1 Commits

Author SHA1 Message Date
gprunet c066fdc31c Round Timer + room creation synced with browse tab 2026-04-01 21:31:14 +02:00
2 changed files with 94 additions and 4 deletions
+69 -2
View File
@@ -30,6 +30,63 @@ async function broadcastRoomsList(io) {
}
}
function startRoomTimer(io, roomId, seconds)
{
const gameState = gameRooms.get(roomId);
if (!gameState) return;
if (gameState.timerInterval)
clearInterval(gameState.timerInterval);
gameState.timerSeconds = seconds;
gameState.timerInterval = setInterval(() => {
gameState.timerSeconds--;
if (gameState.timerSeconds < 0)
gameState.timerSeconds = 0;
if (gameState.timerSeconds <= 0)
{
io.to(roomId).emit('game-timer-sync', {
remaining: 0
});
clearInterval(gameState.timerInterval);
gameState.timerInterval = null;
io.to(roomId).emit('game-timer-ended', { message: 'Temps écoulé !' });
gameState.currentPlayerIndex = (gameState.currentPlayerIndex + 1) % gameState.players.length;
const nextDrawer = gameState.players[gameState.currentPlayerIndex];
gameState.drawer = nextDrawer;
gameState.currentWord = '';
gameState.revealedLetters = [];
gameState.revealedWord = [];
gameState.guessedLetters = [];
gameState.wrongGuesses = 0;
io.to(roomId).emit('game-new-round', {
drawer: nextDrawer
});
}
else
{
io.to(roomId).emit('game-timer-sync', {
remaining: gameState.timerSeconds
});
}
}, 1000);
}
function stopRoomTimer(roomId)
{
const gameState = gameRooms.get(roomId);
if (!gameState || !gameState.timerInterval) return;
clearInterval(gameState.timerInterval);
gameState.timerInterval = null;
}
// Check if a playing game has only 1 player left and auto-stop it
async function checkAndStopSinglePlayerGame(io, roomId, dbRoomId) {
if (!dbRoomId) return;
@@ -43,6 +100,7 @@ async function checkAndStopSinglePlayerGame(io, roomId, dbRoomId) {
const players = await gameRoomService.getRoomPlayers(dbRoomId);
if (players.length <= 1) {
console.log(`Room ${dbRoomId} has only ${players.length} player(s) left, ending game`);
stopRoomTimer(roomId);
// Update room status to 'ended'
await gameRoomService.updateRoomStatus(dbRoomId, 'waiting');
@@ -192,7 +250,9 @@ function setupSocketIO(io)
revealedLetters: gameState.revealedLetters,
revealedWord: gameState.revealedWord || [],
guessedLetters: gameState.guessedLetters,
players: gameState.players
players: gameState.players,
scores: gameState.scores || {},
timer: gameState.timerSeconds || 0
});
}
});
@@ -277,7 +337,8 @@ function setupSocketIO(io)
revealedWord: gameState.revealedWord || [],
guessedLetters: gameState.guessedLetters,
players: gameState.players,
scores: gameState.scores || {}
scores: gameState.scores || {},
timer: gameState.timerSeconds || 0
});
}
} catch (err) {
@@ -399,6 +460,7 @@ function setupSocketIO(io)
const gameState = gameRooms.get(roomId);
if (!gameState) return;
startRoomTimer(io, roomId, 60);
gameState.currentWord = data.word.toLowerCase();
gameState.revealedLetters = new Array(data.word.length).fill(false);
gameState.revealedWord = new Array(data.word.length).fill('_');
@@ -561,6 +623,8 @@ function setupSocketIO(io)
// Update round start scores for next round
gameState.roundStartScores = { ...gameState.scores };
stopRoomTimer(roomId);
io.to(roomId).emit('game-word-found', {
word: gameState.currentWord,
winner: username,
@@ -622,6 +686,7 @@ function setupSocketIO(io)
// If the drawer left and there are still enough players, choose a new drawer
if (wasDrawer && gameState.players.length >= 1)
{
stopRoomTimer(roomId);
// Pick the next player as the new drawer
gameState.currentPlayerIndex = gameState.currentPlayerIndex % gameState.players.length;
const newDrawer = gameState.players[gameState.currentPlayerIndex];
@@ -641,6 +706,7 @@ function setupSocketIO(io)
reason: 'drawer_left',
message: `${username} (dessinateur) a quitté, ${newDrawer} devient le nouveau dessinateur`
});
startRoomTimer(io, roomId, 60);
}
}
@@ -661,6 +727,7 @@ function setupSocketIO(io)
socket.on('game-end', async () => {
const roomId = socket.gameRoomId;
if (!roomId) return;
stopRoomTimer(roomId);
// Update room status to 'waiting' in database
const dbRoomId = socket.gameRoomDbId;
@@ -34,6 +34,7 @@ export class GameRoomWindow extends Window {
});
this.updateTabsAccess();
this.loadCurrentTab();
// Verifier si l'utilisateur est deja dans un salon au chargement
const token = localStorage.getItem(STORAGE_KEYS.AUTH_TOKEN);
@@ -119,7 +120,8 @@ export class GameRoomWindow extends Window {
this.gameInfo = this.createElement('div', 'gameroom__game-info');
this.currentDrawerInfo = this.createElement('div', 'gameroom__drawer-info', { text: '' });
this.scoresDisplay = this.createElement('div', 'gameroom__scores-display');
this.gameInfo.append(this.currentDrawerInfo, this.scoresDisplay);
this.timerDisplay = this.createElement('div', 'gameroom__timer-display');
this.gameInfo.append(this.currentDrawerInfo, this.scoresDisplay, this.timerDisplay);
// Affichage du mot caché
this.wordDisplay = this.createElement('div', 'gameroom__word-display');
@@ -196,7 +198,8 @@ export class GameRoomWindow extends Window {
guessedLetters: [],
scores: {},
counter: 0,
counterRound: 0
counterRound: 0,
timer: 0
};
this.initDrawing();
@@ -521,6 +524,8 @@ export class GameRoomWindow extends Window {
this.gameState.revealedWord = data.revealedWord || new Array(data.wordLength).fill('_');
this.gameState.players = data.players;
this.gameState.scores = data.scores || {};
this.gameState.timer = data.timer || 0;
this.updateTimerUI();
this.showGameUI();
this.updateWordDisplay();
@@ -610,6 +615,15 @@ export class GameRoomWindow extends Window {
// Setup UI for new round with new drawer
this.setupRound();
});
this.socket.on('game-timer-sync', (data) => {
this.gameState.timer = data.remaining;
this.updateTimerUI();
});
this.socket.on('game-timer-ended', (data) => {
this.showMessage(data.message || 'Temps écoulé !', 'info');
})
}
disconnectGameSocket() {
@@ -1244,6 +1258,12 @@ export class GameRoomWindow extends Window {
}, 5000);
}
updateTimerUI()
{
if (this.timerDisplay)
this.timerDisplay.textContent = `Temps restant : ${this.gameState.timer}s`;
}
// ============================================
// LOGIQUE DU JEU
// ============================================
@@ -1298,6 +1318,9 @@ export class GameRoomWindow extends Window {
this.isSpectating = false;
this.gameState.scores = {};
this.gameState.counter = 0;
this.gameState.counterRound = 0;
this.gameState.timer = 0;
this.gameState.players = [];
this.gameState.currentPlayerIndex = 0;
this.gameState.guessedLetters = [];