Compare commits
2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 3124239374 | |||
| c066fdc31c |
@@ -30,6 +30,63 @@ async function broadcastRoomsList(io) {
|
||||
}
|
||||
}
|
||||
|
||||
function startRoomTimer(io, roomId, seconds)
|
||||
{
|
||||
const gameState = gameRooms.get(roomId);
|
||||
if (!gameState) return;
|
||||
|
||||
if (gameState.timerInterval)
|
||||
clearInterval(gameState.timerInterval);
|
||||
|
||||
gameState.timerSeconds = seconds;
|
||||
|
||||
gameState.timerInterval = setInterval(() => {
|
||||
gameState.timerSeconds--;
|
||||
|
||||
if (gameState.timerSeconds < 0)
|
||||
gameState.timerSeconds = 0;
|
||||
|
||||
if (gameState.timerSeconds <= 0)
|
||||
{
|
||||
io.to(roomId).emit('game-timer-sync', {
|
||||
remaining: 0
|
||||
});
|
||||
clearInterval(gameState.timerInterval);
|
||||
gameState.timerInterval = null;
|
||||
io.to(roomId).emit('game-timer-ended', { message: 'Temps écoulé !' });
|
||||
|
||||
gameState.currentPlayerIndex = (gameState.currentPlayerIndex + 1) % gameState.players.length;
|
||||
const nextDrawer = gameState.players[gameState.currentPlayerIndex];
|
||||
gameState.drawer = nextDrawer;
|
||||
|
||||
|
||||
gameState.currentWord = '';
|
||||
gameState.revealedLetters = [];
|
||||
gameState.revealedWord = [];
|
||||
gameState.guessedLetters = [];
|
||||
gameState.wrongGuesses = 0;
|
||||
|
||||
io.to(roomId).emit('game-new-round', {
|
||||
drawer: nextDrawer
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
io.to(roomId).emit('game-timer-sync', {
|
||||
remaining: gameState.timerSeconds
|
||||
});
|
||||
}
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
function stopRoomTimer(roomId)
|
||||
{
|
||||
const gameState = gameRooms.get(roomId);
|
||||
if (!gameState || !gameState.timerInterval) return;
|
||||
clearInterval(gameState.timerInterval);
|
||||
gameState.timerInterval = null;
|
||||
}
|
||||
|
||||
// Check if a playing game has only 1 player left and auto-stop it
|
||||
async function checkAndStopSinglePlayerGame(io, roomId, dbRoomId) {
|
||||
if (!dbRoomId) return;
|
||||
@@ -43,6 +100,7 @@ async function checkAndStopSinglePlayerGame(io, roomId, dbRoomId) {
|
||||
const players = await gameRoomService.getRoomPlayers(dbRoomId);
|
||||
if (players.length <= 1) {
|
||||
console.log(`Room ${dbRoomId} has only ${players.length} player(s) left, ending game`);
|
||||
stopRoomTimer(roomId);
|
||||
|
||||
// Update room status to 'ended'
|
||||
await gameRoomService.updateRoomStatus(dbRoomId, 'waiting');
|
||||
@@ -192,7 +250,9 @@ function setupSocketIO(io)
|
||||
revealedLetters: gameState.revealedLetters,
|
||||
revealedWord: gameState.revealedWord || [],
|
||||
guessedLetters: gameState.guessedLetters,
|
||||
players: gameState.players
|
||||
players: gameState.players,
|
||||
scores: gameState.scores || {},
|
||||
timer: gameState.timerSeconds || 0
|
||||
});
|
||||
}
|
||||
});
|
||||
@@ -277,7 +337,8 @@ function setupSocketIO(io)
|
||||
revealedWord: gameState.revealedWord || [],
|
||||
guessedLetters: gameState.guessedLetters,
|
||||
players: gameState.players,
|
||||
scores: gameState.scores || {}
|
||||
scores: gameState.scores || {},
|
||||
timer: gameState.timerSeconds || 0
|
||||
});
|
||||
}
|
||||
} catch (err) {
|
||||
@@ -399,6 +460,7 @@ function setupSocketIO(io)
|
||||
const gameState = gameRooms.get(roomId);
|
||||
if (!gameState) return;
|
||||
|
||||
startRoomTimer(io, roomId, 60);
|
||||
gameState.currentWord = data.word.toLowerCase();
|
||||
gameState.revealedLetters = new Array(data.word.length).fill(false);
|
||||
gameState.revealedWord = new Array(data.word.length).fill('_');
|
||||
@@ -561,6 +623,8 @@ function setupSocketIO(io)
|
||||
// Update round start scores for next round
|
||||
gameState.roundStartScores = { ...gameState.scores };
|
||||
|
||||
stopRoomTimer(roomId);
|
||||
|
||||
io.to(roomId).emit('game-word-found', {
|
||||
word: gameState.currentWord,
|
||||
winner: username,
|
||||
@@ -622,6 +686,7 @@ function setupSocketIO(io)
|
||||
// If the drawer left and there are still enough players, choose a new drawer
|
||||
if (wasDrawer && gameState.players.length >= 1)
|
||||
{
|
||||
stopRoomTimer(roomId);
|
||||
// Pick the next player as the new drawer
|
||||
gameState.currentPlayerIndex = gameState.currentPlayerIndex % gameState.players.length;
|
||||
const newDrawer = gameState.players[gameState.currentPlayerIndex];
|
||||
@@ -641,6 +706,7 @@ function setupSocketIO(io)
|
||||
reason: 'drawer_left',
|
||||
message: `${username} (dessinateur) a quitté, ${newDrawer} devient le nouveau dessinateur`
|
||||
});
|
||||
startRoomTimer(io, roomId, 60);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -661,6 +727,7 @@ function setupSocketIO(io)
|
||||
socket.on('game-end', async () => {
|
||||
const roomId = socket.gameRoomId;
|
||||
if (!roomId) return;
|
||||
stopRoomTimer(roomId);
|
||||
|
||||
// Update room status to 'waiting' in database
|
||||
const dbRoomId = socket.gameRoomDbId;
|
||||
|
||||
@@ -34,6 +34,7 @@ export class GameRoomWindow extends Window {
|
||||
});
|
||||
|
||||
this.updateTabsAccess();
|
||||
this.loadCurrentTab();
|
||||
|
||||
// Verifier si l'utilisateur est deja dans un salon au chargement
|
||||
const token = localStorage.getItem(STORAGE_KEYS.AUTH_TOKEN);
|
||||
@@ -119,7 +120,8 @@ export class GameRoomWindow extends Window {
|
||||
this.gameInfo = this.createElement('div', 'gameroom__game-info');
|
||||
this.currentDrawerInfo = this.createElement('div', 'gameroom__drawer-info', { text: '' });
|
||||
this.scoresDisplay = this.createElement('div', 'gameroom__scores-display');
|
||||
this.gameInfo.append(this.currentDrawerInfo, this.scoresDisplay);
|
||||
this.timerDisplay = this.createElement('div', 'gameroom__timer-display');
|
||||
this.gameInfo.append(this.currentDrawerInfo, this.scoresDisplay, this.timerDisplay);
|
||||
|
||||
// Affichage du mot caché
|
||||
this.wordDisplay = this.createElement('div', 'gameroom__word-display');
|
||||
@@ -196,7 +198,8 @@ export class GameRoomWindow extends Window {
|
||||
guessedLetters: [],
|
||||
scores: {},
|
||||
counter: 0,
|
||||
counterRound: 0
|
||||
counterRound: 0,
|
||||
timer: 0
|
||||
};
|
||||
|
||||
this.initDrawing();
|
||||
@@ -521,6 +524,8 @@ export class GameRoomWindow extends Window {
|
||||
this.gameState.revealedWord = data.revealedWord || new Array(data.wordLength).fill('_');
|
||||
this.gameState.players = data.players;
|
||||
this.gameState.scores = data.scores || {};
|
||||
this.gameState.timer = data.timer || 0;
|
||||
this.updateTimerUI();
|
||||
|
||||
this.showGameUI();
|
||||
this.updateWordDisplay();
|
||||
@@ -610,6 +615,15 @@ export class GameRoomWindow extends Window {
|
||||
// Setup UI for new round with new drawer
|
||||
this.setupRound();
|
||||
});
|
||||
|
||||
this.socket.on('game-timer-sync', (data) => {
|
||||
this.gameState.timer = data.remaining;
|
||||
this.updateTimerUI();
|
||||
});
|
||||
|
||||
this.socket.on('game-timer-ended', (data) => {
|
||||
this.showMessage(data.message || 'Temps écoulé !', 'info');
|
||||
})
|
||||
}
|
||||
|
||||
disconnectGameSocket() {
|
||||
@@ -1244,6 +1258,12 @@ export class GameRoomWindow extends Window {
|
||||
}, 5000);
|
||||
}
|
||||
|
||||
updateTimerUI()
|
||||
{
|
||||
if (this.timerDisplay)
|
||||
this.timerDisplay.textContent = `Temps restant : ${this.gameState.timer}s`;
|
||||
}
|
||||
|
||||
// ============================================
|
||||
// LOGIQUE DU JEU
|
||||
// ============================================
|
||||
@@ -1298,6 +1318,9 @@ export class GameRoomWindow extends Window {
|
||||
this.isSpectating = false;
|
||||
|
||||
this.gameState.scores = {};
|
||||
this.gameState.counter = 0;
|
||||
this.gameState.counterRound = 0;
|
||||
this.gameState.timer = 0;
|
||||
this.gameState.players = [];
|
||||
this.gameState.currentPlayerIndex = 0;
|
||||
this.gameState.guessedLetters = [];
|
||||
|
||||
Reference in New Issue
Block a user