||||
}
|
|
||||||
|
|
||||||
function hideOverlay() {
|
|
||||||
overlay.classList.remove('visible');
|
|
||||||
}
|
|
||||||
|
|
||||||
// ─────────────────────────────────────────────
|
|
||||||
// SOCKET + DUEL
|
|
||||||
// ─────────────────────────────────────────────
|
|
||||||
|
|
||||||
const socket = io({
|
|
||||||
auth: { token: localStorage.getItem('auth_token') },
|
|
||||||
reconnection: true,
|
|
||||||
reconnectionAttempts: 5,
|
|
||||||
reconnectionDelay: 1000,
|
|
||||||
transports: ['websocket', 'polling']
|
|
||||||
});
|
|
||||||
|
|
||||||
let duel = null;
|
|
||||||
|
|
||||||
function updateDuelStatus(status, opponentName) {
|
|
||||||
duelStatusEl.className = '';
|
|
||||||
if (status === 'waiting') {
|
|
||||||
duelStatusEl.textContent = 'En attente d\'un adversaire…';
|
|
||||||
duelStatusEl.classList.add('waiting');
|
|
||||||
opponentSection.classList.remove('visible');
|
|
||||||
} else if (status === 'ready') {
|
|
||||||
duelStatusEl.textContent = `Prêt — ${opponentName}`;
|
|
||||||
duelStatusEl.classList.add('ready');
|
|
||||||
opponentSection.classList.add('visible');
|
|
||||||
if (duel) duel.hideOpponentOverlay();
|
|
||||||
renderOpponent(duel ? duel.opponentGrid : Array.from({length:20}, () => Array(10).fill(0)));
|
|
||||||
} else {
|
|
||||||
duelStatusEl.textContent = '—';
|
|
||||||
opponentSection.classList.remove('visible');
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function startLocalGame() {
|
|
||||||
hideOverlay();
|
|
||||||
game.start();
|
|
||||||
updateButtons();
|
|
||||||
render();
|
|
||||||
}
|
|
||||||
|
|
||||||
// ─────────────────────────────────────────────
|
|
||||||
// SCORE SAVE (solo)
|
|
||||||
// ─────────────────────────────────────────────
|
|
||||||
|
|
||||||
function saveTetrisScore(score) {
|
|
||||||
const token = localStorage.getItem('auth_token');
|
|
||||||
if (!token) return;
|
|
||||||
fetch('/api/stats/tetris/score', {
|
|
||||||
method: 'POST',
|
|
||||||
headers: {
|
|
||||||
'Content-Type': 'application/json',
|
|
||||||
'Authorization': `Bearer ${token}`
|
|
||||||
},
|
|
||||||
body: JSON.stringify({ score })
|
|
||||||
})
|
|
||||||
.then(r => r.json())
|
|
||||||
.then(data => {
|
|
||||||
if (data.bestScore !== undefined) {
|
|
||||||
console.log('Meilleur score tetris:', data.bestScore);
|
|
||||||
}
|
|
||||||
})
|
|
||||||
.catch(err => console.error('Erreur sauvegarde score tetris:', err));
|
|
||||||
}
|
|
||||||
|
|
||||||
// ─────────────────────────────────────────────
|
|
||||||
// DUEL BUTTONS
|
|
||||||
// ─────────────────────────────────────────────
|
|
||||||
|
|
||||||
btnJoinDuel.addEventListener('click', () => {
|
|
||||||
const code = inputRoomCode.value.trim().toUpperCase();
|
|
||||||
if (!code) return;
|
|
||||||
if (duel) { duel.leave(); }
|
|
||||||
duel = new Duel(socket, game, updateDuelStatus, startLocalGame);
|
|
||||||
duel.join(code);
|
|
||||||
btnJoinDuel.disabled = true;
|
|
||||||
btnLeaveDuel.disabled = false;
|
|
||||||
inputRoomCode.disabled = true;
|
|
||||||
updateDuelStatus('waiting', null);
|
|
||||||
});
|
|
||||||
|
|
||||||
btnLeaveDuel.addEventListener('click', () => {
|
|
||||||
if (duel) { duel.leave(); duel = null; }
|
|
||||||
btnJoinDuel.disabled = false;
|
|
||||||
btnLeaveDuel.disabled = true;
|
|
||||||
inputRoomCode.disabled = false;
|
|
||||||
updateDuelStatus(null, null);
|
|
||||||
});
|
|
||||||
|
|
||||||
// ─────────────────────────────────────────────
|
|
||||||
// MATCHMAKING
|
|
||||||
// ─────────────────────────────────────────────
|
|
||||||
|
|
||||||
btnMatchmaking.addEventListener('click', () => {
|
|
||||||
socket.emit('tetris:matchmaking-join');
|
|
||||||
btnMatchmaking.disabled = true;
|
|
||||||
btnMatchmakingCancel.disabled = false;
|
|
||||||
btnJoinDuel.disabled = true;
|
|
||||||
matchmakingStatusEl.textContent = 'Recherche en cours…';
|
|
||||||
matchmakingStatusEl.className = 'waiting';
|
|
||||||
});
|
|
||||||
|
|
||||||
btnMatchmakingCancel.addEventListener('click', () => {
|
|
||||||
socket.emit('tetris:matchmaking-leave');
|
|
||||||
btnMatchmaking.disabled = false;
|
|
||||||
btnMatchmakingCancel.disabled = true;
|
|
||||||
btnJoinDuel.disabled = false;
|
|
||||||
matchmakingStatusEl.textContent = '';
|
|
||||||
});
|
|
||||||
|
|
||||||
socket.on('tetris:matchmaking-status', (data) => {
|
|
||||||
if (data.status === 'searching') {
|
|
||||||
matchmakingStatusEl.textContent = `Recherche… (${data.position} joueur(s) en attente)`;
|
|
||||||
} else if (data.status === 'idle') {
|
|
||||||
matchmakingStatusEl.textContent = '';
|
|
||||||
btnMatchmaking.disabled = false;
|
|
||||||
btnMatchmakingCancel.disabled = true;
|
|
||||||
btnJoinDuel.disabled = false;
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
socket.on('tetris:matched', (data) => {
|
|
||||||
matchmakingStatusEl.textContent = `Adversaire trouvé : ${data.opponent} !`;
|
|
||||||
matchmakingStatusEl.className = 'ready';
|
|
||||||
btnMatchmaking.disabled = false;
|
|
||||||
btnMatchmakingCancel.disabled = true;
|
|
||||||
btnJoinDuel.disabled = false;
|
|
||||||
|
|
||||||
// Auto-rejoindre la salle générée
|
|
||||||
if (duel) { duel.leave(); }
|
|
||||||
duel = new Duel(socket, game, updateDuelStatus, startLocalGame);
|
|
||||||
duel.join(data.roomCode);
|
|
||||||
inputRoomCode.value = data.roomCode;
|
|
||||||
btnJoinDuel.disabled = true;
|
|
||||||
btnLeaveDuel.disabled = false;
|
|
||||||
inputRoomCode.disabled = true;
|
|
||||||
updateDuelStatus('waiting', null);
|
|
||||||
});
|
|
||||||
|
|
||||||
// ─────────────────────────────────────────────
|
|
||||||
// INIT
|
|
||||||
// ─────────────────────────────────────────────
|
|
||||||
|
|
||||||
const game = new Tetris(
|
|
||||||
// onRender
|
|
||||||
() => {
|
|
||||||
if (duel) duel.synchronize_game();
|
|
||||||
render();
|
|
||||||
updateButtons();
|
|
||||||
},
|
|
||||||
// onGameOver
|
|
||||||
(score, validBlock) => {
|
|
||||||
const isDuel = duel && duel.isReady;
|
|
||||||
if (isDuel) {
|
|
||||||
duel.onLocalGameOver(score, validBlock);
|
|
||||||
} else {
|
|
||||||
saveTetrisScore(score);
|
|
||||||
}
|
|
||||||
render();
|
|
||||||
updateButtons();
|
|
||||||
showOverlay('GAME OVER', score);
|
|
||||||
loadLeaderboards();
|
|
||||||
loadGameHistory();
|
|
||||||
},
|
|
||||||
// onBlockPlaced — relay duel
|
|
||||||
(grid) => {
|
|
||||||
if (duel) duel.onLocalBlockPlaced(grid, game.score);
|
|
||||||
},
|
|
||||||
// onLinesCleared — relay duel
|
|
||||||
(count, holeCol) => {
|
|
||||||
if (duel) duel.onLocalLinesCleared(count, holeCol);
|
|
||||||
}
|
|
||||||
);
|
|
||||||
|
|
||||||
btnStart.addEventListener('click', () => {
|
|
||||||
if (duel && duel.isReady) {
|
|
||||||
duel.startDuel(); // déclenche les deux parties via le serveur
|
|
||||||
} else {
|
|
||||||
startLocalGame(); // solo
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
btnPause.addEventListener('click', () => {
|
|
||||||
if (duel && duel.isReady) {
|
|
||||||
duel.togglePause();
|
|
||||||
} else {
|
|
||||||
game.pause();
|
|
||||||
updateButtons();
|
|
||||||
if (game.isPaused) showOverlay('PAUSE');
|
|
||||||
else hideOverlay();
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
btnStop.addEventListener('click', () => {
|
|
||||||
if (duel && duel.isReady) {
|
|
||||||
duel.stop();
|
|
||||||
} else {
|
|
||||||
game.stop();
|
|
||||||
updateButtons();
|
|
||||||
render();
|
|
||||||
showOverlay('STOPPED');
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
function applySettings() {
|
|
||||||
const settings = {
|
|
||||||
timeToDown: parseInt(inputTTD.value, 10),
|
|
||||||
hardening: parseInt(inputHardening.value, 10),
|
|
||||||
decrementTTD: parseInt(inputDecrement.value, 10),
|
|
||||||
};
|
|
||||||
game.configure(settings);
|
|
||||||
if (duel && duel.isReady) duel.syncSettings(settings);
|
|
||||||
}
|
|
||||||
|
|
||||||
inputTTD.addEventListener('change', applySettings);
|
|
||||||
inputHardening.addEventListener('change', applySettings);
|
|
||||||
inputDecrement.addEventListener('change', applySettings);
|
|
||||||
|
|
||||||
const btnRestart = document.getElementById('btn-restart');
|
|
||||||
if (btnRestart) {
|
|
||||||
btnRestart.addEventListener('click', () => {
|
|
||||||
if (duel && duel.isReady) return;
|
|
||||||
game.restart();
|
|
||||||
updateButtons();
|
|
||||||
render();
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
// ─────────────────────────────────────────────
|
|
||||||
// GAME HISTORY
|
|
||||||
// ─────────────────────────────────────────────
|
|
||||||
|
|
||||||
async function loadGameHistory() {
|
|
||||||
const token = localStorage.getItem('auth_token');
|
|
||||||
if (!token) return;
|
|
||||||
|
|
||||||
try {
|
|
||||||
const res = await fetch('/api/stats/tetris/history', {
|
|
||||||
headers: { 'Authorization': `Bearer ${token}` }
|
|
||||||
});
|
|
||||||
if (!res.ok) return;
|
|
||||||
const history = await res.json();
|
|
||||||
renderGameHistory(history);
|
|
||||||
} catch (err) {
|
|
||||||
console.error('Erreur chargement historique:', err);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function renderGameHistory(history) {
|
|
||||||
const tbody = document.getElementById('lb-history-body');
|
|
||||||
if (!tbody) return;
|
|
||||||
if (!history.length) {
|
|
||||||
tbody.innerHTML = '<tr><td colspan="5">Aucune partie jouée</td></tr>';
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
tbody.innerHTML = history.map((entry, i) => {
|
|
||||||
const date = new Date(entry.played_at).toLocaleDateString('fr-FR', {
|
|
||||||
day: '2-digit', month: '2-digit', year: '2-digit',
|
|
||||||
hour: '2-digit', minute: '2-digit'
|
|
||||||
});
|
|
||||||
const type = entry.game_type === 'duel' ? 'Duel' : 'Solo';
|
|
||||||
let resultHtml = '—';
|
|
||||||
if (entry.result === 'win') resultHtml = '<span class="hist-win">Victoire</span>';
|
|
||||||
if (entry.result === 'loss') resultHtml = '<span class="hist-loss">Défaite</span>';
|
|
||||||
return `<tr>
|
|
||||||
<td>${i + 1}</td>
|
|
||||||
<td>${date}</td>
|
|
||||||
<td>${type}</td>
|
|
||||||
<td>${entry.score}</td>
|
|
||||||
<td>${resultHtml}</td>
|
|
||||||
</tr>`;
|
|
||||||
}).join('');
|
|
||||||
}
|
|
||||||
|
|
||||||
// ─────────────────────────────────────────────
|
|
||||||
// LEADERBOARDS
|
|
||||||
// ─────────────────────────────────────────────
|
|
||||||
|
|
||||||
async function loadLeaderboards() {
|
|
||||||
const token = localStorage.getItem('auth_token');
|
|
||||||
if (!token) return;
|
|
||||||
|
|
||||||
const headers = { 'Authorization': `Bearer ${token}` };
|
|
||||||
|
|
||||||
try {
|
|
||||||
const [scoresRes, winsRes, meRes, rankScoreRes, rankWinsRes] = await Promise.all([
|
|
||||||
fetch('/api/stats/tetris/leaderboard/score', { headers }),
|
|
||||||
fetch('/api/stats/tetris/leaderboard/wins', { headers }),
|
|
||||||
fetch('/api/stats/me', { headers }),
|
|
||||||
fetch('/api/stats/tetris/rank/score', { headers }),
|
|
||||||
fetch('/api/stats/tetris/rank/wins', { headers })
|
|
||||||
]);
|
|
||||||
|
|
||||||
const me = meRes.ok ? await meRes.json() : null;
|
|
||||||
const rankScore = rankScoreRes.ok ? (await rankScoreRes.json()).rank : null;
|
|
||||||
const rankWins = rankWinsRes.ok ? (await rankWinsRes.json()).rank : null;
|
|
||||||
|
|
||||||
if (scoresRes.ok) {
|
|
||||||
const scores = await scoresRes.json();
|
|
||||||
renderLeaderboard('lb-scores-body', scores, ['tetris_best_score', 'tetris_games_played'], me, rankScore);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (winsRes.ok) {
|
|
||||||
const wins = await winsRes.json();
|
|
||||||
renderLeaderboard('lb-wins-body', wins, ['tetris_wins', 'tetris_games_played'], me, rankWins);
|
|
||||||
}
|
|
||||||
} catch (err) {
|
|
||||||
console.error('Erreur chargement leaderboards:', err);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function renderLeaderboard(tbodyId, rows, [col1, col2], me, myRank) {
|
|
||||||
const tbody = document.getElementById(tbodyId);
|
|
||||||
if (!tbody) return;
|
|
||||||
if (!rows.length && !me) {
|
|
||||||
tbody.innerHTML = '<tr><td colspan="4">Aucun résultat</td></tr>';
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
const myUsername = me?.username;
|
|
||||||
const inTop = rows.some(r => r.username === myUsername);
|
|
||||||
|
|
||||||
let html = rows.map((r, i) => {
|
|
||||||
const isMe = r.username === myUsername;
|
|
||||||
return `<tr class="${isMe ? 'lb-me' : ''}">
|
|
||||||
<td>${i + 1}</td>
|
|
||||||
<td>${escapeHtml(r.username)}${isMe ? ' <span class="lb-you">(vous)</span>' : ''}</td>
|
|
||||||
<td>${r[col1] ?? 0}</td>
|
|
||||||
<td>${r[col2] ?? 0}</td>
|
|
||||||
</tr>`;
|
|
||||||
}).join('');
|
|
||||||
|
|
||||||
if (!inTop && me && myRank !== null) {
|
|
||||||
html += `<tr class="lb-separator"><td colspan="4">· · ·</td></tr>`;
|
|
||||||
html += `<tr class="lb-me">
|
|
||||||
<td>${myRank}</td>
|
|
||||||
<td>${escapeHtml(myUsername)} <span class="lb-you">(vous)</span></td>
|
|
||||||
<td>${me[col1] ?? 0}</td>
|
|
||||||
<td>${me[col2] ?? 0}</td>
|
|
||||||
</tr>`;
|
|
||||||
}
|
|
||||||
|
|
||||||
tbody.innerHTML = html || '<tr><td colspan="4">Aucun résultat</td></tr>';
|
|
||||||
}
|
|
||||||
|
|
||||||
function escapeHtml(str) {
|
|
||||||
return String(str).replace(/&/g,'&').replace(/</g,'<').replace(/>/g,'>');
|
|
||||||
}
|
|
||||||
|
|
||||||
// Tabs leaderboard
|
|
||||||
document.querySelectorAll('.lb-tab').forEach(tab => {
|
|
||||||
tab.addEventListener('click', () => {
|
|
||||||
document.querySelectorAll('.lb-tab').forEach(t => t.classList.remove('lb-tab--active'));
|
|
||||||
document.querySelectorAll('.lb-content').forEach(c => c.classList.remove('lb-content--active'));
|
|
||||||
tab.classList.add('lb-tab--active');
|
|
||||||
document.getElementById(`lb-${tab.dataset.tab}`).classList.add('lb-content--active');
|
|
||||||
if (tab.dataset.tab === 'history') loadGameHistory();
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
// Chargement initial des leaderboards
|
|
||||||
loadLeaderboards();
|
|
||||||
loadGameHistory();
|
|
||||||
@@ -0,0 +1,188 @@
|
|||||||
|
.test {/* =======================
|
||||||
|
🎨 COLORS & BACKGROUND
|
||||||
|
======================= */
|
||||||
|
color: red;
|
||||||
|
background-color: blue;
|
||||||
|
background-image: url(img.jpg);
|
||||||
|
background-size: cover;
|
||||||
|
background-position: center;
|
||||||
|
background-repeat: no-repeat;
|
||||||
|
opacity: 0.5;
|
||||||
|
|
||||||
|
/* =======================
|
||||||
|
📏 SIZE & SPACING
|
||||||
|
======================= */
|
||||||
|
width: 200px;
|
||||||
|
height: 100px;
|
||||||
|
min-width: 100px;
|
||||||
|
max-width: 500px;
|
||||||
|
padding: 10px;
|
||||||
|
margin: 20px;
|
||||||
|
box-sizing: border-box;
|
||||||
|
|
||||||
|
/* shorthand */
|
||||||
|
margin: 10px 20px; /* top/bottom left/right */
|
||||||
|
padding: 10px 20px 5px 0; /* top right bottom left */
|
||||||
|
|
||||||
|
/* =======================
|
||||||
|
📍 POSITIONING
|
||||||
|
======================= */
|
||||||
|
position: static;
|
||||||
|
position: relative;
|
||||||
|
position: absolute;
|
||||||
|
position: fixed;
|
||||||
|
position: sticky;
|
||||||
|
|
||||||
|
top: 10px;
|
||||||
|
left: 20px;
|
||||||
|
right: 0;
|
||||||
|
bottom: 0;
|
||||||
|
|
||||||
|
z-index: 10;
|
||||||
|
|
||||||
|
/* =======================
|
||||||
|
📦 DISPLAY & LAYOUT
|
||||||
|
======================= */
|
||||||
|
display: block;
|
||||||
|
display: inline;
|
||||||
|
display: inline-block;
|
||||||
|
display: none;
|
||||||
|
display: flex; /* children can be controled with: justify-content (horizontal) / align-items (vertical) */
|
||||||
|
display: grid;
|
||||||
|
|
||||||
|
/* =======================
|
||||||
|
🔧 FLEXBOX
|
||||||
|
======================= */
|
||||||
|
display: flex;
|
||||||
|
flex-direction: row; /* row | column */
|
||||||
|
justify-content: center; /* main axis */
|
||||||
|
align-items: center; /* cross axis */
|
||||||
|
gap: 10px;
|
||||||
|
|
||||||
|
/* common */
|
||||||
|
justify-content: space-between;
|
||||||
|
justify-content: space-around;
|
||||||
|
justify-content: space-evenly;
|
||||||
|
|
||||||
|
/* =======================
|
||||||
|
🧱 GRID
|
||||||
|
======================= */
|
||||||
|
display: grid;
|
||||||
|
grid-template-columns: 1fr 1fr 1fr;
|
||||||
|
grid-template-rows: auto;
|
||||||
|
gap: 10px;
|
||||||
|
|
||||||
|
/* =======================
|
||||||
|
🔤 TEXT & FONT
|
||||||
|
======================= */
|
||||||
|
font-size: 16px;
|
||||||
|
font-weight: bold;
|
||||||
|
font-family: Arial, sans-serif;
|
||||||
|
|
||||||
|
text-align: center;
|
||||||
|
text-decoration: underline;
|
||||||
|
text-transform: uppercase;
|
||||||
|
|
||||||
|
line-height: 1.5;
|
||||||
|
letter-spacing: 2px;
|
||||||
|
|
||||||
|
/* =======================
|
||||||
|
🟦 BORDER & OUTLINE
|
||||||
|
======================= */
|
||||||
|
border: 1px solid black;
|
||||||
|
border-width: 2px;
|
||||||
|
border-style: dashed;
|
||||||
|
border-color: red;
|
||||||
|
|
||||||
|
border-radius: 10px;
|
||||||
|
|
||||||
|
outline: 2px solid blue;
|
||||||
|
|
||||||
|
/* =======================
|
||||||
|
👁️ VISIBILITY
|
||||||
|
======================= */
|
||||||
|
display: none;
|
||||||
|
visibility: hidden;
|
||||||
|
|
||||||
|
overflow: hidden;
|
||||||
|
overflow: scroll;
|
||||||
|
overflow: auto;
|
||||||
|
|
||||||
|
/* =======================
|
||||||
|
🎬 TRANSITIONS & EFFECTS
|
||||||
|
======================= */
|
||||||
|
transition: all 0.3s ease;
|
||||||
|
|
||||||
|
transform: translateX(50px);
|
||||||
|
transform: rotate(45deg);
|
||||||
|
transform: scale(1.1);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* hover example */
|
||||||
|
:hover {
|
||||||
|
transform: scale(1.1);
|
||||||
|
}
|
||||||
|
/* =======================
|
||||||
|
🧠 SELECTORS
|
||||||
|
======================= */
|
||||||
|
|
||||||
|
/* basic */
|
||||||
|
div {} /* tag */
|
||||||
|
.class {} /* class */
|
||||||
|
#id {} /* id */
|
||||||
|
* {} /* all elements */
|
||||||
|
|
||||||
|
/* grouping */
|
||||||
|
div, p, span {} /* multiple selectors */
|
||||||
|
|
||||||
|
/* combinators */
|
||||||
|
div p {} /* any descendant */
|
||||||
|
div > p {} /* direct child */
|
||||||
|
div + p {} /* next sibling */
|
||||||
|
div ~ p {} /* all following siblings */
|
||||||
|
|
||||||
|
/* attribute selectors */
|
||||||
|
input[type="text"] {}
|
||||||
|
a[href] {}
|
||||||
|
button[class*="btn"] {} /* contains */
|
||||||
|
button[class^="btn"] {} /* starts with */
|
||||||
|
button[class$="btn"] {} /* ends with */
|
||||||
|
|
||||||
|
/* pseudo-classes (state) */
|
||||||
|
button:hover {}
|
||||||
|
input:focus {}
|
||||||
|
a:active {}
|
||||||
|
a:visited {}
|
||||||
|
input:checked {}
|
||||||
|
:nth-child(2) {}
|
||||||
|
:nth-child(odd) {}
|
||||||
|
:nth-child(even) {}
|
||||||
|
:not(.active) {}
|
||||||
|
|
||||||
|
/* pseudo-elements (virtual parts) */
|
||||||
|
::before {}
|
||||||
|
::after {}
|
||||||
|
::placeholder {}
|
||||||
|
::first-letter {}
|
||||||
|
::first-line {}
|
||||||
|
|
||||||
|
/* combined examples */
|
||||||
|
button.primary:hover {}
|
||||||
|
div#main.content {}
|
||||||
|
ul li:first-child {}
|
||||||
|
input:focus::placeholder {}
|
||||||
|
|
||||||
|
/* universal + pseudo */
|
||||||
|
*::before {}
|
||||||
|
*::after {}
|
||||||
|
|
||||||
|
/* =======================
|
||||||
|
⚡ SHORTHANDS
|
||||||
|
======================= */
|
||||||
|
.test2 {
|
||||||
|
background: red url(img.jpg) no-repeat center/cover;
|
||||||
|
border: 2px solid black;
|
||||||
|
font: bold 16px Arial;
|
||||||
|
margin: 10px 20px;
|
||||||
|
padding: 5px 10px;
|
||||||
|
}
|
||||||
@@ -0,0 +1,123 @@
|
|||||||
|
// SIZE
|
||||||
|
box.style.width = "200px";
|
||||||
|
box.style.height = "100px";
|
||||||
|
box.style.minWidth = "100px";
|
||||||
|
box.style.maxWidth = "500px";
|
||||||
|
|
||||||
|
{
|
||||||
|
display: "flex" // flex | inline-flex | block | inline | none
|
||||||
|
justifyContent: "flex-start" // flex-start | flex-end | center | space-between | space-around | space-evenly
|
||||||
|
alignItems: "stretch" // stretch | flex-start | flex-end | center | baseline
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// POSITION
|
||||||
|
box.style.position = "absolute";
|
||||||
|
box.style.top = "50px";
|
||||||
|
box.style.left = "100px";
|
||||||
|
box.style.right = "20px";
|
||||||
|
box.style.bottom = "10px";
|
||||||
|
box.style.zIndex = "10";
|
||||||
|
|
||||||
|
// SPACING
|
||||||
|
box.style.margin = "10px";
|
||||||
|
box.style.padding = "20px";
|
||||||
|
box.style.marginTop = "10px";
|
||||||
|
box.style.paddingLeft = "5px";
|
||||||
|
|
||||||
|
// BACKGROUND & COLORS
|
||||||
|
box.style.background = "red";
|
||||||
|
box.style.backgroundColor = "blue";
|
||||||
|
box.style.color = "white";
|
||||||
|
|
||||||
|
// BORDER
|
||||||
|
box.style.border = "2px solid black";
|
||||||
|
box.style.borderRadius = "10px";
|
||||||
|
|
||||||
|
// TEXT
|
||||||
|
box.style.fontSize = "20px";
|
||||||
|
box.style.fontWeight = "bold";
|
||||||
|
box.style.textAlign = "center";
|
||||||
|
|
||||||
|
// DISPLAY & VISIBILITY
|
||||||
|
box.style.display = "block";
|
||||||
|
box.style.visibility = "visible";
|
||||||
|
box.style.opacity = "0.5";
|
||||||
|
|
||||||
|
// TRANSFORM
|
||||||
|
box.style.transform = "translateX(100px)";
|
||||||
|
box.style.transform = "translate(50px, 20px)";
|
||||||
|
box.style.transform = "scale(1.5)";
|
||||||
|
box.style.transform = "rotate(45deg)";
|
||||||
|
box.style.transform = "translateX(100px) scale(2)";
|
||||||
|
|
||||||
|
// ANIMATION & TRANSITION
|
||||||
|
box.style.transition = "all 0.3s ease";
|
||||||
|
box.style.animation = "move 2s linear";
|
||||||
|
|
||||||
|
// INTERACTION
|
||||||
|
box.style.cursor = "pointer";
|
||||||
|
box.style.pointerEvents = "none";
|
||||||
|
// /////////////////////////////////////////////////////>
|
||||||
|
// /////////////////////////////////////////////////////>
|
||||||
|
// CONTENT
|
||||||
|
el.textContent = "Hello"; // plain text
|
||||||
|
el.innerHTML = "<b>Hello</b>"; // HTML content
|
||||||
|
el.innerText = "Hello"; // like textContent but respects line breaks
|
||||||
|
|
||||||
|
// ATTRIBUTES
|
||||||
|
el.id = "myDiv"; // element ID
|
||||||
|
el.className = "box highlight"; // full class string
|
||||||
|
el.classList.add("active"); // add a class
|
||||||
|
el.classList.remove("hidden"); // remove a class
|
||||||
|
el.classList.toggle("open"); // toggle a class
|
||||||
|
el.title = "Tooltip text"; // title attribute
|
||||||
|
el.value = "42"; // input value
|
||||||
|
el.src = "image.png"; // img, video, audio src
|
||||||
|
el.href = "https://example.com"; // anchor href
|
||||||
|
el.alt = "alternative text"; // img alt
|
||||||
|
|
||||||
|
// DOM STRUCTURE
|
||||||
|
el.appendChild(child); // add child
|
||||||
|
el.append(child1, child2); // add multiple children
|
||||||
|
el.prepend(child); // add at start
|
||||||
|
el.remove(); // remove self
|
||||||
|
el.replaceWith(newEl); // replace element
|
||||||
|
el.cloneNode(true); // copy element (deep if true)
|
||||||
|
|
||||||
|
// DATA & CUSTOM
|
||||||
|
el.dataset.id = "123"; // data-id attribute
|
||||||
|
el.dataset.name = "box1"; // data-name attribute
|
||||||
|
|
||||||
|
// EVENTS
|
||||||
|
el.onclick = () => {}; // direct event assignment
|
||||||
|
el.onmouseover = () => {};
|
||||||
|
el.addEventListener("click", () => {}); // preferred
|
||||||
|
el.removeEventListener("click", handler);
|
||||||
|
|
||||||
|
// VISIBILITY & FOCUS
|
||||||
|
el.hidden = true; // hides element
|
||||||
|
el.focus(); // focus element
|
||||||
|
el.blur(); // remove focus
|
||||||
|
el.tabIndex = 0; // make element focusable
|
||||||
|
|
||||||
|
// DIMENSIONS & POSITION (read-only or get)
|
||||||
|
el.clientWidth;
|
||||||
|
el.clientHeight;
|
||||||
|
el.offsetWidth;
|
||||||
|
el.offsetHeight;
|
||||||
|
el.offsetTop;
|
||||||
|
el.offsetLeft;
|
||||||
|
el.scrollWidth;
|
||||||
|
el.scrollHeight;
|
||||||
|
el.scrollTop;
|
||||||
|
el.scrollLeft;
|
||||||
|
|
||||||
|
// OTHER
|
||||||
|
el.checked = true; // checkbox / radio
|
||||||
|
el.selected = true; // option element
|
||||||
|
el.disabled = true; // input/button
|
||||||
|
el.readOnly = true; // input/textarea
|
||||||
|
el.name = "username"; // input / form element
|
||||||
|
el.type = "text"; // input type
|
||||||
@@ -0,0 +1,55 @@
|
|||||||
|
import fetch from 'node-fetch';
|
||||||
|
import express, { response } from 'express';
|
||||||
|
import cors from 'cors';
|
||||||
|
|
||||||
|
const app = express();
|
||||||
|
const PORT = 3000//process.env.PORT || 3000;
|
||||||
|
|
||||||
|
app.use(express.json());
|
||||||
|
app.use(cors());
|
||||||
|
|
||||||
|
let token;
|
||||||
|
async function set_token()
|
||||||
|
{
|
||||||
|
fetch("https://api.intra.42.fr/oauth/token", {
|
||||||
|
method: "POST",
|
||||||
|
body: "grant_type=client_credentials&client_id=u-s4t2ud-c226cd35cd1ac08a4c6668deee1c64d7d67a13a766aee672acafd4a1522d483c&client_secret=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",
|
||||||
|
headers: {
|
||||||
|
"User-Agent": "agallon",
|
||||||
|
'Content-Type': 'application/x-www-form-urlencoded',}
|
||||||
|
})
|
||||||
|
.then(response => {
|
||||||
|
return response.json();
|
||||||
|
})
|
||||||
|
.then(data => {
|
||||||
|
token = data;
|
||||||
|
setTimeout(set_token, token.expires_in);
|
||||||
|
})
|
||||||
|
.catch(error => {
|
||||||
|
console.error('Error fetching token:', error);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
set_token();
|
||||||
|
|
||||||
|
app.get('/proxy/profile/:login', async (req, res) => {
|
||||||
|
const { login } = req.params;
|
||||||
|
const profileURL = `https://api.intra.42.fr/v2/users/${login}`;
|
||||||
|
try {
|
||||||
|
const response = await fetch(profileURL, {
|
||||||
|
headers: {
|
||||||
|
"Authorization": `Bearer ${token.access_token}`}});
|
||||||
|
console.log(`response.status = ${response.status}`);
|
||||||
|
if (response.status !== 200) {
|
||||||
|
throw new Error('User not found');
|
||||||
|
}
|
||||||
|
const data = await response.json();
|
||||||
|
res.status(200).json(data);
|
||||||
|
} catch (error) {
|
||||||
|
console.error('Error fetching profile:', error);
|
||||||
|
res.status(500).json({ error: 'Failed to fetch profile' });
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
app.listen(PORT, () => {
|
||||||
|
console.log(`Proxy server running on port ${PORT}`);
|
||||||
|
});
|
||||||
@@ -0,0 +1,26 @@
|
|||||||
|
import {checkIfLoggedIn} from './tools.js';
|
||||||
|
|
||||||
|
export class Header {
|
||||||
|
constructor() {
|
||||||
|
this.obj = document.createElement('div');
|
||||||
|
Object.assign(this.obj.style, {
|
||||||
|
|
||||||
|
});
|
||||||
|
let play = document.createElement('span');
|
||||||
|
let title = document.createElement('span');
|
||||||
|
let login = document.createElement('span');
|
||||||
|
|
||||||
|
play.textContent = "PLAY";
|
||||||
|
if (checkIfLoggedIn())
|
||||||
|
title.textContent = "Welcome back you!";
|
||||||
|
else
|
||||||
|
title.textContent = "Welcome to CAT !";
|
||||||
|
|
||||||
|
this.obj.append(play);
|
||||||
|
this.obj.append(title);
|
||||||
|
this.obj.append(login);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,44 @@
|
|||||||
|
export class Popup {
|
||||||
|
|
||||||
|
constructor(msg, parent = document.body) {
|
||||||
|
this.msg = msg;
|
||||||
|
this.parent = parent;
|
||||||
|
this.obj = document.createElement('span');
|
||||||
|
|
||||||
|
this.obj.className = "popup";
|
||||||
|
this.obj.textContent = "";
|
||||||
|
this.obj.style.opacity = "0";
|
||||||
|
this.run();
|
||||||
|
}
|
||||||
|
|
||||||
|
async create() {
|
||||||
|
this.parent.appendChild(this.obj);
|
||||||
|
|
||||||
|
this.obj.style.transition = "opacity 0.5s ease";
|
||||||
|
requestAnimationFrame(() => {
|
||||||
|
this.obj.style.opacity = "1";
|
||||||
|
});
|
||||||
|
await new Promise(r => setTimeout(r, 500));
|
||||||
|
}
|
||||||
|
async write(speed = 50) {
|
||||||
|
for (let i = 0; i < this.msg.length; i++) {
|
||||||
|
this.obj.textContent += this.msg[i];
|
||||||
|
await new Promise(r => setTimeout(r, speed));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
async remove() {
|
||||||
|
|
||||||
|
await new Promise(r => setTimeout(r, 2000));
|
||||||
|
this.obj.style.transition = "opacity 0.3s ease";
|
||||||
|
this.obj.style.opacity = "0";
|
||||||
|
await new Promise(r => setTimeout(r, 300));
|
||||||
|
if (this.obj.parentNode) {
|
||||||
|
this.obj.parentNode.removeChild(this.obj);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
async run() {
|
||||||
|
await this.create();
|
||||||
|
await this.write();
|
||||||
|
await this.remove();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
import { STORAGE_KEYS } from '../../core/config.js';
|
||||||
|
|
||||||
|
export function checkIfLoggedIn() {
|
||||||
|
const token = localStorage.getItem(STORAGE_KEYS.AUTH_TOKEN);
|
||||||
|
if (token) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
@@ -0,0 +1,43 @@
|
|||||||
|
|
||||||
|
/* ////////////////////////////////////////// */
|
||||||
|
.box {
|
||||||
|
background: #142d4a;
|
||||||
|
height: 200px;
|
||||||
|
aspect-ratio: 1/1;
|
||||||
|
border-radius: 10px;
|
||||||
|
position: relative;
|
||||||
|
display: flex;
|
||||||
|
justify-content: center;
|
||||||
|
align-items: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
@property --deg {
|
||||||
|
syntax: '<angle>';
|
||||||
|
inherits: true;
|
||||||
|
initial-value: 0deg;
|
||||||
|
}
|
||||||
|
|
||||||
|
.box::before,
|
||||||
|
.box::after {
|
||||||
|
content: "";
|
||||||
|
position: absolute;
|
||||||
|
height: 100%;
|
||||||
|
width: 100%;
|
||||||
|
background: conic-gradient(
|
||||||
|
from var(--deg) at center,
|
||||||
|
#00c3ff,
|
||||||
|
#4d0199,
|
||||||
|
#6300c6,
|
||||||
|
#009dcd
|
||||||
|
);
|
||||||
|
border-radius: inherit;
|
||||||
|
z-index: -2;
|
||||||
|
padding: 2px;
|
||||||
|
animation: autoRotate 2s linear infinite;
|
||||||
|
}
|
||||||
|
.box::after {
|
||||||
|
filter: blur(10px);
|
||||||
|
}
|
||||||
|
@keyframes autoRotate {
|
||||||
|
to{ --deg: 360deg; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
<!DOCTYPE html>
|
||||||
|
<head>
|
||||||
|
<link rel="stylesheet" href="../game2/game.css" />
|
||||||
|
<link rel="stylesheet" href="./style.css" />
|
||||||
|
<script type="module" src="./script.js"></script>
|
||||||
|
</head>
|
||||||
|
<body style="background-color: black; display: flex; justify-content: center; align-items: center;">
|
||||||
|
<!--
|
||||||
|
<div class="container">
|
||||||
|
<div class="item item-1">Item 1</div>
|
||||||
|
<div class="item item-2">Item 2</div>
|
||||||
|
<div class="item item-3">Item 3</div>
|
||||||
|
</div> -->
|
||||||
|
<div></div>
|
||||||
|
<div class="box"></div>
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
// import { LoginSidebar } from "./loginSidebar.js";
|
||||||
|
import { Sidebar } from "./sidebar.js";
|
||||||
|
import { updateElement } from "./tools.js";
|
||||||
|
|
||||||
|
let b = updateElement({
|
||||||
|
classList: ['container2'],
|
||||||
|
additionalStyles: {
|
||||||
|
display: 'flex',
|
||||||
|
justifyContent: 'flex-end',
|
||||||
|
alignItems: 'center'
|
||||||
|
}
|
||||||
|
});
|
||||||
|
new Sidebar();
|
||||||
|
// new LoginSidebar();
|
||||||
|
|
||||||
|
|
||||||
|
// new Sidebar();
|
||||||
@@ -0,0 +1,93 @@
|
|||||||
|
import { updateElement } from "./tools.js";
|
||||||
|
|
||||||
|
import { windowRegistry } from '../core/windows.js';
|
||||||
|
import { LoginWindow } from '../windows/login.js';
|
||||||
|
import { LogoutWindow } from '../windows/logout.js';
|
||||||
|
import { GlobalChat } from '../windows/global_chat.js';
|
||||||
|
import { AvatarWindow } from '../windows/avatar.js';
|
||||||
|
import { FriendsWindow } from '../windows/friends.js';
|
||||||
|
import { GameRoomWindow } from '../windows/game_room.js';
|
||||||
|
import { StatsWindow } from '../windows/stats.js';
|
||||||
|
|
||||||
|
export class Sidebar {
|
||||||
|
|
||||||
|
/* CONSTURCTOR */
|
||||||
|
constructor(parent = document.body) {
|
||||||
|
this.parent = parent;
|
||||||
|
this.stateopen = 'closed';
|
||||||
|
// this.state = this.checkIfLoggedIn() ? "loggedOut" : "loggedIn";
|
||||||
|
|
||||||
|
this.obj = updateElement({
|
||||||
|
parent: parent,
|
||||||
|
id: `login-wrapper`,
|
||||||
|
classList: [ 'login-wrapper' ],
|
||||||
|
})
|
||||||
|
this.createAllButtons();
|
||||||
|
|
||||||
|
this.handleClickOutside = (event) => {
|
||||||
|
if (this.stateopen === 'open' && !this.obj.contains(event.target)) {
|
||||||
|
this.toggle();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
/* toogle menu open / closed */
|
||||||
|
toggle() {
|
||||||
|
this.stateopen = (this.stateopen === 'open') ? 'closed' : 'open';
|
||||||
|
console.log(this.stateopen);
|
||||||
|
if (this.stateopen === 'open') {
|
||||||
|
this.main_button.style.display = 'none';
|
||||||
|
this.menu_buttons.forEach(b => b.style.display = 'block');
|
||||||
|
// ensure only ONE listener exists
|
||||||
|
document.removeEventListener('click', this.handleClickOutside);
|
||||||
|
document.addEventListener('click', this.handleClickOutside);
|
||||||
|
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
this.menu_buttons.forEach(b => b.style.display = 'none');
|
||||||
|
this.main_button.style.display = 'block';
|
||||||
|
document.removeEventListener('click', this.handleClickOutside);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* create all element, append to div */
|
||||||
|
createAllButtons() {
|
||||||
|
// not-logged closed button
|
||||||
|
this.main_button = updateElement({
|
||||||
|
id: `button-main`,
|
||||||
|
parent: this.obj,
|
||||||
|
textContent: 'LOGIN',
|
||||||
|
classList: [ 'login-button' ],
|
||||||
|
})
|
||||||
|
this.obj.append(this.main_button);
|
||||||
|
this.main_button.addEventListener('click', (e) => {
|
||||||
|
e.stopPropagation();
|
||||||
|
this.toggle();
|
||||||
|
})
|
||||||
|
|
||||||
|
// menu buttons
|
||||||
|
const items = ['friends', 'chat', 'rooms', 'settings', 'log','logout'];
|
||||||
|
this.menu_buttons = [];
|
||||||
|
|
||||||
|
items.forEach(name => {
|
||||||
|
this[name] = updateElement({
|
||||||
|
id: `button-${name}`,
|
||||||
|
parent: this.obj,
|
||||||
|
textContent: name,
|
||||||
|
classList: ['login-button'],
|
||||||
|
additionalStyles: { display: 'none'}
|
||||||
|
})
|
||||||
|
this.menu_buttons.push(this[name]);
|
||||||
|
this.obj.append(this[name]);
|
||||||
|
})
|
||||||
|
this.loginWindow = new LoginWindow();
|
||||||
|
this.obj.append(this.loginWindow.form);
|
||||||
|
this.loginWindow.form.style.display = 'none';
|
||||||
|
this['log'].addEventListener('click', () => {
|
||||||
|
this.menu_buttons.forEach(b => b.style.display = 'none');
|
||||||
|
this.loginWindow.form.style.display = 'block';
|
||||||
|
})
|
||||||
|
// menu elements
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,138 @@
|
|||||||
|
/* BASE STYLES */
|
||||||
|
:root {
|
||||||
|
--clr-dark: #0f172a;
|
||||||
|
--clr-light: #f1f5f9;
|
||||||
|
--clr-accent: #e11d48;
|
||||||
|
}
|
||||||
|
|
||||||
|
*,
|
||||||
|
*::before,
|
||||||
|
*::after {
|
||||||
|
box-sizing: border-box;
|
||||||
|
}
|
||||||
|
|
||||||
|
body {
|
||||||
|
margin: 0;
|
||||||
|
padding: 0;
|
||||||
|
line-height: 1.6; /* inherited */
|
||||||
|
word-spacing: 1.4px; /* inherited */
|
||||||
|
font-family: "Roboto", sans-serif; /* inherited */
|
||||||
|
color: var(--clr-dark); /* inherited */
|
||||||
|
background-color: var(--clr-light);
|
||||||
|
/* display: flex; */
|
||||||
|
/* justify-content: center; */
|
||||||
|
/* align-items: center; */
|
||||||
|
height: 100vh;
|
||||||
|
position: relative;
|
||||||
|
}
|
||||||
|
|
||||||
|
.container {
|
||||||
|
width: 80%;
|
||||||
|
height: 700px;
|
||||||
|
margin: 0 auto;
|
||||||
|
border: 10px solid var(--clr-dark);
|
||||||
|
}
|
||||||
|
|
||||||
|
.item {
|
||||||
|
width: 150px;
|
||||||
|
height: 150px;
|
||||||
|
background-color: #fb7185;
|
||||||
|
padding: 1em;
|
||||||
|
font-weight: 700;
|
||||||
|
color: var(--clr-light);
|
||||||
|
text-align: center;
|
||||||
|
border: 10px solid var(--clr-accent);
|
||||||
|
border-radius: 10px;
|
||||||
|
|
||||||
|
margin-left: -50px
|
||||||
|
}
|
||||||
|
|
||||||
|
/* END OF BASE STYLES */
|
||||||
|
.item-1 {
|
||||||
|
font-size: 1.5rem;
|
||||||
|
}
|
||||||
|
.container {
|
||||||
|
display: flex;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
.container2 {
|
||||||
|
margin: 0 auto;
|
||||||
|
border: 10px solid var(--clr-dark);
|
||||||
|
}
|
||||||
|
/*//////////////////////////////////////////////////////////*/
|
||||||
|
|
||||||
|
|
||||||
|
.button {
|
||||||
|
padding: 10px 18px;
|
||||||
|
font-size: 14px;
|
||||||
|
font-family: inherit;
|
||||||
|
|
||||||
|
color: white;
|
||||||
|
background-color: #3b82f6; /* blue */
|
||||||
|
|
||||||
|
border: none;
|
||||||
|
border-radius: 8px;
|
||||||
|
|
||||||
|
cursor: pointer;
|
||||||
|
|
||||||
|
transition: all 0.2s ease;
|
||||||
|
}
|
||||||
|
.button:hover {
|
||||||
|
background-color: #2563eb;
|
||||||
|
transform: translateY(-1px);
|
||||||
|
}
|
||||||
|
.button:active {
|
||||||
|
transform: translateY(1px);
|
||||||
|
background-color: #1d4ed8;
|
||||||
|
}
|
||||||
|
.button:focus {
|
||||||
|
outline: none;
|
||||||
|
box-shadow: 0 0 0 3px rgba(59, 130, 246, 0.4);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*//////////////////////////////////////////////////////////*/
|
||||||
|
.login-wrapper {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
gap: 7px;
|
||||||
|
|
||||||
|
background-color: #3b82f6; /* blue */
|
||||||
|
|
||||||
|
padding-right: 75px;
|
||||||
|
padding-bottom: 25px;
|
||||||
|
padding-top: 25px;
|
||||||
|
position: fixed;
|
||||||
|
top: 0;
|
||||||
|
right: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.loggin-button {
|
||||||
|
position: relative;
|
||||||
|
display: inline-block;
|
||||||
|
border: 5px solid blue;
|
||||||
|
height: 35px;
|
||||||
|
min-width: 50px;
|
||||||
|
|
||||||
|
}
|
||||||
|
/*//////////////////////////////////////////////////////////*/
|
||||||
|
/* LOGIN */
|
||||||
|
|
||||||
|
.login-button {
|
||||||
|
width: 150px;
|
||||||
|
height: 150px;
|
||||||
|
background-color: #fb7185;
|
||||||
|
padding: 1em;
|
||||||
|
font-weight: 700;
|
||||||
|
color: var(--clr-light);
|
||||||
|
text-align: center;
|
||||||
|
border: 10px solid var(--clr-accent);
|
||||||
|
border-radius: 10px;
|
||||||
|
|
||||||
|
margin-left: -50px
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
.login-element {
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,29 @@
|
|||||||
|
|
||||||
|
export function updateElement({
|
||||||
|
el, // existing element or null to create new
|
||||||
|
parent = document.body,
|
||||||
|
id = null,
|
||||||
|
classList = [], // object like { css - classes to add }
|
||||||
|
textContent = "",
|
||||||
|
additionalStyles = {} // object like { color: 'red', display: 'flex' }
|
||||||
|
} = {}) {
|
||||||
|
// If no element passed, create a div by default
|
||||||
|
if (!el) {
|
||||||
|
el = document.createElement('div');
|
||||||
|
parent.appendChild(el);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set ID if provided
|
||||||
|
if (id) el.id = id;
|
||||||
|
|
||||||
|
// Manage classes
|
||||||
|
classList.forEach(cls => el.classList.add(cls));
|
||||||
|
|
||||||
|
// Set text content
|
||||||
|
if (textContent !== undefined) el.textContent = textContent;
|
||||||
|
|
||||||
|
// Apply additional styles
|
||||||
|
Object.assign(el.style, additionalStyles);
|
||||||
|
|
||||||
|
return el; // return element for further use
|
||||||
|
}
|
||||||
@@ -3,17 +3,20 @@
|
|||||||
// ─────────────────────────────────────────────
|
// ─────────────────────────────────────────────
|
||||||
|
|
||||||
class Duel {
|
class Duel {
|
||||||
constructor(socket, tetrisGame, onStatusChange, onStart) {
|
// ui : { showOverlay, hideOverlay, render, renderOpponent, updateButtons }
|
||||||
|
constructor(socket, tetrisGame, onStatusChange, onStart, ui) {
|
||||||
this.socket = socket;
|
this.socket = socket;
|
||||||
this.tetrisGame = tetrisGame;
|
this.tetrisGame = tetrisGame;
|
||||||
this.onStatusChange = onStatusChange; // (status, opponentName) => void
|
this.onStatusChange = onStatusChange;
|
||||||
this.onStart = onStart; // () => void — déclenche le début du jeu local
|
this.onStart = onStart;
|
||||||
|
this.ui = ui;
|
||||||
|
|
||||||
this.action_queue = [];
|
this.action_queue = [];
|
||||||
this.opponentGrid = this._emptyGrid();
|
this.opponentGrid = this._emptyGrid();
|
||||||
this.opponentScore = 0;
|
this.opponentScore = 0;
|
||||||
this.roomCode = null;
|
this.opponentShieldActive = false;
|
||||||
this.isReady = false;
|
this.roomCode = null;
|
||||||
|
this.isReady = false;
|
||||||
|
|
||||||
this._bindSocketEvents();
|
this._bindSocketEvents();
|
||||||
}
|
}
|
||||||
@@ -33,10 +36,11 @@ class Duel {
|
|||||||
leave() {
|
leave() {
|
||||||
if (!this.roomCode) return;
|
if (!this.roomCode) return;
|
||||||
this.socket.emit('tetris:leave');
|
this.socket.emit('tetris:leave');
|
||||||
this.roomCode = null;
|
this.roomCode = null;
|
||||||
this.isReady = false;
|
this.isReady = false;
|
||||||
this.opponentGrid = this._emptyGrid();
|
this.opponentGrid = this._emptyGrid();
|
||||||
this.opponentScore = 0;
|
this.opponentScore = 0;
|
||||||
|
this.opponentShieldActive = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ─── Hooks appelés par tetris.js ──────────
|
// ─── Hooks appelés par tetris.js ──────────
|
||||||
@@ -48,9 +52,7 @@ class Duel {
|
|||||||
|
|
||||||
onLocalLinesCleared(count, holeCol) {
|
onLocalLinesCleared(count, holeCol) {
|
||||||
if (!this.isReady) return;
|
if (!this.isReady) return;
|
||||||
const garbageLines = [];
|
const garbageLines = Array.from({ length: count }, () => this._buildGarbageLine(holeCol));
|
||||||
for (let i = 0; i < count; i++)
|
|
||||||
garbageLines.push(this._buildGarbageLine(holeCol));
|
|
||||||
this.socket.emit('tetris:lines-cleared', { count, holeCol, garbageLines });
|
this.socket.emit('tetris:lines-cleared', { count, holeCol, garbageLines });
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -60,6 +62,12 @@ class Duel {
|
|||||||
this.endDuel();
|
this.endDuel();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
onLocalShieldChanged(event) {
|
||||||
|
if (!this.isReady) return;
|
||||||
|
if (event === 'activated') this.socket.emit('tetris:shield-activated');
|
||||||
|
else if (event === 'deactivated') this.socket.emit('tetris:shield-deactivated');
|
||||||
|
}
|
||||||
|
|
||||||
endDuel() {
|
endDuel() {
|
||||||
this.isReady = false;
|
this.isReady = false;
|
||||||
this.action_queue = [];
|
this.action_queue = [];
|
||||||
@@ -70,8 +78,7 @@ class Duel {
|
|||||||
|
|
||||||
synchronize_game() {
|
synchronize_game() {
|
||||||
while (this.action_queue.length > 0) {
|
while (this.action_queue.length > 0) {
|
||||||
const action = this.action_queue.shift();
|
this._processAction(this.action_queue.shift());
|
||||||
this._processAction(action);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -81,7 +88,7 @@ class Duel {
|
|||||||
this.opponentGrid = action.grid;
|
this.opponentGrid = action.grid;
|
||||||
this.opponentScore = action.score;
|
this.opponentScore = action.score;
|
||||||
document.getElementById('opponent-score').textContent = action.score;
|
document.getElementById('opponent-score').textContent = action.score;
|
||||||
renderOpponent(this.opponentGrid);
|
this.ui.renderOpponent(this.opponentGrid, this.opponentShieldActive);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 'LINES_CLEARED':
|
case 'LINES_CLEARED':
|
||||||
@@ -89,9 +96,17 @@ class Duel {
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case 'OPPONENT_GAME_OVER':
|
case 'OPPONENT_GAME_OVER':
|
||||||
showOverlay('YOU WIN', action.score);
|
this.ui.showOverlay('YOU WIN', action.score);
|
||||||
this.endDuel();
|
this.endDuel();
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case 'OPPONENT_SHIELD_ACTIVATED':
|
||||||
|
this.opponentShieldActive = true;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 'OPPONENT_SHIELD_DEACTIVATED':
|
||||||
|
this.opponentShieldActive = false;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -127,28 +142,36 @@ class Duel {
|
|||||||
this.action_queue.push({ type: 'OPPONENT_GAME_OVER', score: data.score, validBlock: data.validBlock });
|
this.action_queue.push({ type: 'OPPONENT_GAME_OVER', score: data.score, validBlock: data.validBlock });
|
||||||
});
|
});
|
||||||
|
|
||||||
|
this.socket.on('tetris:shield-activated', () => {
|
||||||
|
this.action_queue.push({ type: 'OPPONENT_SHIELD_ACTIVATED' });
|
||||||
|
});
|
||||||
|
|
||||||
|
this.socket.on('tetris:shield-deactivated', () => {
|
||||||
|
this.action_queue.push({ type: 'OPPONENT_SHIELD_DEACTIVATED' });
|
||||||
|
});
|
||||||
|
|
||||||
this.socket.on('tetris:start-duel', () => {
|
this.socket.on('tetris:start-duel', () => {
|
||||||
if (this.onStart) this.onStart();
|
if (this.onStart) this.onStart();
|
||||||
});
|
});
|
||||||
|
|
||||||
this.socket.on('tetris:pause', () => {
|
this.socket.on('tetris:pause', () => {
|
||||||
this.tetrisGame.pause();
|
this.tetrisGame.pause();
|
||||||
updateButtons();
|
this.ui.updateButtons();
|
||||||
if (this.tetrisGame.isPaused) showOverlay('PAUSE');
|
if (this.tetrisGame.isPaused) this.ui.showOverlay('PAUSE');
|
||||||
else hideOverlay();
|
else this.ui.hideOverlay();
|
||||||
});
|
});
|
||||||
|
|
||||||
this.socket.on('tetris:stop', () => {
|
this.socket.on('tetris:stop', () => {
|
||||||
this.tetrisGame.stop();
|
this.tetrisGame.stop();
|
||||||
updateButtons();
|
this.ui.updateButtons();
|
||||||
render();
|
this.ui.render();
|
||||||
showOverlay('STOPPED');
|
this.ui.showOverlay('STOPPED');
|
||||||
});
|
});
|
||||||
|
|
||||||
this.socket.on('tetris:settings', (data) => {
|
this.socket.on('tetris:settings', (data) => {
|
||||||
document.getElementById('input-ttd').value = data.timeToDown;
|
document.getElementById('input-ttd').value = data.timeToDown;
|
||||||
document.getElementById('input-hardening').value = data.hardening;
|
document.getElementById('input-hardening').value = data.hardening;
|
||||||
document.getElementById('input-decrement').value = data.decrementTTD;
|
document.getElementById('input-decrement').value = data.decrementTTD;
|
||||||
this.tetrisGame.configure(data);
|
this.tetrisGame.configure(data);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,49 @@
|
|||||||
|
// ─────────────────────────────────────────────
|
||||||
|
// EFFETS VISUELS : SCALING RESPONSIVE + MATRIX RAIN
|
||||||
|
// ─────────────────────────────────────────────
|
||||||
|
|
||||||
|
// ── Responsive scaling ──
|
||||||
|
(function() {
|
||||||
|
const container = document.getElementById('scale-container');
|
||||||
|
const NAT_W = 640;
|
||||||
|
const NAT_H = 1020;
|
||||||
|
|
||||||
|
function resize() {
|
||||||
|
const s = Math.min(window.innerWidth / NAT_W, window.innerHeight / NAT_H);
|
||||||
|
container.style.transform = 'scale(' + s + ')';
|
||||||
|
container.style.transformOrigin = 'top center';
|
||||||
|
container.style.marginBottom = ((s - 1) * NAT_H) + 'px';
|
||||||
|
}
|
||||||
|
|
||||||
|
resize();
|
||||||
|
window.addEventListener('resize', resize);
|
||||||
|
})();
|
||||||
|
|
||||||
|
// ── Matrix rain ──
|
||||||
|
(function() {
|
||||||
|
const canvas = document.getElementById('matrix-bg');
|
||||||
|
const ctx = canvas.getContext('2d');
|
||||||
|
const chars = 'アイウエオカキクケコサシスセソタチツテトナニヌネノハヒフヘホマミムメモヤユヨラリルレロワヲン0123456789ABCDEF>_{}[]|\\/#@$%^&*01';
|
||||||
|
const fs = 14;
|
||||||
|
let drops = [];
|
||||||
|
|
||||||
|
function resize() { canvas.width = window.innerWidth; canvas.height = window.innerHeight; }
|
||||||
|
function initDrops() { drops = Array(Math.floor(canvas.width / fs)).fill(1); }
|
||||||
|
|
||||||
|
resize();
|
||||||
|
initDrops();
|
||||||
|
window.addEventListener('resize', () => { resize(); initDrops(); });
|
||||||
|
|
||||||
|
setInterval(function() {
|
||||||
|
ctx.fillStyle = 'rgba(0,5,0,0.05)';
|
||||||
|
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
||||||
|
ctx.font = fs + 'px monospace';
|
||||||
|
for (let i = 0; i < drops.length; i++) {
|
||||||
|
const ch = chars[Math.floor(Math.random() * chars.length)];
|
||||||
|
ctx.fillStyle = drops[i] * fs < 50 ? '#aaffaa' : '#00ff41';
|
||||||
|
ctx.fillText(ch, i * fs, drops[i] * fs);
|
||||||
|
if (drops[i] * fs > canvas.height && Math.random() > 0.975) drops[i] = 0;
|
||||||
|
drops[i]++;
|
||||||
|
}
|
||||||
|
}, 40);
|
||||||
|
})();
|
||||||
@@ -0,0 +1,124 @@
|
|||||||
|
// ─────────────────────────────────────────────
|
||||||
|
// LEADERBOARDS & HISTORIQUE
|
||||||
|
// ─────────────────────────────────────────────
|
||||||
|
|
||||||
|
function escapeHtml(str) {
|
||||||
|
return String(str).replace(/&/g,'&').replace(/</g,'<').replace(/>/g,'>');
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Historique ───────────────────────────────
|
||||||
|
|
||||||
|
async function loadGameHistory() {
|
||||||
|
const token = localStorage.getItem('auth_token');
|
||||||
|
if (!token) return;
|
||||||
|
try {
|
||||||
|
const res = await fetch('/api/stats/tetris/history', {
|
||||||
|
headers: { 'Authorization': `Bearer ${token}` }
|
||||||
|
});
|
||||||
|
if (!res.ok) return;
|
||||||
|
renderGameHistory(await res.json());
|
||||||
|
} catch (err) {
|
||||||
|
console.error('Erreur chargement historique:', err);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function renderGameHistory(history) {
|
||||||
|
const tbody = document.getElementById('lb-history-body');
|
||||||
|
if (!tbody) return;
|
||||||
|
if (!history.length) {
|
||||||
|
tbody.innerHTML = '<tr><td colspan="5">Aucune partie jouée</td></tr>';
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
tbody.innerHTML = history.map((entry, i) => {
|
||||||
|
const date = new Date(entry.played_at).toLocaleDateString('fr-FR', {
|
||||||
|
day: '2-digit', month: '2-digit', year: '2-digit',
|
||||||
|
hour: '2-digit', minute: '2-digit'
|
||||||
|
});
|
||||||
|
const type = entry.game_type === 'duel' ? 'Duel' : 'Solo';
|
||||||
|
let resultHtml = '—';
|
||||||
|
if (entry.result === 'win') resultHtml = '<span class="hist-win">Victoire</span>';
|
||||||
|
if (entry.result === 'loss') resultHtml = '<span class="hist-loss">Défaite</span>';
|
||||||
|
return `<tr>
|
||||||
|
<td>${i + 1}</td>
|
||||||
|
<td>${date}</td>
|
||||||
|
<td>${type}</td>
|
||||||
|
<td>${entry.score}</td>
|
||||||
|
<td>${resultHtml}</td>
|
||||||
|
</tr>`;
|
||||||
|
}).join('');
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Classements ──────────────────────────────
|
||||||
|
|
||||||
|
async function loadLeaderboards() {
|
||||||
|
const token = localStorage.getItem('auth_token');
|
||||||
|
if (!token) return;
|
||||||
|
const headers = { 'Authorization': `Bearer ${token}` };
|
||||||
|
try {
|
||||||
|
const [scoresRes, winsRes, meRes, rankScoreRes, rankWinsRes] = await Promise.all([
|
||||||
|
fetch('/api/stats/tetris/leaderboard/score', { headers }),
|
||||||
|
fetch('/api/stats/tetris/leaderboard/wins', { headers }),
|
||||||
|
fetch('/api/stats/me', { headers }),
|
||||||
|
fetch('/api/stats/tetris/rank/score', { headers }),
|
||||||
|
fetch('/api/stats/tetris/rank/wins', { headers })
|
||||||
|
]);
|
||||||
|
|
||||||
|
const me = meRes.ok ? await meRes.json() : null;
|
||||||
|
const rankScore = rankScoreRes.ok ? (await rankScoreRes.json()).rank : null;
|
||||||
|
const rankWins = rankWinsRes.ok ? (await rankWinsRes.json()).rank : null;
|
||||||
|
|
||||||
|
if (scoresRes.ok) renderLeaderboard('lb-scores-body', await scoresRes.json(), ['tetris_best_score', 'tetris_games_played'], me, rankScore);
|
||||||
|
if (winsRes.ok) renderLeaderboard('lb-wins-body', await winsRes.json(), ['tetris_wins', 'tetris_games_played'], me, rankWins);
|
||||||
|
} catch (err) {
|
||||||
|
console.error('Erreur chargement leaderboards:', err);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function renderLeaderboard(tbodyId, rows, [col1, col2], me, myRank) {
|
||||||
|
const tbody = document.getElementById(tbodyId);
|
||||||
|
if (!tbody) return;
|
||||||
|
if (!rows.length && !me) {
|
||||||
|
tbody.innerHTML = '<tr><td colspan="4">Aucun résultat</td></tr>';
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const myUsername = me?.username;
|
||||||
|
const inTop = rows.some(r => r.username === myUsername);
|
||||||
|
|
||||||
|
let html = rows.map((r, i) => {
|
||||||
|
const isMe = r.username === myUsername;
|
||||||
|
return `<tr class="${isMe ? 'lb-me' : ''}">
|
||||||
|
<td>${i + 1}</td>
|
||||||
|
<td>${escapeHtml(r.username)}${isMe ? ' <span class="lb-you">(vous)</span>' : ''}</td>
|
||||||
|
<td>${r[col1] ?? 0}</td>
|
||||||
|
<td>${r[col2] ?? 0}</td>
|
||||||
|
</tr>`;
|
||||||
|
}).join('');
|
||||||
|
|
||||||
|
if (!inTop && me && myRank !== null) {
|
||||||
|
html += `<tr class="lb-separator"><td colspan="4">· · ·</td></tr>`;
|
||||||
|
html += `<tr class="lb-me">
|
||||||
|
<td>${myRank}</td>
|
||||||
|
<td>${escapeHtml(myUsername)} <span class="lb-you">(vous)</span></td>
|
||||||
|
<td>${me[col1] ?? 0}</td>
|
||||||
|
<td>${me[col2] ?? 0}</td>
|
||||||
|
</tr>`;
|
||||||
|
}
|
||||||
|
|
||||||
|
tbody.innerHTML = html || '<tr><td colspan="4">Aucun résultat</td></tr>';
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Tabs ─────────────────────────────────────
|
||||||
|
|
||||||
|
document.querySelectorAll('.lb-tab').forEach(tab => {
|
||||||
|
tab.addEventListener('click', () => {
|
||||||
|
document.querySelectorAll('.lb-tab').forEach(t => t.classList.remove('lb-tab--active'));
|
||||||
|
document.querySelectorAll('.lb-content').forEach(c => c.classList.remove('lb-content--active'));
|
||||||
|
tab.classList.add('lb-tab--active');
|
||||||
|
document.getElementById(`lb-${tab.dataset.tab}`).classList.add('lb-content--active');
|
||||||
|
if (tab.dataset.tab === 'history') loadGameHistory();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
loadLeaderboards();
|
||||||
|
loadGameHistory();
|
||||||
@@ -0,0 +1,228 @@
|
|||||||
|
// ─────────────────────────────────────────────
|
||||||
|
// RENDU
|
||||||
|
// ─────────────────────────────────────────────
|
||||||
|
|
||||||
|
const CELL = 30;
|
||||||
|
|
||||||
|
const THEMES = {
|
||||||
|
green: {
|
||||||
|
bg: '#000500', panel: '#000d00', border: '#004400',
|
||||||
|
accent: '#00ff41', accent2: '#39ff14', dim: '#1a5c1a', text: '#00cc26',
|
||||||
|
grid: 'rgba(0,255,65,0.06)', ghost: 'rgba(0,255,65,0.25)', highlight: 'rgba(200,255,200,0.2)',
|
||||||
|
colors: ['#000500','#00ff41','#39ff14','#00e676','#76ff03','#b2ff59','#00ffaa','#ccff00','#2d5a2d']
|
||||||
|
},
|
||||||
|
red: {
|
||||||
|
bg: '#050000', panel: '#0d0000', border: '#440000',
|
||||||
|
accent: '#ff1744', accent2: '#ff4569', dim: '#5c1a1a', text: '#cc2626',
|
||||||
|
grid: 'rgba(255,23,68,0.06)', ghost: 'rgba(255,23,68,0.25)', highlight: 'rgba(255,200,200,0.2)',
|
||||||
|
colors: ['#050000','#ff1744','#ff4569','#e53935','#ff6d00','#ff8a65','#ff5252','#ff6e40','#5a2d2d']
|
||||||
|
},
|
||||||
|
yellow: {
|
||||||
|
bg: '#050500', panel: '#0d0d00', border: '#444400',
|
||||||
|
accent: '#ffd600', accent2: '#ffea00', dim: '#5c5c1a', text: '#ccaa00',
|
||||||
|
grid: 'rgba(255,214,0,0.06)', ghost: 'rgba(255,214,0,0.25)', highlight: 'rgba(255,255,200,0.2)',
|
||||||
|
colors: ['#050500','#ffd600','#ffea00','#ffab00','#fff176','#ffe57f','#ffff00','#ffc400','#5a5a2d']
|
||||||
|
},
|
||||||
|
blue: {
|
||||||
|
bg: '#000005', panel: '#00000d', border: '#000044',
|
||||||
|
accent: '#00b0ff', accent2: '#40c4ff', dim: '#1a1a5c', text: '#2626cc',
|
||||||
|
grid: 'rgba(0,176,255,0.06)', ghost: 'rgba(0,176,255,0.25)', highlight: 'rgba(200,200,255,0.2)',
|
||||||
|
colors: ['#000005','#00b0ff','#40c4ff','#0091ea','#448aff','#82b1ff','#00e5ff','#2979ff','#2d2d5a']
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
let currentTheme = THEMES.green;
|
||||||
|
let COLORS = [...currentTheme.colors];
|
||||||
|
|
||||||
|
function setColorTheme(themeName) {
|
||||||
|
currentTheme = THEMES[themeName] || THEMES.green;
|
||||||
|
COLORS = [...currentTheme.colors];
|
||||||
|
const root = document.documentElement;
|
||||||
|
root.style.setProperty('--bg', currentTheme.bg);
|
||||||
|
root.style.setProperty('--panel', currentTheme.panel);
|
||||||
|
root.style.setProperty('--border', currentTheme.border);
|
||||||
|
root.style.setProperty('--accent', currentTheme.accent);
|
||||||
|
root.style.setProperty('--accent2', currentTheme.accent2);
|
||||||
|
root.style.setProperty('--dim', currentTheme.dim);
|
||||||
|
root.style.setProperty('--text', currentTheme.text);
|
||||||
|
localStorage.setItem('tetris-theme', themeName);
|
||||||
|
document.querySelectorAll('.theme-btn').forEach(btn => {
|
||||||
|
btn.classList.toggle('active', btn.dataset.theme === themeName);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
const ctxMain = document.getElementById('canvas-main').getContext('2d');
|
||||||
|
const ctxNext = document.getElementById('canvas-next').getContext('2d');
|
||||||
|
const ctxHold = document.getElementById('canvas-hold').getContext('2d');
|
||||||
|
const ctxOpponent = document.getElementById('canvas-opponent').getContext('2d');
|
||||||
|
|
||||||
|
function drawCell(ctx, x, y, colorIndex, size) {
|
||||||
|
const p = 1;
|
||||||
|
const color = COLORS[colorIndex];
|
||||||
|
ctx.fillStyle = color;
|
||||||
|
ctx.fillRect(x * size + p, y * size + p, size - p * 2, size - p * 2);
|
||||||
|
ctx.shadowColor = color;
|
||||||
|
ctx.shadowBlur = 6;
|
||||||
|
ctx.fillStyle = color;
|
||||||
|
ctx.fillRect(x * size + p + 2, y * size + p + 2, size - p * 2 - 4, size - p * 2 - 4);
|
||||||
|
ctx.shadowBlur = 0;
|
||||||
|
ctx.fillStyle = currentTheme.highlight;
|
||||||
|
ctx.fillRect(x * size + p, y * size + p, size - p * 2, 2);
|
||||||
|
ctx.fillRect(x * size + p, y * size + p, 2, size - p * 2);
|
||||||
|
ctx.fillStyle = 'rgba(0,0,0,0.5)';
|
||||||
|
ctx.fillRect(x * size + p, (y + 1) * size - p - 2, size - p * 2, 2);
|
||||||
|
ctx.fillRect((x + 1) * size - p - 2, y * size + p, 2, size - p * 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
function clearCanvas(ctx, w, h) {
|
||||||
|
ctx.fillStyle = currentTheme.bg;
|
||||||
|
ctx.fillRect(0, 0, w, h);
|
||||||
|
}
|
||||||
|
|
||||||
|
function drawGridLines(ctx, cols, rows, size) {
|
||||||
|
ctx.strokeStyle = currentTheme.grid;
|
||||||
|
ctx.lineWidth = 1;
|
||||||
|
for (let x = 0; x <= cols; x++) {
|
||||||
|
ctx.beginPath(); ctx.moveTo(x * size, 0); ctx.lineTo(x * size, rows * size); ctx.stroke();
|
||||||
|
}
|
||||||
|
for (let y = 0; y <= rows; y++) {
|
||||||
|
ctx.beginPath(); ctx.moveTo(0, y * size); ctx.lineTo(cols * size, y * size); ctx.stroke();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function drawGhost(ctx, piece, grid) {
|
||||||
|
if (!piece) return;
|
||||||
|
const ghost = { x: piece.getPosition().x, y: piece.getPosition().y };
|
||||||
|
const shape = piece.getShape();
|
||||||
|
|
||||||
|
while (true) {
|
||||||
|
ghost.y++;
|
||||||
|
let valid = true;
|
||||||
|
for (let row = 0; row < shape.length && valid; row++)
|
||||||
|
for (let col = 0; col < shape[row].length && valid; col++)
|
||||||
|
if (shape[row][col] !== 0) {
|
||||||
|
const ny = ghost.y + row;
|
||||||
|
const nx = ghost.x + col;
|
||||||
|
if (ny < 0 || ny >= grid.length || nx < 0 || nx >= grid[ny].length || grid[ny][nx] !== 0) valid = false;
|
||||||
|
}
|
||||||
|
if (!valid) { ghost.y--; break; }
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ghost.y === piece.getPosition().y) return;
|
||||||
|
|
||||||
|
ctx.strokeStyle = currentTheme.ghost;
|
||||||
|
ctx.lineWidth = 1;
|
||||||
|
for (let row = 0; row < shape.length; row++)
|
||||||
|
for (let col = 0; col < shape[row].length; col++)
|
||||||
|
if (shape[row][col] !== 0)
|
||||||
|
ctx.strokeRect(
|
||||||
|
(ghost.x + col) * CELL + 2,
|
||||||
|
(ghost.y + row) * CELL + 2,
|
||||||
|
CELL - 4, CELL - 4
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
function drawMiniPiece(ctx, piece, canvasW, canvasH) {
|
||||||
|
clearCanvas(ctx, canvasW, canvasH);
|
||||||
|
if (!piece) return;
|
||||||
|
const shape = piece.getShape();
|
||||||
|
const color = piece.getColor();
|
||||||
|
const s = 20;
|
||||||
|
const offsetX = Math.floor((canvasW / s - shape[0].length) / 2);
|
||||||
|
const offsetY = Math.floor((canvasH / s - shape.length) / 2);
|
||||||
|
for (let row = 0; row < shape.length; row++)
|
||||||
|
for (let col = 0; col < shape[row].length; col++)
|
||||||
|
if (shape[row][col] !== 0)
|
||||||
|
drawCell(ctx, offsetX + col, offsetY + row, color, s);
|
||||||
|
}
|
||||||
|
|
||||||
|
function _drawShieldOverlay(ctx, w, h, alpha) {
|
||||||
|
ctx.save();
|
||||||
|
ctx.strokeStyle = `rgba(0,212,255,${alpha})`;
|
||||||
|
ctx.lineWidth = 4;
|
||||||
|
ctx.shadowColor = '#00d4ff';
|
||||||
|
ctx.shadowBlur = 16;
|
||||||
|
ctx.strokeRect(2, 2, w - 4, h - 4);
|
||||||
|
ctx.shadowBlur = 0;
|
||||||
|
ctx.restore();
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Rendu joueur local ────────────────────────────────────────────────────────
|
||||||
|
// Prend l'objet game explicitement — aucun accès à des globaux externes.
|
||||||
|
|
||||||
|
function render(game) {
|
||||||
|
clearCanvas(ctxMain, 300, 600);
|
||||||
|
drawGridLines(ctxMain, 10, 20, CELL);
|
||||||
|
|
||||||
|
for (let y = 0; y < game.grid.length; y++)
|
||||||
|
for (let x = 0; x < game.grid[y].length; x++)
|
||||||
|
if (game.grid[y][x] !== 0)
|
||||||
|
drawCell(ctxMain, x, y, game.grid[y][x], CELL);
|
||||||
|
|
||||||
|
if (game.currentPiece) {
|
||||||
|
drawGhost(ctxMain, game.currentPiece, game.grid);
|
||||||
|
const { x, y } = game.currentPiece.getPosition();
|
||||||
|
const shape = game.currentPiece.getShape();
|
||||||
|
const color = game.currentPiece.getColor();
|
||||||
|
for (let row = 0; row < shape.length; row++)
|
||||||
|
for (let col = 0; col < shape[row].length; col++)
|
||||||
|
if (shape[row][col] !== 0)
|
||||||
|
drawCell(ctxMain, x + col, y + row, color, CELL);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (game.shieldActive) {
|
||||||
|
const pulse = 0.6 + 0.4 * Math.sin(Date.now() / 150);
|
||||||
|
_drawShieldOverlay(ctxMain, 300, 600, pulse);
|
||||||
|
}
|
||||||
|
|
||||||
|
drawMiniPiece(ctxNext, game.nextPiece, 100, 80);
|
||||||
|
drawMiniPiece(ctxHold, game.storedPiece, 100, 80);
|
||||||
|
|
||||||
|
document.getElementById('score-display').textContent = game.score;
|
||||||
|
|
||||||
|
const shieldEl = document.getElementById('shield-status-display');
|
||||||
|
const shieldBar = document.getElementById('shield-bar');
|
||||||
|
if (shieldEl) {
|
||||||
|
if (game.shieldActive) {
|
||||||
|
const secs = Math.ceil(game.shieldActiveMs / 1000);
|
||||||
|
shieldEl.textContent = `ACTIF ${secs}s`;
|
||||||
|
shieldEl.className = 'score-value shield-active';
|
||||||
|
if (shieldBar) shieldBar.style.width = (game.shieldActiveMs / 3000 * 100) + '%';
|
||||||
|
} else if (game.shieldReady) {
|
||||||
|
shieldEl.textContent = 'PRÊT';
|
||||||
|
shieldEl.className = 'score-value shield-ready';
|
||||||
|
if (shieldBar) shieldBar.style.width = '100%';
|
||||||
|
} else {
|
||||||
|
const secs = Math.ceil(game.shieldCooldownMs / 1000);
|
||||||
|
shieldEl.textContent = `${secs}s`;
|
||||||
|
shieldEl.className = 'score-value shield-cooldown';
|
||||||
|
if (shieldBar) shieldBar.style.width = ((1 - game.shieldCooldownMs / 60000) * 100) + '%';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Rendu adversaire ─────────────────────────────────────────────────────────
|
||||||
|
// Prend grid et shieldActive explicitement — aucun accès à l'objet duel global.
|
||||||
|
|
||||||
|
function renderOpponent(grid, shieldActive) {
|
||||||
|
clearCanvas(ctxOpponent, 300, 600);
|
||||||
|
drawGridLines(ctxOpponent, 10, 20, CELL);
|
||||||
|
for (let y = 0; y < grid.length; y++)
|
||||||
|
for (let x = 0; x < grid[y].length; x++)
|
||||||
|
if (grid[y][x] !== 0)
|
||||||
|
drawCell(ctxOpponent, x, y, grid[y][x], CELL);
|
||||||
|
|
||||||
|
if (shieldActive) {
|
||||||
|
const pulse = 0.6 + 0.4 * Math.sin(Date.now() / 150);
|
||||||
|
_drawShieldOverlay(ctxOpponent, 300, 600, pulse);
|
||||||
|
}
|
||||||
|
|
||||||
|
const oppShieldEl = document.getElementById('opponent-shield-indicator');
|
||||||
|
if (oppShieldEl) oppShieldEl.style.display = shieldActive ? 'block' : 'none';
|
||||||
|
}
|
||||||
|
|
||||||
|
// Restaure le thème sauvegardé
|
||||||
|
(function() {
|
||||||
|
const saved = localStorage.getItem('tetris-theme');
|
||||||
|
if (saved && THEMES[saved]) setColorTheme(saved);
|
||||||
|
})();
|
||||||
@@ -445,6 +445,37 @@ button:disabled { opacity: 0.3; cursor: not-allowed; }
|
|||||||
letter-spacing: 0.05em;
|
letter-spacing: 0.05em;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* ── Theme color picker ── */
|
||||||
|
.theme-btns {
|
||||||
|
display: flex;
|
||||||
|
gap: 6px;
|
||||||
|
margin-top: 2px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.theme-btn {
|
||||||
|
width: 22px;
|
||||||
|
height: 22px;
|
||||||
|
min-width: 22px;
|
||||||
|
padding: 0;
|
||||||
|
border-radius: 50%;
|
||||||
|
border: 2px solid transparent;
|
||||||
|
cursor: pointer;
|
||||||
|
transition: transform 0.15s, box-shadow 0.15s;
|
||||||
|
}
|
||||||
|
|
||||||
|
.theme-btn[data-theme="green"] { background: #00ff41; }
|
||||||
|
.theme-btn[data-theme="red"] { background: #ff1744; }
|
||||||
|
.theme-btn[data-theme="yellow"] { background: #ffd600; }
|
||||||
|
.theme-btn[data-theme="blue"] { background: #00b0ff; }
|
||||||
|
|
||||||
|
.theme-btn:hover { transform: scale(1.2); }
|
||||||
|
|
||||||
|
.theme-btn.active {
|
||||||
|
border-color: #ffffff;
|
||||||
|
box-shadow: 0 0 8px currentColor;
|
||||||
|
transform: scale(1.15);
|
||||||
|
}
|
||||||
|
|
||||||
#settings-panel input[type="number"] {
|
#settings-panel input[type="number"] {
|
||||||
background: var(--bg);
|
background: var(--bg);
|
||||||
border: 1px solid var(--border);
|
border: 1px solid var(--border);
|
||||||
@@ -620,3 +651,36 @@ button:disabled { opacity: 0.3; cursor: not-allowed; }
|
|||||||
}
|
}
|
||||||
|
|
||||||
body { overflow: hidden; }
|
body { overflow: hidden; }
|
||||||
|
|
||||||
|
|
||||||
|
/* ── Shield ───────────────────────────────── */
|
||||||
|
.shield-bar-bg {
|
||||||
|
width: 100%;
|
||||||
|
height: 4px;
|
||||||
|
background: rgba(0,212,255,0.15);
|
||||||
|
border-radius: 2px;
|
||||||
|
margin-top: 4px;
|
||||||
|
overflow: hidden;
|
||||||
|
}
|
||||||
|
|
||||||
|
.shield-bar {
|
||||||
|
height: 100%;
|
||||||
|
background: #00d4ff;
|
||||||
|
border-radius: 2px;
|
||||||
|
transition: width 0.1s linear;
|
||||||
|
box-shadow: 0 0 6px #00d4ff;
|
||||||
|
}
|
||||||
|
|
||||||
|
.shield-ready { color: #00d4ff !important; }
|
||||||
|
.shield-active { color: #00ffff !important; text-shadow: 0 0 8px #00ffff; }
|
||||||
|
.shield-cooldown { color: var(--dim) !important; }
|
||||||
|
|
||||||
|
kbd {
|
||||||
|
display: inline-block;
|
||||||
|
padding: 0 3px;
|
||||||
|
border: 1px solid var(--border);
|
||||||
|
border-radius: 2px;
|
||||||
|
font-size: 0.6rem;
|
||||||
|
font-family: inherit;
|
||||||
|
color: var(--dim);
|
||||||
|
}
|
||||||
@@ -15,10 +15,9 @@
|
|||||||
|
|
||||||
<h1 data-text="TETRIS">TETRIS<span class="cursor">_</span></h1>
|
<h1 data-text="TETRIS">TETRIS<span class="cursor">_</span></h1>
|
||||||
|
|
||||||
<!-- Bouton home -->
|
<a id="btn-home" href="/">Home</a>
|
||||||
<a id="btn-home" href="/">Home</a>
|
|
||||||
|
|
||||||
<!-- Panneau de connexion duel -->
|
<!-- Panneau duel -->
|
||||||
<div id="duel-panel">
|
<div id="duel-panel">
|
||||||
<span class="settings-title">Duel</span>
|
<span class="settings-title">Duel</span>
|
||||||
<div class="duel-row">
|
<div class="duel-row">
|
||||||
@@ -40,7 +39,7 @@
|
|||||||
<div id="local-section">
|
<div id="local-section">
|
||||||
<div id="app">
|
<div id="app">
|
||||||
|
|
||||||
<!-- Colonne gauche : Hold + Score + Boutons + Settings -->
|
<!-- Colonne gauche : Hold + Score + Boutons + Paramètres -->
|
||||||
<div id="left-column">
|
<div id="left-column">
|
||||||
<div class="panel">
|
<div class="panel">
|
||||||
<div class="panel-title">Hold</div>
|
<div class="panel-title">Hold</div>
|
||||||
@@ -51,6 +50,12 @@
|
|||||||
<div class="score-value" id="score-display">0</div>
|
<div class="score-value" id="score-display">0</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
<div class="score-block">
|
||||||
|
<div class="score-label">Shield <kbd>E</kbd></div>
|
||||||
|
<div class="score-value shield-ready" id="shield-status-display">PRÊT</div>
|
||||||
|
<div class="shield-bar-bg"><div class="shield-bar" id="shield-bar"></div></div>
|
||||||
|
</div>
|
||||||
|
|
||||||
<div class="btn-group">
|
<div class="btn-group">
|
||||||
<button id="btn-start">Start</button>
|
<button id="btn-start">Start</button>
|
||||||
<button id="btn-pause" disabled>Pause</button>
|
<button id="btn-pause" disabled>Pause</button>
|
||||||
@@ -58,9 +63,18 @@
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<!-- Panneau de configuration -->
|
<!-- Paramètres -->
|
||||||
<div id="settings-panel">
|
<div id="settings-panel">
|
||||||
<div class="settings-title">Paramètres</div>
|
<div class="settings-title">Paramètres</div>
|
||||||
|
<div class="settings-row">
|
||||||
|
<label>Couleur</label>
|
||||||
|
<div class="theme-btns">
|
||||||
|
<button class="theme-btn active" data-theme="green" title="Vert"></button>
|
||||||
|
<button class="theme-btn" data-theme="red" title="Rouge"></button>
|
||||||
|
<button class="theme-btn" data-theme="yellow" title="Jaune"></button>
|
||||||
|
<button class="theme-btn" data-theme="blue" title="Bleu"></button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
<div class="settings-row">
|
<div class="settings-row">
|
||||||
<label for="input-ttd">Vitesse initiale (ms)</label>
|
<label for="input-ttd">Vitesse initiale (ms)</label>
|
||||||
<input type="number" id="input-ttd" min="100" max="3000" step="50" value="1000">
|
<input type="number" id="input-ttd" min="100" max="3000" step="50" value="1000">
|
||||||
@@ -97,6 +111,7 @@
|
|||||||
<div><span>W</span> Rot. droite</div>
|
<div><span>W</span> Rot. droite</div>
|
||||||
<div><span>Espace</span> Drop</div>
|
<div><span>Espace</span> Drop</div>
|
||||||
<div><span>C</span> Hold</div>
|
<div><span>C</span> Hold</div>
|
||||||
|
<div><span>E</span> Shield</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@@ -111,6 +126,7 @@
|
|||||||
<div class="score-label">Score</div>
|
<div class="score-label">Score</div>
|
||||||
<div class="score-value" id="opponent-score">—</div>
|
<div class="score-value" id="opponent-score">—</div>
|
||||||
</div>
|
</div>
|
||||||
|
<div id="opponent-shield-indicator" style="display:none;color:#00d4ff;font-size:0.75rem;text-align:center;letter-spacing:1px;margin-top:4px;">🛡 SHIELD ACTIF</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div id="opponent-wrapper">
|
<div id="opponent-wrapper">
|
||||||
@@ -134,34 +150,22 @@
|
|||||||
|
|
||||||
<div id="lb-scores" class="lb-content lb-content--active">
|
<div id="lb-scores" class="lb-content lb-content--active">
|
||||||
<table class="lb-table">
|
<table class="lb-table">
|
||||||
<thead>
|
<thead><tr><th>#</th><th>Joueur</th><th>Meilleur score</th><th>Parties</th></tr></thead>
|
||||||
<tr><th>#</th><th>Joueur</th><th>Meilleur score</th><th>Parties</th></tr>
|
<tbody id="lb-scores-body"><tr><td colspan="4">Chargement…</td></tr></tbody>
|
||||||
</thead>
|
|
||||||
<tbody id="lb-scores-body">
|
|
||||||
<tr><td colspan="4">Chargement…</td></tr>
|
|
||||||
</tbody>
|
|
||||||
</table>
|
</table>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div id="lb-wins" class="lb-content">
|
<div id="lb-wins" class="lb-content">
|
||||||
<table class="lb-table">
|
<table class="lb-table">
|
||||||
<thead>
|
<thead><tr><th>#</th><th>Joueur</th><th>Victoires</th><th>Parties</th></tr></thead>
|
||||||
<tr><th>#</th><th>Joueur</th><th>Victoires</th><th>Parties</th></tr>
|
<tbody id="lb-wins-body"><tr><td colspan="4">Chargement…</td></tr></tbody>
|
||||||
</thead>
|
|
||||||
<tbody id="lb-wins-body">
|
|
||||||
<tr><td colspan="4">Chargement…</td></tr>
|
|
||||||
</tbody>
|
|
||||||
</table>
|
</table>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div id="lb-history" class="lb-content">
|
<div id="lb-history" class="lb-content">
|
||||||
<table class="lb-table">
|
<table class="lb-table">
|
||||||
<thead>
|
<thead><tr><th>#</th><th>Date</th><th>Type</th><th>Score</th><th>Résultat</th></tr></thead>
|
||||||
<tr><th>#</th><th>Date</th><th>Type</th><th>Score</th><th>Résultat</th></tr>
|
<tbody id="lb-history-body"><tr><td colspan="5">Chargement…</td></tr></tbody>
|
||||||
</thead>
|
|
||||||
<tbody id="lb-history-body">
|
|
||||||
<tr><td colspan="5">Chargement…</td></tr>
|
|
||||||
</tbody>
|
|
||||||
</table>
|
</table>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
@@ -173,59 +177,9 @@
|
|||||||
<script src="tetris.js"></script>
|
<script src="tetris.js"></script>
|
||||||
<script src="renderer.js"></script>
|
<script src="renderer.js"></script>
|
||||||
<script src="duel.js"></script>
|
<script src="duel.js"></script>
|
||||||
|
<script src="leaderboard.js"></script>
|
||||||
<script src="ui.js"></script>
|
<script src="ui.js"></script>
|
||||||
|
<script src="effects.js"></script>
|
||||||
|
|
||||||
<script>
|
|
||||||
// ── Responsive scaling ──────────────────────────
|
|
||||||
(function() {
|
|
||||||
const container = document.getElementById('scale-container');
|
|
||||||
// Dimensions naturelles du contenu (single-player)
|
|
||||||
const NAT_W = 640;
|
|
||||||
const NAT_H = 1020;
|
|
||||||
|
|
||||||
function resize() {
|
|
||||||
const s = Math.min(
|
|
||||||
window.innerWidth / NAT_W,
|
|
||||||
window.innerHeight / NAT_H
|
|
||||||
);
|
|
||||||
container.style.transform = 'scale(' + s + ')';
|
|
||||||
container.style.transformOrigin = 'top center';
|
|
||||||
// Compense l'espace de layout non affecté par transform
|
|
||||||
container.style.marginBottom = ((s - 1) * NAT_H) + 'px';
|
|
||||||
}
|
|
||||||
|
|
||||||
resize();
|
|
||||||
window.addEventListener('resize', resize);
|
|
||||||
})();
|
|
||||||
</script>
|
|
||||||
|
|
||||||
<script>
|
|
||||||
// ── Matrix rain ──────────────────────────────────
|
|
||||||
(function() {
|
|
||||||
const canvas = document.getElementById('matrix-bg');
|
|
||||||
const ctx = canvas.getContext('2d');
|
|
||||||
function resize() { canvas.width = window.innerWidth; canvas.height = window.innerHeight; }
|
|
||||||
resize();
|
|
||||||
window.addEventListener('resize', resize);
|
|
||||||
const chars = 'アイウエオカキクケコサシスセソタチツテトナニヌネノハヒフヘホマミムメモヤユヨラリルレロワヲン0123456789ABCDEF>_{}[]|\\/#@$%^&*01';
|
|
||||||
const fs = 14;
|
|
||||||
let drops = [];
|
|
||||||
function initDrops() { drops = Array(Math.floor(canvas.width / fs)).fill(1); }
|
|
||||||
initDrops();
|
|
||||||
window.addEventListener('resize', initDrops);
|
|
||||||
setInterval(function() {
|
|
||||||
ctx.fillStyle = 'rgba(0,5,0,0.05)';
|
|
||||||
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
|
||||||
ctx.font = fs + 'px monospace';
|
|
||||||
for (let i = 0; i < drops.length; i++) {
|
|
||||||
const ch = chars[Math.floor(Math.random() * chars.length)];
|
|
||||||
ctx.fillStyle = drops[i] * fs < 50 ? '#aaffaa' : '#00ff41';
|
|
||||||
ctx.fillText(ch, i * fs, drops[i] * fs);
|
|
||||||
if (drops[i] * fs > canvas.height && Math.random() > 0.975) drops[i] = 0;
|
|
||||||
drops[i]++;
|
|
||||||
}
|
|
||||||
}, 40);
|
|
||||||
})();
|
|
||||||
</script>
|
|
||||||
</body>
|
</body>
|
||||||
</html>
|
</html>
|
||||||
@@ -3,11 +3,12 @@
|
|||||||
// ───────────────────────────────────────────
|
// ───────────────────────────────────────────
|
||||||
|
|
||||||
class Tetris {
|
class Tetris {
|
||||||
constructor(onRender, onGameOver, onBlockPlaced = null, onLinesCleared = null) {
|
constructor(onRender, onGameOver, onBlockPlaced = null, onLinesCleared = null, onShieldChanged = null) {
|
||||||
this.onRender = onRender;
|
this.onRender = onRender;
|
||||||
this.onGameOver = onGameOver;
|
this.onGameOver = onGameOver;
|
||||||
this.onBlockPlaced = onBlockPlaced;
|
this.onBlockPlaced = onBlockPlaced;
|
||||||
this.onLinesCleared = onLinesCleared;
|
this.onLinesCleared = onLinesCleared;
|
||||||
|
this.onShieldChanged = onShieldChanged;
|
||||||
|
|
||||||
this.grid = this._createGrid(10, 20);
|
this.grid = this._createGrid(10, 20);
|
||||||
this.bufferGrid = this._createGrid(10, 5);
|
this.bufferGrid = this._createGrid(10, 5);
|
||||||
@@ -28,6 +29,12 @@ class Tetris {
|
|||||||
this.isPaused = false;
|
this.isPaused = false;
|
||||||
this.canStore = true;
|
this.canStore = true;
|
||||||
|
|
||||||
|
// Shield
|
||||||
|
this.shieldActive = false;
|
||||||
|
this.shieldActiveMs = 0;
|
||||||
|
this.shieldCooldownMs = 0;
|
||||||
|
this.shieldReady = true; // prêt dès le début
|
||||||
|
|
||||||
this.animationFrameId = null;
|
this.animationFrameId = null;
|
||||||
this.lastTime = 0;
|
this.lastTime = 0;
|
||||||
this.accumulator = 0;
|
this.accumulator = 0;
|
||||||
@@ -55,6 +62,10 @@ class Tetris {
|
|||||||
this.timeToDown = this.initialTimeToDown;
|
this.timeToDown = this.initialTimeToDown;
|
||||||
this.storedPiece = null;
|
this.storedPiece = null;
|
||||||
this.canStore = true;
|
this.canStore = true;
|
||||||
|
this.shieldActive = false;
|
||||||
|
this.shieldActiveMs = 0;
|
||||||
|
this.shieldCooldownMs = 0;
|
||||||
|
this.shieldReady = true;
|
||||||
this._spawnNewPiece();
|
this._spawnNewPiece();
|
||||||
document.addEventListener('keydown', this._keyHandler);
|
document.addEventListener('keydown', this._keyHandler);
|
||||||
this._startGameLoop();
|
this._startGameLoop();
|
||||||
@@ -108,6 +119,8 @@ class Tetris {
|
|||||||
this.lastTime = currentTime;
|
this.lastTime = currentTime;
|
||||||
this.accumulator += deltaTime;
|
this.accumulator += deltaTime;
|
||||||
|
|
||||||
|
this._updateShield(deltaTime);
|
||||||
|
|
||||||
while (this.isRunning && this.accumulator >= this.timeToDown) {
|
while (this.isRunning && this.accumulator >= this.timeToDown) {
|
||||||
this._tick();
|
this._tick();
|
||||||
this.accumulator -= this.timeToDown;
|
this.accumulator -= this.timeToDown;
|
||||||
@@ -174,11 +187,42 @@ class Tetris {
|
|||||||
e.preventDefault();
|
e.preventDefault();
|
||||||
if (!this.isPaused) this._storePiece();
|
if (!this.isPaused) this._storePiece();
|
||||||
break;
|
break;
|
||||||
|
case 'e': case 'E':
|
||||||
|
e.preventDefault();
|
||||||
|
if (!this.isPaused) this._activateShield();
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
this.onRender();
|
this.onRender();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_activateShield() {
|
||||||
|
if (!this.shieldReady || this.shieldActive) return;
|
||||||
|
this.shieldActive = true;
|
||||||
|
this.shieldActiveMs = 3000;
|
||||||
|
this.shieldReady = false;
|
||||||
|
if (this.onShieldChanged) this.onShieldChanged('activated');
|
||||||
|
}
|
||||||
|
|
||||||
|
_updateShield(deltaTime) {
|
||||||
|
if (this.shieldActive) {
|
||||||
|
this.shieldActiveMs -= deltaTime;
|
||||||
|
if (this.shieldActiveMs <= 0) {
|
||||||
|
this.shieldActive = false;
|
||||||
|
this.shieldActiveMs = 0;
|
||||||
|
this.shieldCooldownMs = 60000;
|
||||||
|
if (this.onShieldChanged) this.onShieldChanged('deactivated');
|
||||||
|
}
|
||||||
|
} else if (!this.shieldReady) {
|
||||||
|
this.shieldCooldownMs -= deltaTime;
|
||||||
|
if (this.shieldCooldownMs <= 0) {
|
||||||
|
this.shieldCooldownMs = 0;
|
||||||
|
this.shieldReady = true;
|
||||||
|
if (this.onShieldChanged) this.onShieldChanged('ready');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
_hardDrop() {
|
_hardDrop() {
|
||||||
if (!this.currentPiece) return;
|
if (!this.currentPiece) return;
|
||||||
let dist = 0;
|
let dist = 0;
|
||||||
@@ -275,8 +319,17 @@ class Tetris {
|
|||||||
const points = [0, 100, 300, 500, 800];
|
const points = [0, 100, 300, 500, 800];
|
||||||
this.score += points[cleared];
|
this.score += points[cleared];
|
||||||
this.count += points[cleared];
|
this.count += points[cleared];
|
||||||
if (this.onLinesCleared && cleared > 0)
|
if (cleared > 0) {
|
||||||
this.onLinesCleared(cleared, this.lastLandingCol);
|
// Chaque ligne remplie réduit le cooldown du shield de 10s
|
||||||
|
if (!this.shieldActive && !this.shieldReady) {
|
||||||
|
this.shieldCooldownMs = Math.max(0, this.shieldCooldownMs - cleared * 10000);
|
||||||
|
if (this.shieldCooldownMs === 0) {
|
||||||
|
this.shieldReady = true;
|
||||||
|
if (this.onShieldChanged) this.onShieldChanged('ready');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (this.onLinesCleared) this.onLinesCleared(cleared, this.lastLandingCol);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
_makeHarder() {
|
_makeHarder() {
|
||||||
@@ -361,6 +414,7 @@ class Tetris {
|
|||||||
}
|
}
|
||||||
|
|
||||||
addGarbageLines(lines) {
|
addGarbageLines(lines) {
|
||||||
|
if (this.shieldActive) return; // shield bloque les lignes garbage
|
||||||
if (!this.isRunning || !lines.length) return;
|
if (!this.isRunning || !lines.length) return;
|
||||||
this.grid.splice(0, lines.length);
|
this.grid.splice(0, lines.length);
|
||||||
for (const line of lines) this.grid.push([...line]); // ...line pour faire une copie independante
|
for (const line of lines) this.grid.push([...line]); // ...line pour faire une copie independante
|
||||||
@@ -0,0 +1,265 @@
|
|||||||
|
// ─────────────────────────────────────────────
|
||||||
|
// UI — Contrôles, socket, duel, matchmaking
|
||||||
|
// ─────────────────────────────────────────────
|
||||||
|
|
||||||
|
// ── Références DOM ───────────────────────────
|
||||||
|
|
||||||
|
const btnStart = document.getElementById('btn-start');
|
||||||
|
const btnPause = document.getElementById('btn-pause');
|
||||||
|
const btnStop = document.getElementById('btn-stop');
|
||||||
|
const btnRestart = document.getElementById('btn-restart');
|
||||||
|
const overlay = document.getElementById('overlay');
|
||||||
|
const inputTTD = document.getElementById('input-ttd');
|
||||||
|
const inputHardening = document.getElementById('input-hardening');
|
||||||
|
const inputDecrement = document.getElementById('input-decrement');
|
||||||
|
|
||||||
|
const btnJoinDuel = document.getElementById('btn-join-duel');
|
||||||
|
const btnLeaveDuel = document.getElementById('btn-leave-duel');
|
||||||
|
const inputRoomCode = document.getElementById('input-room-code');
|
||||||
|
const duelStatusEl = document.getElementById('duel-status');
|
||||||
|
const opponentSection = document.getElementById('opponent-section');
|
||||||
|
|
||||||
|
const btnMatchmaking = document.getElementById('btn-matchmaking');
|
||||||
|
const btnMatchmakingCancel = document.getElementById('btn-matchmaking-cancel');
|
||||||
|
const matchmakingStatusEl = document.getElementById('matchmaking-status');
|
||||||
|
|
||||||
|
// ── Overlay ──────────────────────────────────
|
||||||
|
|
||||||
|
function showOverlay(title, score) {
|
||||||
|
document.getElementById('overlay-title').textContent = title;
|
||||||
|
document.getElementById('overlay-score').textContent = score !== undefined ? `Score : ${score}` : '';
|
||||||
|
overlay.classList.add('visible');
|
||||||
|
}
|
||||||
|
|
||||||
|
function hideOverlay() {
|
||||||
|
overlay.classList.remove('visible');
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Boutons ──────────────────────────────────
|
||||||
|
|
||||||
|
function updateButtons() {
|
||||||
|
btnStart.disabled = game.isRunning;
|
||||||
|
btnPause.disabled = !game.isRunning;
|
||||||
|
btnStop.disabled = !game.isRunning;
|
||||||
|
btnPause.textContent = game.isPaused ? 'Resume' : 'Pause';
|
||||||
|
inputTTD.disabled = game.isRunning;
|
||||||
|
inputHardening.disabled = game.isRunning;
|
||||||
|
inputDecrement.disabled = game.isRunning;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Socket ───────────────────────────────────
|
||||||
|
|
||||||
|
const socket = io({
|
||||||
|
auth: { token: localStorage.getItem('auth_token') },
|
||||||
|
reconnection: true,
|
||||||
|
reconnectionAttempts: 5,
|
||||||
|
reconnectionDelay: 1000,
|
||||||
|
transports: ['websocket', 'polling']
|
||||||
|
});
|
||||||
|
|
||||||
|
// ── Duel ─────────────────────────────────────
|
||||||
|
|
||||||
|
let duel = null;
|
||||||
|
|
||||||
|
// Callbacks passés au Duel pour qu'il pilote l'UI sans accéder à des globaux.
|
||||||
|
function _makeDuelUI() {
|
||||||
|
return {
|
||||||
|
showOverlay,
|
||||||
|
hideOverlay,
|
||||||
|
updateButtons,
|
||||||
|
render: () => render(game),
|
||||||
|
renderOpponent: (grid, shieldActive) => renderOpponent(grid, shieldActive),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
function updateDuelStatus(status, opponentName) {
|
||||||
|
duelStatusEl.className = '';
|
||||||
|
if (status === 'waiting') {
|
||||||
|
duelStatusEl.textContent = "En attente d'un adversaire…";
|
||||||
|
duelStatusEl.classList.add('waiting');
|
||||||
|
opponentSection.classList.remove('visible');
|
||||||
|
} else if (status === 'ready') {
|
||||||
|
duelStatusEl.textContent = `Prêt — ${opponentName}`;
|
||||||
|
duelStatusEl.classList.add('ready');
|
||||||
|
opponentSection.classList.add('visible');
|
||||||
|
if (duel) duel.hideOpponentOverlay();
|
||||||
|
const grid = duel ? duel.opponentGrid : Array.from({ length: 20 }, () => Array(10).fill(0));
|
||||||
|
const shieldActive = duel ? duel.opponentShieldActive : false;
|
||||||
|
renderOpponent(grid, shieldActive);
|
||||||
|
} else {
|
||||||
|
duelStatusEl.textContent = '—';
|
||||||
|
opponentSection.classList.remove('visible');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function startLocalGame() {
|
||||||
|
hideOverlay();
|
||||||
|
game.start();
|
||||||
|
updateButtons();
|
||||||
|
render(game);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Crée un Duel et rejoint la salle — mutualisé entre le bouton et le matchmaking.
|
||||||
|
function _joinDuelRoom(code) {
|
||||||
|
if (duel) duel.leave();
|
||||||
|
if (game.isRunning) { game.stop(); hideOverlay(); render(game); updateButtons(); }
|
||||||
|
duel = new Duel(socket, game, updateDuelStatus, startLocalGame, _makeDuelUI());
|
||||||
|
duel.join(code);
|
||||||
|
btnJoinDuel.disabled = true;
|
||||||
|
btnLeaveDuel.disabled = false;
|
||||||
|
inputRoomCode.disabled = true;
|
||||||
|
updateDuelStatus('waiting', null);
|
||||||
|
}
|
||||||
|
|
||||||
|
btnJoinDuel.addEventListener('click', () => {
|
||||||
|
const code = inputRoomCode.value.trim().toUpperCase();
|
||||||
|
if (!code) return;
|
||||||
|
_joinDuelRoom(code);
|
||||||
|
});
|
||||||
|
|
||||||
|
btnLeaveDuel.addEventListener('click', () => {
|
||||||
|
if (duel) { duel.leave(); duel = null; }
|
||||||
|
btnJoinDuel.disabled = false;
|
||||||
|
btnLeaveDuel.disabled = true;
|
||||||
|
inputRoomCode.disabled = false;
|
||||||
|
updateDuelStatus(null, null);
|
||||||
|
});
|
||||||
|
|
||||||
|
// ── Matchmaking ──────────────────────────────
|
||||||
|
|
||||||
|
btnMatchmaking.addEventListener('click', () => {
|
||||||
|
socket.emit('tetris:matchmaking-join');
|
||||||
|
btnMatchmaking.disabled = true;
|
||||||
|
btnMatchmakingCancel.disabled = false;
|
||||||
|
btnJoinDuel.disabled = true;
|
||||||
|
matchmakingStatusEl.textContent = 'Recherche en cours…';
|
||||||
|
matchmakingStatusEl.className = 'waiting';
|
||||||
|
});
|
||||||
|
|
||||||
|
btnMatchmakingCancel.addEventListener('click', () => {
|
||||||
|
socket.emit('tetris:matchmaking-leave');
|
||||||
|
btnMatchmaking.disabled = false;
|
||||||
|
btnMatchmakingCancel.disabled = true;
|
||||||
|
btnJoinDuel.disabled = false;
|
||||||
|
matchmakingStatusEl.textContent = '';
|
||||||
|
});
|
||||||
|
|
||||||
|
socket.on('tetris:matchmaking-status', (data) => {
|
||||||
|
if (data.status === 'searching') {
|
||||||
|
matchmakingStatusEl.textContent = `Recherche… (${data.position} joueur(s) en attente)`;
|
||||||
|
} else if (data.status === 'idle') {
|
||||||
|
matchmakingStatusEl.textContent = '';
|
||||||
|
btnMatchmaking.disabled = false;
|
||||||
|
btnMatchmakingCancel.disabled = true;
|
||||||
|
btnJoinDuel.disabled = false;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
socket.on('tetris:matched', (data) => {
|
||||||
|
matchmakingStatusEl.textContent = `Adversaire trouvé : ${data.opponent} !`;
|
||||||
|
matchmakingStatusEl.className = 'ready';
|
||||||
|
btnMatchmaking.disabled = false;
|
||||||
|
btnMatchmakingCancel.disabled = true;
|
||||||
|
inputRoomCode.value = data.roomCode;
|
||||||
|
_joinDuelRoom(data.roomCode);
|
||||||
|
});
|
||||||
|
|
||||||
|
// ── Jeu ──────────────────────────────────────
|
||||||
|
|
||||||
|
function saveTetrisScore(score) {
|
||||||
|
const token = localStorage.getItem('auth_token');
|
||||||
|
if (!token) return;
|
||||||
|
fetch('/api/stats/tetris/score', {
|
||||||
|
method: 'POST',
|
||||||
|
headers: { 'Content-Type': 'application/json', 'Authorization': `Bearer ${token}` },
|
||||||
|
body: JSON.stringify({ score })
|
||||||
|
})
|
||||||
|
.then(r => r.json())
|
||||||
|
.then(data => { if (data.bestScore !== undefined) console.log('Meilleur score tetris:', data.bestScore); })
|
||||||
|
.catch(err => console.error('Erreur sauvegarde score tetris:', err));
|
||||||
|
}
|
||||||
|
|
||||||
|
const game = new Tetris(
|
||||||
|
// onRender
|
||||||
|
() => {
|
||||||
|
if (duel) duel.synchronize_game();
|
||||||
|
render(game);
|
||||||
|
updateButtons();
|
||||||
|
},
|
||||||
|
// onGameOver
|
||||||
|
(score, validBlock) => {
|
||||||
|
if (duel && duel.isReady) duel.onLocalGameOver(score, validBlock);
|
||||||
|
else saveTetrisScore(score);
|
||||||
|
render(game);
|
||||||
|
updateButtons();
|
||||||
|
showOverlay('GAME OVER', score);
|
||||||
|
loadLeaderboards();
|
||||||
|
loadGameHistory();
|
||||||
|
},
|
||||||
|
// onBlockPlaced
|
||||||
|
(grid) => { if (duel) duel.onLocalBlockPlaced(grid, game.score); },
|
||||||
|
// onLinesCleared
|
||||||
|
(count, holeCol) => { if (duel) duel.onLocalLinesCleared(count, holeCol); },
|
||||||
|
// onShieldChanged
|
||||||
|
(event) => { if (duel) duel.onLocalShieldChanged(event); }
|
||||||
|
);
|
||||||
|
|
||||||
|
// ── Boutons de contrôle ──────────────────────
|
||||||
|
|
||||||
|
btnStart.addEventListener('click', () => {
|
||||||
|
if (duel && duel.isReady) duel.startDuel();
|
||||||
|
else startLocalGame();
|
||||||
|
});
|
||||||
|
|
||||||
|
btnPause.addEventListener('click', () => {
|
||||||
|
if (duel && duel.isReady) {
|
||||||
|
duel.togglePause();
|
||||||
|
} else {
|
||||||
|
game.pause();
|
||||||
|
updateButtons();
|
||||||
|
if (game.isPaused) showOverlay('PAUSE');
|
||||||
|
else hideOverlay();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
btnStop.addEventListener('click', () => {
|
||||||
|
if (duel && duel.isReady) {
|
||||||
|
duel.stop();
|
||||||
|
} else {
|
||||||
|
game.stop();
|
||||||
|
updateButtons();
|
||||||
|
render(game);
|
||||||
|
showOverlay('STOPPED');
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
if (btnRestart) {
|
||||||
|
btnRestart.addEventListener('click', () => {
|
||||||
|
if (duel && duel.isReady) return;
|
||||||
|
game.restart();
|
||||||
|
updateButtons();
|
||||||
|
render(game);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Paramètres ───────────────────────────────
|
||||||
|
|
||||||
|
function applySettings() {
|
||||||
|
const settings = {
|
||||||
|
timeToDown: parseInt(inputTTD.value, 10),
|
||||||
|
hardening: parseInt(inputHardening.value, 10),
|
||||||
|
decrementTTD: parseInt(inputDecrement.value, 10),
|
||||||
|
};
|
||||||
|
game.configure(settings);
|
||||||
|
if (duel && duel.isReady) duel.syncSettings(settings);
|
||||||
|
}
|
||||||
|
|
||||||
|
inputTTD.addEventListener('change', applySettings);
|
||||||
|
inputHardening.addEventListener('change', applySettings);
|
||||||
|
inputDecrement.addEventListener('change', applySettings);
|
||||||
|
|
||||||
|
// ── Thème ────────────────────────────────────
|
||||||
|
|
||||||
|
document.querySelectorAll('.theme-btn').forEach(btn => {
|
||||||
|
btn.addEventListener('click', () => setColorTheme(btn.dataset.theme));
|
||||||
|
});
|
||||||
@@ -0,0 +1,32 @@
|
|||||||
|
// render in color the text of all .multicolor
|
||||||
|
export function colorizeText() {
|
||||||
|
|
||||||
|
const elements = document.querySelectorAll(".multicolor");
|
||||||
|
|
||||||
|
const colorizeText = (el) => {
|
||||||
|
const text = el.textContent;
|
||||||
|
el.innerHTML = "";
|
||||||
|
|
||||||
|
const baseHue = Math.random() * 360;
|
||||||
|
|
||||||
|
// 🎲 random step = makes rainbow "scrambled"
|
||||||
|
const step = (Math.random() * 60) + 10; // 10 → 70
|
||||||
|
|
||||||
|
// 🎲 random direction (left or right rainbow)
|
||||||
|
const direction = Math.random() < 0.5 ? 1 : -1;
|
||||||
|
|
||||||
|
[...text].forEach((char, i) => {
|
||||||
|
const span = document.createElement("span");
|
||||||
|
span.textContent = char;
|
||||||
|
|
||||||
|
const hue = baseHue + (i * step * direction);
|
||||||
|
|
||||||
|
span.style.color = `hsl(${hue}, 90%, 60%)`;
|
||||||
|
|
||||||
|
span.style.textShadow = `1px 1px 0 rgba(0,0,0,0.3)`;
|
||||||
|
|
||||||
|
el.appendChild(span);
|
||||||
|
});
|
||||||
|
};
|
||||||
|
elements.forEach(colorizeText);
|
||||||
|
}
|
||||||
@@ -2,13 +2,14 @@
|
|||||||
* Application entry point
|
* Application entry point
|
||||||
* Initializes windows and handles menu interactions
|
* Initializes windows and handles menu interactions
|
||||||
*/
|
*/
|
||||||
import { windowRegistry } from './windows.js';
|
import { windowRegistry } from '../core/windows.js';
|
||||||
import { LoginWindow } from './login.js';
|
import { LoginWindow } from '../windows/login.js';
|
||||||
import { GlobalChat } from './global_chat.js';
|
import { LogoutWindow } from '../windows/logout.js';
|
||||||
import { AvatarWindow } from './avatar.js';
|
import { GlobalChat } from '../windows/global_chat.js';
|
||||||
import { FriendsWindow } from './friends.js';
|
import { AvatarWindow } from '../windows/avatar.js';
|
||||||
import { GameRoomWindow } from './game_room.js';
|
import { FriendsWindow } from '../windows/friends.js';
|
||||||
import { StatsWindow } from './stats.js';
|
import { GameRoomWindow } from '../windows/game_room.js';
|
||||||
|
import { StatsWindow } from '../windows/stats.js';
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Main application class
|
* Main application class
|
||||||
@@ -16,7 +17,6 @@ import { StatsWindow } from './stats.js';
|
|||||||
*/
|
*/
|
||||||
class App {
|
class App {
|
||||||
constructor() {
|
constructor() {
|
||||||
console.log("APP STARTED");
|
|
||||||
this.initWindows();
|
this.initWindows();
|
||||||
this.initMenu();
|
this.initMenu();
|
||||||
this.initPage();
|
this.initPage();
|
||||||
@@ -34,6 +34,7 @@ class App {
|
|||||||
new FriendsWindow();
|
new FriendsWindow();
|
||||||
new GameRoomWindow();
|
new GameRoomWindow();
|
||||||
new StatsWindow();
|
new StatsWindow();
|
||||||
|
new LogoutWindow();
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -51,7 +52,8 @@ class App {
|
|||||||
'login': 'login',
|
'login': 'login',
|
||||||
'chat': 'chat',
|
'chat': 'chat',
|
||||||
'avatar': 'avatar',
|
'avatar': 'avatar',
|
||||||
'friends': 'friends'
|
'friends': 'friends',
|
||||||
|
'logout': 'logout'
|
||||||
};
|
};
|
||||||
|
|
||||||
// Event delegation on the menu
|
// Event delegation on the menu
|
||||||
@@ -76,10 +78,6 @@ class App {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
const actionMap = {
|
|
||||||
'gameroom': 'gameroom'
|
|
||||||
};
|
|
||||||
|
|
||||||
// Event delegation on the menu
|
// Event delegation on the menu
|
||||||
page.addEventListener('click', (e) => {
|
page.addEventListener('click', (e) => {
|
||||||
const button = e.target.closest('.page__item');
|
const button = e.target.closest('.page__item');
|
||||||
@@ -87,9 +85,14 @@ class App {
|
|||||||
|
|
||||||
const action = button.dataset.action;
|
const action = button.dataset.action;
|
||||||
|
|
||||||
// Actions with associated windows
|
if (action === 'gameroom') {
|
||||||
if (actionMap[action]) {
|
const gameRoomWindow = windowRegistry.get('gameroom');
|
||||||
windowRegistry.toggle(actionMap[action]);
|
windowRegistry.toggle('gameroom');
|
||||||
|
gameRoomWindow.loadRooms();
|
||||||
|
|
||||||
|
if (gameRoomWindow?.currentTab === 'browse') {
|
||||||
|
gameRoomWindow.loadRooms();
|
||||||
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -110,34 +113,34 @@ class App {
|
|||||||
|
|
||||||
colorizeUI() {
|
colorizeUI() {
|
||||||
|
|
||||||
const elements = document.querySelectorAll(".title, .menu__item, .game__item, .page__item");
|
const elements = document.querySelectorAll(".title, .menu__item, .game__item, .page__item");
|
||||||
|
|
||||||
const colorizeText = (el) => {
|
const colorizeText = (el) => {
|
||||||
const text = el.textContent;
|
const text = el.textContent;
|
||||||
el.innerHTML = "";
|
el.innerHTML = "";
|
||||||
|
|
||||||
const baseHue = Math.random() * 360;
|
const baseHue = Math.random() * 360;
|
||||||
|
|
||||||
// 🎲 random step = makes rainbow "scrambled"
|
// 🎲 random step = makes rainbow "scrambled"
|
||||||
const step = (Math.random() * 60) + 10; // 10 → 70
|
const step = (Math.random() * 60) + 10; // 10 → 70
|
||||||
|
|
||||||
// 🎲 random direction (left or right rainbow)
|
// 🎲 random direction (left or right rainbow)
|
||||||
const direction = Math.random() < 0.5 ? 1 : -1;
|
const direction = Math.random() < 0.5 ? 1 : -1;
|
||||||
|
|
||||||
[...text].forEach((char, i) => {
|
[...text].forEach((char, i) => {
|
||||||
const span = document.createElement("span");
|
const span = document.createElement("span");
|
||||||
span.textContent = char;
|
span.textContent = char;
|
||||||
|
|
||||||
const hue = baseHue + (i * step * direction);
|
const hue = baseHue + (i * step * direction);
|
||||||
|
|
||||||
span.style.color = `hsl(${hue}, 90%, 60%)`;
|
span.style.color = `hsl(${hue}, 90%, 60%)`;
|
||||||
|
|
||||||
span.style.textShadow = `1px 1px 0 rgba(0,0,0,0.3)`;
|
span.style.textShadow = `1px 1px 0 rgba(0,0,0,0.3)`;
|
||||||
|
|
||||||
el.appendChild(span);
|
el.appendChild(span);
|
||||||
});
|
});
|
||||||
};
|
};
|
||||||
elements.forEach(colorizeText);
|
elements.forEach(colorizeText);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -23,7 +23,7 @@
|
|||||||
#ff8080
|
#ff8080
|
||||||
);
|
);
|
||||||
|
|
||||||
--app-background-image: url("./assets/background.png");
|
--app-background-image: url("../assets/background.png");
|
||||||
|
|
||||||
--color-surface: #ffefce;
|
--color-surface: #ffefce;
|
||||||
--color-surface-light: #ffc75e;
|
--color-surface-light: #ffc75e;
|
||||||
@@ -409,11 +409,6 @@ body {
|
|||||||
============================================ */
|
============================================ */
|
||||||
.login {
|
.login {
|
||||||
width: 320px;
|
width: 320px;
|
||||||
border-radius: 5px;
|
|
||||||
border-color: #aa1f1f;
|
|
||||||
border: 6px solid #faac37;
|
|
||||||
background: #ffffff;
|
|
||||||
color: #000;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
.login__form {
|
.login__form {
|
||||||
@@ -625,6 +620,30 @@ body {
|
|||||||
padding: var(--spacing-sm) 0;
|
padding: var(--spacing-sm) 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* ============================================
|
||||||
|
EASTER EGG BUTTON
|
||||||
|
============================================ */
|
||||||
|
/* .easter-egg {
|
||||||
|
position: absolute;
|
||||||
|
top: 20%;
|
||||||
|
left: 50%;
|
||||||
|
transform: translateX(-50%);
|
||||||
|
z-index: 1;
|
||||||
|
background: var(--color-surface);
|
||||||
|
color: var(--color-text);
|
||||||
|
border: 1px solid var(--color-surface-light);
|
||||||
|
padding: var(--spacing-sm) var(--spacing-md);
|
||||||
|
cursor: pointer;
|
||||||
|
font-size: var(--font-size-md);
|
||||||
|
border-radius: var(--radius-md);
|
||||||
|
transition: all var(--transition-fast);
|
||||||
|
}
|
||||||
|
|
||||||
|
.easter-egg:hover {
|
||||||
|
background: var(--color-error);
|
||||||
|
border-color: var(--color-error);
|
||||||
|
} */
|
||||||
|
|
||||||
/* ============================================
|
/* ============================================
|
||||||
UTILITIES
|
UTILITIES
|
||||||
============================================ */
|
============================================ */
|
||||||
@@ -670,7 +689,7 @@ body {
|
|||||||
.friends__tab {
|
.friends__tab {
|
||||||
flex: 1;
|
flex: 1;
|
||||||
padding: var(--spacing-sm);
|
padding: var(--spacing-sm);
|
||||||
background: var(--color-surface-light);
|
background: var(--color-surface);
|
||||||
border: 1px solid var(--color-surface-light);
|
border: 1px solid var(--color-surface-light);
|
||||||
color: var(--color-text);
|
color: var(--color-text);
|
||||||
cursor: pointer;
|
cursor: pointer;
|
||||||
@@ -0,0 +1,41 @@
|
|||||||
|
<!doctype html>
|
||||||
|
<html lang="fr">
|
||||||
|
<head>
|
||||||
|
<meta charset="utf-8" />
|
||||||
|
<meta name="viewport" content="width=device-width, initial-scale=1" />
|
||||||
|
<title>Transcendence</title>
|
||||||
|
<link rel="stylesheet" href="index.css" />
|
||||||
|
<link rel="stylesheet" href="style.css" />
|
||||||
|
<link rel="preconnect" href="https://fonts.googleapis.com" />
|
||||||
|
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin />
|
||||||
|
<link href="https://fonts.googleapis.com/css2?family=Cinzel+Decorative:wght@400;700&display=swap" rel="stylesheet" />
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<h1 class="title">Transcendence</h1>
|
||||||
|
|
||||||
|
<nav class="menu" aria-label="Menu principal">
|
||||||
|
<button class="menu__item" data-action="login" aria-label="Login">Login</button>
|
||||||
|
<button class="menu__item" data-action="chat" aria-label="Global chat">Global chat</button>
|
||||||
|
<button class="menu__item" data-action="avatar" aria-label="Avatar">Avatar</button>
|
||||||
|
<button class="menu__item" data-action="friends" aria-label="Amis">Amis</button>
|
||||||
|
<button class="menu__item" data-action="logout" aria-label="Logout">Logout</button>
|
||||||
|
</nav>
|
||||||
|
|
||||||
|
<nav class="game" aria-label="Game">
|
||||||
|
<button class="game__item" data-action="new_game" aria-label="Skkrrribl.io"
|
||||||
|
onclick="window.location.href='../game2/game.html'">Skkrrribl.io</button>
|
||||||
|
<button class="game__item" data-action="tetris" aria-label="Tetris"
|
||||||
|
onclick="window.location.href='../tetris/tetris.html'">Tetris</button>
|
||||||
|
<button class="game__item" data-action="wiscat" aria-label="Wiscat"
|
||||||
|
onclick="window.location.href='../wiscat/wiscat.html'">Wiscat</button>
|
||||||
|
</nav>
|
||||||
|
|
||||||
|
<div class="container-gamelinks">
|
||||||
|
<button class="game-button link-game" onclick="window.location.href='../game2/game.html';">Skkrrribl.io</button>
|
||||||
|
<button class="game-button link-tetris" onclick="window.location.href='../tetris/tetris.html';">Tetris</button>
|
||||||
|
<button class="game-button link-wiscat" onclick="window.location.href='../wiscat/wiscat.html';">Wiscat</button>
|
||||||
|
</div>
|
||||||
|
<script type="module" src="app.js"></script>
|
||||||
|
<script type="module" src="script.js"></script>
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
@@ -0,0 +1,57 @@
|
|||||||
|
const container = document.querySelector('.container-gamelinks');
|
||||||
|
const buttons = document.querySelectorAll('.game-button');
|
||||||
|
|
||||||
|
function initButtons() {
|
||||||
|
const rect = container.getBoundingClientRect();
|
||||||
|
|
||||||
|
buttons.forEach(btn => {
|
||||||
|
// Ensure size is known
|
||||||
|
const bw = btn.offsetWidth;
|
||||||
|
const bh = btn.offsetHeight;
|
||||||
|
|
||||||
|
// Random start position INSIDE container
|
||||||
|
btn.x = Math.random() * (rect.width - bw);
|
||||||
|
btn.y = Math.random() * (rect.height - bh);
|
||||||
|
|
||||||
|
// Better velocity (avoid super slow)
|
||||||
|
btn.vx = (Math.random() * 2 + 1) * (Math.random() < 0.5 ? -1 : 1);
|
||||||
|
btn.vy = (Math.random() * 2 + 1) * (Math.random() < 0.5 ? -1 : 1);
|
||||||
|
|
||||||
|
btn.style.left = btn.x + 'px';
|
||||||
|
btn.style.top = btn.y + 'px';
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
function animateButtons() {
|
||||||
|
const rect = container.getBoundingClientRect();
|
||||||
|
|
||||||
|
buttons.forEach(btn => {
|
||||||
|
btn.x += btn.vx;
|
||||||
|
btn.y += btn.vy;
|
||||||
|
|
||||||
|
const bw = btn.offsetWidth;
|
||||||
|
const bh = btn.offsetHeight;
|
||||||
|
|
||||||
|
// Bounce inside container
|
||||||
|
if (btn.x <= 0 || btn.x + bw >= rect.width) {
|
||||||
|
btn.vx *= -1;
|
||||||
|
btn.x = Math.max(0, Math.min(btn.x, rect.width - bw)); // clamp
|
||||||
|
}
|
||||||
|
|
||||||
|
if (btn.y <= 0 || btn.y + bh >= rect.height) {
|
||||||
|
btn.vy *= -1;
|
||||||
|
btn.y = Math.max(0, Math.min(btn.y, rect.height - bh)); // clamp
|
||||||
|
}
|
||||||
|
|
||||||
|
btn.style.left = btn.x + 'px';
|
||||||
|
btn.style.top = btn.y + 'px';
|
||||||
|
});
|
||||||
|
|
||||||
|
requestAnimationFrame(animateButtons);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 🔥 IMPORTANT: wait for layout to be ready
|
||||||
|
window.addEventListener('load', () => {
|
||||||
|
initButtons();
|
||||||
|
animateButtons();
|
||||||
|
});
|
||||||