41 Commits

Author SHA1 Message Date
gprunet c066fdc31c Round Timer + room creation synced with browse tab 2026-04-01 21:31:14 +02:00
Georges-Leonard Prunet c96629b704 Fix lobby player leaving 2026-03-31 15:59:02 +02:00
Georges-Leonard Prunet 41612f5d39 https + volume 2026-03-31 14:21:11 +02:00
kalips003 e1573ba9f0 ^^._, work in progress, small changes 2026-03-31 05:35:04 +02:00
kalips003 b9c4c817f8 ^^._, work in progress, small changes 2026-03-30 22:33:13 +02:00
kalips003 384363c8dd ^^._, work in progress, small changes 2026-03-30 17:19:14 +02:00
Kali Gallon def9918047 ^^._, work in progress, small changes 2026-03-30 01:36:33 +02:00
Kali Gallon cafa0cccc4 ^^._, work in progress, small changes 2026-03-27 23:17:31 +01:00
kalips003 8b907d5a86 transfer 2026-03-27 20:17:21 +01:00
H3XploR 13f93fb332 https installed 2026-03-24 14:29:04 +01:00
gprunet 801750da96 Notifs + Logout + delete Avatar 2026-03-22 18:26:50 +01:00
H3XploR 82623b0078 Merge pull request #21 from OlaketalAmigo/modular_code
cleaned
2026-03-22 13:48:56 +01:00
H3XploR d3e2d9bdf9 cleaned 2026-03-22 13:48:16 +01:00
H3XploR 9c1e8e03bb Merge pull request #20 from OlaketalAmigo/TETRIS
Tetris
2026-03-20 23:39:05 +01:00
Georges-Leonard Prunet 55c241fd61 notification for login/register 2026-03-20 17:57:17 +01:00
Georges-Leonard Prunet 592bb38c0d fixed next drawer 2026-03-20 17:29:06 +01:00
H3XploR 72bc9ea628 added shield 2026-03-19 14:38:56 +01:00
H3XploR 557cf23f71 reset before join 2026-03-19 14:14:20 +01:00
H3XploR b51b711b10 ajout de theme 2026-03-19 14:00:20 +01:00
H3XploR 30e4f04c52 changement de couleur du bouton home 2026-03-17 21:44:47 +01:00
H3XploR a202889f79 Merge pull request #19 from OlaketalAmigo/better_tetris
Merge better_tetris into TETRIS
2026-03-17 21:29:03 +01:00
H3XploR 37ab3e83f6 responsive tetris 2026-03-17 21:10:28 +01:00
H3XploR e4eb9b0c95 better theme 2026-03-16 16:11:48 +01:00
H3XploR ad4becc38f ajout d'historique 2026-03-09 00:15:01 +01:00
H3XploR 0c8b6a663a Merge pull request #18 from OlaketalAmigo/add_score_tetris
Add score tetris
2026-03-08 23:39:35 +01:00
H3XploR 29c0863470 no bckp 2026-03-08 23:37:22 +01:00
H3XploR 8feb894a39 END? 2026-03-08 23:32:58 +01:00
H3XploR c8203cfc49 Merge pull request #17 from OlaketalAmigo/add_home_button
ajout du bouton home sans style
2026-03-07 15:23:24 +01:00
Master c2585774cc ajout du bouton home sans style 2026-03-07 14:57:10 +01:00
Master 5ca2a485f8 retrait du zip 2026-03-07 14:24:00 +01:00
gprunet b3141387b1 merge done 2026-03-05 19:03:34 +01:00
Master 3769ee27a8 Merge manuel bientot finis 2026-03-03 21:01:49 +01:00
Master 7fda24a6cc retrait du bouton restart 2026-03-01 16:25:19 +01:00
Master eeb9e7bf4d tetris fonctionnel sans bug 2026-03-01 15:07:53 +01:00
Master a4210af235 duel tetris fonctionnel mais galere a tester en solo 2026-02-19 16:45:54 +01:00
Master 0f69f4fb6f tetris duel bugged 2026-02-19 16:28:22 +01:00
Master 1879203ac8 meileure README 2026-02-19 15:50:33 +01:00
Master fd955be677 WEW:cleaning 2026-02-19 14:50:15 +01:00
Master f9d3a537c0 bug fixed 2026-02-19 14:46:25 +01:00
Master 4e7a9fdee7 modulaire tetris 2026-02-19 14:18:27 +01:00
Master 276e6867a9 ajout du jeu tetris 2026-02-18 17:15:35 +01:00
198 changed files with 8859 additions and 842 deletions
-9
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@@ -1,9 +0,0 @@
POSTGRES_PASSWORD=coucou
JWT_SECRET=superlongsecretkeyatleast32characterspleasenevercommitthis
POSTGRES_DB=database
POSTGRES_HOST=database
POSTGRES_USER=user
GITHUB_CLIENT_ID=Ov23liYIX8bJcdamjQJm
GITHUB_CLIENT_SECRET=9db75e695a8c028a80bb2e9b5604b2e44f76fb26
GITHUB_CALLBACK_URL=http://localhost:8080/api/auth/github/callback
+37
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@@ -0,0 +1,37 @@
# macOS
.DS_Store
.AppleDouble
.LSOverride
# Environment / secrets
.env
.env.*
.env.local
.env.production
# Node
node_modules/
npm-debug.log*
yarn-debug.log*
yarn-error.log*
# Logs
*.log
logs/
# Build output
dist/
build/
# IDE
.vscode/
.idea/
*.swp
*.swo
# Docker volumes / data
postgres-data/
data/
# OS
Thumbs.db
+33 -1
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@@ -1,3 +1,35 @@
# macOS
.DS_Store
srcs/.DS_Store
*.DS_Store
srcs/backend/avatar/*
# Environment / secrets
.env
.env.*
# Node
node_modules/
npm-debug.log*
yarn-debug.log*
# Logs
*.log
logs/
# Build output
dist/
build/
# Uploads utilisateurs (garder uniquement default.png)
srcs/backend/avatar/*
!srcs/backend/avatar/default.png
# IDE
.vscode/
.idea/
*.swp
*.swo
# Docker volumes / data
postgres-data/
data/
+443
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@@ -12,3 +12,446 @@ fclean :
re : fclean up
# ╭────────────────────────────────────────────────────────────────────────────╮
# │─██████████████─██████████████─██████████████─██████─────────██████████████─│
# │─██░░░░░░░░░░██─██░░░░░░░░░░██─██░░░░░░░░░░██─██░░██─────────██░░░░░░░░░░██─│
# │─██████░░██████─██░░██████░░██─██░░██████░░██─██░░██─────────██░░██████████─│
# │─────██░░██─────██░░██──██░░██─██░░██──██░░██─██░░██─────────██░░██─────────│
# │─────██░░██─────██░░██──██░░██─██░░██──██░░██─██░░██─────────██░░██████████─│
# │─────██░░██─────██░░██──██░░██─██░░██──██░░██─██░░██─────────██░░░░░░░░░░██─│
# │─────██░░██─────██░░██──██░░██─██░░██──██░░██─██░░██─────────██████████░░██─│
# │─────██░░██─────██░░██──██░░██─██░░██──██░░██─██░░██─────────────────██░░██─│
# │─────██░░██─────██░░██████░░██─██░░██████░░██─██░░██████████─██████████░░██─│
# │─────██░░██─────██░░░░░░░░░░██─██░░░░░░░░░░██─██░░░░░░░░░░██─██░░░░░░░░░░██─│
# │─────██████─────██████████████─██████████████─██████████████─██████████████─│
# ╰────────────────────────────────────────────────────────────────────────────╯
# --------------------------------------------------------------------------------- >
VALGRIND = valgrind --leak-check=full --show-leak-kinds=all --track-origins=yes -s --track-fds=yes --trace-children=yes $(V_FLAG)
# ↑さ↓ぎょう を ↓ほ↑ぞん
# Default git push
git: fclean
@$(call random_shmol_cat_blink, 作業を保存してるかな.., いいね、いいねえー , $(CLS), );
@current_date=$$(date); \
git add .; \
git commit -m "^^._, work in progress, small changes"; \
git push
# Git Push that asks for commit msg
git2: fclean
@$(call random_shmol_cat_blink, 作業を保存してるかな.., いいね、いいねえー , $(CLS), );
@read -p "Enter commit message: " msg; \
[ -z "$$msg" ] && msg=$$(date); \
git add .; \
git commit -m "$$msg"; \
git push
# Git Push use the content of .gitmsg to push
# if .gitmsg empty, return error
# clear .gitmsg on succesfull push.
GIT_MSG_FILE = ../.gitmsg
git3: fclean
@$(call random_shmol_cat_blink, 作業を保存してるかな.., いいね、いいねえー , $(CLS), );
@{ \
msg="$$(cat $(GIT_MSG_FILE) 2>/dev/null)"; \
[ -z "$$msg" ] && { $(call random_shmol_cat_blink, error, file is empty, , ); exit 1; }; \
git add . && \
git commit -m "$$msg" && \
git push && \
: > $(GIT_MSG_FILE) && \
$(call random_shmol_cat_blink, success!, $(GIT_MSG_FILE) cleared., , ); \
}
.SILENT: $(NAME)
# ╭────────────────────────────────────────────────────────────────────────────────────╮
# │─██████████████─████████████████───██████████─██████──────────██████─██████████████─│
# │─██░░░░░░░░░░██─██░░░░░░░░░░░░██───██░░░░░░██─██░░██████████──██░░██─██░░░░░░░░░░██─│
# │─██░░██████░░██─██░░████████░░██───████░░████─██░░░░░░░░░░██──██░░██─██████░░██████─│
# │─██░░██──██░░██─██░░██────██░░██─────██░░██───██░░██████░░██──██░░██─────██░░██─────│
# │─██░░██████░░██─██░░████████░░██─────██░░██───██░░██──██░░██──██░░██─────██░░██─────│
# │─██░░░░░░░░░░██─██░░░░░░░░░░░░██─────██░░██───██░░██──██░░██──██░░██─────██░░██─────│
# │─██░░██████████─██░░██████░░████─────██░░██───██░░██──██░░██──██░░██─────██░░██─────│
# │─██░░██─────────██░░██──██░░██───────██░░██───██░░██──██░░██████░░██─────██░░██─────│
# │─██░░██─────────██░░██──██░░██████─████░░████─██░░██──██░░░░░░░░░░██─────██░░██─────│
# │─██░░██─────────██░░██──██░░░░░░██─██░░░░░░██─██░░██──██████████░░██─────██░░██─────│
# │─██████─────────██████──██████████─██████████─██████──────────██████─────██████─────│
# ╰────────────────────────────────────────────────────────────────────────────────────╯
# C_213
PURPLE = \033[38;5;97m
# C_430
GOLD = \033[38;5;178m
# C_040
GREEN1 = \033[38;5;40m
# C_045
BLUE1 = \033[38;5;45m
# $(C_105), $(C_510), $(C_025)
# $(RED), $(GOLD), $(BLUE1)
test_color666:
@$(call random_cat, $(call pad_word, 12, TheCake), $(call pad_word, 14, IsALie...), $(CLS), $(RESET));
@$(call random_cat, $(call pad_word, 13, TheCake), $(call pad_word, 15, IsALie...), , $(RESET));
# $(call pad_word, 12, TheCake)
pad_word = $(BLINK)$(shell printf "%$(1)s" "$(2)")$(RESET)
# improve with: STRING1=$$(printf "\033[38;5;%dm" $$(shuf -i 0-255 -n 1));
# --------------------------------------------------------------------------------- >
# @$(call print_cat, $(CLEAR), $(body), $(eye), $(txt), $(call pad_word, 12, "TheCake"), $(call pad_word, 12, "IsALie..."));
# print_cat (resest?)(C_c)_sCtt$padded_txt_top))($(padded_txt_bot))
define print_cat
echo -e "$(1)$(2)\
\t\t\t\t\t ⠀⢠⠒⡄⠀\n\
\t\t\t\t\t ⠀⢀⠇⠀⠘⡄⠀⠀⠀⠀⠀⠀⣀⠀⠀\n\
\t\t\t\t\t ⠀⠀⠀⠀⠀⠀⠀⡜⠀⠀⠀⠁⠉⠉⠉⠒⠊⠉⠀⡇⠀\n\
\t\t\t\t\t ⠀⡜$(3)$(BLINK)⣀⡀$(RESET)$(2)⠀⢰⠁⠀\n\
\t\t\t\t\t ⠀⠲⢴⠁$(3)$(BLINK)⠛⠁$(RESET)$(2)$(3)$(BLINK)⢀⣄$(RESET)$(2)⠀⢸⠀\n\
\t\t\t\t\t ⠀⠉⠑⠺⡀⠀⠀⢶⠤$(3)$(BLINK)⠈⠋$(RESET)$(2)⠀⡘⠀\n\
\t\t\t\t\t ⠀⠀⠀⠀⠀⠀⠑⢄⡀⠀⠀⠀⠠⣉⠑⠂⠀⢠⠃⠀⠀\n\
\t\t\t\t\t ⠀⢠⠊⠀⠀⠀⠀⠀⠀⠁⠀⠀⠈⢆⠀⠀\n\
\t\t\t\t\t ⠀⢰⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⡆⠀\n\
\t\t\t\t\t ⠀⢀⠤⠒⠒⠃⠄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠸⠀\n\
\t\t\t\t\t ⠀⠔⠑⠄⠀⠀⡎⠀⠀⠀⠀⠀⠀⡇\n\
\t\t\t\t\t ⠸⡀⠀⢣⠀⠀⡇$(4)$(5)$(2)⠀⡇\n\
\t\t\t\t\t ⠀⠱⡀⠀⠳⡀⠀⠀⢃$(4)$(6)$(2)⠀⡸⠀\n\
\t\t\t\t\t ⠀⠑⢄⠀⠈⠒⢄⡀⠀⠀⠸⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡰⠁⠀\n\
\t\t\t\t\t ⠀⠑⠦⣀⠀⠈⠉⠐⠒⠒⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⢢⠀\n\
\t\t\t\t\t ⠀⠀⠀⠀⠀⠀⠀⠉⠐⠒⠠⠤⠤⠤⠤⠔⠂⠠⠤⠤⠤⠄⠐⠒⠂⠉⠉⠉⠉⠉⠁\n$(RESET)"
endef
# --------------------------------------------------------------------------------- >
# @$(call random_cat, $(call pad_word, 12, txt1), $(call pad_word, 12, txt2), $(CLS), $(RESET));
# print_cat (resest?)(C_c)_sCtt$padded_txt_top))($(padded_txt_bot))
define random_cat
COLOR=$$(printf "\033[38;5;%dm" $$(shuf -i 0-255 -n 1)); \
COLOR2=$$(printf "\033[38;5;%dm" $$(shuf -i 0-255 -n 1)); \
COLOR3=$$(printf "\033[38;5;%dm" $$(shuf -i 0-255 -n 1)); \
echo -e "$(3)$${COLOR}\
\t\t\t\t\t ⠀⢠⠒⡄⠀\n\
\t\t\t\t\t ⠀⢀⠇⠀⠘⡄⠀⠀⠀⠀⠀⠀⣀⠀⠀\n\
\t\t\t\t\t ⠀⠀⠀⠀⠀⠀⠀⡜⠀⠀⠀⠁⠉⠉⠉⠒⠊⠉⠀⡇⠀\n\
\t\t\t\t\t ⠀⡜⠀$${COLOR2}$(BLINK)⣀⡀$(RESET)$${COLOR}⠀⢰⠁⠀\n\
\t\t\t\t\t ⠀⠲⢴⠁⠀$${COLOR2}$(BLINK)⠛⠁$(RESET)$${COLOR}$${COLOR2}$(BLINK)⠀⢀⣄$(RESET)$${COLOR}⠀⢸⠀\n\
\t\t\t\t\t ⠀⠉⠑⠺⡀⠀⠀⢶⠤$${COLOR2}$(BLINK)⠀⠈⠋$(RESET)$${COLOR}⠀⡘⠀\n\
\t\t\t\t\t ⠀⠀⠀⠀⠀⠀⠑⢄⡀⠀⠀⠀⠠⣉⠑⠂⠀⢠⠃⠀⠀\n\
\t\t\t\t\t ⠀⢠⠊⠀⠀⠀⠀⠀⠀⠁⠀⠀⠈⢆⠀⠀\n\
\t\t\t\t\t ⠀⢰⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⡆⠀\n\
\t\t\t\t\t ⠀⢀⠤⠒⠒⠃⠄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠸⠀\n\
\t\t\t\t\t ⠀⠔⠑⠄⠀⠀⡎⠀⠀⠀⠀⠀⠀⡇\n\
\t\t\t\t\t ⠸⡀⠀⢣⠀⠀⡇$${COLOR3}$(1)$${COLOR}⠀⡇\n\
\t\t\t\t\t ⠀⠱⡀⠀⠳⡀⠀⠀⢃$${COLOR3}$(2)$${COLOR}⠀⡸⠀\n\
\t\t\t\t\t ⠀⠑⢄⠀⠈⠒⢄⡀⠀⠀⠸⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡰⠁⠀\n\
\t\t\t\t\t ⠀⠑⠦⣀⠀⠈⠉⠐⠒⠒⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⢢⠀\n\
\t\t\t\t\t ⠀⠀⠀⠀⠀⠀⠀⠉⠐⠒⠠⠤⠤⠤⠤⠔⠂⠠⠤⠤⠤⠄⠐⠒⠂⠉⠉⠉⠉⠉⠁\n$(4)"
endef
# --------------------------------------------------------------------------------- >
# @$(call shmol_cat_color, $(C_c), $(C_t), txt1, txt2, $(CLS), $(RESET));
define shmol_cat_color
echo -e "$(5)$(2)\
\tにゃ~$(1)\t⠀|、\n\
\t\t(˚ˎ。7$(2)~ $(3) ~$(1)\n\
\t\t|、˜\\\\\t\t$(2)$(4)$(1)\n\
\t\t⠀じしˍ)\n$(6)"
endef
# --------------------------------------------------------------------------------- >
# @$(call random_shmol_cat, text 1, text 2, $(CLS), $(RESET));
# $(1)= $(CLEAR); $(2)= text1; $(3)= text2; $(4)= $(RESET)
define random_shmol_cat
COLOR=$$(printf "\033[38;5;%dm" $$(shuf -i 1-255 -n 1)); \
COLOR2=$$(printf "\033[38;5;%dm" $$(shuf -i 0-255 -n 1)); \
echo -e "$(3)$${COLOR2}\
\tにゃ~$${COLOR}\t⠀|、\n\
\t\t(˚ˎ。7$${COLOR2}~ $(1) ~$${COLOR}\n\
\t\t|、˜\\\\\t\t$${COLOR2}~ $(2)$${COLOR}\n\
\t\t⠀じしˍ)\n$(4)"
endef
# // <!> - - - - - - - - - - - </!>
# --------------------------------------------------------------------------------- >
rscs:
@$(call random_shmol_cat_surligne, text 1, text 2, $(CLS), $(RESET));
define random_shmol_cat_surligne
COLOR=$$(printf "\033[0m\033[38;5;%dm" $$(shuf -i 0-255 -n 1)); \
COLOR2=$$(printf "\033[48;5;%dm" $$(shuf -i 0-255 -n 1)); \
echo -e "$(3)$${COLOR2}\
\tにゃ~$${COLOR}\t⠀|、\n\
\t\t(˚ˎ。7$${COLOR2}~ $(1) ~$${COLOR}\n\
\t\t|、˜\\\\\t\t$${COLOR2}~ $(2)$${COLOR}\n\
\t\t⠀じしˍ)\n$(4)"
endef
rscb:
@$(call random_shmol_cat_blink, text 1, text 2, $(CLS), $(RESET));
define random_shmol_cat_blink
COLOR=$$(printf "\033[0m\033[38;5;%dm" $$(shuf -i 0-255 -n 1)); \
COLOR2=$$(printf "\e[5m\033[38;5;%dm" $$(shuf -i 0-255 -n 1)); \
echo -e "$(3)\n$${COLOR2}\
\tにゃ~$${COLOR}\t⠀|、\n\
\t\t(˚ˎ。7$${COLOR2}~ $(1) ~$${COLOR}\n\
\t\t|、˜\\\\\t\t$${COLOR2}~ $(2)$${COLOR}\n\
\t\t⠀じしˍ)\n$(4)"
endef
# // <!> - - - - - - - - - - - </!>
# --------------------------------------------------------------------------------- >
# @$(call shmol_cat_error, $(RED), $(RED_L));
# $(1) = $(C_c)$2) = $(C_ttN CLS
define shmol_cat_error
echo -e "$(2)\
\tにゃ~$(1)\t⠀|、\n\
\t\t(˚ˎ。7$(2)~ somshin wen wong ~$(1)\n\
\t\t|、˜\\\\\n\
\t\t⠀じしˍ)\n$(RESET)"
endef
# Define all 256 colors
CLEAR = \033[2J\033[H
CLS = \033[2J\033[H
RESET = \033[0m
BLINK = \033[5m
# U+2800 to U+28FF Braile
# <Esc>[38;5;ColorNumberm
BLACK = \033[38;5;0m
RED = \033[38;5;1m
GREEN = \033[38;5;2m
YELLOW = \033[38;5;3m
BLUE = \033[38;5;4m
MAGENTA = \033[38;5;5m
CYAN = \033[38;5;6m
GRAY = \033[38;5;7m
BLACK_L = \033[38;5;8m
RED_L = \033[38;5;9m
GREEN_L = \033[38;5;10m
YELLOW_L = \033[38;5;11m
BLUE_L = \033[38;5;12m
MAGENTA_L = \033[38;5;13m
CYAN_L = \033[38;5;14m
WHITE = \033[38;5;15m
C_000 = \033[38;5;16m
C_001 = \033[38;5;17m
C_002 = \033[38;5;18m
C_003 = \033[38;5;19m
C_004 = \033[38;5;20m
C_005 = \033[38;5;21m
C_010 = \033[38;5;22m
C_011 = \033[38;5;23m
C_012 = \033[38;5;24m
C_013 = \033[38;5;25m
C_014 = \033[38;5;26m
C_015 = \033[38;5;27m
C_020 = \033[38;5;28m
C_021 = \033[38;5;29m
C_022 = \033[38;5;30m
C_023 = \033[38;5;31m
C_024 = \033[38;5;32m
C_025 = \033[38;5;33m
C_030 = \033[38;5;34m
C_031 = \033[38;5;35m
C_032 = \033[38;5;36m
C_033 = \033[38;5;37m
C_034 = \033[38;5;38m
C_035 = \033[38;5;39m
C_040 = \033[38;5;40m
C_041 = \033[38;5;41m
C_042 = \033[38;5;42m
C_043 = \033[38;5;43m
C_044 = \033[38;5;44m
C_045 = \033[38;5;45m
C_050 = \033[38;5;46m
C_051 = \033[38;5;47m
C_052 = \033[38;5;48m
C_053 = \033[38;5;49m
C_054 = \033[38;5;50m
C_055 = \033[38;5;51m
C_100 = \033[38;5;52m
C_101 = \033[38;5;53m
C_102 = \033[38;5;54m
C_103 = \033[38;5;55m
C_104 = \033[38;5;56m
C_105 = \033[38;5;57m
C_110 = \033[38;5;58m
C_111 = \033[38;5;59m
C_112 = \033[38;5;60m
C_113 = \033[38;5;61m
C_114 = \033[38;5;62m
C_115 = \033[38;5;63m
C_120 = \033[38;5;64m
C_121 = \033[38;5;65m
C_122 = \033[38;5;66m
C_123 = \033[38;5;67m
C_124 = \033[38;5;68m
C_125 = \033[38;5;69m
C_130 = \033[38;5;70m
C_131 = \033[38;5;71m
C_132 = \033[38;5;72m
C_133 = \033[38;5;73m
C_134 = \033[38;5;74m
C_135 = \033[38;5;75m
C_140 = \033[38;5;76m
C_141 = \033[38;5;77m
C_142 = \033[38;5;78m
C_143 = \033[38;5;79m
C_144 = \033[38;5;80m
C_145 = \033[38;5;81m
C_150 = \033[38;5;82m
C_151 = \033[38;5;83m
C_152 = \033[38;5;84m
C_153 = \033[38;5;85m
C_154 = \033[38;5;86m
C_155 = \033[38;5;87m
C_200 = \033[38;5;88m
C_201 = \033[38;5;89m
C_202 = \033[38;5;90m
C_203 = \033[38;5;91m
C_204 = \033[38;5;92m
C_205 = \033[38;5;93m
C_210 = \033[38;5;94m
C_211 = \033[38;5;95m
C_212 = \033[38;5;96m
C_213 = \033[38;5;97m
C_214 = \033[38;5;98m
C_215 = \033[38;5;99m
C_220 = \033[38;5;100m
C_221 = \033[38;5;101m
C_222 = \033[38;5;102m
C_223 = \033[38;5;103m
C_224 = \033[38;5;104m
C_225 = \033[38;5;105m
C_230 = \033[38;5;106m
C_231 = \033[38;5;107m
C_232 = \033[38;5;108m
C_233 = \033[38;5;109m
C_234 = \033[38;5;110m
C_235 = \033[38;5;111m
C_240 = \033[38;5;112m
C_241 = \033[38;5;113m
C_242 = \033[38;5;114m
C_243 = \033[38;5;115m
C_244 = \033[38;5;116m
C_245 = \033[38;5;117m
C_250 = \033[38;5;118m
C_251 = \033[38;5;119m
C_252 = \033[38;5;120m
C_253 = \033[38;5;121m
C_254 = \033[38;5;122m
C_255 = \033[38;5;123m
C_300 = \033[38;5;124m
C_301 = \033[38;5;125m
C_302 = \033[38;5;126m
C_303 = \033[38;5;127m
C_304 = \033[38;5;128m
C_305 = \033[38;5;129m
C_310 = \033[38;5;130m
C_311 = \033[38;5;131m
C_312 = \033[38;5;132m
C_313 = \033[38;5;133m
C_314 = \033[38;5;134m
C_315 = \033[38;5;135m
C_320 = \033[38;5;136m
C_321 = \033[38;5;137m
C_322 = \033[38;5;138m
C_323 = \033[38;5;139m
C_324 = \033[38;5;140m
C_325 = \033[38;5;141m
C_330 = \033[38;5;142m
C_331 = \033[38;5;143m
C_332 = \033[38;5;144m
C_333 = \033[38;5;145m
C_334 = \033[38;5;146m
C_335 = \033[38;5;147m
C_340 = \033[38;5;148m
C_341 = \033[38;5;149m
C_342 = \033[38;5;150m
C_343 = \033[38;5;151m
C_344 = \033[38;5;152m
C_345 = \033[38;5;153m
C_350 = \033[38;5;154m
C_351 = \033[38;5;155m
C_352 = \033[38;5;156m
C_353 = \033[38;5;157m
C_354 = \033[38;5;158m
C_355 = \033[38;5;159m
C_400 = \033[38;5;160m
C_401 = \033[38;5;161m
C_402 = \033[38;5;162m
C_403 = \033[38;5;163m
C_404 = \033[38;5;164m
C_405 = \033[38;5;165m
C_410 = \033[38;5;166m
C_411 = \033[38;5;167m
C_412 = \033[38;5;168m
C_413 = \033[38;5;169m
C_414 = \033[38;5;170m
C_415 = \033[38;5;171m
C_420 = \033[38;5;172m
C_421 = \033[38;5;173m
C_422 = \033[38;5;174m
C_423 = \033[38;5;175m
C_424 = \033[38;5;176m
C_425 = \033[38;5;177m
C_430 = \033[38;5;178m
C_431 = \033[38;5;179m
C_432 = \033[38;5;180m
C_433 = \033[38;5;181m
C_434 = \033[38;5;182m
C_435 = \033[38;5;183m
C_440 = \033[38;5;184m
C_441 = \033[38;5;185m
C_442 = \033[38;5;186m
C_443 = \033[38;5;187m
C_444 = \033[38;5;188m
C_445 = \033[38;5;189m
C_450 = \033[38;5;190m
C_451 = \033[38;5;191m
C_452 = \033[38;5;192m
C_453 = \033[38;5;193m
C_454 = \033[38;5;194m
C_455 = \033[38;5;195m
C_500 = \033[38;5;196m
C_501 = \033[38;5;197m
C_502 = \033[38;5;198m
C_503 = \033[38;5;199m
C_504 = \033[38;5;200m
C_505 = \033[38;5;201m
C_510 = \033[38;5;202m
C_511 = \033[38;5;203m
C_512 = \033[38;5;204m
C_513 = \033[38;5;205m
C_514 = \033[38;5;206m
C_515 = \033[38;5;207m
C_520 = \033[38;5;208m
C_521 = \033[38;5;209m
C_522 = \033[38;5;210m
C_523 = \033[38;5;211m
C_524 = \033[38;5;212m
C_525 = \033[38;5;213m
C_530 = \033[38;5;214m
C_531 = \033[38;5;215m
C_532 = \033[38;5;216m
C_533 = \033[38;5;217m
C_534 = \033[38;5;218m
C_535 = \033[38;5;219m
C_540 = \033[38;5;220m
C_541 = \033[38;5;221m
C_542 = \033[38;5;222m
C_543 = \033[38;5;223m
C_544 = \033[38;5;224m
C_545 = \033[38;5;225m
C_550 = \033[38;5;226m
C_551 = \033[38;5;227m
C_552 = \033[38;5;228m
C_553 = \033[38;5;229m
C_554 = \033[38;5;230m
C_555 = \033[38;5;231m
-54
View File
@@ -1,54 +0,0 @@
# Transcendence
Exemple d'../.env fonctionnel:
POSTGRES_PASSWORD=coucou
JWT_SECRET=superlongsecretkeyatleast32characterspleasenevercommitthis
POSTGRES_DB=database
POSTGRES_HOST=database
POSTGRES_USER=user
GITHUB_CLIENT_ID=Iv1.xxxxxxxxxxxxxxxxxxxxxxxxxxx
GITHUB_CLIENT_SECRET=xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
GITHUB_CALLBACK_URL=http://localhost:8080/api/auth/github/callback
Les Variables d'env GITHUB_* sont a generer sur ce lien 'https://github.com/settings/applications/new'
Gestion de friendship dans POSTGRESQL:
'pending' → demande envoyée
'accepted' → amis
'blocked' → bloqué
'rejected' → refusé
Ressource:
https://www.postgresql.org/docs/
https://docs.github.com/en/apps/oauth-apps/building-oauth-apps/authorizing-oauth-apps
https://docs.github.com/fr/apps/oauth-apps/building-oauth-apps/creating-an-oauth-app
/////////////////////////////////////////////////////////////////////////////////////////
BACKEND
17/01 - Ajout du service/route pour le systeme de game_room
permet aux joueurs de creer et rejoindre des rooms
une room vide est automatiquement detruite.
- Presence d'une fonction affichant toutes les rooms joignables
ainsi qu'une autre fonction pour afficher tous les joueurs de la room avec
leur scores et leur etat actuel.
- Aucun moyen de changer l'etat de la room de waiting a en cours ou finished
ca attendra le systeme du jeu
21/01 - Ajout du service/route pour le systeme d'avatar
permet aux utilisateurs de changer ou supprimer leur avatar actuel
- Ajout egalement d'une simple fonction pour recuperer l'avatar d'un utilisateur (pour le frontend)
DATABASE
17/01 Ajout des tables game_rooms, game_players, game_rounds, words
- nom, status et parametres de la game
- joueurs dans la game, leur scores et leur role actuel (dessinateur, devineur)
- historique de la game, qui a dessine quoi precedemment ainsi que les timers des rounds, sera aussi utile si on veut faire les stats de compte a l'avenir.
- contient la liste des mots utilisable par les joueurs
21/01 Ajout de avatar_url dans la table users
+3 -5
View File
@@ -1,5 +1,5 @@
volumes:
data:
pgdata:
networks:
transcendence:
@@ -12,7 +12,7 @@ services:
ports:
- "5432:5432"
volumes:
- data:/var/lib/postgresql/data/pg15/
- pgdata:/var/lib/postgresql
env_file:
- ../.env
networks:
@@ -24,8 +24,6 @@ services:
build: ./srcs/backend
expose:
- "3001"
# ports:
# - "3001:3001"
depends_on:
- database
volumes:
@@ -40,7 +38,7 @@ services:
container_name: frontend
build: ./srcs/frontend/
ports:
- "8080:80"
- "8443:443"
depends_on:
- backend
networks:
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Before

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+30 -1
View File
@@ -45,8 +45,28 @@ async function runMigrations()
IF NOT EXISTS (SELECT 1 FROM information_schema.columns WHERE table_name='users' AND column_name='games_won') THEN
ALTER TABLE users ADD COLUMN games_won INT DEFAULT 0;
END IF;
IF NOT EXISTS (SELECT 1 FROM information_schema.columns WHERE table_name='users' AND column_name='tetris_best_score') THEN
ALTER TABLE users ADD COLUMN tetris_best_score INT DEFAULT 0;
END IF;
IF NOT EXISTS (SELECT 1 FROM information_schema.columns WHERE table_name='users' AND column_name='tetris_wins') THEN
ALTER TABLE users ADD COLUMN tetris_wins INT DEFAULT 0;
END IF;
IF NOT EXISTS (SELECT 1 FROM information_schema.columns WHERE table_name='users' AND column_name='tetris_games_played') THEN
ALTER TABLE users ADD COLUMN tetris_games_played INT DEFAULT 0;
END IF;
END $$;
`);
// Create tetris_game_history table if not exists
await pool.query(`
CREATE TABLE IF NOT EXISTS tetris_game_history (
id SERIAL PRIMARY KEY,
user_id INT REFERENCES users(id) ON DELETE CASCADE,
score INT NOT NULL DEFAULT 0,
game_type VARCHAR(10) NOT NULL DEFAULT 'solo',
result VARCHAR(10) DEFAULT NULL,
played_at TIMESTAMP DEFAULT NOW()
);
`);
console.log('Migrations completed!');
}
catch (err)
@@ -107,7 +127,7 @@ async function createTables()
status VARCHAR(20) DEFAULT 'waiting',
max_players INT DEFAULT 8,
current_round INT DEFAULT 0,
max_rounds INT DEFAULT 3,
max_rounds INT DEFAULT 5,
round_duration INT DEFAULT 90,
created_at TIMESTAMP DEFAULT NOW(),
started_at TIMESTAMP,
@@ -138,6 +158,15 @@ async function createTables()
started_at TIMESTAMP DEFAULT NOW(),
ended_at TIMESTAMP
);
CREATE TABLE IF NOT EXISTS tetris_game_history (
id SERIAL PRIMARY KEY,
user_id INT REFERENCES users(id) ON DELETE CASCADE,
score INT NOT NULL DEFAULT 0,
game_type VARCHAR(10) NOT NULL DEFAULT 'solo',
result VARCHAR(10) DEFAULT NULL,
played_at TIMESTAMP DEFAULT NOW()
);
`);
console.log('Tables created!');
}
+8
View File
@@ -1,5 +1,13 @@
FROM node:20-alpine
RUN apk add --no-cache openssl
RUN mkdir -p /etc/backend/.ssl
RUN openssl req -x509 -nodes -days 365 -newkey rsa:2048 \
-keyout /etc/backend/.ssl/key.pem \
-out /etc/backend/.ssl/cert.pem \
-subj "/CN=localhost" \
-addext "subjectAltName=DNS:localhost,IP:127.0.0.1"
WORKDIR /app
COPY package*.json ./
+7 -2
View File
@@ -1,5 +1,6 @@
import express from 'express';
import http from 'http';
import https from 'https';
import fs from 'fs';
import cors from 'cors';
import {Server} from 'socket.io';
import authRouter from './routes/auth.js';
@@ -13,7 +14,11 @@ import setupSocketIO from './services/socket.js';
import avatarService from './services/avatar.js';
const app = express();
const server = http.createServer(app);
const httpsOptions = {
key: fs.readFileSync('/etc/backend/.ssl/key.pem'),
cert: fs.readFileSync('/etc/backend/.ssl/cert.pem')
};
const server = https.createServer(httpsOptions, app);
const io = new Server(server,
{
cors:
+11
View File
@@ -26,6 +26,17 @@ router.post('/login', async(req, res) =>
res.status(result.status).json(result.data);
});
router.post('/logout', async(req, res) =>
{
const authHeader = req.headers['authorization'];
const token = authHeader && authHeader.split(' ')[1];
if (!token)
return (res.status(401).json({error: 'Missing token'}));
const result = await authService.logout(token);
res.status(result.status).json(result.data);
});
router.get('/github', (req, res) => {
const githubAuthUrl = `https://github.com/login/oauth/authorize?` +
`client_id=${process.env.GITHUB_CLIENT_ID}&` +
+1 -1
View File
@@ -25,7 +25,7 @@ router.post('/upload', authenticateToken, upload.single('avatar'), async(req, re
res.status(result.status).json(result.data);
});
router.delete('/', authenticateToken, async(req, res) =>
router.delete('/delete', authenticateToken, async(req, res) =>
{
const result = await avatarService.deleteAvatar(req.user.userId);
res.status(result.status).json(result.data);
@@ -18,6 +18,21 @@ router.get('/', authenticateToken, async(req, res) =>
}
});
// Get list of rooms currently being played (for spectators)
router.get('/playing', authenticateToken, async(req, res) =>
{
try
{
const rooms = await gameRoomService.listPlayingRooms();
res.json(rooms);
}
catch (err)
{
console.error(err);
res.status(500).json({error: 'Server error'});
}
});
// IMPORTANT: This route must be before /:roomId to avoid "current" being interpreted as a roomId
router.get('/current', authenticateToken, async(req, res) =>
{
@@ -134,4 +149,37 @@ router.post('/:roomId/leave', authenticateToken, async(req, res) =>
}
});
// Join a room as spectator
router.post('/:roomId/spectate', authenticateToken, async(req, res) =>
{
try
{
const room = await gameRoomService.spectateRoom(req.params.roomId, req.user.userId);
res.json(room);
}
catch(err)
{
console.error(err);
if (err.message.includes('not found') || err.message.includes('not in playing') || err.message.includes('already in'))
res.status(400).json({error: err.message});
else
res.status(500).json({error: err.message});
}
});
// Leave spectator mode
router.post('/:roomId/leave-spectate', authenticateToken, async(req, res) =>
{
try
{
await gameRoomService.leaveSpectateRoom(req.params.roomId, req.user.userId);
res.json({message: 'Left spectator mode successfully'});
}
catch(err)
{
console.error(err);
res.status(500).json({error: 'Server error'});
}
});
export default router;
@@ -31,7 +31,7 @@ router.get('/user/:username', authenticateToken, async (req, res) => {
}
});
// Get leaderboard
// Get general leaderboard
router.get('/leaderboard', authenticateToken, async (req, res) => {
try {
const limit = Math.min(parseInt(req.query.limit) || 10, 50);
@@ -43,4 +43,78 @@ router.get('/leaderboard', authenticateToken, async (req, res) => {
}
});
// Save tetris score (solo) — updates best score if higher + saves to history
router.post('/tetris/score', authenticateToken, async (req, res) => {
try {
const { score } = req.body;
if (typeof score !== 'number' || score < 0) {
return res.status(400).json({ error: 'Invalid score' });
}
const bestScore = await playerStatsService.updateTetrisBestScore(req.user.userId, score);
await playerStatsService.incrementTetrisGamesPlayed(req.user.userId);
await playerStatsService.addTetrisGameHistory(req.user.userId, score, 'solo', null);
res.json({ bestScore });
} catch (err) {
console.error('Error saving tetris score:', err);
res.status(500).json({ error: 'Server error' });
}
});
// Tetris best score leaderboard
router.get('/tetris/leaderboard/score', authenticateToken, async (req, res) => {
try {
const limit = Math.min(parseInt(req.query.limit) || 10, 50);
const leaderboard = await playerStatsService.getTetrisBestScoreLeaderboard(limit);
res.json(leaderboard);
} catch (err) {
console.error('Error getting tetris score leaderboard:', err);
res.status(500).json({ error: 'Server error' });
}
});
// Tetris duel wins leaderboard
router.get('/tetris/leaderboard/wins', authenticateToken, async (req, res) => {
try {
const limit = Math.min(parseInt(req.query.limit) || 10, 50);
const leaderboard = await playerStatsService.getTetrisDuelWinsLeaderboard(limit);
res.json(leaderboard);
} catch (err) {
console.error('Error getting tetris wins leaderboard:', err);
res.status(500).json({ error: 'Server error' });
}
});
// Current user's rank by tetris best score
router.get('/tetris/rank/score', authenticateToken, async (req, res) => {
try {
const rank = await playerStatsService.getTetrisScoreRank(req.user.userId);
res.json({ rank });
} catch (err) {
console.error('Error getting tetris score rank:', err);
res.status(500).json({ error: 'Server error' });
}
});
// Get current user's tetris game history (last 15)
router.get('/tetris/history', authenticateToken, async (req, res) => {
try {
const history = await playerStatsService.getTetrisGameHistory(req.user.userId);
res.json(history);
} catch (err) {
console.error('Error getting tetris history:', err);
res.status(500).json({ error: 'Server error' });
}
});
// Current user's rank by tetris duel wins
router.get('/tetris/rank/wins', authenticateToken, async (req, res) => {
try {
const rank = await playerStatsService.getTetrisDuelWinsRank(req.user.userId);
res.json({ rank });
} catch (err) {
console.error('Error getting tetris wins rank:', err);
res.status(500).json({ error: 'Server error' });
}
});
export default router;
+25 -1
View File
@@ -2,6 +2,30 @@ import bcrypt from 'bcrypt';
import jwt from 'jsonwebtoken';
import {query} from '../db.js';
async function logout(token)
{
try
{
if (!token)
return ({status: 400, data: {error: 'Missing token'}});
try
{
jwt.verify(token, process.env.JWT_SECRET);
}
catch
{
return ({status: 401, data: {error: 'Invalid token'}});
}
return ({status: 200, data: {message: 'Logged out'}});
}
catch (err)
{
console.error(err);
return ({status: 500, data: {error: 'Server error'}});
}
}
async function login(username, password)
{
try
@@ -60,4 +84,4 @@ async function register(username, password)
}
};
export default {register, login};
export default {register, login, logout};
@@ -69,6 +69,9 @@ async function deleteAvatar(userId) {
if (currentAvatar === null)
return ({status: 404, data: {error: 'User not found'}});
if (currentAvatar === DEFAULT_AVATAR)
return ({status: 400, data: {error: 'Cannot delete default avatar'}});
// Reset the avatar to the default one
await setAvatar(DEFAULT_AVATAR, userId);
@@ -44,6 +44,70 @@ async function listActiveRooms()
return (result.rows);
}
async function listPlayingRooms()
{
const result = await query
(
`SELECT r.*, COUNT(p.id) as player_count
FROM game_rooms r
LEFT JOIN game_players p ON r.id = p.room_id
WHERE r.status = 'playing'
GROUP BY r.id
ORDER BY player_count DESC, r.created_at DESC`
);
return (result.rows);
}
async function spectateRoom(roomId, userId)
{
const room = await getRoomById(roomId);
if (!room)
throw new Error('Room not found');
if (room.status !== 'playing')
throw new Error('Room is not in playing status');
// Check if user is already a player in any active game
const playerInGame = await query
(
`SELECT r.id, r.name, r.status
FROM game_rooms r
JOIN game_players gp ON r.id = gp.room_id
WHERE gp.user_id = $1 AND r.status IN ('waiting', 'playing')
LIMIT 1`,
[userId]
);
if (playerInGame.rows.length > 0)
{
const gameRoom = playerInGame.rows[0];
if (gameRoom.id === parseInt(roomId))
throw new Error('You cannot spectate a game you are playing in');
else
throw new Error('You are already in an active game');
}
return (room);
}
async function leaveSpectateRoom(roomId, userId)
{
const playerCount = await query
(
'SELECT COUNT(*) FROM game_players WHERE room_id = $1',
[roomId]
);
if (parseInt(playerCount.rows[0].count) === 0)
{
await query
(
'DELETE FROM game_rooms WHERE id = $1',
[roomId]
);
}
}
async function joinRoom(roomId, userId)
{
const room = await getRoomById(roomId);
@@ -116,20 +180,75 @@ async function getCurrentRoom(userId)
`SELECT r.*
FROM game_rooms r
JOIN game_players gp ON r.id = gp.room_id
WHERE gp.user_id = $1 AND r.status = 'waiting'
WHERE gp.user_id = $1 AND r.status IN ('waiting', 'playing')
LIMIT 1`,
[userId]
);
return (result.rows[0] || null);
}
// Update room status (waiting, playing, ended)
async function updateRoomStatus(roomId, status)
{
const validStatuses = ['waiting', 'playing', 'ended'];
if (!validStatuses.includes(status))
throw new Error('Invalid status');
let updateQuery = 'UPDATE game_rooms SET status = $1';
const params = [status, roomId];
if (status === 'playing')
{
updateQuery += ', started_at = NOW()';
}
else if (status === 'ended')
{
updateQuery += ', ended_at = NOW()';
}
updateQuery += ' WHERE id = $2 RETURNING *';
const result = await query(updateQuery, params);
return (result.rows[0]);
}
async function resetRoomScores(roomId)
{
await query
(
'UPDATE game_players SET score = 0 WHERE room_id = $1',
[roomId]
);
}
async function cleanupEndedRooms()
{
await query
(
'DELETE FROM game_players WHERE room_id IN (SELECT id FROM game_rooms WHERE status = $1)',
['ended']
);
await query
(
'DELETE FROM game_rooms WHERE status = $1',
['ended']
);
}
export default
{
createRoom,
getRoomById,
listActiveRooms,
listPlayingRooms,
spectateRoom,
leaveSpectateRoom,
joinRoom,
leaveRoom,
getRoomPlayers,
getCurrentRoom
getCurrentRoom,
updateRoomStatus,
resetRoomScores,
cleanupEndedRooms
};
@@ -3,7 +3,8 @@ import { query } from '../db.js';
// Get player stats by user ID
async function getStatsByUserId(userId) {
const result = await query(
`SELECT id, username, avatar_url, total_points, games_played, games_won, created_at
`SELECT id, username, avatar_url, total_points, games_played, games_won,
tetris_best_score, tetris_wins, tetris_games_played, created_at
FROM users WHERE id = $1`,
[userId]
);
@@ -13,7 +14,8 @@ async function getStatsByUserId(userId) {
// Get player stats by username
async function getStatsByUsername(username) {
const result = await query(
`SELECT id, username, avatar_url, total_points, games_played, games_won, created_at
`SELECT id, username, avatar_url, total_points, games_played, games_won,
tetris_best_score, tetris_wins, tetris_games_played, created_at
FROM users WHERE username = $1`,
[username]
);
@@ -76,6 +78,111 @@ async function getUserIdByUsername(username) {
return result.rows[0]?.id || null;
}
// Update tetris best score (only if new score is higher)
async function updateTetrisBestScore(userId, score) {
const result = await query(
`UPDATE users SET tetris_best_score = GREATEST(COALESCE(tetris_best_score, 0), $1) WHERE id = $2 RETURNING tetris_best_score`,
[score, userId]
);
return result.rows[0]?.tetris_best_score || 0;
}
// Increment tetris duel wins
async function incrementTetrisWins(userId) {
await query(
`UPDATE users SET tetris_wins = COALESCE(tetris_wins, 0) + 1 WHERE id = $1`,
[userId]
);
}
// Increment tetris games played
async function incrementTetrisGamesPlayed(userId) {
await query(
`UPDATE users SET tetris_games_played = COALESCE(tetris_games_played, 0) + 1 WHERE id = $1`,
[userId]
);
}
// Leaderboard: best tetris scores
async function getTetrisBestScoreLeaderboard(limit = 10) {
const result = await query(
`SELECT id, username, avatar_url, tetris_best_score, tetris_wins, tetris_games_played
FROM users
WHERE tetris_best_score > 0
ORDER BY tetris_best_score DESC
LIMIT $1`,
[limit]
);
return result.rows;
}
// Leaderboard: most tetris duel wins
async function getTetrisDuelWinsLeaderboard(limit = 10) {
const result = await query(
`SELECT id, username, avatar_url, tetris_wins, tetris_games_played, tetris_best_score
FROM users
WHERE tetris_wins > 0
ORDER BY tetris_wins DESC
LIMIT $1`,
[limit]
);
return result.rows;
}
// Add a game to tetris history (keep max 15 per user)
async function addTetrisGameHistory(userId, score, gameType = 'solo', result = null) {
await query(
`INSERT INTO tetris_game_history (user_id, score, game_type, result) VALUES ($1, $2, $3, $4)`,
[userId, score, gameType, result]
);
// Keep only the 15 most recent entries
await query(
`DELETE FROM tetris_game_history
WHERE id IN (
SELECT id FROM tetris_game_history
WHERE user_id = $1
ORDER BY played_at DESC
OFFSET 15
)`,
[userId]
);
}
// Get the last 15 games for a user
async function getTetrisGameHistory(userId) {
const result = await query(
`SELECT id, score, game_type, result, played_at
FROM tetris_game_history
WHERE user_id = $1
ORDER BY played_at DESC
LIMIT 15`,
[userId]
);
return result.rows;
}
// Rank of a user by tetris best score (1 = best)
async function getTetrisScoreRank(userId) {
const result = await query(
`SELECT COUNT(*) + 1 AS rank
FROM users
WHERE tetris_best_score > COALESCE((SELECT tetris_best_score FROM users WHERE id = $1), 0)`,
[userId]
);
return parseInt(result.rows[0]?.rank || 1);
}
// Rank of a user by tetris duel wins (1 = best)
async function getTetrisDuelWinsRank(userId) {
const result = await query(
`SELECT COUNT(*) + 1 AS rank
FROM users
WHERE tetris_wins > COALESCE((SELECT tetris_wins FROM users WHERE id = $1), 0)`,
[userId]
);
return parseInt(result.rows[0]?.rank || 1);
}
export default {
getStatsByUserId,
getStatsByUsername,
@@ -84,5 +191,14 @@ export default {
incrementGamesPlayed,
incrementGamesWon,
getLeaderboard,
getUserIdByUsername
getUserIdByUsername,
updateTetrisBestScore,
incrementTetrisWins,
incrementTetrisGamesPlayed,
getTetrisBestScoreLeaderboard,
getTetrisDuelWinsLeaderboard,
getTetrisScoreRank,
getTetrisDuelWinsRank,
addTetrisGameHistory,
getTetrisGameHistory
};
+573 -19
View File
@@ -7,6 +7,12 @@ import playerStatsService from './player_stats.js';
// Store game state per room
const gameRooms = new Map();
// Store tetris duel rooms { roomCode → Map<socketId, socket> }
const tetrisRooms = new Map();
// Matchmaking queue for tetris
const tetrisMatchmakingQueue = [];
// Store io instance globally for use in routes
let ioInstance = null;
@@ -24,6 +30,100 @@ async function broadcastRoomsList(io) {
}
}
function startRoomTimer(io, roomId, seconds)
{
const gameState = gameRooms.get(roomId);
if (!gameState) return;
if (gameState.timerInterval)
clearInterval(gameState.timerInterval);
gameState.timerSeconds = seconds;
gameState.timerInterval = setInterval(() => {
gameState.timerSeconds--;
if (gameState.timerSeconds < 0)
gameState.timerSeconds = 0;
if (gameState.timerSeconds <= 0)
{
io.to(roomId).emit('game-timer-sync', {
remaining: 0
});
clearInterval(gameState.timerInterval);
gameState.timerInterval = null;
io.to(roomId).emit('game-timer-ended', { message: 'Temps écoulé !' });
gameState.currentPlayerIndex = (gameState.currentPlayerIndex + 1) % gameState.players.length;
const nextDrawer = gameState.players[gameState.currentPlayerIndex];
gameState.drawer = nextDrawer;
gameState.currentWord = '';
gameState.revealedLetters = [];
gameState.revealedWord = [];
gameState.guessedLetters = [];
gameState.wrongGuesses = 0;
io.to(roomId).emit('game-new-round', {
drawer: nextDrawer
});
}
else
{
io.to(roomId).emit('game-timer-sync', {
remaining: gameState.timerSeconds
});
}
}, 1000);
}
function stopRoomTimer(roomId)
{
const gameState = gameRooms.get(roomId);
if (!gameState || !gameState.timerInterval) return;
clearInterval(gameState.timerInterval);
gameState.timerInterval = null;
}
// Check if a playing game has only 1 player left and auto-stop it
async function checkAndStopSinglePlayerGame(io, roomId, dbRoomId) {
if (!dbRoomId) return;
try {
// Check if room is in 'playing' status
const room = await gameRoomService.getRoomById(dbRoomId);
if (!room || room.status !== 'playing') return;
// Count remaining players
const players = await gameRoomService.getRoomPlayers(dbRoomId);
if (players.length <= 1) {
console.log(`Room ${dbRoomId} has only ${players.length} player(s) left, ending game`);
stopRoomTimer(roomId);
// Update room status to 'ended'
await gameRoomService.updateRoomStatus(dbRoomId, 'waiting');
await gameRoomService.resetRoomScores(dbRoomId);
// Remove from game state
gameRooms.delete(roomId);
// Notify remaining player(s)
io.to(roomId).emit('game-ended');
io.to(roomId).emit('game-message', {
message: 'La partie s\'est terminée car il ne reste qu\'un seul joueur',
type: 'info'
});
// Broadcast updated rooms list
broadcastRoomsList(io);
}
} catch (err) {
console.error('Error checking single player game:', err);
}
}
// Save round points to database (only the difference from round start)
async function saveRoundPoints(currentScores, roundStartScores) {
for (const [username, currentPoints] of Object.entries(currentScores)) {
@@ -150,7 +250,9 @@ function setupSocketIO(io)
revealedLetters: gameState.revealedLetters,
revealedWord: gameState.revealedWord || [],
guessedLetters: gameState.guessedLetters,
players: gameState.players
players: gameState.players,
scores: gameState.scores || {},
timer: gameState.timerSeconds || 0
});
}
});
@@ -160,6 +262,15 @@ function setupSocketIO(io)
if (socket.gameRoomId) {
const roomId = socket.gameRoomId;
const dbRoomId = socket.gameRoomDbId;
const userId = socket.user.userId;
if (dbRoomId && userId) {
try {
await gameRoomService.leaveRoom(dbRoomId, userId);
} catch (err) {
console.error('Error removing player from room on socket leave:', err.message);
}
}
socket.to(roomId).emit('game-player-left', {
username: socket.user.username,
@@ -182,16 +293,95 @@ function setupSocketIO(io)
socket.gameRoomId = null;
socket.gameRoomDbId = null;
// Check if game should auto-stop due to single player
await checkAndStopSinglePlayerGame(io, roomId, dbRoomId);
// Broadcast updated rooms list
broadcastRoomsList(io);
}
});
// Join a game room as spectator
socket.on('game-spectate-room', async (data) => {
console.log('Received game-spectate-room from', socket.user.username, 'data:', data);
const roomId = `game-room-${data.roomId}`;
// Verify room exists and is in playing status, and user is not already in a game
try {
const room = await gameRoomService.spectateRoom(data.roomId, socket.user.userId);
socket.join(roomId);
socket.gameRoomId = roomId;
socket.gameRoomDbId = data.roomId;
socket.isSpectator = true;
console.log(`${socket.user.username} joined ${roomId} as spectator`);
// Send confirmation
socket.emit('game-spectate-joined', {
roomId: data.roomId,
success: true
});
// Notify others that a spectator joined
socket.to(roomId).emit('game-spectator-joined', {
username: socket.user.username
});
// Send current game state
const gameState = gameRooms.get(roomId);
if (gameState && gameState.isPlaying) {
socket.emit('game-state-sync', {
isPlaying: gameState.isPlaying,
drawer: gameState.drawer,
wordLength: gameState.currentWord ? gameState.currentWord.length : 0,
revealedLetters: gameState.revealedLetters,
revealedWord: gameState.revealedWord || [],
guessedLetters: gameState.guessedLetters,
players: gameState.players,
scores: gameState.scores || {},
timer: gameState.timerSeconds || 0
});
}
} catch (err) {
console.error('Error joining as spectator:', err);
socket.emit('game-spectate-error', {
error: err.message || 'Cannot spectate this room'
});
}
});
// Leave spectator mode
socket.on('game-leave-spectate', () => {
if (socket.gameRoomId && socket.isSpectator) {
const roomId = socket.gameRoomId;
socket.to(roomId).emit('game-spectator-left', {
username: socket.user.username
});
socket.leave(roomId);
console.log(`${socket.user.username} left spectator mode in ${roomId}`);
socket.gameRoomId = null;
socket.gameRoomDbId = null;
socket.isSpectator = false;
}
});
// Start the game
socket.on('game-start', (data) => {
socket.on('game-start', async (data) => {
console.log('Received game-start event from', socket.user.username);
console.log('socket.gameRoomId:', socket.gameRoomId);
// Security check: need at least 2 players
if (!data.players || data.players.length < 2) {
console.log('Game start rejected: not enough players');
socket.emit('game-start-error', {
error: 'Il faut au moins 2 joueurs pour commencer'
});
return;
}
const gameStartedData = {
drawer: data.drawer,
players: data.players
@@ -206,6 +396,33 @@ function setupSocketIO(io)
return;
}
// Verify player count from database
const dbRoomId = socket.gameRoomDbId;
if (dbRoomId) {
try {
const players = await gameRoomService.getRoomPlayers(dbRoomId);
if (players.length < 2) {
console.log(`Game start rejected: only ${players.length} player(s) in room`);
socket.emit('game-start-error', {
error: 'Il faut au moins 2 joueurs pour commencer'
});
return;
}
} catch (err) {
console.error('Error checking player count:', err);
}
}
// Update room status to 'playing' in database
if (dbRoomId) {
try {
await gameRoomService.updateRoomStatus(dbRoomId, 'playing');
console.log(`Room ${dbRoomId} status updated to 'playing'`);
} catch (err) {
console.error('Error updating room status to playing:', err);
}
}
// Initialize scores for all players
const scores = {};
data.players.forEach(p => scores[p] = 0);
@@ -230,6 +447,9 @@ function setupSocketIO(io)
socket.emit('game-started', gameStartedData);
console.log(`Game started in ${roomId} by ${socket.user.username}`);
// Broadcast updated rooms list (this room should no longer appear)
broadcastRoomsList(io);
});
// Drawer sets the word
@@ -240,6 +460,7 @@ function setupSocketIO(io)
const gameState = gameRooms.get(roomId);
if (!gameState) return;
startRoomTimer(io, roomId, 60);
gameState.currentWord = data.word.toLowerCase();
gameState.revealedLetters = new Array(data.word.length).fill(false);
gameState.revealedWord = new Array(data.word.length).fill('_');
@@ -266,6 +487,12 @@ function setupSocketIO(io)
const roomId = socket.gameRoomId;
if (!roomId) return;
// Spectators cannot draw
if (socket.isSpectator) {
console.log(`Spectator ${socket.user.username} tried to draw - blocked`);
return;
}
// Broadcast drawing to all other players in the room
socket.to(roomId).emit('game-draw', {
x1: data.x1,
@@ -282,6 +509,9 @@ function setupSocketIO(io)
const roomId = socket.gameRoomId;
if (!roomId) return;
// Spectators cannot clear canvas
if (socket.isSpectator) return;
socket.to(roomId).emit('game-clear-canvas');
});
@@ -290,6 +520,13 @@ function setupSocketIO(io)
const roomId = socket.gameRoomId;
if (!roomId) return;
// Spectators cannot make guesses
if (socket.isSpectator) {
console.log(`Spectator ${socket.user.username} tried to guess - blocked`);
return;
}
const gameState = gameRooms.get(roomId);
if (!gameState || !gameState.currentWord) return;
@@ -386,6 +623,8 @@ function setupSocketIO(io)
// Update round start scores for next round
gameState.roundStartScores = { ...gameState.scores };
stopRoomTimer(roomId);
io.to(roomId).emit('game-word-found', {
word: gameState.currentWord,
winner: username,
@@ -413,45 +652,360 @@ function setupSocketIO(io)
});
});
socket.on('leave-room-during-game', async () => {
const roomId = socket.gameRoomId;
const dbRoomId = socket.gameRoomDbId;
const userId = socket.user.userId;
const username = socket.user.username;
if (!roomId || !dbRoomId || !userId) return;
console.log(`Player ${username} leaving room ${roomId} during game`);
try
{
socket.leave(roomId);
await gameRoomService.leaveRoom(dbRoomId, userId);
io.to(roomId).emit('game-player-left', {
username: username,
message: `${username} a quitté la partie`
});
const gameState = gameRooms.get(roomId);
if (gameState)
{
const wasDrawer = gameState.drawer === username;
gameState.players = gameState.players.filter(p => p !== username);
delete gameState.scores[username];
io.to(roomId).emit('scores-updated', gameState.scores);
// If the drawer left and there are still enough players, choose a new drawer
if (wasDrawer && gameState.players.length >= 1)
{
stopRoomTimer(roomId);
// Pick the next player as the new drawer
gameState.currentPlayerIndex = gameState.currentPlayerIndex % gameState.players.length;
const newDrawer = gameState.players[gameState.currentPlayerIndex];
gameState.drawer = newDrawer;
// Reset the word state for the new round
gameState.currentWord = '';
gameState.revealedLetters = [];
gameState.revealedWord = [];
gameState.guessedLetters = [];
gameState.wrongGuesses = 0;
console.log(`Drawer ${username} left, new drawer is ${newDrawer}`);
io.to(roomId).emit('game-drawer-changed', {
newDrawer: newDrawer,
reason: 'drawer_left',
message: `${username} (dessinateur) a quitté, ${newDrawer} devient le nouveau dessinateur`
});
startRoomTimer(io, roomId, 60);
}
}
await checkAndStopSinglePlayerGame(io, roomId, dbRoomId);
socket.gameRoomId = null;
socket.gameRoomDbId = null;
broadcastRoomsList(io);
}
catch (err)
{
console.error('Error leaving room during game:', err);
}
});
// End game
socket.on('game-end', () => {
socket.on('game-end', async () => {
const roomId = socket.gameRoomId;
if (!roomId) return;
stopRoomTimer(roomId);
// Update room status to 'waiting' in database
const dbRoomId = socket.gameRoomDbId;
if (dbRoomId) {
try {
await gameRoomService.updateRoomStatus(dbRoomId, 'waiting');
await gameRoomService.resetRoomScores(dbRoomId);
console.log(`Room ${dbRoomId} status updated to 'waiting'`);
} catch (err) {
console.error('Error updating room status to waiting:', err);
}
}
gameRooms.delete(roomId);
io.to(roomId).emit('game-ended');
// Broadcast updated rooms list
broadcastRoomsList(io);
});
// ============================================
// TETRIS DUEL EVENTS
// ============================================
socket.on('tetris:join', ({ roomCode }) => {
const code = String(roomCode).toUpperCase().slice(0, 8);
// Quitter l'ancienne room tetris si besoin
if (socket.tetrisRoomCode) {
_tetrisLeave(socket);
}
if (!tetrisRooms.has(code)) {
tetrisRooms.set(code, new Map());
}
const room = tetrisRooms.get(code);
if (room.size >= 2) {
socket.emit('tetris:room-status', { status: 'full', players: [] });
return;
}
room.set(socket.id, socket);
socket.tetrisRoomCode = code;
const players = [...room.values()].map(s => s.user.username);
if (room.size === 1) {
socket.emit('tetris:room-status', { status: 'waiting', players });
} else {
// Notifier les deux joueurs
for (const s of room.values()) {
s.emit('tetris:room-status', { status: 'ready', players });
}
// Notifier l'adversaire qu'un nouveau joueur a rejoint
for (const [id, s] of room) {
if (id !== socket.id) {
s.emit('tetris:opponent-joined', { username: socket.user.username });
}
}
}
});
socket.on('tetris:leave', () => {
_tetrisLeave(socket);
});
// Relay pur : grid-update → adversaire uniquement
socket.on('tetris:grid-update', (data) => {
if (data.score !== undefined) socket.tetrisLastScore = data.score;
_tetrisRelayToOpponent(socket, 'tetris:grid-update', data);
});
// Relay pur : lines-cleared → adversaire uniquement
socket.on('tetris:lines-cleared', (data) => {
_tetrisRelayToOpponent(socket, 'tetris:lines-cleared', data);
});
// Relay pur : shield-activated → adversaire uniquement
socket.on('tetris:shield-activated', () => {
_tetrisRelayToOpponent(socket, 'tetris:shield-activated', {});
});
// Relay pur : shield-deactivated → adversaire uniquement
socket.on('tetris:shield-deactivated', () => {
_tetrisRelayToOpponent(socket, 'tetris:shield-deactivated', {});
});
// start-duel → relayé aux DEUX joueurs de la room (inclut l'émetteur)
socket.on('tetris:start-duel', () => {
const code = socket.tetrisRoomCode;
if (!code) return;
const room = tetrisRooms.get(code);
if (!room || room.size < 2) return;
for (const s of room.values()) {
s.emit('tetris:start-duel');
}
});
// pause → relayé aux DEUX joueurs de la room
socket.on('tetris:pause', () => {
const code = socket.tetrisRoomCode;
if (!code) return;
const room = tetrisRooms.get(code);
if (!room) return;
for (const s of room.values()) {
s.emit('tetris:pause');
}
});
// stop → relayé aux DEUX joueurs de la room
socket.on('tetris:stop', () => {
const code = socket.tetrisRoomCode;
if (!code) return;
const room = tetrisRooms.get(code);
if (!room) return;
for (const s of room.values()) {
s.emit('tetris:stop');
}
});
// settings → relayé aux DEUX joueurs de la room
socket.on('tetris:settings', (data) => {
const code = socket.tetrisRoomCode;
if (!code) return;
const room = tetrisRooms.get(code);
if (!room) return;
for (const s of room.values()) {
s.emit('tetris:settings', data);
}
});
// game-over → save stats + relay opponent-game-over
socket.on('tetris:game-over', async (data) => {
const loserId = socket.user.userId;
try {
await playerStatsService.updateTetrisBestScore(loserId, data.score || 0);
await playerStatsService.incrementTetrisGamesPlayed(loserId);
await playerStatsService.addTetrisGameHistory(loserId, data.score || 0, 'duel', 'loss');
} catch (err) {
console.error('Error saving tetris loser stats:', err);
}
const code = socket.tetrisRoomCode;
if (code) {
const room = tetrisRooms.get(code);
if (room) {
for (const [id, s] of room) {
if (id !== socket.id) {
s.emit('tetris:opponent-game-over', data);
try {
await playerStatsService.incrementTetrisWins(s.user.userId);
await playerStatsService.incrementTetrisGamesPlayed(s.user.userId);
const winnerScore = s.tetrisLastScore || 0;
await playerStatsService.addTetrisGameHistory(s.user.userId, winnerScore, 'duel', 'win');
} catch (err) {
console.error('Error saving tetris winner stats:', err);
}
}
}
}
}
});
// Matchmaking
socket.on('tetris:matchmaking-join', () => {
// Remove from queue if already there
const idx = tetrisMatchmakingQueue.findIndex(s => s.id === socket.id);
if (idx !== -1) tetrisMatchmakingQueue.splice(idx, 1);
tetrisMatchmakingQueue.push(socket);
socket.emit('tetris:matchmaking-status', { status: 'searching', position: tetrisMatchmakingQueue.length });
if (tetrisMatchmakingQueue.length >= 2) {
const player1 = tetrisMatchmakingQueue.shift();
const player2 = tetrisMatchmakingQueue.shift();
const roomCode = Math.random().toString(36).substring(2, 8).toUpperCase();
player1.emit('tetris:matched', { roomCode, opponent: player2.user.username });
player2.emit('tetris:matched', { roomCode, opponent: player1.user.username });
}
});
socket.on('tetris:matchmaking-leave', () => {
const idx = tetrisMatchmakingQueue.findIndex(s => s.id === socket.id);
if (idx !== -1) tetrisMatchmakingQueue.splice(idx, 1);
socket.emit('tetris:matchmaking-status', { status: 'idle' });
});
socket.on('disconnect', async () =>
{
// Nettoyage matchmaking tetris
const mqIdx = tetrisMatchmakingQueue.findIndex(s => s.id === socket.id);
if (mqIdx !== -1) tetrisMatchmakingQueue.splice(mqIdx, 1);
// Nettoyage room tetris
if (socket.tetrisRoomCode) {
_tetrisLeave(socket);
}
console.log(`User disconnected: ${socket.user.username}`);
// Notify game room if player was in one
// Notify game room if player/spectator was in one
if (socket.gameRoomId) {
const roomId = socket.gameRoomId;
const dbRoomId = socket.gameRoomDbId;
socket.to(roomId).emit('game-player-left', {
username: socket.user.username,
userId: socket.user.userId
});
// Get updated player list and broadcast
if (dbRoomId) {
try {
const players = await gameRoomService.getRoomPlayers(dbRoomId);
io.to(roomId).emit('game-players-updated', { players });
} catch (err) {
console.log('Room may have been deleted on disconnect:', err.message);
}
// If spectator, just notify and leave
if (socket.isSpectator) {
socket.to(roomId).emit('game-spectator-left', {
username: socket.user.username
});
console.log(`Spectator ${socket.user.username} disconnected from ${roomId}`);
}
else
{
if (dbRoomId && socket.user.userId) {
try {
await gameRoomService.leaveRoom(dbRoomId, socket.user.userId);
} catch (err) {
console.error('Error removing disconnected player from room:', err.message);
}
}
// Broadcast updated rooms list
broadcastRoomsList(io);
// Regular player disconnect
socket.to(roomId).emit('game-player-left', {
username: socket.user.username,
userId: socket.user.userId
});
// Get updated player list and broadcast
if (dbRoomId) {
try {
const players = await gameRoomService.getRoomPlayers(dbRoomId);
io.to(roomId).emit('game-players-updated', { players });
} catch (err) {
console.log('Room may have been deleted on disconnect:', err.message);
}
}
// Check if game should auto-stop due to single player
await checkAndStopSinglePlayerGame(io, roomId, dbRoomId);
// Broadcast updated rooms list
broadcastRoomsList(io);
}
}
});
});
}
// ── Helpers tetris duel ──────────────────────────────────────────────────
function _tetrisLeave(socket)
{
const code = socket.tetrisRoomCode;
if (!code) return;
const room = tetrisRooms.get(code);
if (room) {
room.delete(socket.id);
// Notifier l'adversaire restant
for (const s of room.values()) {
s.emit('tetris:opponent-left');
s.emit('tetris:room-status', { status: 'waiting', players: [s.user.username] });
}
if (room.size === 0) tetrisRooms.delete(code);
}
socket.tetrisRoomCode = null;
}
function _tetrisRelayToOpponent(socket, event, data) {
const code = socket.tetrisRoomCode;
if (!code) return;
const room = tetrisRooms.get(code);
if (!room) return;
for (const [id, s] of room) {
if (id !== socket.id) s.emit(event, data);
}
}
export { broadcastRoomsList };
export default setupSocketIO;
+8 -1
View File
@@ -1,5 +1,12 @@
FROM nginx:alpine
RUN apk add --no-cache openssl && \
mkdir -p /etc/nginx/ssl && \
openssl req -x509 -nodes -days 365 -newkey rsa:2048 \
-keyout /etc/nginx/ssl/key.pem \
-out /etc/nginx/ssl/cert.pem \
-subj "/CN=localhost" \
-addext "subjectAltName=DNS:localhost,IP:127.0.0.1"
COPY src /usr/share/nginx/html
COPY nginx.conf /etc/nginx/conf.d/default.conf
EXPOSE 80
EXPOSE 443
CMD ["nginx", "-g", "daemon off;"]
+15 -5
View File
@@ -1,5 +1,9 @@
server {
listen 80;
listen 443 ssl;
ssl_certificate /etc/nginx/ssl/cert.pem;
ssl_certificate_key /etc/nginx/ssl/key.pem;
error_page 497 =301 https://$host:8443$request_uri;
root /usr/share/nginx/html;
index index.html;
@@ -11,27 +15,33 @@ server {
# Backend API
location /api/ {
proxy_pass http://backend:3001;
proxy_pass https://backend:3001;
proxy_ssl_verify off;
proxy_set_header Host $host;
proxy_set_header X-Real-IP $remote_addr;
proxy_set_header X-Forwarded-Proto https;
}
# Socket.IO WebSocket proxying
location /socket.io/ {
proxy_pass http://backend:3001;
proxy_pass https://backend:3001;
proxy_ssl_verify off;
proxy_http_version 1.1;
proxy_set_header Upgrade $http_upgrade;
proxy_set_header Connection "upgrade";
proxy_set_header Host $host;
proxy_set_header X-Real-IP $remote_addr;
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
proxy_set_header X-Forwarded-Proto $scheme;
proxy_set_header X-Forwarded-Proto https;
proxy_read_timeout 3600s;
proxy_send_timeout 3600s;
}
location /avatar/ {
proxy_pass http://backend:3001/avatar/;
proxy_pass https://backend:3001/avatar/;
proxy_http_version 1.1;
proxy_set_header Host $host;
proxy_ssl_verify off;
proxy_hide_header Content-Type;
add_header Cache-Control "public, max-age=3600";
}
@@ -6,12 +6,14 @@
export const API = {
AUTH: {
LOGIN: '/api/auth/login',
LOGOUT: '/api/auth/logout',
REGISTER: '/api/auth/register',
GITHUB: '/api/auth/github'
},
AVATAR: {
GET: '/api/avatar/me',
UPLOAD: '/api/avatar/upload'
UPLOAD: '/api/avatar/upload',
DELETE: '/api/avatar/delete'
},
FRIENDS: {
LIST: '/api/friends',
@@ -23,17 +25,23 @@ export const API = {
},
ROOMS: {
LIST: '/api/rooms',
PLAYING: '/api/rooms/playing',
CREATE: '/api/rooms',
GET: (id) => `/api/rooms/${id}`,
PLAYERS: (id) => `/api/rooms/${id}/players`,
JOIN: (id) => `/api/rooms/${id}/join`,
LEAVE: (id) => `/api/rooms/${id}/leave`,
SPECTATE: (id) => `/api/rooms/${id}/spectate`,
LEAVE_SPECTATE: (id) => `/api/rooms/${id}/leave-spectate`,
CURRENT: '/api/rooms/current'
},
STATS: {
ME: '/api/stats/me',
USER: (username) => `/api/stats/user/${username}`,
LEADERBOARD: '/api/stats/leaderboard'
LEADERBOARD: '/api/stats/leaderboard',
TETRIS_SCORE: '/api/stats/tetris/score',
TETRIS_LEADERBOARD_SCORE: '/api/stats/tetris/leaderboard/score',
TETRIS_LEADERBOARD_WINS: '/api/stats/tetris/leaderboard/wins'
}
};
@@ -53,11 +53,13 @@ class EventBus {
*/
emit(event, data) {
if (this.listeners.has(event)) {
const listeners = this.listeners.get(event);
this.listeners.get(event).forEach(callback => {
try {
callback(data);
} catch (error) {
console.error(`Error in listener for "${event}":`, error);
}
catch (err) {
// Show that some events are not fully handled, but don't break the app
}
});
}
@@ -80,6 +82,7 @@ export const Events = {
// Avatar
AVATAR_UPDATED: 'avatar:updated',
AVATAR_DELETED: 'avatar:deleted',
// Chat
CHAT_CONNECTED: 'chat:connected',
@@ -228,6 +228,56 @@ export class Window {
return element;
}
NotficationContainer()
{
if (document.getElementById('notification-container')) return;
const container = this.createElement('div');
container.id = 'notification-container';
Object.assign(container.style, {
position: 'fixed',
top: '20px',
right: '20px',
zIndex: 1000,
display: 'flex',
flexDirection: 'column',
gap: '10px'
});
document.body.appendChild(container);
}
showNotification(message, color) {
this.NotficationContainer();
const container = document.getElementById('notification-container');
if (!container) return;
const notification = document.createElement('div');
notification.textContent = message;
Object.assign(notification.style, {
backgroundColor: color,
color: 'white',
padding: '10px 20px',
borderRadius: '5px',
boxShadow: '0 2px 6px rgba(0,0,0,0.3)',
opacity: '0',
transform: 'translateY(-8px)',
transition: 'opacity 0.5s ease, transform 0.5s ease'
});
container.appendChild(notification);
requestAnimationFrame(() => {
notification.style.opacity = '1';
notification.style.transform = 'translateY(0)';
});
setTimeout(() => {
notification.style.opacity = '0';
notification.style.transform = 'translateY(-8px)';
setTimeout(() => notification.remove(), 500);
}, 2200);
}
}
// Export old class name for compatibility (alias)
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@@ -21,7 +21,7 @@
<nav class="game" aria-label="Game">
<button class="game__item" data-action="Home page" aria-label="Home Page"
onclick="window.location.href='index.html'">Home Page</button>
onclick="window.location.href='../index.html'">Home Page</button>
</nav>
<div class="page" aria-label="Page">
@@ -29,6 +29,6 @@
</div>
<script type="module" src="app.js"></script>
<script type="module" src="../app.js"></script>
</body>
</html>
@@ -0,0 +1,87 @@
.shape {
/* The "Physical" properties */
position: fixed;
/* transform: translate(-50%, -50%); Optional: This makes 'left/top' refer to the CENTER of the doodle */
width: 142px;
height: 142px;
/* The "Stenciling" instructions (but no image yet!) */
-webkit-mask-size: contain;
mask-size: contain;
-webkit-mask-repeat: no-repeat;
mask-repeat: no-repeat;
/* The default "Paint" color */
background-color: white;
}
.shape:hover {
transform: scale(1.2); /* Grow by 20% when you hover the mouse over it */
transition: transform 0.3s ease; /* Make it a smooth grow */
}
/* Individual Doodle Definitions */
.doodle-0 { -webkit-mask-image: url('doodles/cat.png'); mask-image: url('doodles/cat.png'); left: 60vw; top: 35vh; }
.doodle-1 { -webkit-mask-image: url('doodles/ball.png'); mask-image: url('doodles/ball.png'); left: 10vw; top: 10vh; }
.doodle-2 { -webkit-mask-image: url('doodles/batman.png'); mask-image: url('doodles/batman.png'); left: 20vw; top: 15vh; }
.doodle-3 { -webkit-mask-image: url('doodles/building.png'); mask-image: url('doodles/building.png'); left: 30vw; top: 20vh; }
.doodle-4 { -webkit-mask-image: url('doodles/butterfly.png'); mask-image: url('doodles/butterfly.png'); left: 40vw; top: 25vh; }
.doodle-5 { -webkit-mask-image: url('doodles/car.png'); mask-image: url('doodles/car.png'); left: 50vw; top: 30vh; }
.doodle-6 { -webkit-mask-image: url('doodles/yin_yang.png'); mask-image: url('doodles/yin_yang.png'); left: 88vw; top: 12vh; }
.doodle-7 { -webkit-mask-image: url('doodles/clouds.png'); mask-image: url('doodles/clouds.png'); left: 70vw; top: 40vh; }
.doodle-8 { -webkit-mask-image: url('doodles/controls.png'); mask-image: url('doodles/controls.png'); left: 80vw; top: 45vh; }
.doodle-9 { -webkit-mask-image: url('doodles/dead.png'); mask-image: url('doodles/dead.png'); left: 90vw; top: 50vh; }
.doodle-10 { -webkit-mask-image: url('doodles/diamant.png'); mask-image: url('doodles/diamant.png'); left: 15vw; top: 55vh; }
.doodle-11 { -webkit-mask-image: url('doodles/dice.png'); mask-image: url('doodles/dice.png'); left: 25vw; top: 60vh; }
.doodle-12 { -webkit-mask-image: url('doodles/earth.png'); mask-image: url('doodles/earth.png'); left: 35vw; top: 65vh; }
.doodle-13 { -webkit-mask-image: url('doodles/egypt.png'); mask-image: url('doodles/egypt.png'); left: 45vw; top: 70vh; }
.doodle-14 { -webkit-mask-image: url('doodles/fire.png'); mask-image: url('doodles/fire.png'); left: 55vw; top: 75vh; }
.doodle-15 { -webkit-mask-image: url('doodles/fish.png'); mask-image: url('doodles/fish.png'); left: 65vw; top: 80vh; }
.doodle-16 { -webkit-mask-image: url('doodles/flag.png'); mask-image: url('doodles/flag.png'); left: 75vw; top: 85vh; }
.doodle-17 { -webkit-mask-image: url('doodles/hearts.png'); mask-image: url('doodles/hearts.png'); left: 85vw; top: 90vh; }
.doodle-18 { -webkit-mask-image: url('doodles/house.png'); mask-image: url('doodles/house.png'); left: 5vw; top: 45vh; }
.doodle-19 { -webkit-mask-image: url('doodles/idol.png'); mask-image: url('doodles/idol.png'); left: 12vw; top: 22vh; }
.doodle-20 { -webkit-mask-image: url('doodles/lotus.png'); mask-image: url('doodles/lotus.png'); left: 22vw; top: 32vh; }
.doodle-21 { -webkit-mask-image: url('doodles/mail.png'); mask-image: url('doodles/mail.png'); left: 32vw; top: 42vh; }
.doodle-22 { -webkit-mask-image: url('doodles/moon.png'); mask-image: url('doodles/moon.png'); left: 42vw; top: 52vh; }
.doodle-23 { -webkit-mask-image: url('doodles/pokeball.png'); mask-image: url('doodles/pokeball.png'); left: 52vw; top: 62vh; }
.doodle-24 { -webkit-mask-image: url('doodles/runes.png'); mask-image: url('doodles/runes.png'); left: 62vw; top: 72vh; }
.doodle-25 { -webkit-mask-image: url('doodles/shield.png'); mask-image: url('doodles/shield.png'); left: 72vw; top: 82vh; }
.doodle-26 { -webkit-mask-image: url('doodles/shiny.png'); mask-image: url('doodles/shiny.png'); left: 82vw; top: 12vh; }
.doodle-27 { -webkit-mask-image: url('doodles/snail.png'); mask-image: url('doodles/snail.png'); left: 92vw; top: 22vh; }
.doodle-28 { -webkit-mask-image: url('doodles/sound.png'); mask-image: url('doodles/sound.png'); left: 18vw; top: 82vh; }
.doodle-29 { -webkit-mask-image: url('doodles/spiral.png'); mask-image: url('doodles/spiral.png'); left: 28vw; top: 72vh; }
.doodle-30 { -webkit-mask-image: url('doodles/star.png'); mask-image: url('doodles/star.png'); left: 38vw; top: 62vh; }
.doodle-31 { -webkit-mask-image: url('doodles/stop.png'); mask-image: url('doodles/stop.png'); left: 48vw; top: 52vh; }
.doodle-32 { -webkit-mask-image: url('doodles/sun.png'); mask-image: url('doodles/sun.png'); left: 58vw; top: 42vh; }
.doodle-33 { -webkit-mask-image: url('doodles/tree.png'); mask-image: url('doodles/tree.png'); left: 68vw; top: 32vh; }
.doodle-34 { -webkit-mask-image: url('doodles/triskel.png'); mask-image: url('doodles/triskel.png'); left: 78vw; top: 22vh; }
/* 3. A quick animation for the color loop */
.loop-color {
animation: colorShift 12s infinite alternate ease-in-out;
}
@keyframes colorShift {
/* 0% and 100% are identical to create the "Infinite Circle" effect */
0% { background-color: #3075ff; } /* Royal Blue (Start) */
8% { background-color: #24a1ff; } /* Sky Blue */
17% { background-color: #1ad8ff; } /* Cyan */
25% { background-color: #1bffa7; } /* Seafoam Green */
33% { background-color: #1fff4d; } /* Bright Green */
42% { background-color: #8bff32; } /* Lime Green */
50% { background-color: #dcff38; } /* Electric Yellow */
58% { background-color: #ffbc29; } /* Golden Yellow */
67% { background-color: #ff8c4a; } /* Coral Orange */
75% { background-color: #ff1d1d; } /* Hot Red */
83% { background-color: #ff2bf3; } /* Magenta Pink */
92% { background-color: #ac37ff; } /* Electric Purple */
100% { background-color: #3075ff; } /* Royal Blue (Seamless Loop) */
}
@@ -0,0 +1,113 @@
const maxdoodles = 34;
// /////////////////////////////////////////////////////////////////////////////////////////>\
// container for all doodles, create them
class DoodleContainer {
constructor(parent) {
this.parent = parent;
this.obj = document.createElement('div');
Object.assign(this.obj.style, {
width: '100vw',
height: '100vw',
});
this.createAllDoodles();
parent.append(this.obj);
this.randomizeAnimationStarts();
}
createAllDoodles() {
for (let i = 0; i <= maxdoodles; i++) {
let d = document.createElement('div');
d.classList.add('shape', 'doodle-' + i, 'loop-color');
d.id = 'shape' + i;
this.obj.append(d);
d.addEventListener('click', () => {
console.log(`hi from ${d.id}!`);
})
}
}
startSmoothRandomMove(id, speed = 2) {
const el = document.getElementById(id);
if (!el)
return;
// 1. Get initial pixel position or pick random if CSS isn't loaded yet
const rect = el.getBoundingClientRect();
const state = {
x: rect.left || Math.random() * (window.innerWidth - 142),
y: rect.top || Math.random() * (window.innerHeight - 142),
angle: Math.random() * Math.PI * 2,
speed: speed
};
function update() {
// 2. Refresh screen boundaries every frame
const screenW = window.innerWidth;
const screenH = window.innerHeight;
const shapeSize = 142; // Matches your CSS width/height
// 3. Calculate next step
state.x += Math.cos(state.angle) * state.speed;
state.y += Math.sin(state.angle) * state.speed;
// 4. BOUNCE LOGIC
// Horizontal check
if (state.x <= 0) {
state.x = 0;
state.angle = Math.PI - state.angle;
} else if (state.x + shapeSize >= screenW) {
state.x = screenW - shapeSize;
state.angle = Math.PI - state.angle;
}
// Vertical check
if (state.y <= 0) {
state.y = 0;
state.angle = -state.angle;
} else if (state.y + shapeSize >= screenH) {
state.y = screenH - shapeSize;
state.angle = -state.angle;
}
// 5. Apply position using pixels for precision
el.style.left = state.x + "px";
el.style.top = state.y + "px";
requestAnimationFrame(update);
}
requestAnimationFrame(update);
}
randomizeAnimationStarts() {
for (let i = 0; i <= maxdoodles; i++) {
const randomSpeed = 1 + Math.random() * 3;
this.startSmoothRandomMove(`shape${i}`, randomSpeed);
}
}
}
// /////////////////////////////////////////////////////////////////////////////////////////>
// all loop-color have the same @colorShift animation cycle, this disynchronize them
function randomizeColorsStarts() {
const shapes = document.querySelectorAll('.loop-color');
shapes.forEach(shape => {
// Pick a random number between 0 and 10 (since your loop is 10s)
const randomDelay = Math.random() * - 15;
// Apply it directly to the element's style
shape.style.animationDelay = randomDelay + "s";
});
}
const a = new DoodleContainer(document.body);
// Call this once when the script loads
randomizeColorsStarts();
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@@ -0,0 +1,43 @@
<!doctype html>
<html lang="fr">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title>Lobby</title>
<link rel="stylesheet" href="doodle.css">
<link rel="stylesheet" href="game.css" />
<!-- <link rel="preconnect" href="https://fonts.googleapis.com" />
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin />
<link href="https://fonts.googleapis.com/css2?family=Cinzel+Decorative:wght@400;700&display=swap" rel="stylesheet" /> -->
<script src="doodle.js" defer></script>
<script type="module" src="../trans/app.js"></script>
</head>
<body>
<h1 class="title">
<span>L</span>
<span>o</span>
<span>b</span>
<span>b</span>
<span>y</span>
</h1>
<nav class="menu" aria-label="Menu principal">
<button class="menu__item" data-action="login" aria-label="Login">Login</button>
<button class="menu__item" data-action="chat" aria-label="Global chat">Global chat</button>
<button class="menu__item" data-action="avatar" aria-label="Avatar">Avatar</button>
<button class="menu__item" data-action="friends" aria-label="Amis">Amis</button>
</nav>
<nav class="game" aria-label="Game">
<button class="game__item" data-action="Home page" aria-label="Home Page"
onclick="window.location.href='index.html'">Home Page</button>
</nav>
<div class="page" aria-label="Page">
<button class="page__item" data-action="gameroom" aria-label="Game Rooms">Game Rooms</button>
</div>
</body>
</html>
+118 -643
View File
@@ -1,21 +1,8 @@
/* ============================================
TRANSCENDENCE - Main Stylesheet
Convention: BEM (Block__Element--Modifier)
============================================ */
/* ============================================
CSS VARIABLES
============================================ */
/* ///////////////////////////////////////////////////////// */
:root {
--color-primary: #0066cc;
--color-primary-hover: #0052a3;
--color-success: #3cff01;
--color-success-dark: #28a745;
--color-error: #ff4d4d;
--color-warning: #ffc107;
--color-github: #24292e;
--color-bg: #a3a3a3;
--custom-value: hello;
--app-background-base: radial-gradient(
circle at top,
@@ -24,659 +11,147 @@
);
--app-background-image: url("./assets/background.png");
--color-surface: #222;
--color-surface-light: #333;
--color-text: #fff;
--color-text-muted: #aaa;
--font-size-base: 10px;
--font-size-sm: 1.2rem;
--font-size-md: 1.4rem;
--font-size-lg: 1.6rem;
--font-size-xl: 3rem;
--spacing-xs: 4px;
--spacing-sm: 8px;
--spacing-md: 12px;
--spacing-lg: 16px;
--spacing-xl: 24px;
--radius-sm: 4px;
--radius-md: 6px;
--radius-lg: 12px;
--radius-full: 50%;
--shadow-sm: 0 2px 4px rgba(0, 0, 0, 0.3);
--shadow-md: 0 4px 8px rgba(0, 0, 0, 0.5);
--shadow-lg: 0 8px 16px rgba(0, 0, 0, 0.5);
--transition-fast: 150ms ease;
--transition-normal: 250ms ease;
--z-menu: 2;
--z-window: 100;
--z-modal: 200;
--num-value: 10px;
--black: #000000;
}
/* ============================================
RESET & BASE
============================================ */
*,
*::before,
*::after {
box-sizing: border-box;
}
/* ///////////////////////////////////////////////////////// */
*, *::before, *::after {
html {
height: 100%;
background-image:
var(--app-background-image),
var(--app-background-base);
background-size:
contain,
cover;
background-position:
center,
center;
background-repeat:
no-repeat,
no-repeat;
}
body {
margin: 0;
width: 70%;
min-width: 800px;
margin: 0 auto;
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, sans-serif;
color: var(--color-text);
line-height: 1.5;
line-height: 1.5; /* inherited */
word-spacing: 1.4px; /* inherited */
font-size: 20px;
font-family: 'Times New Roman', serif; /* inherited */
color: var(--black); /* inherited */
text-align: center;
color: #696969;
margin: 0;
padding: 0;
background-color: var(--black);
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
}
/* ============================================
TYPOGRAPHY
============================================ */
.title {
position: absolute;
top: 20px;
left: 50%;
transform: translateX(-50%);
text-transform: uppercase;
.container-1 {
display: flex;
justify-content: center;
align-items: center;
display: flex;
align-items: center;
justify-content: center;
gap: 20px;
font-size: var(--font-size-xl);
text-align: center;
text-shadow: 2px 2px 10px black;
z-index: 1;
font-family: "Cinzel Decorative", cursive;
color: rgba(248, 252, 2, 0.6);
margin: 0;
padding: var(--spacing-md);
/* Rectangle + rounded corners */
background-color: rgba(247, 7, 67, 0.6);
border: 2px solid rgba(0, 0, 0, 0.6);
border-radius: 15px;
width: 100%;
margin: 5px;
position: relative;
min-height: 200px;
}
/* ///////////////////////////////////////////////////////// */
/* ============================================
MENU
============================================ */
.menu {
position: fixed;
top: 0;
left: 50px;
padding: 0;
margin: 0;
z-index: var(--z-menu);
display: flex;
flex-direction: column;
gap: var(--spacing-xs);
.button {
color: red;
margin: 5px 50px;
padding: 5px 50px;
}
.menu__item {
background: var(--color-surface);
color: var(--color-text);
border: 1px solid var(--color-surface-light);
padding: var(--spacing-sm) var(--spacing-md);
font-size: var(--font-size-md);
cursor: pointer;
transition: all var(--transition-fast);
text-align: left;
}
.menu__item:hover {
background: var(--color-surface-light);
font-size: var(--font-size-lg);
}
.menu__item--active {
background: var(--color-primary);
border-color: var(--color-primary);
}
/* ============================================
GAME
============================================ */
.game {
position: fixed;
top: 0;
right: 50px;
padding: 0;
margin: 0;
z-index: var(--z-menu);
display: flex;
flex-direction: column;
gap: var(--spacing-xs);
}
.game__item {
background: var(--color-surface);
color: var(--color-text);
border: 1px solid var(--color-surface-light);
padding: var(--spacing-sm) var(--spacing-md);
font-size: var(--font-size-md);
cursor: pointer;
transition: all var(--transition-fast);
text-align: right;
}
.game__item:hover {
background: var(--color-surface-light);
font-size: var(--font-size-lg);
}
.game__item--active {
background: var(--color-primary);
border-color: var(--color-primary);
}
/* ============================================
BUTTONS
============================================ */
.btn {
display: inline-flex;
align-items: center;
justify-content: center;
padding: var(--spacing-sm) var(--spacing-md);
font-size: var(--font-size-md);
font-weight: 500;
border: none;
border-radius: var(--radius-md);
cursor: pointer;
transition: all var(--transition-fast);
text-decoration: none;
}
.btn:hover {
opacity: 0.9;
transform: translateY(-1px);
}
.btn:active {
transform: translateY(0);
}
.btn--primary {
background: var(--color-primary);
color: var(--color-text);
}
.btn--primary:hover {
background: var(--color-primary-hover);
}
.btn--secondary {
background: var(--color-surface-light);
color: var(--color-text);
}
.btn--success {
background: var(--color-success-dark);
color: var(--color-text);
}
.btn--danger {
background: var(--color-error);
color: var(--color-text);
}
.btn--github {
background: var(--color-github);
color: var(--color-text);
}
.btn--ghost {
background: transparent;
color: var(--color-text);
border: 1px solid var(--color-surface-light);
}
/* ============================================
INPUTS
============================================ */
.input {
width: 100%;
padding: var(--spacing-sm) var(--spacing-md);
font-size: var(--font-size-md);
background: var(--color-surface);
color: var(--color-text);
border: 1px solid var(--color-surface-light);
border-radius: var(--radius-md);
transition: border-color var(--transition-fast);
}
.input:focus {
outline: none;
border-color: var(--color-primary);
}
.input::placeholder {
color: var(--color-text-muted);
}
.input-group {
display: flex;
flex-direction: column;
gap: var(--spacing-sm);
}
/* ============================================
WINDOWS
============================================ */
.window {
position: fixed;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
background: var(--color-bg);
border: 2px ridge var(--color-text);
color: var(--color-text);
z-index: var(--z-window);
display: none;
flex-direction: column;
min-width: 280px;
box-shadow: var(--shadow-lg);
}
.window--visible {
display: flex;
}
.window--left {
left: 25%;
}
.window--right {
left: 75%;
}
.window__header {
display: flex;
justify-content: space-between;
align-items: center;
padding: var(--spacing-sm) var(--spacing-md);
background: var(--color-surface);
cursor: move;
user-select: none;
}
.window__title {
font-weight: 500;
font-size: var(--font-size-md);
}
.window__close {
cursor: pointer;
font-size: var(--font-size-lg);
opacity: 0.8;
transition: opacity var(--transition-fast);
background: none;
border: none;
color: var(--color-text);
padding: 0;
line-height: 1;
}
.window__close:hover {
opacity: 1;
}
.window__body {
padding: var(--spacing-md);
display: flex;
flex-direction: column;
gap: var(--spacing-sm);
flex: 1;
overflow: auto;
}
/* ============================================
MESSAGES
============================================ */
.message {
font-size: var(--font-size-sm);
padding: var(--spacing-xs);
border-radius: var(--radius-sm);
}
.message--success {
color: var(--color-success);
}
.message--error {
color: var(--color-error);
}
.message--info {
color: var(--color-text-muted);
}
/* ============================================
LOGIN WINDOW
============================================ */
.login {
width: 320px;
}
.login__form {
display: flex;
flex-direction: column;
gap: var(--spacing-sm);
}
.login__actions {
display: flex;
gap: var(--spacing-sm);
margin-top: var(--spacing-xs);
}
.login__divider {
display: flex;
align-items: center;
gap: var(--spacing-sm);
color: var(--color-text-muted);
font-size: var(--font-size-sm);
margin: var(--spacing-sm) 0;
}
.login__divider::before,
.login__divider::after {
content: '';
flex: 1;
height: 1px;
background: var(--color-surface-light);
}
/* ============================================
CHAT WINDOW
============================================ */
.chat {
width: 380px;
height: 400px;
}
.chat__output {
flex: 1;
overflow-y: auto;
padding: var(--spacing-sm);
background: var(--color-surface);
border-radius: var(--radius-md);
display: flex;
flex-direction: column;
gap: var(--spacing-sm);
min-height: 150px;
}
.chat__message {
padding: var(--spacing-xs) var(--spacing-sm);
background: var(--color-surface-light);
border-radius: var(--radius-sm);
font-size: var(--font-size-sm);
}
.chat__message--own {
background: var(--color-primary);
align-self: flex-end;
}
.chat__friend-indicator {
.button-1 {
display: inline-block;
width: 8px;
height: 8px;
background-color: var(--color-success);
border-radius: 50%;
margin-right: var(--spacing-xs);
vertical-align: middle;
}
.chat__system {
color: var(--color-text-muted);
font-size: var(--font-size-sm);
font-style: italic;
padding: 10px 20px;
background-color: #000000;
color: #8e8e8e;
text-align: center;
}
text-decoration: none;
.chat__system--error {
color: var(--color-error);
}
.chat__system--success {
color: var(--color-success);
}
.chat__input-container {
display: flex;
gap: var(--spacing-sm);
margin-top: var(--spacing-sm);
}
.chat__input {
flex: 1;
}
.chat__controls {
display: flex;
gap: var(--spacing-sm);
margin-top: var(--spacing-sm);
}
/* ============================================
AVATAR WINDOW
============================================ */
.avatar-window {
width: 360px;
}
.avatar__preview {
width: 120px;
height: 120px;
object-fit: cover;
border-radius: var(--radius-full);
border: 3px solid var(--color-text);
box-shadow: var(--shadow-md);
background: var(--color-surface);
align-self: center;
}
.avatar__username {
font-size: var(--font-size-lg);
font-weight: 600;
text-align: center;
color: var(--color-text);
margin-top: var(--spacing-sm);
}
.avatar__controls {
display: flex;
flex-direction: column;
gap: var(--spacing-sm);
align-items: center;
}
.avatar__file-input {
display: none;
}
/* ============================================
EASTER EGG BUTTON
============================================ */
/* .easter-egg {
position: absolute;
top: 20%;
left: 50%;
transform: translateX(-50%);
z-index: 1;
background: var(--color-surface);
color: var(--color-text);
border: 1px solid var(--color-surface-light);
padding: var(--spacing-sm) var(--spacing-md);
font-size: 16px;
cursor: pointer;
font-size: var(--font-size-md);
border-radius: var(--radius-md);
transition: all var(--transition-fast);
border: 3px solid #363636;
border-radius: 6px;
transition: background-color 0.3s;
}
.button-1:hover {
background-color: rgb(202, 135, 10);
color: black;
}
.easter-egg:hover {
background: var(--color-error);
border-color: var(--color-error);
} */
/* ///////////////////////////////////////////////////////// */
.button-trans {
/* SIZE */
position: absolute;
left: 50%;
transform: translateX(-50%);
/* ============================================
UTILITIES
============================================ */
.hidden {
display: none !important;
width: 500px;
height: 200px;
/* TEXT */
font-family: "Roboto";
font-size: 62px;
letter-spacing: -10px;
display: flex;
align-items: center;
justify-content: center;
/* Background */
background-image: url("./assets/background.png");
background-position: center;
background-repeat: no-repeat;
background-size: 150%;
/* Borders */
border-radius: 20px;
border-radius: 20px;
border: 5px solid transparent; /* keep space for the shadow */
background-clip: padding-box;
/* metallic effect */
box-shadow:
0 0 0 5px #c0c0c0 inset, /* inner shine */
0 0 0 2px rgba(255,255,255,0.3) inset; /* subtle highlight */
/* OTHER */
cursor: pointer;
transition: transform 0.3s ease, box-shadow 0.3s ease;
}
.visually-hidden {
position: absolute;
width: 1px;
height: 1px;
padding: 0;
margin: -1px;
overflow: hidden;
clip: rect(0, 0, 0, 0);
border: 0;
.button-trans:hover {
transform: translateX(-50%) scale(1.02);
box-shadow:
0 0 20px 5px #fff inset,
0 0 20px 5px rgba(255,255,255,0.3) inset;
}
.text-center {
/* ///////////////////////////////////////////////////////// */
.button-test {
margin-right: auto;
margin-left: 20px;
}
/* ///////////////////////////////////////////////////////// */
.footer_div {
display: flex;
justify-content: space-around;
/* padding: 20px; */
/* margin-top: 80px;
margin-bottom: 100px; */
}
.ico_footer {
text-align: center;
width: 25px;
vertical-align: top;
/* padding-right: 5px; */
}
a {
text-decoration: none;
color: #5c5c5c;
}
a:hover {
color: rgb(218, 145, 12);
}
.flex-center {
display: flex;
align-items: center;
justify-content: center;
}
/* ============================================
FRIENDS WINDOW
============================================ */
.friends-window {
width: 400px;
height: 450px;
}
.friends__tabs {
display: flex;
gap: var(--spacing-xs);
margin-bottom: var(--spacing-sm);
}
.friends__tab {
flex: 1;
padding: var(--spacing-sm);
background: var(--color-surface);
border: 1px solid var(--color-surface-light);
color: var(--color-text);
cursor: pointer;
font-size: var(--font-size-sm);
transition: all var(--transition-fast);
}
.friends__tab:hover {
background: var(--color-surface-light);
}
.friends__tab--active {
background: var(--color-primary);
border-color: var(--color-primary);
}
.friends__content {
display: flex;
flex-direction: column;
flex: 1;
overflow: hidden;
}
.friends__search {
display: flex;
gap: var(--spacing-sm);
margin-bottom: var(--spacing-sm);
}
.friends__search .input {
flex: 1;
}
.friends__list {
flex: 1;
overflow-y: auto;
display: flex;
flex-direction: column;
gap: var(--spacing-sm);
}
.friends__item {
display: flex;
align-items: center;
gap: var(--spacing-sm);
padding: var(--spacing-sm);
background: var(--color-surface);
border-radius: var(--radius-md);
}
.friends__avatar {
width: 40px;
height: 40px;
border-radius: var(--radius-full);
object-fit: cover;
border: 2px solid var(--color-surface-light);
}
.friends__name {
flex: 1;
font-size: var(--font-size-md);
font-weight: 500;
}
.friends__actions {
display: flex;
gap: var(--spacing-xs);
}
.friends__actions .btn {
padding: var(--spacing-xs) var(--spacing-sm);
font-size: var(--font-size-sm);
}
.friends__empty {
text-align: center;
color: var(--color-text-muted);
padding: var(--spacing-lg);
}
/* ///////////////////////////////////////////////////////// */
+54 -29
View File
@@ -1,29 +1,54 @@
<!doctype html>
<html lang="fr">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title>Transcendence.io</title>
<link rel="stylesheet" href="index.css" />
<link rel="preconnect" href="https://fonts.googleapis.com" />
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin />
<link href="https://fonts.googleapis.com/css2?family=Cinzel+Decorative:wght@400;700&display=swap" rel="stylesheet" />
</head>
<body>
<h1 class="title">Transcendence.io</h1>
<nav class="menu" aria-label="Menu principal">
<button class="menu__item" data-action="login" aria-label="Login">Login</button>
<button class="menu__item" data-action="chat" aria-label="Global chat">Global chat</button>
<button class="menu__item" data-action="avatar" aria-label="Avatar">Avatar</button>
<button class="menu__item" data-action="friends" aria-label="Amis">Amis</button>
</nav>
<nav class="game" aria-label="Game">
<button class="game__item" data-action="new_game" aria-label="Start new game"
onclick="window.location.href='game.html'">Start new game</button>
</nav>
<script type="module" src="app.js"></script>
</body>
</html>
<!DOCTYPE html>
<head>
<link rel="stylesheet" href="./index.css" />
<script type="module" src="./index.js"></script>
</head>
<body>
<div id="header-1" class="container-1"
style="">
<div id="button-test" class="button-1 button-test multicolor" onclick="window.location.href = 'test/index.html';">TEST</div>
<div id="button-trans" class="button-trans multicolor">TRANSCENDENCE</div>
</div>
<img id="wiskas" style="margin: auto; display: block;" src="webcat/web_cat_img/wiskas-the-third.jpg">
<section style="display: flex;
justify-content: center;
width: 1000px;
margin: 0 auto;">
<p>I, am wiskas-the-third,
We are the cat company, we dont need to present our self for you already know
who we are, we created the internet, and we are still managing it now<br>
We at CAT are the admin, creator, and workers of the internet
Everytime a human goes to sleep, a cat start its shift, 1 billion pair of whiskers that are always here for you
Why? because we are philantropists, dont question it. Our goals are beyond your understanding
the internet was created by us, for us, and you should be glad we allow you to use it.
</p>
</section>
<section style="display: flex;">
<button style="margin-right: 50px;" class="button-1 multicolor" onclick="window.location.href = 'webcat/biblio.html';">
Latest News</button><br>
<button style="margin-left: 50px;" class="button-1 multicolor" onclick="window.location.href = 'webcat/staff/staff.html';">
meet the staff</button><br>
</section>
<footer>
<br><br><br>
<div class="footer_div" style="margin-top: 100px;">
<img class="ico_footer" src="webcat/web_cat_img/facebook_logo.png">
<img class="ico_footer" src="webcat/web_cat_img/insta_logo.png">
<img class="ico_footer" src="webcat/web_cat_img/twitter_logo.png">
</div>
<div class="footer_div" style="margin-bottom: 50px;">
<a href="https://www.facebook.com/">MIAOUBOOK</a>
<a href="https://www.instagram.com/">INSTAMIA</a>
<a href="https://twitter.com/">BLUE-SNACK</a>
</div>
<a href="./webcat/ml/mentions_legales.html">- LEGAL NOTICES -<br>(boring stuff, really, dont go look into this, i mean we are obligated to include it, but it will bore you, like, really)
<br>Dont do it! every seconds you spend in this next page, a kitten dies. so dont</a>
</footer>
</body>
</html>
+54
View File
@@ -0,0 +1,54 @@
import { updateElement } from "./test/tools.js";
import { colorizeText } from "./tools.js";
// //////////////////////////////////////////]
let div2 = document.createElement('div')
document.body.append(div2)
let button1 = document.createElement('button')
div2.append(button1)
button1.textContent = 'game-lobby'
button1.addEventListener('click', () => {
window.location.href = './game2/game.html';
})
let button2 = document.createElement('button')
div2.append(button2)
button2.textContent = 'tetris'
button2.addEventListener('click', () => {
window.location.href = './tetris/tetris.html';
})
let button4 = document.createElement('button')
div2.append(button4)
button4.textContent = 'test'
button4.addEventListener('click', () => {
window.location.href = './test/index.html';
})
let img = document.getElementById('wiskas');
img.before(div2)
// apply multicolor to .multicolor
colorizeText();
/* ///////////////////////////////////////////////////////// */
// make transcendence button move via: .button-trans
function updateButtonTranscendence(move) {
const btn = document.querySelector('.button-trans');
btn.addEventListener('mousemove', e => {
const rect = btn.getBoundingClientRect();
const x = ((e.clientX - rect.left) / rect.width - 0.5) * move;
const y = ((e.clientY - rect.top) / rect.height - 0.5) * move;
btn.style.backgroundPosition = `calc(50% + ${x}px) calc(50% + ${y}px)`;
});
btn.addEventListener('mouseleave', () => {
btn.style.backgroundPosition = 'center';
});
btn.addEventListener('click', () => {
window.location.href = './trans/index2.html';
});
}
/* ///////////////////////////////////////////////////////// */
updateButtonTranscendence(100);
+188
View File
@@ -0,0 +1,188 @@
.test {/* =======================
🎨 COLORS & BACKGROUND
======================= */
color: red;
background-color: blue;
background-image: url(img.jpg);
background-size: cover;
background-position: center;
background-repeat: no-repeat;
opacity: 0.5;
/* =======================
📏 SIZE & SPACING
======================= */
width: 200px;
height: 100px;
min-width: 100px;
max-width: 500px;
padding: 10px;
margin: 20px;
box-sizing: border-box;
/* shorthand */
margin: 10px 20px; /* top/bottom left/right */
padding: 10px 20px 5px 0; /* top right bottom left */
/* =======================
📍 POSITIONING
======================= */
position: static;
position: relative;
position: absolute;
position: fixed;
position: sticky;
top: 10px;
left: 20px;
right: 0;
bottom: 0;
z-index: 10;
/* =======================
📦 DISPLAY & LAYOUT
======================= */
display: block;
display: inline;
display: inline-block;
display: none;
display: flex; /* children can be controled with: justify-content (horizontal) / align-items (vertical) */
display: grid;
/* =======================
🔧 FLEXBOX
======================= */
display: flex;
flex-direction: row; /* row | column */
justify-content: center; /* main axis */
align-items: center; /* cross axis */
gap: 10px;
/* common */
justify-content: space-between;
justify-content: space-around;
justify-content: space-evenly;
/* =======================
🧱 GRID
======================= */
display: grid;
grid-template-columns: 1fr 1fr 1fr;
grid-template-rows: auto;
gap: 10px;
/* =======================
🔤 TEXT & FONT
======================= */
font-size: 16px;
font-weight: bold;
font-family: Arial, sans-serif;
text-align: center;
text-decoration: underline;
text-transform: uppercase;
line-height: 1.5;
letter-spacing: 2px;
/* =======================
🟦 BORDER & OUTLINE
======================= */
border: 1px solid black;
border-width: 2px;
border-style: dashed;
border-color: red;
border-radius: 10px;
outline: 2px solid blue;
/* =======================
👁 VISIBILITY
======================= */
display: none;
visibility: hidden;
overflow: hidden;
overflow: scroll;
overflow: auto;
/* =======================
🎬 TRANSITIONS & EFFECTS
======================= */
transition: all 0.3s ease;
transform: translateX(50px);
transform: rotate(45deg);
transform: scale(1.1);
}
/* hover example */
:hover {
transform: scale(1.1);
}
/* =======================
🧠 SELECTORS
======================= */
/* basic */
div {} /* tag */
.class {} /* class */
#id {} /* id */
* {} /* all elements */
/* grouping */
div, p, span {} /* multiple selectors */
/* combinators */
div p {} /* any descendant */
div > p {} /* direct child */
div + p {} /* next sibling */
div ~ p {} /* all following siblings */
/* attribute selectors */
input[type="text"] {}
a[href] {}
button[class*="btn"] {} /* contains */
button[class^="btn"] {} /* starts with */
button[class$="btn"] {} /* ends with */
/* pseudo-classes (state) */
button:hover {}
input:focus {}
a:active {}
a:visited {}
input:checked {}
:nth-child(2) {}
:nth-child(odd) {}
:nth-child(even) {}
:not(.active) {}
/* pseudo-elements (virtual parts) */
::before {}
::after {}
::placeholder {}
::first-letter {}
::first-line {}
/* combined examples */
button.primary:hover {}
div#main.content {}
ul li:first-child {}
input:focus::placeholder {}
/* universal + pseudo */
*::before {}
*::after {}
/* =======================
SHORTHANDS
======================= */
.test2 {
background: red url(img.jpg) no-repeat center/cover;
border: 2px solid black;
font: bold 16px Arial;
margin: 10px 20px;
padding: 5px 10px;
}
+123
View File
@@ -0,0 +1,123 @@
// SIZE
box.style.width = "200px";
box.style.height = "100px";
box.style.minWidth = "100px";
box.style.maxWidth = "500px";
{
display: "flex" // flex | inline-flex | block | inline | none
justifyContent: "flex-start" // flex-start | flex-end | center | space-between | space-around | space-evenly
alignItems: "stretch" // stretch | flex-start | flex-end | center | baseline
}
// POSITION
box.style.position = "absolute";
box.style.top = "50px";
box.style.left = "100px";
box.style.right = "20px";
box.style.bottom = "10px";
box.style.zIndex = "10";
// SPACING
box.style.margin = "10px";
box.style.padding = "20px";
box.style.marginTop = "10px";
box.style.paddingLeft = "5px";
// BACKGROUND & COLORS
box.style.background = "red";
box.style.backgroundColor = "blue";
box.style.color = "white";
// BORDER
box.style.border = "2px solid black";
box.style.borderRadius = "10px";
// TEXT
box.style.fontSize = "20px";
box.style.fontWeight = "bold";
box.style.textAlign = "center";
// DISPLAY & VISIBILITY
box.style.display = "block";
box.style.visibility = "visible";
box.style.opacity = "0.5";
// TRANSFORM
box.style.transform = "translateX(100px)";
box.style.transform = "translate(50px, 20px)";
box.style.transform = "scale(1.5)";
box.style.transform = "rotate(45deg)";
box.style.transform = "translateX(100px) scale(2)";
// ANIMATION & TRANSITION
box.style.transition = "all 0.3s ease";
box.style.animation = "move 2s linear";
// INTERACTION
box.style.cursor = "pointer";
box.style.pointerEvents = "none";
// /////////////////////////////////////////////////////>
// /////////////////////////////////////////////////////>
// CONTENT
el.textContent = "Hello"; // plain text
el.innerHTML = "<b>Hello</b>"; // HTML content
el.innerText = "Hello"; // like textContent but respects line breaks
// ATTRIBUTES
el.id = "myDiv"; // element ID
el.className = "box highlight"; // full class string
el.classList.add("active"); // add a class
el.classList.remove("hidden"); // remove a class
el.classList.toggle("open"); // toggle a class
el.title = "Tooltip text"; // title attribute
el.value = "42"; // input value
el.src = "image.png"; // img, video, audio src
el.href = "https://example.com"; // anchor href
el.alt = "alternative text"; // img alt
// DOM STRUCTURE
el.appendChild(child); // add child
el.append(child1, child2); // add multiple children
el.prepend(child); // add at start
el.remove(); // remove self
el.replaceWith(newEl); // replace element
el.cloneNode(true); // copy element (deep if true)
// DATA & CUSTOM
el.dataset.id = "123"; // data-id attribute
el.dataset.name = "box1"; // data-name attribute
// EVENTS
el.onclick = () => {}; // direct event assignment
el.onmouseover = () => {};
el.addEventListener("click", () => {}); // preferred
el.removeEventListener("click", handler);
// VISIBILITY & FOCUS
el.hidden = true; // hides element
el.focus(); // focus element
el.blur(); // remove focus
el.tabIndex = 0; // make element focusable
// DIMENSIONS & POSITION (read-only or get)
el.clientWidth;
el.clientHeight;
el.offsetWidth;
el.offsetHeight;
el.offsetTop;
el.offsetLeft;
el.scrollWidth;
el.scrollHeight;
el.scrollTop;
el.scrollLeft;
// OTHER
el.checked = true; // checkbox / radio
el.selected = true; // option element
el.disabled = true; // input/button
el.readOnly = true; // input/textarea
el.name = "username"; // input / form element
el.type = "text"; // input type
@@ -0,0 +1,55 @@
import fetch from 'node-fetch';
import express, { response } from 'express';
import cors from 'cors';
const app = express();
const PORT = 3000//process.env.PORT || 3000;
app.use(express.json());
app.use(cors());
let token;
async function set_token()
{
fetch("https://api.intra.42.fr/oauth/token", {
method: "POST",
body: "grant_type=client_credentials&client_id=u-s4t2ud-c226cd35cd1ac08a4c6668deee1c64d7d67a13a766aee672acafd4a1522d483c&client_secret=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",
headers: {
"User-Agent": "agallon",
'Content-Type': 'application/x-www-form-urlencoded',}
})
.then(response => {
return response.json();
})
.then(data => {
token = data;
setTimeout(set_token, token.expires_in);
})
.catch(error => {
console.error('Error fetching token:', error);
});
}
set_token();
app.get('/proxy/profile/:login', async (req, res) => {
const { login } = req.params;
const profileURL = `https://api.intra.42.fr/v2/users/${login}`;
try {
const response = await fetch(profileURL, {
headers: {
"Authorization": `Bearer ${token.access_token}`}});
console.log(`response.status = ${response.status}`);
if (response.status !== 200) {
throw new Error('User not found');
}
const data = await response.json();
res.status(200).json(data);
} catch (error) {
console.error('Error fetching profile:', error);
res.status(500).json({ error: 'Failed to fetch profile' });
}
});
app.listen(PORT, () => {
console.log(`Proxy server running on port ${PORT}`);
});
@@ -0,0 +1,26 @@
import {checkIfLoggedIn} from './tools.js';
export class Header {
constructor() {
this.obj = document.createElement('div');
Object.assign(this.obj.style, {
});
let play = document.createElement('span');
let title = document.createElement('span');
let login = document.createElement('span');
play.textContent = "PLAY";
if (checkIfLoggedIn())
title.textContent = "Welcome back you!";
else
title.textContent = "Welcome to CAT !";
this.obj.append(play);
this.obj.append(title);
this.obj.append(login);
}
}
@@ -0,0 +1,44 @@
export class Popup {
constructor(msg, parent = document.body) {
this.msg = msg;
this.parent = parent;
this.obj = document.createElement('span');
this.obj.className = "popup";
this.obj.textContent = "";
this.obj.style.opacity = "0";
this.run();
}
async create() {
this.parent.appendChild(this.obj);
this.obj.style.transition = "opacity 0.5s ease";
requestAnimationFrame(() => {
this.obj.style.opacity = "1";
});
await new Promise(r => setTimeout(r, 500));
}
async write(speed = 50) {
for (let i = 0; i < this.msg.length; i++) {
this.obj.textContent += this.msg[i];
await new Promise(r => setTimeout(r, speed));
}
}
async remove() {
await new Promise(r => setTimeout(r, 2000));
this.obj.style.transition = "opacity 0.3s ease";
this.obj.style.opacity = "0";
await new Promise(r => setTimeout(r, 300));
if (this.obj.parentNode) {
this.obj.parentNode.removeChild(this.obj);
}
}
async run() {
await this.create();
await this.write();
await this.remove();
}
}
@@ -0,0 +1,9 @@
import { STORAGE_KEYS } from '../../core/config.js';
export function checkIfLoggedIn() {
const token = localStorage.getItem(STORAGE_KEYS.AUTH_TOKEN);
if (token) {
return true;
}
return false;
}
@@ -0,0 +1,43 @@
/* ////////////////////////////////////////// */
.box {
background: #142d4a;
height: 200px;
aspect-ratio: 1/1;
border-radius: 10px;
position: relative;
display: flex;
justify-content: center;
align-items: center;
}
@property --deg {
syntax: '<angle>';
inherits: true;
initial-value: 0deg;
}
.box::before,
.box::after {
content: "";
position: absolute;
height: 100%;
width: 100%;
background: conic-gradient(
from var(--deg) at center,
#00c3ff,
#4d0199,
#6300c6,
#009dcd
);
border-radius: inherit;
z-index: -2;
padding: 2px;
animation: autoRotate 2s linear infinite;
}
.box::after {
filter: blur(10px);
}
@keyframes autoRotate {
to{ --deg: 360deg; }
}
@@ -0,0 +1,17 @@
<!DOCTYPE html>
<head>
<link rel="stylesheet" href="../game2/game.css" />
<link rel="stylesheet" href="./style.css" />
<script type="module" src="./script.js"></script>
</head>
<body style="background-color: black; display: flex; justify-content: center; align-items: center;">
<!--
<div class="container">
<div class="item item-1">Item 1</div>
<div class="item item-2">Item 2</div>
<div class="item item-3">Item 3</div>
</div> -->
<div></div>
<div class="box"></div>
</body>
</html>
@@ -0,0 +1,17 @@
// import { LoginSidebar } from "./loginSidebar.js";
import { Sidebar } from "./sidebar.js";
import { updateElement } from "./tools.js";
let b = updateElement({
classList: ['container2'],
additionalStyles: {
display: 'flex',
justifyContent: 'flex-end',
alignItems: 'center'
}
});
new Sidebar();
// new LoginSidebar();
// new Sidebar();
@@ -0,0 +1,93 @@
import { updateElement } from "./tools.js";
import { windowRegistry } from '../core/windows.js';
import { LoginWindow } from '../windows/login.js';
import { LogoutWindow } from '../windows/logout.js';
import { GlobalChat } from '../windows/global_chat.js';
import { AvatarWindow } from '../windows/avatar.js';
import { FriendsWindow } from '../windows/friends.js';
import { GameRoomWindow } from '../windows/game_room.js';
import { StatsWindow } from '../windows/stats.js';
export class Sidebar {
/* CONSTURCTOR */
constructor(parent = document.body) {
this.parent = parent;
this.stateopen = 'closed';
// this.state = this.checkIfLoggedIn() ? "loggedOut" : "loggedIn";
this.obj = updateElement({
parent: parent,
id: `login-wrapper`,
classList: [ 'login-wrapper' ],
})
this.createAllButtons();
this.handleClickOutside = (event) => {
if (this.stateopen === 'open' && !this.obj.contains(event.target)) {
this.toggle();
}
};
}
/* toogle menu open / closed */
toggle() {
this.stateopen = (this.stateopen === 'open') ? 'closed' : 'open';
console.log(this.stateopen);
if (this.stateopen === 'open') {
this.main_button.style.display = 'none';
this.menu_buttons.forEach(b => b.style.display = 'block');
// ensure only ONE listener exists
document.removeEventListener('click', this.handleClickOutside);
document.addEventListener('click', this.handleClickOutside);
}
else {
this.menu_buttons.forEach(b => b.style.display = 'none');
this.main_button.style.display = 'block';
document.removeEventListener('click', this.handleClickOutside);
}
}
/* create all element, append to div */
createAllButtons() {
// not-logged closed button
this.main_button = updateElement({
id: `button-main`,
parent: this.obj,
textContent: 'LOGIN',
classList: [ 'login-button' ],
})
this.obj.append(this.main_button);
this.main_button.addEventListener('click', (e) => {
e.stopPropagation();
this.toggle();
})
// menu buttons
const items = ['friends', 'chat', 'rooms', 'settings', 'log','logout'];
this.menu_buttons = [];
items.forEach(name => {
this[name] = updateElement({
id: `button-${name}`,
parent: this.obj,
textContent: name,
classList: ['login-button'],
additionalStyles: { display: 'none'}
})
this.menu_buttons.push(this[name]);
this.obj.append(this[name]);
})
this.loginWindow = new LoginWindow();
this.obj.append(this.loginWindow.form);
this.loginWindow.form.style.display = 'none';
this['log'].addEventListener('click', () => {
this.menu_buttons.forEach(b => b.style.display = 'none');
this.loginWindow.form.style.display = 'block';
})
// menu elements
}
}
@@ -0,0 +1,138 @@
/* BASE STYLES */
:root {
--clr-dark: #0f172a;
--clr-light: #f1f5f9;
--clr-accent: #e11d48;
}
*,
*::before,
*::after {
box-sizing: border-box;
}
body {
margin: 0;
padding: 0;
line-height: 1.6; /* inherited */
word-spacing: 1.4px; /* inherited */
font-family: "Roboto", sans-serif; /* inherited */
color: var(--clr-dark); /* inherited */
background-color: var(--clr-light);
/* display: flex; */
/* justify-content: center; */
/* align-items: center; */
height: 100vh;
position: relative;
}
.container {
width: 80%;
height: 700px;
margin: 0 auto;
border: 10px solid var(--clr-dark);
}
.item {
width: 150px;
height: 150px;
background-color: #fb7185;
padding: 1em;
font-weight: 700;
color: var(--clr-light);
text-align: center;
border: 10px solid var(--clr-accent);
border-radius: 10px;
margin-left: -50px
}
/* END OF BASE STYLES */
.item-1 {
font-size: 1.5rem;
}
.container {
display: flex;
}
.container2 {
margin: 0 auto;
border: 10px solid var(--clr-dark);
}
/*//////////////////////////////////////////////////////////*/
.button {
padding: 10px 18px;
font-size: 14px;
font-family: inherit;
color: white;
background-color: #3b82f6; /* blue */
border: none;
border-radius: 8px;
cursor: pointer;
transition: all 0.2s ease;
}
.button:hover {
background-color: #2563eb;
transform: translateY(-1px);
}
.button:active {
transform: translateY(1px);
background-color: #1d4ed8;
}
.button:focus {
outline: none;
box-shadow: 0 0 0 3px rgba(59, 130, 246, 0.4);
}
/*//////////////////////////////////////////////////////////*/
.login-wrapper {
display: flex;
flex-direction: column;
gap: 7px;
background-color: #3b82f6; /* blue */
padding-right: 75px;
padding-bottom: 25px;
padding-top: 25px;
position: fixed;
top: 0;
right: 0;
}
.loggin-button {
position: relative;
display: inline-block;
border: 5px solid blue;
height: 35px;
min-width: 50px;
}
/*//////////////////////////////////////////////////////////*/
/* LOGIN */
.login-button {
width: 150px;
height: 150px;
background-color: #fb7185;
padding: 1em;
font-weight: 700;
color: var(--clr-light);
text-align: center;
border: 10px solid var(--clr-accent);
border-radius: 10px;
margin-left: -50px
}
.login-element {
}
@@ -0,0 +1,29 @@
export function updateElement({
el, // existing element or null to create new
parent = document.body,
id = null,
classList = [], // object like { css - classes to add }
textContent = "",
additionalStyles = {} // object like { color: 'red', display: 'flex' }
} = {}) {
// If no element passed, create a div by default
if (!el) {
el = document.createElement('div');
parent.appendChild(el);
}
// Set ID if provided
if (id) el.id = id;
// Manage classes
classList.forEach(cls => el.classList.add(cls));
// Set text content
if (textContent !== undefined) el.textContent = textContent;
// Apply additional styles
Object.assign(el.style, additionalStyles);
return el; // return element for further use
}
@@ -0,0 +1,215 @@
// ─────────────────────────────────────────────
// DUEL
// ─────────────────────────────────────────────
class Duel {
// ui : { showOverlay, hideOverlay, render, renderOpponent, updateButtons }
constructor(socket, tetrisGame, onStatusChange, onStart, ui) {
this.socket = socket;
this.tetrisGame = tetrisGame;
this.onStatusChange = onStatusChange;
this.onStart = onStart;
this.ui = ui;
this.action_queue = [];
this.opponentGrid = this._emptyGrid();
this.opponentScore = 0;
this.opponentShieldActive = false;
this.roomCode = null;
this.isReady = false;
this._bindSocketEvents();
}
// ─── Connexion ────────────────────────────
join(roomCode) {
this.roomCode = roomCode;
this.socket.emit('tetris:join', { roomCode });
}
startDuel() {
if (!this.isReady) return;
this.socket.emit('tetris:start-duel');
}
leave() {
if (!this.roomCode) return;
this.socket.emit('tetris:leave');
this.roomCode = null;
this.isReady = false;
this.opponentGrid = this._emptyGrid();
this.opponentScore = 0;
this.opponentShieldActive = false;
}
// ─── Hooks appelés par tetris.js ──────────
onLocalBlockPlaced(grid, score) {
if (!this.isReady) return;
this.socket.emit('tetris:grid-update', { grid, score });
}
onLocalLinesCleared(count, holeCol) {
if (!this.isReady) return;
const garbageLines = Array.from({ length: count }, () => this._buildGarbageLine(holeCol));
this.socket.emit('tetris:lines-cleared', { count, holeCol, garbageLines });
}
onLocalGameOver(score, validBlock) {
if (!this.isReady) return;
this.socket.emit('tetris:game-over', { score, validBlock });
this.endDuel();
}
onLocalShieldChanged(event) {
if (!this.isReady) return;
if (event === 'activated') this.socket.emit('tetris:shield-activated');
else if (event === 'deactivated') this.socket.emit('tetris:shield-deactivated');
}
endDuel() {
this.isReady = false;
this.action_queue = [];
if (this.tetrisGame.isRunning) this.tetrisGame.stop();
}
// ─── Traitement de la queue ───────────────
synchronize_game() {
while (this.action_queue.length > 0) {
this._processAction(this.action_queue.shift());
}
}
_processAction(action) {
switch (action.type) {
case 'GRID_UPDATE':
this.opponentGrid = action.grid;
this.opponentScore = action.score;
document.getElementById('opponent-score').textContent = action.score;
this.ui.renderOpponent(this.opponentGrid, this.opponentShieldActive);
break;
case 'LINES_CLEARED':
this.tetrisGame.addGarbageLines(action.garbageLines);
break;
case 'OPPONENT_GAME_OVER':
this.ui.showOverlay('YOU WIN', action.score);
this.endDuel();
break;
case 'OPPONENT_SHIELD_ACTIVATED':
this.opponentShieldActive = true;
break;
case 'OPPONENT_SHIELD_DEACTIVATED':
this.opponentShieldActive = false;
break;
}
}
// ─── Liaison socket ───────────────────────
_bindSocketEvents() {
this.socket.on('tetris:room-status', (data) => {
this.isReady = data.status === 'ready';
const opponentName = data.players.find(p => p !== this.socket.username) || 'Adversaire';
document.getElementById('opponent-name').textContent = opponentName;
this.onStatusChange(data.status, opponentName);
});
this.socket.on('tetris:opponent-joined', (data) => {
document.getElementById('opponent-name').textContent = data.username;
});
this.socket.on('tetris:opponent-left', () => {
this.isReady = false;
this.onStatusChange('waiting', null);
this._showOpponentOverlay('DÉCONNECTÉ');
});
this.socket.on('tetris:grid-update', (data) => {
this.action_queue.push({ type: 'GRID_UPDATE', grid: data.grid, score: data.score });
});
this.socket.on('tetris:lines-cleared', (data) => {
this.action_queue.push({ type: 'LINES_CLEARED', garbageLines: data.garbageLines });
});
this.socket.on('tetris:opponent-game-over', (data) => {
this.action_queue.push({ type: 'OPPONENT_GAME_OVER', score: data.score, validBlock: data.validBlock });
});
this.socket.on('tetris:shield-activated', () => {
this.action_queue.push({ type: 'OPPONENT_SHIELD_ACTIVATED' });
});
this.socket.on('tetris:shield-deactivated', () => {
this.action_queue.push({ type: 'OPPONENT_SHIELD_DEACTIVATED' });
});
this.socket.on('tetris:start-duel', () => {
if (this.onStart) this.onStart();
});
this.socket.on('tetris:pause', () => {
this.tetrisGame.pause();
this.ui.updateButtons();
if (this.tetrisGame.isPaused) this.ui.showOverlay('PAUSE');
else this.ui.hideOverlay();
});
this.socket.on('tetris:stop', () => {
this.tetrisGame.stop();
this.ui.updateButtons();
this.ui.render();
this.ui.showOverlay('STOPPED');
});
this.socket.on('tetris:settings', (data) => {
document.getElementById('input-ttd').value = data.timeToDown;
document.getElementById('input-hardening').value = data.hardening;
document.getElementById('input-decrement').value = data.decrementTTD;
this.tetrisGame.configure(data);
});
}
togglePause() {
if (!this.isReady) return;
this.socket.emit('tetris:pause');
}
stop() {
if (!this.isReady) return;
this.socket.emit('tetris:stop');
}
syncSettings(settings) {
if (!this.isReady) return;
this.socket.emit('tetris:settings', settings);
}
// ─── Utilitaires ─────────────────────────
_buildGarbageLine(holeCol) {
return Array.from({ length: 10 }, (_, i) => i === holeCol ? 0 : 8);
}
_emptyGrid() {
return Array.from({ length: 20 }, () => Array(10).fill(0));
}
_showOpponentOverlay(title, score) {
const overlayEl = document.getElementById('overlay-opponent');
document.getElementById('overlay-opponent-title').textContent = title;
const scoreEl = document.getElementById('overlay-opponent-score');
if (scoreEl) scoreEl.textContent = score !== undefined ? `Score : ${score}` : '';
overlayEl.classList.add('visible');
}
hideOpponentOverlay() {
document.getElementById('overlay-opponent').classList.remove('visible');
}
}
+49
View File
@@ -0,0 +1,49 @@
// ─────────────────────────────────────────────
// EFFETS VISUELS : SCALING RESPONSIVE + MATRIX RAIN
// ─────────────────────────────────────────────
// ── Responsive scaling ──
(function() {
const container = document.getElementById('scale-container');
const NAT_W = 640;
const NAT_H = 1020;
function resize() {
const s = Math.min(window.innerWidth / NAT_W, window.innerHeight / NAT_H);
container.style.transform = 'scale(' + s + ')';
container.style.transformOrigin = 'top center';
container.style.marginBottom = ((s - 1) * NAT_H) + 'px';
}
resize();
window.addEventListener('resize', resize);
})();
// ── Matrix rain ──
(function() {
const canvas = document.getElementById('matrix-bg');
const ctx = canvas.getContext('2d');
const chars = 'アイウエオカキクケコサシスセソタチツテトナニヌネノハヒフヘホマミムメモヤユヨラリルレロワヲン0123456789ABCDEF>_{}[]|\\/#@$%^&*01';
const fs = 14;
let drops = [];
function resize() { canvas.width = window.innerWidth; canvas.height = window.innerHeight; }
function initDrops() { drops = Array(Math.floor(canvas.width / fs)).fill(1); }
resize();
initDrops();
window.addEventListener('resize', () => { resize(); initDrops(); });
setInterval(function() {
ctx.fillStyle = 'rgba(0,5,0,0.05)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.font = fs + 'px monospace';
for (let i = 0; i < drops.length; i++) {
const ch = chars[Math.floor(Math.random() * chars.length)];
ctx.fillStyle = drops[i] * fs < 50 ? '#aaffaa' : '#00ff41';
ctx.fillText(ch, i * fs, drops[i] * fs);
if (drops[i] * fs > canvas.height && Math.random() > 0.975) drops[i] = 0;
drops[i]++;
}
}, 40);
})();
@@ -0,0 +1,124 @@
// ─────────────────────────────────────────────
// LEADERBOARDS & HISTORIQUE
// ─────────────────────────────────────────────
function escapeHtml(str) {
return String(str).replace(/&/g,'&amp;').replace(/</g,'&lt;').replace(/>/g,'&gt;');
}
// ── Historique ───────────────────────────────
async function loadGameHistory() {
const token = localStorage.getItem('auth_token');
if (!token) return;
try {
const res = await fetch('/api/stats/tetris/history', {
headers: { 'Authorization': `Bearer ${token}` }
});
if (!res.ok) return;
renderGameHistory(await res.json());
} catch (err) {
console.error('Erreur chargement historique:', err);
}
}
function renderGameHistory(history) {
const tbody = document.getElementById('lb-history-body');
if (!tbody) return;
if (!history.length) {
tbody.innerHTML = '<tr><td colspan="5">Aucune partie jouée</td></tr>';
return;
}
tbody.innerHTML = history.map((entry, i) => {
const date = new Date(entry.played_at).toLocaleDateString('fr-FR', {
day: '2-digit', month: '2-digit', year: '2-digit',
hour: '2-digit', minute: '2-digit'
});
const type = entry.game_type === 'duel' ? 'Duel' : 'Solo';
let resultHtml = '—';
if (entry.result === 'win') resultHtml = '<span class="hist-win">Victoire</span>';
if (entry.result === 'loss') resultHtml = '<span class="hist-loss">Défaite</span>';
return `<tr>
<td>${i + 1}</td>
<td>${date}</td>
<td>${type}</td>
<td>${entry.score}</td>
<td>${resultHtml}</td>
</tr>`;
}).join('');
}
// ── Classements ──────────────────────────────
async function loadLeaderboards() {
const token = localStorage.getItem('auth_token');
if (!token) return;
const headers = { 'Authorization': `Bearer ${token}` };
try {
const [scoresRes, winsRes, meRes, rankScoreRes, rankWinsRes] = await Promise.all([
fetch('/api/stats/tetris/leaderboard/score', { headers }),
fetch('/api/stats/tetris/leaderboard/wins', { headers }),
fetch('/api/stats/me', { headers }),
fetch('/api/stats/tetris/rank/score', { headers }),
fetch('/api/stats/tetris/rank/wins', { headers })
]);
const me = meRes.ok ? await meRes.json() : null;
const rankScore = rankScoreRes.ok ? (await rankScoreRes.json()).rank : null;
const rankWins = rankWinsRes.ok ? (await rankWinsRes.json()).rank : null;
if (scoresRes.ok) renderLeaderboard('lb-scores-body', await scoresRes.json(), ['tetris_best_score', 'tetris_games_played'], me, rankScore);
if (winsRes.ok) renderLeaderboard('lb-wins-body', await winsRes.json(), ['tetris_wins', 'tetris_games_played'], me, rankWins);
} catch (err) {
console.error('Erreur chargement leaderboards:', err);
}
}
function renderLeaderboard(tbodyId, rows, [col1, col2], me, myRank) {
const tbody = document.getElementById(tbodyId);
if (!tbody) return;
if (!rows.length && !me) {
tbody.innerHTML = '<tr><td colspan="4">Aucun résultat</td></tr>';
return;
}
const myUsername = me?.username;
const inTop = rows.some(r => r.username === myUsername);
let html = rows.map((r, i) => {
const isMe = r.username === myUsername;
return `<tr class="${isMe ? 'lb-me' : ''}">
<td>${i + 1}</td>
<td>${escapeHtml(r.username)}${isMe ? ' <span class="lb-you">(vous)</span>' : ''}</td>
<td>${r[col1] ?? 0}</td>
<td>${r[col2] ?? 0}</td>
</tr>`;
}).join('');
if (!inTop && me && myRank !== null) {
html += `<tr class="lb-separator"><td colspan="4">· · ·</td></tr>`;
html += `<tr class="lb-me">
<td>${myRank}</td>
<td>${escapeHtml(myUsername)} <span class="lb-you">(vous)</span></td>
<td>${me[col1] ?? 0}</td>
<td>${me[col2] ?? 0}</td>
</tr>`;
}
tbody.innerHTML = html || '<tr><td colspan="4">Aucun résultat</td></tr>';
}
// ── Tabs ─────────────────────────────────────
document.querySelectorAll('.lb-tab').forEach(tab => {
tab.addEventListener('click', () => {
document.querySelectorAll('.lb-tab').forEach(t => t.classList.remove('lb-tab--active'));
document.querySelectorAll('.lb-content').forEach(c => c.classList.remove('lb-content--active'));
tab.classList.add('lb-tab--active');
document.getElementById(`lb-${tab.dataset.tab}`).classList.add('lb-content--active');
if (tab.dataset.tab === 'history') loadGameHistory();
});
});
loadLeaderboards();
loadGameHistory();
@@ -0,0 +1,99 @@
// ─────────────────────────────────────────────
// PIÈCES
// ─────────────────────────────────────────────
class Piece {
constructor(startX, startY) {
this.position = { x: startX, y: startY };
this.currentRotation = 0;
this.rotations = this.defineRotations();
this.shape = this.rotations[0];
this.color = this.getColor();
}
defineRotations() { return [[[1]]]; }
getColor() { return 1; }
getPosition() { return { ...this.position }; }
getShape() { return this.shape; }
moveDown() { this.position.y++; }
moveLeft() { this.position.x--; }
moveRight() { this.position.x++; }
rotateLeft() {
this.currentRotation = (this.currentRotation - 1 + this.rotations.length) % this.rotations.length;
this.shape = this.rotations[this.currentRotation];
}
rotateRight() {
this.currentRotation = (this.currentRotation + 1) % this.rotations.length;
this.shape = this.rotations[this.currentRotation];
}
}
class PieceT extends Piece {
defineRotations() {
return [
[[0,1,0],[1,1,1],[0,0,0]],
[[0,1,0],[0,1,1],[0,1,0]],
[[0,0,0],[1,1,1],[0,1,0]],
[[0,1,0],[1,1,0],[0,1,0]]
];
}
getColor() { return 1; }
}
class PieceL extends Piece {
defineRotations() {
return [
[[0,0,1],[1,1,1],[0,0,0]],
[[0,1,0],[0,1,0],[0,1,1]],
[[0,0,0],[1,1,1],[1,0,0]],
[[1,1,0],[0,1,0],[0,1,0]]
];
}
getColor() { return 2; }
}
class PieceReverseL extends Piece {
defineRotations() {
return [
[[1,0,0],[1,1,1],[0,0,0]],
[[0,1,1],[0,1,0],[0,1,0]],
[[0,0,0],[1,1,1],[0,0,1]],
[[0,1,0],[0,1,0],[1,1,0]]
];
}
getColor() { return 3; }
}
class PieceI extends Piece {
defineRotations() {
return [
[[0,0,0,0],[1,1,1,1],[0,0,0,0],[0,0,0,0]],
[[0,0,1,0],[0,0,1,0],[0,0,1,0],[0,0,1,0]]
];
}
getColor() { return 4; }
}
class PieceZ extends Piece {
defineRotations() {
return [
[[1,1,0],[0,1,1],[0,0,0]],
[[0,0,1],[0,1,1],[0,1,0]]
];
}
getColor() { return 5; }
}
class PieceReverseZ extends Piece {
defineRotations() {
return [
[[0,1,1],[1,1,0],[0,0,0]],
[[0,1,0],[0,1,1],[0,0,1]]
];
}
getColor() { return 6; }
}
class PieceO extends Piece {
defineRotations() { return [[[1,1],[1,1]]]; }
getColor() { return 7; }
}
@@ -0,0 +1,228 @@
// ─────────────────────────────────────────────
// RENDU
// ─────────────────────────────────────────────
const CELL = 30;
const THEMES = {
green: {
bg: '#000500', panel: '#000d00', border: '#004400',
accent: '#00ff41', accent2: '#39ff14', dim: '#1a5c1a', text: '#00cc26',
grid: 'rgba(0,255,65,0.06)', ghost: 'rgba(0,255,65,0.25)', highlight: 'rgba(200,255,200,0.2)',
colors: ['#000500','#00ff41','#39ff14','#00e676','#76ff03','#b2ff59','#00ffaa','#ccff00','#2d5a2d']
},
red: {
bg: '#050000', panel: '#0d0000', border: '#440000',
accent: '#ff1744', accent2: '#ff4569', dim: '#5c1a1a', text: '#cc2626',
grid: 'rgba(255,23,68,0.06)', ghost: 'rgba(255,23,68,0.25)', highlight: 'rgba(255,200,200,0.2)',
colors: ['#050000','#ff1744','#ff4569','#e53935','#ff6d00','#ff8a65','#ff5252','#ff6e40','#5a2d2d']
},
yellow: {
bg: '#050500', panel: '#0d0d00', border: '#444400',
accent: '#ffd600', accent2: '#ffea00', dim: '#5c5c1a', text: '#ccaa00',
grid: 'rgba(255,214,0,0.06)', ghost: 'rgba(255,214,0,0.25)', highlight: 'rgba(255,255,200,0.2)',
colors: ['#050500','#ffd600','#ffea00','#ffab00','#fff176','#ffe57f','#ffff00','#ffc400','#5a5a2d']
},
blue: {
bg: '#000005', panel: '#00000d', border: '#000044',
accent: '#00b0ff', accent2: '#40c4ff', dim: '#1a1a5c', text: '#2626cc',
grid: 'rgba(0,176,255,0.06)', ghost: 'rgba(0,176,255,0.25)', highlight: 'rgba(200,200,255,0.2)',
colors: ['#000005','#00b0ff','#40c4ff','#0091ea','#448aff','#82b1ff','#00e5ff','#2979ff','#2d2d5a']
}
};
let currentTheme = THEMES.green;
let COLORS = [...currentTheme.colors];
function setColorTheme(themeName) {
currentTheme = THEMES[themeName] || THEMES.green;
COLORS = [...currentTheme.colors];
const root = document.documentElement;
root.style.setProperty('--bg', currentTheme.bg);
root.style.setProperty('--panel', currentTheme.panel);
root.style.setProperty('--border', currentTheme.border);
root.style.setProperty('--accent', currentTheme.accent);
root.style.setProperty('--accent2', currentTheme.accent2);
root.style.setProperty('--dim', currentTheme.dim);
root.style.setProperty('--text', currentTheme.text);
localStorage.setItem('tetris-theme', themeName);
document.querySelectorAll('.theme-btn').forEach(btn => {
btn.classList.toggle('active', btn.dataset.theme === themeName);
});
}
const ctxMain = document.getElementById('canvas-main').getContext('2d');
const ctxNext = document.getElementById('canvas-next').getContext('2d');
const ctxHold = document.getElementById('canvas-hold').getContext('2d');
const ctxOpponent = document.getElementById('canvas-opponent').getContext('2d');
function drawCell(ctx, x, y, colorIndex, size) {
const p = 1;
const color = COLORS[colorIndex];
ctx.fillStyle = color;
ctx.fillRect(x * size + p, y * size + p, size - p * 2, size - p * 2);
ctx.shadowColor = color;
ctx.shadowBlur = 6;
ctx.fillStyle = color;
ctx.fillRect(x * size + p + 2, y * size + p + 2, size - p * 2 - 4, size - p * 2 - 4);
ctx.shadowBlur = 0;
ctx.fillStyle = currentTheme.highlight;
ctx.fillRect(x * size + p, y * size + p, size - p * 2, 2);
ctx.fillRect(x * size + p, y * size + p, 2, size - p * 2);
ctx.fillStyle = 'rgba(0,0,0,0.5)';
ctx.fillRect(x * size + p, (y + 1) * size - p - 2, size - p * 2, 2);
ctx.fillRect((x + 1) * size - p - 2, y * size + p, 2, size - p * 2);
}
function clearCanvas(ctx, w, h) {
ctx.fillStyle = currentTheme.bg;
ctx.fillRect(0, 0, w, h);
}
function drawGridLines(ctx, cols, rows, size) {
ctx.strokeStyle = currentTheme.grid;
ctx.lineWidth = 1;
for (let x = 0; x <= cols; x++) {
ctx.beginPath(); ctx.moveTo(x * size, 0); ctx.lineTo(x * size, rows * size); ctx.stroke();
}
for (let y = 0; y <= rows; y++) {
ctx.beginPath(); ctx.moveTo(0, y * size); ctx.lineTo(cols * size, y * size); ctx.stroke();
}
}
function drawGhost(ctx, piece, grid) {
if (!piece) return;
const ghost = { x: piece.getPosition().x, y: piece.getPosition().y };
const shape = piece.getShape();
while (true) {
ghost.y++;
let valid = true;
for (let row = 0; row < shape.length && valid; row++)
for (let col = 0; col < shape[row].length && valid; col++)
if (shape[row][col] !== 0) {
const ny = ghost.y + row;
const nx = ghost.x + col;
if (ny < 0 || ny >= grid.length || nx < 0 || nx >= grid[ny].length || grid[ny][nx] !== 0) valid = false;
}
if (!valid) { ghost.y--; break; }
}
if (ghost.y === piece.getPosition().y) return;
ctx.strokeStyle = currentTheme.ghost;
ctx.lineWidth = 1;
for (let row = 0; row < shape.length; row++)
for (let col = 0; col < shape[row].length; col++)
if (shape[row][col] !== 0)
ctx.strokeRect(
(ghost.x + col) * CELL + 2,
(ghost.y + row) * CELL + 2,
CELL - 4, CELL - 4
);
}
function drawMiniPiece(ctx, piece, canvasW, canvasH) {
clearCanvas(ctx, canvasW, canvasH);
if (!piece) return;
const shape = piece.getShape();
const color = piece.getColor();
const s = 20;
const offsetX = Math.floor((canvasW / s - shape[0].length) / 2);
const offsetY = Math.floor((canvasH / s - shape.length) / 2);
for (let row = 0; row < shape.length; row++)
for (let col = 0; col < shape[row].length; col++)
if (shape[row][col] !== 0)
drawCell(ctx, offsetX + col, offsetY + row, color, s);
}
function _drawShieldOverlay(ctx, w, h, alpha) {
ctx.save();
ctx.strokeStyle = `rgba(0,212,255,${alpha})`;
ctx.lineWidth = 4;
ctx.shadowColor = '#00d4ff';
ctx.shadowBlur = 16;
ctx.strokeRect(2, 2, w - 4, h - 4);
ctx.shadowBlur = 0;
ctx.restore();
}
// ── Rendu joueur local ────────────────────────────────────────────────────────
// Prend l'objet game explicitement — aucun accès à des globaux externes.
function render(game) {
clearCanvas(ctxMain, 300, 600);
drawGridLines(ctxMain, 10, 20, CELL);
for (let y = 0; y < game.grid.length; y++)
for (let x = 0; x < game.grid[y].length; x++)
if (game.grid[y][x] !== 0)
drawCell(ctxMain, x, y, game.grid[y][x], CELL);
if (game.currentPiece) {
drawGhost(ctxMain, game.currentPiece, game.grid);
const { x, y } = game.currentPiece.getPosition();
const shape = game.currentPiece.getShape();
const color = game.currentPiece.getColor();
for (let row = 0; row < shape.length; row++)
for (let col = 0; col < shape[row].length; col++)
if (shape[row][col] !== 0)
drawCell(ctxMain, x + col, y + row, color, CELL);
}
if (game.shieldActive) {
const pulse = 0.6 + 0.4 * Math.sin(Date.now() / 150);
_drawShieldOverlay(ctxMain, 300, 600, pulse);
}
drawMiniPiece(ctxNext, game.nextPiece, 100, 80);
drawMiniPiece(ctxHold, game.storedPiece, 100, 80);
document.getElementById('score-display').textContent = game.score;
const shieldEl = document.getElementById('shield-status-display');
const shieldBar = document.getElementById('shield-bar');
if (shieldEl) {
if (game.shieldActive) {
const secs = Math.ceil(game.shieldActiveMs / 1000);
shieldEl.textContent = `ACTIF ${secs}s`;
shieldEl.className = 'score-value shield-active';
if (shieldBar) shieldBar.style.width = (game.shieldActiveMs / 3000 * 100) + '%';
} else if (game.shieldReady) {
shieldEl.textContent = 'PRÊT';
shieldEl.className = 'score-value shield-ready';
if (shieldBar) shieldBar.style.width = '100%';
} else {
const secs = Math.ceil(game.shieldCooldownMs / 1000);
shieldEl.textContent = `${secs}s`;
shieldEl.className = 'score-value shield-cooldown';
if (shieldBar) shieldBar.style.width = ((1 - game.shieldCooldownMs / 60000) * 100) + '%';
}
}
}
// ── Rendu adversaire ─────────────────────────────────────────────────────────
// Prend grid et shieldActive explicitement — aucun accès à l'objet duel global.
function renderOpponent(grid, shieldActive) {
clearCanvas(ctxOpponent, 300, 600);
drawGridLines(ctxOpponent, 10, 20, CELL);
for (let y = 0; y < grid.length; y++)
for (let x = 0; x < grid[y].length; x++)
if (grid[y][x] !== 0)
drawCell(ctxOpponent, x, y, grid[y][x], CELL);
if (shieldActive) {
const pulse = 0.6 + 0.4 * Math.sin(Date.now() / 150);
_drawShieldOverlay(ctxOpponent, 300, 600, pulse);
}
const oppShieldEl = document.getElementById('opponent-shield-indicator');
if (oppShieldEl) oppShieldEl.style.display = shieldActive ? 'block' : 'none';
}
// Restaure le thème sauvegardé
(function() {
const saved = localStorage.getItem('tetris-theme');
if (saved && THEMES[saved]) setColorTheme(saved);
})();
@@ -0,0 +1,686 @@
:root {
--bg: #000500;
--panel: #000d00;
--border: #004400;
--accent: #00ff41;
--accent2:#39ff14;
--dim: #1a5c1a;
--text: #00cc26;
}
@keyframes flicker {
0%, 89%, 91%, 93%, 95%, 100% { opacity: 1; }
90%, 92%, 94% { opacity: 0.82; }
}
@keyframes glitch-before {
0%, 100% { clip-path: polygon(0 0, 100% 0, 100% 0, 0 0); transform: translate(0); }
5% { clip-path: polygon(0 15%, 100% 15%, 100% 25%, 0 25%); transform: translate(-4px, 0); color: #ff003c; }
10% { clip-path: polygon(0 60%, 100% 60%, 100% 70%, 0 70%); transform: translate(4px, 0); color: #ff003c; }
15%, 85% { clip-path: polygon(0 0, 100% 0, 100% 0, 0 0); transform: translate(0); }
90% { clip-path: polygon(0 40%, 100% 40%, 100% 55%, 0 55%); transform: translate(-3px, 0); color: #ff003c; }
}
@keyframes glitch-after {
0%, 100% { clip-path: polygon(0 0, 100% 0, 100% 0, 0 0); transform: translate(0); }
5% { clip-path: polygon(0 70%, 100% 70%, 100% 80%, 0 80%); transform: translate(4px, 0); color: #00ffff; }
10% { clip-path: polygon(0 30%, 100% 30%, 100% 45%, 0 45%); transform: translate(-4px, 0); color: #00ffff; }
15%, 85% { clip-path: polygon(0 0, 100% 0, 100% 0, 0 0); transform: translate(0); }
90% { clip-path: polygon(0 10%, 100% 10%, 100% 25%, 0 25%); transform: translate(3px, 0); color: #00ffff; }
}
@keyframes cursor-blink {
0%, 100% { opacity: 1; }
50% { opacity: 0; }
}
@keyframes scan {
0% { background-position: 0 0; }
100% { background-position: 0 100%; }
}
* { margin: 0; padding: 0; box-sizing: border-box; }
body {
background: var(--bg);
font-family: 'Share Tech Mono', monospace;
color: var(--text);
min-height: 100vh;
display: flex;
flex-direction: column;
align-items: center;
justify-content: flex-start;
overflow: hidden;
animation: flicker 8s infinite;
}
#scale-container {
display: flex;
flex-direction: column;
align-items: center;
width: max-content;
position: relative;
z-index: 1;
/* transform et margin-bottom gérés par JS */
}
/* Grid lines */
body::before {
content: '';
position: fixed;
inset: 0;
background-image:
linear-gradient(rgba(0,255,65,0.04) 1px, transparent 1px),
linear-gradient(90deg, rgba(0,255,65,0.04) 1px, transparent 1px);
background-size: 40px 40px;
pointer-events: none;
z-index: 0;
}
/* Scanlines CRT */
body::after {
content: '';
position: fixed;
inset: 0;
background: repeating-linear-gradient(
0deg,
transparent,
transparent 2px,
rgba(0, 0, 0, 0.12) 2px,
rgba(0, 0, 0, 0.12) 4px
);
pointer-events: none;
z-index: 9998;
}
h1 {
font-family: 'Share Tech Mono', monospace;
font-weight: 900;
font-size: 2.2rem;
letter-spacing: 0.4em;
color: var(--accent);
text-shadow: 0 0 10px var(--accent), 0 0 30px var(--accent), 0 0 60px rgba(0,255,65,0.4);
margin-bottom: 20px;
position: relative;
z-index: 1;
}
h1::before {
content: attr(data-text);
position: absolute;
top: 0; left: 0; width: 100%;
color: var(--accent);
animation: glitch-before 6s infinite;
}
h1::after {
content: attr(data-text);
position: absolute;
top: 0; left: 0; width: 100%;
color: var(--accent);
animation: glitch-after 6s infinite;
}
.cursor {
animation: cursor-blink 1s step-end infinite;
color: var(--accent);
}
/* ── Zone de jeu globale ── */
#game-area {
display: flex;
gap: 32px;
align-items: flex-start;
position: relative;
z-index: 1;
}
/* ── Section locale ── */
#local-section {
display: flex;
flex-direction: column;
align-items: flex-start;
}
#app {
display: flex;
gap: 16px;
align-items: flex-start;
}
/* ── Section adversaire ── */
#opponent-section {
display: none; /* masqué jusqu'à connexion duel */
gap: 16px;
align-items: flex-start;
}
#opponent-section.visible {
display: flex;
}
.opponent-info-panel {
width: 130px;
}
/* ── Panneaux ── */
.panel {
background: var(--panel);
border: 1px solid var(--border);
border-radius: 0;
padding: 14px;
width: 130px;
box-shadow: 0 0 20px rgba(0,255,65,0.07), inset 0 0 20px rgba(0,0,0,0.5);
}
.panel-title {
font-family: 'Orbitron', monospace;
font-size: 0.6rem;
letter-spacing: 0.2em;
color: var(--accent);
text-transform: uppercase;
margin-bottom: 10px;
text-align: center;
}
canvas { display: block; border-radius: 0; }
#canvas-main {
border: 1px solid var(--accent);
box-shadow: 0 0 20px rgba(0,255,65,0.15), 0 0 40px rgba(0,255,65,0.06), inset 0 0 30px rgba(0,0,0,0.7);
}
#canvas-next, #canvas-hold {
border: 1px solid var(--border);
margin: 0 auto;
}
/* ── Canvas adversaire ── */
#canvas-opponent {
border: 1px solid var(--accent2);
box-shadow: 0 0 20px rgba(57,255,20,0.12), inset 0 0 30px rgba(0,0,0,0.5);
}
/* ── Score ── */
.score-block {
margin-top: 14px;
text-align: center;
}
.score-label {
font-size: 0.55rem;
letter-spacing: 0.2em;
color: var(--dim);
text-transform: uppercase;
margin-bottom: 4px;
}
.score-value {
font-family: 'Orbitron', monospace;
font-size: 1.4rem;
font-weight: 700;
color: var(--accent);
text-shadow: 0 0 10px var(--accent);
}
/* ── Boutons ── */
.btn-group {
display: flex;
flex-direction: column;
gap: 8px;
margin-top: 14px;
}
#btn-home {
color: var(--text);
}
button {
font-family: 'Share Tech Mono', monospace;
font-size: 0.6rem;
letter-spacing: 0.12em;
font-weight: 700;
text-transform: uppercase;
padding: 10px 8px;
border: 1px solid;
border-radius: 0;
cursor: pointer;
transition: all 0.15s;
background: transparent;
width: 100%;
}
#btn-start {
color: var(--accent);
border-color: var(--accent);
}
#btn-start:hover:not(:disabled)
{
background: var(--accent);
color: var(--bg);
box-shadow: 0 0 15px var(--accent);
}
#btn-restart {
color: var(--accent2);
border-color: var(--accent2);
}
#btn-restart:hover:not(:disabled){
background: var(--accent2);
color: var(--bg);
box-shadow: 0 0 15px var(--accent2);
}
#btn-pause {
color: var(--accent2);
border-color: var(--accent2);
}
#btn-pause:hover:not(:disabled) {
background: var(--accent2);
color: var(--bg); box-shadow: 0 0 15px var(--accent2);
}
#btn-stop { color: #ef4444; border-color: #ef4444; }
#btn-stop:hover:not(:disabled) { background: #ef4444; color: var(--bg); box-shadow: 0 0 15px #ef4444; }
button:disabled { opacity: 0.3; cursor: not-allowed; }
/* ── Contrôles ── */
.controls-list {
margin-top: 14px;
font-size: 0.6rem;
line-height: 2;
color: var(--dim);
}
.controls-list span { color: var(--text); }
/* ── Overlays ── */
#main-wrapper,
#opponent-wrapper { position: relative; }
#overlay,
#overlay-opponent {
display: none;
position: absolute;
top: 0; left: 0;
width: 300px;
height: 600px;
background: rgba(0,5,0,0.9);
border-radius: 0;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 12px;
z-index: 10;
pointer-events: none;
}
#overlay.visible,
#overlay-opponent.visible { display: flex; }
#overlay-title {
font-family: 'Share Tech Mono', monospace;
font-size: 1.4rem;
font-weight: 900;
letter-spacing: 0.2em;
color: #ff003c;
text-shadow: 0 0 20px #ff003c, 0 0 40px #ff003c;
}
#overlay-score {
font-family: 'Share Tech Mono', monospace;
font-size: 0.9rem;
color: var(--accent);
text-shadow: 0 0 10px var(--accent);
}
#overlay-opponent-title {
font-family: 'Share Tech Mono', monospace;
font-size: 1.4rem;
font-weight: 900;
letter-spacing: 0.2em;
color: var(--accent);
text-shadow: 0 0 20px var(--accent);
}
#overlay-opponent-score {
font-family: 'Share Tech Mono', monospace;
font-size: 0.9rem;
color: var(--accent2);
}
/* ── Panneau duel ── */
#duel-panel {
background: var(--panel);
border: 1px solid var(--border);
border-radius: 0;
padding: 12px 20px;
margin-bottom: 14px;
position: relative;
z-index: 1;
display: flex;
align-items: center;
gap: 14px;
box-shadow: 0 0 20px rgba(0,255,65,0.04);
}
.duel-row {
display: flex;
gap: 8px;
align-items: center;
}
#input-room-code {
background: var(--bg);
border: 1px solid var(--border);
border-radius: 4px;
color: var(--accent2);
font-family: 'Orbitron', monospace;
font-size: 0.7rem;
letter-spacing: 0.15em;
padding: 6px 10px;
width: 120px;
text-transform: uppercase;
outline: none;
transition: border-color 0.2s;
}
#input-room-code:focus {
border-color: var(--accent2);
box-shadow: 0 0 8px rgba(255,0,170,0.2);
}
#btn-join-duel { color: var(--accent2); border-color: var(--accent2); width: auto; padding: 6px 14px; }
#btn-join-duel:hover:not(:disabled) { background: var(--accent2); color: var(--bg); box-shadow: 0 0 12px var(--accent2); }
#btn-leave-duel { color: #ef4444; border-color: #ef4444; width: auto; padding: 6px 14px; }
#btn-leave-duel:hover:not(:disabled) { background: #ef4444; color: var(--bg); box-shadow: 0 0 12px #ef4444; }
#duel-status {
font-size: 0.6rem;
letter-spacing: 0.1em;
color: var(--dim);
min-width: 120px;
}
#duel-status.waiting { color: #f97316; }
#duel-status.ready { color: var(--accent); }
/* ── Colonne gauche (panel + settings empilés) ── */
#left-column {
display: flex;
flex-direction: column;
gap: 16px;
width: 130px;
flex-shrink: 0;
}
/* ── Settings Panel ── */
#settings-panel {
background: var(--panel);
border: 1px solid var(--border);
border-radius: 0;
padding: 14px;
box-shadow: 0 0 20px rgba(0,255,65,0.05);
display: flex;
flex-direction: column;
gap: 10px;
width: 130px;
}
.settings-title {
font-family: 'Orbitron', monospace;
font-size: 0.6rem;
letter-spacing: 0.2em;
color: var(--accent);
text-transform: uppercase;
text-align: center;
margin-bottom: 4px;
}
.settings-row {
display: flex;
flex-direction: column;
gap: 4px;
font-size: 0.55rem;
color: var(--dim);
letter-spacing: 0.05em;
}
/* ── Theme color picker ── */
.theme-btns {
display: flex;
gap: 6px;
margin-top: 2px;
}
.theme-btn {
width: 22px;
height: 22px;
min-width: 22px;
padding: 0;
border-radius: 50%;
border: 2px solid transparent;
cursor: pointer;
transition: transform 0.15s, box-shadow 0.15s;
}
.theme-btn[data-theme="green"] { background: #00ff41; }
.theme-btn[data-theme="red"] { background: #ff1744; }
.theme-btn[data-theme="yellow"] { background: #ffd600; }
.theme-btn[data-theme="blue"] { background: #00b0ff; }
.theme-btn:hover { transform: scale(1.2); }
.theme-btn.active {
border-color: #ffffff;
box-shadow: 0 0 8px currentColor;
transform: scale(1.15);
}
#settings-panel input[type="number"] {
background: var(--bg);
border: 1px solid var(--border);
border-radius: 4px;
color: var(--accent);
font-family: 'Orbitron', monospace;
font-size: 0.65rem;
padding: 4px 8px;
width: 100%;
text-align: right;
outline: none;
transition: border-color 0.2s;
}
#settings-panel input[type="number"]:focus {
border-color: var(--accent);
box-shadow: 0 0 8px rgba(0,255,231,0.2);
}
#settings-panel input[type="number"]:disabled {
opacity: 0.3;
cursor: not-allowed;
}
/* ── Matchmaking ── */
#btn-matchmaking, #btn-matchmaking-cancel {
background: transparent;
border: 1px solid var(--accent2);
border-radius: 4px;
color: var(--accent2);
font-family: 'Share Tech Mono', monospace;
font-size: 0.65rem;
padding: 5px 10px;
cursor: pointer;
transition: background 0.2s, box-shadow 0.2s;
flex: 1;
}
#btn-matchmaking:hover:not(:disabled) {
background: rgba(255,0,170,0.15);
box-shadow: 0 0 8px rgba(255,0,170,0.3);
}
#btn-matchmaking-cancel {
border-color: var(--dim);
color: var(--dim);
}
#btn-matchmaking-cancel:not(:disabled) {
border-color: var(--accent2);
color: var(--accent2);
}
#btn-matchmaking:disabled, #btn-matchmaking-cancel:disabled {
opacity: 0.3;
cursor: not-allowed;
}
#matchmaking-status {
font-size: 0.6rem;
min-height: 1rem;
text-align: center;
letter-spacing: 0.05em;
}
#matchmaking-status.waiting { color: #ffcc00; }
#matchmaking-status.ready { color: var(--accent); }
/* ── Leaderboards ── */
#leaderboard-section {
position: relative;
z-index: 1;
width: 100%;
max-width: 620px;
margin: 20px auto 30px;
background: var(--panel);
border: 1px solid var(--border);
border-radius: 0;
overflow: hidden;
box-shadow: 0 0 20px rgba(0,255,65,0.05);
}
.leaderboard-tabs {
display: flex;
border-bottom: 1px solid var(--border);
}
.lb-tab {
flex: 1;
background: transparent;
border: none;
color: var(--dim);
font-family: 'Orbitron', monospace;
font-size: 0.6rem;
letter-spacing: 0.1em;
text-transform: uppercase;
padding: 10px;
cursor: pointer;
transition: color 0.2s, background 0.2s;
}
.lb-tab:hover { color: var(--text); }
.lb-tab--active {
color: var(--accent);
background: rgba(0,255,65,0.05);
border-bottom: 2px solid var(--accent);
}
.lb-content { display: none; }
.lb-content--active { display: block; }
.lb-table {
width: 100%;
border-collapse: collapse;
font-size: 0.7rem;
}
.lb-table th {
text-align: left;
padding: 8px 12px;
color: var(--accent);
font-family: 'Orbitron', monospace;
font-size: 0.55rem;
letter-spacing: 0.1em;
text-transform: uppercase;
border-bottom: 1px solid var(--border);
}
.lb-table td {
padding: 7px 12px;
border-bottom: 1px solid rgba(26,26,62,0.5);
color: var(--text);
}
.lb-table tr:last-child td { border-bottom: none; }
.lb-table tr:hover td {
background: rgba(0,255,231,0.03);
}
.lb-table tr.lb-me td {
background: rgba(0,255,231,0.07);
color: var(--accent);
}
.lb-you {
color: var(--dim);
font-size: 0.6rem;
}
.lb-table tr.lb-separator td {
text-align: center;
color: var(--dim);
padding: 4px;
font-size: 0.6rem;
border-bottom: none;
}
.lb-table td:first-child {
color: var(--dim);
font-size: 0.6rem;
width: 30px;
}
.hist-win {
color: var(--accent);
font-weight: bold;
}
.hist-loss {
color: var(--accent2);
}
body { overflow: hidden; }
/* ── Shield ───────────────────────────────── */
.shield-bar-bg {
width: 100%;
height: 4px;
background: rgba(0,212,255,0.15);
border-radius: 2px;
margin-top: 4px;
overflow: hidden;
}
.shield-bar {
height: 100%;
background: #00d4ff;
border-radius: 2px;
transition: width 0.1s linear;
box-shadow: 0 0 6px #00d4ff;
}
.shield-ready { color: #00d4ff !important; }
.shield-active { color: #00ffff !important; text-shadow: 0 0 8px #00ffff; }
.shield-cooldown { color: var(--dim) !important; }
kbd {
display: inline-block;
padding: 0 3px;
border: 1px solid var(--border);
border-radius: 2px;
font-size: 0.6rem;
font-family: inherit;
color: var(--dim);
}
@@ -0,0 +1,185 @@
<!DOCTYPE html>
<html lang="fr">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>TETRIS</title>
<link href="https://fonts.googleapis.com/css2?family=Share+Tech+Mono&family=Orbitron:wght@400;700;900&display=swap" rel="stylesheet">
<link rel="stylesheet" href="tetris.css">
</head>
<body>
<canvas id="matrix-bg" style="position:fixed;top:0;left:0;width:100%;height:100%;pointer-events:none;z-index:0;opacity:0.13;"></canvas>
<div id="scale-container">
<h1 data-text="TETRIS">TETRIS<span class="cursor">_</span></h1>
<a id="btn-home" href="/">Home</a>
<!-- Panneau duel -->
<div id="duel-panel">
<span class="settings-title">Duel</span>
<div class="duel-row">
<input id="input-room-code" placeholder="Code de salle" maxlength="8" spellcheck="false">
<button id="btn-join-duel">Rejoindre</button>
<button id="btn-leave-duel" disabled>Quitter</button>
</div>
<div class="duel-row">
<button id="btn-matchmaking">Trouver un adversaire</button>
<button id="btn-matchmaking-cancel" disabled>Annuler</button>
</div>
<div id="matchmaking-status"></div>
<div id="duel-status"></div>
</div>
<div id="game-area">
<!-- ── JOUEUR LOCAL ── -->
<div id="local-section">
<div id="app">
<!-- Colonne gauche : Hold + Score + Boutons + Paramètres -->
<div id="left-column">
<div class="panel">
<div class="panel-title">Hold</div>
<canvas id="canvas-hold" width="100" height="80"></canvas>
<div class="score-block">
<div class="score-label">Score</div>
<div class="score-value" id="score-display">0</div>
</div>
<div class="score-block">
<div class="score-label">Shield <kbd>E</kbd></div>
<div class="score-value shield-ready" id="shield-status-display">PRÊT</div>
<div class="shield-bar-bg"><div class="shield-bar" id="shield-bar"></div></div>
</div>
<div class="btn-group">
<button id="btn-start">Start</button>
<button id="btn-pause" disabled>Pause</button>
<button id="btn-stop" disabled>Stop</button>
</div>
</div>
<!-- Paramètres -->
<div id="settings-panel">
<div class="settings-title">Paramètres</div>
<div class="settings-row">
<label>Couleur</label>
<div class="theme-btns">
<button class="theme-btn active" data-theme="green" title="Vert"></button>
<button class="theme-btn" data-theme="red" title="Rouge"></button>
<button class="theme-btn" data-theme="yellow" title="Jaune"></button>
<button class="theme-btn" data-theme="blue" title="Bleu"></button>
</div>
</div>
<div class="settings-row">
<label for="input-ttd">Vitesse initiale (ms)</label>
<input type="number" id="input-ttd" min="100" max="3000" step="50" value="1000">
</div>
<div class="settings-row">
<label for="input-hardening">Points avant accélération</label>
<input type="number" id="input-hardening" min="100" max="5000" step="100" value="1000">
</div>
<div class="settings-row">
<label for="input-decrement">Réduction vitesse (ms)</label>
<input type="number" id="input-decrement" min="10" max="500" step="10" value="100">
</div>
</div>
</div>
<!-- Grille principale -->
<div id="main-wrapper">
<canvas id="canvas-main" width="300" height="600"></canvas>
<div id="overlay">
<div id="overlay-title">GAME OVER</div>
<div id="overlay-score"></div>
</div>
</div>
<!-- Panneau droit : Next + Contrôles -->
<div class="panel">
<div class="panel-title">Next</div>
<canvas id="canvas-next" width="100" height="80"></canvas>
<div class="controls-list">
<div><span>← →</span> Déplacer</div>
<div><span></span> Descendre</div>
<div><span>Q</span> Rot. gauche</div>
<div><span>W</span> Rot. droite</div>
<div><span>Espace</span> Drop</div>
<div><span>C</span> Hold</div>
<div><span>E</span> Shield</div>
</div>
</div>
</div>
</div>
<!-- ── JOUEUR ADVERSAIRE ── -->
<div id="opponent-section">
<div class="panel opponent-info-panel">
<div class="panel-title" id="opponent-name">Adversaire</div>
<div class="score-block">
<div class="score-label">Score</div>
<div class="score-value" id="opponent-score"></div>
</div>
<div id="opponent-shield-indicator" style="display:none;color:#00d4ff;font-size:0.75rem;text-align:center;letter-spacing:1px;margin-top:4px;">&#x1F6E1; SHIELD ACTIF</div>
</div>
<div id="opponent-wrapper">
<canvas id="canvas-opponent" width="300" height="600"></canvas>
<div id="overlay-opponent">
<div id="overlay-opponent-title"></div>
<div id="overlay-opponent-score"></div>
</div>
</div>
</div>
</div>
<!-- ── LEADERBOARDS ── -->
<div id="leaderboard-section">
<div class="leaderboard-tabs">
<button class="lb-tab lb-tab--active" data-tab="scores">Meilleurs scores</button>
<button class="lb-tab" data-tab="wins">Duels gagnés</button>
<button class="lb-tab" data-tab="history">Mes parties</button>
</div>
<div id="lb-scores" class="lb-content lb-content--active">
<table class="lb-table">
<thead><tr><th>#</th><th>Joueur</th><th>Meilleur score</th><th>Parties</th></tr></thead>
<tbody id="lb-scores-body"><tr><td colspan="4">Chargement…</td></tr></tbody>
</table>
</div>
<div id="lb-wins" class="lb-content">
<table class="lb-table">
<thead><tr><th>#</th><th>Joueur</th><th>Victoires</th><th>Parties</th></tr></thead>
<tbody id="lb-wins-body"><tr><td colspan="4">Chargement…</td></tr></tbody>
</table>
</div>
<div id="lb-history" class="lb-content">
<table class="lb-table">
<thead><tr><th>#</th><th>Date</th><th>Type</th><th>Score</th><th>Résultat</th></tr></thead>
<tbody id="lb-history-body"><tr><td colspan="5">Chargement…</td></tr></tbody>
</table>
</div>
</div>
</div><!-- #scale-container -->
<script src="/socket.io/socket.io.js"></script>
<script src="pieces.js"></script>
<script src="tetris.js"></script>
<script src="renderer.js"></script>
<script src="duel.js"></script>
<script src="leaderboard.js"></script>
<script src="ui.js"></script>
<script src="effects.js"></script>
</body>
</html>
@@ -0,0 +1,452 @@
// ─────────────────────────────────────────────
// LOGIQUE TETRIS
// ───────────────────────────────────────────
class Tetris {
constructor(onRender, onGameOver, onBlockPlaced = null, onLinesCleared = null, onShieldChanged = null) {
this.onRender = onRender;
this.onGameOver = onGameOver;
this.onBlockPlaced = onBlockPlaced;
this.onLinesCleared = onLinesCleared;
this.onShieldChanged = onShieldChanged;
this.grid = this._createGrid(10, 20);
this.bufferGrid = this._createGrid(10, 5);
this.currentPiece = null;
this.storedPiece = null;
this.nextPiece = null;
this.score = 0;
this.initialTimeToDown = 1000;
this.timeToDown = 1000;
this.hardening = 1000;
this.count = 0;
this.decrementTTD = 100;
this.lastLandingCol = 4;
this.isRunning = false;
this.isPaused = false;
this.canStore = true;
// Shield
this.shieldActive = false;
this.shieldActiveMs = 0;
this.shieldCooldownMs = 0;
this.shieldReady = true; // prêt dès le début
this.animationFrameId = null;
this.lastTime = 0;
this.accumulator = 0;
this._keyHandler = this._handleKey.bind(this);
}
configure({ timeToDown, hardening, decrementTTD }) {
if (timeToDown !== undefined) this.initialTimeToDown = this.timeToDown = timeToDown;
if (hardening !== undefined) this.hardening = hardening;
if (decrementTTD !== undefined) this.decrementTTD = decrementTTD;
}
_createGrid(w, h) {
return Array.from({ length: h }, () => Array(w).fill(0));
}
start() {
if (this.isRunning) return;
this.isRunning = true;
this.isPaused = false;
this.grid = this._createGrid(10, 20);
this.score = 0;
this.count = 0;
this.timeToDown = this.initialTimeToDown;
this.storedPiece = null;
this.canStore = true;
this.shieldActive = false;
this.shieldActiveMs = 0;
this.shieldCooldownMs = 0;
this.shieldReady = true;
this._spawnNewPiece();
document.addEventListener('keydown', this._keyHandler);
this._startGameLoop();
}
stop() {
this.isRunning = false;
this.isPaused = false;
if (this.animationFrameId !== null) {
cancelAnimationFrame(this.animationFrameId);
this.animationFrameId = null;
}
this.accumulator = 0;
this.lastTime = 0;
document.removeEventListener('keydown', this._keyHandler);
}
restart() {
this.stop();
this.start();
}
pause() {
if (!this.isRunning) return;
this.isPaused = !this.isPaused;
if (!this.isPaused) {
this.lastTime = 0;
this._startGameLoop();
}
}
_startGameLoop() {
this.lastTime = 0;
this.accumulator = 0;
const gameLoop = (currentTime) => {
if (!this.isRunning) return;
if (this.isPaused) {
this.animationFrameId = requestAnimationFrame(gameLoop);
return;
}
if (this.lastTime === 0) {
this.lastTime = currentTime;
this.animationFrameId = requestAnimationFrame(gameLoop);
return;
}
const deltaTime = currentTime - this.lastTime;
this.lastTime = currentTime;
this.accumulator += deltaTime;
this._updateShield(deltaTime);
while (this.isRunning && this.accumulator >= this.timeToDown) {
this._tick();
this.accumulator -= this.timeToDown;
if (this.accumulator > this.timeToDown * 3) {
this.accumulator = 0;
break;
}
}
this.onRender();
this.animationFrameId = requestAnimationFrame(gameLoop);
};
this.animationFrameId = requestAnimationFrame(gameLoop);
}
_tick() {
if (!this.currentPiece) return;
if (this._canMoveDown()) {
this.currentPiece.moveDown();
} else {
this._lockPiece();
this.verifierLignes();
this._makeHarder();
this._spawnNewPiece();
this.canStore = true;
if (!this._canSpawn()) this._gameOver(true);
}
}
_handleKey(e) {
if (!this.isRunning || !this.currentPiece) return;
switch (e.key) {
case 'ArrowLeft':
e.preventDefault();
if (!this.isPaused && this._canMoveLeft()) this.currentPiece.moveLeft();
break;
case 'ArrowRight':
e.preventDefault();
if (!this.isPaused && this._canMoveRight()) this.currentPiece.moveRight();
break;
case 'ArrowDown':
e.preventDefault();
if (!this.isPaused && this._canMoveDown()) {
this.currentPiece.moveDown();
this.score += 1;
this.accumulator = 0;
}
break;
case ' ':
e.preventDefault();
if (!this.isPaused) this._hardDrop();
break;
case 'q': case 'Q':
e.preventDefault();
if (!this.isPaused) this._rotatePiece(-1);
break;
case 'w': case 'W':
e.preventDefault();
if (!this.isPaused) this._rotatePiece(1);
break;
case 'c': case 'C':
e.preventDefault();
if (!this.isPaused) this._storePiece();
break;
case 'e': case 'E':
e.preventDefault();
if (!this.isPaused) this._activateShield();
break;
}
this.onRender();
}
_activateShield() {
if (!this.shieldReady || this.shieldActive) return;
this.shieldActive = true;
this.shieldActiveMs = 3000;
this.shieldReady = false;
if (this.onShieldChanged) this.onShieldChanged('activated');
}
_updateShield(deltaTime) {
if (this.shieldActive) {
this.shieldActiveMs -= deltaTime;
if (this.shieldActiveMs <= 0) {
this.shieldActive = false;
this.shieldActiveMs = 0;
this.shieldCooldownMs = 60000;
if (this.onShieldChanged) this.onShieldChanged('deactivated');
}
} else if (!this.shieldReady) {
this.shieldCooldownMs -= deltaTime;
if (this.shieldCooldownMs <= 0) {
this.shieldCooldownMs = 0;
this.shieldReady = true;
if (this.onShieldChanged) this.onShieldChanged('ready');
}
}
}
_hardDrop() {
if (!this.currentPiece) return;
let dist = 0;
while (this._canMoveDown()) { this.currentPiece.moveDown(); dist++; }
this.score += dist * 2;
this._lockPiece();
this.verifierLignes();
this._makeHarder();
this._spawnNewPiece();
this.canStore = true;
this.accumulator = 0;
if (!this._canSpawn()) this._gameOver(true);
}
_rotatePiece(direction) {
if (!this.currentPiece) return;
const originalPos = { ...this.currentPiece.getPosition() };
if (direction === -1) this.currentPiece.rotateLeft();
else this.currentPiece.rotateRight();
if (!this._isValidPosition()) {
this.currentPiece.moveRight();
if (this._isValidPosition()) return;
this.currentPiece.moveLeft();
this.currentPiece.moveLeft();
if (this._isValidPosition()) return;
this.currentPiece.moveLeft();
if (this._isValidPosition()) return;
this.currentPiece.moveRight();
this.currentPiece.moveRight();
this.currentPiece.position.y--;
if (this._isValidPosition()) return;
this.currentPiece.position.y = originalPos.y;
this.currentPiece.position.x = originalPos.x;
if (direction === -1) this.currentPiece.rotateRight();
else this.currentPiece.rotateLeft();
}
}
_storePiece() {
if (!this.canStore || !this.currentPiece) return;
if (this.storedPiece === null) {
this.storedPiece = this.currentPiece;
this._spawnNewPiece();
} else {
const temp = this.storedPiece;
this.storedPiece = this.currentPiece;
this.currentPiece = temp;
this.currentPiece.position.x = 3;
this.currentPiece.position.y = 0;
}
this.canStore = false;
this.accumulator = 0;
}
_spawnNewPiece() {
this.currentPiece = this.nextPiece || this._createRandomPiece();
this.nextPiece = this._createRandomPiece();
this._updateBufferGrid();
}
_createRandomPiece() {
const types = [PieceT, PieceL, PieceReverseL, PieceI, PieceZ, PieceReverseZ, PieceO];
return new types[Math.floor(Math.random() * types.length)](3, 0);
}
_updateBufferGrid() {
this.bufferGrid = this._createGrid(10, 5);
if (!this.nextPiece) return;
const shape = this.nextPiece.getShape();
const offsetX = Math.floor((10 - shape[0].length) / 2);
for (let y = 0; y < shape.length; y++)
for (let x = 0; x < shape[y].length; x++)
if (shape[y][x] !== 0)
this.bufferGrid[y + 1][x + offsetX] = this.nextPiece.getColor();
}
verifierLignes() {
let cleared = 0;
for (let y = this.grid.length - 1; y >= 0; y--) {
if (this.grid[y].every(c => c !== 0)) {
this.grid.splice(y, 1);
this.grid.unshift(Array(10).fill(0));
cleared++;
y++;
}
}
const points = [0, 100, 300, 500, 800];
this.score += points[cleared];
this.count += points[cleared];
if (cleared > 0) {
// Chaque ligne remplie réduit le cooldown du shield de 10s
if (!this.shieldActive && !this.shieldReady) {
this.shieldCooldownMs = Math.max(0, this.shieldCooldownMs - cleared * 10000);
if (this.shieldCooldownMs === 0) {
this.shieldReady = true;
if (this.onShieldChanged) this.onShieldChanged('ready');
}
}
if (this.onLinesCleared) this.onLinesCleared(cleared, this.lastLandingCol);
}
}
_makeHarder() {
if (this.count >= this.hardening) {
this.count = 0;
this.timeToDown = Math.max(100, this.timeToDown - this.decrementTTD);
}
}
_canMoveDown() {
if (!this.currentPiece) return false;
const { x, y } = this.currentPiece.getPosition();
const shape = this.currentPiece.getShape();
for (let row = 0; row < shape.length; row++)
for (let col = 0; col < shape[row].length; col++)
if (shape[row][col] !== 0) {
const ny = y + row + 1;
const nx = x + col;
if (ny < 0) continue; // encore au-dessus de la grille
if (ny >= this.grid.length || this.grid[ny][nx] !== 0) return false;
}
return true;
}
_canMoveLeft() {
if (!this.currentPiece) return false;
const { x, y } = this.currentPiece.getPosition();
const shape = this.currentPiece.getShape();
for (let row = 0; row < shape.length; row++)
for (let col = 0; col < shape[row].length; col++)
if (shape[row][col] !== 0) {
if (y + row < 0) continue; // au-dessus de la grille
const nx = x + col - 1;
if (nx < 0 || this.grid[y + row][nx] !== 0) return false;
}
return true;
}
_canMoveRight() {
if (!this.currentPiece) return false;
const { x, y } = this.currentPiece.getPosition();
const shape = this.currentPiece.getShape();
for (let row = 0; row < shape.length; row++)
for (let col = 0; col < shape[row].length; col++)
if (shape[row][col] !== 0) {
if (y + row < 0) continue; // au-dessus de la grille
const nx = x + col + 1;
if (nx >= this.grid[0].length || this.grid[y + row][nx] !== 0) return false;
}
return true;
}
_isValidPosition() {
if (!this.currentPiece) return false;
const { x, y } = this.currentPiece.getPosition();
const shape = this.currentPiece.getShape();
for (let row = 0; row < shape.length; row++)
for (let col = 0; col < shape[row].length; col++)
if (shape[row][col] !== 0) {
const gx = x + col;
const gy = y + row;
if (gx < 0 || gx >= this.grid[0].length ||
gy < 0 || gy >= this.grid.length ||
this.grid[gy][gx] !== 0) return false;
}
return true;
}
_canSpawn() { return this._isValidPosition(); }
_lockPiece() {
if (!this.currentPiece) return;
const { x, y } = this.currentPiece.getPosition();
const shape = this.currentPiece.getShape();
const color = this.currentPiece.getColor();
for (let row = 0; row < shape.length; row++)
for (let col = 0; col < shape[row].length; col++)
if (shape[row][col] !== 0 && y + row >= 0)
this.grid[y + row][x + col] = color;
this.lastLandingCol = x + Math.floor(shape[0].length / 2);
if (this.onBlockPlaced) this.onBlockPlaced(this.grid.map(r => [...r]));
}
addGarbageLines(lines) {
if (this.shieldActive) return; // shield bloque les lignes garbage
if (!this.isRunning || !lines.length) return;
this.grid.splice(0, lines.length);
for (const line of lines) this.grid.push([...line]); // ...line pour faire une copie independante
// La grille a remonté de lines.length lignes — on remonte la pièce du même décalage
// pour qu'elle reste dans la même position relative aux blocs verrouillés.
if (this.currentPiece) {
this.currentPiece.position.y -= lines.length;
}
if (this.grid[0].some(c => c !== 0)) { this._gameOver(false); return; }
if (!this._isValidPositionAllowTop()) this._gameOver(false);
}
// Comme _isValidPosition mais tolère gy < 0 (zone tampon au-dessus de la grille après garbage)
_isValidPositionAllowTop() {
if (!this.currentPiece) return true;
const { x, y } = this.currentPiece.getPosition();
const shape = this.currentPiece.getShape();
for (let row = 0; row < shape.length; row++)
for (let col = 0; col < shape[row].length; col++)
if (shape[row][col] !== 0) {
const gy = y + row;
const gx = x + col;
if (gy < 0) continue; // au-dessus de la grille : OK
if (gx < 0 || gx >= this.grid[0].length ||
gy >= this.grid.length ||
this.grid[gy][gx] !== 0) return false;
}
return true;
}
_gameOver(validBlock = false) {
this.stop();
this.onGameOver(this.score, validBlock);
}
}
@@ -0,0 +1,265 @@
// ─────────────────────────────────────────────
// UI — Contrôles, socket, duel, matchmaking
// ─────────────────────────────────────────────
// ── Références DOM ───────────────────────────
const btnStart = document.getElementById('btn-start');
const btnPause = document.getElementById('btn-pause');
const btnStop = document.getElementById('btn-stop');
const btnRestart = document.getElementById('btn-restart');
const overlay = document.getElementById('overlay');
const inputTTD = document.getElementById('input-ttd');
const inputHardening = document.getElementById('input-hardening');
const inputDecrement = document.getElementById('input-decrement');
const btnJoinDuel = document.getElementById('btn-join-duel');
const btnLeaveDuel = document.getElementById('btn-leave-duel');
const inputRoomCode = document.getElementById('input-room-code');
const duelStatusEl = document.getElementById('duel-status');
const opponentSection = document.getElementById('opponent-section');
const btnMatchmaking = document.getElementById('btn-matchmaking');
const btnMatchmakingCancel = document.getElementById('btn-matchmaking-cancel');
const matchmakingStatusEl = document.getElementById('matchmaking-status');
// ── Overlay ──────────────────────────────────
function showOverlay(title, score) {
document.getElementById('overlay-title').textContent = title;
document.getElementById('overlay-score').textContent = score !== undefined ? `Score : ${score}` : '';
overlay.classList.add('visible');
}
function hideOverlay() {
overlay.classList.remove('visible');
}
// ── Boutons ──────────────────────────────────
function updateButtons() {
btnStart.disabled = game.isRunning;
btnPause.disabled = !game.isRunning;
btnStop.disabled = !game.isRunning;
btnPause.textContent = game.isPaused ? 'Resume' : 'Pause';
inputTTD.disabled = game.isRunning;
inputHardening.disabled = game.isRunning;
inputDecrement.disabled = game.isRunning;
}
// ── Socket ───────────────────────────────────
const socket = io({
auth: { token: localStorage.getItem('auth_token') },
reconnection: true,
reconnectionAttempts: 5,
reconnectionDelay: 1000,
transports: ['websocket', 'polling']
});
// ── Duel ─────────────────────────────────────
let duel = null;
// Callbacks passés au Duel pour qu'il pilote l'UI sans accéder à des globaux.
function _makeDuelUI() {
return {
showOverlay,
hideOverlay,
updateButtons,
render: () => render(game),
renderOpponent: (grid, shieldActive) => renderOpponent(grid, shieldActive),
};
}
function updateDuelStatus(status, opponentName) {
duelStatusEl.className = '';
if (status === 'waiting') {
duelStatusEl.textContent = "En attente d'un adversaire…";
duelStatusEl.classList.add('waiting');
opponentSection.classList.remove('visible');
} else if (status === 'ready') {
duelStatusEl.textContent = `Prêt — ${opponentName}`;
duelStatusEl.classList.add('ready');
opponentSection.classList.add('visible');
if (duel) duel.hideOpponentOverlay();
const grid = duel ? duel.opponentGrid : Array.from({ length: 20 }, () => Array(10).fill(0));
const shieldActive = duel ? duel.opponentShieldActive : false;
renderOpponent(grid, shieldActive);
} else {
duelStatusEl.textContent = '—';
opponentSection.classList.remove('visible');
}
}
function startLocalGame() {
hideOverlay();
game.start();
updateButtons();
render(game);
}
// Crée un Duel et rejoint la salle — mutualisé entre le bouton et le matchmaking.
function _joinDuelRoom(code) {
if (duel) duel.leave();
if (game.isRunning) { game.stop(); hideOverlay(); render(game); updateButtons(); }
duel = new Duel(socket, game, updateDuelStatus, startLocalGame, _makeDuelUI());
duel.join(code);
btnJoinDuel.disabled = true;
btnLeaveDuel.disabled = false;
inputRoomCode.disabled = true;
updateDuelStatus('waiting', null);
}
btnJoinDuel.addEventListener('click', () => {
const code = inputRoomCode.value.trim().toUpperCase();
if (!code) return;
_joinDuelRoom(code);
});
btnLeaveDuel.addEventListener('click', () => {
if (duel) { duel.leave(); duel = null; }
btnJoinDuel.disabled = false;
btnLeaveDuel.disabled = true;
inputRoomCode.disabled = false;
updateDuelStatus(null, null);
});
// ── Matchmaking ──────────────────────────────
btnMatchmaking.addEventListener('click', () => {
socket.emit('tetris:matchmaking-join');
btnMatchmaking.disabled = true;
btnMatchmakingCancel.disabled = false;
btnJoinDuel.disabled = true;
matchmakingStatusEl.textContent = 'Recherche en cours…';
matchmakingStatusEl.className = 'waiting';
});
btnMatchmakingCancel.addEventListener('click', () => {
socket.emit('tetris:matchmaking-leave');
btnMatchmaking.disabled = false;
btnMatchmakingCancel.disabled = true;
btnJoinDuel.disabled = false;
matchmakingStatusEl.textContent = '';
});
socket.on('tetris:matchmaking-status', (data) => {
if (data.status === 'searching') {
matchmakingStatusEl.textContent = `Recherche… (${data.position} joueur(s) en attente)`;
} else if (data.status === 'idle') {
matchmakingStatusEl.textContent = '';
btnMatchmaking.disabled = false;
btnMatchmakingCancel.disabled = true;
btnJoinDuel.disabled = false;
}
});
socket.on('tetris:matched', (data) => {
matchmakingStatusEl.textContent = `Adversaire trouvé : ${data.opponent} !`;
matchmakingStatusEl.className = 'ready';
btnMatchmaking.disabled = false;
btnMatchmakingCancel.disabled = true;
inputRoomCode.value = data.roomCode;
_joinDuelRoom(data.roomCode);
});
// ── Jeu ──────────────────────────────────────
function saveTetrisScore(score) {
const token = localStorage.getItem('auth_token');
if (!token) return;
fetch('/api/stats/tetris/score', {
method: 'POST',
headers: { 'Content-Type': 'application/json', 'Authorization': `Bearer ${token}` },
body: JSON.stringify({ score })
})
.then(r => r.json())
.then(data => { if (data.bestScore !== undefined) console.log('Meilleur score tetris:', data.bestScore); })
.catch(err => console.error('Erreur sauvegarde score tetris:', err));
}
const game = new Tetris(
// onRender
() => {
if (duel) duel.synchronize_game();
render(game);
updateButtons();
},
// onGameOver
(score, validBlock) => {
if (duel && duel.isReady) duel.onLocalGameOver(score, validBlock);
else saveTetrisScore(score);
render(game);
updateButtons();
showOverlay('GAME OVER', score);
loadLeaderboards();
loadGameHistory();
},
// onBlockPlaced
(grid) => { if (duel) duel.onLocalBlockPlaced(grid, game.score); },
// onLinesCleared
(count, holeCol) => { if (duel) duel.onLocalLinesCleared(count, holeCol); },
// onShieldChanged
(event) => { if (duel) duel.onLocalShieldChanged(event); }
);
// ── Boutons de contrôle ──────────────────────
btnStart.addEventListener('click', () => {
if (duel && duel.isReady) duel.startDuel();
else startLocalGame();
});
btnPause.addEventListener('click', () => {
if (duel && duel.isReady) {
duel.togglePause();
} else {
game.pause();
updateButtons();
if (game.isPaused) showOverlay('PAUSE');
else hideOverlay();
}
});
btnStop.addEventListener('click', () => {
if (duel && duel.isReady) {
duel.stop();
} else {
game.stop();
updateButtons();
render(game);
showOverlay('STOPPED');
}
});
if (btnRestart) {
btnRestart.addEventListener('click', () => {
if (duel && duel.isReady) return;
game.restart();
updateButtons();
render(game);
});
}
// ── Paramètres ───────────────────────────────
function applySettings() {
const settings = {
timeToDown: parseInt(inputTTD.value, 10),
hardening: parseInt(inputHardening.value, 10),
decrementTTD: parseInt(inputDecrement.value, 10),
};
game.configure(settings);
if (duel && duel.isReady) duel.syncSettings(settings);
}
inputTTD.addEventListener('change', applySettings);
inputHardening.addEventListener('change', applySettings);
inputDecrement.addEventListener('change', applySettings);
// ── Thème ────────────────────────────────────
document.querySelectorAll('.theme-btn').forEach(btn => {
btn.addEventListener('click', () => setColorTheme(btn.dataset.theme));
});
+32
View File
@@ -0,0 +1,32 @@
// render in color the text of all .multicolor
export function colorizeText() {
const elements = document.querySelectorAll(".multicolor");
const colorizeText = (el) => {
const text = el.textContent;
el.innerHTML = "";
const baseHue = Math.random() * 360;
// 🎲 random step = makes rainbow "scrambled"
const step = (Math.random() * 60) + 10; // 10 → 70
// 🎲 random direction (left or right rainbow)
const direction = Math.random() < 0.5 ? 1 : -1;
[...text].forEach((char, i) => {
const span = document.createElement("span");
span.textContent = char;
const hue = baseHue + (i * step * direction);
span.style.color = `hsl(${hue}, 90%, 60%)`;
span.style.textShadow = `1px 1px 0 rgba(0,0,0,0.3)`;
el.appendChild(span);
});
};
elements.forEach(colorizeText);
}
@@ -2,12 +2,14 @@
* Application entry point
* Initializes windows and handles menu interactions
*/
import { windowRegistry } from './windows.js';
import { LoginWindow } from './login.js';
import { GlobalChat } from './global_chat.js';
import { AvatarWindow } from './avatar.js';
import { FriendsWindow } from './friends.js';
import { GameRoomWindow } from './game_room.js';
import { windowRegistry } from '../core/windows.js';
import { LoginWindow } from '../windows/login.js';
import { LogoutWindow } from '../windows/logout.js';
import { GlobalChat } from '../windows/global_chat.js';
import { AvatarWindow } from '../windows/avatar.js';
import { FriendsWindow } from '../windows/friends.js';
import { GameRoomWindow } from '../windows/game_room.js';
import { StatsWindow } from '../windows/stats.js';
/**
* Main application class
@@ -19,6 +21,7 @@ class App {
this.initMenu();
this.initPage();
this.initEasterEgg();
this.colorizeUI();
}
/**
@@ -30,6 +33,8 @@ class App {
new AvatarWindow();
new FriendsWindow();
new GameRoomWindow();
new StatsWindow();
new LogoutWindow();
}
/**
@@ -47,7 +52,8 @@ class App {
'login': 'login',
'chat': 'chat',
'avatar': 'avatar',
'friends': 'friends'
'friends': 'friends',
'logout': 'logout'
};
// Event delegation on the menu
@@ -69,14 +75,9 @@ class App {
initPage() {
const page = document.querySelector('.page');
if (!page) {
console.warn('Page not found');
return;
}
const actionMap = {
'gameroom': 'gameroom'
};
// Event delegation on the menu
page.addEventListener('click', (e) => {
const button = e.target.closest('.page__item');
@@ -84,9 +85,14 @@ class App {
const action = button.dataset.action;
// Actions with associated windows
if (actionMap[action]) {
windowRegistry.toggle(actionMap[action]);
if (action === 'gameroom') {
const gameRoomWindow = windowRegistry.get('gameroom');
windowRegistry.toggle('gameroom');
gameRoomWindow.loadRooms();
if (gameRoomWindow?.currentTab === 'browse') {
gameRoomWindow.loadRooms();
}
return;
}
@@ -104,6 +110,39 @@ class App {
});
}
}
colorizeUI() {
const elements = document.querySelectorAll(".title, .menu__item, .game__item, .page__item");
const colorizeText = (el) => {
const text = el.textContent;
el.innerHTML = "";
const baseHue = Math.random() * 360;
// 🎲 random step = makes rainbow "scrambled"
const step = (Math.random() * 60) + 10; // 10 → 70
// 🎲 random direction (left or right rainbow)
const direction = Math.random() < 0.5 ? 1 : -1;
[...text].forEach((char, i) => {
const span = document.createElement("span");
span.textContent = char;
const hue = baseHue + (i * step * direction);
span.style.color = `hsl(${hue}, 90%, 60%)`;
span.style.textShadow = `1px 1px 0 rgba(0,0,0,0.3)`;
el.appendChild(span);
});
};
elements.forEach(colorizeText);
}
}
// Start the application when DOM is ready
@@ -0,0 +1,771 @@
/* ============================================
TRANSCENDENCE - Main Stylesheet
Convention: BEM (Block__Element--Modifier)
============================================ */
/* ============================================
CSS VARIABLES
============================================ */
:root {
--color-primary: #ffc75e;
--color-primary-hover: #ffc75e;
--color-success: #3cff01;
--color-success-dark: #ffc75e;
--color-error: #ff4d4d;
--color-warning: #ffc75e;
--color-github: #ffc75e;
--color-bg: #ffe5b5;
--app-background-base: radial-gradient(
circle at top,
#fff787,
#ff8080
);
--app-background-image: url("../assets/background.png");
--color-surface: #ffefce;
--color-surface-light: #ffc75e;
--color-text: #000000;
--color-text-muted: #000000;
--font-size-base: 10px;
--font-size-sm: 1.2rem;
--font-size-md: 1.4rem;
--font-size-lg: 1.6rem;
--font-size-xl: 3rem;
--spacing-xs: 4px;
--spacing-sm: 8px;
--spacing-md: 12px;
--spacing-lg: 16px;
--spacing-xl: 24px;
--radius-sm: 4px;
--radius-md: 6px;
--radius-lg: 12px;
--radius-full: 50%;
--shadow-sm: 0 2px 4px rgba(0, 0, 0, 0.3);
--shadow-md: 0 4px 8px rgba(0, 0, 0, 0.5);
--shadow-lg: 0 8px 16px rgba(0, 0, 0, 0.5);
--transition-fast: 150ms ease;
--transition-normal: 250ms ease;
--z-menu: 2;
--z-window: 100;
--z-modal: 200;
}
/* ============================================
RESET & BASE
============================================ */
*,
*::before,
*::after {
box-sizing: border-box;
}
html {
height: 100%;
background-image:
var(--app-background-image),
var(--app-background-base);
background-size:
contain,
cover;
background-position:
center,
center;
background-repeat:
no-repeat,
no-repeat;
}
body {
margin: 0;
width: 70%;
min-width: 800px;
margin: 0 auto;
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, sans-serif;
color: var(--color-text);
line-height: 1.5;
}
/* ============================================
TYPOGRAPHY
============================================ */
.title {
position: absolute;
top: 20px;
left: 50%;
transform: translateX(-50%);
text-transform: uppercase;
display: flex;
align-items: center;
justify-content: center;
gap: 20px;
font-size: var(--font-size-xl);
text-align: center;
text-shadow: 2px 2px 10px black;
z-index: 1;
font-family: "Roboto";
letter-spacing: -10px;
color: rgba(248, 252, 2, 0.6);
margin: 0;
padding: 0.6rem 1.2rem;
background-color: #ffefce;
border: 2px solid rgba(0, 0, 0, 0.6);
border-radius: var(--radius-lg);
}
/* ============================================
MENU
============================================ */
.menu {
position: fixed;
top: var(--spacing-lg);
left: 50px;
display: flex;
flex-direction: column;
gap: var(--spacing-lg);
z-index: var(--z-menu);
}
.menu__item {
background: var(--color-surface);
color: var(--color-text);
border: 1px solid var(--color-surface-light);
border-radius: var(--radius-lg);
border-color: #000;
padding: var(--spacing-sm) var(--spacing-md);
font-size: var(--font-size-md);
cursor: pointer;
transition: all var(--transition-fast);
text-align: center;
}
.menu__item:hover {
background: var(--color-surface-light);
font-size: var(--font-size-lg);
}
.menu__item--active {
background: var(--color-primary);
border-color: var(--color-primary);
}
/* ============================================
GAME
============================================ */
/* .game {
position: fixed;
top: 0;
right: 50px;
padding: 0;
margin: 0;
z-index: var(--z-menu);
display: flex;
flex-direction: column;
gap: var(--spacing-xs);
} */
.game {
position: fixed;
top: var(--spacing-lg);
right: 50px;
display: flex;
flex-direction: column;
gap: var(--spacing-lg);
z-index: var(--z-menu);
}
.game__item {
background: var(--color-surface);
color: var(--color-text);
border: 1px solid var(--color-surface-light);
border-radius: var(--radius-lg);
border-color: #000;
padding: var(--spacing-sm) var(--spacing-md);
font-size: var(--font-size-md);
cursor: pointer;
transition: all var(--transition-fast);
text-align: center;
}
.game__item:hover {
background: var(--color-surface-light);
font-size: var(--font-size-lg);
}
.game__item--active {
background: var(--color-primary);
border-color: var(--color-primary);
}
/* ============================================
BUTTONS
============================================ */
.btn {
display: inline-flex;
align-items: center;
justify-content: center;
padding: var(--spacing-sm) var(--spacing-md);
font-size: var(--font-size-md);
font-weight: 500;
border: none;
border-radius: var(--radius-md);
cursor: pointer;
transition: all var(--transition-fast);
text-decoration: none;
}
.btn:hover {
opacity: 0.9;
transform: translateY(-1px);
}
.btn:active {
transform: translateY(0);
}
.btn--primary {
background: var(--color-primary);
color: var(--color-text);
}
.btn--primary:hover {
background: var(--color-primary-hover);
}
.btn--secondary {
background: var(--color-surface-light);
color: var(--color-text);
}
.btn--success {
background: var(--color-success-dark);
color: var(--color-text);
}
.btn--danger {
background: var(--color-error);
color: var(--color-text);
}
.btn--github {
background: var(--color-github);
color: var(--color-text);
}
.btn--ghost {
background: transparent;
color: var(--color-text);
border: 1px solid var(--color-surface-light);
}
/* ============================================
INPUTS
============================================ */
.input {
width: 100%;
padding: var(--spacing-sm) var(--spacing-md);
font-size: var(--font-size-md);
background: var(--color-surface);
color: var(--color-text);
border: 1px solid var(--color-surface-light);
border-radius: var(--radius-md);
transition: border-color var(--transition-fast);
}
.input:focus {
outline: none;
border-color: var(--color-primary);
}
.input::placeholder {
color: var(--color-text-muted);
}
.input-group {
display: flex;
flex-direction: column;
gap: var(--spacing-sm);
}
/* ============================================
WINDOWS
============================================ */
.window {
position: fixed;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
background: var(--color-bg);
color: var(--color-text);
z-index: var(--z-window);
display: none;
flex-direction: column;
min-width: 280px;
box-shadow: var(--shadow-lg);
border-radius: 5px;
border-color: #aa1f1f;
border: 6px solid #faac37;
}
.window--visible {
display: flex;
}
.window--left {
left: 25%;
}
.window--right {
left: 75%;
}
.window__header {
display: flex;
justify-content: space-between;
align-items: center;
padding: var(--spacing-sm) var(--spacing-md);
background: var(--color-surface);
cursor: move;
user-select: none;
}
.window__title {
font-weight: 500;
font-size: var(--font-size-md);
}
.window__close {
cursor: pointer;
font-size: var(--font-size-lg);
opacity: 0.8;
transition: opacity var(--transition-fast);
background: none;
border: none;
color: var(--color-text);
padding: 0;
line-height: 1;
}
.window__close:hover {
opacity: 1;
}
.window__body {
padding: var(--spacing-md);
display: flex;
flex-direction: column;
gap: var(--spacing-sm);
flex: 1;
overflow: auto;
}
/* ============================================
MESSAGES
============================================ */
.message {
font-size: var(--font-size-sm);
padding: var(--spacing-xs);
border-radius: var(--radius-lg);
border-color: #000;
}
.message--success {
color: var(--color-success);
}
.message--error {
color: var(--color-error);
}
.message--info {
color: var(--color-text-muted);
}
/* ============================================
LOGIN WINDOW
============================================ */
.login {
width: 320px;
}
.login__form {
display: flex;
flex-direction: column;
gap: var(--spacing-sm);
}
.login__actions {
display: flex;
gap: var(--spacing-sm);
margin-top: var(--spacing-xs);
}
.login__divider {
display: flex;
align-items: center;
gap: var(--spacing-sm);
color: var(--color-text-muted);
font-size: var(--font-size-sm);
margin: var(--spacing-sm) 0;
}
.login__divider::before,
.login__divider::after {
content: '';
flex: 1;
height: 1px;
background: var(--color-surface-light);
}
/* ============================================
CHAT WINDOW
============================================ */
.chat {
width: 380px;
height: 400px;
}
.chat__output {
flex: 1;
overflow-y: auto;
padding: var(--spacing-sm);
background: var(--color-surface);
border-radius: var(--radius-md);
display: flex;
flex-direction: column;
gap: var(--spacing-sm);
min-height: 150px;
}
.chat__message {
padding: var(--spacing-xs) var(--spacing-sm);
background: var(--color-surface-light);
border-radius: var(--radius-sm);
font-size: var(--font-size-sm);
}
.chat__message--own {
background: var(--color-primary);
align-self: flex-end;
}
.chat__friend-indicator {
display: inline-block;
width: 8px;
height: 8px;
background-color: var(--color-success);
border-radius: 50%;
margin-right: var(--spacing-xs);
vertical-align: middle;
}
.chat__system {
color: var(--color-text-muted);
font-size: var(--font-size-sm);
font-style: italic;
text-align: center;
}
.chat__system--error {
color: var(--color-error);
}
.chat__system--success {
color: var(--color-success);
}
.chat__input-container {
display: flex;
gap: var(--spacing-sm);
margin-top: var(--spacing-sm);
}
.chat__input {
flex: 1;
}
.chat__controls {
display: flex;
gap: var(--spacing-sm);
margin-top: var(--spacing-sm);
}
/* ============================================
AVATAR WINDOW
============================================ */
.avatar-window {
width: 360px;
}
.avatar__preview {
width: 120px;
height: 120px;
object-fit: cover;
border-radius: var(--radius-full);
border: 3px solid var(--color-text);
box-shadow: var(--shadow-md);
background: var(--color-surface);
align-self: center;
}
.avatar__username {
font-size: var(--font-size-lg);
font-weight: 600;
text-align: center;
color: var(--color-text);
margin-top: var(--spacing-sm);
}
.avatar__controls {
display: flex;
flex-direction: column;
gap: var(--spacing-sm);
align-items: center;
}
.avatar__file-input {
display: none;
}
/* ============================================
STATS WINDOW
============================================ */
.stats-window {
width: 320px;
}
.stats__avatar {
width: 72px;
height: 72px;
object-fit: cover;
border-radius: var(--radius-full);
border: 2px solid var(--color-text);
align-self: center;
display: block;
margin: 0 auto var(--spacing-xs);
}
.stats__username {
font-size: var(--font-size-lg);
font-weight: 600;
text-align: center;
color: #000;
margin-bottom: var(--spacing-md);
}
.stats__section {
margin-bottom: var(--spacing-md);
}
.stats__section-title {
font-size: var(--font-size-sm);
font-weight: 700;
text-transform: uppercase;
letter-spacing: 0.08em;
color: var(--color-primary);
border-bottom: 1px solid var(--color-surface-light);
padding-bottom: var(--spacing-xs);
margin-bottom: var(--spacing-xs);
}
.stats__section-body {
display: flex;
flex-direction: column;
gap: 4px;
}
.stats__row {
display: flex;
justify-content: space-between;
font-size: var(--font-size-sm);
padding: 3px 0;
}
.stats__label {
color: #333;
}
.stats__value {
font-weight: 600;
color: #000;
}
.stats__loading {
font-size: var(--font-size-sm);
color: #333;
text-align: center;
padding: var(--spacing-sm) 0;
}
/* ============================================
EASTER EGG BUTTON
============================================ */
/* .easter-egg {
position: absolute;
top: 20%;
left: 50%;
transform: translateX(-50%);
z-index: 1;
background: var(--color-surface);
color: var(--color-text);
border: 1px solid var(--color-surface-light);
padding: var(--spacing-sm) var(--spacing-md);
cursor: pointer;
font-size: var(--font-size-md);
border-radius: var(--radius-md);
transition: all var(--transition-fast);
}
.easter-egg:hover {
background: var(--color-error);
border-color: var(--color-error);
} */
/* ============================================
UTILITIES
============================================ */
.hidden {
display: none !important;
}
.visually-hidden {
position: absolute;
width: 1px;
height: 1px;
padding: 0;
margin: -1px;
overflow: hidden;
clip: rect(0, 0, 0, 0);
border: 0;
}
.text-center {
text-align: center;
}
.flex-center {
display: flex;
align-items: center;
justify-content: center;
}
/* ============================================
FRIENDS WINDOW
============================================ */
.friends-window {
width: 400px;
height: 450px;
}
.friends__tabs {
display: flex;
gap: var(--spacing-xs);
margin-bottom: var(--spacing-sm);
}
.friends__tab {
flex: 1;
padding: var(--spacing-sm);
background: var(--color-surface);
border: 1px solid var(--color-surface-light);
color: var(--color-text);
cursor: pointer;
font-size: var(--font-size-sm);
transition: all var(--transition-fast);
}
.friends__tab:hover {
background: var(--color-surface-light);
}
.friends__tab--active {
background: var(--color-primary);
border-color: var(--color-primary);
}
.friends__content {
display: flex;
flex-direction: column;
flex: 1;
overflow: hidden;
}
.friends__search {
display: flex;
gap: var(--spacing-sm);
margin-bottom: var(--spacing-sm);
}
.friends__search .input {
flex: 1;
}
.friends__list {
flex: 1;
overflow-y: auto;
display: flex;
flex-direction: column;
gap: var(--spacing-sm);
}
.friends__item {
display: flex;
align-items: center;
gap: var(--spacing-sm);
padding: var(--spacing-sm);
background: var(--color-surface);
border-radius: var(--radius-md);
}
.friends__avatar {
width: 40px;
height: 40px;
border-radius: var(--radius-full);
object-fit: cover;
border: 2px solid var(--color-surface-light);
}
.friends__name {
flex: 1;
font-size: var(--font-size-md);
font-weight: 500;
}
.friends__actions {
display: flex;
gap: var(--spacing-xs);
}
.friends__actions .btn {
padding: var(--spacing-xs) var(--spacing-sm);
font-size: var(--font-size-sm);
}
.friends__empty {
text-align: center;
color: var(--color-text-muted);
padding: var(--spacing-lg);
}
@@ -0,0 +1,41 @@
<!doctype html>
<html lang="fr">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title>Transcendence</title>
<link rel="stylesheet" href="index.css" />
<link rel="stylesheet" href="style.css" />
<link rel="preconnect" href="https://fonts.googleapis.com" />
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin />
<link href="https://fonts.googleapis.com/css2?family=Cinzel+Decorative:wght@400;700&display=swap" rel="stylesheet" />
</head>
<body>
<h1 class="title">Transcendence</h1>
<nav class="menu" aria-label="Menu principal">
<button class="menu__item" data-action="login" aria-label="Login">Login</button>
<button class="menu__item" data-action="chat" aria-label="Global chat">Global chat</button>
<button class="menu__item" data-action="avatar" aria-label="Avatar">Avatar</button>
<button class="menu__item" data-action="friends" aria-label="Amis">Amis</button>
<button class="menu__item" data-action="logout" aria-label="Logout">Logout</button>
</nav>
<nav class="game" aria-label="Game">
<button class="game__item" data-action="new_game" aria-label="Skkrrribl.io"
onclick="window.location.href='../game2/game.html'">Skkrrribl.io</button>
<button class="game__item" data-action="tetris" aria-label="Tetris"
onclick="window.location.href='../tetris/tetris.html'">Tetris</button>
<button class="game__item" data-action="wiscat" aria-label="Wiscat"
onclick="window.location.href='../wiscat/wiscat.html'">Wiscat</button>
</nav>
<div class="container-gamelinks">
<button class="game-button link-game" onclick="window.location.href='../game2/game.html';">Skkrrribl.io</button>
<button class="game-button link-tetris" onclick="window.location.href='../tetris/tetris.html';">Tetris</button>
<button class="game-button link-wiscat" onclick="window.location.href='../wiscat/wiscat.html';">Wiscat</button>
</div>
<script type="module" src="app.js"></script>
<script type="module" src="script.js"></script>
</body>
</html>
@@ -0,0 +1,57 @@
const container = document.querySelector('.container-gamelinks');
const buttons = document.querySelectorAll('.game-button');
function initButtons() {
const rect = container.getBoundingClientRect();
buttons.forEach(btn => {
// Ensure size is known
const bw = btn.offsetWidth;
const bh = btn.offsetHeight;
// Random start position INSIDE container
btn.x = Math.random() * (rect.width - bw);
btn.y = Math.random() * (rect.height - bh);
// Better velocity (avoid super slow)
btn.vx = (Math.random() * 2 + 1) * (Math.random() < 0.5 ? -1 : 1);
btn.vy = (Math.random() * 2 + 1) * (Math.random() < 0.5 ? -1 : 1);
btn.style.left = btn.x + 'px';
btn.style.top = btn.y + 'px';
});
}
function animateButtons() {
const rect = container.getBoundingClientRect();
buttons.forEach(btn => {
btn.x += btn.vx;
btn.y += btn.vy;
const bw = btn.offsetWidth;
const bh = btn.offsetHeight;
// Bounce inside container
if (btn.x <= 0 || btn.x + bw >= rect.width) {
btn.vx *= -1;
btn.x = Math.max(0, Math.min(btn.x, rect.width - bw)); // clamp
}
if (btn.y <= 0 || btn.y + bh >= rect.height) {
btn.vy *= -1;
btn.y = Math.max(0, Math.min(btn.y, rect.height - bh)); // clamp
}
btn.style.left = btn.x + 'px';
btn.style.top = btn.y + 'px';
});
requestAnimationFrame(animateButtons);
}
// 🔥 IMPORTANT: wait for layout to be ready
window.addEventListener('load', () => {
initButtons();
animateButtons();
});
@@ -0,0 +1,51 @@
html {
height: 100%;
}
body {
height: 100%;
}
.link-button {
}
.link-game {
}
.link-tetris {
}
.link-wiscat {
}
.container-gamelinks {
position: relative;
width: 100%;
height: 100%;
overflow: hidden;
}
.game-button {
position: absolute; /* allow movement */
padding: 15px 30px;
font-size: 20px;
font-family: "Roboto";
border-radius: 15px;
border: 4px solid #c0c0c0;
background-color: #111;
color: white;
cursor: pointer;
/* metallic shine effect */
box-shadow: inset 0 0 8px rgba(255,255,255,0.4), 0 0 5px rgba(255,255,255,0.2);
transition: transform 0.2s ease, box-shadow 0.2s ease;
}
.game-button:hover {
transform: scale(1.1);
box-shadow: inset 0 0 12px rgba(255,255,255,0.5), 0 0 8px rgba(255,255,255,0.3);
}
@@ -0,0 +1,18 @@
<!DOCTYPE html>
<html>
<head>
<title>404</title>
<link rel="stylesheet" type="text/css" href="style.css">
</head>
<body>
<img id="errorImage" style="margin: auto; display: block;" src="#" alt="何もない">
<script>
// Retrieve the random number from the URL query parameter
var urlParams = new URLSearchParams(window.location.search);
var randomErrorNum = urlParams.get('img');
document.getElementById('errorImage').src = `web_cat_img/errors/${randomErrorNum}.jpg`;
</script>
</body>
</html>
@@ -0,0 +1,75 @@
<!DOCTYPE html>
<html>
<head>
<title>THE CAT WEBSITE</title>
<link rel="stylesheet" type="text/css" href="style.css">
<script src="script.js"></script>
<style>
.ul_biblio {
text-align: left;
font-size: 20px;
padding-top: 100px;
}
</style>
<script>
function changePage() {
let images = [530, 599, 204, 400, 401, 402, 403, 404, 410];
var randomErrorNum = images[Math.floor(Math.random() * images.length)];
window.location.href = `404.html?img=${randomErrorNum}`;
}
</script>
</head>
<body>
<a href="../index.html" class="button1">home</a>
<ul class="ul_biblio">
<li><a href="report1.html">Investigative Report: How Cats Created the Internet</a></li>
<li><a href="#" onclick="changePage()">The Complete proof of feline superiority</a></li>
<li><a href="#" onclick="changePage()">Breaking News: Cats Discover the Secret to World Domination</a></li>
<li><a href="#" onclick="changePage()">Scientific Study Reveals Cats Speak Fluent Human</a></li>
<li><a href="#" onclick="changePage()">Cat Conspiracies: Unveiling the Kitty Illuminati</a></li>
<li><a href="#" onclick="changePage()">Exclusive Interview with the First Cat on Mars</a></li>
<li><a href="#" onclick="changePage()">Cat Yoga Guru Unveils the Ultimate Pose for Enlightenment</a></li>
<li><a href="#" onclick="changePage()">Cat-alysts for World Peace: Feline Diplomacy Unveiled</a></li>
<li><a href="#" onclick="changePage()">Cat Cuisine Revolution: The Ultimate Guide to Gourmet Catnip Recipes</a></li>
<li><a href="#" onclick="changePage()">Top-Secret Cat Technologies: Cloaking Devices and Teleportation</a></li>
<li><a href="#" onclick="changePage()">The Great Feline Art Heist: How Cats Stole the Louvre</a></li>
<li><a href="#" onclick="changePage()">Cats Unveil Master Plan to Transform Humans into Giant Yarn Balls</a></li>
<li><a href="#" onclick="changePage()">Parallel Universe Cats: A Guide to Interdimensional Napping</a></li>
<li><a href="#" onclick="changePage()">World-renowned Cat Composer Drops New Symphony, Humans Still Clueless</a></li>
<li><a href="#" onclick="changePage()">The Great Sphinx Mystery Revealed: It's Actually a Giant Cat Monument</a></li>
<li><a href="#" onclick="changePage()">Quantum Cat Mechanics: How Cats Can Exist in Multiple Places Simultaneously</a></li>
<li><a href="#" onclick="changePage()">Cat Astronauts Return from Space Mission, Demand Endless Supply of Cosmic Tuna</a></li>
<li><a href="#" onclick="changePage()">Cat-mera: Capturing the World Through the Eyes of Felines</a></li>
<li><a href="#" onclick="changePage()">Cat Olympics 2030: Feline Gymnastics and Synchronized Napping Take Center Stage</a></li>
<li><a href="#" onclick="changePage()">Cats Invented Time Travel, but Prefer to Keep It a Secret</a></li>
<li><a href="#" onclick="changePage()">Cat Psychics Predict the Future: Global Mice Shortage Imminent</a></li>
<li><a href="#" onclick="changePage()">Cat-tastrophysics: How Cats Bend Space and Time with Their Cuteness</a></li>
<li><a href="#" onclick="changePage()">Quantum Meowchanics: Exploring the Subatomic World of Kitty Purr-ticles</a></li>
<li><a href="#" onclick="changePage()">Catspiracy Theories: Are Cats Behind Crop Circles?</a></li>
<li><a href="#" onclick="changePage()">Meow-sical Revolution: Composer Cats Create Symphony Using Litterbox Instruments</a></li>
<li><a href="#" onclick="changePage()">The Great Cat Escape: Felines Launch Mission to the Moon for a Permanent Nap</a></li>
<li><a href="#" onclick="changePage()">Cat-eronauts Unveiled: Flying Felines Break the Sound Barrier</a></li>
<li><a href="#" onclick="changePage()">Purr-fectionism in Art: How Cats Are Secretly Famous Renaissance Painters</a></li>
<li><a href="#" onclick="changePage()">Infinite Cat Wisdom: Cracking the Code of Feline Philosophy</a></li>
<li><a href="#" onclick="changePage()">Feline Fashion Week: Cats Strut the Runway in Extravagant Fur Couture</a></li>
<li><a href="#" onclick="changePage()">The Cat-alyst Effect: How Kittens Sparked the Renaissance</a></li>
</ul>
<footer>
<div class="footer_div" style="margin-top: 100px;">
<img class="ico_footer" src="web_cat_img/facebook_logo.png">
<img class="ico_footer" src="web_cat_img/insta_logo.png">
<img class="ico_footer" src="web_cat_img/twitter_logo.png">
</div>
<div class="footer_div" style="margin-bottom: 50px;">
<a href="https://www.facebook.com/">MIAOUBOOK</a>
<a href="https://www.instagram.com/">INSTAMIA</a>
<a href="https://twitter.com/">BLUE-SNACK</a>
</div>
<a href="mentions_legales.html">- LEGAL NOTICES -<br>(boring stuff, really, dont go look into this, i mean we are obligated to include it, but it will bore you, like, really)
<br>dont do it! every seconds you spend in this next page, a kitten dies. so dont</a>
</footer>
</body>
</html>
@@ -0,0 +1,82 @@
<!DOCTYPE html>
<html>
<head>
<link rel="stylesheet" type="text/css" href="css/style2.css">
<script src="js/script.js"></script>
<title>CAT</title>
</head>
<body>
<!--🐾🐈🐱-->
<div class="header_index">
<button class="button1" style="margin-left: 50px;" onclick="window.location.href='donate.html'">Donate</button>
<div>
<h1 id="header1" class="header1" onmouseover="this.style.backgroundColor='#363636'" onmouseout="this.style.backgroundColor='black'" onclick="talkWiskas()">Welcome to CAT !</h1>
</div>
<span style="margin-right: 30px;">
<div>
<input type="text" id="loginInput" placeholder="enter your 42 login">
</div>
<div style="display: flex; justify-content: space-between;">
<button class="button1" onclick="storeValue();">login</button>
<button class="button1" onclick="window.location.href = `https://profile.intra.42.fr/users/${storedLogin}`;">go to ></button>
</div>
</span>
</div>
<div class="popup-chaberu" id="popup-chaberu" style="color: rgb(218, 145, 12);"></div>
<img id="backgroundpicture" style="margin: auto; display: block;" src="img/wiskas-the-third.jpg">
<section style="display: flex;
justify-content: center;
width: 1000px;
margin: 0 auto;">
<p>I, am wiskas-the-third,
We are the cat company, we dont need to present our self for you already know
who we are, we created the internet, and we are still managing it now<br>
We at CAT are the admin, creator, and workers of the internet
Everytime a human goes to sleep, a cat start its shift, 1 billion pair of whiskers that are always here for you
Why? because we are philantropists, dont question it. Our goals are beyond your understanding
the internet was created by us, for us, and you should be glad we allow you to use it.
</p>
</section>
<section style="display: flex;">
<button style="margin-left: 50px;" class="button1" onclick="window.location.href = 'biblio.html';">
Latest News</button><br>
<button style="margin-left: 50px;" class="button1" onclick="window.location.href = 'staff.html';">
meet the staff</button><br>
</section>
<footer>
<br><br><br>
<div class="footer_div" style="margin-top: 100px;">
<img class="ico_footer" src="img/facebook_logo.png">
<img class="ico_footer" src="img/insta_logo.png">
<img class="ico_footer" src="img/twitter_logo.png">
</div>
<div class="footer_div" style="margin-bottom: 50px;">
<a href="https://www.facebook.com/">MIAOUBOOK</a>
<a href="https://www.instagram.com/">INSTAMIA</a>
<a href="https://twitter.com/">BLUE-SNACK</a>
</div>
<a href="mentions_legales.html">- LEGAL NOTICES -<br>(boring stuff, really, dont go look into this, i mean we are obligated to include it, but it will bore you, like, really)
<br>Dont do it! every seconds you spend in this next page, a kitten dies. so dont</a>
</footer>
<script>
var storedLogin;
var logUser;
var discussion = ['Well hi there...',
'Please refrain from touching\n the yellow button',
'We are going to take actions\n if you continue..',
'Actions taken,\n you are only\n making it worse..'];
var index_wiskas = 0;
let chaberuka = false;
document.getElementById("loginInput").addEventListener("keydown", function(event) {
if (event.keyCode === 13) {storeValue()}
});
</script>
</body>
</html>

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